super-three 0.177.0 → 0.179.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +959 -231
- package/build/three.core.js +751 -170
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +210 -64
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +78 -29
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +3269 -1545
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +3093 -1545
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/Addons.js +1 -2
- package/examples/jsm/capabilities/WebGL.js +0 -27
- package/examples/jsm/capabilities/WebGPU.js +1 -1
- package/examples/jsm/controls/ArcballControls.js +1 -1
- package/examples/jsm/controls/TransformControls.js +61 -14
- package/examples/jsm/csm/CSMShadowNode.js +4 -4
- package/examples/jsm/environments/RoomEnvironment.js +8 -3
- package/examples/jsm/exporters/USDZExporter.js +676 -299
- package/examples/jsm/geometries/RoundedBoxGeometry.js +47 -8
- package/examples/jsm/interactive/HTMLMesh.js +5 -3
- package/examples/jsm/libs/meshopt_decoder.module.js +75 -58
- package/examples/jsm/lights/LightProbeGenerator.js +14 -3
- package/examples/jsm/loaders/ColladaLoader.js +1 -1
- package/examples/jsm/loaders/EXRLoader.js +210 -22
- package/examples/jsm/loaders/FBXLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +212 -30
- package/examples/jsm/loaders/TTFLoader.js +13 -1
- package/examples/jsm/loaders/USDLoader.js +219 -0
- package/examples/jsm/loaders/USDZLoader.js +4 -892
- package/examples/jsm/loaders/usd/USDAParser.js +741 -0
- package/examples/jsm/loaders/usd/USDCParser.js +17 -0
- package/examples/jsm/objects/LensflareMesh.js +3 -3
- package/examples/jsm/objects/SkyMesh.js +2 -2
- package/examples/jsm/physics/RapierPhysics.js +95 -16
- package/examples/jsm/postprocessing/GTAOPass.js +10 -9
- package/examples/jsm/postprocessing/OutlinePass.js +17 -17
- package/examples/jsm/postprocessing/SSAOPass.js +10 -9
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +11 -2
- package/examples/jsm/transpiler/AST.js +381 -30
- package/examples/jsm/transpiler/GLSLDecoder.js +226 -86
- package/examples/jsm/transpiler/Linker.js +327 -0
- package/examples/jsm/transpiler/TSLEncoder.js +197 -92
- package/examples/jsm/transpiler/Transpiler.js +17 -1
- package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
- package/examples/jsm/transpiler/WGSLEncoder.js +788 -0
- package/examples/jsm/tsl/display/BloomNode.js +8 -7
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +206 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +8 -10
- package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
- package/examples/jsm/tsl/display/{TRAAPassNode.js → TRAANode.js} +181 -172
- package/examples/jsm/tsl/display/hashBlur.js +3 -3
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +1 -1
- package/package.json +1 -1
- package/src/Three.Core.js +1 -0
- package/src/Three.TSL.js +77 -28
- package/src/Three.WebGPU.js +2 -0
- package/src/animation/KeyframeTrack.js +1 -1
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/cameras/Camera.js +14 -0
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +3 -3
- package/src/core/BufferAttribute.js +3 -3
- package/src/core/Clock.js +2 -8
- package/src/core/GLBufferAttribute.js +13 -1
- package/src/core/Object3D.js +1 -1
- package/{examples/jsm/misc → src/core}/Timer.js +4 -42
- package/src/extras/PMREMGenerator.js +11 -0
- package/src/extras/core/Path.js +22 -22
- package/src/helpers/CameraHelper.js +41 -11
- package/src/helpers/SkeletonHelper.js +35 -6
- package/src/lights/LightShadow.js +21 -8
- package/src/lights/PointLightShadow.js +1 -1
- package/src/loaders/FileLoader.js +27 -4
- package/src/loaders/ImageBitmapLoader.js +27 -4
- package/src/loaders/ImageLoader.js +55 -8
- package/src/loaders/Loader.js +14 -0
- package/src/loaders/LoadingManager.js +23 -0
- package/src/materials/MeshBasicMaterial.js +1 -1
- package/src/materials/nodes/Line2NodeMaterial.js +0 -8
- package/src/materials/nodes/MeshBasicNodeMaterial.js +4 -3
- package/src/materials/nodes/MeshMatcapNodeMaterial.js +1 -1
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -1
- package/src/materials/nodes/MeshSSSNodeMaterial.js +2 -2
- package/src/materials/nodes/NodeMaterial.js +28 -5
- package/src/materials/nodes/PointsNodeMaterial.js +5 -0
- package/src/materials/nodes/manager/NodeMaterialObserver.js +87 -2
- package/src/math/Frustum.js +25 -9
- package/src/math/FrustumArray.js +10 -5
- package/src/math/Line3.js +129 -2
- package/src/math/Matrix4.js +48 -27
- package/src/math/Quaternion.js +1 -1
- package/src/math/Spherical.js +2 -2
- package/src/nodes/Nodes.js +2 -3
- package/src/nodes/TSL.js +5 -3
- package/src/nodes/accessors/AccessorsUtils.js +7 -8
- package/src/nodes/accessors/Bitangent.js +31 -25
- package/src/nodes/accessors/Camera.js +12 -12
- package/src/nodes/accessors/Normal.js +95 -29
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/Position.js +7 -7
- package/src/nodes/accessors/ReferenceNode.js +18 -3
- package/src/nodes/accessors/ReflectVector.js +3 -3
- package/src/nodes/accessors/SceneNode.js +1 -1
- package/src/nodes/accessors/StorageTextureNode.js +1 -1
- package/src/nodes/accessors/Tangent.js +25 -17
- package/src/nodes/accessors/TangentUtils.js +46 -0
- package/src/nodes/accessors/TextureBicubic.js +21 -3
- package/src/nodes/accessors/TextureNode.js +12 -0
- package/src/nodes/accessors/UniformArrayNode.js +0 -16
- package/src/nodes/core/ArrayNode.js +12 -0
- package/src/nodes/core/AssignNode.js +3 -0
- package/src/nodes/core/CacheNode.js +0 -14
- package/src/nodes/core/ContextNode.js +20 -1
- package/src/nodes/core/Node.js +15 -3
- package/src/nodes/core/NodeBuilder.js +228 -92
- package/src/nodes/core/NodeUtils.js +4 -1
- package/src/nodes/core/StackNode.js +49 -29
- package/src/nodes/core/SubBuildNode.js +89 -0
- package/src/nodes/core/UniformNode.js +63 -5
- package/src/nodes/core/VarNode.js +91 -2
- package/src/nodes/core/VaryingNode.js +6 -4
- package/src/nodes/display/BlendModes.js +2 -2
- package/src/nodes/display/FrontFacingNode.js +34 -2
- package/src/nodes/display/NormalMapNode.js +19 -50
- package/src/nodes/display/PassNode.js +157 -9
- package/src/nodes/display/ScreenNode.js +0 -26
- package/src/nodes/display/ViewportTextureNode.js +67 -7
- package/src/nodes/functions/BSDF/BRDF_GGX.js +2 -6
- package/src/nodes/functions/BSDF/BRDF_Sheen.js +4 -4
- package/src/nodes/functions/PhongLightingModel.js +3 -3
- package/src/nodes/functions/PhysicalLightingModel.js +16 -16
- package/src/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/src/nodes/gpgpu/AtomicFunctionNode.js +1 -1
- package/src/nodes/gpgpu/ComputeNode.js +67 -23
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +28 -3
- package/src/nodes/lighting/EnvironmentNode.js +5 -5
- package/src/nodes/lighting/LightsNode.js +4 -4
- package/src/nodes/lighting/ProjectorLightNode.js +19 -6
- package/src/nodes/lighting/ShadowFilterNode.js +1 -1
- package/src/nodes/lighting/ShadowNode.js +2 -2
- package/src/nodes/materialx/MaterialXNodes.js +131 -2
- package/src/nodes/materialx/lib/mx_noise.js +165 -1
- package/src/nodes/math/ConditionalNode.js +1 -20
- package/src/nodes/math/MathNode.js +90 -55
- package/src/nodes/math/OperatorNode.js +22 -39
- package/src/nodes/tsl/TSLBase.js +1 -0
- package/src/nodes/tsl/TSLCore.js +114 -55
- package/src/nodes/utils/DebugNode.js +1 -1
- package/src/nodes/utils/EquirectUV.js +27 -0
- package/src/nodes/utils/EventNode.js +83 -0
- package/src/nodes/utils/LoopNode.js +0 -17
- package/src/nodes/utils/MatcapUV.js +22 -0
- package/src/nodes/utils/RTTNode.js +22 -5
- package/src/nodes/utils/ReflectorNode.js +11 -4
- package/src/nodes/utils/SampleNode.js +81 -0
- package/src/nodes/utils/TriplanarTextures.js +65 -0
- package/src/objects/BatchedMesh.js +4 -2
- package/src/renderers/WebGLRenderer.js +26 -24
- package/src/renderers/common/Background.js +2 -2
- package/src/renderers/common/Bindings.js +19 -18
- package/src/renderers/common/Color4.js +2 -2
- package/src/renderers/common/CubeRenderTarget.js +1 -1
- package/src/renderers/common/PostProcessing.js +60 -5
- package/src/renderers/common/RenderObject.js +68 -3
- package/src/renderers/common/Renderer.js +19 -16
- package/src/renderers/common/SampledTexture.js +3 -71
- package/src/renderers/common/Sampler.js +79 -0
- package/src/renderers/common/Storage3DTexture.js +100 -0
- package/src/renderers/common/StorageArrayTexture.js +84 -0
- package/src/renderers/common/StorageTexture.js +19 -0
- package/src/renderers/common/Textures.js +19 -3
- package/src/renderers/common/XRManager.js +31 -12
- package/src/renderers/common/XRRenderTarget.js +21 -4
- package/src/renderers/common/extras/PMREMGenerator.js +1 -1
- package/src/renderers/common/nodes/NodeSampledTexture.js +0 -12
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +20 -2
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +11 -2
- package/src/renderers/webgl/WebGLAttributes.js +4 -0
- package/src/renderers/webgl/WebGLCapabilities.js +2 -2
- package/src/renderers/webgl/WebGLProgram.js +12 -6
- package/src/renderers/webgl/WebGLPrograms.js +6 -4
- package/src/renderers/webgl/WebGLShadowMap.js +11 -1
- package/src/renderers/webgl/WebGLState.js +4 -4
- package/src/renderers/webgl/WebGLTextures.js +19 -7
- package/src/renderers/webgl-fallback/WebGLBackend.js +103 -72
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +3 -5
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +4 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +4 -4
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +2 -0
- package/src/renderers/webgpu/WebGPUBackend.js +63 -16
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +64 -79
