three-base 2.0.130 → 2.0.137

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (125) hide show
  1. package/ApngTexture.d.ts +13 -13
  2. package/ApngTexture.js +61 -61
  3. package/ApngTextureManage.d.ts +18 -18
  4. package/ApngTextureManage.js +87 -87
  5. package/DirectionalLight.d.ts +6 -0
  6. package/DirectionalLight.js +68 -0
  7. package/EventMesh.d.ts +18 -18
  8. package/EventMesh.js +59 -59
  9. package/ExtrudeMesh.d.ts +112 -112
  10. package/ExtrudeMesh.js +366 -366
  11. package/FPScontrol.d.ts +78 -50
  12. package/FPScontrol.js +617 -232
  13. package/Fire/Fire.d.ts +28 -28
  14. package/Fire/Fire.js +79 -79
  15. package/Fire/FireGromtry.d.ts +9 -9
  16. package/Fire/FireGromtry.js +40 -40
  17. package/Fire/FireMaterial.d.ts +28 -28
  18. package/Fire/FireMaterial.js +32 -32
  19. package/Fire/index.d.ts +1 -1
  20. package/Fire/index.js +1 -1
  21. package/Grass/Grass.d.ts +8 -8
  22. package/Grass/Grass.js +38 -38
  23. package/Grass/index.d.ts +1 -1
  24. package/Grass/index.js +1 -1
  25. package/Ground1/Ground1.d.ts +11 -11
  26. package/Ground1/Ground1.js +54 -54
  27. package/Ground1/index.d.ts +1 -1
  28. package/Ground1/index.js +1 -1
  29. package/InstancedMeshBase.d.ts +39 -39
  30. package/InstancedMeshBase.js +293 -293
  31. package/KeyFrameAnimation.d.ts +25 -25
  32. package/KeyFrameAnimation.js +78 -78
  33. package/MeshBase.d.ts +35 -35
  34. package/MeshBase.js +223 -223
  35. package/Mirror.d.ts +25 -25
  36. package/Mirror.js +139 -139
  37. package/PipeMesh/PathGeometry.d.ts +44 -44
  38. package/PipeMesh/PathGeometry.js +300 -300
  39. package/PipeMesh/PathPoint.d.ts +17 -17
  40. package/PipeMesh/PathPoint.js +31 -31
  41. package/PipeMesh/PathPointList.d.ts +31 -31
  42. package/PipeMesh/PathPointList.js +208 -208
  43. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  44. package/PipeMesh/PathTubeGeometry.js +130 -130
  45. package/PipeMesh/PipeMesh.d.ts +25 -25
  46. package/PipeMesh/PipeMesh.js +63 -63
  47. package/PipeMesh/index.d.ts +1 -1
  48. package/PipeMesh/index.js +1 -1
  49. package/PlaneModal1/PlaneModal1.d.ts +31 -31
  50. package/PlaneModal1/PlaneModal1.js +105 -105
  51. package/PlaneModal1/index.d.ts +1 -1
  52. package/PlaneModal1/index.js +1 -1
  53. package/PlaneText.d.ts +39 -39
  54. package/PlaneText.js +30 -30
  55. package/PlaneWithHtml.d.ts +11 -11
  56. package/PlaneWithHtml.js +63 -68
  57. package/PointLight/PointLight.d.ts +14 -13
  58. package/PointLight/PointLight.js +70 -64
  59. package/PointLight/index.d.ts +1 -1
  60. package/PointLight/index.js +1 -1
  61. package/Sky/Sky.d.ts +9 -9
  62. package/Sky/Sky.js +22 -22
  63. package/Sky/index.d.ts +1 -1
  64. package/Sky/index.js +1 -1
  65. package/SpotLight.d.ts +6 -0
  66. package/SpotLight.js +72 -0
  67. package/SpriteModal1/SpriteModal1.d.ts +30 -30
  68. package/SpriteModal1/SpriteModal1.js +110 -110
  69. package/SpriteModal1/index.d.ts +1 -1
  70. package/SpriteModal1/index.js +1 -1
  71. package/SpriteText.d.ts +45 -45
  72. package/SpriteText.js +163 -163
  73. package/SpriteText2.d.ts +47 -47
  74. package/SpriteText2.js +198 -198
  75. package/SpriteWithHtml.d.ts +7 -7
  76. package/SpriteWithHtml.js +44 -49
  77. package/Text3D/Text3D.d.ts +20 -20
  78. package/Text3D/Text3D.js +62 -62
  79. package/Text3D/fontController.d.ts +59 -59
  80. package/Text3D/fontController.js +199 -199
  81. package/Text3D/index.d.ts +1 -1
  82. package/Text3D/index.js +1 -1
