three-base 2.0.74 → 2.0.76
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ApngTexture.d.ts +13 -13
- package/ApngTexture.js +61 -61
- package/ApngTextureManage.d.ts +18 -18
- package/ApngTextureManage.js +87 -87
- package/EventMesh.d.ts +18 -18
- package/EventMesh.js +59 -59
- package/ExtrudeMesh.d.ts +111 -111
- package/ExtrudeMesh.js +363 -363
- package/FPScontrol.d.ts +45 -45
- package/FPScontrol.js +171 -171
- package/Fire/Fire.d.ts +28 -28
- package/Fire/Fire.js +79 -79
- package/Fire/FireGromtry.d.ts +9 -9
- package/Fire/FireGromtry.js +40 -40
- package/Fire/FireMaterial.d.ts +28 -28
- package/Fire/FireMaterial.js +32 -32
- package/InstancedMeshBase.d.ts +32 -32
- package/InstancedMeshBase.js +234 -236
- package/InstancedMeshBase.ts +1 -4
- package/KeyFrameAnimation.d.ts +25 -25
- package/KeyFrameAnimation.js +78 -78
- package/MeshBase.d.ts +34 -34
- package/MeshBase.js +187 -185
- package/MeshBase.ts +15 -13
- package/Mirror.d.ts +25 -25
- package/Mirror.js +139 -139
- package/PlaneModal1/PlaneModal1.d.ts +31 -31
- package/PlaneModal1/PlaneModal1.js +105 -105
- package/PlaneModal1/index.d.ts +1 -1
- package/PlaneModal1/index.js +1 -1
- package/PlaneText.d.ts +44 -44
- package/PlaneText.js +30 -30
- package/PlaneWithHtml.d.ts +11 -11
- package/PlaneWithHtml.js +68 -68
- package/PointLight/PointLight.d.ts +13 -13
- package/PointLight/PointLight.js +64 -64
- package/PointLight/index.d.ts +1 -1
- package/PointLight/index.js +1 -1
- package/Sky/Sky.d.ts +13 -13
- package/Sky/Sky.js +28 -28
- package/Sky/index.d.ts +1 -1
- package/Sky/index.js +1 -1
- package/SpriteModal1/SpriteModal1.d.ts +30 -30
- package/SpriteModal1/SpriteModal1.js +110 -110
- package/SpriteModal1/index.d.ts +1 -1
- package/SpriteModal1/index.js +1 -1
- package/SpriteText.d.ts +45 -45
- package/SpriteText.js +163 -163
- package/SpriteText2.d.ts +47 -47
- package/SpriteText2.js +198 -198
- package/SpriteWithHtml.d.ts +7 -7
- package/SpriteWithHtml.js +49 -49
- package/Text3D/Text3D.d.ts +20 -20
- package/Text3D/Text3D.js +62 -62
- package/Text3D/fontController.d.ts +59 -59
- package/Text3D/fontController.js +200 -200
- package/Text3D/index.d.ts +1 -1
- package/Text3D/index.js +1 -1
- package/ThreeBase.d.ts +92 -92
- package/ThreeBase.js +619 -619
- package/ThreeMouse.d.ts +39 -39
- package/ThreeMouse.js +359 -359
- package/Transition.d.ts +40 -40
- package/Transition.js +207 -207
- package/index.d.ts +1 -1
- package/index.js +2 -2
- package/keyContorls.d.ts +25 -25
- package/keyContorls.js +98 -98
- package/package.json +1 -1
- package/pass/FullScreenQuad.d.ts +7 -7
- package/pass/FullScreenQuad.js +25 -25
- package/pass/glow_pass.d.ts +2 -2
- package/pass/glow_pass.js +236 -236
- package/pass/stroke_pass.d.ts +2 -2
- package/pass/stroke_pass.js +202 -202
- package/shaders/FXAAShaderMaterial.d.ts +3 -3
- package/shaders/FXAAShaderMaterial.js +21 -21
- package/shaders.d.ts +17 -17
- package/shaders.js +99 -99
- package/threeLoader.d.ts +26 -26
- package/threeLoader.js +189 -189
- package/threeUtils.d.ts +47 -47
- package/threeUtils.js +266 -266
package/Mirror.d.ts
CHANGED
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@@ -1,25 +1,25 @@
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import { BufferGeometry, Camera, Group, Material, Matrix4, Mesh, PerspectiveCamera, Plane, PlaneGeometry, Scene, ShaderMaterial, Vector3, Vector4, WebGLRenderTarget, WebGLRenderer } from "three";
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export default class Mirror extends Mesh {
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constructor(geometry?: BufferGeometry);
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static geometry: PlaneGeometry;
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isReflector: boolean;
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type: string;
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camera: PerspectiveCamera;
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reflectorPlane: Plane;
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normal: Vector3;
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reflectorWorldPosition: Vector3;
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cameraWorldPosition: Vector3;
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rotationMatrix: Matrix4;
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lookAtPosition: Vector3;
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clipPlane: Vector4;
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view: Vector3;
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target: Vector3;
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q: Vector4;
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textureMatrix: Matrix4;
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virtualCamera: PerspectiveCamera;
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renderTarget: WebGLRenderTarget<import("three").Texture>;
