three-base 1.129.1 → 1.129.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.js +34 -0
- package/index.ts +5 -1
- package/lib/ApngTexture.d.ts +13 -0
- package/lib/{ApngTexture.ts → ApngTexture.js} +11 -41
- package/lib/ApngTextureManage.d.ts +18 -0
- package/lib/{ApngTextureManage.ts → ApngTextureManage.js} +13 -56
- package/lib/EventMesh.d.ts +18 -0
- package/lib/EventMesh.js +59 -0
- package/lib/ExtrudeMesh.d.ts +111 -0
- package/lib/{ExtrudeMesh.ts → ExtrudeMesh.js} +77 -284
- package/lib/FPScontrol.d.ts +44 -0
- package/lib/{FPScontrol.ts → FPScontrol.js} +25 -64
- package/lib/InstancedGroupMesh.d.ts +10 -0
- package/lib/InstancedGroupMesh.js +63 -0
- package/lib/KeyFrameAnimation.d.ts +25 -0
- package/lib/{KeyFrameAnimation.ts → KeyFrameAnimation.js} +19 -63
- package/lib/PlaneText.d.ts +37 -0
- package/lib/{PlaneText.ts → PlaneText.js} +5 -34
- package/lib/PointLight.d.ts +13 -0
- package/lib/{PointLight.ts → PointLight.js} +4 -18
- package/lib/Sky/Sky.d.ts +13 -0
- package/lib/Sky/{Sky.ts → Sky.js} +4 -12
- package/lib/Text3D/Text3D.d.ts +20 -0
- package/lib/Text3D/Text3D.js +60 -0
- package/lib/Text3D/fontController.d.ts +59 -0
- package/lib/Text3D/fontController.js +200 -0
- package/lib/Text3D/gentilis.json +811 -0
- package/lib/ThreeBase.d.ts +59 -0
- package/lib/{ThreeBase.ts → ThreeBase.js} +75 -131
- package/lib/ThreeMouse.d.ts +39 -0
- package/lib/{ThreeMouse.ts → ThreeMouse.js} +61 -168
- package/lib/Transition.d.ts +45 -0
- package/lib/{Transition.ts → Transition.js} +30 -101
- package/lib/index.d.ts +22 -0
- package/lib/keyContorls.d.ts +25 -0
- package/lib/{keyContorls.ts → keyContorls.js} +11 -40
- package/lib/planeModal1/PlaneModal1.d.ts +32 -0
- package/lib/planeModal1/{PlaneModal1.ts → PlaneModal1.js} +33 -77
- package/lib/shaders.d.ts +17 -0
- package/lib/{shaders.ts → shaders.js} +19 -38
- package/lib/spriteModal1/SpriteModal1.d.ts +31 -0
- package/lib/spriteModal1/{SpriteModal1.ts → SpriteModal1.js} +33 -80
- package/lib/threeLoader.d.ts +20 -0
- package/lib/{threeLoader.ts → threeLoader.js} +19 -45
- package/lib/threeUtils.d.ts +41 -0
- package/lib/{threeUtils.ts → threeUtils.js} +81 -82
- package/lib/type.d.ts +0 -0
- package/lib/{type.ts → type.js} +1 -4
- package/package.json +7 -6
- package/declare.d.ts +0 -5
- package/lib/EventMesh.ts +0 -79
- package/lib/InstancedGroupMesh.ts +0 -80
- package/lib/text/Text2D.ts +0 -41
- package/lib/text/Text3D.ts +0 -20
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@@ -4,61 +4,49 @@
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2023-03-16 14:34:49
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*/
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import { Box3, BufferGeometry, Clock, EventDispatcher, Object3D, Vector3 } from "three";
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class ThreeUtils extends EventDispatcher {
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constructor() {
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super();
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this.requestAnimationFrame();
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}
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//@ts-ignore
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isProd = process.env.NODE_ENV === "production";
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isProd = (process.env.NODE_ENV === "production");
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//@ts-ignore
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isDev = process.env.NODE_ENV === "development";
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size = new Vector3();
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center = new Vector3();
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clock = new Clock();
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isDev = (process.env.NODE_ENV === "development");
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_timeTemp = performance.now();
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_accumulate = 0; // 事件分发次数
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_box3 = new Box3();
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_size = new Vector3();
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_center = new Vector3();
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_clock = new Clock();
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requestAnimationFrame() {
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this.
