three-gpu-pathtracer 0.0.5 → 0.0.7

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (44) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +815 -728
  3. package/build/index.module.js +5474 -3706
  4. package/build/index.module.js.map +1 -1
  5. package/build/index.umd.cjs +5479 -3704
  6. package/build/index.umd.cjs.map +1 -1
  7. package/package.json +68 -60
  8. package/src/core/DynamicPathTracingSceneGenerator.js +119 -111
  9. package/src/core/MaterialReducer.js +256 -256
  10. package/src/core/PathTracingRenderer.js +270 -255
  11. package/src/core/PathTracingSceneGenerator.js +4 -3
  12. package/src/index.js +35 -26
  13. package/src/materials/AlphaDisplayMaterial.js +48 -48
  14. package/src/materials/AmbientOcclusionMaterial.js +197 -197
  15. package/src/materials/BlendMaterial.js +67 -67
  16. package/src/materials/DenoiseMaterial.js +142 -0
  17. package/src/materials/GraphMaterial.js +243 -0
  18. package/src/materials/LambertPathTracingMaterial.js +285 -285
  19. package/src/materials/MaterialBase.js +56 -56
  20. package/src/materials/PhysicalPathTracingMaterial.js +970 -848
  21. package/src/{core → objects}/EquirectCamera.js +13 -13
  22. package/src/{core → objects}/PhysicalCamera.js +28 -28
  23. package/src/objects/PhysicalSpotLight.js +14 -0
  24. package/src/objects/ShapedAreaLight.js +12 -0
  25. package/src/shader/shaderEnvMapSampling.js +59 -59
  26. package/src/shader/shaderGGXFunctions.js +100 -108
  27. package/src/shader/shaderIridescenceFunctions.js +130 -0
  28. package/src/shader/shaderLightSampling.js +231 -87
  29. package/src/shader/shaderMaterialSampling.js +542 -501
  30. package/src/shader/shaderSheenFunctions.js +98 -0
  31. package/src/shader/shaderStructs.js +321 -191
  32. package/src/shader/shaderUtils.js +364 -287
  33. package/src/uniforms/EquirectHdrInfoUniform.js +259 -263
  34. package/src/uniforms/IESProfilesTexture.js +100 -0
  35. package/src/uniforms/LightsInfoUniformStruct.js +162 -0
  36. package/src/uniforms/MaterialsTexture.js +426 -319
  37. package/src/uniforms/PhysicalCameraUniform.js +36 -36
  38. package/src/uniforms/RenderTarget2DArray.js +93 -93
  39. package/src/utils/BlurredEnvMapGenerator.js +113 -113
  40. package/src/utils/GeometryPreparationUtils.js +21 -1
  41. package/src/utils/IESLoader.js +325 -0
  42. package/src/utils/UVUnwrapper.js +101 -101
  43. package/src/workers/PathTracingSceneWorker.js +42 -41
  44. package/src/uniforms/LightsTexture.js +0 -83
@@ -1,256 +1,256 @@
1
- // https://github.com/gkjohnson/webxr-sandbox/blob/main/skinned-mesh-batching/src/MaterialReducer.js
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-
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- function isTypedArray( arr ) {
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-
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- return arr.buffer instanceof ArrayBuffer && 'BYTES_PER_ELEMENT' in arr;
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-
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- }
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-
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- export class MaterialReducer {
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-
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- constructor() {
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-
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- const ignoreKeys = new Set();
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- ignoreKeys.add( 'uuid' );
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-
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- this.ignoreKeys = ignoreKeys;
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- this.shareTextures = true;
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- this.textures = [];
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- this.materials = [];
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-
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- }
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-
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- areEqual( objectA, objectB ) {
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-
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- const keySet = new Set();
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- const traverseSet = new Set();
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- const ignoreKeys = this.ignoreKeys;
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-
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- const traverse = ( a, b ) => {
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-
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- if ( a === b ) {
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-
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- return true;
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-
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- }
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-
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- if ( a && b && a instanceof Object && b instanceof Object ) {
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-
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- if ( traverseSet.has( a ) || traverseSet.has( b ) ) {
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-
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- throw new Error( 'MaterialReducer: Material is recursive.' );
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-
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- }
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-
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- const aIsElement = a instanceof Element;
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- const bIsElement = b instanceof Element;
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- if ( aIsElement || bIsElement ) {
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-
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- if ( aIsElement !== bIsElement || ! ( a instanceof Image ) || ! ( b instanceof Image ) ) {
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-
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- return false;
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-
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- }
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-
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- return a.src === b.src;
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-
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- }
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-
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- const aIsImageBitmap = a instanceof ImageBitmap;
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- const bIsImageBitmap = b instanceof ImageBitmap;
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- if ( aIsImageBitmap || bIsImageBitmap ) {
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-
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- return false;
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-
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- }
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-
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- if ( a.equals ) {
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-
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- return a.equals( b );
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-
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- }
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-
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- const aIsTypedArray = isTypedArray( a );
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- const bIsTypedArray = isTypedArray( b );
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- if ( aIsTypedArray || bIsTypedArray ) {
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-
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- if ( aIsTypedArray !== bIsTypedArray || a.constructor !== b.constructor || a.length !== b.length ) {
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-
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- return false;
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-
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- }
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-
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- for ( let i = 0, l = a.length; i < l; i ++ ) {
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-
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- if ( a[ i ] !== b[ i ] ) return false;
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-
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- }
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-
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- return true;
