three-base 2.0.130 → 2.0.137
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/ApngTexture.d.ts +13 -13
- package/ApngTexture.js +61 -61
- package/ApngTextureManage.d.ts +18 -18
- package/ApngTextureManage.js +87 -87
- package/DirectionalLight.d.ts +6 -0
- package/DirectionalLight.js +68 -0
- package/EventMesh.d.ts +18 -18
- package/EventMesh.js +59 -59
- package/ExtrudeMesh.d.ts +112 -112
- package/ExtrudeMesh.js +366 -366
- package/FPScontrol.d.ts +78 -50
- package/FPScontrol.js +617 -232
- package/Fire/Fire.d.ts +28 -28
- package/Fire/Fire.js +79 -79
- package/Fire/FireGromtry.d.ts +9 -9
- package/Fire/FireGromtry.js +40 -40
- package/Fire/FireMaterial.d.ts +28 -28
- package/Fire/FireMaterial.js +32 -32
- package/Fire/index.d.ts +1 -1
- package/Fire/index.js +1 -1
- package/Grass/Grass.d.ts +8 -8
- package/Grass/Grass.js +38 -38
- package/Grass/index.d.ts +1 -1
- package/Grass/index.js +1 -1
- package/Ground1/Ground1.d.ts +11 -11
- package/Ground1/Ground1.js +54 -54
- package/Ground1/index.d.ts +1 -1
- package/Ground1/index.js +1 -1
- package/InstancedMeshBase.d.ts +39 -39
- package/InstancedMeshBase.js +293 -293
- package/KeyFrameAnimation.d.ts +25 -25
- package/KeyFrameAnimation.js +78 -78
- package/MeshBase.d.ts +35 -35
- package/MeshBase.js +223 -223
- package/Mirror.d.ts +25 -25
- package/Mirror.js +139 -139
- package/PipeMesh/PathGeometry.d.ts +44 -44
- package/PipeMesh/PathGeometry.js +300 -300
- package/PipeMesh/PathPoint.d.ts +17 -17
- package/PipeMesh/PathPoint.js +31 -31
- package/PipeMesh/PathPointList.d.ts +31 -31
- package/PipeMesh/PathPointList.js +208 -208
- package/PipeMesh/PathTubeGeometry.d.ts +25 -25
- package/PipeMesh/PathTubeGeometry.js +130 -130
- package/PipeMesh/PipeMesh.d.ts +25 -25
- package/PipeMesh/PipeMesh.js +63 -63
- package/PipeMesh/index.d.ts +1 -1
- package/PipeMesh/index.js +1 -1
- package/PlaneModal1/PlaneModal1.d.ts +31 -31
- package/PlaneModal1/PlaneModal1.js +105 -105
- package/PlaneModal1/index.d.ts +1 -1
- package/PlaneModal1/index.js +1 -1
- package/PlaneText.d.ts +39 -39
- package/PlaneText.js +30 -30
- package/PlaneWithHtml.d.ts +11 -11
- package/PlaneWithHtml.js +63 -68
- package/PointLight/PointLight.d.ts +14 -13
- package/PointLight/PointLight.js +70 -64
- package/PointLight/index.d.ts +1 -1
- package/PointLight/index.js +1 -1
- package/Sky/Sky.d.ts +9 -9
- package/Sky/Sky.js +22 -22
- package/Sky/index.d.ts +1 -1
- package/Sky/index.js +1 -1
- package/SpotLight.d.ts +6 -0
- package/SpotLight.js +72 -0
- package/SpriteModal1/SpriteModal1.d.ts +30 -30
- package/SpriteModal1/SpriteModal1.js +110 -110
- package/SpriteModal1/index.d.ts +1 -1
- package/SpriteModal1/index.js +1 -1
- package/SpriteText.d.ts +45 -45
- package/SpriteText.js +163 -163
- package/SpriteText2.d.ts +47 -47
- package/SpriteText2.js +198 -198
- package/SpriteWithHtml.d.ts +7 -7
- package/SpriteWithHtml.js +44 -49
- package/Text3D/Text3D.d.ts +20 -20
- package/Text3D/Text3D.js +62 -62
- package/Text3D/fontController.d.ts +59 -59
- package/Text3D/fontController.js +199 -199
- package/Text3D/index.d.ts +1 -1
- package/Text3D/index.js +1 -1
- package/ThreeBase.d.ts +111 -81
- package/ThreeBase.js +656 -560
- package/ThreeMouse.d.ts +40 -40
- package/ThreeMouse.js +407 -407
- package/Transition.d.ts +40 -40
- package/Transition.js +210 -210
- package/Water/Water.d.ts +5 -0
- package/Water/Water.js +26 -0
- package/Water/waternormals.jpg +0 -0
- package/declare.d.ts +167 -0
- package/index.d.ts +1 -1
- package/index.js +2 -2
- package/keyContorls.d.ts +25 -25
- package/keyContorls.js +98 -98
- package/package.json +3 -2
- package/pass/bloom_pass.d.ts +2 -2
- package/pass/bloom_pass.js +99 -99
- package/pass/cover_pass.d.ts +2 -2
- package/pass/cover_pass.js +95 -95
- package/pass/emissive_ao_pass.d.ts +13 -0
- package/pass/emissive_ao_pass.js +370 -0
- package/pass/frosted_glass_pass.d.ts +2 -0
- package/pass/frosted_glass_pass.js +275 -0
- package/pass/fsQuad.d.ts +9 -9
- package/pass/fsQuad.js +28 -28
- package/pass/glow_pass.d.ts +2 -2
- package/pass/glow_pass.js +310 -254
- package/pass/ssao_pass.d.ts +13 -0
- package/pass/ssao_pass.js +372 -0
- package/pass/stroke_pass.d.ts +2 -2
- package/pass/stroke_pass.js +199 -199
- package/shaders/FXAAShaderMaterial.d.ts +3 -3
- package/shaders/FXAAShaderMaterial.js +21 -21
- package/shaders/baseTextureToRenderShader.d.ts +2 -2
- package/shaders/baseTextureToRenderShader.js +14 -14
- package/shaders/copyShader.d.ts +3 -3
- package/shaders/copyShader.js +14 -14
- package/shaders.d.ts +5 -5
- package/shaders.js +42 -42
- package/threeLoader.d.ts +34 -34
- package/threeLoader.js +527 -527
- package/threeUtils.d.ts +52 -52
- package/threeUtils.js +330 -330
package/Ground1/Ground1.js
CHANGED
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@@ -1,49 +1,49 @@
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/*
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* @Author: xiaosihan
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* @Date: 2022-09-20 23:06:00
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2024-08-17 02:16:56
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*/
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import { Clock, Color, DoubleSide, Matrix4, Mesh, PlaneGeometry, ShaderChunk, ShaderMaterial, Vector2, } from "three";
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import { degToRad } from "three/src/math/MathUtils";
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import floorMap1PNG from "./floorMap1.png";
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import floorMap2PNG from "./floorMap2.png";
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import floorMap3PNG from "./floorMap3.png";
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import threeLoader from "../threeLoader";
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// 装饰地板1
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export default class Ground1 extends Mesh {
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tempMatrix = new Matrix4();
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constructor() {
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super();
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}
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renderOrder = -1;
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geometry = (() => {
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const geo = new PlaneGeometry(1, 1, 1, 1);
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geo.rotateX(degToRad(-90));
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return geo;
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})();
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// 设置尺寸
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setSize(width, height) {
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this.scale.set(width, 1, height);
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// this.material.uniforms.size.value.set(width * 0.001, height * 0.001);
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}
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clock = new Clock();
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onBeforeRender = (renderer, scene, camera, geometry, material, group) => {
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const elapsedTime = this.clock.getElapsedTime();
