three-base 2.0.73 → 2.0.75

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/ApngTexture.d.ts +13 -13
  2. package/ApngTexture.js +61 -61
  3. package/ApngTextureManage.d.ts +18 -18
  4. package/ApngTextureManage.js +87 -87
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +111 -111
  8. package/ExtrudeMesh.js +363 -363
  9. package/FPScontrol.d.ts +45 -45
  10. package/FPScontrol.js +171 -171
  11. package/Fire/Fire.d.ts +28 -28
  12. package/Fire/Fire.js +79 -79
  13. package/Fire/FireGromtry.d.ts +9 -9
  14. package/Fire/FireGromtry.js +40 -40
  15. package/Fire/FireMaterial.d.ts +28 -28
  16. package/Fire/FireMaterial.js +32 -32
  17. package/InstancedMeshBase.d.ts +32 -32
  18. package/InstancedMeshBase.js +236 -223
  19. package/InstancedMeshBase.ts +24 -13
  20. package/KeyFrameAnimation.d.ts +25 -25
  21. package/KeyFrameAnimation.js +78 -78
  22. package/MeshBase.d.ts +34 -33
  23. package/MeshBase.js +187 -174
  24. package/MeshBase.ts +17 -4
  25. package/Mirror.d.ts +25 -25
  26. package/Mirror.js +139 -139
  27. package/PlaneModal1/PlaneModal1.d.ts +31 -31
  28. package/PlaneModal1/PlaneModal1.js +105 -105
  29. package/PlaneModal1/index.d.ts +1 -1
  30. package/PlaneModal1/index.js +1 -1
  31. package/PlaneText.d.ts +44 -44
  32. package/PlaneText.js +30 -30
  33. package/PlaneWithHtml.d.ts +11 -11
  34. package/PlaneWithHtml.js +68 -68
  35. package/PointLight/PointLight.d.ts +13 -13
  36. package/PointLight/PointLight.js +64 -64
  37. package/PointLight/index.d.ts +1 -1
  38. package/PointLight/index.js +1 -1
  39. package/Sky/Sky.d.ts +13 -13
  40. package/Sky/Sky.js +28 -28
  41. package/Sky/index.d.ts +1 -1
  42. package/Sky/index.js +1 -1
  43. package/SpriteModal1/SpriteModal1.d.ts +30 -30
  44. package/SpriteModal1/SpriteModal1.js +110 -110
  45. package/SpriteModal1/index.d.ts +1 -1
  46. package/SpriteModal1/index.js +1 -1
  47. package/SpriteText.d.ts +45 -45
  48. package/SpriteText.js +163 -163
  49. package/SpriteText2.d.ts +47 -47
  50. package/SpriteText2.js +198 -198
  51. package/SpriteWithHtml.d.ts +7 -7
  52. package/SpriteWithHtml.js +49 -49
  53. package/Text3D/Text3D.d.ts +20 -20
  54. package/Text3D/Text3D.js +62 -62
  55. package/Text3D/fontController.d.ts +59 -59
  56. package/Text3D/fontController.js +200 -200
  57. package/Text3D/index.d.ts +1 -1
  58. package/Text3D/index.js +1 -1
  59. package/ThreeBase.d.ts +92 -92
  60. package/ThreeBase.js +619 -619
  61. package/ThreeMouse.d.ts +39 -39
  62. package/ThreeMouse.js +359 -359
  63. package/Transition.d.ts +40 -40
  64. package/Transition.js +207 -207
  65. package/index.d.ts +1 -1
  66. package/index.js +2 -2
  67. package/keyContorls.d.ts +25 -25
  68. package/keyContorls.js +98 -98
  69. package/package.json +1 -1
  70. package/pass/FullScreenQuad.d.ts +7 -7
  71. package/pass/FullScreenQuad.js +25 -25
  72. package/pass/glow_pass.d.ts +2 -2
  73. package/pass/glow_pass.js +236 -236
  74. package/pass/stroke_pass.d.ts +2 -2
  75. package/pass/stroke_pass.js +202 -202
  76. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  77. package/shaders/FXAAShaderMaterial.js +21 -21
  78. package/shaders.d.ts +17 -17
  79. package/shaders.js +99 -99
  80. package/threeLoader.d.ts +26 -26
  81. package/threeLoader.js +189 -189
  82. package/threeUtils.d.ts +47 -47
  83. package/threeUtils.js +266 -266
package/ExtrudeMesh.d.ts CHANGED
@@ -1,111 +1,111 @@
1
- import { BufferGeometry, Material, Matrix4, Mesh, Vector2, Vector3 } from "three";
2
- export type ExtrudePath = {
3
- vector3: [number, number, number];
4
- radius: number;
5
- segments: number;
6
- scale: {
7
- x: number;
8
- y: number;
9
- };
10
- name: string;
11
- };
12
- export interface ExtrudeMeshProps {
13
- paths: Array<ExtrudePath>;
14
- shapePath: Array<[number, number]>;
15
- closed: boolean;
16
- }
17
- /**
18
- * 挤出模型
19
- * 此组件适合自动生成 公路 河流山川等 2d 平面上的模型
20
- *
21
- * @export
22
- * @class ExtrudeMesh
23
- * @extends {Mesh<BufferGeometry, Material>}
24
- */
25
- export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
26
- static temp1Vector2: Vector2;
27
- static temp2Vector2: Vector2;
28
- static temp3Vector2: Vector2;
29
- static tempVector3: Vector3;
30
- static temp1Vector3: Vector3;
31
- static temp2Vector3: Vector3;
32
- static temp3Vector3: Vector3;
33
- static temp1Matrix4: Matrix4;
34
- static temp2Matrix4: Matrix4;
35
