three-base 2.0.129 → 2.0.134

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (123) hide show
  1. package/ApngTexture.d.ts +13 -13
  2. package/ApngTexture.js +61 -61
  3. package/ApngTextureManage.d.ts +18 -18
  4. package/ApngTextureManage.js +87 -87
  5. package/DirectionalLight.d.ts +6 -0
  6. package/DirectionalLight.js +68 -0
  7. package/EventMesh.d.ts +18 -18
  8. package/EventMesh.js +59 -59
  9. package/ExtrudeMesh.d.ts +112 -112
  10. package/ExtrudeMesh.js +366 -366
  11. package/FPScontrol.d.ts +71 -50
  12. package/FPScontrol.js +505 -232
  13. package/Fire/Fire.d.ts +28 -28
  14. package/Fire/Fire.js +79 -79
  15. package/Fire/FireGromtry.d.ts +9 -9
  16. package/Fire/FireGromtry.js +40 -40
  17. package/Fire/FireMaterial.d.ts +28 -28
  18. package/Fire/FireMaterial.js +32 -32
  19. package/Fire/index.d.ts +1 -1
  20. package/Fire/index.js +1 -1
  21. package/Grass/Grass.d.ts +8 -8
  22. package/Grass/Grass.js +38 -38
  23. package/Grass/index.d.ts +1 -1
  24. package/Grass/index.js +1 -1
  25. package/Ground1/Ground1.d.ts +11 -11
  26. package/Ground1/Ground1.js +54 -54
  27. package/Ground1/index.d.ts +1 -1
  28. package/Ground1/index.js +1 -1
  29. package/InstancedMeshBase.d.ts +39 -39
  30. package/InstancedMeshBase.js +293 -293
  31. package/KeyFrameAnimation.d.ts +25 -25
  32. package/KeyFrameAnimation.js +78 -78
  33. package/MeshBase.d.ts +35 -35
  34. package/MeshBase.js +223 -223
  35. package/Mirror.d.ts +25 -25
  36. package/Mirror.js +139 -139
  37. package/PipeMesh/PathGeometry.d.ts +44 -44
  38. package/PipeMesh/PathGeometry.js +300 -300
  39. package/PipeMesh/PathPoint.d.ts +17 -17
  40. package/PipeMesh/PathPoint.js +31 -31
  41. package/PipeMesh/PathPointList.d.ts +31 -31
  42. package/PipeMesh/PathPointList.js +208 -208
  43. package/PipeMesh/PathTubeGeometry.d.ts +25 -25
  44. package/PipeMesh/PathTubeGeometry.js +130 -130
  45. package/PipeMesh/PipeMesh.d.ts +25 -25
  46. package/PipeMesh/PipeMesh.js +63 -63
  47. package/PipeMesh/index.d.ts +1 -1
  48. package/PipeMesh/index.js +1 -1
  49. package/PlaneModal1/PlaneModal1.d.ts +31 -31
  50. package/PlaneModal1/PlaneModal1.js +105 -105
  51. package/PlaneModal1/index.d.ts +1 -1
  52. package/PlaneModal1/index.js +1 -1
  53. package/PlaneText.d.ts +39 -39
  54. package/PlaneText.js +30 -30
  55. package/PlaneWithHtml.d.ts +11 -11
  56. package/PlaneWithHtml.js +63 -68
  57. package/PointLight/PointLight.d.ts +14 -13
  58. package/PointLight/PointLight.js +70 -64
  59. package/PointLight/index.d.ts +1 -1
  60. package/PointLight/index.js +1 -1
  61. package/Sky/Sky.d.ts +9 -9
  62. package/Sky/Sky.js +22 -22
  63. package/Sky/index.d.ts +1 -1
  64. package/Sky/index.js +1 -1
  65. package/SpotLight.d.ts +6 -0
  66. package/SpotLight.js +72 -0
  67. package/SpriteModal1/SpriteModal1.d.ts +30 -30
  68. package/SpriteModal1/SpriteModal1.js +110 -110
  69. package/SpriteModal1/index.d.ts +1 -1
  70. package/SpriteModal1/index.js +1 -1
  71. package/SpriteText.d.ts +45 -45
  72. package/SpriteText.js +163 -163
  73. package/SpriteText2.d.ts +47 -47
  74. package/SpriteText2.js +198 -198
  75. package/SpriteWithHtml.d.ts +7 -7
  76. package/SpriteWithHtml.js +44 -49
  77. package/Text3D/Text3D.d.ts +20 -20
  78. package/Text3D/Text3D.js +62 -62
  79. package/Text3D/fontController.d.ts +59 -59
  80. package/Text3D/fontController.js +199 -199
  81. package/Text3D/index.d.ts +1 -1
  82. package/Text3D/index.js +1 -1
  83. package/ThreeBase.d.ts +97 -81
  84. package/ThreeBase.js +613 -559
  85. package/ThreeMouse.d.ts +40 -40