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const timeTemp = this.
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this._accumulate += 1;
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const timeTemp = this._timeTemp = performance.now();
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this.dispatchEvent({
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type: "requestAnimationFrame",
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timeTemp,
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accumulate: this.
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accumulate: this._accumulate
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});
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this._computerDomZoom();
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//执行一个计划任务
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let work = this.workList.splice(0, 1)[0];
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work && work();
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setTimeout(() => {
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this.requestAnimationFrame();
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}, 45 - this.
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}, 45 - this._clock.getDelta());
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}
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// 需要保持宽高比的元素列表
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_keepZoomDoms = [];
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/**
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*计算需要保持比例的元素
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*/
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_computerDomZoom() {
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//1. 踢除没有出现在页面上的 dom 元素
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this._keepZoomDoms = this._keepZoomDoms.filter(l => this.inDocument(l.dom));
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//2.设置dom的缩放值样式
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this._keepZoomDoms.map((item, i) => {
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let parentRact = window.getComputedStyle(item.dom.parentNode
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let parentRact = window.getComputedStyle(item.dom.parentNode);
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let width = parseInt(parentRact.width);
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let height = parseInt(parentRact.height);
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let scale = Math.min(width / item.width, height / item.height);
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width: `${item.width}px`,
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height: `${item.height}px`
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});
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});
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}
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/**
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* dom元素保持比例
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*/
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keepZoom(dom
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keepZoom(dom, width = 1920, height = 1080) {
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if (dom) {
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// 去掉相同的dom存储的信息
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this._keepZoomDoms = this._keepZoomDoms.filter(l => l.dom !== dom);
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// 把配置加入到列表中
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this._keepZoomDoms.push({ dom, width, height });
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dom.dataset.a = "这个元素缩放比例由 threeUtils.keepZoom 方法设置";
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}
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}
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workList = [];
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// 时钟对象
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clock = new Clock();
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// 按照任务队列依次执行计划任务 性能优化
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/**
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* @param {() => void} [callback]
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* @param {boolean} [first=true] 需要优先执行
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*/
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addWork(work, first = false) {
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// 加入任务队列
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if (work && !this.workList.includes(work)) {
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if (first) {
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this.workList.splice(1, 0, work); // 优先执行的任务回调
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}
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else {
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this.workList.push(work);
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}
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}
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}
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/**
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*判断一个元素是否在页面上
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*/
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inDocument(dom
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inDocument(dom) {
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if (dom === null) {
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return false;
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}
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}
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else if (dom.parentNode === null) {
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return false;
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}
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}
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else if (dom.parentNode === document) {
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return true;
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}
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}
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else {
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return this.inDocument(dom.parentNode);
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}
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}
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// 获取中心点
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getCenter(object3d
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getCenter(object3d) {
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if (object3d instanceof Object3D) {
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this.
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this.
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}
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this._box3.setFromObject(object3d);
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this._box3.getCenter(this._center);
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}
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else if (object3d instanceof BufferGeometry) {
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object3d.computeBoundingBox();
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object3d.boundingBox
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object3d.boundingBox.getCenter(this._center);
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}
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return this.center;
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return this._center;
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}
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// 获取模型大小
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getSize(object3d
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getSize(object3d) {
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if (object3d instanceof Object3D) {
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}
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this._box3.setFromObject(object3d);
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this._box3.getSize(this._size);
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}
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else if (object3d instanceof BufferGeometry) {
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object3d.computeBoundingBox();
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object3d.boundingBox
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object3d.boundingBox.getSize(this._size);
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}
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return this.size;
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return this._size;
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}
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// 模型对齐底面
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alignBottom(object3d, y = 0) {
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if (object3d instanceof Object3D) {
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object3d.position.y -= (this.
