three-stdlib 2.14.1 → 2.15.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/csm/CSM.cjs.js +1 -1
- package/csm/CSM.js +8 -8
- package/csm/CSMFrustum.cjs.js +1 -0
- package/csm/CSMFrustum.d.ts +19 -0
- package/csm/{Frustum.js → CSMFrustum.js} +8 -7
- package/csm/CSMShader.cjs.js +1 -0
- package/csm/CSMShader.d.ts +4 -0
- package/csm/{Shader.js → CSMShader.js} +52 -36
- package/curves/CurveExtras.d.ts +52 -54
- package/geometries/ParametricGeometries.cjs.js +1 -1
- package/geometries/ParametricGeometries.js +91 -99
- package/geometries/ParametricGeometry.cjs.js +1 -0
- package/geometries/ParametricGeometry.d.ts +18 -0
- package/geometries/ParametricGeometry.js +87 -0
- package/index.cjs.js +1 -1
- package/index.d.ts +3 -77
- package/index.js +4 -1
- package/interactive/InteractiveGroup.cjs.js +1 -0
- package/interactive/InteractiveGroup.d.ts +5 -0
- package/interactive/InteractiveGroup.js +87 -0
- package/lines/Line2.cjs.js +1 -1
- package/lines/Line2.d.ts +7 -5
- package/lines/Line2.js +2 -5
- package/lines/LineGeometry.cjs.js +1 -1
- package/lines/LineGeometry.d.ts +6 -8
- package/lines/LineGeometry.js +28 -39
- package/lines/LineMaterial.cjs.js +1 -1
- package/lines/LineMaterial.d.ts +23 -19
- package/lines/LineMaterial.js +263 -107
- package/lines/LineSegments2.cjs.js +1 -1
- package/lines/LineSegments2.d.ts +12 -20
- package/lines/LineSegments2.js +272 -125
- package/lines/LineSegmentsGeometry.cjs.js +1 -1
- package/lines/LineSegmentsGeometry.d.ts +18 -16
- package/lines/LineSegmentsGeometry.js +30 -40
- package/lines/Wireframe.cjs.js +1 -1
- package/lines/Wireframe.js +39 -39
- package/lines/WireframeGeometry2.cjs.js +1 -1
- package/lines/WireframeGeometry2.js +8 -9
- package/loaders/GLTFLoader.d.ts +2 -9
- package/loaders/LUT3dlLoader.d.ts +2 -2
- package/loaders/LUTCubeLoader.d.ts +2 -2
- package/loaders/RGBELoader.cjs.js +1 -1
- package/loaders/RGBELoader.js +1 -9
- package/loaders/VOXLoader.d.ts +2 -2
- package/objects/Reflector.d.ts +1 -0
- package/objects/ReflectorForSSRPass.d.ts +4 -4
- package/objects/Refractor.d.ts +1 -0
- package/objects/Water2.d.ts +1 -1
- package/package.json +2 -1
- package/postprocessing/LUTPass.d.ts +3 -3
- package/postprocessing/SSAARenderPass.d.ts +1 -1
- package/postprocessing/SSRPass.d.ts +3 -3
- package/shaders/BokehShader2.d.ts +27 -72
- package/shaders/BokehShader2.js +0 -1
- package/shaders/index.cjs.js +1 -1
- package/shaders/index.d.ts +2 -1
- package/shaders/index.js +1 -1
- package/csm/Frustum.cjs.js +0 -1
- package/csm/Shader.cjs.js +0 -1
- package/loaders/VRMLoader.d.ts +0 -19
- package/nodes/Nodes.d.ts +0 -106
- package/nodes/accessors/CameraNode.d.ts +0 -29
- package/nodes/accessors/NormalNode.d.ts +0 -13
- package/nodes/accessors/PositionNode.d.ts +0 -15
- package/nodes/accessors/ReflectNode.d.ts +0 -12
- package/nodes/accessors/UVNode.d.ts +0 -10
- package/nodes/core/AttributeNode.d.ts +0 -13
- package/nodes/core/ConstNode.d.ts +0 -22
- package/nodes/core/ExpressionNode.d.ts +0 -5
- package/nodes/core/FunctionCallNode.d.ts +0 -17
- package/nodes/core/FunctionNode.d.ts +0 -28
- package/nodes/core/InputNode.d.ts +0 -12
- package/nodes/core/Node.d.ts +0 -34
- package/nodes/core/NodeBuilder.d.ts +0 -149
- package/nodes/core/NodeFrame.d.ts +0 -17
- package/nodes/core/NodeUniform.d.ts +0 -17
- package/nodes/core/NodeUtils.d.ts +0 -7
- package/nodes/core/TempNode.d.ts +0 -23
- package/nodes/core/VarNode.d.ts +0 -12
- package/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -21
- package/nodes/materials/NodeMaterial.d.ts +0 -28
- package/nodes/math/CondNode.d.ts +0 -26
- package/nodes/math/MathNode.d.ts +0 -57
- package/nodes/math/OperatorNode.d.ts +0 -17
- package/nodes/procedural/CheckerNode.d.ts +0 -17
- package/nodes/utils/JoinNode.d.ts +0 -15
- package/nodes/utils/TimerNode.d.ts +0 -19
- package/objects/ReflectorRTT.d.ts +0 -6
package/lines/LineSegments2.js
CHANGED
@@ -1,162 +1,309 @@
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-
import
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import { Mesh, Vector3, InstancedInterleavedBuffer, InterleavedBufferAttribute, Vector4, Matrix4, Line3, MathUtils } from 'three';
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import { Vector3, Vector4, Matrix4, Line3, Box3, Sphere, Mesh, InstancedInterleavedBuffer, InterleavedBufferAttribute, MathUtils } from 'three';
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import { LineSegmentsGeometry } from './LineSegmentsGeometry.js';
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import { LineMaterial } from './LineMaterial.js';
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const _start = new Vector3();
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const _end = new Vector3();
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const _start4 = new Vector4();
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const _end4 = new Vector4();
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const _ssOrigin = new Vector4();
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const _ssOrigin3 = new Vector3();
