three-base 2.0.65 → 2.0.67

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (83) hide show
  1. package/ApngTexture.d.ts +13 -13
  2. package/ApngTexture.js +61 -61
  3. package/ApngTextureManage.d.ts +18 -18
  4. package/ApngTextureManage.js +87 -87
  5. package/EventMesh.d.ts +18 -18
  6. package/EventMesh.js +59 -59
  7. package/ExtrudeMesh.d.ts +111 -111
  8. package/ExtrudeMesh.js +363 -363
  9. package/FPScontrol.d.ts +45 -45
  10. package/FPScontrol.js +171 -171
  11. package/Fire/Fire.d.ts +28 -28
  12. package/Fire/Fire.js +79 -79
  13. package/Fire/FireGromtry.d.ts +9 -9
  14. package/Fire/FireGromtry.js +40 -40
  15. package/Fire/FireMaterial.d.ts +28 -28
  16. package/Fire/FireMaterial.js +32 -32
  17. package/InstancedMeshBase.d.ts +24 -24
  18. package/InstancedMeshBase.js +190 -190
  19. package/KeyFrameAnimation.d.ts +25 -25
  20. package/KeyFrameAnimation.js +78 -78
  21. package/MeshBase.d.ts +32 -32
  22. package/MeshBase.js +172 -172
  23. package/Mirror.d.ts +25 -25
  24. package/Mirror.js +139 -139
  25. package/PlaneModal1/PlaneModal1.d.ts +31 -31
  26. package/PlaneModal1/PlaneModal1.js +105 -105
  27. package/PlaneModal1/index.d.ts +1 -1
  28. package/PlaneModal1/index.js +1 -1
  29. package/PlaneText.d.ts +44 -44
  30. package/PlaneText.js +30 -30
  31. package/PlaneWithHtml.d.ts +11 -11
  32. package/PlaneWithHtml.js +68 -68
  33. package/PointLight/PointLight.d.ts +13 -13
  34. package/PointLight/PointLight.js +64 -64
  35. package/PointLight/index.d.ts +1 -1
  36. package/PointLight/index.js +1 -1
  37. package/Sky/Sky.d.ts +13 -13
  38. package/Sky/Sky.js +28 -28
  39. package/Sky/index.d.ts +1 -1
  40. package/Sky/index.js +1 -1
  41. package/SpriteModal1/SpriteModal1.d.ts +30 -30
  42. package/SpriteModal1/SpriteModal1.js +110 -110
  43. package/SpriteModal1/index.d.ts +1 -1
  44. package/SpriteModal1/index.js +1 -1
  45. package/SpriteText.d.ts +45 -45
  46. package/SpriteText.js +163 -163
  47. package/SpriteText2.d.ts +47 -47
  48. package/SpriteText2.js +198 -198
  49. package/SpriteWithHtml.d.ts +7 -7
  50. package/SpriteWithHtml.js +49 -49
  51. package/Text3D/Text3D.d.ts +20 -20
  52. package/Text3D/Text3D.js +62 -62
  53. package/Text3D/fontController.d.ts +59 -59
  54. package/Text3D/fontController.js +200 -200
  55. package/Text3D/index.d.ts +1 -1
  56. package/Text3D/index.js +1 -1
  57. package/ThreeBase.d.ts +91 -91
  58. package/ThreeBase.js +611 -611
  59. package/ThreeBase.ts +2 -2
  60. package/ThreeMouse.d.ts +39 -39
  61. package/ThreeMouse.js +359 -359
  62. package/Transition.d.ts +40 -40
  63. package/Transition.js +207 -207
  64. package/index.d.ts +1 -1
  65. package/index.js +2 -2
  66. package/keyContorls.d.ts +25 -25
  67. package/keyContorls.js +98 -98
  68. package/package.json +1 -1
  69. package/pass/FullScreenQuad.d.ts +7 -7
  70. package/pass/FullScreenQuad.js +25 -25
  71. package/pass/glow_pass.d.ts +2 -2
  72. package/pass/glow_pass.js +236 -236
  73. package/pass/stroke_pass.d.ts +2 -2
  74. package/pass/stroke_pass.js +202 -202
  75. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  76. package/shaders/FXAAShaderMaterial.js +21 -21
  77. package/shaders.d.ts +17 -17
  78. package/shaders.js +99 -99
  79. package/threeLoader.d.ts +26 -26
  80. package/threeLoader.js +189 -174
  81. package/threeLoader.ts +17 -1
  82. package/threeUtils.d.ts +47 -47
  83. package/threeUtils.js +266 -266
package/ExtrudeMesh.d.ts CHANGED
@@ -1,111 +1,111 @@
1
- import { BufferGeometry, Material, Matrix4, Mesh, Vector2, Vector3 } from "three";
2
- export type ExtrudePath = {
3
- vector3: [number, number, number];
4
- radius: number;
5
- segments: number;
6
- scale: {
7
- x: number;
8
- y: number;
9
- };
10
- name: string;
11
- };
12
- export interface ExtrudeMeshProps {
13
- paths: Array<ExtrudePath>;
14
- shapePath: Array<[number, number]>;
15
- closed: boolean;
16
- }
17
- /**
18
- * 挤出模型
19
- * 此组件适合自动生成 公路 河流山川等 2d 平面上的模型
20
- *
21
- * @export
22
- * @class ExtrudeMesh
23
- * @extends {Mesh<BufferGeometry, Material>}
24
- */
25
- export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
26
- static temp1Vector2: Vector2;
27
- static temp2Vector2: Vector2;
28
- static temp3Vector2: Vector2;
29
- static tempVector3: Vector3;
30
- static temp1Vector3: Vector3;
31
- static temp2Vector3: Vector3;
32
- static temp3Vector3: Vector3;
33
- static temp1Matrix4: Matrix4;
34
