three-base 2.0.129 → 2.0.134

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (123) hide show
  1. package/ApngTexture.d.ts +13 -13
  2. package/ApngTexture.js +61 -61
  3. package/ApngTextureManage.d.ts +18 -18
  4. package/ApngTextureManage.js +87 -87
  5. package/DirectionalLight.d.ts +6 -0
  6. package/DirectionalLight.js +68 -0
  7. package/EventMesh.d.ts +18 -18
  8. package/EventMesh.js +59 -59
  9. package/ExtrudeMesh.d.ts +112 -112
  10. package/ExtrudeMesh.js +366 -366
  11. package/FPScontrol.d.ts +71 -50
  12. package/FPScontrol.js +505 -232
  13. package/Fire/Fire.d.ts +28 -28
  14. package/Fire/Fire.js +79 -79
  15. package/Fire/FireGromtry.d.ts +9 -9
  16. package/Fire/FireGromtry.js +40 -40
  17. package/Fire/FireMaterial.d.ts +28 -28
  18. package/Fire/FireMaterial.js +32 -32
  19. package/Fire/index.d.ts +1 -1
  20. package/Fire/index.js +1 -1
  21. package/Grass/Grass.d.ts +8 -8
  22. package/Grass/Grass.js +38 -38
  23. package/Grass/index.d.ts +1 -1
  24. package/Grass/index.js +1 -1
  25. package/Ground1/Ground1.d.ts +11 -11
  26. package/Ground1/Ground1.js +54 -54
  27. package/Ground1/index.d.ts +1 -1
  28. package/Ground1/index.js +1 -1
  29. package/InstancedMeshBase.d.ts +39 -39
  30. package/InstancedMeshBase.js +293 -293
  31. package/KeyFrameAnimation.d.ts +25 -25
  32. package/KeyFrameAnimation.js +78 -78
  33. package/MeshBase.d.ts +35 -35
  34. package/MeshBase.js +223 -223
  35. package/Mirror.d.ts +25 -25
  36. package/Mirror.js +139 -139
  37. package/PipeMesh/PathGeometry.d.ts +44 -44
  38. package/PipeMesh/PathGeometry.js +300 -300
  39. package/PipeMesh/PathPoint.d.ts +17 -17
  40. package/PipeMesh/PathPoint.js +31 -31
  41. package/PipeMesh/PathPointList.d.ts +31 -31
  42. package/PipeMesh/PathPointList.js +208 -208
  43. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  44. package/PipeMesh/PathTubeGeometry.js +130 -130
  45. package/PipeMesh/PipeMesh.d.ts +25 -25
  46. package/PipeMesh/PipeMesh.js +63 -63
  47. package/PipeMesh/index.d.ts +1 -1
  48. package/PipeMesh/index.js +1 -1
  49. package/PlaneModal1/PlaneModal1.d.ts +31 -31
  50. package/PlaneModal1/PlaneModal1.js +105 -105
  51. package/PlaneModal1/index.d.ts +1 -1
  52. package/PlaneModal1/index.js +1 -1
  53. package/PlaneText.d.ts +39 -39
  54. package/PlaneText.js +30 -30
  55. package/PlaneWithHtml.d.ts +11 -11
  56. package/PlaneWithHtml.js +63 -68
  57. package/PointLight/PointLight.d.ts +14 -13
  58. package/PointLight/PointLight.js +70 -64
  59. package/PointLight/index.d.ts +1 -1
  60. package/PointLight/index.js +1 -1
  61. package/Sky/Sky.d.ts +9 -9
  62. package/Sky/Sky.js +22 -22
  63. package/Sky/index.d.ts +1 -1
  64. package/Sky/index.js +1 -1
  65. package/SpotLight.d.ts +6 -0
  66. package/SpotLight.js +72 -0
  67. package/SpriteModal1/SpriteModal1.d.ts +30 -30
  68. package/SpriteModal1/SpriteModal1.js +110 -110
  69. package/SpriteModal1/index.d.ts +1 -1
  70. package/SpriteModal1/index.js +1 -1
  71. package/SpriteText.d.ts +45 -45
  72. package/SpriteText.js +163 -163
  73. package/SpriteText2.d.ts +47 -47
  74. package/SpriteText2.js +198 -198
  75. package/SpriteWithHtml.d.ts +7 -7
  76. package/SpriteWithHtml.js +44 -49
  77. package/Text3D/Text3D.d.ts +20 -20
  78. package/Text3D/Text3D.js +62 -62
  79. package/Text3D/fontController.d.ts +59 -59
  80. package/Text3D/fontController.js +199 -199
  81. package/Text3D/index.d.ts +1 -1
  82. package/Text3D/index.js +1 -1
  83. package/ThreeBase.d.ts +97 -81
  84. package/ThreeBase.js +613 -559
  85. package/ThreeMouse.d.ts +40 -40
  86. package/ThreeMouse.js +407 -409
  87. package/Transition.d.ts +40 -40
  88. package/Transition.js +210 -207
  89. package/Water/Water.d.ts +5 -0
  90. package/Water/Water.js +26 -0
  91. package/Water/waternormals.jpg +0 -0
  92. package/declare.d.ts +167 -0
  93. package/index.d.ts +1 -1
  94. package/index.js +2 -2
  95. package/keyContorls.d.ts +25 -25
  96. package/keyContorls.js +98 -98
  97. package/package.json +1 -1
  98. package/pass/bloom_pass.d.ts +2 -2
  99. package/pass/bloom_pass.js +99 -99
  100. package/pass/cover_pass.d.ts +2 -2
  101. package/pass/cover_pass.js +95 -95
  102. package/pass/frosted_glass_pass.d.ts +2 -0
  103. package/pass/frosted_glass_pass.js +275 -0
  104. package/pass/fsQuad.d.ts +9 -9
  105. package/pass/fsQuad.js +28 -28
  106. package/pass/glow_pass.d.ts +2 -2
  107. package/pass/glow_pass.js +310 -254
