three-base 2.0.87 → 2.0.89
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/package.json +2 -2
- package/threeLoader.d.ts +2 -2
- package/threeLoader.js +97 -16
- package/threeUtils.d.ts +1 -0
- package/threeUtils.js +17 -1
- package/ApngTexture.ts +0 -91
- package/ApngTextureManage.ts +0 -130
- package/EventMesh.ts +0 -79
- package/ExtrudeMesh.ts +0 -576
- package/FPScontrol.ts +0 -209
- package/Fire/Fire.ts +0 -99
- package/Fire/FireGromtry.ts +0 -54
- package/Fire/FireMaterial.ts +0 -92
- package/InstancedMeshBase.ts +0 -316
- package/KeyFrameAnimation.ts +0 -122
- package/MeshBase.ts +0 -236
- package/Mirror.ts +0 -254
- package/PlaneModal1/PlaneModal1.ts +0 -151
- package/PlaneModal1/index.ts +0 -1
- package/PlaneText.ts +0 -58
- package/PlaneWithHtml.ts +0 -85
- package/PointLight/PointLight.ts +0 -75
- package/PointLight/index.ts +0 -1
- package/Sky/Sky.ts +0 -36
- package/Sky/index.ts +0 -1
- package/SpriteModal1/SpriteModal1.ts +0 -160
- package/SpriteModal1/index.ts +0 -1
- package/SpriteText.ts +0 -190
- package/SpriteText2.ts +0 -237
- package/SpriteWithHtml.ts +0 -62
- package/Text3D/Text3D.ts +0 -93
- package/Text3D/fontController.ts +0 -284
- package/Text3D/index.ts +0 -1
- package/ThreeBase.ts +0 -758
- package/ThreeMouse.ts +0 -483
- package/Transition.ts +0 -288
- package/index.ts +0 -2
- package/keyContorls.ts +0 -127
- package/pass/FullScreenQuad.ts +0 -33
- package/pass/glow_pass.ts +0 -607
- package/pass/stroke_pass.ts +0 -561
- package/shaders/FXAAShaderMaterial.ts +0 -248
- package/shaders.ts +0 -264
- package/threeLoader.ts +0 -447
- package/threeUtils.ts +0 -351
package/ThreeMouse.ts
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//
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//
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//
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//
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//
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// 启动鼠标事件
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import * as THREE from "three";
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import { Object3D, Raycaster, Scene } from "three";
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import type { Intersection } from "three";
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import { debounce } from "lodash";
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export interface ThreeMouseEvent extends Intersection {
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e: MouseEvent;
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renderer: THREE.Renderer;
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camera: THREE.Camera;
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type: string;
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offsetX: number;
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offsetY: number
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x: number;
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y: number;
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}
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/**
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* three.js 专用的鼠标拾取模型对象
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*/
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export default class ThreeMouse {
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constructor(renderer: THREE.WebGLRenderer, camera: THREE.Camera, scene: THREE.Scene) {
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this._renderer = renderer;
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this._camera = camera;
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this._scene = scene;
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this._frame = this._renderer.info.render.frame;
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this._renderer.domElement.addEventListener("mouseenter", () => { this._mouseInRenderer = true }, true); //鼠标进入开启拾取
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this._renderer.domElement.addEventListener("mouseleave", this._mouseleave, true); //鼠标离开停止拾取
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this._renderer.domElement.addEventListener("mousemove", this._mousemove, true); //鼠标移动监听事件
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this._renderer.domElement.addEventListener("pointerdown", this._mousedown, true); //鼠标按下监听事件
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this._renderer.domElement.addEventListener("pointerup", this._mouseup, true); //鼠标弹起监听事件
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}
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// 渲染器
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_renderer!: THREE.WebGLRenderer;
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_camera!: THREE.Camera;
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_scene!: Scene;
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// 鼠标在渲染器上面的位置
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_mosePosition = new THREE.Vector2(0, 0);
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// 鼠标按下的位置 如果和鼠标弹起的位置相同 才算一次有效的点击事件
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_mouseDownPosition = new THREE.Vector2(0, 0);
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//当前鼠标指针上的对象