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material: ShaderMaterial;
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onBeforeRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void;
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getRenderTarget(): WebGLRenderTarget<import("three").Texture>;
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dispose(): void;
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}
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import { BufferGeometry, Camera, Group, Material, Matrix4, Mesh, PerspectiveCamera, Plane, PlaneGeometry, Scene, ShaderMaterial, Vector3, Vector4, WebGLRenderTarget, WebGLRenderer } from "three";
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export default class Mirror extends Mesh {
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constructor(geometry?: BufferGeometry);
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static geometry: PlaneGeometry;
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isReflector: boolean;
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type: string;
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camera: PerspectiveCamera;
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reflectorPlane: Plane;
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normal: Vector3;
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reflectorWorldPosition: Vector3;
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cameraWorldPosition: Vector3;
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rotationMatrix: Matrix4;
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lookAtPosition: Vector3;
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clipPlane: Vector4;
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view: Vector3;
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target: Vector3;
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q: Vector4;
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textureMatrix: Matrix4;
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virtualCamera: PerspectiveCamera;
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renderTarget: WebGLRenderTarget<import("three").Texture>;
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material: ShaderMaterial;
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onBeforeRender: (renderer: WebGLRenderer, scene: Scene, camera: Camera, geometry: BufferGeometry, material: Material, group: Group) => void;
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getRenderTarget(): WebGLRenderTarget<import("three").Texture>;
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dispose(): void;
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}
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package/Mirror.js
CHANGED
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@@ -1,51 +1,51 @@
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/*
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* @Author: xiaosihan
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* @Date: 2023-08-04 17:17:15
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2024-01-20 05:33:51
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*/
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import { Color, DoubleSide, HalfFloatType, Matrix4, Mesh, PerspectiveCamera, Plane, PlaneGeometry, ShaderMaterial, Vector3, Vector4, WebGLRenderTarget } from "three";
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// 镜子模型
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export default class Mirror extends Mesh {
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constructor(geometry = Mirror.geometry) {
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super(geometry);
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}
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// 正方形网格
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static geometry = (() => {
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const geometry = new PlaneGeometry(10, 10, 1, 1);
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return geometry;
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})();
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isReflector = true;
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type = 'Reflector';
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camera = new PerspectiveCamera();
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reflectorPlane = new Plane();
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normal = new Vector3();
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reflectorWorldPosition = new Vector3();
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cameraWorldPosition = new Vector3();
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rotationMatrix = new Matrix4();
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lookAtPosition = new Vector3(0, 0, -1);
