three-gpu-pathtracer 0.0.5 → 0.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +815 -728
  3. package/build/index.module.js +5474 -3706
  4. package/build/index.module.js.map +1 -1
  5. package/build/index.umd.cjs +5479 -3704
  6. package/build/index.umd.cjs.map +1 -1
  7. package/package.json +68 -60
  8. package/src/core/DynamicPathTracingSceneGenerator.js +119 -111
  9. package/src/core/MaterialReducer.js +256 -256
  10. package/src/core/PathTracingRenderer.js +270 -255
  11. package/src/core/PathTracingSceneGenerator.js +4 -3
  12. package/src/index.js +35 -26
  13. package/src/materials/AlphaDisplayMaterial.js +48 -48
  14. package/src/materials/AmbientOcclusionMaterial.js +197 -197
  15. package/src/materials/BlendMaterial.js +67 -67
  16. package/src/materials/DenoiseMaterial.js +142 -0
  17. package/src/materials/GraphMaterial.js +243 -0
  18. package/src/materials/LambertPathTracingMaterial.js +285 -285
  19. package/src/materials/MaterialBase.js +56 -56
  20. package/src/materials/PhysicalPathTracingMaterial.js +970 -848
  21. package/src/{core → objects}/EquirectCamera.js +13 -13
  22. package/src/{core → objects}/PhysicalCamera.js +28 -28
  23. package/src/objects/PhysicalSpotLight.js +14 -0
  24. package/src/objects/ShapedAreaLight.js +12 -0
  25. package/src/shader/shaderEnvMapSampling.js +59 -59
  26. package/src/shader/shaderGGXFunctions.js +100 -108
  27. package/src/shader/shaderIridescenceFunctions.js +130 -0
  28. package/src/shader/shaderLightSampling.js +231 -87
  29. package/src/shader/shaderMaterialSampling.js +542 -501
  30. package/src/shader/shaderSheenFunctions.js +98 -0
  31. package/src/shader/shaderStructs.js +321 -191
  32. package/src/shader/shaderUtils.js +364 -287
  33. package/src/uniforms/EquirectHdrInfoUniform.js +259 -263
  34. package/src/uniforms/IESProfilesTexture.js +100 -0
  35. package/src/uniforms/LightsInfoUniformStruct.js +162 -0
  36. package/src/uniforms/MaterialsTexture.js +426 -319
  37. package/src/uniforms/PhysicalCameraUniform.js +36 -36
  38. package/src/uniforms/RenderTarget2DArray.js +93 -93
  39. package/src/utils/BlurredEnvMapGenerator.js +113 -113
  40. package/src/utils/GeometryPreparationUtils.js +21 -1
  41. package/src/utils/IESLoader.js +325 -0
  42. package/src/utils/UVUnwrapper.js +101 -101
  43. package/src/workers/PathTracingSceneWorker.js +42 -41
  44. package/src/uniforms/LightsTexture.js +0 -83
@@ -1,255 +1,270 @@
1
- import { RGBAFormat, FloatType, Color, Vector2, WebGLRenderTarget, NoBlending, NormalBlending } from 'three';
2
- import { FullScreenQuad } from 'three/examples/jsm/postprocessing/Pass.js';
3
- import { BlendMaterial } from '../materials/BlendMaterial.js';
4
-
5
- function* renderTask() {
6
-
7
- const {
8
- _renderer,
9
- _fsQuad,
10
- _blendQuad,
11
- _primaryTarget,
12
- _blendTargets,
13
- alpha,
14
- camera,
15
- material,
16
- } = this;
17
-
18
- const blendMaterial = _blendQuad.material;
19
- let [ blendTarget1, blendTarget2 ] = _blendTargets;
20
-
21
- while ( true ) {
22
-
23
- if ( alpha ) {
24
-
25
- blendMaterial.opacity = 1 / ( this.samples + 1 );
26
- material.blending = NoBlending;
27
- material.opacity = 1;
28
-
29
- } else {
