three-base 1.129.1 → 1.129.4

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Files changed (54) hide show
  1. package/index.js +34 -0
  2. package/index.ts +5 -1
  3. package/lib/ApngTexture.d.ts +13 -0
  4. package/lib/{ApngTexture.ts → ApngTexture.js} +11 -41
  5. package/lib/ApngTextureManage.d.ts +18 -0
  6. package/lib/{ApngTextureManage.ts → ApngTextureManage.js} +13 -56
  7. package/lib/EventMesh.d.ts +18 -0
  8. package/lib/EventMesh.js +59 -0
  9. package/lib/ExtrudeMesh.d.ts +111 -0
  10. package/lib/{ExtrudeMesh.ts → ExtrudeMesh.js} +77 -284
  11. package/lib/FPScontrol.d.ts +44 -0
  12. package/lib/{FPScontrol.ts → FPScontrol.js} +25 -64
  13. package/lib/InstancedGroupMesh.d.ts +10 -0
  14. package/lib/InstancedGroupMesh.js +63 -0
  15. package/lib/KeyFrameAnimation.d.ts +25 -0
  16. package/lib/{KeyFrameAnimation.ts → KeyFrameAnimation.js} +19 -63
  17. package/lib/PlaneText.d.ts +37 -0
  18. package/lib/{PlaneText.ts → PlaneText.js} +5 -34
  19. package/lib/PointLight.d.ts +13 -0
  20. package/lib/{PointLight.ts → PointLight.js} +4 -18
  21. package/lib/Sky/Sky.d.ts +13 -0
  22. package/lib/Sky/{Sky.ts → Sky.js} +4 -12
  23. package/lib/Text3D/Text3D.d.ts +20 -0
  24. package/lib/Text3D/Text3D.js +60 -0
  25. package/lib/Text3D/fontController.d.ts +59 -0
  26. package/lib/Text3D/fontController.js +200 -0
  27. package/lib/Text3D/gentilis.json +811 -0
  28. package/lib/ThreeBase.d.ts +59 -0
  29. package/lib/{ThreeBase.ts → ThreeBase.js} +75 -131
  30. package/lib/ThreeMouse.d.ts +39 -0
  31. package/lib/{ThreeMouse.ts → ThreeMouse.js} +61 -168
  32. package/lib/Transition.d.ts +45 -0
  33. package/lib/{Transition.ts → Transition.js} +30 -101
  34. package/lib/index.d.ts +22 -0
  35. package/lib/keyContorls.d.ts +25 -0
  36. package/lib/{keyContorls.ts → keyContorls.js} +11 -40
  37. package/lib/planeModal1/PlaneModal1.d.ts +32 -0
  38. package/lib/planeModal1/{PlaneModal1.ts → PlaneModal1.js} +33 -77
  39. package/lib/shaders.d.ts +17 -0
  40. package/lib/{shaders.ts → shaders.js} +19 -38
  41. package/lib/spriteModal1/SpriteModal1.d.ts +31 -0
  42. package/lib/spriteModal1/{SpriteModal1.ts → SpriteModal1.js} +33 -80
  43. package/lib/threeLoader.d.ts +20 -0
  44. package/lib/{threeLoader.ts → threeLoader.js} +19 -45
  45. package/lib/threeUtils.d.ts +41 -0
  46. package/lib/{threeUtils.ts → threeUtils.js} +81 -82
  47. package/lib/type.d.ts +0 -0
  48. package/lib/{type.ts → type.js} +1 -4
  49. package/package.json +7 -6
  50. package/declare.d.ts +0 -5
  51. package/lib/EventMesh.ts +0 -79
  52. package/lib/InstancedGroupMesh.ts +0 -80
  53. package/lib/text/Text2D.ts +0 -41
  54. package/lib/text/Text3D.ts +0 -20
package/index.js ADDED
@@ -0,0 +1,34 @@
1
+ // 基类
2
+ export { default } from "./lib/ThreeBase";
3
+ // 事件对象
4
+ export { default as EventMesh } from "./lib/EventMesh";
5
+ // 挤出模型
6
+ export { default as ExtrudeMesh } from "./lib/ExtrudeMesh";
7
+ // 关键帧动画对象
8
+ export { default as KeyFrameAnimation } from "./lib/KeyFrameAnimation";
9
+ //实例模型组对象
10
+ export { default as InstancedGroupMesh } from "./lib/InstancedGroupMesh";
11
+ //点光源
12
+ export { default as PointLight } from "./lib/PointLight";
13
+ //天空球
14
+ export { default as Sky } from "./lib/Sky/Sky";
15
+ //键盘控制器
16
+ export { default as keyContorls } from "./lib/keyContorls";
17
+ // 动画过度对象
18
+ export { default as Transition } from "./lib/Transition";