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clipPlane = new Vector4();
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view = new Vector3();
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target = new Vector3();
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q = new Vector4();
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textureMatrix = new Matrix4();
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virtualCamera = this.camera;
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renderTarget = new WebGLRenderTarget(2048, 2048, { samples: 0, type: HalfFloatType });
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material = new ShaderMaterial({
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uniforms: {
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'color': {
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value: new Color("#b6b6b6")
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},
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'tDiffuse': {
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value: this.renderTarget.texture
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},
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'textureMatrix': {
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value: this.textureMatrix
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},
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blurAmount: {
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value: 0.5
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} // 模糊程度,可以根据需求调整
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},
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/*
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* @Author: xiaosihan
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* @Date: 2023-08-04 17:17:15
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2024-01-20 05:33:51
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*/
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import { Color, DoubleSide, HalfFloatType, Matrix4, Mesh, PerspectiveCamera, Plane, PlaneGeometry, ShaderMaterial, Vector3, Vector4, WebGLRenderTarget } from "three";
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// 镜子模型
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export default class Mirror extends Mesh {
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constructor(geometry = Mirror.geometry) {
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super(geometry);
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}
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// 正方形网格
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static geometry = (() => {
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const geometry = new PlaneGeometry(10, 10, 1, 1);
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return geometry;
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})();
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isReflector = true;
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type = 'Reflector';
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camera = new PerspectiveCamera();
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reflectorPlane = new Plane();
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normal = new Vector3();
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reflectorWorldPosition = new Vector3();
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cameraWorldPosition = new Vector3();
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rotationMatrix = new Matrix4();
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lookAtPosition = new Vector3(0, 0, -1);
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clipPlane = new Vector4();
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view = new Vector3();
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target = new Vector3();
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q = new Vector4();
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textureMatrix = new Matrix4();
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virtualCamera = this.camera;
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renderTarget = new WebGLRenderTarget(2048, 2048, { samples: 0, type: HalfFloatType });
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material = new ShaderMaterial({
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uniforms: {
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'color': {
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value: new Color("#b6b6b6")
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},
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'tDiffuse': {
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value: this.renderTarget.texture
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},
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'textureMatrix': {