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this._box3.setFromObject(object3d);
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this._box3.getCenter(this._center);
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this._box3.getSize(this._size);
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object3d.position.y -= (this._center.y - (this._size.y * 0.5));
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object3d.position.y += y;
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object3d.updateMatrixWorld(true);
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}
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}
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else if (object3d instanceof BufferGeometry) {
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object3d.computeBoundingBox();
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object3d.translate(0, -object3d.boundingBox
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object3d.translate(0, -object3d.boundingBox.min.y + y, 0);
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}
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}
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// 居中对象
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centerObject3D(object3d) {
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object3d.position.sub(this.
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this._box3.getCenter(this._center);
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object3d.position.sub(this._center);
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object3d.updateMatrixWorld(true);
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}
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object3d.center();
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}
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//居中对象
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center(object3d) {
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this.centerObject3D(object3d);
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}
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//缩放至指定大小
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scaleTo(object3d, size = 1) {
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const originSize = this.getSize(object3d);
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const scale = size / Math.max(originSize.x, originSize.y, originSize.z);
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if (object3d instanceof Object3D) {
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object3d.scale.multiplyScalar(scale);
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}
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else if (object3d instanceof BufferGeometry) {
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object3d.scale(scale, scale, scale);
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}
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}
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// exportGltf(object3d: Object3D) {
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}
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const threeUtils = new ThreeUtils();
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export default threeUtils;
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package/lib/type.d.ts
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package/lib/{type.ts → type.js}
RENAMED
package/package.json
CHANGED
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{
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"name": "three-base",
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"version": "1.129.
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"version": "1.129.4",
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"description": "three 3d three-base",
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"repository": {
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"type": "git",
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"three-base",
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"three-spritetext"
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"main": "index.
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"module": "index.
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"types": "
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"main": "index.js",
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"module": "index.js",
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"types": "",
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"files": [
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"index.ts",
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"apng-js": "^1",
