three-base 2.0.65 → 2.0.67
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ApngTexture.d.ts +13 -13
- package/ApngTexture.js +61 -61
- package/ApngTextureManage.d.ts +18 -18
- package/ApngTextureManage.js +87 -87
- package/EventMesh.d.ts +18 -18
- package/EventMesh.js +59 -59
- package/ExtrudeMesh.d.ts +111 -111
- package/ExtrudeMesh.js +363 -363
- package/FPScontrol.d.ts +45 -45
- package/FPScontrol.js +171 -171
- package/Fire/Fire.d.ts +28 -28
- package/Fire/Fire.js +79 -79
- package/Fire/FireGromtry.d.ts +9 -9
- package/Fire/FireGromtry.js +40 -40
- package/Fire/FireMaterial.d.ts +28 -28
- package/Fire/FireMaterial.js +32 -32
- package/InstancedMeshBase.d.ts +24 -24
- package/InstancedMeshBase.js +190 -190
- package/KeyFrameAnimation.d.ts +25 -25
- package/KeyFrameAnimation.js +78 -78
- package/MeshBase.d.ts +32 -32
- package/MeshBase.js +172 -172
- package/Mirror.d.ts +25 -25
- package/Mirror.js +139 -139
- package/PlaneModal1/PlaneModal1.d.ts +31 -31
- package/PlaneModal1/PlaneModal1.js +105 -105
- package/PlaneModal1/index.d.ts +1 -1
- package/PlaneModal1/index.js +1 -1
- package/PlaneText.d.ts +44 -44
- package/PlaneText.js +30 -30
- package/PlaneWithHtml.d.ts +11 -11
- package/PlaneWithHtml.js +68 -68
- package/PointLight/PointLight.d.ts +13 -13
- package/PointLight/PointLight.js +64 -64
- package/PointLight/index.d.ts +1 -1
- package/PointLight/index.js +1 -1
- package/Sky/Sky.d.ts +13 -13
- package/Sky/Sky.js +28 -28
- package/Sky/index.d.ts +1 -1
- package/Sky/index.js +1 -1
- package/SpriteModal1/SpriteModal1.d.ts +30 -30
- package/SpriteModal1/SpriteModal1.js +110 -110
- package/SpriteModal1/index.d.ts +1 -1
- package/SpriteModal1/index.js +1 -1
- package/SpriteText.d.ts +45 -45
- package/SpriteText.js +163 -163
- package/SpriteText2.d.ts +47 -47
- package/SpriteText2.js +198 -198
- package/SpriteWithHtml.d.ts +7 -7
- package/SpriteWithHtml.js +49 -49
- package/Text3D/Text3D.d.ts +20 -20
- package/Text3D/Text3D.js +62 -62
- package/Text3D/fontController.d.ts +59 -59
- package/Text3D/fontController.js +200 -200
- package/Text3D/index.d.ts +1 -1
- package/Text3D/index.js +1 -1
- package/ThreeBase.d.ts +91 -91
- package/ThreeBase.js +611 -611
- package/ThreeBase.ts +2 -2
- package/ThreeMouse.d.ts +39 -39
- package/ThreeMouse.js +359 -359
- package/Transition.d.ts +40 -40
- package/Transition.js +207 -207
- package/index.d.ts +1 -1
- package/index.js +2 -2
- package/keyContorls.d.ts +25 -25
- package/keyContorls.js +98 -98
- package/package.json +1 -1
- package/pass/FullScreenQuad.d.ts +7 -7
- package/pass/FullScreenQuad.js +25 -25
- package/pass/glow_pass.d.ts +2 -2
- package/pass/glow_pass.js +236 -236
- package/pass/stroke_pass.d.ts +2 -2
- package/pass/stroke_pass.js +202 -202
- package/shaders/FXAAShaderMaterial.d.ts +3 -3
- package/shaders/FXAAShaderMaterial.js +21 -21
- package/shaders.d.ts +17 -17
- package/shaders.js +99 -99
- package/threeLoader.d.ts +26 -26
- package/threeLoader.js +189 -174
- package/threeLoader.ts +17 -1
- package/threeUtils.d.ts +47 -47
- package/threeUtils.js +266 -266
package/ThreeBase.ts
CHANGED
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@@ -323,11 +323,11 @@ export default class ThreeBase extends EventDispatcher {
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}: { position: Vector3, center: Vector3, duration?: number }) {
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// 停止控制器的惯性
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-
this.controls.enableDamping
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const originEnableDamping = this.controls.enableDamping;
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this.controls.saveState();
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this.controls.update();
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this.controls.reset();
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this.controls.enableDamping =
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this.controls.enableDamping = originEnableDamping;
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let currentPosition = this.perspectiveCamera.position.clone();
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let currentCenter = this.controls.target.clone();
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package/ThreeMouse.d.ts
CHANGED
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@@ -1,39 +1,39 @@
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import * as THREE from "three";
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import { Object3D, Scene } from "three";
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import type { Intersection } from "three";
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export interface ThreeMouseEvent extends Intersection {
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renderer: THREE.Renderer;
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camera: THREE.Camera;
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type: string;
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offsetX: number;
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offsetY: number;
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x: number;
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y: number;
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}
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/**
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* three.js 专用的鼠标拾取模型对象
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*/