  83. package/ThreeBase.d.ts +111 -81
  84. package/ThreeBase.js +656 -560
  85. package/ThreeMouse.d.ts +40 -40
  86. package/ThreeMouse.js +407 -407
  87. package/Transition.d.ts +40 -40
  88. package/Transition.js +210 -210
  89. package/Water/Water.d.ts +5 -0
  90. package/Water/Water.js +26 -0
  91. package/Water/waternormals.jpg +0 -0
  92. package/declare.d.ts +167 -0
  93. package/index.d.ts +1 -1
  94. package/index.js +2 -2
  95. package/keyContorls.d.ts +25 -25
  96. package/keyContorls.js +98 -98
  97. package/package.json +3 -2
  98. package/pass/bloom_pass.d.ts +2 -2
  99. package/pass/bloom_pass.js +99 -99
  100. package/pass/cover_pass.d.ts +2 -2
  101. package/pass/cover_pass.js +95 -95
  102. package/pass/emissive_ao_pass.d.ts +13 -0
  103. package/pass/emissive_ao_pass.js +370 -0
  104. package/pass/frosted_glass_pass.d.ts +2 -0
  105. package/pass/frosted_glass_pass.js +275 -0
  106. package/pass/fsQuad.d.ts +9 -9
  107. package/pass/fsQuad.js +28 -28
  108. package/pass/glow_pass.d.ts +2 -2
  109. package/pass/glow_pass.js +310 -254
  110. package/pass/ssao_pass.d.ts +13 -0
  111. package/pass/ssao_pass.js +372 -0
  112. package/pass/stroke_pass.d.ts +2 -2
  113. package/pass/stroke_pass.js +199 -199
  114. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  115. package/shaders/FXAAShaderMaterial.js +21 -21
  116. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  117. package/shaders/baseTextureToRenderShader.js +14 -14
  118. package/shaders/copyShader.d.ts +3 -3
  119. package/shaders/copyShader.js +14 -14
  120. package/shaders.d.ts +5 -5
  121. package/shaders.js +42 -42
  122. package/threeLoader.d.ts +34 -34
  123. package/threeLoader.js +527 -527
  124. package/threeUtils.d.ts +52 -52
  125. package/threeUtils.js +330 -330
@@ -1,49 +1,49 @@
1
- /*
2
- * @Author: xiaosihan
3
- * @Date: 2022-09-20 23:06:00
4
- * @Last Modified by: xiaosihan
5
- * @Last Modified time: 2024-08-17 02:16:56
6
- */
7
- import { Clock, Color, DoubleSide, Matrix4, Mesh, PlaneGeometry, ShaderChunk, ShaderMaterial, Vector2, } from "three";
8
- import { degToRad } from "three/src/math/MathUtils";
9
- import floorMap1PNG from "./floorMap1.png";
10
- import floorMap2PNG from "./floorMap2.png";
11
- import floorMap3PNG from "./floorMap3.png";
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- import threeLoader from "../threeLoader";
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- // 装饰地板1
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- export default class Ground1 extends Mesh {
15
- tempMatrix = new Matrix4();
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- constructor() {
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- super();
18
- }
19
- renderOrder = -1;
20
- geometry = (() => {
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- const geo = new PlaneGeometry(1, 1, 1, 1);
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- geo.rotateX(degToRad(-90));
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- return geo;
24
- })();
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- // 设置尺寸
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- setSize(width, height) {
27
- this.scale.set(width, 1, height);
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- // this.material.uniforms.size.value.set(width * 0.001, height * 0.001);
29
- }
30
- clock = new Clock();
31
- onBeforeRender = (renderer, scene, camera, geometry, material, group) => {
32
- const elapsedTime = this.clock.getElapsedTime();