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +6 -0
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +45 -31
- package/src/renderers/webgpu/utils/WebGPUConstants.js +7 -1
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +5 -5
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +12 -65
- package/src/renderers/webgpu/utils/WebGPUUtils.js +2 -17
- package/src/renderers/webxr/WebXRDepthSensing.js +6 -10
- package/src/renderers/webxr/WebXRManager.js +68 -6
- package/src/textures/ExternalTexture.js +45 -0
- package/src/textures/FramebufferTexture.js +2 -2
- package/src/textures/Source.js +11 -1
- package/src/textures/VideoTexture.js +30 -2
- package/src/nodes/utils/EquirectUVNode.js +0 -65
- package/src/nodes/utils/MatcapUVNode.js +0 -49
- package/src/nodes/utils/TriplanarTexturesNode.js +0 -148
package/build/three.tsl.js
CHANGED
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@@ -7,8 +7,10 @@ import { TSL } from 'three/webgpu';
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const BRDF_GGX = TSL.BRDF_GGX;
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const BRDF_Lambert = TSL.BRDF_Lambert;
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const BasicPointShadowFilter = TSL.BasicPointShadowFilter;
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const BasicShadowFilter = TSL.BasicShadowFilter;
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const Break = TSL.Break;
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const Const = TSL.Const;
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const Continue = TSL.Continue;
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const DFGApprox = TSL.DFGApprox;
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const D_GGX = TSL.D_GGX;
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const Fn = TSL.Fn;
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const INFINITY = TSL.INFINITY;
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const If = TSL.If;
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const Switch = TSL.Switch;
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const Loop = TSL.Loop;
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const NodeAccess = TSL.NodeAccess;
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const NodeShaderStage = TSL.NodeShaderStage;
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const NodeType = TSL.NodeType;
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const NodeUpdateType = TSL.NodeUpdateType;
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const NodeAccess = TSL.NodeAccess;
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const PCFShadowFilter = TSL.PCFShadowFilter;
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const PCFSoftShadowFilter = TSL.PCFSoftShadowFilter;
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const PI = TSL.PI;
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const PI2 = TSL.PI2;
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const PointShadowFilter = TSL.PointShadowFilter;
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const Return = TSL.Return;
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const Schlick_to_F0 = TSL.Schlick_to_F0;
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const ScriptableNodeResources = TSL.ScriptableNodeResources;
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const ShaderNode = TSL.ShaderNode;
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const Stack = TSL.Stack;
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const Switch = TSL.Switch;
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const TBNViewMatrix = TSL.TBNViewMatrix;
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const VSMShadowFilter = TSL.VSMShadowFilter;
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const V_GGX_SmithCorrelated = TSL.V_GGX_SmithCorrelated;
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const Var = TSL.Var;
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const VarIntent = TSL.VarIntent;
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const abs = TSL.abs;
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const acesFilmicToneMapping = TSL.acesFilmicToneMapping;
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const acos = TSL.acos;
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const add = TSL.add;
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const addMethodChaining = TSL.addMethodChaining;
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const addNodeElement = TSL.addNodeElement;
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const agxToneMapping = TSL.agxToneMapping;
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const all = TSL.all;
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const atomicAdd = TSL.atomicAdd;
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const atomicAnd = TSL.atomicAnd;
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const atomicFunc = TSL.atomicFunc;
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const atomicLoad = TSL.atomicLoad;
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const atomicMax = TSL.atomicMax;
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const atomicMin = TSL.atomicMin;
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const atomicOr = TSL.atomicOr;
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const atomicStore = TSL.atomicStore;
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const atomicSub = TSL.atomicSub;
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const atomicXor = TSL.atomicXor;
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const atomicLoad = TSL.atomicLoad;
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const attenuationColor = TSL.attenuationColor;
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const attenuationDistance = TSL.attenuationDistance;
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const attribute = TSL.attribute;
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const backgroundIntensity = TSL.backgroundIntensity;
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const backgroundRotation = TSL.backgroundRotation;
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const batch = TSL.batch;
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const bentNormalView = TSL.bentNormalView;
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const billboarding = TSL.billboarding;
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const bitAnd = TSL.bitAnd;
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const bitNot = TSL.bitNot;
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const cineonToneMapping = TSL.cineonToneMapping;
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const clamp = TSL.clamp;
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const clearcoat = TSL.clearcoat;
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const clearcoatNormalView = TSL.clearcoatNormalView;
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const clearcoatRoughness = TSL.clearcoatRoughness;
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const code = TSL.code;
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const color = TSL.color;
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const colorSpaceToWorking = TSL.colorSpaceToWorking;
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const colorToDirection = TSL.colorToDirection;
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const compute = TSL.compute;
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const computeKernel = TSL.computeKernel;
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const computeSkinning = TSL.computeSkinning;
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const cond = TSL.cond;
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const Const = TSL.Const;
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const context = TSL.context;
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const convert = TSL.convert;
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const convertColorSpace = TSL.convertColorSpace;
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const cos = TSL.cos;
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const cross = TSL.cross;
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const cubeTexture = TSL.cubeTexture;
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const cubeTextureBase = TSL.cubeTextureBase;
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const cubeToUV = TSL.cubeToUV;
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const dFdx = TSL.dFdx;
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const dFdy = TSL.dFdy;
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const dashSize = TSL.dashSize;
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const densityFogFactor = TSL.densityFogFactor;
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const depth = TSL.depth;
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const depthPass = TSL.depthPass;
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const determinant = TSL.determinant;
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const difference = TSL.difference;
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const diffuseColor = TSL.diffuseColor;
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const directPointLight = TSL.directPointLight;
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const directionToColor = TSL.directionToColor;
