three-base 1.129.1 → 1.129.4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/index.js +34 -0
- package/index.ts +5 -1
- package/lib/ApngTexture.d.ts +13 -0
- package/lib/{ApngTexture.ts → ApngTexture.js} +11 -41
- package/lib/ApngTextureManage.d.ts +18 -0
- package/lib/{ApngTextureManage.ts → ApngTextureManage.js} +13 -56
- package/lib/EventMesh.d.ts +18 -0
- package/lib/EventMesh.js +59 -0
- package/lib/ExtrudeMesh.d.ts +111 -0
- package/lib/{ExtrudeMesh.ts → ExtrudeMesh.js} +77 -284
- package/lib/FPScontrol.d.ts +44 -0
- package/lib/{FPScontrol.ts → FPScontrol.js} +25 -64
- package/lib/InstancedGroupMesh.d.ts +10 -0
- package/lib/InstancedGroupMesh.js +63 -0
- package/lib/KeyFrameAnimation.d.ts +25 -0
- package/lib/{KeyFrameAnimation.ts → KeyFrameAnimation.js} +19 -63
- package/lib/PlaneText.d.ts +37 -0
- package/lib/{PlaneText.ts → PlaneText.js} +5 -34
- package/lib/PointLight.d.ts +13 -0
- package/lib/{PointLight.ts → PointLight.js} +4 -18
- package/lib/Sky/Sky.d.ts +13 -0
- package/lib/Sky/{Sky.ts → Sky.js} +4 -12
- package/lib/Text3D/Text3D.d.ts +20 -0
- package/lib/Text3D/Text3D.js +60 -0
- package/lib/Text3D/fontController.d.ts +59 -0
- package/lib/Text3D/fontController.js +200 -0
- package/lib/Text3D/gentilis.json +811 -0
- package/lib/ThreeBase.d.ts +59 -0
- package/lib/{ThreeBase.ts → ThreeBase.js} +75 -131
- package/lib/ThreeMouse.d.ts +39 -0
- package/lib/{ThreeMouse.ts → ThreeMouse.js} +61 -168
- package/lib/Transition.d.ts +45 -0
- package/lib/{Transition.ts → Transition.js} +30 -101
- package/lib/index.d.ts +22 -0
- package/lib/keyContorls.d.ts +25 -0
- package/lib/{keyContorls.ts → keyContorls.js} +11 -40
- package/lib/planeModal1/PlaneModal1.d.ts +32 -0
- package/lib/planeModal1/{PlaneModal1.ts → PlaneModal1.js} +33 -77
- package/lib/shaders.d.ts +17 -0
- package/lib/{shaders.ts → shaders.js} +19 -38
- package/lib/spriteModal1/SpriteModal1.d.ts +31 -0
- package/lib/spriteModal1/{SpriteModal1.ts → SpriteModal1.js} +33 -80
- package/lib/threeLoader.d.ts +20 -0
- package/lib/{threeLoader.ts → threeLoader.js} +19 -45
- package/lib/threeUtils.d.ts +41 -0
- package/lib/{threeUtils.ts → threeUtils.js} +81 -82
- package/lib/type.d.ts +0 -0
- package/lib/{type.ts → type.js} +1 -4
- package/package.json +7 -6
- package/declare.d.ts +0 -5
- package/lib/EventMesh.ts +0 -79
- package/lib/InstancedGroupMesh.ts +0 -80
- package/lib/text/Text2D.ts +0 -41
- package/lib/text/Text3D.ts +0 -20
package/index.js
ADDED
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@@ -0,0 +1,34 @@
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// 基类
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export { default } from "./lib/ThreeBase";
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// 事件对象
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export { default as EventMesh } from "./lib/EventMesh";
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// 挤出模型
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export { default as ExtrudeMesh } from "./lib/ExtrudeMesh";
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// 关键帧动画对象
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export { default as KeyFrameAnimation } from "./lib/KeyFrameAnimation";
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//实例模型组对象
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export { default as InstancedGroupMesh } from "./lib/InstancedGroupMesh";
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//点光源
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export { default as PointLight } from "./lib/PointLight";
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//天空球
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export { default as Sky } from "./lib/Sky/Sky";
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//键盘控制器
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export { default as keyContorls } from "./lib/keyContorls";
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// 动画过度对象
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export { default as Transition } from "./lib/Transition";
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// 公共方法
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export { default as threeUtils } from "./lib/threeUtils";
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// 加载器
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export { default as threeLoader } from "./lib/threeLoader";
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// 第一人称控制器
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export { default as FPScontrol } from "./lib/FPScontrol";
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// 平面文字
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export { default as PlaneText } from "./lib/PlaneText";
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// 精灵文字
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export { default as SpriteText } from "three-spritetext";
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//精灵文本框
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export { default as SpriteModal1 } from "./lib/spriteModal1/SpriteModal1";
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//平面文本框
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export { default as PlaneModal1 } from "./lib/planeModal1/PlaneModal1";
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// 3D文字
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export { default as Text3D } from "./lib/Text3D/Text3D";
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package/index.ts
CHANGED