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_mesh_on?: Object3D;
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//鼠标按下的对象
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_mesh_Down?: Object3D;
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//射线拾取器
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_raycaster = new Raycaster();
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// 当前渲染的帧数 ( 鼠标滑动事件 一帧只需要执行费一次即可 )
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_frame: number = 0;
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//鼠标是否在渲染器上
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_mouseInRenderer: boolean = false;
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// 鼠标滑动的事件
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_mousemoveEvent?: MouseEvent;
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// 鼠标事件
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_mouseEvent?: MouseEvent;
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// 需要被拾取的对象数组
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_object3ds: Object3D[] = [];
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// 点击次数
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_click_num = 0;
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// 获取拾取到的对象
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_getSelected(object3ds: Object3D[]): Intersection | undefined {
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let intersection: Intersection | undefined;
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if (object3ds.length) {
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intersection = this._raycaster.intersectObjects(object3ds, false)[0];
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}
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return intersection;
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};
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// 判断对象上面是否有事件
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hasEvent(object?: Object3D, types: Array<"leftclick" | "rightclick" | "click" | "dbclick" | "mouseenter" | "mouseleave" | "mousemove" | "mousedown" | "mouseup"> = []) {
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if (!object) {
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return false;
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}
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// 如果 启用事件为关闭的话就不执行事件
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if (object["userData"] && object["userData"]["enableEvent"] === false) {
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return false;
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}
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const hasevent = types.some(type => {
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//@ts-ignore
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if (object["_listeners"] && object["_listeners"][type] && object["_listeners"][type][0]) {
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return true
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}
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// if (object["userData"] && object["userData"]["cursor"]) {
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// return true;
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// }
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return false;
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});
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return hasevent;
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}
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// 判断对象上是否有鼠标样式
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hasCursor(object?: Object3D) {
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if (!object) {
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return false;
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}
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// 如果 启用事件为关闭的话就不执行事件
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if (object["userData"] && object["userData"]["enableEvent"] === false) {
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return false;
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}
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if (object["userData"] && object["userData"]["cursor"]) {
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return true;
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}
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}
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// 分发鼠标拾取事件
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dispatchEvent() {
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// 提取有事件的对象
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const meshs: Object3D[] = [];
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this._scene.traverseVisible(mesh => {
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// 判断对象是否有指定的事件
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if (this.hasCursor(mesh) || this.hasEvent(mesh, ["leftclick", "rightclick", "click", "dbclick", "mouseenter", "mouseleave", "mousemove", "mousedown", "mouseup"])) {
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meshs.push(mesh);
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}