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const _mvMatrix = new Matrix4();
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const _line = new Line3();
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const _closestPoint = new Vector3();
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const _box = new Box3();
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const _sphere = new Sphere();
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const _clipToWorldVector = new Vector4();
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let _ray, _instanceStart, _instanceEnd, _lineWidth; // Returns the margin required to expand by in world space given the distance from the camera,
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// line width, resolution, and camera projection
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function getWorldSpaceHalfWidth(camera, distance, resolution) {
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// transform into clip space, adjust the x and y values by the pixel width offset, then
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// transform back into world space to get world offset. Note clip space is [-1, 1] so full
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// width does not need to be halved.
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_clipToWorldVector.set(0, 0, -distance, 1.0).applyMatrix4(camera.projectionMatrix);
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_clipToWorldVector.multiplyScalar(1.0 / _clipToWorldVector.w);
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_clipToWorldVector.x = _lineWidth / resolution.width;
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_clipToWorldVector.y = _lineWidth / resolution.height;
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_clipToWorldVector.applyMatrix4(camera.projectionMatrixInverse);
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_clipToWorldVector.multiplyScalar(1.0 / _clipToWorldVector.w);
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return Math.abs(Math.max(_clipToWorldVector.x, _clipToWorldVector.y));
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}
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function raycastWorldUnits(lineSegments, intersects) {
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for (let i = 0, l = _instanceStart.count; i < l; i++) {
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_line.start.fromBufferAttribute(_instanceStart, i);
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_line.end.fromBufferAttribute(_instanceEnd, i);
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const pointOnLine = new Vector3();
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const point = new Vector3();
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_ray.distanceSqToSegment(_line.start, _line.end, point, pointOnLine);
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const isInside = point.distanceTo(pointOnLine) < _lineWidth * 0.5;
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if (isInside) {
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intersects.push({
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point,
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pointOnLine,
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distance: _ray.origin.distanceTo(point),
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object: lineSegments,
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face: null,
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faceIndex: i,
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uv: null,
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uv2: null
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});
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}
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}
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}
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function raycastScreenSpace(lineSegments, camera, intersects) {
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const projectionMatrix = camera.projectionMatrix;
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const material = lineSegments.material;
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const resolution = material.resolution;
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const matrixWorld = lineSegments.matrixWorld;
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const geometry = lineSegments.geometry;
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const instanceStart = geometry.attributes.instanceStart;
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const instanceEnd = geometry.attributes.instanceEnd;
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const near = -camera.near; //
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// pick a point 1 unit out along the ray to avoid the ray origin
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// sitting at the camera origin which will cause "w" to be 0 when
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// applying the projection matrix.