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@@ -49,4 +49,8 @@ export { default as SpriteText } from "three-spritetext";
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export { default as SpriteModal1 } from "./lib/spriteModal1/SpriteModal1";
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//平面文本框
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export { default as PlaneModal1 } from "./lib/planeModal1/PlaneModal1";
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export { default as PlaneModal1 } from "./lib/planeModal1/PlaneModal1";
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// 3D文字
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export { default as Text3D } from "./lib/Text3D/Text3D";
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export type { Text3DProps } from "./lib/Text3D/Text3D";
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import { APNG } from "apng-js";
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import Player from "apng-js/types/library/player";
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import { CanvasTexture } from "three";
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export default class ApngTexture extends CanvasTexture {
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constructor(url: string);
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static TimeTemp: number;
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preUpdate: number;
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player?: Player;
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apng?: APNG;
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onUpdate: () => void;
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getUuid(): number | "";
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loadApng(url: string): Promise<void>;
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}
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@@ -1,91 +1,61 @@
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import parseAPNG, { APNG } from "apng-js";
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import Player from "apng-js/types/library/player";
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import parseAPNG from "apng-js";
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import axios from "axios";
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import { CanvasTexture } from "three";
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import threeUtils from "./threeUtils";
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export default class ApngTexture extends CanvasTexture {
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constructor(url: string) {
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constructor(url) {
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super(document.createElement("canvas"));
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this.loadApng(url);
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}
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// 获取时间戳
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static TimeTemp = performance.now();
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// 上一次更新时间
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preUpdate = 0;
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player?: Player;
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player;
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// apng 对象
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apng
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apng;
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// 更新纹理
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onUpdate = () => {
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if (this.preUpdate === ApngTexture.TimeTemp) {
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return;
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}
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this.preUpdate = ApngTexture.TimeTemp;
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if (this.player) {
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this.player.renderNextFrame();
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}
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};
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// 获取当前帧id
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getUuid() {
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if (this.apng) {
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let currentTime = ApngTexture.TimeTemp % this.apng.playTime;
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let i = 0;
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while (this.apng.frames[i] && currentTime > this.apng.frames[i].delay) {
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currentTime -= this.apng.frames[i].delay;
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i++;
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}
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return this.apng.frames[i].delay;
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}
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else {
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return "";
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}
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}
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// 加载apng图片
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async loadApng(url
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async loadApng(url) {