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value: this.textureMatrix
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},
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blurAmount: {
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value: 0.5
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} // 模糊程度,可以根据需求调整
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},
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vertexShader: /* glsl */ `
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uniform mat4 textureMatrix;
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varying vec4 vUv;
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@@ -61,7 +61,7 @@ export default class Mirror extends Mesh {
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#include <logdepthbuf_vertex>
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}`,
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}`,
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fragmentShader: /* glsl */ `
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uniform vec3 color;
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uniform sampler2D tDiffuse;
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@@ -104,93 +104,93 @@ export default class Mirror extends Mesh {
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#include <tonemapping_fragment>
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#include <colorspace_fragment>
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}`,
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depthTest: true,
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depthWrite: true,
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transparent: true,
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side: DoubleSide
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});
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onBeforeRender = (renderer, scene, camera, geometry, material, group) => {
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this.reflectorWorldPosition.setFromMatrixPosition(this.matrixWorld);
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this.cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
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this.rotationMatrix.extractRotation(this.matrixWorld);
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this.normal.set(0, 0, 1);
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this.normal.applyMatrix4(this.rotationMatrix);
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this.view.subVectors(this.reflectorWorldPosition, this.cameraWorldPosition);
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// Avoid rendering when reflector is facing away
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if (this.view.dot(this.normal) > 0) {
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this.normal.set(0, 0, -1);
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}
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;
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this.view.reflect(this.normal).negate();
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this.view.add(this.reflectorWorldPosition);
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this.rotationMatrix.extractRotation(camera.matrixWorld);
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this.lookAtPosition.set(0, 0, -1);
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this.lookAtPosition.applyMatrix4(this.rotationMatrix);
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this.lookAtPosition.add(this.cameraWorldPosition);
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this.target.subVectors(this.reflectorWorldPosition, this.lookAtPosition);
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this.target.reflect(this.normal).negate();
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this.target.add(this.reflectorWorldPosition);
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this.virtualCamera.position.copy(this.view);
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this.virtualCamera.up.set(0, 1, 0);
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this.virtualCamera.up.applyMatrix4(this.rotationMatrix);
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this.virtualCamera.up.reflect(this.normal);
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this.virtualCamera.lookAt(this.target);
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this.virtualCamera.far = this.camera.far; // Used in WebGLBackground
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this.virtualCamera.updateMatrixWorld();
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this.virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
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// Update the texture matrix
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this.textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