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"element-resize-event": "^3",
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"lodash": "^4",
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"dexie": "^3",
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"three": "0.129.0",
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"vite": "^4",
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"three-spritetext": "^1",
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package/declare.d.ts
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package/lib/EventMesh.ts
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/*
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* @Author: xiaosihan
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* @Date: 2022-03-20 12:55:37
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* @Last Modified by: xiaosihan
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* @Last Modified time: 2023-02-07 11:19:56
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|
-
*/
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7
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-
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8
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-
import { BoxGeometry, BufferGeometry, CylinderGeometry, DoubleSide, FrontSide, Material, Mesh, MeshBasicMaterial, MeshNormalMaterial } from "three";
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9
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-
import threeUtils from "./threeUtils";
|
|
10
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-
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11
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-
// 碰撞的形状
|
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12
|
-
export enum CollisionShaere {
|
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13
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-
cube = "cube", // 正方体
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14
|
-
cylinder = "cylinder" // 圆柱体
|
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15
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-
}
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16
|
-
|
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17
|
-
/**
|
|
18
|
-
* 碰撞检测用的模型
|
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19
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-
*/
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20
|
-
export default class EventMesh extends Mesh<BufferGeometry, Material> {
|
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21
|
-
|
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22
|
-
constructor(type: CollisionShaere = CollisionShaere.cube) {
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23
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super();
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24
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-
|
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25
|
-
this.material = EventMesh.material;
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26
|
-
|
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27
|
-
this.setType(type);
|
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28
|
-
|
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29
|
-
// 生产环境 不用渲染
|
|
30
|
-
if (threeUtils.isProd) {
|
|
31
|
-
this.material = new MeshBasicMaterial({
|
|
32
|
-
side: DoubleSide,
|
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33
|
-
transparent: true,
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34
|
-
opacity: 0.25,
|
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35
|
-
alphaTest: 1
|
|
36
|
-
});
|
|
37
|
-
}
|
|
38
|
-
}
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|
39
|
-
|
|
40
|
-
static type = CollisionShaere;
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41
|
-
|
|
42
|
-
static material = new MeshNormalMaterial({
|
|
43
|
-
side: DoubleSide,
|
|
44
|
-
transparent: true,
|
|
45
|
-
opacity: 0.3,
|
|
46
|
-
});
|
|
47
|
-
|
|
48
|
-
renderOrder = 99;
|
|
49
|
-
|
|
50
|
-
// 正方体 网格模型
|
|
51
|
-
static cubeGeo = new BoxGeometry(1, 1, 1, 1, 1, 1);
|
|
52
|
-
|
|
53
|
-
// 圆柱体 网格模型
|
|
54
|
-
static cylinderGeo = new CylinderGeometry(1, 1, 1, 50, 1, false, 0, Math.PI * 2);
|
|
55
|
-
|
|
56
|
-
// 是否是碰撞检测专用的模型
|
|
57
|
-
isEventMesh = true;
|
|
58
|
-
|
|
59
|
-
setType(type: CollisionShaere) {
|
|
60
|
-
|
|
61
|
-
switch (type) {
|
|
62
|
-
case EventMesh.type.cube:
|
|
63
|
-
this.geometry = EventMesh.cubeGeo;
|
|
64
|
-
break;
|
|
65
|
-
|
|
66
|
-
case EventMesh.type.cylinder:
|
|
67
|
-
this.geometry = EventMesh.cylinderGeo;
|
|
68
|
-
break;
|
|
69
|
-
|
|
70
|
-
default:
|
|
71
|
-
break;
|
|
72
|
-
}
|
|
73
|
-
|
|
74
|
-
