three-gpu-pathtracer 0.0.6 → 0.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (49) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +887 -781
  3. package/build/index.module.js +6070 -5224
  4. package/build/index.module.js.map +1 -1
  5. package/build/index.umd.cjs +6071 -5221
  6. package/build/index.umd.cjs.map +1 -1
  7. package/package.json +69 -68
  8. package/src/core/DynamicPathTracingSceneGenerator.js +119 -119
  9. package/src/core/MaterialReducer.js +256 -256
  10. package/src/core/PathTracingRenderer.js +270 -255
  11. package/src/core/PathTracingSceneGenerator.js +69 -68
  12. package/src/index.js +39 -33
  13. package/src/materials/AlphaDisplayMaterial.js +48 -48
  14. package/src/materials/AmbientOcclusionMaterial.js +197 -197
  15. package/src/materials/BlendMaterial.js +67 -67
  16. package/src/materials/DenoiseMaterial.js +142 -0
  17. package/src/materials/GraphMaterial.js +243 -0
  18. package/src/materials/LambertPathTracingMaterial.js +285 -285
  19. package/src/materials/MaterialBase.js +56 -56
  20. package/src/materials/PhysicalPathTracingMaterial.js +973 -922
  21. package/src/objects/EquirectCamera.js +13 -13
  22. package/src/objects/PhysicalCamera.js +28 -28
  23. package/src/objects/PhysicalSpotLight.js +14 -14
  24. package/src/objects/ShapedAreaLight.js +12 -12
  25. package/src/shader/shaderEnvMapSampling.js +59 -59
  26. package/src/shader/shaderGGXFunctions.js +100 -108
  27. package/src/shader/shaderIridescenceFunctions.js +130 -130
  28. package/src/shader/shaderLayerTexelFetchFunctions.js +25 -0
  29. package/src/shader/shaderLightSampling.js +231 -231
  30. package/src/shader/shaderMaterialSampling.js +504 -546
  31. package/src/shader/shaderSheenFunctions.js +98 -98
  32. package/src/shader/shaderStructs.js +321 -307
  33. package/src/shader/shaderUtils.js +403 -350
  34. package/src/textures/GradientEquirectTexture.js +35 -0
  35. package/src/textures/ProceduralEquirectTexture.js +75 -0
  36. package/src/uniforms/AttributesTextureArray.js +35 -0
  37. package/src/uniforms/EquirectHdrInfoUniform.js +259 -259
  38. package/src/uniforms/FloatAttributeTextureArray.js +169 -0
  39. package/src/uniforms/IESProfilesTexture.js +100 -100
  40. package/src/uniforms/LightsInfoUniformStruct.js +162 -162
  41. package/src/uniforms/MaterialsTexture.js +420 -406
  42. package/src/uniforms/PhysicalCameraUniform.js +36 -36
  43. package/src/uniforms/RenderTarget2DArray.js +97 -93
  44. package/src/uniforms/utils.js +21 -0
  45. package/src/utils/BlurredEnvMapGenerator.js +116 -113
  46. package/src/utils/GeometryPreparationUtils.js +214 -194
  47. package/src/utils/IESLoader.js +325 -325
  48. package/src/utils/UVUnwrapper.js +101 -101
  49. package/src/workers/PathTracingSceneWorker.js +42 -42
@@ -1,255 +1,270 @@
1
- import { RGBAFormat, FloatType, Color, Vector2, WebGLRenderTarget, NoBlending, NormalBlending } from 'three';
2
- import { FullScreenQuad } from 'three/examples/jsm/postprocessing/Pass.js';
3
- import { BlendMaterial } from '../materials/BlendMaterial.js';
4
-
5
- function* renderTask() {
6
-
7
- const {
8
- _renderer,
