three-base 2.0.73 → 2.0.75
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ApngTexture.d.ts +13 -13
- package/ApngTexture.js +61 -61
- package/ApngTextureManage.d.ts +18 -18
- package/ApngTextureManage.js +87 -87
- package/EventMesh.d.ts +18 -18
- package/EventMesh.js +59 -59
- package/ExtrudeMesh.d.ts +111 -111
- package/ExtrudeMesh.js +363 -363
- package/FPScontrol.d.ts +45 -45
- package/FPScontrol.js +171 -171
- package/Fire/Fire.d.ts +28 -28
- package/Fire/Fire.js +79 -79
- package/Fire/FireGromtry.d.ts +9 -9
- package/Fire/FireGromtry.js +40 -40
- package/Fire/FireMaterial.d.ts +28 -28
- package/Fire/FireMaterial.js +32 -32
- package/InstancedMeshBase.d.ts +32 -32
- package/InstancedMeshBase.js +236 -223
- package/InstancedMeshBase.ts +24 -13
- package/KeyFrameAnimation.d.ts +25 -25
- package/KeyFrameAnimation.js +78 -78
- package/MeshBase.d.ts +34 -33
- package/MeshBase.js +187 -174
- package/MeshBase.ts +17 -4
- package/Mirror.d.ts +25 -25
- package/Mirror.js +139 -139
- package/PlaneModal1/PlaneModal1.d.ts +31 -31
- package/PlaneModal1/PlaneModal1.js +105 -105
- package/PlaneModal1/index.d.ts +1 -1
- package/PlaneModal1/index.js +1 -1
- package/PlaneText.d.ts +44 -44
- package/PlaneText.js +30 -30
- package/PlaneWithHtml.d.ts +11 -11
- package/PlaneWithHtml.js +68 -68
- package/PointLight/PointLight.d.ts +13 -13
- package/PointLight/PointLight.js +64 -64
- package/PointLight/index.d.ts +1 -1
- package/PointLight/index.js +1 -1
- package/Sky/Sky.d.ts +13 -13
- package/Sky/Sky.js +28 -28
- package/Sky/index.d.ts +1 -1
- package/Sky/index.js +1 -1
- package/SpriteModal1/SpriteModal1.d.ts +30 -30
- package/SpriteModal1/SpriteModal1.js +110 -110
- package/SpriteModal1/index.d.ts +1 -1
- package/SpriteModal1/index.js +1 -1
- package/SpriteText.d.ts +45 -45
- package/SpriteText.js +163 -163
- package/SpriteText2.d.ts +47 -47
- package/SpriteText2.js +198 -198
- package/SpriteWithHtml.d.ts +7 -7
- package/SpriteWithHtml.js +49 -49
- package/Text3D/Text3D.d.ts +20 -20
- package/Text3D/Text3D.js +62 -62
- package/Text3D/fontController.d.ts +59 -59
- package/Text3D/fontController.js +200 -200
- package/Text3D/index.d.ts +1 -1
- package/Text3D/index.js +1 -1
- package/ThreeBase.d.ts +92 -92
- package/ThreeBase.js +619 -619
- package/ThreeMouse.d.ts +39 -39
- package/ThreeMouse.js +359 -359
- package/Transition.d.ts +40 -40
- package/Transition.js +207 -207
- package/index.d.ts +1 -1
- package/index.js +2 -2
- package/keyContorls.d.ts +25 -25
- package/keyContorls.js +98 -98
- package/package.json +1 -1
- package/pass/FullScreenQuad.d.ts +7 -7
- package/pass/FullScreenQuad.js +25 -25
- package/pass/glow_pass.d.ts +2 -2
- package/pass/glow_pass.js +236 -236
- package/pass/stroke_pass.d.ts +2 -2
- package/pass/stroke_pass.js +202 -202
- package/shaders/FXAAShaderMaterial.d.ts +3 -3
- package/shaders/FXAAShaderMaterial.js +21 -21
- package/shaders.d.ts +17 -17
- package/shaders.js +99 -99
- package/threeLoader.d.ts +26 -26
- package/threeLoader.js +189 -189
- package/threeUtils.d.ts +47 -47
- package/threeUtils.js +266 -266
package/InstancedMeshBase.js
CHANGED
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@@ -1,223 +1,236 @@
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/*
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* @Author: xiaosihan
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* @Date: 2024-02-05 09:31:57
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2024-06-07 22:14:53
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*/
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import { throttle } from "lodash";
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import { Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Quaternion, Vector3 } from "three";
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import MeshBase from "./MeshBase";
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import threeUtils from "./threeUtils";
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import threeLoader from "./threeLoader";
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// 实例模型组对象
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export default class InstancedMeshBase extends MeshBase {