  86. package/ThreeMouse.js +407 -409
  87. package/Transition.d.ts +40 -40
  88. package/Transition.js +210 -207
  89. package/Water/Water.d.ts +5 -0
  90. package/Water/Water.js +26 -0
  91. package/Water/waternormals.jpg +0 -0
  92. package/declare.d.ts +167 -0
  93. package/index.d.ts +1 -1
  94. package/index.js +2 -2
  95. package/keyContorls.d.ts +25 -25
  96. package/keyContorls.js +98 -98
  97. package/package.json +1 -1
  98. package/pass/bloom_pass.d.ts +2 -2
  99. package/pass/bloom_pass.js +99 -99
  100. package/pass/cover_pass.d.ts +2 -2
  101. package/pass/cover_pass.js +95 -95
  102. package/pass/frosted_glass_pass.d.ts +2 -0
  103. package/pass/frosted_glass_pass.js +275 -0
  104. package/pass/fsQuad.d.ts +9 -9
  105. package/pass/fsQuad.js +28 -28
  106. package/pass/glow_pass.d.ts +2 -2
  107. package/pass/glow_pass.js +310 -254
  108. package/pass/ssao_pass.d.ts +11 -0
  109. package/pass/ssao_pass.js +294 -0
  110. package/pass/stroke_pass.d.ts +2 -2
  111. package/pass/stroke_pass.js +199 -199
  112. package/shaders/FXAAShaderMaterial.d.ts +3 -3
  113. package/shaders/FXAAShaderMaterial.js +21 -21
  114. package/shaders/baseTextureToRenderShader.d.ts +2 -2
  115. package/shaders/baseTextureToRenderShader.js +14 -14
  116. package/shaders/copyShader.d.ts +3 -3
  117. package/shaders/copyShader.js +14 -14
  118. package/shaders.d.ts +5 -5
  119. package/shaders.js +42 -42
  120. package/threeLoader.d.ts +34 -34
  121. package/threeLoader.js +527 -527
  122. package/threeUtils.d.ts +52 -52
  123. package/threeUtils.js +330 -330
package/ExtrudeMesh.d.ts CHANGED
@@ -1,112 +1,112 @@
1
- import { BufferGeometry, Material, Matrix4, Mesh, Vector2, Vector3 } from "three";
2
- export type ExtrudePath = {
3
- vector3: [number, number, number];
4
- radius: number;
5
- segments: number;
6
- scale: {
7
- x: number;
8
- y: number;
9
- };
10
- name: string;
11
- };
12
- export interface ExtrudeMeshProps {
13
- paths: Array<ExtrudePath>;
14
- shapePath: Array<[number, number]>;
15
- closed: boolean;
16
- }
17
- /**
18
- * 挤出模型
19
- * 此组件适合自动生成 公路 河流山川等 2d 平面上的模型
20
- *
21
- * @export
22
- * @class ExtrudeMesh
23
- * @extends {Mesh<BufferGeometry, Material>}
24
- */
25
- export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
26
- static temp1Vector2: Vector2;
27
- static temp2Vector2: Vector2;
28
- static temp3Vector2: Vector2;
29
- static tempVector3: Vector3;
30
- static temp1Vector3: Vector3;
31
- static temp2Vector3: Vector3;
32
- static temp3Vector3: Vector3;
33
- static temp1Matrix4: Matrix4;
34
- static temp2Matrix4: Matrix4;
35
- static temp3Matrix4: Matrix4;
36
- constructor(props: ExtrudeMeshProps, material?: Material);
37
- shapePathWidth: number;
38
- pointerWidthRadius: Array<{
39
- vector3: [number, number, number];
40
- matrix: [
41
- number,
42
- number,
43
- number,
44
- number,
45
- number,
46
- number,
47
- number,
48
- number,
49
- number,
50
- number,
51
- number,
52
- number,
53
- number,
54
- number,
55
- number,
56
- number
57
- ];
58
- }>;
59
- computerMatrix(vector1: [number, number, number], vector2: [number, number, number], scale: [number, number, number]): [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number];
60
- /**
61
- * @计算渐变值 computerGradient([3,2,4], 0.3);
62
- * @渐变区间 values:number[]
63
- * @百分比 percentage:number
64
- */
65
- computerGradient(values: number[], percentage: number): number;
66
- computerPointerWidthRadius(paths: Array<ExtrudePath>, closed: boolean): void;
67
- computerPathLength(points: [number, number, number][]): number;
68
- setExtrudeMesh(startP: [number, number, number], // 起点位置