30
-
31
- material.opacity = 1 / ( this.samples + 1 );
32
- material.blending = NormalBlending;
33
-
34
- }
35
-
36
- const w = _primaryTarget.width;
37
- const h = _primaryTarget.height;
38
- material.resolution.set( w, h );
39
- material.seed ++;
40
-
41
- const tx = this.tiles.x || 1;
42
- const ty = this.tiles.y || 1;
43
- const totalTiles = tx * ty;
44
- const dprInv = ( 1 / _renderer.getPixelRatio() );
45
- for ( let y = 0; y < ty; y ++ ) {
46
-
47
- for ( let x = 0; x < tx; x ++ ) {
48
-
49
- material.cameraWorldMatrix.copy( camera.matrixWorld );
50
- material.invProjectionMatrix.copy( camera.projectionMatrixInverse );
51
-
52
- // Perspective camera (default)
53
- let cameraType = 0;
54
-
55
- // An orthographic projection matrix will always have the bottom right element == 1
56
- // And a perspective projection matrix will always have the bottom right element == 0
57
- if ( camera.projectionMatrix.elements[ 15 ] > 0 ) {
58
-
59
- // Orthographic
60
- cameraType = 1;
61
-
62
- }
63
-
64
- if ( camera.isEquirectCamera ) {
65
-
66
- // Equirectangular
67
- cameraType = 2;
68
-
69
- }
70
-
71
- material.setDefine( 'CAMERA_TYPE', cameraType );
72
-
73
- const ogRenderTarget = _renderer.getRenderTarget();
74
- const ogAutoClear = _renderer.autoClear;
75
-
76
- // three.js renderer takes values relative to the current pixel ratio
77
- _renderer.setRenderTarget( _primaryTarget );
78
- _renderer.setScissorTest( true );
79
- _renderer.setScissor(
80
- dprInv * Math.ceil( x * w / tx ),
81
- dprInv * Math.ceil( ( ty - y - 1 ) * h / ty ),
82
- dprInv * Math.ceil( w / tx ),
83
- dprInv * Math.ceil( h / ty ) );
84
- _renderer.autoClear = false;
85
- _fsQuad.render( _renderer );
86
-
87
- _renderer.setScissorTest( false );
88
- _renderer.setRenderTarget( ogRenderTarget );
89
- _renderer.autoClear = ogAutoClear;
90
-
91
- if ( alpha ) {
92
-
93
- blendMaterial.target1 = blendTarget1.texture;
94
- blendMaterial.target2 = _primaryTarget.texture;
95
-
96
- _renderer.setRenderTarget( blendTarget2 );
97
- _blendQuad.render( _renderer );
98
- _renderer.setRenderTarget( ogRenderTarget );
99
-
100
- }
101
-
102
- this.samples += ( 1 / totalTiles );
103
-
104
- yield;
105
-
106
- }
107
-
108
- }
109
-
110
- [ blendTarget1, blendTarget2 ] = [ blendTarget2, blendTarget1 ];
111
-
112
- this.samples = Math.round( this.samples );
113
-
114
- }
115
-
116
- }
117
-
118
- const ogClearColor = new Color();
119
- export class PathTracingRenderer {
120
-
121
- get material() {
122
-
123
- return this._fsQuad.material;
124
-
125
- }
126
-
127
- set material( v ) {
128
-
129
- this._fsQuad.material = v;
130
-
131
- }
132
-
133
- get target() {
134
-
135
- return this._alpha ? this._blendTargets[ 1 ] : this._primaryTarget;
136
-
137
- }
138
-
139
- set alpha( v ) {
140
-
141
- if ( ! v ) {
142
-
143
- this._blendTargets[ 0 ].dispose();
144
- this._blendTargets[ 1 ].dispose();
145
-
146
- }
147
-
148
- this._alpha = v;
149
- this.reset();
150
-
151
- }
152
-
153
- get alpha() {
154
-
155
- return this._alpha;
156
-
157
- }
158
-
159
- constructor( renderer ) {
160
-
161
- this.camera = null;
162
- this.tiles = new Vector2( 1, 1 );
163
-
164
- this.samples = 0;
165