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_ray.at(1, _ssOrigin); // ndc space [ - 1.0, 1.0 ]
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_ssOrigin.w = 1;
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_ssOrigin.applyMatrix4(camera.matrixWorldInverse);
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_ssOrigin.applyMatrix4(projectionMatrix);
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_ssOrigin.multiplyScalar(1 / _ssOrigin.w); // screen space
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_ssOrigin.x *= resolution.x / 2;
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_ssOrigin.y *= resolution.y / 2;
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_ssOrigin.z = 0;
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_ssOrigin3.copy(_ssOrigin);
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_mvMatrix.multiplyMatrices(camera.matrixWorldInverse, matrixWorld);
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for (let i = 0, l = instanceStart.count; i < l; i++) {
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_start4.fromBufferAttribute(instanceStart, i);
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_end4.fromBufferAttribute(instanceEnd, i);
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_start4.w = 1;
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_end4.w = 1; // camera space
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_start4.applyMatrix4(_mvMatrix);
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_end4.applyMatrix4(_mvMatrix); // skip the segment if it's entirely behind the camera
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const isBehindCameraNear = _start4.z > near && _end4.z > near;
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if (isBehindCameraNear) {
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continue;
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} // trim the segment if it extends behind camera near
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if (_start4.z > near) {
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const deltaDist = _start4.z - _end4.z;
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const t = (_start4.z - near) / deltaDist;
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_start4.lerp(_end4, t);
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} else if (_end4.z > near) {
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const deltaDist = _end4.z - _start4.z;
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const t = (_end4.z - near) / deltaDist;
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_end4.lerp(_start4, t);
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} // clip space
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_start4.applyMatrix4(projectionMatrix);
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_end4.applyMatrix4(projectionMatrix); // ndc space [ - 1.0, 1.0 ]
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_start4.multiplyScalar(1 / _start4.w);
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_end4.multiplyScalar(1 / _end4.w); // screen space
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_start4.x *= resolution.x / 2;
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_start4.y *= resolution.y / 2;
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_end4.x *= resolution.x / 2;
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_end4.y *= resolution.y / 2; // create 2d segment
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_line.start.copy(_start4);
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_line.start.z = 0;
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_line.end.copy(_end4);
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_line.end.z = 0; // get closest point on ray to segment
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const param = _line.closestPointToPointParameter(_ssOrigin3, true);
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_line.at(param, _closestPoint); // check if the intersection point is within clip space
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const zPos = MathUtils.lerp(_start4.z, _end4.z, param);
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const isInClipSpace = zPos >= -1 && zPos <= 1;
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const isInside = _ssOrigin3.distanceTo(_closestPoint) < _lineWidth * 0.5;
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if (isInClipSpace && isInside) {
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_line.start.fromBufferAttribute(instanceStart, i);
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_line.end.fromBufferAttribute(instanceEnd, i);
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_line.start.applyMatrix4(matrixWorld);
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_line.end.applyMatrix4(matrixWorld);
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const pointOnLine = new Vector3();
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const point = new Vector3();
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_ray.distanceSqToSegment(_line.start, _line.end, point, pointOnLine);
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intersects.push({
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point: point,
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pointOnLine: pointOnLine,
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distance: _ray.origin.distanceTo(point),
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object: lineSegments,
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face: null,
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faceIndex: i,
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uv: null,
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uv2: null
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});
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}
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}
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}
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class LineSegments2 extends Mesh {
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constructor(
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constructor(geometry = new LineSegmentsGeometry(), material = new LineMaterial({
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color: Math.random() * 0xffffff
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})) {
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super(
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super(geometry, material);
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this.isLineSegments2 = true;
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this.type = 'LineSegments2';
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} // for backwards-compatibility, but could be a method of LineSegmentsGeometry...