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constructor(url) {
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super(url);
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}
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isInstancedGroupMesh = true;
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count = 0;
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size = new Vector3(1, 1, 1);
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meshCollect = {};
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instanceCollect = {};
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colorMap = new Map();
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static _position = new Vector3();
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static _scale = new Vector3(1, 1, 1);
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static _rotation = new Euler();
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static _Quaternion = new Quaternion();
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static _matrix = new Matrix4();
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instanceMatrix = new InstancedBufferAttribute(new Float32Array(0 * 16), 16);
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instanceColor = new InstancedBufferAttribute(new Float32Array(0 * 3), 3);
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// 重构加载模型的方法
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async loadModel(url, filename = "") {
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this.url = url;
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if (!url) {
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this.clear();
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return;
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}
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this.loaded = false;
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// 没有模型并且没有加载任务时就去加载模型
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if (!MeshBase.models.get(url) && !MeshBase.loadModeling.get(url)) {
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MeshBase.loadModeling.set(url, true);
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// 万能加载器
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let modal = await threeLoader.loadModel(url, filename);
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threeUtils.center(modal);
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modal.updateMatrixWorld(true);
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MeshBase.models.set(url, modal);
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MeshBase.loadModeling.set(url, false);
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}
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// 如果模型还在加载中, 就等待模型加载完成
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do {
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await new Promise(resolve => setTimeout(resolve, 50));
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} while (MeshBase.loadModeling.get(url));
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if (MeshBase.models.get(url)) {
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this.clear();
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const mesh = MeshBase.models.get(url);
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// // 判断是否有动画
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// this.hasAnimation = mesh.animations.length > 0;
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// if (this.hasAnimation) {
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// const model = SkeletonUtils.clone(mesh);
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// this.mixer = new AnimationMixer(model);
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// this.animationActions = {};
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// mesh.animations.map(animation => {
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// const animationAction = this.mixer!.clipAction(animation).play();
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// animationAction.weight = 0;
