three-base 2.0.87 → 2.0.89

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package/Transition.ts DELETED
@@ -1,288 +0,0 @@
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- /*
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- * @Author: xiaosihan
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- * @Date: 2021-04-10 02:44:01
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- * @Last Modified by: xiaosihan
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- * @Last Modified time: 2022-06-22 19:44:23
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- */
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-
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- import threeUtils from "./threeUtils";
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-
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- function bezier(arr: [number, number, number, number], t: number) {
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- const ut = 1 - t;
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- const a1 = arr[1] * ut + arr[2] * t;
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- const result = ((arr[0] * ut + arr[1] * t) * ut + a1 * t) * ut + (a1 * ut + (arr[2] * ut + arr[3] * t) * t) * t;
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- return result;
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- }
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-
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- export type TransitionParame = {
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- // [key: string]: number | Vector2 | Vector3 | Color | `#${string}`
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- [key: string]: number
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- }
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-
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- // 过渡动画插件
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- export default class Transition<T extends TransitionParame, K extends Extract<keyof T, string>> {
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-
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- /**
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- *Creates an instance of transition.
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- * @param {{ [key: string]: number }} // 初始值
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- * @param {[0.8, 0, 0.2, 1]} // 贝塞尔曲线
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- * @param {number} [duration=1000] // 过渡时间
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- * @memberof transition
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- */
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- constructor(
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- param: T,
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- bezier: [number, number, number, number] = [0.8, 0, 0.2, 1],
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- duration = 500
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- ) {
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-
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- this.setDuration(duration);
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-
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- this.setBezier(bezier);
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-
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- this.reset(param);
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- }
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-
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- // 所有的 key 的枚举
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- _keys: Array<Extract<keyof T, string>> = [];
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-
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- // 贝塞尔曲线
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- _bezier: [number, number, number, number] = [0.8, 0, 0.2, 1];
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-
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- // x轴贝塞尔
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- _Xbezier: [number, number, number, number] = [0, 0.8, 0.2, 1];
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-
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- // y轴贝塞尔
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- _Ybezier: [number, number, number, number] = [0, 0, 1, 1];
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-
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- setBezier(bezier: [number, number, number, number] = [0.8, 0, 0.2, 1]): this {
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- this._bezier = [...bezier];
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- this._Xbezier = [0, bezier[0], bezier[2], 1];
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- this._Ybezier = [0, bezier[1], bezier[3], 1];
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- return this;
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- }
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-
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- // 当前时间戳
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- timeTemp = performance.now();
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-
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- // 过渡时间
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- _duration = 0;
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-
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- //延时
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- _delay = 0;
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-
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- // 设置过渡时间
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- setDuration(duration = 500): this {
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- setTimeout(() => {
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- this._duration = duration;
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- }, 0);
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- return this;
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- }
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-
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- // 设置延时
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- setDelay(delay = 0) {
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- this._delay = delay;
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- return this;
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- }
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-
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- // 存储 每个参数的 起始位置 起始时间 终止位置 终止时间
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- _: { [key in `${K}_start` | `${K}_end` | `${K}_startTime`]: number } = {} as { [key in `${K}_start` | `${K}_end` | `${K}_startTime`]: number };
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-
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- // 数据改变的事件回调
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- private onChangeCall = (josn: T) => { };
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-
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- //结束的事件回调
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- private onDoneCall = (josn: T) => { };
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-
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- // 执行过度动画
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- run({ timeTemp }: any) {
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- this.timeTemp = timeTemp;
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-
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- this.onChangeCall(this.getJson());
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-
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- if (this.isDone()) {
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- this.onDoneCall(this.getJson());
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- threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
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- }
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-
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- return this;
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- }
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-
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- runbindThis = this.run.bind(this);
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-
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- // 设置动画对象的回调事件
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- onChange(onChangeCall: (josn: T) => void): this {
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- this.onChangeCall = onChangeCall;
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- this.onChangeCall(this.getJson());
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- return this;
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- }
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-
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- //设置动画对象的
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- onDone(onDoneCall: (josn: T) => void): this {
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- this.onDoneCall = onDoneCall;
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- return this;
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- }
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-
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- // 计算当前 key 的值
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- get(key: Extract<keyof T, string>): T[K] {
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-
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- key = String(key) as Extract<keyof T, string>;
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-
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- if (this._keys.includes(key) && this.timeTemp < ((this._ as any)[key + "_startTime"] + this._duration)) {
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-
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- let start = (this._ as any)[key + "_start"];
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-
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- let end = (this._ as any)[key + "_end"];
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-
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- let timeProgress = Math.min(1, Math.max(0, (this.timeTemp - (this._ as any)[key + "_startTime"]) / this._duration));
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-
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- // 斜率
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- let t = 0;
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-
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- // 微分法 求斜率t
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- while (bezier(this._Xbezier, t + 0.1) < timeProgress) {
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- t += 0.1;
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- }
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- while (bezier(this._Xbezier, t + 0.01) < timeProgress) {