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_defineProperty(this, "type", 'LineSegments2');
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computeLineDistances() {
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const geometry = this.geometry;
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const instanceStart = geometry.attributes.instanceStart;
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const instanceEnd = geometry.attributes.instanceEnd;
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const lineDistances = new Float32Array(2 * instanceStart.count);
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for (let i = 0, j = 0, l = instanceStart.count; i < l; i++, j += 2) {
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_start.fromBufferAttribute(instanceStart, i);
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_end.fromBufferAttribute(instanceEnd, i);
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const instanceEnd = geometry.attributes.instanceEnd;
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const lineDistances = new Float32Array(2 * instanceStart.data.count);
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lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1];
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lineDistances[j + 1] = lineDistances[j] + _start.distanceTo(_end);
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}
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this.distStart.fromBufferAttribute(instanceStart, i);
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this.distEnd.fromBufferAttribute(instanceEnd, i);
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lineDistances[j] = j === 0 ? 0 : lineDistances[j - 1];
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lineDistances[j + 1] = lineDistances[j] + this.distStart.distanceTo(this.distEnd);
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}
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const instanceDistanceBuffer = new InstancedInterleavedBuffer(lineDistances, 2, 1); // d0, d1
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geometry.setAttribute('instanceDistanceStart', new InterleavedBufferAttribute(instanceDistanceBuffer, 1, 0)); // d0
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geometry.setAttribute('instanceDistanceEnd', new InterleavedBufferAttribute(instanceDistanceBuffer, 1, 1)); // d1
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return this;
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});
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return this;
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}
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raycast(raycaster, intersects) {
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const worldUnits = this.material.worldUnits;
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const camera = raycaster.camera;
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if (camera === null && !worldUnits) {
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console.error('LineSegments2: "Raycaster.camera" needs to be set in order to raycast against LineSegments2 while worldUnits is set to false.');
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}
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const threshold = raycaster.params.Line2 !== undefined ? raycaster.params.Line2.threshold || 0 : 0;
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_ray = raycaster.ray;
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const matrixWorld = this.matrixWorld;
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const geometry = this.geometry;
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const material = this.material;
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_lineWidth = material.linewidth + threshold;
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_instanceStart = geometry.attributes.instanceStart;
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_instanceEnd = geometry.attributes.instanceEnd; // check if we intersect the sphere bounds
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if (geometry.boundingSphere === null) {