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});
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this._object3ds = meshs;
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// 没有鼠标事件就不往下执行了
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if (!this._mousemoveEvent || !this._mouseInRenderer) {
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return;
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}
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// 拾取模型
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let intersection = this._getSelected(meshs);
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if (intersection) {
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const { face, object } = intersection;
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// face && face.normal.applyMatrix4(object.matrixWorld);
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const MouseEvent: ThreeMouseEvent = Object.assign(intersection, { // 将来可能用到的对象
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e: this._mousemoveEvent,
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renderer: this._renderer,
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camera: this._camera,
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object: intersection.object,
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type: this._mousemoveEvent.type,
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offsetX: this._mousemoveEvent.offsetX,
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offsetY: this._mousemoveEvent.offsetY,
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x: this._mousemoveEvent.x,
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y: this._mousemoveEvent.y
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});
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// 触发滑动事件
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if (this._mesh_on === MouseEvent.object) {
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if (this.hasEvent(MouseEvent.object, ["mousemove"])) {
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MouseEvent.type = "mousemove";
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MouseEvent.object.dispatchEvent(MouseEvent as never);
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}
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// 鼠标划入滑出事件
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} else if (this._mesh_on !== MouseEvent.object) {
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if (this.hasEvent(this._mesh_on, ["mouseleave"])) {
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MouseEvent.type = "mouseleave";
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this._mesh_on!.dispatchEvent(MouseEvent as never);
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}
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if (this.hasEvent(MouseEvent.object, ["mouseenter"])) {
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MouseEvent.type = "mouseenter";
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MouseEvent.object.dispatchEvent(MouseEvent as never);
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}
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}
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this._mesh_on = MouseEvent.object || undefined; // 设置为当前鼠标上的对象
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// 鼠标样式
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if (this._mesh_on && this._mesh_on.userData && this._mesh_on.userData.cursor) {
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this._renderer.domElement.style.cursor = this._mesh_on.userData.cursor;
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} else {
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this._renderer.domElement.style.cursor = "auto";
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}
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} else {
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if (this.hasEvent(this._mesh_on, ["mouseleave"])) {
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// 鼠标离开事件
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this._mesh_on!.dispatchEvent({
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e: this._mouseEvent,
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renderer: this._renderer,
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camera: this._camera,
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object: this._mesh_on as Object3D,
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type: "mouseleave",
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offsetX: this._mousemoveEvent.offsetX,
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offsetY: this._mousemoveEvent.offsetY,
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x: this._mousemoveEvent.x,
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y: this._mousemoveEvent.y
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} as never);
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}
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// 置空当前鼠标上面的对象
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this._mesh_on = undefined;
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this._renderer.domElement.style.cursor = "auto"; // 鼠标样式
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}