- this.stableNoise = false;
166
- this._renderer = renderer;
167
- this._alpha = false;
168
- this._fsQuad = new FullScreenQuad( null );
169
- this._blendQuad = new FullScreenQuad( new BlendMaterial() );
170
- this._task = null;
171
-
172
- this._primaryTarget = new WebGLRenderTarget( 1, 1, {
173
- format: RGBAFormat,
174
- type: FloatType,
175
- } );
176
- this._blendTargets = [
177
- new WebGLRenderTarget( 1, 1, {
178
- format: RGBAFormat,
179
- type: FloatType,
180
- } ),
181
- new WebGLRenderTarget( 1, 1, {
182
- format: RGBAFormat,
183
- type: FloatType,
184
- } ),
185
- ];
186
-
187
- }
188
-
189
- setSize( w, h ) {
190
-
191
- this._primaryTarget.setSize( w, h );
192
- this._blendTargets[ 0 ].setSize( w, h );
193
- this._blendTargets[ 1 ].setSize( w, h );
194
- this.reset();
195
-
196
- }
197
-
198
- dispose() {
199
-
200
- this._primaryTarget.dispose();
201
- this._blendTargets[ 0 ].dispose();
202
- this._blendTargets[ 1 ].dispose();
203
-
204
- this._fsQuad.dispose();
205
- this._blendQuad.dispose();
206
- this._task = null;
207
-
208
- }
209
-
210
- reset() {
211
-
212
- const { _renderer, _primaryTarget, _blendTargets } = this;
213
- const ogRenderTarget = _renderer.getRenderTarget();
214
- const ogClearAlpha = _renderer.getClearAlpha();
215
- _renderer.getClearColor( ogClearColor );
216
-
217
- _renderer.setRenderTarget( _primaryTarget );
218
- _renderer.setClearColor( 0, 0 );
219
- _renderer.clearColor();
220
-
221
- _renderer.setRenderTarget( _blendTargets[ 0 ] );
222
- _renderer.setClearColor( 0, 0 );
223
- _renderer.clearColor();
224
-
225
- _renderer.setRenderTarget( _blendTargets[ 1 ] );
226
- _renderer.setClearColor( 0, 0 );
227
- _renderer.clearColor();
228
-
229
- _renderer.setClearColor( ogClearColor, ogClearAlpha );
230
- _renderer.setRenderTarget( ogRenderTarget );
231
-
232
- this.samples = 0;
233
- this._task = null;
234
-
235
- if ( this.stableNoise ) {
236
-
237
- this.material.seed = 0;
238
-
239
- }
240
-
241
- }
242
-
243
- update() {
244
-
245
- if ( ! this._task ) {
246
-
247
- this._task = renderTask.call( this );
248
-
249
- }
250
-
251
- this._task.next();
252
-
253
- }
254
-
255
- }
1
+ import { RGBAFormat, FloatType, Color, Vector2, WebGLRenderTarget, NoBlending, NormalBlending } from 'three';
2
+ import { FullScreenQuad } from 'three/examples/jsm/postprocessing/Pass.js';
3
+ import { BlendMaterial } from '../materials/BlendMaterial.js';
4
+
5
+ function* renderTask() {
6
+
7
+ const {
8
+ _renderer,
9
+ _fsQuad,
10
+ _blendQuad,
11
+ _primaryTarget,
12
+ _blendTargets,
13
+ alpha,
14
+ camera,
15
+ material,
16
+ } = this;
17
+
18
+ const blendMaterial = _blendQuad.material;
19
+ let [ blendTarget1, blendTarget2 ] = _blendTargets;
20
+
21
+ while ( true ) {
22
+
23
+ if ( alpha ) {
24
+
25
+ blendMaterial.opacity = 1 / ( this.samples + 1 );
26
+ material.blending = NoBlending;
27
+ material.opacity = 1;
28
+
29
+ } else {
30
+
31
+ material.opacity = 1 / ( this.samples + 1 );
32
+ material.blending = NormalBlending;
33
+
34
+ }
35
+
36
+ const w = _primaryTarget.width;
37
+ const h = _primaryTarget.height;
38
+ material.resolution.set( w, h );
39
+ material.seed ++;
40
+
41
+ const tilesX = this.tiles.x || 1;