9
- _fsQuad,
10
- _blendQuad,
11
- _primaryTarget,
12
- _blendTargets,
13
- alpha,
14
- camera,
15
- material,
16
- } = this;
17
-
18
- const blendMaterial = _blendQuad.material;
19
- let [ blendTarget1, blendTarget2 ] = _blendTargets;
20
-
21
- while ( true ) {
22
-
23
- if ( alpha ) {
24
-
25
- blendMaterial.opacity = 1 / ( this.samples + 1 );
26
- material.blending = NoBlending;
27
- material.opacity = 1;
28
-
29
- } else {
30
-
31
- material.opacity = 1 / ( this.samples + 1 );
32
- material.blending = NormalBlending;
33
-
34
- }
35
-
36
- const w = _primaryTarget.width;
37
- const h = _primaryTarget.height;
38
- material.resolution.set( w, h );
39
- material.seed ++;
40
-
41
- const tx = this.tiles.x || 1;
42
- const ty = this.tiles.y || 1;
43
- const totalTiles = tx * ty;
44
- const dprInv = ( 1 / _renderer.getPixelRatio() );
45
- for ( let y = 0; y < ty; y ++ ) {
46
-
47
- for ( let x = 0; x < tx; x ++ ) {
48
-
49
- material.cameraWorldMatrix.copy( camera.matrixWorld );
50
- material.invProjectionMatrix.copy( camera.projectionMatrixInverse );
51
-
52
- // Perspective camera (default)
53
- let cameraType = 0;
54
-
55
- // An orthographic projection matrix will always have the bottom right element == 1
56
- // And a perspective projection matrix will always have the bottom right element == 0
57
- if ( camera.projectionMatrix.elements[ 15 ] > 0 ) {
58
-
59
- // Orthographic
60
- cameraType = 1;
61
-
62
- }
63
-
64
- if ( camera.isEquirectCamera ) {
65
-
66
- // Equirectangular
67
- cameraType = 2;
68
-
69
- }
70
-
71
- material.setDefine( 'CAMERA_TYPE', cameraType );
72
-
73
- const ogRenderTarget = _renderer.getRenderTarget();
74
- const ogAutoClear = _renderer.autoClear;
75
-
76
- // three.js renderer takes values relative to the current pixel ratio
77
- _renderer.setRenderTarget( _primaryTarget );
78
- _renderer.setScissorTest( true );
79
- _renderer.setScissor(
80
- dprInv * Math.ceil( x * w / tx ),
81
- dprInv * Math.ceil( ( ty - y - 1 ) * h / ty ),
82
- dprInv * Math.ceil( w / tx ),
83
- dprInv * Math.ceil( h / ty ) );
84
- _renderer.autoClear = false;
85
- _fsQuad.render( _renderer );
86
-
87
- _renderer.setScissorTest( false );
88
- _renderer.setRenderTarget( ogRenderTarget );
89
- _renderer.autoClear = ogAutoClear;
90
-
91
- if ( alpha ) {
92
-
93
- blendMaterial.target1 = blendTarget1.texture;
94
- blendMaterial.target2 = _primaryTarget.texture;
95
-
96
- _renderer.setRenderTarget( blendTarget2 );
97
- _blendQuad.render( _renderer );
98
- _renderer.setRenderTarget( ogRenderTarget );
99
-
100
- }
101
-
102
- this.samples += ( 1 / totalTiles );
103
-
104
- yield;
105
-
106
- }
107
-
108
- }
109
-
110
- [ blendTarget1, blendTarget2 ] = [ blendTarget2, blendTarget1 ];
111
-
112
- this.samples = Math.round( this.samples );
113
-
114
- }
115
-
116
- }
117
-
118
- const ogClearColor = new Color();
119
- export class PathTracingRenderer {
120
-
121
- get material() {
122
-
123
- return this._fsQuad.material;
124
-
125
- }
126
-
127
- set material( v ) {
128
-
129
- this._fsQuad.material = v;
130
-
131
- }
132
-
133
- get target() {
134
-
135