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this.textureMatrix.multiply(this.virtualCamera.projectionMatrix);
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this.textureMatrix.multiply(this.virtualCamera.matrixWorldInverse);
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this.textureMatrix.multiply(this.matrixWorld);
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// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
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// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
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this.reflectorPlane.setFromNormalAndCoplanarPoint(this.normal, this.reflectorWorldPosition);
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this.reflectorPlane.applyMatrix4(this.virtualCamera.matrixWorldInverse);
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this.clipPlane.set(this.reflectorPlane.normal.x, this.reflectorPlane.normal.y, this.reflectorPlane.normal.z, this.reflectorPlane.constant);
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const projectionMatrix = this.virtualCamera.projectionMatrix;
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this.q.x = (Math.sign(this.clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
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this.q.y = (Math.sign(this.clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
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this.q.z = -1.0;
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this.q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
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// Calculate the scaled plane vector
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this.clipPlane.multiplyScalar(2.0 / this.clipPlane.dot(this.q));
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// Replacing the third row of the projection matrix
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projectionMatrix.elements[2] = this.clipPlane.x;
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projectionMatrix.elements[6] = this.clipPlane.y;
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projectionMatrix.elements[10] = this.clipPlane.z + 1.0 - 0.003;
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projectionMatrix.elements[14] = this.clipPlane.w;
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// Render
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this.visible = false;
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const currentRenderTarget = renderer.getRenderTarget();
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const currentXrEnabled = renderer.xr.enabled;
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const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
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renderer.xr.enabled = false; // Avoid camera modification
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renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
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renderer.setRenderTarget(this.renderTarget);
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renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
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if (renderer.autoClear === false)
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renderer.clear();
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renderer.render(scene, this.virtualCamera);
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renderer.xr.enabled = currentXrEnabled;
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renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
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renderer.setRenderTarget(currentRenderTarget);
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// Restore viewport
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//@ts-ignore
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const viewport = this.camera.viewport;
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if (viewport !== undefined) {
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renderer.state.viewport(viewport);
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}
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this.visible = true;
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};
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getRenderTarget() {
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return this.renderTarget;
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}
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-
;
|
|
191
|
-
dispose() {
|
|
192
|
-
this.renderTarget.dispose();
|
|
193
|
-
// this.material.dispose();
|
|
194
|
-
}
|
|
195
|
-
;
|
|
196
|
-
}
|
|
107
|
+
}`,
|
|
108
|
+
depthTest: true,
|
|
109
|
+
depthWrite: true,
|
|
110
|
+
transparent: true,
|
|
111
|
+
side: DoubleSide
|
|
112
|
+
});