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const directionToFaceDirection = TSL.directionToFaceDirection;
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const dispersion = TSL.dispersion;
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const distance = TSL.distance;
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const div = TSL.div;
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@@ -189,10 +201,11 @@ const getParallaxCorrectNormal = TSL.getParallaxCorrectNormal;
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const getRoughness = TSL.getRoughness;
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const getScreenPosition = TSL.getScreenPosition;
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const getShIrradianceAt = TSL.getShIrradianceAt;
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const getTextureIndex = TSL.getTextureIndex;
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const getViewPosition = TSL.getViewPosition;
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const getShadowMaterial = TSL.getShadowMaterial;
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const getShadowRenderObjectFunction = TSL.getShadowRenderObjectFunction;
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const getTextureIndex = TSL.getTextureIndex;
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const getViewPosition = TSL.getViewPosition;
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const globalId = TSL.globalId;
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const glsl = TSL.glsl;
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const glslFn = TSL.glslFn;
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const grayscale = TSL.grayscale;
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@@ -211,6 +224,7 @@ const instancedBufferAttribute = TSL.instancedBufferAttribute;
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const instancedDynamicBufferAttribute = TSL.instancedDynamicBufferAttribute;
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const instancedMesh = TSL.instancedMesh;
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const int = TSL.int;
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const inverse = TSL.inverse;
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const inverseSqrt = TSL.inverseSqrt;
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const inversesqrt = TSL.inversesqrt;
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const invocationLocalIndex = TSL.invocationLocalIndex;
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const lessThan = TSL.lessThan;
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const lessThanEqual = TSL.lessThanEqual;
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const lightPosition = TSL.lightPosition;
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const lightProjectionUV = TSL.lightProjectionUV;
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const lightShadowMatrix = TSL.lightShadowMatrix;
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const lightTargetDirection = TSL.lightTargetDirection;
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const lightTargetPosition = TSL.lightTargetPosition;
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const linearDepth = TSL.linearDepth;
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const linearToneMapping = TSL.linearToneMapping;
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const localId = TSL.localId;
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const globalId = TSL.globalId;
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const log = TSL.log;
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const log2 = TSL.log2;
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const logarithmicDepthToViewZ = TSL.logarithmicDepthToViewZ;
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const loop = TSL.loop;
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const luminance = TSL.luminance;
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const mediumpModelViewMatrix = TSL.mediumpModelViewMatrix;
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const mat2 = TSL.mat2;
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const mat3 = TSL.mat3;
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const mat4 = TSL.mat4;
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const materialColor = TSL.materialColor;
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const materialDispersion = TSL.materialDispersion;
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const materialEmissive = TSL.materialEmissive;
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const materialEnvIntensity = TSL.materialEnvIntensity;
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const materialEnvRotation = TSL.materialEnvRotation;
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const materialIOR = TSL.materialIOR;
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const materialIridescence = TSL.materialIridescence;
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const materialIridescenceIOR = TSL.materialIridescenceIOR;
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const materialTransmission = TSL.materialTransmission;
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const max = TSL.max;
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const maxMipLevel = TSL.maxMipLevel;
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const mediumpModelViewMatrix = TSL.mediumpModelViewMatrix;
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const metalness = TSL.metalness;
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const min = TSL.min;
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const mix = TSL.mix;
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const mrt = TSL.mrt;
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const mul = TSL.mul;
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const mx_aastep = TSL.mx_aastep;
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const mx_add = TSL.mx_add;
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const mx_atan2 = TSL.mx_atan2;
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const mx_cell_noise_float = TSL.mx_cell_noise_float;
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const mx_contrast = TSL.mx_contrast;
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const mx_divide = TSL.mx_divide;
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const mx_fractal_noise_float = TSL.mx_fractal_noise_float;
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const mx_fractal_noise_vec2 = TSL.mx_fractal_noise_vec2;
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const mx_fractal_noise_vec3 = TSL.mx_fractal_noise_vec3;
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const mx_fractal_noise_vec4 = TSL.mx_fractal_noise_vec4;
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const mx_frame = TSL.mx_frame;
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const mx_heighttonormal = TSL.mx_heighttonormal;
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const mx_hsvtorgb = TSL.mx_hsvtorgb;
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const mx_ifequal = TSL.mx_ifequal;
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const mx_ifgreater = TSL.mx_ifgreater;
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const mx_ifgreatereq = TSL.mx_ifgreatereq;
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const mx_invert = TSL.mx_invert;
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const mx_modulo = TSL.mx_modulo;
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const mx_multiply = TSL.mx_multiply;
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const mx_noise_float = TSL.mx_noise_float;
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const mx_noise_vec3 = TSL.mx_noise_vec3;
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const mx_noise_vec4 = TSL.mx_noise_vec4;
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const mx_place2d = TSL.mx_place2d;
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const mx_power = TSL.mx_power;
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const mx_ramp4 = TSL.mx_ramp4;
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const mx_ramplr = TSL.mx_ramplr;
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const mx_ramptb = TSL.mx_ramptb;
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const mx_rgbtohsv = TSL.mx_rgbtohsv;
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const mx_rotate2d = TSL.mx_rotate2d;
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const mx_rotate3d = TSL.mx_rotate3d;
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const mx_safepower = TSL.mx_safepower;
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const mx_separate = TSL.mx_separate;
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const mx_splitlr = TSL.mx_splitlr;
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const mx_splittb = TSL.mx_splittb;
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const mx_srgb_texture_to_lin_rec709 = TSL.mx_srgb_texture_to_lin_rec709;
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const mx_subtract = TSL.mx_subtract;
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const mx_timer = TSL.mx_timer;
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|
const mx_transform_uv = TSL.mx_transform_uv;
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const mx_unifiednoise2d = TSL.mx_unifiednoise2d;
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const mx_unifiednoise3d = TSL.mx_unifiednoise3d;