19
+ // 公共方法
20
+ export { default as threeUtils } from "./lib/threeUtils";
21
+ // 加载器
22
+ export { default as threeLoader } from "./lib/threeLoader";
23
+ // 第一人称控制器
24
+ export { default as FPScontrol } from "./lib/FPScontrol";
25
+ // 平面文字
26
+ export { default as PlaneText } from "./lib/PlaneText";
27
+ // 精灵文字
28
+ export { default as SpriteText } from "three-spritetext";
29
+ //精灵文本框
30
+ export { default as SpriteModal1 } from "./lib/spriteModal1/SpriteModal1";
31
+ //平面文本框
32
+ export { default as PlaneModal1 } from "./lib/planeModal1/PlaneModal1";
33
+ // 3D文字
34
+ export { default as Text3D } from "./lib/Text3D/Text3D";
package/index.ts CHANGED
@@ -49,4 +49,8 @@ export { default as SpriteText } from "three-spritetext";
49
49
  export { default as SpriteModal1 } from "./lib/spriteModal1/SpriteModal1";
50
50
 
51
51
  //平面文本框
52
- export { default as PlaneModal1 } from "./lib/planeModal1/PlaneModal1";
52
+ export { default as PlaneModal1 } from "./lib/planeModal1/PlaneModal1";
53
+
54
+ // 3D文字
55
+ export { default as Text3D } from "./lib/Text3D/Text3D";
56
+ export type { Text3DProps } from "./lib/Text3D/Text3D";
@@ -0,0 +1,13 @@
1
+ import { APNG } from "apng-js";
2
+ import Player from "apng-js/types/library/player";
3
+ import { CanvasTexture } from "three";
4
+ export default class ApngTexture extends CanvasTexture {
5
+ constructor(url: string);
6
+ static TimeTemp: number;
7
+ preUpdate: number;
8
+ player?: Player;
9
+ apng?: APNG;
10
+ onUpdate: () => void;
11
+ getUuid(): number | "";
12
+ loadApng(url: string): Promise<void>;
13
+ }
@@ -1,91 +1,61 @@
1
-
2
-
3
- import parseAPNG, { APNG } from "apng-js";
4
- import Player from "apng-js/types/library/player";
1
+ import parseAPNG from "apng-js";
5
2
  import axios from "axios";
6
3
  import { CanvasTexture } from "three";
7
4
  import threeUtils from "./threeUtils";
8
-
9
-
10
5
  export default class ApngTexture extends CanvasTexture {
11
-
12
- constructor(url: string) {
6
+ constructor(url) {
13
7
  super(document.createElement("canvas"));
14
8
  this.loadApng(url);
15
9
  }
16
10
  // 获取时间戳
17
11
  static TimeTemp = performance.now();
18
-
19
12
  // 上一次更新时间
20
13
  preUpdate = 0;
21
-
22
- player?: Player;
23
-
14
+ player;
24
15
  // apng 对象
25
- apng?: APNG;
26
-
16
+ apng;
27
17
  // 更新纹理
28
18
  onUpdate = () => {
29
-
30
19
  if (this.preUpdate === ApngTexture.TimeTemp) {
31
20
  return;
32
21
  }
33
-
34
22
  this.preUpdate = ApngTexture.TimeTemp;
35
-
36
23
  if (this.player) {
37
24
  this.player.renderNextFrame();
38
25
  }
39
26
  };
40
-
41
27
  // 获取当前帧id
42
28
  getUuid() {
43
-
44
29
  if (this.apng) {
45
-
46
30
  let currentTime = ApngTexture.TimeTemp % this.apng.playTime;
47
-
48
31
  let i = 0;
49
32
  while (this.apng.frames[i] && currentTime > this.apng.frames[i].delay) {
50
33
  currentTime -= this.apng.frames[i].delay;
51
34
  i++;
52
35
  }
53
-
54
36
  return this.apng.frames[i].delay;
55
-
56
- } else {
57
-
37
+ }
38
+ else {
58
39
  return "";
59
-
60
40
  }
61
-
62
41
  }
63
-
64
42
  // 加载apng图片
65
- async loadApng(url: string) {
66
-
43
+ async loadApng(url) {
67
44
  const res = await axios.get(url, { method: "post", responseType: "blob" });
68
-
69
45
  const blob = new Blob([res.data]);
70
-
71
46
  const reader = new FileReader();
72
-
73
- await new Promise<void>((resolve) => {
47