42
+ const tilesY = this.tiles.y || 1;
43
+ const totalTiles = tilesX * tilesY;
44
+ const dprInv = ( 1 / _renderer.getPixelRatio() );
45
+ for ( let y = 0; y < tilesY; y ++ ) {
46
+
47
+ for ( let x = 0; x < tilesX; x ++ ) {
48
+
49
+ material.cameraWorldMatrix.copy( camera.matrixWorld );
50
+ material.invProjectionMatrix.copy( camera.projectionMatrixInverse );
51
+
52
+ // Perspective camera (default)
53
+ let cameraType = 0;
54
+
55
+ // An orthographic projection matrix will always have the bottom right element == 1
56
+ // And a perspective projection matrix will always have the bottom right element == 0
57
+ if ( camera.projectionMatrix.elements[ 15 ] > 0 ) {
58
+
59
+ // Orthographic
60
+ cameraType = 1;
61
+
62
+ }
63
+
64
+ if ( camera.isEquirectCamera ) {
65
+
66
+ // Equirectangular
67
+ cameraType = 2;
68
+
69
+ }
70
+
71
+ material.setDefine( 'CAMERA_TYPE', cameraType );
72
+
73
+ const ogRenderTarget = _renderer.getRenderTarget();
74
+ const ogAutoClear = _renderer.autoClear;
75
+
76
+ let tx = x;
77
+ let ty = y;
78
+ if ( ! this.stableTiles ) {
79
+
80
+ const tileIndex = ( this._currentTile ) % ( tilesX * tilesY );
81
+ tx = tileIndex % tilesX;
82
+ ty = ~ ~ ( tileIndex / tilesX );
83
+
84
+ this._currentTile = tileIndex + 1;
85
+
86
+ }
87
+
88
+ // three.js renderer takes values relative to the current pixel ratio
89
+ _renderer.setRenderTarget( _primaryTarget );
90
+ _renderer.setScissorTest( true );
91
+ _renderer.setScissor(
92
+ dprInv * Math.ceil( tx * w / tilesX ),
93
+ dprInv * Math.ceil( ( tilesY - ty - 1 ) * h / tilesY ),
94
+ dprInv * Math.ceil( w / tilesX ),
95
+ dprInv * Math.ceil( h / tilesY ) );
96
+ _renderer.autoClear = false;
97
+ _fsQuad.render( _renderer );
98
+
99
+ _renderer.setScissorTest( false );
100
+ _renderer.setRenderTarget( ogRenderTarget );
101
+ _renderer.autoClear = ogAutoClear;
102
+
103
+ if ( alpha ) {
104
+
105
+ blendMaterial.target1 = blendTarget1.texture;
106
+ blendMaterial.target2 = _primaryTarget.texture;
107
+
108
+ _renderer.setRenderTarget( blendTarget2 );
109
+ _blendQuad.render( _renderer );
110
+ _renderer.setRenderTarget( ogRenderTarget );
111
+
112
+ }
113
+
114
+ this.samples += ( 1 / totalTiles );
115
+
116
+ yield;
117
+
118
+ }
119
+
120
+ }
121
+
122
+ [ blendTarget1, blendTarget2 ] = [ blendTarget2, blendTarget1 ];
123
+
124
+ this.samples = Math.round( this.samples );
125
+
126
+ }
127
+
128
+ }
129
+
130
+ const ogClearColor = new Color();
131
+ export class PathTracingRenderer {
132
+
133
+ get material() {
134
+
135
+ return this._fsQuad.material;
136
+
137
+ }
138
+
139
+ set material( v ) {
140
+
141
+ this._fsQuad.material = v;
142
+
143
+ }
144
+
145
+ get target() {
146
+
147
+ return this._alpha ? this._blendTargets[ 1 ] : this._primaryTarget;
148
+
149
+ }
150
+
151
+ set alpha( v ) {
152
+
153
+ if ( ! v ) {
154
+
155
+ this._blendTargets[ 0 ].dispose();
156
+ this._blendTargets[ 1 ].dispose();
157
+
158
+ }
159
+
160
+ this._alpha = v;
161
+ this.reset();
162
+
163
+ }
164
+
165
+ get alpha() {
166
+
167
+ return this._alpha;
168
+
169
+ }
170
+
171
+ constructor( renderer ) {
172
+
173
+ this.camera = null;
174
+ this.tiles = new Vector2( 1, 1 );