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const res = await axios.get(url, { method: "post", responseType: "blob" });
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const blob = new Blob([res.data]);
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const reader = new FileReader();
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await new Promise<void>((resolve) => {
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await new Promise((resolve) => {
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reader.onload = () => resolve();
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reader.readAsArrayBuffer(blob);
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});
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const apng = (parseAPNG(reader.result as ArrayBuffer) as APNG);
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const apng = parseAPNG(reader.result);
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this.dispose();
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this.image.width = apng.width;
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this.image.height = apng.height;
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this.player = await apng.getPlayer(this.image.getContext("2d")
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this.player = await apng.getPlayer(this.image.getContext("2d"));
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}
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}
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// 定时更新时间戳
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threeUtils.addEventListener("requestAnimationFrame", (e) => {
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ApngTexture.TimeTemp = e.timeTemp;
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});
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});
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import { Texture, TextureLoader } from "three";
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/**
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* apng 纹理管理对象
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*/
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declare class apngTextureManage {
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constructor();
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static TextureLoader: TextureLoader;
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static isInit: boolean;
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static TimeTemp: number;
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playTimes: Map<any, any>;
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anpgTextList: {
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[key: string]: Texture[];
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};
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getTexture(path: string): Texture;
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loadApng(url: string): Promise<void>;
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}
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declare const ApngTextureManage: apngTextureManage;
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export default ApngTextureManage;
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import parseAPNG, { APNG } from "apng-js";
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import parseAPNG from "apng-js";
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import axios from "axios";
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import { isEmpty } from "lodash";
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import { MirroredRepeatWrapping,
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import { MirroredRepeatWrapping, TextureLoader } from "three";
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import threeUtils from "./threeUtils";
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/**
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* apng 纹理管理对象
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*/
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class apngTextureManage {
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constructor() {
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// 初始化定时更新时间戳
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if (apngTextureManage.isInit) {
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apngTextureManage.isInit = false;
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apngTextureManage.TimeTemp = e.timeTemp;
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});
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}
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}
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static TextureLoader = new TextureLoader();
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static isInit = true;
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// 获取时间戳
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static TimeTemp = performance.now();
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// 每个动态纹理的播放总时长
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playTimes = new Map();
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// 保存所有的动态纹理
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anpgTextList
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anpgTextList = {};
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// 获取动态纹理 需要每帧都获取一下
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getTexture(path