this.geometry.computeVertexNormals();
|
|
75
|
-
|
|
76
|
-
|
|
77
|
-
}
|
|
78
|
-
|
|
79
|
-
}
|
|
@@ -1,80 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* @Author: xiaosihan
|
|
3
|
-
* @Date: 2023-02-21 09:55:52
|
|
4
|
-
* @Last Modified by: xiaosihan
|
|
5
|
-
* @Last Modified time: 2023-02-26 14:42:21
|
|
6
|
-
*/
|
|
7
|
-
|
|
8
|
-
import * as THREE from 'three'
|
|
9
|
-
|
|
10
|
-
// 模型组转成 实例对象
|
|
11
|
-
export default class InstancedGroupMesh extends THREE.Mesh {
|
|
12
|
-
isInstancedGroupMesh = true
|
|
13
|
-
|
|
14
|
-
count: number = 0
|
|
15
|
-
|
|
16
|
-
meshCollect: Record<string, THREE.Mesh[]> = {}
|
|
17
|
-
|
|
18
|
-
instanceCollect: Record<string, THREE.InstancedMesh> = {}
|
|
19
|
-
|
|
20
|
-
static matrix = new THREE.Matrix4()
|
|
21
|
-
|
|
22
|
-
constructor(group: THREE.Group, count: number) {
|
|
23
|
-
super()
|
|
24
|
-
|
|
25
|
-
this.count = count
|
|
26
|
-
|
|
27
|
-
const { meshCollect, instanceCollect } = this
|
|
28
|
-
|
|
29
|
-
group.updateMatrixWorld(true);
|
|
30
|
-
|
|
31
|
-
// collect all mesh counts, in case there are more than one copy of the same mesh in this group
|
|
32
|
-
group.traverse((obj) => {
|
|
33
|
-
const mesh = obj as THREE.Mesh
|
|
34
|
-
if (mesh.isMesh) {
|
|
35
|
-
|
|
36
|
-
mesh.matrixWorld.decompose(mesh.position, mesh.quaternion, mesh.scale);
|
|
37
|
-
mesh.rotation.setFromQuaternion(mesh.quaternion);
|
|
38
|
-
mesh.updateMatrix();
|
|
39
|
-
|
|
40
|
-
// same geometry and same material consider as the same mesh
|
|
41
|
-
const uuid = mesh.geometry.uuid + '/' + (mesh.material as THREE.Material).uuid
|
|
42
|
-
|
|
43
|
-
if (meshCollect[uuid]) {
|
|
44
|
-
meshCollect[uuid].push(mesh)
|
|
45
|
-
} else {
|
|
46
|
-
meshCollect[uuid] = [mesh]
|
|
47
|
-
}
|
|
48
|
-
} else {
|
|
49
|
-
obj.position.set(0, 0, 0);
|
|
50
|
-
obj.scale.set(1, 1, 1);
|
|
51
|
-
obj.rotation.set(0, 0, 0);
|
|
52
|
-
}
|
|
53
|
-
|
|
54
|
-
})
|
|
55
|
-
|
|
56
|
-
// create all instances
|
|
57
|
-
Object.keys(meshCollect).forEach(uuid => {
|
|
58
|
-
const meshes = meshCollect[uuid]
|
|
59
|
-
const mesh = meshes[0]
|
|
60
|
-
|
|
61
|
-
const instancedMesh = new THREE.InstancedMesh(mesh.geometry, mesh.material, meshes.length * count)
|
|
62
|
-
instanceCollect[uuid] = instancedMesh
|
|
63
|
-
this.add(instancedMesh)
|
|
64
|
-
})
|
|
65
|
-
}
|
|
66
|
-
|
|
67
|
-
setMatrixAt(index: number, matrix: THREE.Matrix4) {
|
|
68
|
-
Object.keys(this.meshCollect).forEach(uuid => {
|
|
69
|
-
const instancedMesh = this.instanceCollect[uuid]
|
|
70
|
-
const collect = this.meshCollect[uuid]
|
|
71
|
-
collect.forEach((mesh: THREE.Mesh, i: number) => {
|
|
72
|
-
InstancedGroupMesh.matrix.copy(mesh.matrix)
|
|
73
|
-
InstancedGroupMesh.matrix.premultiply(matrix)
|
|
74
|
-
|
|
75
|
-
instancedMesh.setMatrixAt(collect.length * index + i, InstancedGroupMesh.matrix);
|
|
76
|
-
instancedMesh.instanceMatrix.needsUpdate = true;
|
|
77
|
-
})
|
|
78
|
-
})
|
|
79
|
-
}
|
|
80
|
-
}
|
package/lib/text/Text2D.ts
DELETED
|
@@ -1,41 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* @Author: xiaosihan
|
|
3
|
-
* @Date: 2022-05-23 13:53:06
|
|
4
|
-
* @Last Modified by: xiaosihan
|
|
5
|
-
* @Last Modified time: 2022-05-23 19:38:24
|
|
6
|
-
*/
|
|
7
|
-
|
|
8
|
-
import { DoubleSide, Mesh, MeshBasicMaterial, PlaneGeometry, Vector3 } from "three";
|
|
9
|
-
import SpriteText from "three-spritetext";
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
type Props = {
|
|
14
|
-
text?: string;
|
|
15
|
-
textHeight?: number;
|
|
16
|
-
color?: string;
|
|
17
|
-
backgroundColor?: string;
|
|
18
|
-
fontFace?: string;
|
|
19
|
-
fontSize?: number;
|
|
20
|
-
fontWeight?: string;
|
|
21
|
-
padding?: number | [number, number];
|
|
22
|
-
borderWidth?: number;
|
|
23
|
-
borderRadius?: number;
|
|
24
|
-
borderColor?: string;
|
|
25
|
-
strokeWidth?: number;
|
|
26
|
-
strokeColor?: string;
|
|
27
|
-
}
|
|
28
|
-
|
|
29
|
-
/**
|
|
30
|
-
* 2d文字
|
|
31
|
-
* @export
|
|
32
|
-
* @class PlaneBtn
|
|
33
|
-
* @extends {Mesh}
|
|
34
|
-
*/
|
|
35
|
-
export default class Text2D extends Mesh {
|
|
36
|
-
|
|
37
|
-
constructor(text: string = "Text2D") {
|
|
38
|
-
super();
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
}
|
package/lib/text/Text3D.ts
DELETED
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
/*
|
|
2
|
-
* @Author: xiaosihan
|
|
3
|
-
* @Date: 2022-06-14 09:48:00
|
|
4
|
-
* @Last Modified by: xiaosihan
|
|
5
|
-
* @Last Modified time: 2022-06-14 10:01:13
|
|
6
|
-
*/
|
|
7
|
-
|
|
8
|
-
import { Mesh } from "three";
|
|
9
|
-
|
|
10
|
-
// 三维空间中的3D文字模型
|
|
11
|
-
export default class Text3D extends Mesh {
|
|
12
|
-
|
|
13
|
-
constructor(text: string = "Text2D") {
|
|
14
|
-
super();
|
|
15
|
-
}
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
}
|