- return this._alpha ? this._blendTargets[ 1 ] : this._primaryTarget;
136
-
137
- }
138
-
139
- set alpha( v ) {
140
-
141
- if ( ! v ) {
142
-
143
- this._blendTargets[ 0 ].dispose();
144
- this._blendTargets[ 1 ].dispose();
145
-
146
- }
147
-
148
- this._alpha = v;
149
- this.reset();
150
-
151
- }
152
-
153
- get alpha() {
154
-
155
- return this._alpha;
156
-
157
- }
158
-
159
- constructor( renderer ) {
160
-
161
- this.camera = null;
162
- this.tiles = new Vector2( 1, 1 );
163
-
164
- this.samples = 0;
165
- this.stableNoise = false;
166
- this._renderer = renderer;
167
- this._alpha = false;
168
- this._fsQuad = new FullScreenQuad( null );
169
- this._blendQuad = new FullScreenQuad( new BlendMaterial() );
170
- this._task = null;
171
-
172
- this._primaryTarget = new WebGLRenderTarget( 1, 1, {
173
- format: RGBAFormat,
174
- type: FloatType,
175
- } );
176
- this._blendTargets = [
177
- new WebGLRenderTarget( 1, 1, {
178
- format: RGBAFormat,
179
- type: FloatType,
180
- } ),
181
- new WebGLRenderTarget( 1, 1, {
182
- format: RGBAFormat,
183
- type: FloatType,
184
- } ),
185
- ];
186
-
187
- }
188
-
189
- setSize( w, h ) {
190
-
191
- this._primaryTarget.setSize( w, h );
192
- this._blendTargets[ 0 ].setSize( w, h );
193
- this._blendTargets[ 1 ].setSize( w, h );
194
- this.reset();
195
-
196
- }
197
-
198
- dispose() {
199
-
200
- this._primaryTarget.dispose();
201
- this._blendTargets[ 0 ].dispose();
202
- this._blendTargets[ 1 ].dispose();
203
-
204
- this._fsQuad.dispose();
205
- this._blendQuad.dispose();
206
- this._task = null;
207
-
208
- }
209
-
210
- reset() {
211
-
212
- const { _renderer, _primaryTarget, _blendTargets } = this;
213
- const ogRenderTarget = _renderer.getRenderTarget();
214
- const ogClearAlpha = _renderer.getClearAlpha();
215
- _renderer.getClearColor( ogClearColor );
216
-
217
- _renderer.setRenderTarget( _primaryTarget );
218
- _renderer.setClearColor( 0, 0 );
219
- _renderer.clearColor();
220
-
221
- _renderer.setRenderTarget( _blendTargets[ 0 ] );
222
- _renderer.setClearColor( 0, 0 );
223
- _renderer.clearColor();
224
-
225
- _renderer.setRenderTarget( _blendTargets[ 1 ] );
226
- _renderer.setClearColor( 0, 0 );
227
- _renderer.clearColor();
228
-
229
- _renderer.setClearColor( ogClearColor, ogClearAlpha );
230
- _renderer.setRenderTarget( ogRenderTarget );
231
-
232
- this.samples = 0;
233
- this._task = null;
234
-
235
- if ( this.stableNoise ) {
236
-
237
- this.material.seed = 0;
238
-
239
- }
240
-
241
- }
242
-
243
- update() {
244
-
245
- if ( ! this._task ) {
246
-
247
- this._task = renderTask.call( this );
248
-
249
- }
250
-
251
- this._task.next();
252
-
253
- }
254
-
255
- }
1
+ import { RGBAFormat, FloatType, Color, Vector2, WebGLRenderTarget, NoBlending, NormalBlending } from 'three';
2
+ import { FullScreenQuad } from 'three/examples/jsm/postprocessing/Pass.js';
3
+ import { BlendMaterial } from '../materials/BlendMaterial.js';
4
+
5
+ function* renderTask() {
6
+
7
+ const {
8
+ _renderer,
9
+ _fsQuad,
10
+ _blendQuad,
11
+ _primaryTarget,
12
+ _blendTargets,
13
+ alpha,
14
+ camera,
15
+ material,
16
+ } = this;
17
+
18
