three-base 2.0.74 → 2.0.76
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ApngTexture.d.ts +13 -13
- package/ApngTexture.js +61 -61
- package/ApngTextureManage.d.ts +18 -18
- package/ApngTextureManage.js +87 -87
- package/EventMesh.d.ts +18 -18
- package/EventMesh.js +59 -59
- package/ExtrudeMesh.d.ts +111 -111
- package/ExtrudeMesh.js +363 -363
- package/FPScontrol.d.ts +45 -45
- package/FPScontrol.js +171 -171
- package/Fire/Fire.d.ts +28 -28
- package/Fire/Fire.js +79 -79
- package/Fire/FireGromtry.d.ts +9 -9
- package/Fire/FireGromtry.js +40 -40
- package/Fire/FireMaterial.d.ts +28 -28
- package/Fire/FireMaterial.js +32 -32
- package/InstancedMeshBase.d.ts +32 -32
- package/InstancedMeshBase.js +234 -236
- package/InstancedMeshBase.ts +1 -4
- package/KeyFrameAnimation.d.ts +25 -25
- package/KeyFrameAnimation.js +78 -78
- package/MeshBase.d.ts +34 -34
- package/MeshBase.js +187 -185
- package/MeshBase.ts +15 -13
- package/Mirror.d.ts +25 -25
- package/Mirror.js +139 -139
- package/PlaneModal1/PlaneModal1.d.ts +31 -31
- package/PlaneModal1/PlaneModal1.js +105 -105
- package/PlaneModal1/index.d.ts +1 -1
- package/PlaneModal1/index.js +1 -1
- package/PlaneText.d.ts +44 -44
- package/PlaneText.js +30 -30
- package/PlaneWithHtml.d.ts +11 -11
- package/PlaneWithHtml.js +68 -68
- package/PointLight/PointLight.d.ts +13 -13
- package/PointLight/PointLight.js +64 -64
- package/PointLight/index.d.ts +1 -1
- package/PointLight/index.js +1 -1
- package/Sky/Sky.d.ts +13 -13
- package/Sky/Sky.js +28 -28
- package/Sky/index.d.ts +1 -1
- package/Sky/index.js +1 -1
- package/SpriteModal1/SpriteModal1.d.ts +30 -30
- package/SpriteModal1/SpriteModal1.js +110 -110
- package/SpriteModal1/index.d.ts +1 -1
- package/SpriteModal1/index.js +1 -1
- package/SpriteText.d.ts +45 -45
- package/SpriteText.js +163 -163
- package/SpriteText2.d.ts +47 -47
- package/SpriteText2.js +198 -198
- package/SpriteWithHtml.d.ts +7 -7
- package/SpriteWithHtml.js +49 -49
- package/Text3D/Text3D.d.ts +20 -20
- package/Text3D/Text3D.js +62 -62
- package/Text3D/fontController.d.ts +59 -59
- package/Text3D/fontController.js +200 -200
- package/Text3D/index.d.ts +1 -1
- package/Text3D/index.js +1 -1
- package/ThreeBase.d.ts +92 -92
- package/ThreeBase.js +619 -619
- package/ThreeMouse.d.ts +39 -39
- package/ThreeMouse.js +359 -359
- package/Transition.d.ts +40 -40
- package/Transition.js +207 -207
- package/index.d.ts +1 -1
- package/index.js +2 -2
- package/keyContorls.d.ts +25 -25
- package/keyContorls.js +98 -98
- package/package.json +1 -1
- package/pass/FullScreenQuad.d.ts +7 -7
- package/pass/FullScreenQuad.js +25 -25
- package/pass/glow_pass.d.ts +2 -2
- package/pass/glow_pass.js +236 -236
- package/pass/stroke_pass.d.ts +2 -2
- package/pass/stroke_pass.js +202 -202
- package/shaders/FXAAShaderMaterial.d.ts +3 -3
- package/shaders/FXAAShaderMaterial.js +21 -21
- package/shaders.d.ts +17 -17
- package/shaders.js +99 -99
- package/threeLoader.d.ts +26 -26
- package/threeLoader.js +189 -189
- package/threeUtils.d.ts +47 -47
- package/threeUtils.js +266 -266
package/ExtrudeMesh.d.ts
CHANGED
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@@ -1,111 +1,111 @@
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import { BufferGeometry, Material, Matrix4, Mesh, Vector2, Vector3 } from "three";
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export type ExtrudePath = {
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vector3: [number, number, number];
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radius: number;
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segments: number;
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scale: {
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x: number;
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y: number;
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};
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name: string;
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};
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export interface ExtrudeMeshProps {
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paths: Array<ExtrudePath>;
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shapePath: Array<[number, number]>;
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closed: boolean;
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}
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/**
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* 挤出模型
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* 此组件适合自动生成 公路 河流山川等 2d 平面上的模型
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*
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* @export
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* @class ExtrudeMesh
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* @extends {Mesh<BufferGeometry, Material>}
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*/
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export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
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static temp1Vector2: Vector2;
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static temp2Vector2: Vector2;
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static temp3Vector2: Vector2;
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static tempVector3: Vector3;
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static temp1Vector3: Vector3;
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static temp2Vector3: Vector3;
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static temp3Vector3: Vector3;
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static temp1Matrix4: Matrix4;
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static temp2Matrix4: Matrix4;
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static temp3Matrix4: Matrix4;
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constructor(props: ExtrudeMeshProps, material?: Material);
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pointerWidthRadius: Array<{
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vector3: [number, number, number];
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matrix: [
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number,
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number,
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number,
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number,
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number,
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number,
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number,
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number,
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number,
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number,
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number,
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];
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}>;
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computerMatrix(vector1: [number, number, number], vector2: [number, number, number], scale: [number, number, number]): import("three").Matrix4Tuple;
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/**
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* @计算渐变值 computerGradient([3,2,4], 0.3);
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* @渐变区间 values:number[]