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// this.animationActions[animation.name] = animationAction;
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// });
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// this.add(model);
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// } else {
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// this.add(mesh.clone(true));
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// }
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this.size.copy(threeUtils.getSize(mesh));
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const { meshCollect, instanceCollect } = this;
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mesh.updateMatrixWorld(true);
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// collect all mesh counts, in case there are more than one copy of the same mesh in this group
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mesh.traverse((obj) => {
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const mesh = obj;
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if (mesh.isMesh) {
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mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
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mesh.rotation.setFromQuaternion(mesh.quaternion);
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mesh.updateMatrix();
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// same geometry and same material consider as the same mesh
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const uuid = mesh.geometry.uuid + '/' + mesh.material.uuid;
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if (meshCollect[uuid]) {
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meshCollect[uuid].push(mesh);
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}
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else {
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meshCollect[uuid] = [mesh];
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}
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}
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else {
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obj.position.set(0, 0, 0);
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obj.scale.set(1, 1, 1);
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obj.rotation.set(0, 0, 0);
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}
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});
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// create all instances
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Object.keys(meshCollect).forEach(uuid => {
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const meshes = meshCollect[uuid];
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const mesh = meshes[0];
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const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * this.count);
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instancedMesh.name = mesh.name;
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instancedMesh.frustumCulled = false;
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instanceCollect[uuid] = instancedMesh;
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this.add(instancedMesh);
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});
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// 加载完成事件
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await new Promise(resolve => setTimeout(resolve,
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// 加载完成事件
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this.dispatchEvent({ type: "loaded" });
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this.loaded = true;
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}
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}
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// 更新包围盒
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computeBoundingSphere = throttle(() => {
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this.children.map(instancedMesh => {
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instancedMesh.computeBoundingSphere();