+ await new Promise((resolve) => {
74
48
  reader.onload = () => resolve();
75
49
  reader.readAsArrayBuffer(blob);
76
50
  });
77
-
78
- const apng = (parseAPNG(reader.result as ArrayBuffer) as APNG);
79
-
51
+ const apng = parseAPNG(reader.result);
80
52
  this.dispose();
81
53
  this.image.width = apng.width;
82
54
  this.image.height = apng.height;
83
- this.player = await apng.getPlayer(this.image.getContext("2d")!);
55
+ this.player = await apng.getPlayer(this.image.getContext("2d"));
84
56
  }
85
-
86
57
  }
87
-
88
58
  // 定时更新时间戳
89
59
  threeUtils.addEventListener("requestAnimationFrame", (e) => {
90
60
  ApngTexture.TimeTemp = e.timeTemp;
91
- });
61
+ });
@@ -0,0 +1,18 @@
1
+ import { Texture, TextureLoader } from "three";
2
+ /**
3
+ * apng 纹理管理对象
4
+ */
5
+ declare class apngTextureManage {
6
+ constructor();
7
+ static TextureLoader: TextureLoader;
8
+ static isInit: boolean;
9
+ static TimeTemp: number;
10
+ playTimes: Map<any, any>;
11
+ anpgTextList: {
12
+ [key: string]: Texture[];
13
+ };
14
+ getTexture(path: string): Texture;
15
+ loadApng(url: string): Promise<void>;
16
+ }
17
+ declare const ApngTextureManage: apngTextureManage;
18
+ export default ApngTextureManage;
@@ -1,20 +1,13 @@
1
-
2
-
3
- import parseAPNG, { APNG } from "apng-js";
1
+ import parseAPNG from "apng-js";
4
2
  import axios from "axios";
5
3
  import { isEmpty } from "lodash";
6
- import { MirroredRepeatWrapping, Texture, TextureLoader } from "three";
4
+ import { MirroredRepeatWrapping, TextureLoader } from "three";
7
5
  import threeUtils from "./threeUtils";
8
-
9
-
10
-
11
6
  /**
12
7
  * apng 纹理管理对象
13
8
  */
14
9
  class apngTextureManage {
15
-
16
10
  constructor() {
17
-
18
11
  // 初始化定时更新时间戳
19
12
  if (apngTextureManage.isInit) {
20
13
  apngTextureManage.isInit = false;
@@ -22,109 +15,73 @@ class apngTextureManage {
22
15
  apngTextureManage.TimeTemp = e.timeTemp;
23
16
  });
24
17
  }
25
-
26
18
  }
27
-
28
19
  static TextureLoader = new TextureLoader();
29
-
30
20
  static isInit = true;
31
-
32
21
  // 获取时间戳
33
22
  static TimeTemp = performance.now();
34
-
35
23
  // 每个动态纹理的播放总时长
36
24
  playTimes = new Map();
37
-
38
25
  // 保存所有的动态纹理
39
- anpgTextList: { [key: string]: Texture[] } = {};
40
-
26
+ anpgTextList = {};
41
27
  // 获取动态纹理 需要每帧都获取一下
42
- getTexture(path: string) {
28
+ getTexture(path) {
43
29
  // 如果 没有这个纹理就返回空同时开始加载这个纹理
44
30
  if (!this.anpgTextList[path]) {
45
31
  this.anpgTextList[path] = [];
46
-
47
32
  this.loadApng(path);
48
-
49
33
  return null;
50
-
51
- } else if (isEmpty(this.anpgTextList[path])) {
52
-
34
+ }
35
+ else if (isEmpty(this.anpgTextList[path])) {
53
36
  return null;
54
-
55
- } else {
56
-
37
+ }
38
+ else {
57
39
  const playTime = this.playTimes.get(path);
58
40
  let currentTime = apngTextureManage.TimeTemp % playTime;
59
-
60
41
  let i = 0;
61
42
  while (this.anpgTextList[path][i] && currentTime > Number(this.anpgTextList[path][i].name)) {
62
43
  currentTime -= Number(this.anpgTextList[path][i].name);
63
44
  i++;
64
45
  }
65
-
66
46
  this.anpgTextList[path][i].needsUpdate = true;
67
-
68
47
  return this.anpgTextList[path][i];
69
48
  }
70
49
  }
71
-
72
50
  // 加载apng图片
73
- async loadApng(url: string) {
74
-
51
+ async loadApng(url) {
75
52
  const res = await axios.get(url, { method: "post", responseType: "blob" });
76
-
77
53
  const blob = new Blob([res.data]);
78
-
79