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-
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- }
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-
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- traverseSet.add( a );
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- traverseSet.add( b );
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-
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- keySet.clear();
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- for ( const key in a ) {
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-
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- if ( ! a.hasOwnProperty( key ) || a[ key ] instanceof Function || ignoreKeys.has( key ) ) {
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-
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- continue;
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-
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- }
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-
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- keySet.add( key );
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-
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- }
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-
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- for ( const key in b ) {
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-
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- if ( ! b.hasOwnProperty( key ) || b[ key ] instanceof Function || ignoreKeys.has( key ) ) {
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-
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- continue;
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-
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- }
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-
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- keySet.add( key );
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-
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- }
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-
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- const keys = Array.from( keySet.values() );
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- let result = true;
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- for ( const i in keys ) {
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-
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- const key = keys[ i ];
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- if ( ignoreKeys.has( key ) ) {
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-
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- continue;
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-
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- }
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-
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- result = traverse( a[ key ], b[ key ] );
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- if ( ! result ) {
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-
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- break;
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-
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- }
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-
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- }
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-
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- traverseSet.delete( a );
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- traverseSet.delete( b );
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- return result;
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-
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- }
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-
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- return false;
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-
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- };
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-
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- return traverse( objectA, objectB );
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-
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- }
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-
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- process( object ) {
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-
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- const { textures, materials } = this;
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- let replaced = 0;
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-
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- const processMaterial = material => {
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-
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- // Check if another material matches this one
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- let foundMaterial = null;
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- for ( const i in materials ) {
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-
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- const otherMaterial = materials[ i ];
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- if ( this.areEqual( material, otherMaterial ) ) {
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-
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- foundMaterial = otherMaterial;
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-
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- }
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-
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- }
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-
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- if ( foundMaterial ) {
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-
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- replaced ++;
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- return foundMaterial;
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-
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- } else {
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-
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- materials.push( material );
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-
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- if ( this.shareTextures ) {
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-
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- // See if there's another texture that matches the ones on this material
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- for ( const key in material ) {
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-
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- if ( ! material.hasOwnProperty( key ) ) continue;
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-
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- const value = material[ key ];
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- if ( value && value.isTexture && value.image instanceof Image ) {
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-
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- let foundTexture = null;
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- for ( const i in textures ) {
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-
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- const texture = textures[ i ];
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- if ( this.areEqual( texture, value ) ) {
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-
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- foundTexture = texture;
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- break;
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-
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- }
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-
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- }
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-
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- if ( foundTexture ) {
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-
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- material[ key ] = foundTexture;
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-
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- } else {
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-
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- textures.push( value );
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-
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- }
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-
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- }
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-
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- }
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-
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- }