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getTexture(path) {
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// 如果 没有这个纹理就返回空同时开始加载这个纹理
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if (!this.anpgTextList[path]) {
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this.anpgTextList[path] = [];
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this.loadApng(path);
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return null;
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}
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else if (isEmpty(this.anpgTextList[path])) {
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return null;
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}
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else {
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const playTime = this.playTimes.get(path);
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let currentTime = apngTextureManage.TimeTemp % playTime;
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let i = 0;
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while (this.anpgTextList[path][i] && currentTime > Number(this.anpgTextList[path][i].name)) {
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currentTime -= Number(this.anpgTextList[path][i].name);
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i++;
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}
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this.anpgTextList[path][i].needsUpdate = true;
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return this.anpgTextList[path][i];
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}
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}
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// 加载apng图片
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async loadApng(url
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async loadApng(url) {
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const res = await axios.get(url, { method: "post", responseType: "blob" });
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const blob = new Blob([res.data]);
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const reader = new FileReader();
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await new Promise<void>((resolve) => {
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await new Promise((resolve) => {
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reader.onload = () => resolve();
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reader.readAsArrayBuffer(blob);
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});
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const apng = (parseAPNG(reader.result as ArrayBuffer) as APNG);
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const apng = parseAPNG(reader.result);
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// 存储播放时长
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this.playTimes.set(url, apng.playTime);
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// for (let i = 0; i < apng.frames.length; i++) {
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// const frame = apng.frames[i];
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// frame.createImage();
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// await new Promise(resolve => frame.imageElement!.onload = resolve);
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// }
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for (let i = 0; i < apng.frames.length; i++) {
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const frame = apng.frames[i];
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var blobUrl = URL.createObjectURL(frame.imageData!);
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var blobUrl = URL.createObjectURL(frame.imageData);
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const texture = apngTextureManage.TextureLoader.load(blobUrl);
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-
|
|
104
71
|
texture.anisotropy = 16;
|
|
105
|
-
|
|
106
72
|
texture.wrapS = texture.wrapT = MirroredRepeatWrapping;
|
|
107
|
-
|
|
108
73
|
// export const RepeatWrapping: Wrapping;
|
|
109
74
|
// export const ClampToEdgeWrapping: Wrapping;
|
|
110
75
|
// export const MirroredRepeatWrapping: Wrapping;
|
|
111
|
-
|
|
112
76
|
// magFilter: TextureFilter;
|
|
113
77
|
// minFilter: TextureFilter;
|
|
114
|
-
|
|
115
|
-
|
|
116
78
|
texture.name = String(frame.delay);
|
|
117
79
|
texture.center.set(0.5, 0.5);
|
|
118
80
|
texture.repeat.set(apng.width / frame.width, apng.height / frame.height);
|
|
119
81
|
// texture.needsUpdate = true;
|
|
120
82
|
this.anpgTextList[url].push(texture);
|
|
121
83
|
}
|
|
122
|
-
|
|
123
84
|
}
|
|
124
|
-
|
|
125
|
-
|
|
126
85
|
}
|
|
127
|
-
|
|
128
86
|
const ApngTextureManage = new apngTextureManage();
|
|
129
|
-
|
|
130
|
-
export default ApngTextureManage;
|
|
87
|
+
export default ApngTextureManage;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
import { BoxGeometry, BufferGeometry, CylinderGeometry, Material, Mesh, MeshNormalMaterial } from "three";
|
|
2
|
+
export declare enum CollisionShaere {
|
|
3
|
+
cube = "cube",
|
|
4
|
+
cylinder = "cylinder"
|
|
5
|
+
}
|
|
6
|
+
/**
|
|
7
|
+
* 碰撞检测用的模型
|
|
8
|
+
*/
|
|
9
|
+
export default class EventMesh extends Mesh<BufferGeometry, Material> {
|
|
10
|
+
constructor(type?: CollisionShaere);
|
|
11
|
+
static type: typeof CollisionShaere;
|
|
12
|
+
static material: MeshNormalMaterial;
|
|
13
|
+
renderOrder: number;
|
|
14
|
+
static cubeGeo: BoxGeometry;
|
|
15