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geometry.computeBoundingSphere();
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}
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_sphere.copy(geometry.boundingSphere).applyMatrix4(matrixWorld); // increase the sphere bounds by the worst case line screen space width
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_defineProperty(this, "line", new Line3());
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let sphereMargin;
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if (worldUnits) {
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sphereMargin = _lineWidth * 0.5;
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} else {
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const distanceToSphere = Math.max(camera.near, _sphere.distanceToPoint(_ray.origin));
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|
+
sphereMargin = getWorldSpaceHalfWidth(camera, distanceToSphere, material.resolution);
|
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|
+
}
|
60
272
|
|
61
|
-
|
62
|
-
const ray = raycaster.ray;
|
63
|
-
const camera = raycaster.camera;
|
64
|
-
const projectionMatrix = camera.projectionMatrix;
|
65
|
-
const geometry = this.geometry;
|
66
|
-
const material = this.material;
|
67
|
-
const resolution = material.resolution;
|
68
|
-
const lineWidth = material.linewidth + threshold;
|
69
|
-
const instanceStart = geometry.attributes.instanceStart;
|
70
|
-
const instanceEnd = geometry.attributes.instanceEnd; // camera forward is negative
|
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|
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_sphere.radius += sphereMargin;
|
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274
|
|
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|
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|
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|
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|
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|
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|
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|
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|
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return;
|
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|
+
} // check if we intersect the box bounds
|
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278
|
|
76
|
-
ray.at(1, this.ssOrigin); // ndc space [ - 1.0, 1.0 ]
|
77
279
|
|
78
|
-
|
79
|
-
|
80
|
-
|
81
|
-
this.ssOrigin.multiplyScalar(1 / this.ssOrigin.w); // screen space
|
280
|
+
if (geometry.boundingBox === null) {
|
281
|
+
geometry.computeBoundingBox();
|
282
|
+
}
|
82
283
|
|
83
|
-
|
84
|
-
this.ssOrigin.y *= resolution.y / 2;
|
85
|
-
this.ssOrigin.z = 0;
|
86
|
-
this.ssOrigin3.set(this.ssOrigin.x, this.ssOrigin.y, this.ssOrigin.z);
|
87
|
-
const matrixWorld = this.matrixWorld;
|
88
|
-
this.mvMatrix.multiplyMatrices(camera.matrixWorldInverse, matrixWorld);
|
284
|
+
_box.copy(geometry.boundingBox).applyMatrix4(matrixWorld); // increase the box bounds by the worst case line width
|
89
285
|
|
90
|
-
for (let i = 0, l = instanceStart.count; i < l; i++) {
|
91
|
-
this.rayStart.fromBufferAttribute(instanceStart, i);
|
92
|
-
this.rayEnd.fromBufferAttribute(instanceEnd, i);
|
93
|
-
this.rayStart.w = 1;
|
94
|
-
this.rayEnd.w = 1; // camera space
|
95
286
|
|
96
|
-
|
97
|
-
this.rayEnd.applyMatrix4(this.mvMatrix); // skip the segment if it's entirely behind the camera
|
287
|
+
let boxMargin;
|
98
288
|
|
99
|
-
|
289
|
+
if (worldUnits) {
|
290
|
+
boxMargin = _lineWidth * 0.5;
|
291
|
+
} else {
|
292
|
+
const distanceToBox = Math.max(camera.near, _box.distanceToPoint(_ray.origin));
|
293
|
+
boxMargin = getWorldSpaceHalfWidth(camera, distanceToBox, material.resolution);
|
294
|
+
}
|
100
295
|
|
101
|
-
|
102
|
-
continue;
|
103
|
-
} // trim the segment if it extends behind camera near
|
296
|
+
_box.expandByScalar(boxMargin);
|
104
297
|
|
298
|
+
if (_ray.intersectsBox(_box) === false) {
|
299
|
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return;
|
300
|
+
}
|