33
- this.material.uniforms.speed.value = (elapsedTime * 0.1) % 0.6;
34
- this.material.uniforms.speed2.value = ((elapsedTime * 0.1) % 0.6) - 0.1;
35
- };
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- material = new ShaderMaterial({
37
- uniforms: {
38
- size: { value: new Vector2(10, 10) },
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- speed: { value: 0 },
40
- speed2: { value: 0 },
41
- speedColor: { value: new Color("#8D108E") },
42
- lineColor: { value: new Color("#263C56") },
43
- map1: { value: threeLoader.getTexture(floorMap1PNG) },
44
- map2: { value: threeLoader.getTexture(floorMap2PNG) },
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- map3: { value: threeLoader.getTexture(floorMap3PNG) }, // 贴图纹理
46
- },
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-09-20 23:06:00
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2024-08-17 02:16:56
6
+ */
7
+ import { Clock, Color, DoubleSide, Matrix4, Mesh, PlaneGeometry, ShaderChunk, ShaderMaterial, Vector2, } from "three";
8
+ import { degToRad } from "three/src/math/MathUtils";
9
+ import floorMap1PNG from "./floorMap1.png";
10
+ import floorMap2PNG from "./floorMap2.png";
11
+ import floorMap3PNG from "./floorMap3.png";
12
+ import threeLoader from "../threeLoader";
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+ // 装饰地板1
14
+ export default class Ground1 extends Mesh {
15
+ tempMatrix = new Matrix4();
16
+ constructor() {
17
+ super();
18
+ }
19
+ renderOrder = -1;
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+ geometry = (() => {
21
+ const geo = new PlaneGeometry(1, 1, 1, 1);
22
+ geo.rotateX(degToRad(-90));
23
+ return geo;
24
+ })();
25
+ // 设置尺寸
26
+ setSize(width, height) {
27
+ this.scale.set(width, 1, height);
28
+ // this.material.uniforms.size.value.set(width * 0.001, height * 0.001);
29
+ }
30
+ clock = new Clock();
31
+ onBeforeRender = (renderer, scene, camera, geometry, material, group) => {
32
+ const elapsedTime = this.clock.getElapsedTime();
33
+ this.material.uniforms.speed.value = (elapsedTime * 0.1) % 0.6;
34
+ this.material.uniforms.speed2.value = ((elapsedTime * 0.1) % 0.6) - 0.1;
35
+ };
36
+ material = new ShaderMaterial({
37
+ uniforms: {
38
+ size: { value: new Vector2(10, 10) }, // 尺寸
39
+ speed: { value: 0 }, // 扩散值0-1
40
+ speed2: { value: 0 }, // 扩散值0-1
41
+ speedColor: { value: new Color("#8D108E") }, // 格子扩散颜色
42
+ lineColor: { value: new Color("#263C56") }, // 格子线的颜色
43
+ map1: { value: threeLoader.getTexture(floorMap1PNG) }, // 贴图纹理
44
+ map2: { value: threeLoader.getTexture(floorMap2PNG) }, // 贴图纹理
45
+ map3: { value: threeLoader.getTexture(floorMap3PNG) }, // 贴图纹理
46
+ },
47
47
  vertexShader: `
48
48
  ${ShaderChunk.common}
49
49
  ${ShaderChunk.logdepthbuf_pars_vertex}
@@ -53,7 +53,7 @@ export default class Ground1 extends Mesh {
53
53
  gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
54
54
  ${ShaderChunk.logdepthbuf_vertex}
55
55
  }
56
- `,
56
+ `,
57
57
  fragmentShader: `
58
58
  ${ShaderChunk.logdepthbuf_pars_fragment}
59
59
  uniform sampler2D map1;
@@ -100,10 +100,10 @@ export default class Ground1 extends Mesh {
100
100
 
101
101
  ${ShaderChunk.logdepthbuf_fragment}
102
102
  }
103
- `,
104
- depthTest: true,
105
- depthWrite: true,
106
- transparent: true,
107
- side: DoubleSide,
108
- });
109
- }
103
+ `,
104
+ depthTest: true,
105
+ depthWrite: true,
106
+ transparent: true,
107
+ side: DoubleSide,
108
+ });
109
+ }
@@ -1 +1 @@
1