|
+
static cylinderGeo: CylinderGeometry;
|
|
16
|
+
isEventMesh: boolean;
|
|
17
|
+
setType(type: CollisionShaere): void;
|
|
18
|
+
}
|
package/lib/EventMesh.js
ADDED
|
@@ -0,0 +1,59 @@
|
|
|
1
|
+
/*
|
|
2
|
+
* @Author: xiaosihan
|
|
3
|
+
* @Date: 2022-03-20 12:55:37
|
|
4
|
+
* @Last Modified by: xiaosihan
|
|
5
|
+
* @Last Modified time: 2023-02-07 11:19:56
|
|
6
|
+
*/
|
|
7
|
+
import { BoxGeometry, CylinderGeometry, DoubleSide, Mesh, MeshBasicMaterial, MeshNormalMaterial } from "three";
|
|
8
|
+
import threeUtils from "./threeUtils";
|
|
9
|
+
// 碰撞的形状
|
|
10
|
+
export var CollisionShaere;
|
|
11
|
+
(function (CollisionShaere) {
|
|
12
|
+
CollisionShaere["cube"] = "cube";
|
|
13
|
+
CollisionShaere["cylinder"] = "cylinder"; // 圆柱体
|
|
14
|
+
})(CollisionShaere || (CollisionShaere = {}));
|
|
15
|
+
/**
|
|
16
|
+
* 碰撞检测用的模型
|
|
17
|
+
*/
|
|
18
|
+
export default class EventMesh extends Mesh {
|
|
19
|
+
constructor(type = CollisionShaere.cube) {
|
|
20
|
+
super();
|
|
21
|
+
this.material = EventMesh.material;
|
|
22
|
+
this.setType(type);
|
|
23
|
+
// 生产环境 不用渲染
|
|
24
|
+
if (threeUtils.isProd) {
|
|
25
|
+
this.material = new MeshBasicMaterial({
|
|
26
|
+
side: DoubleSide,
|
|
27
|
+
transparent: true,
|
|
28
|
+
opacity: 0.25,
|
|
29
|
+
alphaTest: 1
|
|
30
|
+
});
|
|
31
|
+
}
|
|
32
|
+
}
|
|
33
|
+
static type = CollisionShaere;
|
|
34
|
+
static material = new MeshNormalMaterial({
|
|
35
|
+
side: DoubleSide,
|
|
36
|
+
transparent: true,
|
|
37
|
+
opacity: 0.3,
|
|
38
|
+
});
|
|
39
|
+
renderOrder = 99;
|
|
40
|
+
// 正方体 网格模型
|
|
41
|
+
static cubeGeo = new BoxGeometry(1, 1, 1, 1, 1, 1);
|
|
42
|
+
// 圆柱体 网格模型
|
|
43
|
+
static cylinderGeo = new CylinderGeometry(1, 1, 1, 50, 1, false, 0, Math.PI * 2);
|
|
44
|
+
// 是否是碰撞检测专用的模型
|
|
45
|
+
isEventMesh = true;
|
|
46
|
+
setType(type) {
|
|
47
|
+
switch (type) {
|
|
48
|
+
case EventMesh.type.cube:
|
|
49
|
+
this.geometry = EventMesh.cubeGeo;
|
|
50
|
+
break;
|
|
51
|
+
case EventMesh.type.cylinder:
|
|
52
|
+
this.geometry = EventMesh.cylinderGeo;
|
|
53
|
+
break;
|
|
54
|
+
default:
|
|
55
|
+
break;
|
|
56
|
+
}
|
|
57
|
+
this.geometry.computeVertexNormals();
|
|
58
|
+
}
|
|
59
|
+
}
|
|
@@ -0,0 +1,111 @@
|
|
|
1
|
+
import { BufferGeometry, Material, Matrix4, Mesh, Vector2, Vector3 } from "three";
|
|
2
|
+
export type ExtrudePath = {
|
|
3
|
+
vector3: [number, number, number];
|
|
4
|
+
radius: number;
|
|
5
|
+
segments: number;
|
|
6
|
+
scale: {
|
|
7
|
+
x: number;
|
|
8
|
+
y: number;
|
|
9
|
+
};
|
|
10
|
+
name: string;
|
|
11
|
+
};
|
|
12
|
+
export interface ExtrudeMeshProps {
|
|
13
|
+
paths: Array<ExtrudePath>;
|
|
14
|
+
shapePath: Array<[number, number]>;
|
|
15
|
+
closed: boolean;
|
|
16
|
+
}
|
|
17
|
+
/**
|
|
18
|
+
* 挤出模型
|
|
19
|
+
* 此组件适合自动生成 公路 河流山川等 2d 平面上的模型
|
|
20
|
+
*
|
|
21
|
+
* @export
|
|
22
|
+
* @class ExtrudeMesh
|
|
23
|
+
* @extends {Mesh<BufferGeometry, Material>}
|
|
24
|
+
*/
|
|
25
|
+
export default class ExtrudeMesh extends Mesh<BufferGeometry, Material> {
|
|
26
|
+
static temp1Vector2: Vector2;
|
|
27
|
+
static temp2Vector2: Vector2;
|
|
28
|
+
static temp3Vector2: Vector2;
|
|
29
|
+
static tempVector3: Vector3;
|
|
30
|
+
static temp1Vector3: Vector3;
|
|
31
|
+
static temp2Vector3: Vector3;
|
|
32
|
+
static temp3Vector3: Vector3;
|
|
33
|
+
static temp1Matrix4: Matrix4;
|
|
34
|
+
static temp2Matrix4: Matrix4;
|
|
35
|
+
static temp3Matrix4: Matrix4;
|
|
36
|
+
constructor(props: ExtrudeMeshProps, material?: Material);
|
|
37
|
+
pointerWidthRadius: Array<{
|
|
38
|
+
vector3: [number, number, number];
|
|
39
|
+
matrix: [
|
|
40
|
+
number,
|
|
41
|
+
number,
|
|
42
|
+
number,
|
|
43
|
+
number,
|
|
44
|
+
number,
|
|
45
|
+
number,
|
|
46
|
+
number,
|
|
47
|
+
number,
|
|
48
|
+
number,
|
|
49
|
+
number,
|
|
50
|
+
number,
|
|
51
|
+
number,
|
|
52
|
+
number,
|
|
53
|
+
number,
|
|
54
|
+
number,
|
|
55
|
+
number
|
|
56
|
+
];
|
|
57
|
+
}>;
|
|
58
|
+
computerMatrix(vector1: [number, number, number], vector2: [number, number, number], scale: [number, number, number]): import("three").Matrix4Tuple;
|
|
59
|
+
/**
|
|
60
|
+
* @计算渐变值 computerGradient([3,2,4], 0.3);
|
|
61
|
+
* @渐变区间 values:number[]
|
|
62
|
+
* @百分比 percentage:number
|
|
63
|
+
*/
|
|
64
|
+
computerGradient(values: number[], percentage: number): number;
|
|
65
|
+
computerPointerWidthRadius(paths: Array<ExtrudePath>, closed: boolean): void;
|
|
66
|
+
computerPathLength(points: [number, number, number][]): number;
|
|
67
|
+
setExtrudeMesh(startP: [number, number, number], // 起点位置
|
|
68
|
+
startMatrix4: [
|
|
69
|
+
number,
|
|
70
|
+
number,
|
|
71
|
+
number,
|
|
72
|
+
number,
|
|
73
|
+
number,
|
|
74
|
+
number,
|
|
75
|
+
number,
|
|
76
|
+
number,
|
|
77
|
+
number,
|
|
78
|
+
number,
|
|
79
|
+
number,
|
|
80
|
+
number,
|
|
81
|
+
number,
|
|
82
|
+
number,
|
|
83
|
+
number,
|
|
84
|
+
number
|
|
85
|
+
], // 起点位置的矩阵
|
|
86
|
+
endP: [number, number, number], // 终点位置
|
|
87
|
+
endMatrix4: [
|
|
88
|
+
number,
|
|
89
|
+
number,
|
|
90
|
+
number,
|
|
91
|
+
number,
|
|
92
|
+
number,
|
|
93
|
+
number,
|
|
94
|
+
number,
|
|
95
|
+
number,
|
|
96
|
+
number,
|
|
97
|
+
number,
|
|
98
|
+
number,
|
|
99
|
+
number,
|
|
100
|
+
number,
|
|
101
|
+
number,
|
|
102
|
+
number,
|
|
103
|
+
number
|
|
104
|
+
], // 终点位置的矩阵
|
|
105
|
+
uvx: number, // uv.x 的起始位置
|
|
106
|
+
shapePath: Array<[number, number]>): {
|
|
107
|
+
geometryPoint: number[];
|
|
108
|
+
uvPoint: number[];
|
|
109
|
+
};
|
|
110
|
+
updateGeometry(props: ExtrudeMeshProps): void;
|
|
111
|
+
}
|