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});
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}, 1000);
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//初始实例矩阵的数量
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async setCount(count = 0) {
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/*
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* @Author: xiaosihan
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* @Date: 2024-02-05 09:31:57
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2024-06-07 22:14:53
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*/
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import { throttle } from "lodash";
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import { Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Quaternion, Vector3 } from "three";
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import MeshBase from "./MeshBase";
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import threeUtils from "./threeUtils";
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import threeLoader from "./threeLoader";
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// 实例模型组对象
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export default class InstancedMeshBase extends MeshBase {
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constructor(url) {
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super(url);
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}
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isInstancedGroupMesh = true;
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count = 0;
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size = new Vector3(1, 1, 1);
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meshCollect = {};
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instanceCollect = {};
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colorMap = new Map();
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static _position = new Vector3();
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static _scale = new Vector3(1, 1, 1);
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static _rotation = new Euler();
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static _Quaternion = new Quaternion();
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static _matrix = new Matrix4();
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instanceMatrix = new InstancedBufferAttribute(new Float32Array(0 * 16), 16);
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instanceColor = new InstancedBufferAttribute(new Float32Array(0 * 3), 3);
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// 重构加载模型的方法
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async loadModel(url, filename = "") {
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this.url = url;
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if (!url) {
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this.clear();
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return;
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}
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this.loaded = false;
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// 没有模型并且没有加载任务时就去加载模型
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if (!MeshBase.models.get(url) && !MeshBase.loadModeling.get(url)) {
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MeshBase.loadModeling.set(url, true);
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// 万能加载器
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let modal = await threeLoader.loadModel(url, filename);
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threeUtils.center(modal);
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modal.updateMatrixWorld(true);
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MeshBase.models.set(url, modal);
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MeshBase.loadModeling.set(url, false);
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}
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// 如果模型还在加载中, 就等待模型加载完成
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do {