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this.material.uniforms.speed.value = (elapsedTime * 0.1) % 0.6;
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this.material.uniforms.speed2.value = ((elapsedTime * 0.1) % 0.6) - 0.1;
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};
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material = new ShaderMaterial({
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uniforms: {
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size: { value: new Vector2(10, 10) },
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speed: { value: 0 },
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speed2: { value: 0 },
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speedColor: { value: new Color("#8D108E") },
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lineColor: { value: new Color("#263C56") },
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map1: { value: threeLoader.getTexture(floorMap1PNG) },
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map2: { value: threeLoader.getTexture(floorMap2PNG) },
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map3: { value: threeLoader.getTexture(floorMap3PNG) }, // 贴图纹理
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},
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/*
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* @Author: xiaosihan
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* @Date: 2022-09-20 23:06:00
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2024-08-17 02:16:56
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*/
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import { Clock, Color, DoubleSide, Matrix4, Mesh, PlaneGeometry, ShaderChunk, ShaderMaterial, Vector2, } from "three";
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import { degToRad } from "three/src/math/MathUtils";
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import floorMap1PNG from "./floorMap1.png";
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import floorMap2PNG from "./floorMap2.png";
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import floorMap3PNG from "./floorMap3.png";
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import threeLoader from "../threeLoader";
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// 装饰地板1
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export default class Ground1 extends Mesh {
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tempMatrix = new Matrix4();
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constructor() {
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super();
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}
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renderOrder = -1;
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geometry = (() => {
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const geo = new PlaneGeometry(1, 1, 1, 1);
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geo.rotateX(degToRad(-90));
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return geo;
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})();
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// 设置尺寸
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setSize(width, height) {
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this.scale.set(width, 1, height);
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// this.material.uniforms.size.value.set(width * 0.001, height * 0.001);
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}
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clock = new Clock();
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onBeforeRender = (renderer, scene, camera, geometry, material, group) => {
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const elapsedTime = this.clock.getElapsedTime();
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this.material.uniforms.speed.value = (elapsedTime * 0.1) % 0.6;
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this.material.uniforms.speed2.value = ((elapsedTime * 0.1) % 0.6) - 0.1;
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};
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material = new ShaderMaterial({
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uniforms: {
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size: { value: new Vector2(10, 10) }, // 尺寸
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speed: { value: 0 }, // 扩散值0-1
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speed2: { value: 0 }, // 扩散值0-1
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speedColor: { value: new Color("#8D108E") }, // 格子扩散颜色
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lineColor: { value: new Color("#263C56") }, // 格子线的颜色
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map1: { value: threeLoader.getTexture(floorMap1PNG) }, // 贴图纹理
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map2: { value: threeLoader.getTexture(floorMap2PNG) }, // 贴图纹理
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map3: { value: threeLoader.getTexture(floorMap3PNG) }, // 贴图纹理
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},
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vertexShader: `
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${ShaderChunk.common}
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${ShaderChunk.logdepthbuf_pars_vertex}
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gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
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${ShaderChunk.logdepthbuf_vertex}
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}
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`,
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`,
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fragmentShader: `
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${ShaderChunk.logdepthbuf_pars_fragment}
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uniform sampler2D map1;
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${ShaderChunk.logdepthbuf_fragment}
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}
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`,
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depthTest: true,
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depthWrite: true,
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transparent: true,
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side: DoubleSide,
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});
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}
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`,
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depthTest: true,
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depthWrite: true,
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transparent: true,
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side: DoubleSide,
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});
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}
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package/Ground1/index.d.ts
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export { default } from "./Ground1";
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export { default } from "./Ground1";
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package/Ground1/index.js