|
|
113
|
+
onBeforeRender = (renderer, scene, camera, geometry, material, group) => {
|
|
114
|
+
this.reflectorWorldPosition.setFromMatrixPosition(this.matrixWorld);
|
|
115
|
+
this.cameraWorldPosition.setFromMatrixPosition(camera.matrixWorld);
|
|
116
|
+
this.rotationMatrix.extractRotation(this.matrixWorld);
|
|
117
|
+
this.normal.set(0, 0, 1);
|
|
118
|
+
this.normal.applyMatrix4(this.rotationMatrix);
|
|
119
|
+
this.view.subVectors(this.reflectorWorldPosition, this.cameraWorldPosition);
|
|
120
|
+
// Avoid rendering when reflector is facing away
|
|
121
|
+
if (this.view.dot(this.normal) > 0) {
|
|
122
|
+
this.normal.set(0, 0, -1);
|
|
123
|
+
}
|
|
124
|
+
;
|
|
125
|
+
this.view.reflect(this.normal).negate();
|
|
126
|
+
this.view.add(this.reflectorWorldPosition);
|
|
127
|
+
this.rotationMatrix.extractRotation(camera.matrixWorld);
|
|
128
|
+
this.lookAtPosition.set(0, 0, -1);
|
|
129
|
+
this.lookAtPosition.applyMatrix4(this.rotationMatrix);
|
|
130
|
+
this.lookAtPosition.add(this.cameraWorldPosition);
|
|
131
|
+
this.target.subVectors(this.reflectorWorldPosition, this.lookAtPosition);
|
|
132
|
+
this.target.reflect(this.normal).negate();
|
|
133
|
+
this.target.add(this.reflectorWorldPosition);
|
|
134
|
+
this.virtualCamera.position.copy(this.view);
|
|
135
|
+
this.virtualCamera.up.set(0, 1, 0);
|
|
136
|
+
this.virtualCamera.up.applyMatrix4(this.rotationMatrix);
|
|
137
|
+
this.virtualCamera.up.reflect(this.normal);
|
|
138
|
+
this.virtualCamera.lookAt(this.target);
|
|
139
|
+
this.virtualCamera.far = this.camera.far; // Used in WebGLBackground
|
|
140
|
+
this.virtualCamera.updateMatrixWorld();
|
|
141
|
+
this.virtualCamera.projectionMatrix.copy(camera.projectionMatrix);
|
|
142
|
+
// Update the texture matrix
|
|
143
|
+
this.textureMatrix.set(0.5, 0.0, 0.0, 0.5, 0.0, 0.5, 0.0, 0.5, 0.0, 0.0, 0.5, 0.5, 0.0, 0.0, 0.0, 1.0);
|
|
144
|
+
this.textureMatrix.multiply(this.virtualCamera.projectionMatrix);
|
|
145
|
+
this.textureMatrix.multiply(this.virtualCamera.matrixWorldInverse);
|
|
146
|
+
this.textureMatrix.multiply(this.matrixWorld);
|
|
147
|
+
// Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
|
|
148
|
+
// Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
|
|
149
|
+
this.reflectorPlane.setFromNormalAndCoplanarPoint(this.normal, this.reflectorWorldPosition);
|
|
150
|
+
this.reflectorPlane.applyMatrix4(this.virtualCamera.matrixWorldInverse);
|
|
151
|
+
this.clipPlane.set(this.reflectorPlane.normal.x, this.reflectorPlane.normal.y, this.reflectorPlane.normal.z, this.reflectorPlane.constant);
|
|
152
|
+
const projectionMatrix = this.virtualCamera.projectionMatrix;
|
|
153
|
+
this.q.x = (Math.sign(this.clipPlane.x) + projectionMatrix.elements[8]) / projectionMatrix.elements[0];
|
|
154
|
+
this.q.y = (Math.sign(this.clipPlane.y) + projectionMatrix.elements[9]) / projectionMatrix.elements[5];
|
|
155
|
+
this.q.z = -1.0;
|
|
156
|
+
this.q.w = (1.0 + projectionMatrix.elements[10]) / projectionMatrix.elements[14];
|
|
157
|
+
// Calculate the scaled plane vector
|
|
158
|
+
this.clipPlane.multiplyScalar(2.0 / this.clipPlane.dot(this.q));
|
|
159
|
+
// Replacing the third row of the projection matrix
|
|
160
|
+
projectionMatrix.elements[2] = this.clipPlane.x;
|
|
161
|
+
projectionMatrix.elements[6] = this.clipPlane.y;
|
|
162
|
+
projectionMatrix.elements[10] = this.clipPlane.z + 1.0 - 0.003;
|
|
163
|
+
projectionMatrix.elements[14] = this.clipPlane.w;
|
|
164
|
+
// Render
|
|
165
|
+
this.visible = false;
|
|
166
|
+
const currentRenderTarget = renderer.getRenderTarget();
|
|
167
|
+
const currentXrEnabled = renderer.xr.enabled;
|
|
168
|
+
const currentShadowAutoUpdate = renderer.shadowMap.autoUpdate;
|
|
169
|
+
renderer.xr.enabled = false; // Avoid camera modification
|
|
170
|
+
renderer.shadowMap.autoUpdate = false; // Avoid re-computing shadows
|
|
171
|
+
renderer.setRenderTarget(this.renderTarget);
|
|
172
|
+
renderer.state.buffers.depth.setMask(true); // make sure the depth buffer is writable so it can be properly cleared, see #18897
|
|
173
|
+
if (renderer.autoClear === false)
|
|
174
|
+
renderer.clear();
|
|
175
|
+
renderer.render(scene, this.virtualCamera);
|
|
176
|
+
renderer.xr.enabled = currentXrEnabled;
|
|
177
|
+
renderer.shadowMap.autoUpdate = currentShadowAutoUpdate;
|
|
178
|
+
renderer.setRenderTarget(currentRenderTarget);
|
|
179
|
+
// Restore viewport
|
|
180
|
+
//@ts-ignore
|
|
181
|
+
const viewport = this.camera.viewport;
|
|
182
|
+
if (viewport !== undefined) {
|
|
183
|
+
renderer.state.viewport(viewport);
|
|
184
|
+
}
|
|
185
|
+
this.visible = true;
|
|
186
|
+
};
|
|
187
|
+
getRenderTarget() {
|
|
188
|
+
return this.renderTarget;
|
|
189
|
+
}
|
|
190
|
+
;
|
|
191
|
+
dispose() {
|
|
192
|
+
this.renderTarget.dispose();
|
|
193
|
+
// this.material.dispose();
|
|
194
|
+
}
|
|
195
|
+
;
|
|
196
|
+
}
|
|
@@ -1,31 +1,31 @@
|
|
|
1
|
-