54
  const reader = new FileReader();
80
-
81
- await new Promise<void>((resolve) => {
55
+ await new Promise((resolve) => {
82
56
  reader.onload = () => resolve();
83
57
  reader.readAsArrayBuffer(blob);
84
58
  });
85
-
86
- const apng = (parseAPNG(reader.result as ArrayBuffer) as APNG);
87
-
59
+ const apng = parseAPNG(reader.result);
88
60
  // 存储播放时长
89
61
  this.playTimes.set(url, apng.playTime);
90
-
91
62
  // for (let i = 0; i < apng.frames.length; i++) {
92
63
  // const frame = apng.frames[i];
93
64
  // frame.createImage();
94
65
  // await new Promise(resolve => frame.imageElement!.onload = resolve);
95
66
  // }
96
-
97
67
  for (let i = 0; i < apng.frames.length; i++) {
98
68
  const frame = apng.frames[i];
99
-
100
- var blobUrl = URL.createObjectURL(frame.imageData!);
101
-
69
+ var blobUrl = URL.createObjectURL(frame.imageData);
102
70
  const texture = apngTextureManage.TextureLoader.load(blobUrl);
103
-
104
71
  texture.anisotropy = 16;
105
-
106
72
  texture.wrapS = texture.wrapT = MirroredRepeatWrapping;
107
-
108
73
  // export const RepeatWrapping: Wrapping;
109
74
  // export const ClampToEdgeWrapping: Wrapping;
110
75
  // export const MirroredRepeatWrapping: Wrapping;
111
-
112
76
  // magFilter: TextureFilter;
113
77
  // minFilter: TextureFilter;
114
-
115
-
116
78
  texture.name = String(frame.delay);
117
79
  texture.center.set(0.5, 0.5);
118
80
  texture.repeat.set(apng.width / frame.width, apng.height / frame.height);
119
81
  // texture.needsUpdate = true;
120
82
  this.anpgTextList[url].push(texture);
121
83
  }
122
-
123
84
  }
124
-
125
-
126
85
  }
127
-
128
86
  const ApngTextureManage = new apngTextureManage();
129
-
130
- export default ApngTextureManage;
87
+ export default ApngTextureManage;
@@ -0,0 +1,18 @@
1
+ import { BoxGeometry, BufferGeometry, CylinderGeometry, Material, Mesh, MeshNormalMaterial } from "three";
2
+ export declare enum CollisionShaere {
3
+ cube = "cube",
4
+ cylinder = "cylinder"
5
+ }
6
+ /**
7
+ * 碰撞检测用的模型
8
+ */
9
+ export default class EventMesh extends Mesh<BufferGeometry, Material> {
10
+ constructor(type?: CollisionShaere);
11
+ static type: typeof CollisionShaere;
12
+ static material: MeshNormalMaterial;
13
+ renderOrder: number;
14
+ static cubeGeo: BoxGeometry;
15
+ static cylinderGeo: CylinderGeometry;
16
+ isEventMesh: boolean;
17
+ setType(type: CollisionShaere): void;
18
+ }
@@ -0,0 +1,59 @@
1
+ /*
2
+ * @Author: xiaosihan
3
+ * @Date: 2022-03-20 12:55:37
4
+ * @Last Modified by: xiaosihan
5
+ * @Last Modified time: 2023-02-07 11:19:56
6
+ */
7
+ import { BoxGeometry, CylinderGeometry, DoubleSide, Mesh, MeshBasicMaterial, MeshNormalMaterial } from "three";
8
+ import threeUtils from "./threeUtils";
9
+ // 碰撞的形状
10
+ export var CollisionShaere;
11
+ (function (CollisionShaere) {
12
+ CollisionShaere["cube"] = "cube";
13
+ CollisionShaere["cylinder"] = "cylinder"; // 圆柱体
14
+ })(CollisionShaere || (CollisionShaere = {}));
15
+ /**
16
+ * 碰撞检测用的模型
17
+ */
18
+ export default class EventMesh extends Mesh {
19
+ constructor(type = CollisionShaere.cube) {
20
+ super();
21
+ this.material = EventMesh.material;
22
+ this.setType(type);
23
+ // 生产环境 不用渲染
24
+ if (threeUtils.isProd) {
25
+ this.material = new MeshBasicMaterial({
26
+ side: DoubleSide,
27
+ transparent: true,
28
+ opacity: 0.25,
29
+ alphaTest: 1
30
+ });
31
+ }
32
+ }
33
+ static type = CollisionShaere;