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- t += 0.01;
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- }
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- while (bezier(this._Xbezier, t + 0.001) < timeProgress) {
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- t += 0.001;
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- }
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-
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- t = Math.min(1, Math.max(0, t)) // 斜率最大为1
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-
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- // 通过斜率求y值
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- return (bezier(this._Ybezier, t) * (end - start)) + start;
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-
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- } else if (this._keys.includes(key) && this.timeTemp >= ((this._ as any)[key + "_startTime"] + this._duration)) {
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-
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- return (this._ as any)[key + "_end"];
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- }
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-
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- // `没有 ${ key } 的值`;
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- return 0 as T[K];
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- }
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-
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- async set(param: T): Promise<this> {
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-
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- let timetemp = performance.now() + this._delay;;
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-
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- for (let key in param) {
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-
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- // 有就赋值
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- if (this._keys.includes(key) && Math.abs(param[key] - (this._ as any)[key + "_end"]) > 0.0001) {
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-
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- (this._ as any)[key + "_start"] = this.get(key);
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-
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- (this._ as any)[key + "_end"] = param[key];
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- // 起始时间
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- (this._ as any)[key + "_startTime"] = timetemp;
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-
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- // 执行状态未完成
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- this._isDone = false;
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-
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- // 没有就添加一个
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- } else if (!this._keys.includes(key)) {
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-
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- (this._ as any)[key + "_start"] = param[key];
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-
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- (this._ as any)[key + "_end"] = param[key];
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- // 起始时间
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- (this._ as any)[key + "_startTime"] = timetemp - this._duration;
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-
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- // 执行状态未完成
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- this._isDone = false;
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- }
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-
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- if (!this._keys.includes(key)) {
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- this._keys.push(key);
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- }
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-
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- // // 执行状态未完成
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- // this._isDone = false;
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-
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- }
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-
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- if (!this._isDone) {
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- threeUtils.removeEventListener("requestAnimationFrame", this.runbindThis);
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- threeUtils.addEventListener("requestAnimationFrame", this.runbindThis);
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- await new Promise(resolve => setTimeout(resolve, 50));
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- await new Promise(resolve => setTimeout(resolve, this._duration));
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- }
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-
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- return this;
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- }
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- // 重置起始和终止位置
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- reset(param: Partial<T>): this {
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-
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- for (let key in param) {
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-
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- if (!this._keys.includes(key)) {
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- this._keys.push(key);
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- }
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-
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- (this._ as any)[key + "_start"] = param[key];
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- (this._ as any)[key + "_end"] = param[key];
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- (this._ as any)[key + "_startTime"] = -this._duration;
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- }
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-
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- if (this.onChangeCall) {
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- this.onChangeCall(this.getJson());
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- this.onDoneCall(this.getJson());
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- }
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-
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- this._isDone = true;
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- return this;
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- }
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-
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- // 获取过渡对象上面的key
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- getKeys(): Array<Extract<keyof T, string>> {
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- return [...this._keys];
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- }
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-
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- // 判断是否有这个参数
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- hasKey(key: Extract<keyof T, string>): boolean {
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- return this._keys.includes(key);
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- }
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-
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- // 获取全部参数
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- getJson(): T {
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- let keys = this.getKeys();
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-
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- let json: T = {} as T;
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-
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- keys.map(key => {
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- json[key] = this.get(key);
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- });
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- return json;
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- }
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-
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- _isDone = false;
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-
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- // 是否执行完成了
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- isDone(): boolean {
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-
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- if (this._isDone) {
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- return true;
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- }
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-
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- let isisDone = false;
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-
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- for (let i in this._keys) {
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-
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- isisDone = (this._ as any)[this._keys[i] + "_startTime"] + this._duration < this.timeTemp;
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-
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- // 只要有一个没有完成 都算没有完成 过渡
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- if (!isisDone) {
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- return false;
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- }
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- }
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-
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- if (!this._isDone) {
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- this._isDone = true;
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- return false;
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- }
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-
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- return true;
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- }
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- }
package/index.ts DELETED
@@ -1,2 +0,0 @@
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- // 基类
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- export { default } from "./ThreeBase";
package/keyContorls.ts DELETED
@@ -1,127 +0,0 @@
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- /*
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- * @Author: xiaosihan
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- * @Date: 2022-03-20 14:48:33
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- * @Last Modified by: xiaosihan
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- * @Last Modified time: 2022-09-30 00:12:28
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- */
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-
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- import { throttle } from "lodash";