+ const blendMaterial = _blendQuad.material;
19
+ let [ blendTarget1, blendTarget2 ] = _blendTargets;
20
+
21
+ while ( true ) {
22
+
23
+ if ( alpha ) {
24
+
25
+ blendMaterial.opacity = 1 / ( this.samples + 1 );
26
+ material.blending = NoBlending;
27
+ material.opacity = 1;
28
+
29
+ } else {
30
+
31
+ material.opacity = 1 / ( this.samples + 1 );
32
+ material.blending = NormalBlending;
33
+
34
+ }
35
+
36
+ const w = _primaryTarget.width;
37
+ const h = _primaryTarget.height;
38
+ material.resolution.set( w, h );
39
+ material.seed ++;
40
+
41
+ const tilesX = this.tiles.x || 1;
42
+ const tilesY = this.tiles.y || 1;
43
+ const totalTiles = tilesX * tilesY;
44
+ const dprInv = ( 1 / _renderer.getPixelRatio() );
45
+ for ( let y = 0; y < tilesY; y ++ ) {
46
+
47
+ for ( let x = 0; x < tilesX; x ++ ) {
48
+
49
+ material.cameraWorldMatrix.copy( camera.matrixWorld );
50
+ material.invProjectionMatrix.copy( camera.projectionMatrixInverse );
51
+
52
+ // Perspective camera (default)
53
+ let cameraType = 0;
54
+
55
+ // An orthographic projection matrix will always have the bottom right element == 1
56
+ // And a perspective projection matrix will always have the bottom right element == 0
57
+ if ( camera.projectionMatrix.elements[ 15 ] > 0 ) {
58
+
59
+ // Orthographic
60
+ cameraType = 1;
61
+
62
+ }
63
+
64
+ if ( camera.isEquirectCamera ) {
65
+
66
+ // Equirectangular
67
+ cameraType = 2;
68
+
69
+ }
70
+
71
+ material.setDefine( 'CAMERA_TYPE', cameraType );
72
+
73
+ const ogRenderTarget = _renderer.getRenderTarget();
74
+ const ogAutoClear = _renderer.autoClear;
75
+
76
+ let tx = x;
77
+ let ty = y;
78
+ if ( ! this.stableTiles ) {
79
+
80
+ const tileIndex = ( this._currentTile ) % ( tilesX * tilesY );
81
+ tx = tileIndex % tilesX;
82
+ ty = ~ ~ ( tileIndex / tilesX );
83
+
84
+ this._currentTile = tileIndex + 1;
85
+
86
+ }
87
+
88
+ // three.js renderer takes values relative to the current pixel ratio
89
+ _renderer.setRenderTarget( _primaryTarget );
90
+ _renderer.setScissorTest( true );
91
+ _renderer.setScissor(
92
+ dprInv * Math.ceil( tx * w / tilesX ),
93
+ dprInv * Math.ceil( ( tilesY - ty - 1 ) * h / tilesY ),
94
+ dprInv * Math.ceil( w / tilesX ),
95
+ dprInv * Math.ceil( h / tilesY ) );
96
+ _renderer.autoClear = false;
97
+ _fsQuad.render( _renderer );
98
+
99
+ _renderer.setScissorTest( false );
100
+ _renderer.setRenderTarget( ogRenderTarget );
101
+ _renderer.autoClear = ogAutoClear;
102
+
103
+ if ( alpha ) {
104
+
105
+ blendMaterial.target1 = blendTarget1.texture;
106
+ blendMaterial.target2 = _primaryTarget.texture;
107
+
108
+ _renderer.setRenderTarget( blendTarget2 );
109
+ _blendQuad.render( _renderer );
110
+ _renderer.setRenderTarget( ogRenderTarget );
111
+
112
+ }
113
+
114
+ this.samples += ( 1 / totalTiles );
115
+
116
+ yield;
117
+
118
+ }
119
+
120
+ }
121
+
122
+ [ blendTarget1, blendTarget2 ] = [ blendTarget2, blendTarget1 ];
123
+
124
+ this.samples = Math.round( this.samples );
125
+
126
+ }
127
+
128
+ }
129
+
130
+ const ogClearColor = new Color();
131
+ export class PathTracingRenderer {
132
+
133
+ get material() {
134
+