175
+
176
+ this.samples = 0;
177
+ this.stableNoise = false;
178
+ this.stableTiles = true;
179
+
180
+ this._renderer = renderer;
181
+ this._alpha = false;
182
+ this._fsQuad = new FullScreenQuad( null );
183
+ this._blendQuad = new FullScreenQuad( new BlendMaterial() );
184
+ this._task = null;
185
+ this._currentTile = 0;
186
+
187
+ this._primaryTarget = new WebGLRenderTarget( 1, 1, {
188
+ format: RGBAFormat,
189
+ type: FloatType,
190
+ } );
191
+ this._blendTargets = [
192
+ new WebGLRenderTarget( 1, 1, {
193
+ format: RGBAFormat,
194
+ type: FloatType,
195
+ } ),
196
+ new WebGLRenderTarget( 1, 1, {
197
+ format: RGBAFormat,
198
+ type: FloatType,
199
+ } ),
200
+ ];
201
+
202
+ }
203
+
204
+ setSize( w, h ) {
205
+
206
+ this._primaryTarget.setSize( w, h );
207
+ this._blendTargets[ 0 ].setSize( w, h );
208
+ this._blendTargets[ 1 ].setSize( w, h );
209
+ this.reset();
210
+
211
+ }
212
+
213
+ dispose() {
214
+
215
+ this._primaryTarget.dispose();
216
+ this._blendTargets[ 0 ].dispose();
217
+ this._blendTargets[ 1 ].dispose();
218
+
219
+ this._fsQuad.dispose();
220
+ this._blendQuad.dispose();
221
+ this._task = null;
222
+
223
+ }
224
+
225
+ reset() {
226
+
227
+ const { _renderer, _primaryTarget, _blendTargets } = this;
228
+ const ogRenderTarget = _renderer.getRenderTarget();
229
+ const ogClearAlpha = _renderer.getClearAlpha();
230
+ _renderer.getClearColor( ogClearColor );
231
+
232
+ _renderer.setRenderTarget( _primaryTarget );
233
+ _renderer.setClearColor( 0, 0 );
234
+ _renderer.clearColor();
235
+
236
+ _renderer.setRenderTarget( _blendTargets[ 0 ] );
237
+ _renderer.setClearColor( 0, 0 );
238
+ _renderer.clearColor();
239
+
240
+ _renderer.setRenderTarget( _blendTargets[ 1 ] );
241
+ _renderer.setClearColor( 0, 0 );
242
+ _renderer.clearColor();
243
+
244
+ _renderer.setClearColor( ogClearColor, ogClearAlpha );
245
+ _renderer.setRenderTarget( ogRenderTarget );
246
+
247
+ this.samples = 0;
248
+ this._task = null;
249
+
250
+ if ( this.stableNoise ) {
251
+
252
+ this.material.seed = 0;
253
+
254
+ }
255
+
256
+ }
257
+
258
+ update() {
259
+
260
+ if ( ! this._task ) {
261
+
262
+ this._task = renderTask.call( this );
263
+
264
+ }
265
+
266
+ this._task.next();
267
+
268
+ }
269
+
270
+ }
@@ -18,6 +18,7 @@ export class PathTracingSceneGenerator {
18
18
  if ( c.isSkinnedMesh || c.isMesh && c.morphTargetInfluences ) {
19
19
 
20
20
  const generator = new StaticGeometryGenerator( c );
21
+ generator.attributes = [ 'position', 'color', 'normal', 'tangent', 'uv', 'uv2' ];
21
22
  generator.applyWorldTransforms = false;
22
23
  const mesh = new Mesh(
23
24
  generator.generate(),
@@ -32,7 +33,7 @@ export class PathTracingSceneGenerator {
32
33
 
33
34
  meshes.push( c );
34
35
 
35
- } else if ( c.isRectAreaLight ) {
36
+ } else if ( c.isRectAreaLight || c.isSpotLight ) {
36
37
 
37
38
  lights.push( c );
38
39
 
@@ -44,9 +45,9 @@ export class PathTracingSceneGenerator {
44
45
 
45
46
  return {
46
47
  ...mergeMeshes( meshes, {
47
- attributes: [ 'position', 'normal', 'tangent', 'uv' ],
48
+ attributes: [ 'position', 'normal', 'tangent', 'uv', 'color' ],
48
49
  } ),
49
- lights
50
+ lights,