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* @百分比 percentage:number
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*/
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computerGradient(values: number[], percentage: number): number;
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computerPointerWidthRadius(paths: Array<ExtrudePath>, closed: boolean): void;
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computerPathLength(points: [number, number, number][]): number;
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setExtrudeMesh(startP: [number, number, number], // 起点位置
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startMatrix4: [
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number,
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number,
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number,
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number,
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number,
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number,
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number
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], // 起点位置的矩阵
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endP: [number, number, number], // 终点位置
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endMatrix4: [
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number
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], // 终点位置的矩阵
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uvx: number, // uv.x 的起始位置
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shapePath: Array<[number, number]>): {
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geometryPoint: number[];
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uvPoint: number[];
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};
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updateGeometry(props: ExtrudeMeshProps): void;
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}
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import { BufferGeometry, Material, Matrix4, Mesh, Vector2, Vector3 } from "three";
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export type ExtrudePath = {
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vector3: [number, number, number];
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radius: number;
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segments: number;
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scale: {
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x: number;
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y: number;
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};
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name: string;
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};
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export interface ExtrudeMeshProps {
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paths: Array<ExtrudePath>;
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shapePath: Array<[number, number]>;
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closed: boolean;
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}
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/**
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* 挤出模型
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* 此组件适合自动生成 公路 河流山川等 2d 平面上的模型
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*
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* @export
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* @class ExtrudeMesh
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* @extends {Mesh<BufferGeometry, Material>}
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*/
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export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
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static temp1Vector2: Vector2;
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static temp2Vector2: Vector2;
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static temp3Vector2: Vector2;
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static tempVector3: Vector3;
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static temp1Vector3: Vector3;
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static temp2Vector3: Vector3;
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static temp3Vector3: Vector3;
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static temp1Matrix4: Matrix4;
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static temp2Matrix4: Matrix4;
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static temp3Matrix4: Matrix4;
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constructor(props: ExtrudeMeshProps, material?: Material);
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pointerWidthRadius: Array<{
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vector3: [number, number, number];
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matrix: [
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number,
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number,
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number,
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];
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}>;
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computerMatrix(vector1: [number, number, number], vector2: [number, number, number], scale: [number, number, number]): import("three").Matrix4Tuple;
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/**
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* @计算渐变值 computerGradient([3,2,4], 0.3);
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* @渐变区间 values:number[]
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* @百分比 percentage:number
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*/
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computerGradient(values: number[], percentage: number): number;
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computerPointerWidthRadius(paths: Array<ExtrudePath>, closed: boolean): void;
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computerPathLength(points: [number, number, number][]): number;
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setExtrudeMesh(startP: [number, number, number], // 起点位置
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startMatrix4: [
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number
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], // 起点位置的矩阵
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endP: [number, number, number], // 终点位置
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endMatrix4: [
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number
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], // 终点位置的矩阵
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uvx: number, // uv.x 的起始位置
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shapePath: Array<[number, number]>): {
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geometryPoint: number[];
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uvPoint: number[];
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};
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updateGeometry(props: ExtrudeMeshProps): void;
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}
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