three-gpu-pathtracer 0.0.6 → 0.0.8

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (49) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +887 -781
  3. package/build/index.module.js +6070 -5224
  4. package/build/index.module.js.map +1 -1
  5. package/build/index.umd.cjs +6071 -5221
  6. package/build/index.umd.cjs.map +1 -1
  7. package/package.json +69 -68
  8. package/src/core/DynamicPathTracingSceneGenerator.js +119 -119
  9. package/src/core/MaterialReducer.js +256 -256
  10. package/src/core/PathTracingRenderer.js +270 -255
  11. package/src/core/PathTracingSceneGenerator.js +69 -68
  12. package/src/index.js +39 -33
  13. package/src/materials/AlphaDisplayMaterial.js +48 -48
  14. package/src/materials/AmbientOcclusionMaterial.js +197 -197
  15. package/src/materials/BlendMaterial.js +67 -67
  16. package/src/materials/DenoiseMaterial.js +142 -0
  17. package/src/materials/GraphMaterial.js +243 -0
  18. package/src/materials/LambertPathTracingMaterial.js +285 -285
  19. package/src/materials/MaterialBase.js +56 -56
  20. package/src/materials/PhysicalPathTracingMaterial.js +973 -922
  21. package/src/objects/EquirectCamera.js +13 -13
  22. package/src/objects/PhysicalCamera.js +28 -28
  23. package/src/objects/PhysicalSpotLight.js +14 -14
  24. package/src/objects/ShapedAreaLight.js +12 -12
  25. package/src/shader/shaderEnvMapSampling.js +59 -59
  26. package/src/shader/shaderGGXFunctions.js +100 -108
  27. package/src/shader/shaderIridescenceFunctions.js +130 -130
  28. package/src/shader/shaderLayerTexelFetchFunctions.js +25 -0
  29. package/src/shader/shaderLightSampling.js +231 -231
  30. package/src/shader/shaderMaterialSampling.js +504 -546
  31. package/src/shader/shaderSheenFunctions.js +98 -98
  32. package/src/shader/shaderStructs.js +321 -307
  33. package/src/shader/shaderUtils.js +403 -350
  34. package/src/textures/GradientEquirectTexture.js +35 -0
  35. package/src/textures/ProceduralEquirectTexture.js +75 -0
  36. package/src/uniforms/AttributesTextureArray.js +35 -0
  37. package/src/uniforms/EquirectHdrInfoUniform.js +259 -259
  38. package/src/uniforms/FloatAttributeTextureArray.js +169 -0
  39. package/src/uniforms/IESProfilesTexture.js +100 -100
  40. package/src/uniforms/LightsInfoUniformStruct.js +162 -162
  41. package/src/uniforms/MaterialsTexture.js +420 -406
  42. package/src/uniforms/PhysicalCameraUniform.js +36 -36
  43. package/src/uniforms/RenderTarget2DArray.js +97 -93
  44. package/src/uniforms/utils.js +21 -0
  45. package/src/utils/BlurredEnvMapGenerator.js +116 -113
  46. package/src/utils/GeometryPreparationUtils.js +214 -194
  47. package/src/utils/IESLoader.js +325 -325
  48. package/src/utils/UVUnwrapper.js +101 -101
  49. package/src/workers/PathTracingSceneWorker.js +42 -42
@@ -1,256 +1,256 @@
1
- // https://github.com/gkjohnson/webxr-sandbox/blob/main/skinned-mesh-batching/src/MaterialReducer.js
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-
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- function isTypedArray( arr ) {
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-
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- return arr.buffer instanceof ArrayBuffer && 'BYTES_PER_ELEMENT' in arr;
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-
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- }
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-
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- export class MaterialReducer {
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-
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- constructor() {
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-
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- const ignoreKeys = new Set();
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- ignoreKeys.add( 'uuid' );
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-
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- this.ignoreKeys = ignoreKeys;
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- this.shareTextures = true;
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- this.textures = [];
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- this.materials = [];
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-
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- }
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-
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- areEqual( objectA, objectB ) {
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-
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- const keySet = new Set();
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- const traverseSet = new Set();
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- const ignoreKeys = this.ignoreKeys;
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-
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- const traverse = ( a, b ) => {
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-
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- if ( a === b ) {
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-
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- return true;
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-
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- }
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-
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- if ( a && b && a instanceof Object && b instanceof Object ) {
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-
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- if ( traverseSet.has( a ) || traverseSet.has( b ) ) {
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-
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- throw new Error( 'MaterialReducer: Material is recursive.' );
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-
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- }
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-
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- const aIsElement = a instanceof Element;
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- const bIsElement = b instanceof Element;
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- if ( aIsElement || bIsElement ) {
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-
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- if ( aIsElement !== bIsElement || ! ( a instanceof Image ) || ! ( b instanceof Image ) ) {
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-
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- return false;
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-
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- }
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-
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- return a.src === b.src;
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-
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- }
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-
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- const aIsImageBitmap = a instanceof ImageBitmap;
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- const bIsImageBitmap = b instanceof ImageBitmap;
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- if ( aIsImageBitmap || bIsImageBitmap ) {
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-
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- return false;
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-
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- }
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-
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- if ( a.equals ) {
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-
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- return a.equals( b );
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-
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- }
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-
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- const aIsTypedArray = isTypedArray( a );
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- const bIsTypedArray = isTypedArray( b );
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- if ( aIsTypedArray || bIsTypedArray ) {
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-
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- if ( aIsTypedArray !== bIsTypedArray || a.constructor !== b.constructor || a.length !== b.length ) {
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-
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- return false;
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-
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- }
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-
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- for ( let i = 0, l = a.length; i < l; i ++ ) {
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-
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- if ( a[ i ] !== b[ i ] ) return false;
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-
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- }
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-
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- return true;
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-
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- }
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-
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- traverseSet.add( a );
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- traverseSet.add( b );
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-
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- keySet.clear();
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- for ( const key in a ) {
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-
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- if ( ! a.hasOwnProperty( key ) || a[ key ] instanceof Function || ignoreKeys.has( key ) ) {
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-
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- continue;
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-
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- }
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-
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- keySet.add( key );
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-
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- }
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-
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- for ( const key in b ) {
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-
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- if ( ! b.hasOwnProperty( key ) || b[ key ] instanceof Function || ignoreKeys.has( key ) ) {
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-
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- continue;
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-
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- }
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-
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- keySet.add( key );