105
301
|
|
106
|
-
|
107
|
-
|
108
|
-
|
109
|
-
|
110
|
-
|
111
|
-
const deltaDist = this.rayEnd.z - this.rayStart.z;
|
112
|
-
const t = (this.rayEnd.z - near) / deltaDist;
|
113
|
-
this.rayEnd.lerp(this.rayStart, t);
|
114
|
-
} // clip space
|
115
|
-
|
116
|
-
|
117
|
-
this.rayStart.applyMatrix4(projectionMatrix);
|
118
|
-
this.rayEnd.applyMatrix4(projectionMatrix); // ndc space [ - 1.0, 1.0 ]
|
119
|
-
|
120
|
-
this.rayStart.multiplyScalar(1 / this.rayStart.w);
|
121
|
-
this.rayEnd.multiplyScalar(1 / this.rayEnd.w); // screen space
|
122
|
-
|
123
|
-
this.rayStart.x *= resolution.x / 2;
|
124
|
-
this.rayStart.y *= resolution.y / 2;
|
125
|
-
this.rayEnd.x *= resolution.x / 2;
|
126
|
-
this.rayEnd.y *= resolution.y / 2; // create 2d segment
|
127
|
-
|
128
|
-
this.line.start.set(this.rayStart.x, this.rayStart.y, this.rayStart.z);
|
129
|
-
this.line.start.z = 0;
|
130
|
-
this.line.end.set(this.rayEnd.x, this.rayEnd.y, this.rayEnd.z);
|
131
|
-
this.line.end.z = 0; // get closest point on ray to segment
|
132
|
-
|
133
|
-
const param = this.line.closestPointToPointParameter(this.ssOrigin3, true);
|
134
|
-
this.line.at(param, this.closestPoint); // check if the intersection point is within clip space
|
135
|
-
|
136
|
-
const zPos = MathUtils.lerp(this.rayStart.z, this.rayEnd.z, param);
|
137
|
-
const isInClipSpace = zPos >= -1 && zPos <= 1;
|
138
|
-
const isInside = this.ssOrigin3.distanceTo(this.closestPoint) < lineWidth * 0.5;
|
139
|
-
|
140
|
-
if (isInClipSpace && isInside) {
|
141
|
-
this.line.start.fromBufferAttribute(instanceStart, i);
|
142
|
-
this.line.end.fromBufferAttribute(instanceEnd, i);
|
143
|
-
this.line.start.applyMatrix4(matrixWorld);
|
144
|
-
this.line.end.applyMatrix4(matrixWorld);
|
145
|
-
const pointOnLine = new Vector3();
|
146
|
-
const point = new Vector3();
|
147
|
-
ray.distanceSqToSegment(this.line.start, this.line.end, point, pointOnLine);
|
148
|
-
intersects.push({
|
149
|
-
distance: ray.origin.distanceTo(point),
|
150
|
-
point: point,
|
151
|
-
face: null,
|
152
|
-
faceIndex: i,
|
153
|
-
object: this,
|
154
|
-
uv: undefined,
|
155
|
-
pointOnLine
|
156
|
-
});
|
157
|
-
}
|
158
|
-
}
|
159
|
-
});
|
302
|
+
if (worldUnits) {
|
303
|
+
raycastWorldUnits(this, intersects);
|
304
|
+
} else {
|
305
|
+
raycastScreenSpace(this, camera, intersects);
|
306
|
+
}
|
160
307
|
}
|
161
308
|
|
162
309
|
}
|
@@ -1 +1 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three");const e=new t.Box3,r=new t.Vector3;class i extends t.InstancedBufferGeometry{constructor(){super(),this.isLineSegmentsGeometry=!0,this.type="LineSegmentsGeometry";this.setIndex([0,2,1,2,3,1,2,4,3,4,5,3,4,6,5,6,7,5]),this.setAttribute("position",new t.Float32BufferAttribute([-1,2,0,1,2,0,-1,1,0,1,1,0,-1,0,0,1,0,0,-1,-1,0,1,-1,0],3)),this.setAttribute("uv",new t.Float32BufferAttribute([-1,2,1,2,-1,1,1,1,-1,-1,1,-1,-1,-2,1,-2],2))}applyMatrix4(t){const e=this.attributes.instanceStart,r=this.attributes.instanceEnd;return void 0!==e&&(e.applyMatrix4(t),r.applyMatrix4(t),e.needsUpdate=!0),null!==this.boundingBox&&this.computeBoundingBox(),null!==this.boundingSphere&&this.computeBoundingSphere(),this}setPositions(e){let r;e instanceof Float32Array?r=e:Array.isArray(e)&&(r=new Float32Array(e));const i=new t.InstancedInterleavedBuffer(r,6,1);return this.setAttribute("instanceStart",new t.InterleavedBufferAttribute(i,3,0)),this.setAttribute("instanceEnd",new t.InterleavedBufferAttribute(i,3,3)),this.computeBoundingBox(),this.computeBoundingSphere(),this}setColors(e){let r;e instanceof Float32Array?r=e:Array.isArray(e)&&(r=new Float32Array(e));const i=new t.InstancedInterleavedBuffer(r,6,1);return this.setAttribute("instanceColorStart",new t.InterleavedBufferAttribute(i,3,0)),this.setAttribute("instanceColorEnd",new t.InterleavedBufferAttribute(i,3,3)),this}fromWireframeGeometry(t){return this.setPositions(t.attributes.position.array),this}fromEdgesGeometry(t){return this.setPositions(t.attributes.position.array),this}fromMesh(e){return this.fromWireframeGeometry(new t.WireframeGeometry(e.geometry)),this}fromLineSegments(t){const e=t.geometry;return this.setPositions(e.attributes.position.array),this}computeBoundingBox(){null===this.boundingBox&&(this.boundingBox=new t.Box3);const r=this.attributes.instanceStart,i=this.attributes.instanceEnd;void 0!