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export default class ThreeMouse {
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constructor(renderer: THREE.WebGLRenderer, camera: THREE.Camera, scene: THREE.Scene);
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_renderer: THREE.WebGLRenderer;
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_camera: THREE.Camera;
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_scene: Scene;
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_mosePosition: THREE.Vector2;
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_mouseDownPosition: THREE.Vector2;
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_mesh_on?: Object3D;
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_mesh_Down?: Object3D;
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_raycaster: THREE.Raycaster;
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_frame: number;
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_mouseInRenderer: boolean;
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_mousemoveEvent?: MouseEvent;
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_object3ds: Object3D[];
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_click_num: number;
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_getSelected(object3ds: Object3D[]): Intersection | undefined;
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hasEvent(object?: Object3D, types?: Array<"leftclick" | "rightclick" | "click" | "dbclick" | "mouseenter" | "mouseleave" | "mousemove" | "mousedown" | "mouseup">): boolean;
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hasCursor(object?: Object3D): boolean;
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dispatchEvent(): void;
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_mouseleave: (e: MouseEvent) => void;
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_mousemove: (e: MouseEvent) => void;
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_mousedown: (e: MouseEvent) => void;
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_mouseup: import("lodash").DebouncedFunc<(e: PointerEvent) => Promise<void>>;
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}
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import * as THREE from "three";
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import { Object3D, Scene } from "three";
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import type { Intersection } from "three";
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export interface ThreeMouseEvent extends Intersection {
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renderer: THREE.Renderer;
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camera: THREE.Camera;
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type: string;
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offsetX: number;
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offsetY: number;
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x: number;
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y: number;
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}
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/**
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* three.js 专用的鼠标拾取模型对象
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*/
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export default class ThreeMouse {
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constructor(renderer: THREE.WebGLRenderer, camera: THREE.Camera, scene: THREE.Scene);
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_renderer: THREE.WebGLRenderer;
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_camera: THREE.Camera;
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_scene: Scene;
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_mosePosition: THREE.Vector2;
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_mouseDownPosition: THREE.Vector2;
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_mesh_on?: Object3D;
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_mesh_Down?: Object3D;
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_raycaster: THREE.Raycaster;
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_frame: number;
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_mouseInRenderer: boolean;
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_mousemoveEvent?: MouseEvent;
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_object3ds: Object3D[];
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_click_num: number;
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_getSelected(object3ds: Object3D[]): Intersection | undefined;
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hasEvent(object?: Object3D, types?: Array<"leftclick" | "rightclick" | "click" | "dbclick" | "mouseenter" | "mouseleave" | "mousemove" | "mousedown" | "mouseup">): boolean;
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hasCursor(object?: Object3D): boolean;
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dispatchEvent(): void;
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_mouseleave: (e: MouseEvent) => void;
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_mousemove: (e: MouseEvent) => void;
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_mousedown: (e: MouseEvent) => void;
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_mouseup: import("lodash").DebouncedFunc<(e: PointerEvent) => Promise<void>>;
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}
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