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await new Promise(resolve => setTimeout(resolve, 50));
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} while (MeshBase.loadModeling.get(url));
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if (MeshBase.models.get(url)) {
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this.clear();
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const mesh = MeshBase.models.get(url);
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// // 判断是否有动画
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// this.hasAnimation = mesh.animations.length > 0;
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// if (this.hasAnimation) {
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// const model = SkeletonUtils.clone(mesh);
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// this.mixer = new AnimationMixer(model);
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// this.animationActions = {};
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// mesh.animations.map(animation => {
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// const animationAction = this.mixer!.clipAction(animation).play();
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// animationAction.weight = 0;
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// this.animationActions[animation.name] = animationAction;
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// });
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// this.add(model);
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// } else {
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// this.add(mesh.clone(true));
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// }
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this.size.copy(threeUtils.getSize(mesh));
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const { meshCollect, instanceCollect } = this;
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mesh.updateMatrixWorld(true);
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// collect all mesh counts, in case there are more than one copy of the same mesh in this group
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mesh.traverse((obj) => {
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const mesh = obj;
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if (mesh.isMesh) {
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|
+
mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
|
|
78
|
+
mesh.rotation.setFromQuaternion(mesh.quaternion);
|
|
79
|
+
mesh.updateMatrix();
|
|
80
|
+
// same geometry and same material consider as the same mesh
|
|
81
|
+
const uuid = mesh.geometry.uuid + '/' + mesh.material.uuid;
|
|
82
|
+
if (meshCollect[uuid]) {
|
|
83
|
+
meshCollect[uuid].push(mesh);
|
|
84
|
+
}
|
|
85
|
+
else {
|
|
86
|
+
meshCollect[uuid] = [mesh];
|
|
87
|
+
}
|
|
88
|
+
}
|
|
89
|
+
else {
|
|
90
|
+
obj.position.set(0, 0, 0);
|
|
91
|
+
obj.scale.set(1, 1, 1);
|
|
92
|
+
obj.rotation.set(0, 0, 0);
|
|
93
|
+
}
|
|
94
|
+
});
|
|
95
|
+
// create all instances
|
|
96
|
+
Object.keys(meshCollect).forEach(uuid => {
|
|
97
|
+
const meshes = meshCollect[uuid];
|
|
98
|
+
const mesh = meshes[0];
|
|
99
|
+
const instancedMesh = new InstancedMesh(mesh.geometry, mesh.material, meshes.length * this.count);
|
|
100
|
+
instancedMesh.name = mesh.name;
|
|
101
|
+
instancedMesh.frustumCulled = false;
|
|
102
|
+
instanceCollect[uuid] = instancedMesh;
|
|
103
|
+
this.add(instancedMesh);
|
|
104
|
+
});
|
|
105
|
+
// 加载完成事件
|
|
106
|
+
await new Promise(resolve => setTimeout(resolve, 30));
|
|
107
|
+
// 加载完成事件
|
|
108
|
+
this.dispatchEvent({ type: "loaded" });
|
|
109
|
+
this.loaded = true;
|
|
110
|
+
}
|
|
111
|
+
}
|
|
112
|
+
// 更新包围盒
|
|
113
|
+
computeBoundingSphere = throttle(() => {
|
|
114
|
+
this.children.map(instancedMesh => {
|
|
115
|
+
instancedMesh.computeBoundingSphere();
|
|
116
|
+
});
|
|
117
|
+
}, 1000);
|
|
118
|
+
//初始实例矩阵的数量
|
|
119
|
+
async setCount(count = 0) {
|
|
120
|
+
if (this.count === count) {
|
|
121
|
+
return;
|
|
122
|
+
}
|
|
123
|
+
await this.awaitLoaded();
|
|
124
|
+
const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
|
|