import { Mesh, MeshBasicMaterial, PlaneGeometry } from "three";
|
|
2
|
-
export type PlaneModal1Config = {
|
|
3
|
-
size?: number;
|
|
4
|
-
title?: string;
|
|
5
|
-
titleColor?: string;
|
|
6
|
-
texts?: Array<{
|
|
7
|
-
text?: string;
|
|
8
|
-
color?: string;
|
|
9
|
-
size?: number;
|
|
10
|
-
}>;
|
|
11
|
-
};
|
|
12
|
-
export default class PlaneModal1 extends Mesh {
|
|
13
|
-
constructor(config?: PlaneModal1Config);
|
|
14
|
-
geometry: PlaneGeometry;
|
|
15
|
-
material: MeshBasicMaterial;
|
|
16
|
-
static img: HTMLImageElement;
|
|
17
|
-
canvas: HTMLCanvasElement;
|
|
18
|
-
context: CanvasRenderingContext2D;
|
|
19
|
-
texture: import("three").Texture;
|
|
20
|
-
_config: {
|
|
21
|
-
size: number;
|
|
22
|
-
title: string;
|
|
23
|
-
titleColor: string;
|
|
24
|
-
texts: Array<{
|
|
25
|
-
text: string;
|
|
26
|
-
color: string;
|
|
27
|
-
size: number;
|
|
28
|
-
}>;
|
|
29
|
-
};
|
|
30
|
-
updata(config: PlaneModal1Config): Promise<void>;
|
|
31
|
-
}
|
|
1
|
+
import { Mesh, MeshBasicMaterial, PlaneGeometry } from "three";
|
|
2
|
+
export type PlaneModal1Config = {
|
|
3
|
+
size?: number;
|
|
4
|
+
title?: string;
|
|
5
|
+
titleColor?: string;
|
|
6
|
+
texts?: Array<{
|
|
7
|
+
text?: string;
|
|
8
|
+
color?: string;
|
|
9
|
+
size?: number;
|
|
10
|
+
}>;
|
|
11
|
+
};
|
|
12
|
+
export default class PlaneModal1 extends Mesh {
|
|
13
|
+
constructor(config?: PlaneModal1Config);
|
|
14
|
+
geometry: PlaneGeometry;
|
|
15
|
+
material: MeshBasicMaterial;
|
|
16
|
+
static img: HTMLImageElement;
|
|
17
|
+
canvas: HTMLCanvasElement;
|
|
18
|
+
context: CanvasRenderingContext2D;
|
|
19
|
+
texture: import("three").Texture;
|
|
20
|
+
_config: {
|
|
21
|
+
size: number;
|
|
22
|
+
title: string;
|
|
23
|
+
titleColor: string;
|
|
24
|
+
texts: Array<{
|
|
25
|
+
text: string;
|
|
26
|
+
color: string;
|
|
27
|
+
size: number;
|
|
28
|
+
}>;
|
|
29
|
+
};
|
|
30
|
+
updata(config: PlaneModal1Config): Promise<void>;
|
|
31
|
+
}
|
|
@@ -1,105 +1,105 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* @Author: xiaosihan
|
|
3
|
-
* @Date: 2023-03-09 18:51:11
|
|
4
|
-
* @Last Modified by: xiaosihan
|
|
5
|
-
* @Last Modified time: 2023-03-09 19:15:35
|
|
6
|
-
*/
|
|
7
|
-
import { DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Vector2 } from "three";
|
|
8
|
-
import threeLoader from "../threeLoader";
|
|
9
|
-
import planeModalPNG from "./planeModal.png";
|
|
10
|
-
// 平面模型弹窗
|
|
11
|
-
export default class PlaneModal1 extends Mesh {
|
|
12
|
-
constructor(config = {}) {
|
|
13
|
-
super();
|
|
14
|
-
this.updata(config);
|
|
15
|
-
this.material.map = this.texture;
|
|
16
|
-
this.scale.set(10, 10, 10);
|
|
17
|
-
}
|
|
18
|
-
geometry = new PlaneGeometry(1 * 0.65, 0.728 * 0.65, 1, 1);
|
|
19
|
-
material = new MeshBasicMaterial({
|
|
20
|
-
side: DoubleSide,
|
|
21
|
-
transparent: true,
|
|
22
|
-
alphaTest: 0.01
|
|
23
|
-
});
|
|
24
|
-
// 背景图
|
|
25
|
-
static img = (() => {
|
|
26
|
-
const img = new Image();
|
|
27
|
-
img.src = planeModalPNG;
|
|
28
|
-
return img;
|
|
29
|
-
})();
|
|
30
|
-
canvas = (() => {
|
|
31
|
-
const canvas = document.createElement("canvas");
|
|
32
|
-
canvas.width = 660;
|
|
33
|
-
canvas.height = 481;
|
|
34
|
-
return canvas;
|
|
35
|
-
})();
|
|
36
|
-
context = this.canvas.getContext("2d");
|
|
37
|
-
texture = threeLoader.getTexture(this.canvas);
|
|
38
|
-
// 配置
|
|
39
|
-
_config = {
|
|
40
|
-
size: 10,
|
|
41
|
-
title: "PlaneModal1",
|
|
42
|
-
titleColor: "#ffffff",
|
|
43
|
-
texts: []
|
|
44
|
-
// [
|
|
45
|
-
// {
|
|
46
|
-
// text: "1",
|
|
47
|
-
// color: "#ffff00",
|
|
48
|
-
// size: 40
|
|
49
|
-
// },
|
|
50
|
-
// {
|
|
51
|
-
// text: "2",
|
|
52
|
-
// color: "#ff00ff",
|
|
53
|
-
// size: 40
|
|
54
|
-
// },
|
|
55
|
-
// ]
|
|
56
|
-
};
|
|
57
|
-
async updata(config) {
|
|
58
|
-
Object.assign(this._config, config);
|
|
59
|
-
//绘制背景
|
|
60
|
-
this.context.clearRect(0, 0, 660, 481);
|
|
61
|
-
while (!PlaneModal1.img.complete) {
|
|
62
|
-
await new Promise(resolve => setTimeout(resolve, 100));
|
|
63
|
-
}
|
|
64
|
-
// 设置大小
|
|
65
|
-
this.scale.set(this._config.size, this._config.size, this._config.size);
|
|
66
|
-
// this.context.fillStyle = "#00000088";
|
|
67
|
-
// this.context.fillRect(0, 0, 660, 481);
|
|
68
|
-
//绘制背景
|
|
69
|
-
this.context.drawImage(PlaneModal1.img, 0, 0);
|
|
70
|
-
// 绘制标题
|
|
71
|
-
this.context.fillStyle = this._config.titleColor;
|
|
72
|
-
this.context.font = '40px serif'; // 设置字体大小
|
|
73
|
-
this.context.textAlign = "left";
|
|
74
|
-
this.context.textBaseline = "top";
|
|
75
|
-
this.context.fillText(this._config.title, 60, 72);
|
|
76
|
-
let textPos = new Vector2(60, 150);
|
|
77
|
-
let maxWidth = 530;
|
|
78
|
-
// 绘制内容
|
|
79
|
-
this._config.texts.map(({ text = "text", color = "#ffffff", size = 40 }) => {
|
|
80
|
-
this.context.fillStyle = color;
|
|
81
|
-
this.context.font = `${size}px serif`; // 设置字体大小
|
|
82
|
-
this.context.textAlign = "left";