==r&&void 0!==i&&(this.boundingBox.setFromBufferAttribute(r),e.setFromBufferAttribute(i),this.boundingBox.union(e))}computeBoundingSphere(){null===this.boundingSphere&&(this.boundingSphere=new t.Sphere),null===this.boundingBox&&this.computeBoundingBox();const e=this.attributes.instanceStart,i=this.attributes.instanceEnd;if(void 0!==e&&void 0!==i){const t=this.boundingSphere.center;this.boundingBox.getCenter(t);let n=0;for(let s=0,o=e.count;s<o;s++)r.fromBufferAttribute(e,s),n=Math.max(n,t.distanceToSquared(r)),r.fromBufferAttribute(i,s),n=Math.max(n,t.distanceToSquared(r));this.boundingSphere.radius=Math.sqrt(n),isNaN(this.boundingSphere.radius)&&console.error("THREE.LineSegmentsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.",this)}}toJSON(){}applyMatrix(t){return console.warn("THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4()."),this.applyMatrix4(t)}}exports.LineSegmentsGeometry=i;
|
@@ -1,21 +1,23 @@
|
|
1
|
-
import {
|
2
|
-
|
3
|
-
|
4
|
-
|
5
|
-
|
6
|
-
|
1
|
+
import {
|
2
|
+
EdgesGeometry,
|
3
|
+
InstancedBufferGeometry,
|
4
|
+
LineSegments,
|
5
|
+
Matrix4,
|
6
|
+
Mesh,
|
7
|
+
WireframeGeometry,
|
8
|
+
} from 'three';
|
9
|
+
|
10
|
+
export class LineSegmentsGeometry extends InstancedBufferGeometry {
|
7
11
|
constructor();
|
12
|
+
readonly isLineSegmentsGeometry: true;
|
13
|
+
|
8
14
|
applyMatrix4(matrix: Matrix4): this;
|
9
|
-
setPositions(array: number[] | Float32Array): this;
|
10
|
-
setColors(array: number[] | Float32Array): this;
|
11
|
-
fromWireframeGeometry(geometry: BufferGeometry): this;
|
12
|
-
fromEdgesGeometry(geometry: BufferGeometry): this;
|
13
|
-
fromMesh(mesh: Mesh): this;
|
14
|
-
fromLineSegments(lineSegments: LineSegments): this;
|
15
|
-
private box;
|
16
15
|
computeBoundingBox(): void;
|
17
|
-
private vector;
|
18
16
|
computeBoundingSphere(): void;
|
19
|
-
|
17
|
+
fromEdgesGeometry(geometry: EdgesGeometry): this;
|
18
|
+
fromLineSegments(lineSegments: LineSegments): this;
|
19
|
+
fromMesh(mesh: Mesh): this;
|
20
|
+
fromWireframeGeometry(geometry: WireframeGeometry): this;
|
21
|
+
setColors(array: number[] | Float32Array): this;
|
22
|
+
setPositions(array: number[] | Float32Array): this;
|
20
23
|
}
|
21
|
-
export { LineSegmentsGeometry };
|
@@ -1,22 +1,14 @@
|
|
1
|
-
import
|
2
|
-
|
1
|
+
import { Box3, Vector3, InstancedBufferGeometry, Float32BufferAttribute, InstancedInterleavedBuffer, InterleavedBufferAttribute, WireframeGeometry, Sphere } from 'three';
|
2
|
+
|
3
|
+
const _box = new Box3();
|
4
|
+
|
5
|
+
const _vector = new Vector3();
|
3
6
|
|
4
7
|
class LineSegmentsGeometry extends InstancedBufferGeometry {
|
5
8
|
constructor() {
|
6
9
|
super();
|
7
|
-
|
8
|
-
|
9
|
-
|
10
|
-
_defineProperty(this, "type", 'LineSegmentsGeometry');
|
11
|
-
|
12
|
-
_defineProperty(this, "boundingBox", null);
|
13
|
-
|
14
|
-
_defineProperty(this, "boundingSphere", null);
|
15
|
-
|
16
|
-
_defineProperty(this, "box", new Box3());
|
17
|
-
|
18
|
-
_defineProperty(this, "vector", new Vector3());
|
19
|
-
|
10
|
+
this.isLineSegmentsGeometry = true;
|
11
|
+
this.type = 'LineSegmentsGeometry';
|
20
12
|
const positions = [-1, 2, 0, 1, 2, 0, -1, 1, 0, 1, 1, 0, -1, 0, 0, 1, 0, 0, -1, -1, 0, 1, -1, 0];
|
21
13
|
const uvs = [-1, 2, 1, 2, -1, 1, 1, 1, -1, -1, 1, -1, -1, -2, 1, -2];
|
22
14
|
const index = [0, 2, 1, 2, 3, 1, 2, 4, 3, 4, 5, 3, 4, 6, 5, 6, 7, 5];
|
@@ -53,9 +45,6 @@ class LineSegmentsGeometry extends InstancedBufferGeometry {
|
|
53
45
|
lineSegments = array;
|
54
46
|
} else if (Array.isArray(array)) {
|
55
47
|
lineSegments = new Float32Array(array);
|
56
|
-
} else {
|
57
|
-
console.error('LineSegmentsGeometry.setPosition requires either a Float32Array or regular array of numbers');
|
58
|
-
return this;
|
59
48
|
}
|
60
49
|
|
61
50
|
const instanceBuffer = new InstancedInterleavedBuffer(lineSegments, 6, 1); // xyz, xyz
|
@@ -77,9 +66,6 @@ class LineSegmentsGeometry extends InstancedBufferGeometry {
|
|
77
66
|
colors = array;
|
78
67
|
} else if (Array.isArray(array)) {