135
+ return this._fsQuad.material;
136
+
137
+ }
138
+
139
+ set material( v ) {
140
+
141
+ this._fsQuad.material = v;
142
+
143
+ }
144
+
145
+ get target() {
146
+
147
+ return this._alpha ? this._blendTargets[ 1 ] : this._primaryTarget;
148
+
149
+ }
150
+
151
+ set alpha( v ) {
152
+
153
+ if ( ! v ) {
154
+
155
+ this._blendTargets[ 0 ].dispose();
156
+ this._blendTargets[ 1 ].dispose();
157
+
158
+ }
159
+
160
+ this._alpha = v;
161
+ this.reset();
162
+
163
+ }
164
+
165
+ get alpha() {
166
+
167
+ return this._alpha;
168
+
169
+ }
170
+
171
+ constructor( renderer ) {
172
+
173
+ this.camera = null;
174
+ this.tiles = new Vector2( 1, 1 );
175
+
176
+ this.samples = 0;
177
+ this.stableNoise = false;
178
+ this.stableTiles = true;
179
+
180
+ this._renderer = renderer;
181
+ this._alpha = false;
182
+ this._fsQuad = new FullScreenQuad( null );
183
+ this._blendQuad = new FullScreenQuad( new BlendMaterial() );
184
+ this._task = null;
185
+ this._currentTile = 0;
186
+
187
+ this._primaryTarget = new WebGLRenderTarget( 1, 1, {
188
+ format: RGBAFormat,
189
+ type: FloatType,
190
+ } );
191
+ this._blendTargets = [
192
+ new WebGLRenderTarget( 1, 1, {
193
+ format: RGBAFormat,
194
+ type: FloatType,
195
+ } ),
196
+ new WebGLRenderTarget( 1, 1, {
197
+ format: RGBAFormat,
198
+ type: FloatType,
199
+ } ),
200
+ ];
201
+
202
+ }
203
+
204
+ setSize( w, h ) {
205
+
206
+ this._primaryTarget.setSize( w, h );
207
+ this._blendTargets[ 0 ].setSize( w, h );
208
+ this._blendTargets[ 1 ].setSize( w, h );
209
+ this.reset();
210
+
211
+ }
212
+
213
+ dispose() {
214
+
215
+ this._primaryTarget.dispose();
216
+ this._blendTargets[ 0 ].dispose();
217
+ this._blendTargets[ 1 ].dispose();
218
+
219
+ this._fsQuad.dispose();
220
+ this._blendQuad.dispose();
221
+ this._task = null;
222
+
223
+ }
224
+
225
+ reset() {
226
+
227
+ const { _renderer, _primaryTarget, _blendTargets } = this;
228
+ const ogRenderTarget = _renderer.getRenderTarget();
229
+ const ogClearAlpha = _renderer.getClearAlpha();
230
+ _renderer.getClearColor( ogClearColor );
231
+
232
+ _renderer.setRenderTarget( _primaryTarget );
233
+ _renderer.setClearColor( 0, 0 );
234
+ _renderer.clearColor();
235
+
236
+ _renderer.setRenderTarget( _blendTargets[ 0 ] );
237
+ _renderer.setClearColor( 0, 0 );
238
+ _renderer.clearColor();
239
+
240
+ _renderer.setRenderTarget( _blendTargets[ 1 ] );
241
+ _renderer.setClearColor( 0, 0 );
242
+ _renderer.clearColor();
243
+
244
+ _renderer.setClearColor( ogClearColor, ogClearAlpha );
245
+ _renderer.setRenderTarget( ogRenderTarget );
246
+
247
+ this.samples = 0;
248
+ this._task = null;
249
+
250
+ if ( this.stableNoise ) {
251
+
252
+ this.material.seed = 0;
253
+
254
+ }
255
+
256
+ }
257
+
258
+ update() {
259
+
260
+ if ( ! this._task ) {
261
+
262
+ this._task = renderTask.call( this );
263
+
264
+ }
265
+
266
+ this._task.next();
267
+
268
+ }
269
+
270
+ }
@@ -1,68 +1,69 @@
1
- import { Mesh } from 'three';
2
- import { SAH, MeshBVH, StaticGeometryGenerator } from 'three-mesh-bvh';
3
- import { mergeMeshes } from '../utils/GeometryPreparationUtils.js';
4
-
5