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const mx_worley_noise_float = TSL.mx_worley_noise_float;
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const mx_worley_noise_vec2 = TSL.mx_worley_noise_vec2;
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|
const mx_worley_noise_vec3 = TSL.mx_worley_noise_vec3;
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|
-
const namespace = TSL.namespace;
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|
const negate = TSL.negate;
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|
const neutralToneMapping = TSL.neutralToneMapping;
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|
const nodeArray = TSL.nodeArray;
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|
const nodeImmutable = TSL.nodeImmutable;
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|
const nodeObject = TSL.nodeObject;
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const nodeObjectIntent = TSL.nodeObjectIntent;
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|
const nodeObjects = TSL.nodeObjects;
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|
const nodeProxy = TSL.nodeProxy;
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|
+
const nodeProxyIntent = TSL.nodeProxyIntent;
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|
const normalFlat = TSL.normalFlat;
|
|
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|
const normalGeometry = TSL.normalGeometry;
|
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|
const normalLocal = TSL.normalLocal;
|
|
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|
const normalMap = TSL.normalMap;
|
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|
const normalView = TSL.normalView;
|
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|
+
const normalViewGeometry = TSL.normalViewGeometry;
|
|
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386
|
const normalWorld = TSL.normalWorld;
|
|
387
|
+
const normalWorldGeometry = TSL.normalWorldGeometry;
|
|
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|
const normalize = TSL.normalize;
|
|
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|
const not = TSL.not;
|
|
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|
const notEqual = TSL.notEqual;
|
|
@@ -357,6 +396,8 @@ const objectRadius = TSL.objectRadius;
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|
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357
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|
const objectScale = TSL.objectScale;
|
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397
|
const objectViewPosition = TSL.objectViewPosition;
|
|
359
398
|
const objectWorldMatrix = TSL.objectWorldMatrix;
|
|
399
|
+
const OnObjectUpdate = TSL.OnObjectUpdate;
|
|
400
|
+
const OnMaterialUpdate = TSL.OnMaterialUpdate;
|
|
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|
const oneMinus = TSL.oneMinus;
|
|
361
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|
const or = TSL.or;
|
|
362
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|
const orthographicDepthToViewZ = TSL.orthographicDepthToViewZ;
|
|
@@ -377,6 +418,7 @@ const passTexture = TSL.passTexture;
|
|
|
377
418
|
const pcurve = TSL.pcurve;
|
|
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419
|
const perspectiveDepthToViewZ = TSL.perspectiveDepthToViewZ;
|
|
379
420
|
const pmremTexture = TSL.pmremTexture;
|
|
421
|
+
const pointShadow = TSL.pointShadow;
|
|
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|
const pointUV = TSL.pointUV;
|
|
381
423
|
const pointWidth = TSL.pointWidth;
|
|
382
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|
const positionGeometry = TSL.positionGeometry;
|
|
@@ -391,7 +433,7 @@ const pow = TSL.pow;
|
|
|
391
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|
const pow2 = TSL.pow2;
|
|
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|
const pow3 = TSL.pow3;
|
|
393
435
|
const pow4 = TSL.pow4;
|
|
394
|
-
const
|
|
436
|
+
const premultiplyAlpha = TSL.premultiplyAlpha;
|
|
395
437
|
const property = TSL.property;
|
|
396
438
|
const radians = TSL.radians;
|
|
397
439
|
const rand = TSL.rand;
|
|
@@ -399,7 +441,6 @@ const range = TSL.range;
|
|
|
399
441
|
const rangeFog = TSL.rangeFog;
|
|
400
442
|
const rangeFogFactor = TSL.rangeFogFactor;
|
|
401
443
|
const reciprocal = TSL.reciprocal;
|
|
402
|
-
const lightProjectionUV = TSL.lightProjectionUV;
|
|
403
444
|
const reference = TSL.reference;
|
|
404
445
|
const referenceBuffer = TSL.referenceBuffer;
|
|
405
446
|
const reflect = TSL.reflect;
|
|
@@ -410,7 +451,6 @@ const refract = TSL.refract;
|
|
|
410
451
|
const refractVector = TSL.refractVector;
|
|
411
452
|
const refractView = TSL.refractView;
|
|
412
453
|
const reinhardToneMapping = TSL.reinhardToneMapping;
|
|
413
|
-
const remainder = TSL.remainder;
|
|
414
454
|
const remap = TSL.remap;
|
|
415
455
|
const remapClamp = TSL.remapClamp;
|
|
416
456
|
const renderGroup = TSL.renderGroup;
|
|
@@ -423,6 +463,7 @@ const round = TSL.round;
|
|
|
423
463
|
const rtt = TSL.rtt;
|
|
424
464
|
const sRGBTransferEOTF = TSL.sRGBTransferEOTF;
|
|
425
465
|
const sRGBTransferOETF = TSL.sRGBTransferOETF;
|
|
466
|
+
const sample = TSL.sample;
|
|
426
467
|
const sampler = TSL.sampler;
|
|
427
468
|
const samplerComparison = TSL.samplerComparison;
|
|
428
469
|
const saturate = TSL.saturate;
|
|
@@ -435,12 +476,12 @@ const scriptable = TSL.scriptable;
|
|
|
435
476
|
const scriptableValue = TSL.scriptableValue;
|
|
436
477
|
const select = TSL.select;
|
|
437
478
|
const setCurrentStack = TSL.setCurrentStack;
|
|
479
|
+
const setName = TSL.setName;
|
|
438
480
|
const shaderStages = TSL.shaderStages;
|
|
439
481
|
const shadow = TSL.shadow;
|
|
440
|
-
const pointShadow = TSL.pointShadow;
|
|
441
482
|
const shadowPositionWorld = TSL.shadowPositionWorld;
|
|
442
|
-
const sharedUniformGroup = TSL.sharedUniformGroup;
|
|
443
483
|
const shapeCircle = TSL.shapeCircle;
|
|
484
|
+
const sharedUniformGroup = TSL.sharedUniformGroup;
|
|
444
485
|
const sheen = TSL.sheen;
|
|
445
486
|
const sheenRoughness = TSL.sheenRoughness;
|
|
446
487
|
const shiftLeft = TSL.shiftLeft;
|
|
@@ -460,6 +501,7 @@ const spritesheetUV = TSL.spritesheetUV;
|
|
|
460
501
|
const sqrt = TSL.sqrt;
|
|
461
502
|
const stack = TSL.stack;
|
|
462
503
|
const step = TSL.step;
|
|
504
|
+
const stepElement = TSL.stepElement;
|
|
463
505
|
const storage = TSL.storage;
|
|
464
506
|
const storageBarrier = TSL.storageBarrier;
|
|
465
507
|
const storageObject = TSL.storageObject;
|
|
@@ -467,6 +509,7 @@ const storageTexture = TSL.storageTexture;
|
|
|
467
509
|
const string = TSL.string;
|
|
468
510
|
const struct = TSL.struct;
|
|
469
511
|
const sub = TSL.sub;
|
|
512
|
+
const subBuild = TSL.subBuild;
|
|
470
513
|
const subgroupIndex = TSL.subgroupIndex;
|
|
471
514
|
const subgroupSize = TSL.subgroupSize;
|
|
472
515
|
const tan = TSL.tan;
|
|
@@ -479,6 +522,7 @@ const texture = TSL.texture;
|
|
|
479
522
|
const texture3D = TSL.texture3D;
|
|
480
523
|
const textureBarrier = TSL.textureBarrier;
|
|
481
524
|
const textureBicubic = TSL.textureBicubic;
|
|
525
|
+
const textureBicubicLevel = TSL.textureBicubicLevel;
|
|
482
526
|
const textureCubeUV = TSL.textureCubeUV;
|
|
483
527
|
const textureLoad = TSL.textureLoad;
|
|
484
528
|
const textureSize = TSL.textureSize;
|
|
@@ -494,35 +538,27 @@ const toonOutlinePass = TSL.toonOutlinePass;
|
|
|
494
538
|
const transformDirection = TSL.transformDirection;
|
|
495
539
|
const transformNormal = TSL.transformNormal;
|
|
496
540
|
const transformNormalToView = TSL.transformNormalToView;
|
|
497
|
-
const transformedBentNormalView = TSL.transformedBentNormalView;
|
|
498
|
-
const transformedBitangentView = TSL.transformedBitangentView;
|
|
499
|
-
const transformedBitangentWorld = TSL.transformedBitangentWorld;
|
|
500
541
|
const transformedClearcoatNormalView = TSL.transformedClearcoatNormalView;
|
|
501
542
|
const transformedNormalView = TSL.transformedNormalView;
|
|
502
543
|
const transformedNormalWorld = TSL.transformedNormalWorld;
|
|
503
|
-
const transformedTangentView = TSL.transformedTangentView;
|
|
504
|
-
const transformedTangentWorld = TSL.transformedTangentWorld;
|
|
505
544
|
const transmission = TSL.transmission;
|
|
506
545
|
const transpose = TSL.transpose;
|
|
507
546
|
const triNoise3D = TSL.triNoise3D;
|
|
508
547
|
const triplanarTexture = TSL.triplanarTexture;
|
|
509
548
|
const triplanarTextures = TSL.triplanarTextures;
|
|
510
549
|
const trunc = TSL.trunc;
|
|
511
|
-
const tslFn = TSL.tslFn;
|
|
512
550
|
const uint = TSL.uint;
|
|
513
551
|
const uniform = TSL.uniform;
|
|
514
|
-
const uniformCubeTexture = TSL.uniformCubeTexture;
|
|
515
552
|
const uniformArray = TSL.uniformArray;
|
|
553
|
+
const uniformCubeTexture = TSL.uniformCubeTexture;
|
|
516
554
|
const uniformGroup = TSL.uniformGroup;
|
|
517
555
|
const uniformTexture = TSL.uniformTexture;
|
|
518
|
-
const
|
|
519
|
-
const unpremult = TSL.unpremult;
|
|
556
|
+
const unpremultiplyAlpha = TSL.unpremultiplyAlpha;
|
|
520
557
|
const userData = TSL.userData;
|
|
521
558
|
const uv = TSL.uv;
|
|
522
559
|
const uvec2 = TSL.uvec2;
|
|
523
560
|
const uvec3 = TSL.uvec3;
|
|
524
561
|
const uvec4 = TSL.uvec4;
|
|
525
|
-
const Var = TSL.Var;
|
|
526
562
|
const varying = TSL.varying;
|
|
527
563
|
const varyingProperty = TSL.varyingProperty;
|
|
528
564
|
const vec2 = TSL.vec2;
|
|
@@ -532,12 +568,12 @@ const vectorComponents = TSL.vectorComponents;
|
|
|
532
568
|
const velocity = TSL.velocity;
|
|
533
569
|
const vertexColor = TSL.vertexColor;