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export { default } from "./Ground1";
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export { default } from "./Ground1";
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package/InstancedMeshBase.d.ts
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import { Color, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from "three";
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import MeshBase from "./MeshBase";
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export default class InstancedMeshBase extends MeshBase {
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constructor(url?: string);
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isInstancedGroupMesh: boolean;
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count: number;
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size: Vector3;
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meshCollect: Record<string, Mesh[]>;
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instanceCollect: Record<string, InstancedMesh>;
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colorMap: Map<String, Color>;
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children: InstancedMesh[];
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static _position: Vector3;
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static _scale: Vector3;
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static _rotation: Euler;
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static _Quaternion: Quaternion;
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static _matrix: Matrix4;
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instanceMatrix: InstancedBufferAttribute;
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instanceColor: InstancedBufferAttribute;
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reset(...object: Object3D[]): this;
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loadModel(url: string | File | Array<File>, filename?: string): Promise<void>;
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computeBoundingSphere: import("lodash").DebouncedFuncLeading<() => void>;
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setCount(count?: number): Promise<void>;
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setMatrixAt(index: number, matrix?: Matrix4): Promise<void>;
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setTRS(index: number, { position, rotation, scale, }: {
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position?: Vector3;
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rotation?: Euler;
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scale?: Vector3;
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}): Promise<void>;
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getTRS(index?: number): Promise<{
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position: Vector3;
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rotation: Euler;
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scale: Vector3;
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}>;
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setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined): Promise<void>;
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getColorAt(index?: number): Promise<Color>;
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updateMatrixWorld(force?: boolean): void;
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addEventListener(name: string, callback: (e: any) => void): Promise<void>;
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removeEventListener(name: string, callback: (e: any) => void): void;
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}
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import { Color, Euler, InstancedBufferAttribute, InstancedMesh, Matrix4, Mesh, Object3D, Quaternion, Vector3 } from "three";
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import MeshBase from "./MeshBase";
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export default class InstancedMeshBase extends MeshBase {
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constructor(url?: string);
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isInstancedGroupMesh: boolean;
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count: number;
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size: Vector3;
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meshCollect: Record<string, Mesh[]>;
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instanceCollect: Record<string, InstancedMesh>;
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colorMap: Map<String, Color>;
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children: InstancedMesh[];
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static _position: Vector3;
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static _scale: Vector3;
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static _rotation: Euler;
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static _Quaternion: Quaternion;
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static _matrix: Matrix4;
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instanceMatrix: InstancedBufferAttribute;
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instanceColor: InstancedBufferAttribute;
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reset(...object: Object3D[]): this;
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loadModel(url: string | File | Array<File>, filename?: string): Promise<void>;
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computeBoundingSphere: import("lodash").DebouncedFuncLeading<() => void>;
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setCount(count?: number): Promise<void>;
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setMatrixAt(index: number, matrix?: Matrix4): Promise<void>;
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setTRS(index: number, { position, rotation, scale, }: {
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position?: Vector3;
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rotation?: Euler;
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scale?: Vector3;
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}): Promise<void>;
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getTRS(index?: number): Promise<{
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position: Vector3;
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rotation: Euler;
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scale: Vector3;
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}>;
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setColorAt(index: number, color: (instancedMesh: InstancedMesh) => Color | undefined): Promise<void>;
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getColorAt(index?: number): Promise<Color>;
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updateMatrixWorld(force?: boolean): void;
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addEventListener(name: string, callback: (e: any) => void): Promise<void>;
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removeEventListener(name: string, callback: (e: any) => void): void;
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}
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