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-
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- }
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-
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- const keys = Array.from( keySet.values() );
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- let result = true;
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- for ( const i in keys ) {
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-
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- const key = keys[ i ];
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- if ( ignoreKeys.has( key ) ) {
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-
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- continue;
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-
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- }
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-
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- result = traverse( a[ key ], b[ key ] );
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- if ( ! result ) {
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-
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- break;
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-
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- }
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-
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- }
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-
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- traverseSet.delete( a );
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- traverseSet.delete( b );
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- return result;
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-
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- }
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-
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- return false;
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-
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- };
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-
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- return traverse( objectA, objectB );
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-
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- }
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-
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- process( object ) {
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-
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- const { textures, materials } = this;
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- let replaced = 0;
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-
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- const processMaterial = material => {
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-
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- // Check if another material matches this one
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- let foundMaterial = null;
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- for ( const i in materials ) {
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-
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- const otherMaterial = materials[ i ];
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- if ( this.areEqual( material, otherMaterial ) ) {
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-
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- foundMaterial = otherMaterial;
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-
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- }
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-
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- }
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-
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- if ( foundMaterial ) {
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-
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- replaced ++;
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- return foundMaterial;
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-
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- } else {
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-
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- materials.push( material );
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-
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- if ( this.shareTextures ) {
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-
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- // See if there's another texture that matches the ones on this material
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- for ( const key in material ) {
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-
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- if ( ! material.hasOwnProperty( key ) ) continue;
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-
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- const value = material[ key ];
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- if ( value && value.isTexture && value.image instanceof Image ) {
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-
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- let foundTexture = null;
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- for ( const i in textures ) {
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-
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- const texture = textures[ i ];
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- if ( this.areEqual( texture, value ) ) {
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-
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- foundTexture = texture;
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- break;
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-
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- }
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-
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- }
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-
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- if ( foundTexture ) {
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-
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- material[ key ] = foundTexture;
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-
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- } else {
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-
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- textures.push( value );
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-
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- }
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-
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- }
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-
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- }
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-
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- }
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-
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- return material;
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-
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- }
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-
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- };
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-
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- object.traverse( c => {
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-
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- if ( c.isMesh && c.material ) {
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-
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- const material = c.material;
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- if ( Array.isArray( material ) ) {
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-
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- for ( let i = 0; i < material.length; i ++ ) {
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-
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- material[ i ] = processMaterial( material[ i ] );
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-
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- }
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-
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- } else {
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-
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- c.material = processMaterial( material );
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-
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- }
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-
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- }
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-
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- } );
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-
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- return { replaced, retained: materials.length };
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-
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- }
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-
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- }
1
+ // https://github.com/gkjohnson/webxr-sandbox/blob/main/skinned-mesh-batching/src/MaterialReducer.js
2
+
3
+ function isTypedArray( arr ) {
4
+
5
+ return arr.buffer instanceof ArrayBuffer && 'BYTES_PER_ELEMENT' in arr;
6
+
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+ }
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+
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+ export class MaterialReducer {
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+
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+ constructor() {
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+
13
+ const ignoreKeys = new Set();
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+ ignoreKeys.add( 'uuid' );
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+
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+ this.ignoreKeys = ignoreKeys;
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+ this.shareTextures = true;
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+ this.textures = [];
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+ this.materials = [];
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+
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+ }
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+
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+ areEqual( objectA, objectB ) {
24
+
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+ const keySet = new Set();
26
+ const traverseSet = new Set();
27
+ const ignoreKeys = this.ignoreKeys;
28
+
29
+ const traverse = ( a, b ) => {
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+
31
+ if ( a === b ) {
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+
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+ return true;
34
+
35
+ }