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}
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// 鼠标离开事件
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_mouseleave = (e: MouseEvent) => {
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this._mouseEvent = e;
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this._mouseInRenderer = false;
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// 鼠标离开事件
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if (this._mousemoveEvent && this.hasEvent(this._mesh_on, ["mouseleave"])) {
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this._mesh_on!.dispatchEvent({
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e: this._mouseEvent,
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renderer: this._renderer,
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camera: this._camera,
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object: this._mesh_on as Object3D,
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type: "mouseleave",
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offsetX: this._mousemoveEvent.offsetX,
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offsetY: this._mousemoveEvent.offsetY,
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x: this._mousemoveEvent.x,
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y: this._mousemoveEvent.y
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} as never);
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}
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// 置空当前鼠标上面的对象
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this._mesh_on = undefined;
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this._renderer.domElement.style.cursor = "auto"; // 鼠标样式
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}
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// 鼠标滑动 设置鼠标位置
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_mousemove = (e: MouseEvent) => {
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this._mousemoveEvent = e;
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this._frame = this._renderer.info.render.frame;
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if (document.pointerLockElement) { // 如果当前有元素 锁住了鼠标
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this._mosePosition.set(0, 0); // 鼠标就指向canvas 的正中心
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} else {
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this._mosePosition.x = (e.offsetX / this._renderer.domElement.offsetWidth) * 2 - 1;
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this._mosePosition.y = -(e.offsetY / this._renderer.domElement.offsetHeight) * 2 + 1;
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}
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this._raycaster.setFromCamera(this._mosePosition, this._camera); // 设置射线拾取的参数
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};
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// 鼠标按下事件
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_mousedown = (e: MouseEvent) => {
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this._mouseEvent = e;
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// 记录按下的位置
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this._mouseDownPosition.set(e.offsetX, e.offsetY);
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this._mousemove(e);
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let intersection = this._getSelected(this._object3ds);
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if (!intersection || !this._mousemoveEvent) {
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return
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}
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this._mesh_Down = this._mesh_on = intersection.object as Object3D;
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// 触发鼠标按下事件
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if (this.hasEvent(this._mesh_Down, ["mousedown"])) {
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this._mesh_Down.dispatchEvent({
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e: this._mouseEvent,
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...intersection,
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renderer: this._renderer,
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|
298
|
-
camera: this._camera,
|
|
299
|
-
object: intersection.object as Object3D,
|
|
300
|
-
type: "mousedown",
|
|
301
|
-
offsetX: this._mousemoveEvent.offsetX,
|
|
302
|
-
offsetY: this._mousemoveEvent.offsetY,
|
|
303
|
-
x: this._mousemoveEvent.x,
|
|
304
|
-
y: this._mousemoveEvent.y
|
|
305
|
-
} as never);
|
|
306
|
-
|
|
307
|
-
}
|
|
308
|
-
|
|
309
|
-
}
|
|
310
|
-
|
|
311
|
-
// 鼠标弹起事件
|
|
312
|
-
_mouseup = debounce(async (e: PointerEvent) => {
|
|
313
|
-
this._mouseEvent = e;
|
|
314
|
-
// 提取有事件的对象
|
|
315
|
-
const meshs: Object3D[] = [];
|
|
316
|
-
|
|
317
|
-
let intersection = this._getSelected(this._object3ds);
|
|
318
|
-
|
|
319
|
-
if (!intersection || !this._mousemoveEvent) {
|
|
320
|
-
return;
|
|
321
|
-
}
|
|
322
|
-
|
|
323
|
-
this._mesh_on = intersection.object as Object3D;
|
|
324
|
-
|
|
325
|
-
if (this.hasEvent(this._mesh_on, ["mouseup"])) {
|
|
326
|
-
|
|
327
|
-
this._mesh_on.dispatchEvent({
|
|
328
|
-