- export { default } from "./Ground1";
1
+ export { default } from "./Ground1";
package/Ground1/index.js CHANGED
@@ -1 +1 @@
1
- export { default } from "./Ground1";
1
+ export { default } from "./Ground1";
@@ -1,39 +1,39 @@
1
- import { Color, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from "three";
2
- import MeshBase from "./MeshBase";
3
- export default class InstancedMeshBase extends MeshBase {
4
- constructor(url?: string);
5
- isInstancedGroupMesh: boolean;
6
- count: number;
7
- size: Vector3;
8
- meshCollect: Record<string, Mesh[]>;
9
- instanceCollect: Record<string, InstancedMesh>;
10
- colorMap: Map<String, Color>;
11
- children: InstancedMesh[];
12
- static _position: Vector3;
13
- static _scale: Vector3;
14
- static _rotation: Euler;
15
- static _Quaternion: Quaternion;
16
- static _matrix: Matrix4;
17
- instanceMatrix: InstancedBufferAttribute;
18
- instanceColor: InstancedBufferAttribute;
19
- reset(...object: Object3D[]): this;
20
- loadModel(url: string | File | Array<File>, filename?: string): Promise<void>;
21
- computeBoundingSphere: import("lodash").DebouncedFuncLeading<() => void>;
22
- setCount(count?: number): Promise<void>;
23
- setMatrixAt(index: number, matrix?: Matrix4): Promise<void>;
24
- setTRS(index: number, { position, rotation, scale, }: {
25
- position?: Vector3;
26
- rotation?: Euler;
27
- scale?: Vector3;
28
- }): Promise<void>;
29
- getTRS(index?: number): Promise<{
30
- position: Vector3;
31
- rotation: Euler;
32
- scale: Vector3;
33
- }>;
34
- setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined): Promise<void>;
35
- getColorAt(index?: number): Promise<Color>;
36
- updateMatrixWorld(force?: boolean): void;
37
- addEventListener(name: string, callback: (e: any) => void): Promise<void>;
38
- removeEventListener(name: string, callback: (e: any) => void): void;
39
- }
1
+ import { Color, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from "three";
2
+ import MeshBase from "./MeshBase";
3
+ export default class InstancedMeshBase extends MeshBase {
4
+ constructor(url?: string);
5
+ isInstancedGroupMesh: boolean;
6
+ count: number;
7
+ size: Vector3;
8
+ meshCollect: Record<string, Mesh[]>;
9
+ instanceCollect: Record<string, InstancedMesh>;
10
+ colorMap: Map<String, Color>;
11
+ children: InstancedMesh[];
12
+ static _position: Vector3;
13
+ static _scale: Vector3;
14
+ static _rotation: Euler;
15
+ static _Quaternion: Quaternion;
16
+ static _matrix: Matrix4;
17
+ instanceMatrix: InstancedBufferAttribute;
18
+ instanceColor: InstancedBufferAttribute;
19
+ reset(...object: Object3D[]): this;
20
+ loadModel(url: string | File | Array<File>, filename?: string): Promise<void>;
21
+ computeBoundingSphere: import("lodash").DebouncedFuncLeading<() => void>;
22
+ setCount(count?: number): Promise<void>;
23
+ setMatrixAt(index: number, matrix?: Matrix4): Promise<void>;
24
+ setTRS(index: number, { position, rotation, scale, }: {
25
+ position?: Vector3;
26
+ rotation?: Euler;
27
+ scale?: Vector3;
28
+ }): Promise<void>;
29
+ getTRS(index?: number): Promise<{
30
+ position: Vector3;
31
+ rotation: Euler;
32
+ scale: Vector3;
33
+ }>;
34
+ setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined): Promise<void>;
35
+ getColorAt(index?: number): Promise<Color>;
36
+ updateMatrixWorld(force?: boolean): void;
37
+ addEventListener(name: string, callback: (e: any) => void): Promise<void>;
38
+ removeEventListener(name: string, callback: (e: any) => void): void;
39
+ }