- static temp3Matrix4: Matrix4;
36
- constructor(props: ExtrudeMeshProps, material?: Material);
37
- pointerWidthRadius: Array<{
38
- vector3: [number, number, number];
39
- matrix: [
40
- number,
41
- number,
42
- number,
43
- number,
44
- number,
45
- number,
46
- number,
47
- number,
48
- number,
49
- number,
50
- number,
51
- number,
52
- number,
53
- number,
54
- number,
55
- number
56
- ];
57
- }>;
58
- computerMatrix(vector1: [number, number, number], vector2: [number, number, number], scale: [number, number, number]): import("three").Matrix4Tuple;
59
- /**
60
- * @计算渐变值 computerGradient([3,2,4], 0.3);
61
- * @渐变区间 values:number[]
62
- * @百分比 percentage:number
63
- */
64
- computerGradient(values: number[], percentage: number): number;
65
- computerPointerWidthRadius(paths: Array<ExtrudePath>, closed: boolean): void;
66
- computerPathLength(points: [number, number, number][]): number;
67
- setExtrudeMesh(startP: [number, number, number], // 起点位置
68
- startMatrix4: [
69
- number,
70
- number,
71
- number,
72
- number,
73
- number,
74
- number,
75
- number,
76
- number,
77
- number,
78
- number,
79
- number,
80
- number,
81
- number,
82
- number,
83
- number,
84
- number
85
- ], // 起点位置的矩阵
86
- endP: [number, number, number], // 终点位置
87
- endMatrix4: [
88
- number,
89
- number,
90
- number,
91
- number,
92
- number,
93
- number,
94
- number,
95
- number,
96
- number,
97
- number,
98
- number,
99
- number,
100
- number,
101
- number,
102
- number,
103
- number
104
- ], // 终点位置的矩阵
105
- uvx: number, // uv.x 的起始位置
106
- shapePath: Array<[number, number]>): {
107
- geometryPoint: number[];
108
- uvPoint: number[];
109
- };
110
- updateGeometry(props: ExtrudeMeshProps): void;
111
- }
1
+ import { BufferGeometry, Material, Matrix4, Mesh, Vector2, Vector3 } from "three";
2
+ export type ExtrudePath = {
3
+ vector3: [number, number, number];
4
+ radius: number;
5
+ segments: number;
6
+ scale: {
7
+ x: number;
8
+ y: number;
9
+ };
10
+ name: string;
11
+ };
12
+ export interface ExtrudeMeshProps {
13
+ paths: Array<ExtrudePath>;
14
+ shapePath: Array<[number, number]>;
15
+ closed: boolean;
16
+ }
17
+ /**
18
+ * 挤出模型
19
+ * 此组件适合自动生成 公路 河流山川等 2d 平面上的模型
20
+ *
21
+ * @export
22
+ * @class ExtrudeMesh
23
+ * @extends {Mesh<BufferGeometry, Material>}
24
+ */
25
+ export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
26
+ static temp1Vector2: Vector2;
27
+ static temp2Vector2: Vector2;
28
+ static temp3Vector2: Vector2;
29
+ static tempVector3: Vector3;
30
+ static temp1Vector3: Vector3;
31
+ static temp2Vector3: Vector3;
32
+ static temp3Vector3: Vector3;
33
+ static temp1Matrix4: Matrix4;
34
+ static temp2Matrix4: Matrix4;
35
+ static temp3Matrix4: Matrix4;
36
+ constructor(props: ExtrudeMeshProps, material?: Material);
37
+ pointerWidthRadius: Array<{
38
+ vector3: [number, number, number];
39
+ matrix: [
40
+ number,
41
+ number,
42
+ number,
43
+ number,
44
+ number,
45
+ number,
46
+ number,
47
+ number,
48
+ number,
49
+ number,
50
+ number,
51
+ number,
52
+ number,
53
+ number,
54
+ number,
55
+ number
56
+ ];
57
+ }>;
58
+ computerMatrix(vector1: [number, number, number], vector2: [number, number, number], scale: [number, number, number]): import("three").Matrix4Tuple;
59
+ /**
60
+ * @计算渐变值 computerGradient([3,2,4], 0.3);
61
+ * @渐变区间 values:number[]
62
+ * @百分比 percentage:number
63
+ */
64
+ computerGradient(values: number[], percentage: number): number;
65
+ computerPointerWidthRadius(paths: Array<ExtrudePath>, closed: boolean): void;
66
+ computerPathLength(points: [number, number, number][]): number;
67
+ setExtrudeMesh(startP: [number, number, number], // 起点位置
68
+ startMatrix4: [
69
+ number,
70
+ number,
71
+ number,
72
+ number,
73
+ number,
74
+ number,
75
+ number,
76
+ number,
77
+ number,
78
+ number,
79
+ number,
80
+ number,
81
+ number,
82
+ number,
83
+ number,
84
+ number
85
+ ], // 起点位置的矩阵
86
+ endP: [number, number, number], // 终点位置
87
+ endMatrix4: [
88
+ number,
89
+ number,
90
+ number,
91
+ number,
92
+ number,
93
+ number,
94
+ number,
95
+ number,
96
+ number,
97
+ number,
98
+ number,
99
+ number,
100
+ number,
101
+ number,
102
+ number,
103
+ number
104
+ ], // 终点位置的矩阵
105
+ uvx: number, // uv.x 的起始位置
106
+ shapePath: Array<[number, number]>): {
107
+ geometryPoint: number[];
108
+ uvPoint: number[];
109
+ };
110
+ updateGeometry(props: ExtrudeMeshProps): void;
111
+ }