34
+ static material = new MeshNormalMaterial({
35
+ side: DoubleSide,
36
+ transparent: true,
37
+ opacity: 0.3,
38
+ });
39
+ renderOrder = 99;
40
+ // 正方体 网格模型
41
+ static cubeGeo = new BoxGeometry(1, 1, 1, 1, 1, 1);
42
+ // 圆柱体 网格模型
43
+ static cylinderGeo = new CylinderGeometry(1, 1, 1, 50, 1, false, 0, Math.PI * 2);
44
+ // 是否是碰撞检测专用的模型
45
+ isEventMesh = true;
46
+ setType(type) {
47
+ switch (type) {
48
+ case EventMesh.type.cube:
49
+ this.geometry = EventMesh.cubeGeo;
50
+ break;
51
+ case EventMesh.type.cylinder:
52
+ this.geometry = EventMesh.cylinderGeo;
53
+ break;
54
+ default:
55
+ break;
56
+ }
57
+ this.geometry.computeVertexNormals();
58
+ }
59
+ }
@@ -0,0 +1,111 @@
1
+ import { BufferGeometry, Material, Matrix4, Mesh, Vector2, Vector3 } from "three";
2
+ export type ExtrudePath = {
3
+ vector3: [number, number, number];
4
+ radius: number;
5
+ segments: number;
6
+ scale: {
7
+ x: number;
8
+ y: number;
9
+ };
10
+ name: string;
11
+ };
12
+ export interface ExtrudeMeshProps {
13
+ paths: Array<ExtrudePath>;
14
+ shapePath: Array<[number, number]>;
15
+ closed: boolean;
16
+ }
17
+ /**
18
+ * 挤出模型
19
+ * 此组件适合自动生成 公路 河流山川等 2d 平面上的模型
20
+ *
21
+ * @export
22
+ * @class ExtrudeMesh
23
+ * @extends {Mesh<BufferGeometry, Material>}
24
+ */
25
+ export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
26
+ static temp1Vector2: Vector2;
27
+ static temp2Vector2: Vector2;
28
+ static temp3Vector2: Vector2;
29
+ static tempVector3: Vector3;
30
+ static temp1Vector3: Vector3;
31
+ static temp2Vector3: Vector3;
32
+ static temp3Vector3: Vector3;
33
+ static temp1Matrix4: Matrix4;
34
+ static temp2Matrix4: Matrix4;
35
+ static temp3Matrix4: Matrix4;
36
+ constructor(props: ExtrudeMeshProps, material?: Material);
37
+ pointerWidthRadius: Array<{
38
+ vector3: [number, number, number];
39
+ matrix: [
40
+ number,
41
+ number,
42
+ number,
43
+ number,
44
+ number,
45
+ number,
46
+ number,
47
+ number,
48
+ number,
49
+ number,
50
+ number,
51
+ number,
52
+ number,
53
+ number,
54
+ number,
55
+ number
56
+ ];
57
+ }>;
58
+ computerMatrix(vector1: [number, number, number], vector2: [number, number, number], scale: [number, number, number]): import("three").Matrix4Tuple;
59
+ /**
60
+ * @计算渐变值 computerGradient([3,2,4], 0.3);
61
+ * @渐变区间 values:number[]
62
+ * @百分比 percentage:number
63
+ */
64
+ computerGradient(values: number[], percentage: number): number;
65
+ computerPointerWidthRadius(paths: Array<ExtrudePath>, closed: boolean): void;
66
+ computerPathLength(points: [number, number, number][]): number;
67
+ setExtrudeMesh(startP: [number, number, number], // 起点位置
68
+ startMatrix4: [
69
+ number,
70
+ number,
71
+ number,
72
+ number,
73
+ number,
74
+ number,
75
+ number,
76
+ number,
77
+ number,
78
+ number,
79
+ number,
80
+ number,
81
+ number,
82
+ number,
83
+ number,
84
+ number
85
+ ], // 起点位置的矩阵
86
+ endP: [number, number, number], // 终点位置
87
+ endMatrix4: [
88
+ number,
89
+ number,
90
+ number,
91
+ number,
92
+ number,
93
+ number,
94
+ number,
95
+ number,
96
+ number,
97
+ number,
98
+ number,
99
+ number,
100
+ number,
101
+ number,
102
+ number,
103
+ number
104
+ ], // 终点位置的矩阵
105
+ uvx: number, // uv.x 的起始位置
106
+ shapePath: Array<[number, number]>): {
107
+ geometryPoint: number[];
108
+ uvPoint: number[];
109
+ };
110
+ updateGeometry(props: ExtrudeMeshProps): void;
111
+ }