- export class PathTracingSceneGenerator {
6
-
7
- prepScene( scene ) {
8
-
9
- scene = Array.isArray( scene ) ? scene : [ scene ];
10
-
11
- const meshes = [];
12
- const lights = [];
13
-
14
- for ( let i = 0, l = scene.length; i < l; i ++ ) {
15
-
16
- scene[ i ].traverse( c => {
17
-
18
- if ( c.isSkinnedMesh || c.isMesh && c.morphTargetInfluences ) {
19
-
20
- const generator = new StaticGeometryGenerator( c );
21
- generator.applyWorldTransforms = false;
22
- const mesh = new Mesh(
23
- generator.generate(),
24
- c.material,
25
- );
26
- mesh.matrixWorld.copy( c.matrixWorld );
27
- mesh.matrix.copy( c.matrixWorld );
28
- mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
29
- meshes.push( mesh );
30
-
31
- } else if ( c.isMesh ) {
32
-
33
- meshes.push( c );
34
-
35
- } else if ( c.isRectAreaLight || c.isSpotLight ) {
36
-
37
- lights.push( c );
38
-
39
- }
40
-
41
- } );
42
-
43
- }
44
-
45
- return {
46
- ...mergeMeshes( meshes, {
47
- attributes: [ 'position', 'normal', 'tangent', 'uv' ],
48
- } ),
49
- lights,
50
- };
51
-
52
- }
53
-
54
- generate( scene, options = {} ) {
55
-
56
- const { materials, textures, geometry, lights } = this.prepScene( scene );
57
- const bvhOptions = { strategy: SAH, ...options, maxLeafTris: 1 };
58
- return {
59
- scene,
60
- materials,
61
- textures,
62
- lights,
63
- bvh: new MeshBVH( geometry, bvhOptions ),
64
- };
65
-
66
- }
67
-
68
- }
1
+ import { Mesh } from 'three';
2
+ import { SAH, MeshBVH, StaticGeometryGenerator } from 'three-mesh-bvh';
3
+ import { mergeMeshes } from '../utils/GeometryPreparationUtils.js';
4
+
5
+ export class PathTracingSceneGenerator {
6
+
7
+ prepScene( scene ) {
8
+
9
+ scene = Array.isArray( scene ) ? scene : [ scene ];
10
+
11
+ const meshes = [];
12
+ const lights = [];
13
+
14
+ for ( let i = 0, l = scene.length; i < l; i ++ ) {
15
+
16
+ scene[ i ].traverseVisible( c => {
17
+
18
+ if ( c.isSkinnedMesh || c.isMesh && c.morphTargetInfluences ) {
19
+
20
+ const generator = new StaticGeometryGenerator( c );
21
+ generator.attributes = [ 'position', 'color', 'normal', 'tangent', 'uv', 'uv2' ];
22
+ generator.applyWorldTransforms = false;
23
+ const mesh = new Mesh(
24
+ generator.generate(),
25
+ c.material,
26
+ );
27
+ mesh.matrixWorld.copy( c.matrixWorld );
28
+ mesh.matrix.copy( c.matrixWorld );
29
+ mesh.matrix.decompose( mesh.position, mesh.quaternion, mesh.scale );
30
+ meshes.push( mesh );
31
+
32
+ } else if ( c.isMesh ) {
33
+
34
+ meshes.push( c );
35
+
36
+ } else if ( c.isRectAreaLight || c.isSpotLight ) {
37
+
38
+ lights.push( c );
39
+
40
+ }
41
+
42
+ } );
43
+
44
+ }
45
+
46
+ return {
47
+ ...mergeMeshes( meshes, {
48
+ attributes: [ 'position', 'normal', 'tangent', 'uv', 'color' ],
49
+ } ),
50
+ lights,
51
+ };
52
+
53
+ }
54
+
55
+ generate( scene, options = {} ) {
56
+
57
+ const { materials, textures, geometry, lights } = this.prepScene( scene );
58
+ const bvhOptions = { strategy: SAH, ...options, maxLeafTris: 1 };
59
+ return {
60
+ scene,
61
+ materials,
62
+ textures,
63
+ lights,
64
+ bvh: new MeshBVH( geometry, bvhOptions ),
65
+ };
66
+
67
+ }
68
+
69
+ }