69
- startMatrix4: [
70
- number,
71
- number,
72
- number,
73
- number,
74
- number,
75
- number,
76
- number,
77
- number,
78
- number,
79
- number,
80
- number,
81
- number,
82
- number,
83
- number,
84
- number,
85
- number
86
- ], // 起点位置的矩阵
87
- endP: [number, number, number], // 终点位置
88
- endMatrix4: [
89
- number,
90
- number,
91
- number,
92
- number,
93
- number,
94
- number,
95
- number,
96
- number,
97
- number,
98
- number,
99
- number,
100
- number,
101
- number,
102
- number,
103
- number,
104
- number
105
- ], // 终点位置的矩阵
106
- uvx: number, // uv.x 的起始位置
107
- shapePath: Array<[number, number]>): {
108
- geometryPoint: number[];
109
- uvPoint: number[];
110
- };
111
- updateGeometry(props: ExtrudeMeshProps): void;
112
- }
1
+ import { BufferGeometry, Material, Matrix4, Mesh, Vector2, Vector3 } from "three";
2
+ export type ExtrudePath = {
3
+ vector3: [number, number, number];
4
+ radius: number;
5
+ segments: number;
6
+ scale: {
7
+ x: number;
8
+ y: number;
9
+ };
10
+ name: string;
11
+ };
12
+ export interface ExtrudeMeshProps {
13
+ paths: Array<ExtrudePath>;
14
+ shapePath: Array<[number, number]>;
15
+ closed: boolean;
16
+ }
17
+ /**
18
+ * 挤出模型
19
+ * 此组件适合自动生成 公路 河流山川等 2d 平面上的模型
20
+ *
21
+ * @export
22
+ * @class ExtrudeMesh
23
+ * @extends {Mesh<BufferGeometry, Material>}
24
+ */
25
+ export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
26
+ static temp1Vector2: Vector2;
27
+ static temp2Vector2: Vector2;
28
+ static temp3Vector2: Vector2;
29
+ static tempVector3: Vector3;
30
+ static temp1Vector3: Vector3;
31
+ static temp2Vector3: Vector3;
32
+ static temp3Vector3: Vector3;
33
+ static temp1Matrix4: Matrix4;
34
+ static temp2Matrix4: Matrix4;
35
+ static temp3Matrix4: Matrix4;
36
+ constructor(props: ExtrudeMeshProps, material?: Material);
37
+ shapePathWidth: number;
38
+ pointerWidthRadius: Array<{
39
+ vector3: [number, number, number];
40
+ matrix: [
41
+ number,
42
+ number,
43
+ number,
44
+ number,
45
+ number,
46
+ number,
47
+ number,
48
+ number,
49
+ number,
50
+ number,
51
+ number,
52
+ number,
53
+ number,
54
+ number,
55
+ number,
56
+ number
57
+ ];
58
+ }>;
59
+ computerMatrix(vector1: [number, number, number], vector2: [number, number, number], scale: [number, number, number]): [number, number, number, number, number, number, number, number, number, number, number, number, number, number, number, number];
60
+ /**
61
+ * @计算渐变值 computerGradient([3,2,4], 0.3);
62
+ * @渐变区间 values:number[]
63
+ * @百分比 percentage:number
64
+ */
65
+ computerGradient(values: number[], percentage: number): number;
66
+ computerPointerWidthRadius(paths: Array<ExtrudePath>, closed: boolean): void;
67
+ computerPathLength(points: [number, number, number][]): number;
68
+ setExtrudeMesh(startP: [number, number, number], // 起点位置
69
+ startMatrix4: [
70
+ number,
71
+ number,
72
+ number,
73
+ number,
74
+ number,
75
+ number,
76
+ number,
77
+ number,
78
+ number,
79
+ number,
80
+ number,
81
+ number,
82
+ number,
83
+ number,
84
+ number,
85
+ number
86
+ ], // 起点位置的矩阵
87
+ endP: [number, number, number], // 终点位置
88
+ endMatrix4: [
89
+ number,
90
+ number,
91
+ number,
92
+ number,
93
+ number,
94
+ number,
95
+ number,
96
+ number,
97
+ number,
98
+ number,
99
+ number,
100
+ number,
101
+ number,
102
+ number,
103
+ number,
104
+ number
105
+ ], // 终点位置的矩阵
106
+ uvx: number, // uv.x 的起始位置
107
+ shapePath: Array<[number, number]>): {
108
+ geometryPoint: number[];
109
+ uvPoint: number[];
110
+ };
111
+ updateGeometry(props: ExtrudeMeshProps): void;
112
+ }