125
|
+
const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
|
|
126
|
+
for (let i = 0; i < count; i++) {
|
|
127
|
+
instanceMatrix.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
|
|
128
|
+
instanceColor.set([1, 1, 1], i * 3);
|
|
129
|
+
}
|
|
130
|
+
for (let i = 0; i < this.count; i++) {
|
|
131
|
+
instanceMatrix.copyAt(i, this.instanceMatrix, i);
|
|
132
|
+
instanceColor.copyAt(i, this.instanceColor, i);
|
|
133
|
+
}
|
|
134
|
+
this.instanceMatrix = instanceMatrix;
|
|
135
|
+
this.instanceColor = instanceColor;
|
|
136
|
+
this.count = count;
|
|
137
|
+
this.children.map((instanceMesh) => {
|
|
138
|
+
const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
|
|
139
|
+
const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
|
|
140
|
+
for (let i = 0; i < count; i++) {
|
|
141
|
+
instanceMatrix.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
|
|
142
|
+
instanceColor.set([1, 1, 1], i * 3);
|
|
143
|
+
}
|
|
144
|
+
for (let i = 0; i < instanceMesh.count; i++) {
|
|
145
|
+
instanceMatrix.copyAt(i, instanceMesh.instanceMatrix, i);
|
|
146
|
+
instanceColor.copyAt(i, instanceMesh.instanceColor, i);
|
|
147
|
+
}
|
|
148
|
+
instanceMesh.instanceMatrix = instanceMatrix;
|
|
149
|
+
instanceMesh.instanceColor = instanceColor;
|
|
150
|
+
instanceMesh.count = count;
|
|
151
|
+
});
|
|
152
|
+
}
|
|
153
|
+
// 设置矩阵
|
|
154
|
+
async setMatrixAt(index, matrix) {
|
|
155
|
+
const new_matrix = matrix.clone();
|
|
156
|
+
await this.awaitLoaded();
|
|
157
|
+
Object.keys(this.meshCollect).forEach(uuid => {
|
|
158
|
+
const instancedMesh = this.instanceCollect[uuid];
|
|
159
|
+
const collect = this.meshCollect[uuid];
|
|
160
|
+
collect.forEach((mesh, i) => {
|
|
161
|
+
InstancedMeshBase._matrix.copy(mesh.matrix);
|
|
162
|
+
InstancedMeshBase._matrix.premultiply(new_matrix);
|
|
163
|
+
instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
|
|
164
|
+
instancedMesh.instanceMatrix.needsUpdate = true;
|
|
165
|
+
});
|
|
166
|
+
});
|
|
167
|
+
this.computeBoundingSphere();
|
|
168
|
+
}
|
|
169
|
+
//设置移动旋转缩放
|
|
170
|
+
async setTRS(index, { position = InstancedMeshBase._position, rotation = InstancedMeshBase._rotation, scale = InstancedMeshBase._scale }) {
|
|
171
|
+
const new_position = position.clone();
|
|
172
|
+
const new_rotation = rotation.clone();
|
|
173
|
+
const new_scale = scale.clone();
|
|
174
|
+
await this.awaitLoaded();
|
|
175
|
+
console.log("setTRS", index);
|
|
176
|
+
Object.keys(this.meshCollect).forEach(uuid => {
|
|
177
|
+
const instancedMesh = this.instanceCollect[uuid];
|
|
178
|
+
const collect = this.meshCollect[uuid];
|
|
179
|
+
collect.forEach((mesh, i) => {
|
|
180
|
+
//获取对应的模型的矩阵
|
|
181
|
+
instancedMesh.getMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
|
|
182
|
+
InstancedMeshBase._matrix.premultiply(mesh.matrix.clone().invert());
|
|
183
|
+
InstancedMeshBase._matrix.decompose(InstancedMeshBase._position, InstancedMeshBase._Quaternion, InstancedMeshBase._scale);
|
|
184
|
+
InstancedMeshBase._rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
|
|
185
|
+
InstancedMeshBase._position.copy(new_position);
|
|
186
|
+
InstancedMeshBase._rotation.copy(new_rotation);
|
|
187
|
+
InstancedMeshBase._scale.copy(new_scale);
|
|
188
|
+
InstancedMeshBase._Quaternion.setFromEuler(InstancedMeshBase._rotation);
|
|
189
|
+
InstancedMeshBase._matrix.compose(InstancedMeshBase._position, InstancedMeshBase._Quaternion, InstancedMeshBase._scale);
|
|
190
|
+
InstancedMeshBase._matrix.premultiply(mesh.matrix);
|
|
191
|
+
instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
|
|
192
|
+
instancedMesh.instanceMatrix.needsUpdate = true;
|
|
193
|
+
});
|
|
194
|
+
});
|
|
195
|
+
this.computeBoundingSphere();
|
|
196
|
+
}
|
|
197
|
+
// 设置颜色
|
|
198
|
+
async setColorAt(index, color) {
|
|
199
|
+
await this.awaitLoaded();
|
|
200
|
+
Object.keys(this.meshCollect).forEach(uuid => {
|
|
201
|
+
const instancedMesh = this.instanceCollect[uuid];
|
|
202
|
+
const collect = this.meshCollect[uuid];
|
|
203
|
+
collect.forEach((mesh, i) => {
|
|
204
|
+
const c = color(instancedMesh);
|
|
205
|
+
if (c) {
|
|
206
|
+