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- import { Event, EventDispatcher, EventListener, Vector3 } from "three";
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- import { generateUUID } from "three/src/math/MathUtils";
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-
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-
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- /**
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- * 键盘 使用 ↑↓←→ 控制 x z 方向, 小键盘 1 0 控制 y 方向
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- *
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- * @class KeyContorls
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- * @extends {EventDispatcher}
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- */
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- class KeyContorls extends EventDispatcher {
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-
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- constructor() {
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- super();
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- this.addEvent();
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- }
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-
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- uuid = generateUUID();
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-
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- direction = new Vector3(0, 0, 0);
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-
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- // 添加事件需要由外部实现
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- add(e: any) {
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- this.dispatchEvent({ ...e, type: "add" } as never);
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- }
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-
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- // 删除事件
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- delete(e: any) {
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- this.dispatchEvent({ ...e, type: "delete" } as never);
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- }
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-
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- // 回车按钮
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- enter(e: any) {
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- this.dispatchEvent({ ...e, type: "enter" } as never);
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- }
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-
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- keyDown = (e: any) => {
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-
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- switch (e.keyCode) {
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-
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- case 46: // 删除按钮
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- this.delete(e);
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- return;
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-
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- case 13: // 回车按钮
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- this.enter(e);
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- return;
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-
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- case 97: // 小键盘1
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- this.direction.set(0, 1, 0);
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- break;
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- case 96: // 小键盘0
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- this.direction.set(0, -1, 0);
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- break;
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-
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- case 35: //
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- this.direction.set(0, 0.001, 0);
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- break;
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- case 45:
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- this.direction.set(0, -0.001, 0);
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- break;
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-
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- case 38: // 前
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- this.direction.set(0, 0, -1);
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- break;
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- case 37: // 后
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- this.direction.set(-1, 0, 0);
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- break;
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- case 40: // 左
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- this.direction.set(0, 0, 1);
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- break;
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- case 39: // 右
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- this.direction.set(1, 0, 0);
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- break;
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-
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- default:
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- return;
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- }
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-
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- if (e.shiftKey) {
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- this.direction.multiplyScalar(0.001);
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- }
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-
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- if (e.ctrlKey) {
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- this.direction.multiplyScalar(0.1);
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- }
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-
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- this.dispatchEvent({
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- type: "change",
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- direction: this.direction
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- } as never);
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-
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- }
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-
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- _listeners?: { [key: string]: Array<any> };
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-
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- // 节流 删除事件监听
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- removeEvent = throttle((type: string) => {
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- this._listeners = undefined;
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- }, 1000, { trailing: false });
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-
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- addEventListener<T extends string>(type: T, listener: EventListener<{}, T, this>): void {
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- this.removeEvent(type);
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- super.addEventListener(type, listener);
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- }
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-
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- addEvent() {
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- document.addEventListener("keydown", this.keyDown);
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- }
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-
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- dispose() {
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- document.removeEventListener("keydown", this.keyDown);
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- }
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-
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- }
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-
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- const keyContorls = new KeyContorls();
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-
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- export default keyContorls;
@@ -1,33 +0,0 @@
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- /*
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- * @Author: xiaosihan
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- * @Date: 2023-05-09 01:36:35
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- * @Last Modified by: xiaosihan
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- * @Last Modified time: 2023-05-09 01:47:07
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- */
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-
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-
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- import { BufferGeometry, Float32BufferAttribute, Material, Mesh, MeshBasicMaterial, OrthographicCamera, Scene, WebGLRenderer } from "three";
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-
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-
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- export default class FullScreenQuad extends Scene {
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- constructor() {
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- super();
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- }
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-
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- mesh = (() => {
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- const geometry = new BufferGeometry();
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- geometry.setAttribute("position", new Float32BufferAttribute([- 1, 3, 0, - 1, - 1, 0, 3, - 1, 0], 3));
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- geometry.setAttribute("uv", new Float32BufferAttribute([0, 2, 0, 0, 2, 0], 2));
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- const mesh = new Mesh<BufferGeometry, Material>(geometry, new MeshBasicMaterial());
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- this.add(mesh);
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- return mesh;
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- })();
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-
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- orthographicCamera = new OrthographicCamera(- 1, 1, 1, - 1, 0, 1);
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-
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- render(renderer: WebGLRenderer, material: Material) {
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- this.mesh.material = material;
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- renderer.render(this, this.orthographicCamera);
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- }
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-
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- }