|
|
534
570
|
const vertexIndex = TSL.vertexIndex;
|
|
571
|
+
const vertexStage = TSL.vertexStage;
|
|
535
572
|
const vibrance = TSL.vibrance;
|
|
536
573
|
const viewZToLogarithmicDepth = TSL.viewZToLogarithmicDepth;
|
|
537
574
|
const viewZToOrthographicDepth = TSL.viewZToOrthographicDepth;
|
|
538
575
|
const viewZToPerspectiveDepth = TSL.viewZToPerspectiveDepth;
|
|
539
576
|
const viewport = TSL.viewport;
|
|
540
|
-
const viewportBottomLeft = TSL.viewportBottomLeft;
|
|
541
577
|
const viewportCoordinate = TSL.viewportCoordinate;
|
|
542
578
|
const viewportDepthTexture = TSL.viewportDepthTexture;
|
|
543
579
|
const viewportLinearDepth = TSL.viewportLinearDepth;
|
|
@@ -547,7 +583,6 @@ const viewportSafeUV = TSL.viewportSafeUV;
|
|
|
547
583
|
const viewportSharedTexture = TSL.viewportSharedTexture;
|
|
548
584
|
const viewportSize = TSL.viewportSize;
|
|
549
585
|
const viewportTexture = TSL.viewportTexture;
|
|
550
|
-
const viewportTopLeft = TSL.viewportTopLeft;
|
|
551
586
|
const viewportUV = TSL.viewportUV;
|
|
552
587
|
const wgsl = TSL.wgsl;
|
|
553
588
|
const wgslFn = TSL.wgslFn;
|
|
@@ -557,4 +592,18 @@ const workgroupId = TSL.workgroupId;
|
|
|
557
592
|
const workingToColorSpace = TSL.workingToColorSpace;
|
|
558
593
|
const xor = TSL.xor;
|
|
559
594
|
|
|
560
|
-
|
|
595
|
+
/*
|
|
596
|
+
// Use this code to generate the export statements dynamically
|
|
597
|
+
|
|
598
|
+
let code = '';
|
|
599
|
+
|
|
600
|
+
for ( const key of Object.keys( THREE.TSL ) ) {
|
|
601
|
+
|
|
602
|
+
code += `export const ${ key } = TSL.${ key };\n`;
|
|
603
|
+
|
|
604
|
+
}
|
|
605
|
+
|
|
606
|
+
console.log( code );
|
|
607
|
+
//*/
|
|
608
|
+
|
|
609
|
+
export { BRDF_GGX, BRDF_Lambert, BasicPointShadowFilter, BasicShadowFilter, Break, Const, Continue, DFGApprox, D_GGX, Discard, EPSILON, F_Schlick, Fn, INFINITY, If, Loop, NodeAccess, NodeShaderStage, NodeType, NodeUpdateType, OnMaterialUpdate, OnObjectUpdate, PCFShadowFilter, PCFSoftShadowFilter, PI, PI2, PointShadowFilter, Return, Schlick_to_F0, ScriptableNodeResources, ShaderNode, Stack, Switch, TBNViewMatrix, VSMShadowFilter, V_GGX_SmithCorrelated, Var, VarIntent, abs, acesFilmicToneMapping, acos, add, addMethodChaining, addNodeElement, agxToneMapping, all, alphaT, and, anisotropy, anisotropyB, anisotropyT, any, append, array, arrayBuffer, asin, assign, atan, atan2, atomicAdd, atomicAnd, atomicFunc, atomicLoad, atomicMax, atomicMin, atomicOr, atomicStore, atomicSub, atomicXor, attenuationColor, attenuationDistance, attribute, attributeArray, backgroundBlurriness, backgroundIntensity, backgroundRotation, batch, bentNormalView, billboarding, bitAnd, bitNot, bitOr, bitXor, bitangentGeometry, bitangentLocal, bitangentView, bitangentWorld, bitcast, blendBurn, blendColor, blendDodge, blendOverlay, blendScreen, blur, bool, buffer, bufferAttribute, bumpMap, burn, bvec2, bvec3, bvec4, bypass, cache, call, cameraFar, cameraIndex, cameraNear, cameraNormalMatrix, cameraPosition, cameraProjectionMatrix, cameraProjectionMatrixInverse, cameraViewMatrix, cameraWorldMatrix, cbrt, cdl, ceil, checker, cineonToneMapping, clamp, clearcoat, clearcoatNormalView, clearcoatRoughness, code, color, colorSpaceToWorking, colorToDirection, compute, computeKernel, computeSkinning, context, convert, convertColorSpace, convertToTexture, cos, cross, cubeTexture, cubeTextureBase, cubeToUV, dFdx, dFdy, dashSize, debug, decrement, decrementBefore, defaultBuildStages, defaultShaderStages, defined, degrees, deltaTime, densityFog, densityFogFactor, depth, depthPass, determinant, difference, diffuseColor, directPointLight, directionToColor, directionToFaceDirection, dispersion, distance, div, dodge, dot, drawIndex, dynamicBufferAttribute, element, emissive, equal, equals, equirectUV, exp, exp2, expression, faceDirection, faceForward, faceforward, float, floor, fog, fract, frameGroup, frameId, frontFacing, fwidth, gain, gapSize, getConstNodeType, getCurrentStack, getDirection, getDistanceAttenuation, getGeometryRoughness, getNormalFromDepth, getParallaxCorrectNormal, getRoughness, getScreenPosition, getShIrradianceAt, getShadowMaterial, getShadowRenderObjectFunction, getTextureIndex, getViewPosition, globalId, glsl, glslFn, grayscale, greaterThan, greaterThanEqual, hash, highpModelNormalViewMatrix, highpModelViewMatrix, hue, increment, incrementBefore, instance, instanceIndex, instancedArray, instancedBufferAttribute, instancedDynamicBufferAttribute, instancedMesh, int, inverse, inverseSqrt, inversesqrt, invocationLocalIndex, invocationSubgroupIndex, ior, iridescence, iridescenceIOR, iridescenceThickness, ivec2, ivec3, ivec4, js, label, length, lengthSq, lessThan, lessThanEqual, lightPosition, lightProjectionUV, lightShadowMatrix, lightTargetDirection, lightTargetPosition, lightViewPosition, lightingContext, lights, linearDepth, linearToneMapping, localId, log, log2, logarithmicDepthToViewZ, luminance, mat2, mat3, mat4, matcapUV, materialAO, materialAlphaTest, materialAnisotropy, materialAnisotropyVector, materialAttenuationColor, materialAttenuationDistance, materialClearcoat, materialClearcoatNormal, materialClearcoatRoughness, materialColor, materialDispersion, materialEmissive, materialEnvIntensity, materialEnvRotation, materialIOR, materialIridescence, materialIridescenceIOR, materialIridescenceThickness, materialLightMap, materialLineDashOffset, materialLineDashSize, materialLineGapSize, materialLineScale, materialLineWidth, materialMetalness, materialNormal, materialOpacity, materialPointSize, materialReference, materialReflectivity, materialRefractionRatio, materialRotation, materialRoughness, materialSheen, materialSheenRoughness, materialShininess, materialSpecular, materialSpecularColor, materialSpecularIntensity, materialSpecularStrength, materialThickness, materialTransmission, max, maxMipLevel, mediumpModelViewMatrix, metalness, min, mix, mixElement, mod, modInt, modelDirection, modelNormalMatrix, modelPosition, modelRadius, modelScale, modelViewMatrix, modelViewPosition, modelViewProjection, modelWorldMatrix, modelWorldMatrixInverse, morphReference, mrt, mul, mx_aastep, mx_add, mx_atan2, mx_cell_noise_float, mx_contrast, mx_divide, mx_fractal_noise_float, mx_fractal_noise_vec2, mx_fractal_noise_vec3, mx_fractal_noise_vec4, mx_frame, mx_heighttonormal, mx_hsvtorgb, mx_ifequal, mx_ifgreater, mx_ifgreatereq, mx_invert, mx_modulo, mx_multiply, mx_noise_float, mx_noise_vec3, mx_noise_vec4, mx_place2d, mx_power, mx_ramp4, mx_ramplr, mx_ramptb, mx_rgbtohsv, mx_rotate2d, mx_rotate3d, mx_safepower, mx_separate, mx_splitlr, mx_splittb, mx_srgb_texture_to_lin_rec709, mx_subtract, mx_timer, mx_transform_uv, mx_unifiednoise2d, mx_unifiednoise3d, mx_worley_noise_float, mx_worley_noise_vec2, mx_worley_noise_vec3, negate, neutralToneMapping, nodeArray, nodeImmutable, nodeObject, nodeObjectIntent, nodeObjects, nodeProxy, nodeProxyIntent, normalFlat, normalGeometry, normalLocal, normalMap, normalView, normalViewGeometry, normalWorld, normalWorldGeometry, normalize, not, notEqual, numWorkgroups, objectDirection, objectGroup, objectPosition, objectRadius, objectScale, objectViewPosition, objectWorldMatrix, oneMinus, or, orthographicDepthToViewZ, oscSawtooth, oscSine, oscSquare, oscTriangle, output, outputStruct, overlay, overloadingFn, parabola, parallaxDirection, parallaxUV, parameter, pass, passTexture, pcurve, perspectiveDepthToViewZ, pmremTexture, pointShadow, pointUV, pointWidth, positionGeometry, positionLocal, positionPrevious, positionView, positionViewDirection, positionWorld, positionWorldDirection, posterize, pow, pow2, pow3, pow4, premultiplyAlpha, property, radians, rand, range, rangeFog, rangeFogFactor, reciprocal, reference, referenceBuffer, reflect, reflectVector, reflectView, reflector, refract, refractVector, refractView, reinhardToneMapping, remap, remapClamp, renderGroup, renderOutput, rendererReference, rotate, rotateUV, roughness, round, rtt, sRGBTransferEOTF, sRGBTransferOETF, sample, sampler, samplerComparison, saturate, saturation, screen, screenCoordinate, screenSize, screenUV, scriptable, scriptableValue, select, setCurrentStack, setName, shaderStages, shadow, shadowPositionWorld, shapeCircle, sharedUniformGroup, sheen, sheenRoughness, shiftLeft, shiftRight, shininess, sign, sin, sinc, skinning, smoothstep, smoothstepElement, specularColor, specularF90, spherizeUV, split, spritesheetUV, sqrt, stack, step, stepElement, storage, storageBarrier, storageObject, storageTexture, string, struct, sub, subBuild, subgroupIndex, subgroupSize, tan, tangentGeometry, tangentLocal, tangentView, tangentWorld, temp, texture, texture3D, textureBarrier, textureBicubic, textureBicubicLevel, textureCubeUV, textureLoad, textureSize, textureStore, thickness, time, timerDelta, timerGlobal, timerLocal, toneMapping, toneMappingExposure, toonOutlinePass, transformDirection, transformNormal, transformNormalToView, transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld, transmission, transpose, triNoise3D, triplanarTexture, triplanarTextures, trunc, uint, uniform, uniformArray, uniformCubeTexture, uniformGroup, uniformTexture, unpremultiplyAlpha, userData, uv, uvec2, uvec3, uvec4, varying, varyingProperty, vec2, vec3, vec4, vectorComponents, velocity, vertexColor, vertexIndex, vertexStage, vibrance, viewZToLogarithmicDepth, viewZToOrthographicDepth, viewZToPerspectiveDepth, viewport, viewportCoordinate, viewportDepthTexture, viewportLinearDepth, viewportMipTexture, viewportResolution, viewportSafeUV, viewportSharedTexture, viewportSize, viewportTexture, viewportUV, wgsl, wgslFn, workgroupArray, workgroupBarrier, workgroupId, workingToColorSpace, xor };