  108. package/pass/ssao_pass.d.ts +11 -0
  109. package/pass/ssao_pass.js +294 -0
  110. package/pass/stroke_pass.d.ts +2 -2
  111. package/pass/stroke_pass.js +199 -199
  112. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  113. package/shaders/FXAAShaderMaterial.js +21 -21
  114. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  115. package/shaders/baseTextureToRenderShader.js +14 -14
  116. package/shaders/copyShader.d.ts +3 -3
  117. package/shaders/copyShader.js +14 -14
  118. package/shaders.d.ts +5 -5
  119. package/shaders.js +42 -42
  120. package/threeLoader.d.ts +34 -34
  121. package/threeLoader.js +527 -527
  122. package/threeUtils.d.ts +52 -52
  123. package/threeUtils.js +330 -330
package/FPScontrol.d.ts CHANGED
@@ -1,50 +1,71 @@
1
- import { Camera, Clock, EventDispatcher, Object3D, Vector3 } from "three";
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- import { Capsule } from "three/examples/jsm/math/Capsule";
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- import { Octree } from "three/examples/jsm/math/Octree";
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- /**
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- * 第一人称控制器
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- *
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- * @export
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- * @class FPScontrol
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- * @extends {EventDispatcher}
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- */
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- export default class FPScontrol extends EventDispatcher {
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- canvas: HTMLCanvasElement;
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- constructor(camera: Camera, canvas: HTMLCanvasElement);
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- enable: boolean;
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- GRAVITY: number;
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- STEPS_PER_FRAME: number;
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- speed: number;
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- camera: Camera;
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- inertia: boolean;
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- octreeMap: Map<number, Octree>;
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- octree: Octree;
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- addOctree(obj: Object3D): Octree;
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- playerCollider: Capsule;
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- clock: Clock;
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- prePlayerVelocity: Vector3;
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- playerVelocity: Vector3;
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- jumping: boolean;
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- playerDirection: Vector3;
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- prePlayerOnFloor: boolean;
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- playerOnFloor: boolean;
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- mouseTime: number;
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- isMousedown: boolean;
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- keyStates: {
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- [key: string]: boolean;
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- };
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- init(canvas: HTMLCanvasElement): void;
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- keydown: (event: KeyboardEvent) => void;
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- keyup: (event: KeyboardEvent) => void;
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- mousedown: () => void;
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- mouseup: () => void;
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- mousemove: (event: MouseEvent) => void;
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- getForwardVector: () => Vector3;
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- getSideVector: () => Vector3;
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- controls: (deltaTime: number) => void;
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- updatePlayer: (deltaTime: number) => void;