- static temp2Matrix4: Matrix4;
35
- static temp3Matrix4: Matrix4;
36
- constructor(props: ExtrudeMeshProps, material?: Material);
37
- pointerWidthRadius: Array<{
38
- vector3: [number, number, number];
39
- matrix: [
40
- number,
41
- number,
42
- number,
43
- number,
44
- number,
45
- number,
46
- number,
47
- number,
48
- number,
49
- number,
50
- number,
51
- number,
52
- number,
53
- number,
54
- number,
55
- number
56
- ];
57
- }>;
58
- computerMatrix(vector1: [number, number, number], vector2: [number, number, number], scale: [number, number, number]): import("three").Matrix4Tuple;
59
- /**
60
- * @计算渐变值 computerGradient([3,2,4], 0.3);
61
- * @渐变区间 values:number[]
62
- * @百分比 percentage:number
63
- */
64
- computerGradient(values: number[], percentage: number): number;
65
- computerPointerWidthRadius(paths: Array<ExtrudePath>, closed: boolean): void;
66
- computerPathLength(points: [number, number, number][]): number;
67
- setExtrudeMesh(startP: [number, number, number], // 起点位置
68
- startMatrix4: [
69
- number,
70
- number,
71
- number,
72
- number,
73
- number,
74
- number,
75
- number,
76
- number,
77
- number,
78
- number,
79
- number,
80
- number,
81
- number,
82
- number,
83
- number,
84
- number
85
- ], // 起点位置的矩阵
86
- endP: [number, number, number], // 终点位置
87
- endMatrix4: [
88
- number,
89
- number,
90
- number,
91
- number,
92
- number,
93
- number,
94
- number,
95
- number,
96
- number,
97
- number,
98
- number,
99
- number,
100
- number,
101
- number,
102
- number,
103
- number
104
- ], // 终点位置的矩阵
105
- uvx: number, // uv.x 的起始位置
106
- shapePath: Array<[number, number]>): {
107
- geometryPoint: number[];
108
- uvPoint: number[];
109
- };
110
- updateGeometry(props: ExtrudeMeshProps): void;
111
- }
1
+ import { BufferGeometry, Material, Matrix4, Mesh, Vector2, Vector3 } from "three";
2
+ export type ExtrudePath = {
3
+ vector3: [number, number, number];
4
+ radius: number;
5
+ segments: number;
6
+ scale: {
7
+ x: number;
8
+ y: number;
9
+ };
10
+ name: string;
11
+ };
12
+ export interface ExtrudeMeshProps {
13
+ paths: Array<ExtrudePath>;
14
+ shapePath: Array<[number, number]>;
15
+ closed: boolean;
16
+ }
17
+ /**
18
+ * 挤出模型
19
+ * 此组件适合自动生成 公路 河流山川等 2d 平面上的模型
20
+ *
21
+ * @export
22
+ * @class ExtrudeMesh
23
+ * @extends {Mesh<BufferGeometry, Material>}
24
+ */
25
+ export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
26
+ static temp1Vector2: Vector2;
27
+ static temp2Vector2: Vector2;
28
+ static temp3Vector2: Vector2;
29
+ static tempVector3: Vector3;
30
+ static temp1Vector3: Vector3;
31
+ static temp2Vector3: Vector3;
32
+ static temp3Vector3: Vector3;
33
+ static temp1Matrix4: Matrix4;
34
+ static temp2Matrix4: Matrix4;
35
+ static temp3Matrix4: Matrix4;
36
+ constructor(props: ExtrudeMeshProps, material?: Material);
37
+ pointerWidthRadius: Array<{
38
+ vector3: [number, number, number];
39
+ matrix: [
40
+ number,
41
+ number,
42
+ number,
43
+ number,
44
+ number,
45
+ number,
46
+ number,
47
+ number,
48
+ number,
49
+ number,
50
+ number,
51
+ number,
52
+ number,
53
+ number,
54
+ number,
55
+ number
56
+ ];
57
+ }>;
58
+ computerMatrix(vector1: [number, number, number], vector2: [number, number, number], scale: [number, number, number]): import("three").Matrix4Tuple;
59
+ /**
60
+ * @计算渐变值 computerGradient([3,2,4], 0.3);
61
+ * @渐变区间 values:number[]
62
+ * @百分比 percentage:number
63
+ */
64
+ computerGradient(values: number[], percentage: number): number;
65
+ computerPointerWidthRadius(paths: Array<ExtrudePath>, closed: boolean): void;
66
+ computerPathLength(points: [number, number, number][]): number;
67
+ setExtrudeMesh(startP: [number, number, number], // 起点位置
68
+ startMatrix4: [
69
+ number,
70
+ number,
71
+ number,
72
+ number,
73
+ number,
74
+ number,
75
+ number,
76
+ number,
77
+ number,
78
+ number,
79
+ number,
80
+ number,
81
+ number,
82
+ number,
83
+ number,
84
+ number
85
+ ], // 起点位置的矩阵
86
+ endP: [number, number, number], // 终点位置
87
+ endMatrix4: [
88
+ number,
89
+ number,
90
+ number,
91
+ number,
92
+ number,
93
+ number,
94
+ number,
95
+ number,
96
+ number,
97
+ number,
98
+ number,
99
+ number,
100
+ number,
101
+ number,
102
+ number,
103
+ number
104
+ ], // 终点位置的矩阵
105
+ uvx: number, // uv.x 的起始位置
106
+ shapePath: Array<[number, number]>): {
107
+ geometryPoint: number[];
108
+ uvPoint: number[];
109
+ };
110
+ updateGeometry(props: ExtrudeMeshProps): void;
111
+ }