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package/build/three.tsl.min.js
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* Copyright 2010-2025 Three.js Authors
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* SPDX-License-Identifier: MIT
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*/
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-
import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicShadowFilter,o=e.Break,i=e.Continue,n=e.DFGApprox,s=e.D_GGX,l=e.Discard,c=e.EPSILON,m=e.F_Schlick,p=e.Fn,d=e.INFINITY,u=e.If,g=e.Switch,h=e.Loop,f=e.NodeShaderStage,x=e.NodeType,b=e.NodeUpdateType,w=e.NodeAccess,v=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,_=e.PI2,V=e.Return,y=e.Schlick_to_F0,M=e.ScriptableNodeResources,D=e.ShaderNode,F=e.TBNViewMatrix,C=e.VSMShadowFilter,I=e.V_GGX_SmithCorrelated,P=e.abs,R=e.acesFilmicToneMapping,N=e.acos,B=e.add,L=e.addNodeElement,k=e.agxToneMapping,A=e.all,G=e.alphaT,O=e.and,W=e.anisotropy,j=e.anisotropyB,U=e.anisotropyT,z=e.any,q=e.append,E=e.array,Z=e.arrayBuffer,X=e.asin,Y=e.assign,H=e.atan,J=e.atan2,K=e.atomicAdd,Q=e.atomicAnd,$=e.atomicFunc,ee=e.atomicMax,te=e.atomicMin,re=e.atomicOr,ae=e.atomicStore,oe=e.atomicSub,ie=e.atomicXor,ne=e.atomicLoad,se=e.attenuationColor,le=e.attenuationDistance,ce=e.attribute,me=e.attributeArray,pe=e.backgroundBlurriness,de=e.backgroundIntensity,ue=e.backgroundRotation,ge=e.batch,he=e.billboarding,fe=e.bitAnd,xe=e.bitNot,be=e.bitOr,we=e.bitXor,ve=e.bitangentGeometry,Se=e.bitangentLocal,Te=e.bitangentView,_e=e.bitangentWorld,Ve=e.bitcast,ye=e.blendBurn,Me=e.blendColor,De=e.blendDodge,Fe=e.blendOverlay,Ce=e.blendScreen,Ie=e.blur,Pe=e.bool,Re=e.buffer,Ne=e.bufferAttribute,Be=e.bumpMap,Le=e.burn,ke=e.bvec2,Ae=e.bvec3,Ge=e.bvec4,Oe=e.bypass,We=e.cache,je=e.call,Ue=e.cameraFar,ze=e.cameraIndex,qe=e.cameraNear,Ee=e.cameraNormalMatrix,Ze=e.cameraPosition,Xe=e.cameraProjectionMatrix,Ye=e.cameraProjectionMatrixInverse,He=e.cameraViewMatrix,Je=e.cameraWorldMatrix,Ke=e.cbrt,Qe=e.cdl,$e=e.ceil,et=e.checker,tt=e.cineonToneMapping,rt=e.clamp,at=e.clearcoat,ot=e.clearcoatRoughness,it=e.code,nt=e.color,st=e.colorSpaceToWorking,lt=e.colorToDirection,ct=e.compute,mt=e.computeSkinning,pt=e.cond,dt=e.Const,ut=e.context,gt=e.convert,ht=e.convertColorSpace,ft=e.convertToTexture,xt=e.cos,bt=e.cross,wt=e.cubeTexture,vt=e.dFdx,St=e.dFdy,Tt=e.dashSize,_t=e.debug,Vt=e.decrement,yt=e.decrementBefore,Mt=e.defaultBuildStages,Dt=e.defaultShaderStages,Ft=e.defined,Ct=e.degrees,It=e.deltaTime,Pt=e.densityFog,Rt=e.densityFogFactor,Nt=e.depth,Bt=e.depthPass,Lt=e.difference,kt=e.diffuseColor,At=e.directPointLight,Gt=e.directionToColor,Ot=e.dispersion,Wt=e.distance,jt=e.div,Ut=e.dodge,zt=e.dot,qt=e.drawIndex,Et=e.dynamicBufferAttribute,Zt=e.element,Xt=e.emissive,Yt=e.equal,Ht=e.equals,Jt=e.equirectUV,Kt=e.exp,Qt=e.exp2,$t=e.expression,er=e.faceDirection,tr=e.faceForward,rr=e.faceforward,ar=e.float,or=e.floor,ir=e.fog,nr=e.fract,sr=e.frameGroup,lr=e.frameId,cr=e.frontFacing,mr=e.fwidth,pr=e.gain,dr=e.gapSize,ur=e.getConstNodeType,gr=e.getCurrentStack,hr=e.getDirection,fr=e.getDistanceAttenuation,xr=e.getGeometryRoughness,br=e.getNormalFromDepth,wr=e.getParallaxCorrectNormal,vr=e.getRoughness,Sr=e.getScreenPosition,Tr=e.getShIrradianceAt,_r=e.getTextureIndex,Vr=e.getViewPosition,yr=e.getShadowMaterial,Mr=e.getShadowRenderObjectFunction,Dr=e.glsl,Fr=e.glslFn,Cr=e.grayscale,Ir=e.greaterThan,Pr=e.greaterThanEqual,Rr=e.hash,Nr=e.highpModelNormalViewMatrix,Br=e.highpModelViewMatrix,Lr=e.hue,kr=e.increment,Ar=e.incrementBefore,Gr=e.instance,Or=e.instanceIndex,Wr=e.instancedArray,jr=e.instancedBufferAttribute,Ur=e.instancedDynamicBufferAttribute,zr=e.instancedMesh,qr=e.int,Er=e.inverseSqrt,Zr=e.inversesqrt,Xr=e.invocationLocalIndex,Yr=e.invocationSubgroupIndex,Hr=e.ior,Jr=e.iridescence,Kr=e.iridescenceIOR,Qr=e.iridescenceThickness,$r=e.ivec2,ea=e.ivec3,ta=e.ivec4,ra=e.js,aa=e.label,oa=e.length,ia=e.lengthSq,na=e.lessThan,sa=e.lessThanEqual,la=e.lightPosition,ca=e.lightShadowMatrix,ma=e.lightTargetDirection,pa=e.lightTargetPosition,da=e.lightViewPosition,ua=e.lightingContext,ga=e.lights,ha=e.linearDepth,fa=e.linearToneMapping,xa=e.localId,ba=e.globalId,wa=e.log,va=e.log2,Sa=e.logarithmicDepthToViewZ,Ta=e.loop,_a=e.luminance,Va=e.mediumpModelViewMatrix,ya=e.mat2,Ma=e.mat3,Da=e.mat4,Fa=e.matcapUV,Ca=e.materialAO,Ia=e.materialAlphaTest,Pa=e.materialAnisotropy,Ra=e.materialAnisotropyVector,Na=e.materialAttenuationColor,Ba=e.materialAttenuationDistance,La=e.materialClearcoat,ka=e.materialClearcoatNormal,Aa=e.materialClearcoatRoughness,Ga=e.materialColor,Oa=e.materialDispersion,Wa=e.materialEmissive,ja=e.materialIOR,Ua=e.materialIridescence,za=e.materialIridescenceIOR,qa=e.materialIridescenceThickness,Ea=e.materialLightMap,Za=e.materialLineDashOffset,Xa=e.materialLineDashSize,Ya=e.materialLineGapSize,Ha=e.materialLineScale,Ja=e.materialLineWidth,Ka=e.materialMetalness,Qa=e.materialNormal,$a=e.materialOpacity,eo=e.materialPointSize,to=e.materialReference,ro=e.materialReflectivity,ao=e.materialRefractionRatio,oo=e.materialRotation,io=e.materialRoughness,no=e.materialSheen,so=e.materialSheenRoughness,lo=e.materialShininess,co=e.materialSpecular,mo=e.materialSpecularColor,po=e.materialSpecularIntensity,uo=e.materialSpecularStrength,go=e.materialThickness,ho=e.materialTransmission,fo=e.max,xo=e.maxMipLevel,bo=e.metalness,wo=e.min,vo=e.mix,So=e.mixElement,To=e.mod,_o=e.modInt,Vo=e.modelDirection,yo=e.modelNormalMatrix,Mo=e.modelPosition,Do=e.modelRadius,Fo=e.modelScale,Co=e.modelViewMatrix,Io=e.modelViewPosition,Po=e.modelViewProjection,Ro=e.modelWorldMatrix,No=e.modelWorldMatrixInverse,Bo=e.morphReference,Lo=e.mrt,ko=e.mul,Ao=e.mx_aastep,Go=e.mx_cell_noise_float,Oo=e.mx_contrast,Wo=e.mx_fractal_noise_float,jo=e.mx_fractal_noise_vec2,Uo=e.mx_fractal_noise_vec3,zo=e.mx_fractal_noise_vec4,qo=e.mx_hsvtorgb,Eo=e.mx_noise_float,Zo=e.mx_noise_vec3,Xo=e.mx_noise_vec4,Yo=e.mx_ramplr,Ho=e.mx_ramptb,Jo=e.mx_rgbtohsv,Ko=e.mx_safepower,Qo=e.mx_splitlr,$o=e.mx_splittb,ei=e.mx_srgb_texture_to_lin_rec709,ti=e.mx_transform_uv,ri=e.mx_worley_noise_float,ai=e.mx_worley_noise_vec2,oi=e.mx_worley_noise_vec3,ii=e.namespace,ni=e.negate,si=e.neutralToneMapping,li=e.nodeArray,ci=e.nodeImmutable,mi=e.nodeObject,pi=e.nodeObjects,di=e.nodeProxy,ui=e.normalFlat,gi=e.normalGeometry,hi=e.normalLocal,fi=e.normalMap,xi=e.normalView,bi=e.normalWorld,wi=e.normalize,vi=e.not,Si=e.notEqual,Ti=e.numWorkgroups,_i=e.objectDirection,Vi=e.objectGroup,yi=e.objectPosition,Mi=e.objectRadius,Di=e.objectScale,Fi=e.objectViewPosition,Ci=e.objectWorldMatrix,Ii=e.oneMinus,Pi=e.or,Ri=e.orthographicDepthToViewZ,Ni=e.oscSawtooth,Bi=e.oscSine,Li=e.oscSquare,ki=e.oscTriangle,Ai=e.output,Gi=e.outputStruct,Oi=e.overlay,Wi=e.overloadingFn,ji=e.parabola,Ui=e.parallaxDirection,zi=e.parallaxUV,qi=e.parameter,Ei=e.pass,Zi=e.passTexture,Xi=e.pcurve,Yi=e.perspectiveDepthToViewZ,Hi=e.pmremTexture,Ji=e.pointUV,Ki=e.pointWidth,Qi=e.positionGeometry,$i=e.positionLocal,en=e.positionPrevious,tn=e.positionView,rn=e.positionViewDirection,an=e.positionWorld,on=e.positionWorldDirection,nn=e.posterize,sn=e.pow,ln=e.pow2,cn=e.pow3,mn=e.pow4,pn=e.premult,dn=e.property,un=e.radians,gn=e.rand,hn=e.range,fn=e.rangeFog,xn=e.rangeFogFactor,bn=e.reciprocal,wn=e.lightProjectionUV,vn=e.reference,Sn=e.referenceBuffer,Tn=e.reflect,_n=e.reflectVector,Vn=e.reflectView,yn=e.reflector,Mn=e.refract,Dn=e.refractVector,Fn=e.refractView,Cn=e.reinhardToneMapping,In=e.remainder,Pn=e.remap,Rn=e.remapClamp,Nn=e.renderGroup,Bn=e.renderOutput,Ln=e.rendererReference,kn=e.rotate,An=e.rotateUV,Gn=e.roughness,On=e.round,Wn=e.rtt,jn=e.sRGBTransferEOTF,Un=e.sRGBTransferOETF,zn=e.sampler,qn=e.samplerComparison,En=e.saturate,Zn=e.saturation,Xn=e.screen,Yn=e.screenCoordinate,Hn=e.screenSize,Jn=e.screenUV,Kn=e.scriptable,Qn=e.scriptableValue,$n=e.select,es=e.setCurrentStack,ts=e.shaderStages,rs=e.shadow,as=e.pointShadow,os=e.shadowPositionWorld,is=e.sharedUniformGroup,ns=e.shapeCircle,ss=e.sheen,ls=e.sheenRoughness,cs=e.shiftLeft,ms=e.shiftRight,ps=e.shininess,ds=e.sign,us=e.sin,gs=e.sinc,hs=e.skinning,fs=e.smoothstep,xs=e.smoothstepElement,bs=e.specularColor,ws=e.specularF90,vs=e.spherizeUV,Ss=e.split,Ts=e.spritesheetUV,_s=e.sqrt,Vs=e.stack,ys=e.step,Ms=e.storage,Ds=e.storageBarrier,Fs=e.storageObject,Cs=e.storageTexture,Is=e.string,Ps=e.struct,Rs=e.sub,Ns=e.subgroupIndex,Bs=e.subgroupSize,Ls=e.tan,ks=e.tangentGeometry,As=e.tangentLocal,Gs=e.tangentView,Os=e.tangentWorld,Ws=e.temp,js=e.texture,Us=e.texture3D,zs=e.textureBarrier,qs=e.textureBicubic,Es=e.textureCubeUV,Zs=e.textureLoad,Xs=e.textureSize,Ys=e.textureStore,Hs=e.thickness,Js=e.time,Ks=e.timerDelta,Qs=e.timerGlobal,$s=e.timerLocal,el=e.toneMapping,tl=e.toneMappingExposure,rl=e.toonOutlinePass,al=e.transformDirection,ol=e.transformNormal,il=e.transformNormalToView,nl=e.transformedBentNormalView,sl=e.transformedBitangentView,ll=e.transformedBitangentWorld,cl=e.transformedClearcoatNormalView,ml=e.transformedNormalView,pl=e.transformedNormalWorld,dl=e.transformedTangentView,ul=e.transformedTangentWorld,gl=e.transmission,hl=e.transpose,fl=e.triNoise3D,xl=e.triplanarTexture,bl=e.triplanarTextures,wl=e.trunc,vl=e.tslFn,Sl=e.uint,Tl=e.uniform,_l=e.uniformCubeTexture,Vl=e.uniformArray,yl=e.uniformGroup,Ml=e.uniformTexture,Dl=e.uniforms,Fl=e.unpremult,Cl=e.userData,Il=e.uv,Pl=e.uvec2,Rl=e.uvec3,Nl=e.uvec4,Bl=e.Var,Ll=e.varying,kl=e.varyingProperty,Al=e.vec2,Gl=e.vec3,Ol=e.vec4,Wl=e.vectorComponents,jl=e.velocity,Ul=e.vertexColor,zl=e.vertexIndex,ql=e.vibrance,El=e.viewZToLogarithmicDepth,Zl=e.viewZToOrthographicDepth,Xl=e.viewZToPerspectiveDepth,Yl=e.viewport,Hl=e.viewportBottomLeft,Jl=e.viewportCoordinate,Kl=e.viewportDepthTexture,Ql=e.viewportLinearDepth,$l=e.viewportMipTexture,ec=e.viewportResolution,tc=e.viewportSafeUV,rc=e.viewportSharedTexture,ac=e.viewportSize,oc=e.viewportTexture,ic=e.viewportTopLeft,nc=e.viewportUV,sc=e.wgsl,lc=e.wgslFn,cc=e.workgroupArray,mc=e.workgroupBarrier,pc=e.workgroupId,dc=e.workingToColorSpace,uc=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicShadowFilter,o