instancedMesh.setColorAt(collect.length * index + i, c);
|
|
207
|
+
instancedMesh.instanceColor.needsUpdate = true;
|
|
208
|
+
}
|
|
209
|
+
});
|
|
210
|
+
});
|
|
211
|
+
}
|
|
212
|
+
// 同步属性
|
|
213
|
+
updateMatrixWorld(force) {
|
|
214
|
+
super.updateMatrixWorld(force);
|
|
215
|
+
const { cursor, enableEvent } = this.userData;
|
|
216
|
+
this.traverse(obj => {
|
|
217
|
+
Object.assign(obj.userData, { cursor, enableEvent });
|
|
218
|
+
});
|
|
219
|
+
}
|
|
220
|
+
// 事件监听
|
|
221
|
+
async addEventListener(name, callback) {
|
|
222
|
+
super.addEventListener(name, callback);
|
|
223
|
+
await this.awaitLoaded();
|
|
224
|
+
super.addEventListener(name, callback);
|
|
225
|
+
this.children.map(mesh => {
|
|
226
|
+
mesh.addEventListener(name, callback);
|
|
227
|
+
});
|
|
228
|
+
}
|
|
229
|
+
// 取消事件的监听
|
|
230
|
+
removeEventListener(name, callback) {
|
|
231
|
+
super.removeEventListener(name, callback);
|
|
232
|
+
this.children.map(mesh => {
|
|
233
|
+
mesh.removeEventListener(name, callback);
|
|
234
|
+
});
|
|
235
|
+
}
|
|
236
|
+
}
|
package/InstancedMeshBase.ts
CHANGED
|
@@ -43,7 +43,6 @@ export default class InstancedMeshBase extends MeshBase {
|
|
|
43
43
|
|
|
44
44
|
// 重构加载模型的方法
|
|
45
45
|
async loadModel(url: string, filename: string = "") {
|
|
46
|
-
|
|
47
46
|
this.url = url;
|
|
48
47
|
|
|
49
48
|
if (!url) {
|
|
@@ -138,7 +137,7 @@ export default class InstancedMeshBase extends MeshBase {
|
|
|
138
137
|
})
|
|
139
138
|
|
|
140
139
|
// 加载完成事件
|
|
141
|
-
await new Promise(resolve => setTimeout(resolve,
|
|
140
|
+
await new Promise(resolve => setTimeout(resolve, 30));
|
|
142
141
|
// 加载完成事件
|
|
143
142
|
this.dispatchEvent({ type: "loaded" } as never);
|
|
144
143
|
this.loaded = true;
|
|
@@ -155,14 +154,17 @@ export default class InstancedMeshBase extends MeshBase {
|
|
|
155
154
|
|
|
156
155
|
//初始实例矩阵的数量
|
|
157
156
|
async setCount(count: number = 0) {
|
|
157
|
+
if (this.count === count) {
|
|
158
|
+
return;
|
|
159
|
+
}
|
|
158
160
|
await this.awaitLoaded();
|
|
159
161
|
|
|
160
162
|
const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
|
|
161
163
|
const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
|
|
162
164
|
|
|
163
165
|
for (let i = 0; i < count; i++) {
|
|
164
|
-
instanceMatrix.set(InstancedMeshBase._matrix.identity().toArray(), i);
|
|
165
|
-
instanceColor.set([1, 1, 1], i);
|
|
166
|
+
instanceMatrix.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
|
|
167
|
+
instanceColor.set([1, 1, 1], i * 3);
|
|
166
168
|
}
|
|
167
169
|
|
|
168
170
|
for (let i = 0; i < this.count; i++) {
|
|
@@ -172,6 +174,7 @@ export default class InstancedMeshBase extends MeshBase {
|
|
|
172
174
|
|
|
173
175
|
this.instanceMatrix = instanceMatrix;
|
|
174
176
|
this.instanceColor = instanceColor;
|
|
177
|
+
|
|
175
178
|
this.count = count;
|
|
176
179
|
|
|
177
180
|
this.children.map((instanceMesh: InstancedMesh) => {
|
|
@@ -179,9 +182,14 @@ export default class InstancedMeshBase extends MeshBase {
|
|
|
179
182
|
const instanceMatrix = new InstancedBufferAttribute(new Float32Array(count * 16), 16);
|
|
180
183
|
const instanceColor = new InstancedBufferAttribute(new Float32Array(count * 3).fill(1), 3);
|
|
181
184
|
|
|
185
|
+
for (let i = 0; i < count; i++) {
|
|
186
|
+
instanceMatrix.set(InstancedMeshBase._matrix.identity().toArray(), i * 16);
|
|
187
|
+
instanceColor.set([1, 1, 1], i * 3);
|
|
188
|
+
}
|
|
189
|
+
|
|
182
190
|
for (let i = 0; i < instanceMesh.count; i++) {
|
|
183
|
-
instanceMatrix.copyAt(i,
|
|
184
|
-
instanceColor.copyAt(i,
|
|
191
|
+
instanceMatrix.copyAt(i, instanceMesh.instanceMatrix, i);
|
|
192
|
+
instanceColor.copyAt(i, instanceMesh.instanceColor, i);
|
|
185
193
|
}
|
|
186
194
|
|
|
187
195
|
instanceMesh.instanceMatrix = instanceMatrix;
|
|
@@ -193,14 +201,14 @@ export default class InstancedMeshBase extends MeshBase {
|
|
|
193
201
|
|
|
194
202
|
// 设置矩阵
|
|
195
203
|
async setMatrixAt(index: number, matrix: Matrix4) {
|
|
204
|
+
const new_matrix = matrix.clone();
|
|
196
205
|
await this.awaitLoaded();
|
|
197
|
-
|
|
198
206
|
Object.keys(this.meshCollect).forEach(uuid => {
|
|
199
207
|
const instancedMesh = this.instanceCollect[uuid]
