three-gpu-pathtracer 0.0.10 → 0.0.11

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@@ -1,6 +1,5 @@
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  import { ShaderMaterial, NoBlending, Vector2, WebGLRenderTarget, FloatType, RGBAFormat, NearestFilter, NormalBlending, Color, BufferAttribute, Mesh, BufferGeometry, PerspectiveCamera, Camera, SpotLight, RectAreaLight, Spherical, DataTexture, EquirectangularReflectionMapping, RepeatWrapping, ClampToEdgeWrapping, LinearFilter, Vector3, DoubleSide, BackSide, FrontSide, WebGLArrayRenderTarget, UnsignedByteType, MeshBasicMaterial, NoToneMapping, Source, HalfFloatType, DataUtils, RedFormat, Matrix4, Quaternion, Loader, MathUtils, FileLoader, PMREMGenerator, Vector4, DataArrayTexture } from 'three';
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- import { FullScreenQuad as FullScreenQuad$1 } from 'three/examples/jsm/postprocessing/Pass.js';
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- import { FullScreenQuad } from 'three/examples/jsm/postprocessing/Pass';
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+ import { FullScreenQuad } from 'three/examples/jsm/postprocessing/Pass.js';
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  import { StaticGeometryGenerator, SAH, MeshBVH, FloatVertexAttributeTexture, MeshBVHUniformStruct, UIntVertexAttributeTexture, shaderStructs, shaderIntersectFunction } from 'three-mesh-bvh';
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  import { mergeVertices, mergeBufferGeometries } from 'three/examples/jsm/utils/BufferGeometryUtils.js';
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@@ -636,8 +635,8 @@ class PathTracingRenderer {
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  this._renderer = renderer;
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  this._alpha = false;
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- this._fsQuad = new FullScreenQuad$1( null );
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- this._blendQuad = new FullScreenQuad$1( new BlendMaterial() );
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+ this._fsQuad = new FullScreenQuad( null );
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+ this._blendQuad = new FullScreenQuad( new BlendMaterial() );
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  this._task = null;
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  this._currentTile = 0;
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@@ -2014,7 +2013,7 @@ class RenderTarget2DArray extends WebGLArrayRenderTarget {
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  };
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- const fsQuad = new FullScreenQuad$1( new MeshBasicMaterial() );
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+ const fsQuad = new FullScreenQuad( new MeshBasicMaterial() );
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  this.fsQuad = fsQuad;
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  }
@@ -2917,7 +2916,7 @@ class IESProfilesTexture extends WebGLArrayRenderTarget {
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  };
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- const fsQuad = new FullScreenQuad$1( new MeshBasicMaterial() );
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+ const fsQuad = new FullScreenQuad( new MeshBasicMaterial() );
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  this.fsQuad = fsQuad;
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  this.iesLoader = new IESLoader();
@@ -3399,7 +3398,7 @@ class BlurredEnvMapGenerator {
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  this.renderer = renderer;
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  this.pmremGenerator = new PMREMGenerator( renderer );
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- this.copyQuad = new FullScreenQuad$1( new PMREMCopyMaterial() );
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+ this.copyQuad = new FullScreenQuad( new PMREMCopyMaterial() );
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  this.renderTarget = new WebGLRenderTarget( 1, 1, { type: FloatType, format: RGBAFormat } );
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  }