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- playerCollisions(): void;
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- teleportPlayerIfOob: () => void;
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- update(): void;
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- disposer(): void;
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- }
1
+ import { Camera, Clock, EventDispatcher, Scene, Vector3 } from "three";
2
+ import { Capsule } from "three/examples/jsm/math/Capsule";
3
+ /** 第一/三人称控制器(6 射线 + 迭代推离,userData.fpsCollision 标记碰撞体) */
4
+ export default class FPScontrol extends EventDispatcher {
5
+ canvas: HTMLCanvasElement;
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+ /**
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+ * @param camera 相机
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+ * @param canvas canvas 元素
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+ * @param scene 场景,用于射线碰撞检测(会递归检测所有子对象)
10
+ */
11
+ constructor(camera: Camera, canvas: HTMLCanvasElement, scene: Scene);
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+ enable: boolean;
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+ GRAVITY: number;
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+ STEPS_PER_FRAME: number;
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+ speed: number;
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+ camera: Camera;
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+ inertia: boolean;
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+ scene: Scene;
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+ dev: boolean;
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+ thirdPerson: boolean;
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+ thirdPersonDistance: number;
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+ thirdPersonHeight: number;
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+ private _thirdPersonAngleY;
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+ private _thirdPersonAngleX;
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+ private _prevThirdPerson;
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+ COLLIDE_VOLUME: number;
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+ private readonly PUSH_DISTANCE;
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+ private readonly MAX_ITERATIONS;
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+ private _raycaster;
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+ private _tempVec;
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+ private _tempVec2;
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+ private _tempVec3;
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+ private _tempVec4;
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+ private readonly HORIZONTAL_RAY_DIRECTIONS;
35
+ private readonly VERTICAL_DOWN;
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+ private readonly VERTICAL_UP;
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+ private _colliders;
38
+ private _getColliders;
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+ playerCollider: Capsule;
40
+ clock: Clock;
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+ prePlayerVelocity: Vector3;
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+ playerVelocity: Vector3;
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+ jumping: boolean;
44
+ playerDirection: Vector3;
45
+ prePlayerOnFloor: boolean;
46
+ playerOnFloor: boolean;
47
+ mouseTime: number;
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+ isMousedown: boolean;
49
+ keyStates: {
50
+ [key: string]: boolean;
51
+ };
52
+ private _debugRayGroup;
53
+ private _debugLines;
54
+ private _initDebugLines;
55
+ private _updateDebugLine;
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+ private _disposeDebugLines;
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+ init(canvas: HTMLCanvasElement): void;
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+ keydown: (event: KeyboardEvent) => void;
59
+ keyup: (event: KeyboardEvent) => void;
60
+ mousedown: () => void;
61
+ mouseup: () => void;
62
+ mousemove: (event: MouseEvent) => void;
63
+ getForwardVector: () => Vector3;
64
+ getSideVector: () => Vector3;
65
+ controls: (deltaTime: number) => void;
66
+ updatePlayer: (deltaTime: number) => void;
67
+ playerCollisions(): void;
68
+ teleportPlayerIfOob: () => void;
69
+ update(): void;
70
+ disposer(): void;
71
+ }