|
|
200
208
|
const collect = this.meshCollect[uuid]
|
|
201
209
|
collect.forEach((mesh: Mesh, i: number) => {
|
|
202
210
|
InstancedMeshBase._matrix.copy(mesh.matrix)
|
|
203
|
-
InstancedMeshBase._matrix.premultiply(
|
|
211
|
+
InstancedMeshBase._matrix.premultiply(new_matrix);
|
|
204
212
|
|
|
205
213
|
instancedMesh.setMatrixAt(collect.length * index + i, InstancedMeshBase._matrix);
|
|
206
214
|
instancedMesh.instanceMatrix.needsUpdate = true;
|
|
@@ -223,8 +231,11 @@ export default class InstancedMeshBase extends MeshBase {
|
|
|
223
231
|
scale?: Vector3
|
|
224
232
|
}
|
|
225
233
|
) {
|
|
234
|
+
const new_position = position.clone();
|
|
235
|
+
const new_rotation = rotation.clone();
|
|
236
|
+
const new_scale = scale.clone();
|
|
226
237
|
await this.awaitLoaded();
|
|
227
|
-
|
|
238
|
+
console.log("setTRS", index);
|
|
228
239
|
Object.keys(this.meshCollect).forEach(uuid => {
|
|
229
240
|
const instancedMesh = this.instanceCollect[uuid]
|
|
230
241
|
const collect = this.meshCollect[uuid]
|
|
@@ -241,9 +252,9 @@ export default class InstancedMeshBase extends MeshBase {
|
|
|
241
252
|
InstancedMeshBase._scale
|
|
242
253
|
);
|
|
243
254
|
InstancedMeshBase._rotation.setFromQuaternion(InstancedMeshBase._Quaternion);
|
|
244
|
-
InstancedMeshBase._position.copy(
|
|
245
|
-
InstancedMeshBase._rotation.copy(
|
|
246
|
-
InstancedMeshBase._scale.copy(
|
|
255
|
+
InstancedMeshBase._position.copy(new_position);
|
|
256
|
+
InstancedMeshBase._rotation.copy(new_rotation);
|
|
257
|
+
InstancedMeshBase._scale.copy(new_scale);
|
|
247
258
|
InstancedMeshBase._Quaternion.setFromEuler(InstancedMeshBase._rotation);
|
|
248
259
|
|
|
249
260
|
InstancedMeshBase._matrix.compose(
|
|
@@ -290,8 +301,8 @@ export default class InstancedMeshBase extends MeshBase {
|
|
|
290
301
|
|
|
291
302
|
// 事件监听
|
|
292
303
|
async addEventListener(name: string, callback: (e: any) => void) {
|
|
304
|
+
super.addEventListener(name, callback);
|
|
293
305
|
await this.awaitLoaded();
|
|
294
|
-
|
|
295
306
|
super.addEventListener(name, callback);
|
|
296
307
|
this.children.map(mesh => {
|
|
297
308
|
mesh.addEventListener(name, callback);
|
package/KeyFrameAnimation.d.ts
CHANGED
|
@@ -1,25 +1,25 @@
|
|
|
1
|
-
import { Euler, Line, LineBasicMaterial, Object3D, Vector3 } from "three";
|
|
2
|
-
export type Keyframe = {
|
|
3
|
-
position: Vector3;
|
|
4
|
-
scale: Vector3;
|
|
5
|
-
rotation: Euler;
|
|
6
|
-
timeTemp: number;
|
|
7
|
-
};
|
|
8
|
-
export type KeyframeAnimationProps = {
|
|
9
|
-
speedScale?: number;
|
|
10
|
-
object3d: Object3D;
|
|
11
|
-
keyframes: Array<Keyframe>;
|
|
12
|
-
};
|
|
13
|
-
export default class KeyframeAnimation extends Object3D {
|
|
14
|
-
constructor(props: KeyframeAnimationProps);
|
|
15
|
-
speedScale: number;
|
|
16
|
-
object3d: Object3D;
|
|
17
|
-
halperLine: Line<any, LineBasicMaterial>;
|
|
18
|
-
keyframes: Array<Keyframe>;
|
|
19
|
-
setObject3D(object3d: Object3D): void;
|
|
20
|
-
getKeyframe(i: number): Keyframe;
|
|
21
|
-
setKeyframe(i: number, keyframe: Keyframe): void;
|
|
22
|
-
setKeyframes(keyframes: Array<Keyframe>): void;
|
|
23
|
-
update(): void;
|
|
24
|
-
updateMatrix(): void;
|
|
25
|
-
}
|
|
1
|
+
import { Euler, Line, LineBasicMaterial, Object3D, Vector3 } from "three";
|
|
2
|
+
export type Keyframe = {
|
|
3
|
+
position: Vector3;
|
|
4
|
+
scale: Vector3;
|
|
5
|
+
rotation: Euler;
|
|
6
|
+
timeTemp: number;
|
|
7
|
+
};
|
|
8
|
+
export type KeyframeAnimationProps = {
|
|
9
|
+
speedScale?: number;
|
|
10
|
+
object3d: Object3D;
|
|
11
|
+
keyframes: Array<Keyframe>;
|
|
12
|
+
};
|
|
13
|
+
export default class KeyframeAnimation extends Object3D {
|
|
14
|
+
constructor(props: KeyframeAnimationProps);
|
|
15
|
+
speedScale: number;
|
|
16
|
+
object3d: Object3D;
|
|
17
|
+
halperLine: Line<any, LineBasicMaterial>;
|
|
18
|
+
keyframes: Array<Keyframe>;
|
|
19
|
+
setObject3D(object3d: Object3D): void;
|
|
20
|
+
getKeyframe(i: number): Keyframe;
|
|
21
|
+
setKeyframe(i: number, keyframe: Keyframe): void;
|
|
22
|
+
setKeyframes(keyframes: Array<Keyframe>): void;
|
|
23
|
+
update(): void;
|
|
24
|
+
updateMatrix(): void;
|
|
25
|
+
}
|