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+
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+ if ( a && b && a instanceof Object && b instanceof Object ) {
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+
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+ if ( traverseSet.has( a ) || traverseSet.has( b ) ) {
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+
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+ throw new Error( 'MaterialReducer: Material is recursive.' );
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+
43
+ }
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+
45
+ const aIsElement = a instanceof Element;
46
+ const bIsElement = b instanceof Element;
47
+ if ( aIsElement || bIsElement ) {
48
+
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+ if ( aIsElement !== bIsElement || ! ( a instanceof Image ) || ! ( b instanceof Image ) ) {
50
+
51
+ return false;
52
+
53
+ }
54
+
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+ return a.src === b.src;
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+
57
+ }
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+
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+ const aIsImageBitmap = a instanceof ImageBitmap;
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+ const bIsImageBitmap = b instanceof ImageBitmap;
61
+ if ( aIsImageBitmap || bIsImageBitmap ) {
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+
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+ return false;
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+
65
+ }
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+
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+ if ( a.equals ) {
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+
69
+ return a.equals( b );
70
+
71
+ }
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+
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+ const aIsTypedArray = isTypedArray( a );
74
+ const bIsTypedArray = isTypedArray( b );
75
+ if ( aIsTypedArray || bIsTypedArray ) {
76
+
77
+ if ( aIsTypedArray !== bIsTypedArray || a.constructor !== b.constructor || a.length !== b.length ) {
78
+
79
+ return false;
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+
81
+ }
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+
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+ for ( let i = 0, l = a.length; i < l; i ++ ) {
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+
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+ if ( a[ i ] !== b[ i ] ) return false;
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+
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+ }
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+
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+ return true;
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+
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+ }
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+
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+ traverseSet.add( a );
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+ traverseSet.add( b );
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+
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+ keySet.clear();
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+ for ( const key in a ) {
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+
99
+ if ( ! a.hasOwnProperty( key ) || a[ key ] instanceof Function || ignoreKeys.has( key ) ) {
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+
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+ continue;
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+
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+ }
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+
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+ keySet.add( key );
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+
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+ }
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+
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+ for ( const key in b ) {
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+
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+ if ( ! b.hasOwnProperty( key ) || b[ key ] instanceof Function || ignoreKeys.has( key ) ) {
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+
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+ continue;
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+
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+ }
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+
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+ keySet.add( key );
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+
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+ }
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+
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+ const keys = Array.from( keySet.values() );
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+ let result = true;
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+ for ( const i in keys ) {
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+
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+ const key = keys[ i ];
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+ if ( ignoreKeys.has( key ) ) {
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+
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+ continue;
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+
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+ }
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+
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+ result = traverse( a[ key ], b[ key ] );
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+ if ( ! result ) {
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+
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+ break;
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+
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+ }
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+
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+ }
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+
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+ traverseSet.delete( a );
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+ traverseSet.delete( b );
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+ return result;
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+
145
+ }
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+
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+ return false;
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+
149
+ };
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+
151
+ return traverse( objectA, objectB );
152
+
153
+ }
154
+
155
+ process( object ) {
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+
157
+ const { textures, materials } = this;
158
+ let replaced = 0;
159
+
160
+ const processMaterial = material => {
161
+
162
+ // Check if another material matches this one
163
+ let foundMaterial = null;
164
+ for ( const i in materials ) {
165
+
166
+ const otherMaterial = materials[ i ];
167
+ if ( this.areEqual( material, otherMaterial ) ) {
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+
169
+ foundMaterial = otherMaterial;
170
+
171
+ }
172
+
173
+ }
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+
175
+ if ( foundMaterial ) {
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+
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+ replaced ++;
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+ return foundMaterial;
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+
180
+ } else {
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+
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+ materials.push( material );
183
+
184
+ if ( this.shareTextures ) {
185
+
186
+ // See if there's another texture that matches the ones on this material
187
+ for ( const key in material ) {
188
+
189
+ if ( ! material.hasOwnProperty( key ) ) continue;
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+
191
+ const value = material[ key ];
192
+ if ( value && value.isTexture && value.image instanceof Image ) {
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+
194
+ let foundTexture = null;
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+ for ( const i in textures ) {
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+
197
+ const texture = textures[ i ];
198
+ if ( this.areEqual( texture, value ) ) {
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+
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+ foundTexture = texture;
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+ break;
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+
203
+ }
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+
205
+ }
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+
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+ if ( foundTexture ) {
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+
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+ material[ key ] = foundTexture;
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+
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+ } else {
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+
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+ textures.push( value );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ return material;
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+
225
+ }
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+
227
+ };
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+
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+ object.traverse( c => {
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+
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+ if ( c.isMesh && c.material ) {
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+
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+ const material = c.material;
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+ if ( Array.isArray( material ) ) {
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+
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+ for ( let i = 0; i < material.length; i ++ ) {
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+
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+ material[ i ] = processMaterial( material[ i ] );
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+
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+ }
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+
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+ } else {
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+
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+ c.material = processMaterial( material );
245
+
246
+ }
247
+
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+ }
249
+
250
+ } );
251
+
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+ return { replaced, retained: materials.length };
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+
254
+ }
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+
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+ }