50
51
  };
51
52
 
52
53
  }
package/src/index.js CHANGED
@@ -1,26 +1,35 @@
1
- // core
2
- export * from './core/PathTracingRenderer.js';
3
- export * from './core/PathTracingSceneGenerator.js';
4
- export * from './core/DynamicPathTracingSceneGenerator.js';
5
- export * from './core/MaterialReducer.js';
6
- export * from './core/PhysicalCamera.js';
7
- export * from './core/EquirectCamera.js';
8
-
9
- // uniforms
10
- export * from './uniforms/MaterialsTexture.js';
11
- export * from './uniforms/RenderTarget2DArray.js';
12
- export * from './uniforms/EquirectHdrInfoUniform.js';
13
- export * from './uniforms/PhysicalCameraUniform.js';
14
-
15
- // utils
16
- export * from './utils/GeometryPreparationUtils.js';
17
- export * from './utils/BlurredEnvMapGenerator.js';
18
-
19
- // materials
20
- export * from './materials/MaterialBase.js';
21
- export * from './materials/PhysicalPathTracingMaterial.js';
22
-
23
- // shaders
24
- export * from './shader/shaderMaterialSampling.js';
25
- export * from './shader/shaderUtils.js';
26
- export * from './shader/shaderStructs.js';
1
+ // core
2
+ export * from './core/PathTracingRenderer.js';
3
+ export * from './core/PathTracingSceneGenerator.js';
4
+ export * from './core/DynamicPathTracingSceneGenerator.js';
5
+ export * from './core/MaterialReducer.js';
6
+
7
+ // objects
8
+ export * from './objects/PhysicalCamera.js';
9
+ export * from './objects/EquirectCamera.js';
10
+ export * from './objects/PhysicalSpotLight.js';
11
+ export * from './objects/ShapedAreaLight.js';
12
+
13
+ // uniforms
14
+ export * from './uniforms/MaterialsTexture.js';
15
+ export * from './uniforms/RenderTarget2DArray.js';
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+ export * from './uniforms/EquirectHdrInfoUniform.js';
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+ export * from './uniforms/PhysicalCameraUniform.js';
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+ export * from './uniforms/LightsInfoUniformStruct.js';
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+ export * from './uniforms/IESProfilesTexture.js';
20
+
21
+ // utils
22
+ export * from './utils/GeometryPreparationUtils.js';
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+ export * from './utils/BlurredEnvMapGenerator.js';
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+ export * from './utils/IESLoader.js';
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+
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+ // materials
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+ export * from './materials/DenoiseMaterial.js';
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+ export * from './materials/GraphMaterial.js';
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+ export * from './materials/MaterialBase.js';
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+ export * from './materials/PhysicalPathTracingMaterial.js';
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+
32
+ // shaders
33
+ export * from './shader/shaderMaterialSampling.js';
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+ export * from './shader/shaderUtils.js';
35
+ export * from './shader/shaderStructs.js';