|
|
83
|
-
this.context.textBaseline = "top";
|
|
84
|
-
// 字符分隔为数组
|
|
85
|
-
var arrText = text.split('');
|
|
86
|
-
var line = '';
|
|
87
|
-
for (var n = 0; n < arrText.length; n++) {
|
|
88
|
-
var metrics = this.context.measureText(line + arrText[n]);
|
|
89
|
-
var testWidth = metrics.width;
|
|
90
|
-
if ((testWidth > maxWidth && n > 0) || arrText[n] === "\n") {
|
|
91
|
-
this.context.fillText(line, textPos.x, textPos.y);
|
|
92
|
-
line = "";
|
|
93
|
-
textPos.y += size;
|
|
94
|
-
}
|
|
95
|
-
else {
|
|
96
|
-
line += arrText[n];
|
|
97
|
-
}
|
|
98
|
-
}
|
|
99
|
-
this.context.fillText(line, textPos.x, textPos.y);
|
|
100
|
-
textPos.y += size;
|
|
101
|
-
});
|
|
102
|
-
this.texture.needsUpdate = true;
|
|
103
|
-
this.dispatchEvent({ type: "loaded" });
|
|
104
|
-
}
|
|
105
|
-
}
|
|
1
|
+
/*
|
|
2
|
+
* @Author: xiaosihan
|
|
3
|
+
* @Date: 2023-03-09 18:51:11
|
|
4
|
+
* @Last Modified by: xiaosihan
|
|
5
|
+
* @Last Modified time: 2023-03-09 19:15:35
|
|
6
|
+
*/
|
|
7
|
+
import { DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Vector2 } from "three";
|
|
8
|
+
import threeLoader from "../threeLoader";
|
|
9
|
+
import planeModalPNG from "./planeModal.png";
|
|
10
|
+
// 平面模型弹窗
|
|
11
|
+
export default class PlaneModal1 extends Mesh {
|
|
12
|
+
constructor(config = {}) {
|
|
13
|
+
super();
|
|
14
|
+
this.updata(config);
|
|
15
|
+
this.material.map = this.texture;
|
|
16
|
+
this.scale.set(10, 10, 10);
|
|
17
|
+
}
|
|
18
|
+
geometry = new PlaneGeometry(1 * 0.65, 0.728 * 0.65, 1, 1);
|
|
19
|
+
material = new MeshBasicMaterial({
|
|
20
|
+
side: DoubleSide,
|
|
21
|
+
transparent: true,
|
|
22
|
+
alphaTest: 0.01
|
|
23
|
+
});
|
|
24
|
+
// 背景图
|
|
25
|
+
static img = (() => {
|
|
26
|
+
const img = new Image();
|
|
27
|
+
img.src = planeModalPNG;
|
|
28
|
+
return img;
|
|
29
|
+
})();
|
|
30
|
+
canvas = (() => {
|
|
31
|
+
const canvas = document.createElement("canvas");
|
|
32
|
+
canvas.width = 660;
|
|
33
|
+
canvas.height = 481;
|
|
34
|
+
return canvas;
|
|
35
|
+
})();
|
|
36
|
+
context = this.canvas.getContext("2d");
|
|
37
|
+
texture = threeLoader.getTexture(this.canvas);
|
|
38
|
+
// 配置
|
|
39
|
+
_config = {
|
|
40
|
+
size: 10,
|
|
41
|
+
title: "PlaneModal1",
|
|
42
|
+
titleColor: "#ffffff",
|
|
43
|
+
texts: []
|
|
44
|
+
// [
|
|
45
|
+
// {
|
|
46
|
+
// text: "1",
|
|
47
|
+
// color: "#ffff00",
|
|
48
|
+
// size: 40
|
|
49
|
+
// },
|
|
50
|
+
// {
|
|
51
|
+
// text: "2",
|
|
52
|
+
// color: "#ff00ff",
|
|
53
|
+
// size: 40
|
|
54
|
+
// },
|
|
55
|
+
// ]
|
|
56
|
+
};
|
|
57
|
+
async updata(config) {
|
|
58
|
+
Object.assign(this._config, config);
|
|
59
|
+
//绘制背景
|
|
60
|
+
this.context.clearRect(0, 0, 660, 481);
|
|
61
|
+
while (!PlaneModal1.img.complete) {
|
|
62
|
+
await new Promise(resolve => setTimeout(resolve, 100));
|
|
63
|
+
}
|
|
64
|
+
// 设置大小
|
|
65
|
+
this.scale.set(this._config.size, this._config.size, this._config.size);
|
|
66
|
+
// this.context.fillStyle = "#00000088";
|
|
67
|
+
// this.context.fillRect(0, 0, 660, 481);
|
|
68
|
+
//绘制背景
|
|
69
|
+
this.context.drawImage(PlaneModal1.img, 0, 0);
|
|
70
|
+
// 绘制标题
|
|
71
|
+
this.context.fillStyle = this._config.titleColor;
|
|
72
|
+
this.context.font = '40px serif'; // 设置字体大小
|
|
73
|
+
this.context.textAlign = "left";
|
|
74
|
+
this.context.textBaseline = "top";
|
|
75
|
+
this.context.fillText(this._config.title, 60, 72);
|
|
76
|
+
let textPos = new Vector2(60, 150);
|
|
77
|
+
let maxWidth = 530;
|
|
78
|
+
// 绘制内容
|
|
79
|
+
this._config.texts.map(({ text = "text", color = "#ffffff", size = 40 }) => {
|
|
80
|
+
this.context.fillStyle = color;
|
|
81
|
+
this.context.font = `${size}px serif`; // 设置字体大小
|
|
82
|
+
this.context.textAlign = "left";
|
|
83
|
+
this.context.textBaseline = "top";
|
|
84
|
+
// 字符分隔为数组
|
|
85
|
+
var arrText = text.split('');
|
|
86
|
+
var line = '';
|
|
87
|
+
for (var n = 0; n < arrText.length; n++) {
|
|
88
|
+
var metrics = this.context.measureText(line + arrText[n]);
|
|
89
|
+
var testWidth = metrics.width;
|
|
90
|
+
if ((testWidth > maxWidth && n > 0) || arrText[n] === "\n") {
|
|
91
|
+
this.context.fillText(line, textPos.x, textPos.y);
|
|
92
|
+
line = "";
|
|
93
|
+
textPos.y += size;
|
|
94
|
+
}
|
|
95
|
+
else {
|
|
96
|
+
line += arrText[n];
|
|
97
|
+
}
|
|
98
|
+
}
|
|
99
|
+
this.context.fillText(line, textPos.x, textPos.y);
|
|
100
|
+
textPos.y += size;
|
|
101
|
+
});
|
|
102
|
+
this.texture.needsUpdate = true;
|
|
103
|
+
this.dispatchEvent({ type: "loaded" });
|
|
104
|
+
}
|
|
105
|
+
}
|
package/PlaneModal1/index.d.ts
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
export { default } from "./PlaneModal1";
|
|
1
|
+
export { default } from "./PlaneModal1";
|
package/PlaneModal1/index.js
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
export { default } from "./PlaneModal1";
|
|
1
|
+
export { default } from "./PlaneModal1";
|