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-
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- return material;
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-
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- }
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-
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- };
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-
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- object.traverse( c => {
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-
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- if ( c.isMesh && c.material ) {
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-
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- const material = c.material;
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- if ( Array.isArray( material ) ) {
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-
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- for ( let i = 0; i < material.length; i ++ ) {
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-
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- material[ i ] = processMaterial( material[ i ] );
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-
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- }
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-
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- } else {
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-
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- c.material = processMaterial( material );
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-
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- }
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-
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- }
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-
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- } );
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-
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- return { replaced, retained: materials.length };
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-
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- }
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-
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- }
1
+ // https://github.com/gkjohnson/webxr-sandbox/blob/main/skinned-mesh-batching/src/MaterialReducer.js
2
+
3
+ function isTypedArray( arr ) {
4
+
5
+ return arr.buffer instanceof ArrayBuffer && 'BYTES_PER_ELEMENT' in arr;
6
+
7
+ }
8
+
9
+ export class MaterialReducer {
10
+
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+ constructor() {
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+
13
+ const ignoreKeys = new Set();
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+ ignoreKeys.add( 'uuid' );
15
+
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+ this.ignoreKeys = ignoreKeys;
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+ this.shareTextures = true;
18
+ this.textures = [];
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+ this.materials = [];
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+
21
+ }
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+
23
+ areEqual( objectA, objectB ) {
24
+
25
+ const keySet = new Set();
26
+ const traverseSet = new Set();
27
+ const ignoreKeys = this.ignoreKeys;
28
+
29
+ const traverse = ( a, b ) => {
30
+
31
+ if ( a === b ) {
32
+
33
+ return true;
34
+
35
+ }
36
+
37
+ if ( a && b && a instanceof Object && b instanceof Object ) {
38
+
39
+ if ( traverseSet.has( a ) || traverseSet.has( b ) ) {
40
+
41
+ throw new Error( 'MaterialReducer: Material is recursive.' );
42
+
43
+ }
44
+
45
+ const aIsElement = a instanceof Element;
46
+ const bIsElement = b instanceof Element;
47
+ if ( aIsElement || bIsElement ) {
48
+
49
+ if ( aIsElement !== bIsElement || ! ( a instanceof Image ) || ! ( b instanceof Image ) ) {
50
+
51
+ return false;
52
+
53
+ }
54
+
55
+ return a.src === b.src;
56
+
57
+ }
58
+
59
+ const aIsImageBitmap = a instanceof ImageBitmap;
60
+ const bIsImageBitmap = b instanceof ImageBitmap;
61
+ if ( aIsImageBitmap || bIsImageBitmap ) {
62
+
63
+ return false;
64
+
65
+ }
66
+
67
+ if ( a.equals ) {
68
+
69
+ return a.equals( b );
70
+
71
+ }
72
+
73
+ const aIsTypedArray = isTypedArray( a );
74
+ const bIsTypedArray = isTypedArray( b );
75
+ if ( aIsTypedArray || bIsTypedArray ) {
76
+
77
+ if ( aIsTypedArray !== bIsTypedArray || a.constructor !== b.constructor || a.length !== b.length ) {
78
+
79
+ return false;
80
+
81
+ }
82
+
83
+ for ( let i = 0, l = a.length; i < l; i ++ ) {
84
+
85
+ if ( a[ i ] !== b[ i ] ) return false;
86
+
87
+ }
88
+
89
+ return true;
90
+
91
+ }
92
+
93
+ traverseSet.add( a );
94
+ traverseSet.add( b );
95
+
96
+ keySet.clear();
97
+ for ( const key in a ) {
98
+
99
+ if ( ! a.hasOwnProperty( key ) || a[ key ] instanceof Function || ignoreKeys.has( key ) ) {
100
+
101
+ continue;
102
+
103
+ }
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+
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+ keySet.add( key );
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+
107
+ }
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+
109
+ for ( const key in b ) {
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+
111
+ if ( ! b.hasOwnProperty( key ) || b[ key ] instanceof Function || ignoreKeys.has( key ) ) {
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+
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+ continue;
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+
115
+ }
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+
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+ keySet.add( key );
118
+
119
+ }
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+
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+ const keys = Array.from( keySet.values() );
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+ let result = true;
123
+ for ( const i in keys ) {
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+
125
+ const key = keys[ i ];
126
+ if ( ignoreKeys.has( key ) ) {
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+
128
+ continue;
129
+
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+ }
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+
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+ result = traverse( a[ key ], b[ key ] );
133
+ if ( ! result ) {
134
+
135
+ break;
136
+
137
+ }
138
+
139
+ }
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+
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+ traverseSet.delete( a );
142
+ traverseSet.delete( b );
143
+ return result;
144
+
145
+ }
146
+
147
+ return false;
148
+
149
+ };
150
+
151
+ return traverse( objectA, objectB );
152
+
153
+ }
154
+
155
+ process( object ) {
156
+
157
+ const { textures, materials } = this;
158
+ let replaced = 0;
159
+
160
+ const processMaterial = material => {
161
+
162
+ // Check if another material matches this one
163
+ let foundMaterial = null;
164
+ for ( const i in materials ) {
165
+
166
+ const otherMaterial = materials[ i ];
167
+ if ( this.areEqual( material, otherMaterial ) ) {
168
+
169
+ foundMaterial = otherMaterial;
170
+
171
+ }
172
+
173
+ }
174
+
175
+ if ( foundMaterial ) {
176
+
177
+ replaced ++;
178
+ return foundMaterial;
179
+
180
+ } else {
181
+
182
+ materials.push( material );
183
+
184
+ if ( this.shareTextures ) {
185
+
186
+ // See if there's another texture that matches the ones on this material
187
+ for ( const key in material ) {
188
+
189
+ if ( ! material.hasOwnProperty( key ) ) continue;
190
+
191
+ const value = material[ key ];
192
+ if ( value && value.isTexture && value.image instanceof Image ) {
193
+
194
+ let foundTexture = null;
195
+ for ( const i in textures ) {
196
+
197
+ const texture = textures[ i ];
198
+ if ( this.areEqual( texture, value ) ) {
199
+
200
+ foundTexture = texture;
201
+ break;
202
+
203
+ }
204
+
205
+ }
206
+
207
+ if ( foundTexture ) {
208
+
209
+ material[ key ] = foundTexture;
210
+
211
+ } else {
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+
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+ textures.push( value );
214
+
215
+ }
216
+
217
+ }
218
+
219
+ }
220
+
221
+ }
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+
223
+ return material;
224
+
225
+ }
226
+
227
+ };
228
+
229
+ object.traverse( c => {
230
+
231
+ if ( c.isMesh && c.material ) {
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+
233
+ const material = c.material;
234
+ if ( Array.isArray( material ) ) {
235
+
236
+ for ( let i = 0; i < material.length; i ++ ) {
237
+
238
+ material[ i ] = processMaterial( material[ i ] );
239
+
240
+ }
241
+
242
+ } else {
243
+
244
+ c.material = processMaterial( material );
245
+
246
+ }
247
+
248
+ }
249
+
250
+ } );
251
+
252
+ return { replaced, retained: materials.length };
253
+
254
+ }
255
+
256
+ }