as Break,dt as Const,i as Continue,n as DFGApprox,s as D_GGX,l as Discard,c as EPSILON,m as F_Schlick,p as Fn,d as INFINITY,u as If,h as Loop,w as NodeAccess,f as NodeShaderStage,x as NodeType,b as NodeUpdateType,v as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,_ as PI2,V as Return,y as Schlick_to_F0,M as ScriptableNodeResources,D as ShaderNode,g as Switch,F as TBNViewMatrix,C as VSMShadowFilter,I as V_GGX_SmithCorrelated,Bl as Var,P as abs,R as acesFilmicToneMapping,N as acos,B as add,L as addNodeElement,k as agxToneMapping,A as all,G as alphaT,O as and,W as anisotropy,j as anisotropyB,U as anisotropyT,z as any,q as append,E as array,Z as arrayBuffer,X as asin,Y as assign,H as atan,J as atan2,K as atomicAdd,Q as atomicAnd,$ as atomicFunc,ne as atomicLoad,ee as atomicMax,te as atomicMin,re as atomicOr,ae as atomicStore,oe as atomicSub,ie as atomicXor,se as attenuationColor,le as attenuationDistance,ce as attribute,me as attributeArray,pe as backgroundBlurriness,de as backgroundIntensity,ue as backgroundRotation,ge as batch,he as billboarding,fe as bitAnd,xe as bitNot,be as bitOr,we as bitXor,ve as bitangentGeometry,Se as bitangentLocal,Te as bitangentView,_e as bitangentWorld,Ve as bitcast,ye as blendBurn,Me as blendColor,De as blendDodge,Fe as blendOverlay,Ce as blendScreen,Ie as blur,Pe as bool,Re as buffer,Ne as bufferAttribute,Be as bumpMap,Le as burn,ke as bvec2,Ae as bvec3,Ge as bvec4,Oe as bypass,We as cache,je as call,Ue as cameraFar,ze as cameraIndex,qe as cameraNear,Ee as cameraNormalMatrix,Ze as cameraPosition,Xe as cameraProjectionMatrix,Ye as cameraProjectionMatrixInverse,He as cameraViewMatrix,Je as cameraWorldMatrix,Ke as cbrt,Qe as cdl,$e as ceil,et as checker,tt as cineonToneMapping,rt as clamp,at as clearcoat,ot as clearcoatRoughness,it as code,nt as color,st as colorSpaceToWorking,lt as colorToDirection,ct as compute,mt as computeSkinning,pt as cond,ut as context,gt as convert,ht as convertColorSpace,ft as convertToTexture,xt as cos,bt as cross,wt as cubeTexture,vt as dFdx,St as dFdy,Tt as dashSize,_t as debug,Vt as decrement,yt as decrementBefore,Mt as defaultBuildStages,Dt as defaultShaderStages,Ft as defined,Ct as degrees,It as deltaTime,Pt as densityFog,Rt as densityFogFactor,Nt as depth,Bt as depthPass,Lt as difference,kt as diffuseColor,At as directPointLight,Gt as directionToColor,Ot as dispersion,Wt as distance,jt as div,Ut as dodge,zt as dot,qt as drawIndex,Et as dynamicBufferAttribute,Zt as element,Xt as emissive,Yt as equal,Ht as equals,Jt as equirectUV,Kt as exp,Qt as exp2,$t as expression,er as faceDirection,tr as faceForward,rr as faceforward,ar as float,or as floor,ir as fog,nr as fract,sr as frameGroup,lr as frameId,cr as frontFacing,mr as fwidth,pr as gain,dr as gapSize,ur as getConstNodeType,gr as getCurrentStack,hr as getDirection,fr as getDistanceAttenuation,xr as getGeometryRoughness,br as getNormalFromDepth,wr as getParallaxCorrectNormal,vr as getRoughness,Sr as getScreenPosition,Tr as getShIrradianceAt,yr as getShadowMaterial,Mr as getShadowRenderObjectFunction,_r as getTextureIndex,Vr as getViewPosition,ba as globalId,Dr as glsl,Fr as glslFn,Cr as grayscale,Ir as greaterThan,Pr as greaterThanEqual,Rr as hash,Nr as highpModelNormalViewMatrix,Br as highpModelViewMatrix,Lr as hue,kr as increment,Ar as incrementBefore,Gr as instance,Or as instanceIndex,Wr as instancedArray,jr as instancedBufferAttribute,Ur as instancedDynamicBufferAttribute,zr as instancedMesh,qr as int,Er as inverseSqrt,Zr as inversesqrt,Xr as invocationLocalIndex,Yr as invocationSubgroupIndex,Hr as ior,Jr as iridescence,Kr as iridescenceIOR,Qr as iridescenceThickness,$r as ivec2,ea as ivec3,ta as ivec4,ra as js,aa as label,oa as length,ia as lengthSq,na as lessThan,sa as lessThanEqual,la as lightPosition,wn as lightProjectionUV,ca as lightShadowMatrix,ma as lightTargetDirection,pa as lightTargetPosition,da as lightViewPosition,ua as lightingContext,ga as lights,ha as linearDepth,fa as linearToneMapping,xa as localId,wa as log,va as log2,Sa as logarithmicDepthToViewZ,Ta as loop,_a as luminance,ya as mat2,Ma as mat3,Da as mat4,Fa as matcapUV,Ca as materialAO,Ia as materialAlphaTest,Pa as materialAnisotropy,Ra as materialAnisotropyVector,Na as materialAttenuationColor,Ba as materialAttenuationDistance,La as materialClearcoat,ka as materialClearcoatNormal,Aa as materialClearcoatRoughness,Ga as materialColor,Oa as materialDispersion,Wa as materialEmissive,ja as materialIOR,Ua as materialIridescence,za as materialIridescenceIOR,qa as materialIridescenceThickness,Ea as materialLightMap,Za as materialLineDashOffset,Xa as materialLineDashSize,Ya as materialLineGapSize,Ha as materialLineScale,Ja as materialLineWidth,Ka as materialMetalness,Qa as materialNormal,$a as materialOpacity,eo as materialPointSize,to as materialReference,ro as materialReflectivity,ao as materialRefractionRatio,oo as materialRotation,io as materialRoughness,no as materialSheen,so as materialSheenRoughness,lo as materialShininess,co as materialSpecular,mo as materialSpecularColor,po as materialSpecularIntensity,uo as materialSpecularStrength,go as materialThickness,ho as materialTransmission,fo as max,xo as maxMipLevel,Va as mediumpModelViewMatrix,bo as metalness,wo as min,vo as mix,So as mixElement,To as mod,_o as modInt,Vo as modelDirection,yo as modelNormalMatrix,Mo as modelPosition,Do as modelRadius,Fo as modelScale,Co as modelViewMatrix,Io as modelViewPosition,Po as modelViewProjection,Ro as modelWorldMatrix,No as modelWorldMatrixInverse,Bo as morphReference,Lo as mrt,ko as mul,Ao as mx_aastep,Go as mx_cell_noise_float,Oo as mx_contrast,Wo as mx_fractal_noise_float,jo as mx_fractal_noise_vec2,Uo as mx_fractal_noise_vec3,zo as mx_fractal_noise_vec4,qo as mx_hsvtorgb,Eo as mx_noise_float,Zo as mx_noise_vec3,Xo as mx_noise_vec4,Yo as mx_ramplr,Ho as mx_ramptb,Jo as mx_rgbtohsv,Ko as mx_safepower,Qo as mx_splitlr,$o as mx_splittb,ei as mx_srgb_texture_to_lin_rec709,ti as mx_transform_uv,ri as mx_worley_noise_float,ai as mx_worley_noise_vec2,oi as mx_worley_noise_vec3,ii as namespace,ni as negate,si as neutralToneMapping,li as nodeArray,ci as nodeImmutable,mi as nodeObject,pi as nodeObjects,di as nodeProxy,ui as normalFlat,gi as normalGeometry,hi as normalLocal,fi as normalMap,xi as normalView,bi as normalWorld,wi as normalize,vi as not,Si as notEqual,Ti as numWorkgroups,_i as objectDirection,Vi as objectGroup,yi as objectPosition,Mi as objectRadius,Di as objectScale,Fi as objectViewPosition,Ci as objectWorldMatrix,Ii as oneMinus,Pi as or,Ri as orthographicDepthToViewZ,Ni as oscSawtooth,Bi as oscSine,Li as oscSquare,ki as oscTriangle,Ai as output,Gi as outputStruct,Oi as overlay,Wi as overloadingFn,ji as parabola,Ui as parallaxDirection,zi as parallaxUV,qi as parameter,Ei as pass,Zi as passTexture,Xi as pcurve,Yi as perspectiveDepthToViewZ,Hi as pmremTexture,as as pointShadow,Ji as pointUV,Ki as pointWidth,Qi as positionGeometry,$i as positionLocal,en as positionPrevious,tn as positionView,rn as positionViewDirection,an as positionWorld,on as positionWorldDirection,nn as posterize,sn as pow,ln as pow2,cn as pow3,mn as pow4,pn as premult,dn as property,un as radians,gn as rand,hn as range,fn as rangeFog,xn as rangeFogFactor,bn as reciprocal,vn as reference,Sn as referenceBuffer,Tn as reflect,_n as reflectVector,Vn as reflectView,yn as reflector,Mn as refract,Dn as refractVector,Fn as refractView,Cn as reinhardToneMapping,In as remainder,Pn as remap,Rn as remapClamp,Nn as renderGroup,Bn as renderOutput,Ln as rendererReference,kn as rotate,An as rotateUV,Gn as roughness,On as round,Wn as rtt,jn as sRGBTransferEOTF,Un as sRGBTransferOETF,zn as sampler,qn as samplerComparison,En as saturate,Zn as saturation,Xn as screen,Yn as screenCoordinate,Hn as screenSize,Jn as screenUV,Kn as scriptable,Qn as scriptableValue,$n as select,es as setCurrentStack,ts as shaderStages,rs as shadow,os as shadowPositionWorld,ns as shapeCircle,is as sharedUniformGroup,ss as sheen,ls as sheenRoughness,cs as shiftLeft,ms as shiftRight,ps as shininess,ds as sign,us as sin,gs as sinc,hs as skinning,fs as smoothstep,xs as smoothstepElement,bs as specularColor,ws as specularF90,vs as spherizeUV,Ss as split,Ts as spritesheetUV,_s as sqrt,Vs as stack,ys as step,Ms as storage,Ds as storageBarrier,Fs as storageObject,Cs as storageTexture,Is as string,Ps as struct,Rs as sub,Ns as subgroupIndex,Bs as subgroupSize,Ls as tan,ks as tangentGeometry,As as tangentLocal,Gs as tangentView,Os as tangentWorld,Ws as temp,js as texture,Us as texture3D,zs as textureBarrier,qs as textureBicubic,Es as textureCubeUV,Zs as textureLoad,Xs as textureSize,Ys as textureStore,Hs as thickness,Js as time,Ks as timerDelta,Qs as timerGlobal,$s as timerLocal,el as toneMapping,tl as toneMappingExposure,rl as toonOutlinePass,al as transformDirection,ol as transformNormal,il as transformNormalToView,nl as transformedBentNormalView,sl as transformedBitangentView,ll as transformedBitangentWorld,cl as transformedClearcoatNormalView,ml as transformedNormalView,pl as transformedNormalWorld,dl as transformedTangentView,ul as transformedTangentWorld,gl as transmission,hl as transpose,fl as triNoise3D,xl as triplanarTexture,bl as triplanarTextures,wl as trunc,vl as tslFn,Sl as uint,Tl as uniform,Vl as uniformArray,_l as uniformCubeTexture,yl as uniformGroup,Ml as uniformTexture,Dl as uniforms,Fl as unpremult,Cl as userData,Il as uv,Pl as uvec2,Rl as uvec3,Nl as uvec4,Ll as varying,kl as varyingProperty,Al as vec2,Gl as vec3,Ol as vec4,Wl as vectorComponents,jl as velocity,Ul as vertexColor,zl as vertexIndex,ql as vibrance,El as viewZToLogarithmicDepth,Zl as viewZToOrthographicDepth,Xl as viewZToPerspectiveDepth,Yl as viewport,Hl as viewportBottomLeft,Jl as viewportCoordinate,Kl as viewportDepthTexture,Ql as viewportLinearDepth,$l as viewportMipTexture,ec as viewportResolution,tc as viewportSafeUV,rc as viewportSharedTexture,ac as viewportSize,oc as viewportTexture,ic as viewportTopLeft,nc as viewportUV,sc as wgsl,lc as wgslFn,cc as workgroupArray,mc as workgroupBarrier,pc as workgroupId,dc as workingToColorSpace,uc as xor};