|
79
68
|
colors = new Float32Array(array);
|
80
|
-
} else {
|
81
|
-
console.error('LineSegmentsGeometry.setColors requires either a Float32Array or regular array of numbers');
|
82
|
-
return this;
|
83
69
|
}
|
84
70
|
|
85
71
|
const instanceColorBuffer = new InstancedInterleavedBuffer(colors, 6, 1); // rgb, rgb
|
@@ -92,27 +78,25 @@ class LineSegmentsGeometry extends InstancedBufferGeometry {
|
|
92
78
|
}
|
93
79
|
|
94
80
|
fromWireframeGeometry(geometry) {
|
95
|
-
this.setPositions(
|
81
|
+
this.setPositions(geometry.attributes.position.array);
|
96
82
|
return this;
|
97
83
|
}
|
98
84
|
|
99
85
|
fromEdgesGeometry(geometry) {
|
100
|
-
this.setPositions(
|
86
|
+
this.setPositions(geometry.attributes.position.array);
|
101
87
|
return this;
|
102
88
|
}
|
103
89
|
|
104
90
|
fromMesh(mesh) {
|
105
|
-
this.fromWireframeGeometry(new WireframeGeometry(mesh.geometry));
|
91
|
+
this.fromWireframeGeometry(new WireframeGeometry(mesh.geometry)); // set colors, maybe
|
92
|
+
|
106
93
|
return this;
|
107
94
|
}
|
108
95
|
|
109
96
|
fromLineSegments(lineSegments) {
|
110
97
|
const geometry = lineSegments.geometry;
|
111
|
-
|
112
|
-
|
113
|
-
this.setPositions(Array.from(geometry.attributes.position.array)); // assumes non-indexed
|
114
|
-
} // set colors, maybe
|
115
|
-
|
98
|
+
this.setPositions(geometry.attributes.position.array); // assumes non-indexed
|
99
|
+
// set colors, maybe
|
116
100
|
|
117
101
|
return this;
|
118
102
|
}
|
@@ -127,8 +111,10 @@ class LineSegmentsGeometry extends InstancedBufferGeometry {
|
|
127
111
|
|
128
112
|
if (start !== undefined && end !== undefined) {
|
129
113
|
this.boundingBox.setFromBufferAttribute(start);
|
130
|
-
|
131
|
-
|
114
|
+
|
115
|
+
_box.setFromBufferAttribute(end);
|
116
|
+
|
117
|
+
this.boundingBox.union(_box);
|
132
118
|
}
|
133
119
|
}
|
134
120
|
|
@@ -146,18 +132,17 @@ class LineSegmentsGeometry extends InstancedBufferGeometry {
|
|
146
132
|
|
147
133
|
if (start !== undefined && end !== undefined) {
|
148
134
|
const center = this.boundingSphere.center;
|
149
|
-
|
150
|
-
if (this.boundingBox) {
|
151
|
-
this.boundingBox.getCenter(center);
|
152
|
-
}
|
153
|
-
|
135
|
+
this.boundingBox.getCenter(center);
|
154
136
|
let maxRadiusSq = 0;
|
155
137
|
|
156
138
|
for (let i = 0, il = start.count; i < il; i++) {
|
157
|
-
|
158
|
-
|
159
|
-
|
160
|
-
|
139
|
+
_vector.fromBufferAttribute(start, i);
|
140
|
+
|
141
|
+
maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector));
|
142
|
+
|
143
|
+
_vector.fromBufferAttribute(end, i);
|
144
|
+
|
145
|
+
maxRadiusSq = Math.max(maxRadiusSq, center.distanceToSquared(_vector));
|
161
146
|
}
|
162
147
|
|
163
148
|
this.boundingSphere.radius = Math.sqrt(maxRadiusSq);
|
@@ -171,6 +156,11 @@ class LineSegmentsGeometry extends InstancedBufferGeometry {
|
|
171
156
|
toJSON() {// todo
|
172
157
|
}
|
173
158
|
|
159
|
+
applyMatrix(matrix) {
|
160
|
+
console.warn('THREE.LineSegmentsGeometry: applyMatrix() has been renamed to applyMatrix4().');
|
161
|
+
return this.applyMatrix4(matrix);
|
162
|
+
}
|
163
|
+
|
174
164
|
}
|
175
165
|
|
176
166
|
export { LineSegmentsGeometry };
|
package/lines/Wireframe.cjs.js
CHANGED
@@ -1 +1 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./LineSegmentsGeometry.cjs.js"),r=require("./LineMaterial.cjs.js");
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./LineSegmentsGeometry.cjs.js"),r=require("./LineMaterial.cjs.js");const n=new e.Vector3,s=new e.Vector3;class i extends e.Mesh{constructor(e=new t.LineSegmentsGeometry,n=new r.LineMaterial({color:16777215*Math.random()})){super(e,n),this.isWireframe=!0,this.type="Wireframe"}computeLineDistances(){const t=this.geometry,r=t.attributes.instanceStart,i=t.attributes.instanceEnd,a=new Float32Array(2*r.count);for(let e=0,t=0,c=r.count;e<c;e++,t+=2)n.fromBufferAttribute(r,e),s.fromBufferAttribute(i,e),a[t]=0===t?0:a[t-1],a[t+1]=a[t]+n.distanceTo(s);const c=new e.InstancedInterleavedBuffer(a,2,1);return t.setAttribute("instanceDistanceStart",new e.InterleavedBufferAttribute(c,1,0)),t.setAttribute("instanceDistanceEnd",new e.InterleavedBufferAttribute(c,1,1)),this}}exports.Wireframe=i;
|