e: this._mouseEvent,
|
|
329
|
-
...intersection,
|
|
330
|
-
renderer: this._renderer,
|
|
331
|
-
camera: this._camera,
|
|
332
|
-
object: intersection.object as Object3D,
|
|
333
|
-
type: "mouseup",
|
|
334
|
-
offsetX: this._mousemoveEvent.offsetX,
|
|
335
|
-
offsetY: this._mousemoveEvent.offsetY,
|
|
336
|
-
x: this._mousemoveEvent.x,
|
|
337
|
-
y: this._mousemoveEvent.y
|
|
338
|
-
} as never);
|
|
339
|
-
}
|
|
340
|
-
|
|
341
|
-
// 触发鼠标弹起事件
|
|
342
|
-
if (
|
|
343
|
-
this._mesh_Down &&
|
|
344
|
-
this._mesh_Down === this._mesh_on &&
|
|
345
|
-
Math.abs(this._mouseDownPosition.x - e.offsetX) < 5 &&
|
|
346
|
-
Math.abs(this._mouseDownPosition.y - e.offsetY) < 5
|
|
347
|
-
) {
|
|
348
|
-
|
|
349
|
-
// 是否有双击事件
|
|
350
|
-
if (this.hasEvent(this._mesh_Down, ["dbclick"])) {
|
|
351
|
-
|
|
352
|
-
this._click_num++;
|
|
353
|
-
|
|
354
|
-
await new Promise(resolve => setTimeout(resolve, 200));
|
|
355
|
-
|
|
356
|
-
// 只点击了一次
|
|
357
|
-
if (this._click_num === 1) {
|
|
358
|
-
|
|
359
|
-
if (this.hasEvent(this._mesh_Down, ["click"])) {
|
|
360
|
-
this._mesh_Down.dispatchEvent({
|
|
361
|
-
e: this._mouseEvent,
|
|
362
|
-
...intersection,
|
|
363
|
-
renderer: this._renderer,
|
|
364
|
-
camera: this._camera,
|
|
365
|
-
object: intersection.object as Object3D,
|
|
366
|
-
type: "click",
|
|
367
|
-
offsetX: this._mousemoveEvent.offsetX,
|
|
368
|
-
offsetY: this._mousemoveEvent.offsetY,
|
|
369
|
-
x: this._mousemoveEvent.x,
|
|
370
|
-
y: this._mousemoveEvent.y
|
|
371
|
-
} as never);
|
|
372
|
-
}
|
|
373
|
-
|
|
374
|
-
if (this.hasEvent(this._mesh_Down, ["leftclick"]) && (e.button === 0)) {
|
|
375
|
-
this._mesh_Down.dispatchEvent({
|
|
376
|
-
e: this._mouseEvent,
|
|
377
|
-
...intersection,
|
|
378
|
-
renderer: this._renderer,
|
|
379
|
-
camera: this._camera,
|
|
380
|
-
object: intersection.object as Object3D,
|
|
381
|
-
type: "leftclick",
|
|
382
|
-
offsetX: this._mousemoveEvent.offsetX,
|
|
383
|
-
offsetY: this._mousemoveEvent.offsetY,
|
|
384
|
-
x: this._mousemoveEvent.x,
|
|
385
|
-
y: this._mousemoveEvent.y
|
|
386
|
-
} as never);
|
|
387
|
-
}
|
|
388
|
-
|
|
389
|
-
if (this.hasEvent(this._mesh_Down, ["rightclick"]) && (e.button === 2)) {
|
|
390
|
-
this._mesh_Down.dispatchEvent({
|
|
391
|
-
e: this._mouseEvent,
|
|
392
|
-
...intersection,
|
|
393
|
-
renderer: this._renderer,
|
|
394
|
-
camera: this._camera,
|
|
395
|
-
object: intersection.object as Object3D,
|
|
396
|
-
type: "rightclick",
|
|
397
|
-
offsetX: this._mousemoveEvent.offsetX,
|
|
398
|
-
offsetY: this._mousemoveEvent.offsetY,
|
|
399
|
-
x: this._mousemoveEvent.x,
|
|
400
|
-
y: this._mousemoveEvent.y
|
|
401
|
-
} as never);
|
|
402
|
-
}
|
|
403
|
-
|
|
404
|
-
} else if (this._click_num > 1) {
|
|
405
|
-
|
|
406
|
-
if (this.hasEvent(this._mesh_Down, ["dbclick"]) && (new Date().valueOf() - this._click_num > 1) && (e.button === 0)) {
|
|
407
|
-
|
|
408
|
-
this._mesh_Down.dispatchEvent({
|
|
409
|
-
e: this._mouseEvent,
|
|
410
|
-
...intersection,
|
|
411
|
-
renderer: this._renderer,
|
|
412
|
-
camera: this._camera,
|
|
413
|
-
object: intersection.object as Object3D,
|
|
414
|
-
type: "dbclick",
|
|
415
|
-
offsetX: this._mousemoveEvent.offsetX,
|
|
416
|
-
offsetY: this._mousemoveEvent.offsetY,
|
|
417
|
-
x: this._mousemoveEvent.x,
|
|
418
|
-
y: this._mousemoveEvent.y
|
|
419
|
-
} as never);
|
|
420
|
-
|
|
421
|
-
}
|
|
422
|
-
|
|
423
|
-
}
|
|
424
|
-
|
|
425
|
-
} else {
|
|
426
|
-
|
|
427
|
-
if (this.hasEvent(this._mesh_Down, ["click"])) {
|
|
428
|
-
this._mesh_Down.dispatchEvent({
|
|
429
|
-
e: this._mouseEvent,
|
|
430
|
-
...intersection,
|
|
431
|
-
renderer: this._renderer,
|
|
432
|
-
camera: this._camera,
|
|
433
|
-
object: intersection.object as Object3D,
|
|
434
|
-
type: "click",
|
|
435
|
-
offsetX: this._mousemoveEvent.offsetX,
|
|
436
|
-
offsetY: this._mousemoveEvent.offsetY,
|
|
437
|
-
x: this._mousemoveEvent.x,
|
|
438
|
-
y: this._mousemoveEvent.y
|
|
439
|
-
} as never);
|
|
440
|
-
}
|
|
441
|
-
|
|
442
|
-
if (this.hasEvent(this._mesh_Down, ["leftclick"]) && (e.button === 0)) {
|
|
443
|
-
this._mesh_Down.dispatchEvent({
|
|
444
|
-
e: this._mouseEvent,
|
|
445
|
-
...intersection,
|
|
446
|
-
renderer: this._renderer,
|
|
447
|
-
camera: this._camera,
|
|
448
|
-
object: intersection.object as Object3D,
|
|
449
|
-
type: "leftclick",
|
|
450
|
-
offsetX: this._mousemoveEvent.offsetX,
|
|
451
|
-
offsetY: this._mousemoveEvent.offsetY,
|
|
452
|
-
x: this._mousemoveEvent.x,
|
|
453
|
-
y: this._mousemoveEvent.y
|
|
454
|
-
} as never);
|
|
455
|
-
}
|
|
456
|
-
|
|
457
|
-
if (this.hasEvent(this._mesh_Down, ["rightclick"]) && (e.button === 2)) {
|
|
458
|
-
this._mesh_Down.dispatchEvent({
|
|
459
|
-
e: this._mouseEvent,
|
|
460
|
-
...intersection,
|
|
461
|
-
renderer: this._renderer,
|
|
462
|
-
camera: this._camera,
|
|
463
|
-
object: intersection.object as Object3D,
|
|
464
|
-
type: "rightclick",
|
|
465
|
-
offsetX: this._mousemoveEvent.offsetX,
|
|
466
|
-
offsetY: this._mousemoveEvent.offsetY,
|
|
467
|
-
x: this._mousemoveEvent.x,
|
|
468
|
-
y: this._mousemoveEvent.y
|
|
469
|
-
} as never);
|
|
470
|
-
}
|
|
471
|
-
|
|
472
|
-
}
|
|
473
|
-
|
|
474
|
-
this._click_num = 0;
|
|
475
|
-
|
|
476
|
-
}
|
|
477
|
-
|
|
478
|
-
})
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
}
|