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import{TSL as e}from"three/webgpu";const t=e.BRDF_GGX,r=e.BRDF_Lambert,a=e.BasicPointShadowFilter,o=e.BasicShadowFilter,i=e.Break,n=e.Const,l=e.Continue,s=e.DFGApprox,c=e.D_GGX,m=e.Discard,d=e.EPSILON,p=e.F_Schlick,u=e.Fn,g=e.INFINITY,h=e.If,x=e.Loop,f=e.NodeAccess,b=e.NodeShaderStage,w=e.NodeType,_=e.NodeUpdateType,v=e.PCFShadowFilter,S=e.PCFSoftShadowFilter,T=e.PI,y=e.PI2,V=e.PointShadowFilter,M=e.Return,D=e.Schlick_to_F0,F=e.ScriptableNodeResources,I=e.ShaderNode,C=e.Stack,P=e.Switch,N=e.TBNViewMatrix,R=e.VSMShadowFilter,B=e.V_GGX_SmithCorrelated,A=e.Var,k=e.VarIntent,G=e.abs,L=e.acesFilmicToneMapping,O=e.acos,j=e.add,U=e.addMethodChaining,W=e.addNodeElement,E=e.agxToneMapping,q=e.all,z=e.alphaT,Z=e.and,X=e.anisotropy,K=e.anisotropyB,Y=e.anisotropyT,H=e.any,J=e.append,Q=e.array,$=e.arrayBuffer,ee=e.asin,te=e.assign,re=e.atan,ae=e.atan2,oe=e.atomicAdd,ie=e.atomicAnd,ne=e.atomicFunc,le=e.atomicLoad,se=e.atomicMax,ce=e.atomicMin,me=e.atomicOr,de=e.atomicStore,pe=e.atomicSub,ue=e.atomicXor,ge=e.attenuationColor,he=e.attenuationDistance,xe=e.attribute,fe=e.attributeArray,be=e.backgroundBlurriness,we=e.backgroundIntensity,_e=e.backgroundRotation,ve=e.batch,Se=e.bentNormalView,Te=e.billboarding,ye=e.bitAnd,Ve=e.bitNot,Me=e.bitOr,De=e.bitXor,Fe=e.bitangentGeometry,Ie=e.bitangentLocal,Ce=e.bitangentView,Pe=e.bitangentWorld,Ne=e.bitcast,Re=e.blendBurn,Be=e.blendColor,Ae=e.blendDodge,ke=e.blendOverlay,Ge=e.blendScreen,Le=e.blur,Oe=e.bool,je=e.buffer,Ue=e.bufferAttribute,We=e.bumpMap,Ee=e.burn,qe=e.bvec2,ze=e.bvec3,Ze=e.bvec4,Xe=e.bypass,Ke=e.cache,Ye=e.call,He=e.cameraFar,Je=e.cameraIndex,Qe=e.cameraNear,$e=e.cameraNormalMatrix,et=e.cameraPosition,tt=e.cameraProjectionMatrix,rt=e.cameraProjectionMatrixInverse,at=e.cameraViewMatrix,ot=e.cameraWorldMatrix,it=e.cbrt,nt=e.cdl,lt=e.ceil,st=e.checker,ct=e.cineonToneMapping,mt=e.clamp,dt=e.clearcoat,pt=e.clearcoatNormalView,ut=e.clearcoatRoughness,gt=e.code,ht=e.color,xt=e.colorSpaceToWorking,ft=e.colorToDirection,bt=e.compute,wt=e.computeKernel,_t=e.computeSkinning,vt=e.context,St=e.convert,Tt=e.convertColorSpace,yt=e.convertToTexture,Vt=e.cos,Mt=e.cross,Dt=e.cubeTexture,Ft=e.cubeTextureBase,It=e.cubeToUV,Ct=e.dFdx,Pt=e.dFdy,Nt=e.dashSize,Rt=e.debug,Bt=e.decrement,At=e.decrementBefore,kt=e.defaultBuildStages,Gt=e.defaultShaderStages,Lt=e.defined,Ot=e.degrees,jt=e.deltaTime,Ut=e.densityFog,Wt=e.densityFogFactor,Et=e.depth,qt=e.depthPass,zt=e.determinant,Zt=e.difference,Xt=e.diffuseColor,Kt=e.directPointLight,Yt=e.directionToColor,Ht=e.directionToFaceDirection,Jt=e.dispersion,Qt=e.distance,$t=e.div,er=e.dodge,tr=e.dot,rr=e.drawIndex,ar=e.dynamicBufferAttribute,or=e.element,ir=e.emissive,nr=e.equal,lr=e.equals,sr=e.equirectUV,cr=e.exp,mr=e.exp2,dr=e.expression,pr=e.faceDirection,ur=e.faceForward,gr=e.faceforward,hr=e.float,xr=e.floor,fr=e.fog,br=e.fract,wr=e.frameGroup,_r=e.frameId,vr=e.frontFacing,Sr=e.fwidth,Tr=e.gain,yr=e.gapSize,Vr=e.getConstNodeType,Mr=e.getCurrentStack,Dr=e.getDirection,Fr=e.getDistanceAttenuation,Ir=e.getGeometryRoughness,Cr=e.getNormalFromDepth,Pr=e.getParallaxCorrectNormal,Nr=e.getRoughness,Rr=e.getScreenPosition,Br=e.getShIrradianceAt,Ar=e.getShadowMaterial,kr=e.getShadowRenderObjectFunction,Gr=e.getTextureIndex,Lr=e.getViewPosition,Or=e.globalId,jr=e.glsl,Ur=e.glslFn,Wr=e.grayscale,Er=e.greaterThan,qr=e.greaterThanEqual,zr=e.hash,Zr=e.highpModelNormalViewMatrix,Xr=e.highpModelViewMatrix,Kr=e.hue,Yr=e.increment,Hr=e.incrementBefore,Jr=e.instance,Qr=e.instanceIndex,$r=e.instancedArray,ea=e.instancedBufferAttribute,ta=e.instancedDynamicBufferAttribute,ra=e.instancedMesh,aa=e.int,oa=e.inverse,ia=e.inverseSqrt,na=e.inversesqrt,la=e.invocationLocalIndex,sa=e.invocationSubgroupIndex,ca=e.ior,ma=e.iridescence,da=e.iridescenceIOR,pa=e.iridescenceThickness,ua=e.ivec2,ga=e.ivec3,ha=e.ivec4,xa=e.js,fa=e.label,ba=e.length,wa=e.lengthSq,_a=e.lessThan,va=e.lessThanEqual,Sa=e.lightPosition,Ta=e.lightProjectionUV,ya=e.lightShadowMatrix,Va=e.lightTargetDirection,Ma=e.lightTargetPosition,Da=e.lightViewPosition,Fa=e.lightingContext,Ia=e.lights,Ca=e.linearDepth,Pa=e.linearToneMapping,Na=e.localId,Ra=e.log,Ba=e.log2,Aa=e.logarithmicDepthToViewZ,ka=e.luminance,Ga=e.mat2,La=e.mat3,Oa=e.mat4,ja=e.matcapUV,Ua=e.materialAO,Wa=e.materialAlphaTest,Ea=e.materialAnisotropy,qa=e.materialAnisotropyVector,za=e.materialAttenuationColor,Za=e.materialAttenuationDistance,Xa=e.materialClearcoat,Ka=e.materialClearcoatNormal,Ya=e.materialClearcoatRoughness,Ha=e.materialColor,Ja=e.materialDispersion,Qa=e.materialEmissive,$a=e.materialEnvIntensity,eo=e.materialEnvRotation,to=e.materialIOR,ro=e.materialIridescence,ao=e.materialIridescenceIOR,oo=e.materialIridescenceThickness,io=e.materialLightMap,no=e.materialLineDashOffset,lo=e.materialLineDashSize,so=e.materialLineGapSize,co=e.materialLineScale,mo=e.materialLineWidth,po=e.materialMetalness,uo=e.materialNormal,go=e.materialOpacity,ho=e.materialPointSize,xo=e.materialReference,fo=e.materialReflectivity,bo=e.materialRefractionRatio,wo=e.materialRotation,_o=e.materialRoughness,vo=e.materialSheen,So=e.materialSheenRoughness,To=e.materialShininess,yo=e.materialSpecular,Vo=e.materialSpecularColor,Mo=e.materialSpecularIntensity,Do=e.materialSpecularStrength,Fo=e.materialThickness,Io=e.materialTransmission,Co=e.max,Po=e.maxMipLevel,No=e.mediumpModelViewMatrix,Ro=e.metalness,Bo=e.min,Ao=e.mix,ko=e.mixElement,Go=e.mod,Lo=e.modInt,Oo=e.modelDirection,jo=e.modelNormalMatrix,Uo=e.modelPosition,Wo=e.modelRadius,Eo=e.modelScale,qo=e.modelViewMatrix,zo=e.modelViewPosition,Zo=e.modelViewProjection,Xo=e.modelWorldMatrix,Ko=e.modelWorldMatrixInverse,Yo=e.morphReference,Ho=e.mrt,Jo=e.mul,Qo=e.mx_aastep,$o=e.mx_add,ei=e.mx_atan2,ti=e.mx_cell_noise_float,ri=e.mx_contrast,ai=e.mx_divide,oi=e.mx_fractal_noise_float,ii=e.mx_fractal_noise_vec2,ni=e.mx_fractal_noise_vec3,li=e.mx_fractal_noise_vec4,si=e.mx_frame,ci=e.mx_heighttonormal,mi=e.mx_hsvtorgb,di=e.mx_ifequal,pi=e.mx_ifgreater,ui=e.mx_ifgreatereq,gi=e.mx_invert,hi=e.mx_modulo,xi=e.mx_multiply,fi=e.mx_noise_float,bi=e.mx_noise_vec3,wi=e.mx_noise_vec4,_i=e.mx_place2d,vi=e.mx_power,Si=e.mx_ramp4,Ti=e.mx_ramplr,yi=e.mx_ramptb,Vi=e.mx_rgbtohsv,Mi=e.mx_rotate2d,Di=e.mx_rotate3d,Fi=e.mx_safepower,Ii=e.mx_separate,Ci=e.mx_splitlr,Pi=e.mx_splittb,Ni=e.mx_srgb_texture_to_lin_rec709,Ri=e.mx_subtract,Bi=e.mx_timer,Ai=e.mx_transform_uv,ki=e.mx_unifiednoise2d,Gi=e.mx_unifiednoise3d,Li=e.mx_worley_noise_float,Oi=e.mx_worley_noise_vec2,ji=e.mx_worley_noise_vec3,Ui=e.negate,Wi=e.neutralToneMapping,Ei=e.nodeArray,qi=e.nodeImmutable,zi=e.nodeObject,Zi=e.nodeObjectIntent,Xi=e.nodeObjects,Ki=e.nodeProxy,Yi=e.nodeProxyIntent,Hi=e.normalFlat,Ji=e.normalGeometry,Qi=e.normalLocal,$i=e.normalMap,en=e.normalView,tn=e.normalViewGeometry,rn=e.normalWorld,an=e.normalWorldGeometry,on=e.normalize,nn=e.not,ln=e.notEqual,sn=e.numWorkgroups,cn=e.objectDirection,mn=e.objectGroup,dn=e.objectPosition,pn=e.objectRadius,un=e.objectScale,gn=e.objectViewPosition,hn=e.objectWorldMatrix,xn=e.OnObjectUpdate,fn=e.OnMaterialUpdate,bn=e.oneMinus,wn=e.or,_n=e.orthographicDepthToViewZ,vn=e.oscSawtooth,Sn=e.oscSine,Tn=e.oscSquare,yn=e.oscTriangle,Vn=e.output,Mn=e.outputStruct,Dn=e.overlay,Fn=e.overloadingFn,In=e.parabola,Cn=e.parallaxDirection,Pn=e.parallaxUV,Nn=e.parameter,Rn=e.pass,Bn=e.passTexture,An=e.pcurve,kn=e.perspectiveDepthToViewZ,Gn=e.pmremTexture,Ln=e.pointShadow,On=e.pointUV,jn=e.pointWidth,Un=e.positionGeometry,Wn=e.positionLocal,En=e.positionPrevious,qn=e.positionView,zn=e.positionViewDirection,Zn=e.positionWorld,Xn=e.positionWorldDirection,Kn=e.posterize,Yn=e.pow,Hn=e.pow2,Jn=e.pow3,Qn=e.pow4,$n=e.premultiplyAlpha,el=e.property,tl=e.radians,rl=e.rand,al=e.range,ol=e.rangeFog,il=e.rangeFogFactor,nl=e.reciprocal,ll=e.reference,sl=e.referenceBuffer,cl=e.reflect,ml=e.reflectVector,dl=e.reflectView,pl=e.reflector,ul=e.refract,gl=e.refractVector,hl=e.refractView,xl=e.reinhardToneMapping,fl=e.remap,bl=e.remapClamp,wl=e.renderGroup,_l=e.renderOutput,vl=e.rendererReference,Sl=e.rotate,Tl=e.rotateUV,yl=e.roughness,Vl=e.round,Ml=e.rtt,Dl=e.sRGBTransferEOTF,Fl=e.sRGBTransferOETF,Il=e.sample,Cl=e.sampler,Pl=e.samplerComparison,Nl=e.saturate,Rl=e.saturation,Bl=e.screen,Al=e.screenCoordinate,kl=e.screenSize,Gl=e.screenUV,Ll=e.scriptable,Ol=e.scriptableValue,jl=e.select,Ul=e.setCurrentStack,Wl=e.setName,El=e.shaderStages,ql=e.shadow,zl=e.shadowPositionWorld,Zl=e.shapeCircle,Xl=e.sharedUniformGroup,Kl=e.sheen,Yl=e.sheenRoughness,Hl=e.shiftLeft,Jl=e.shiftRight,Ql=e.shininess,$l=e.sign,es=e.sin,ts=e.sinc,rs=e.skinning,as=e.smoothstep,os=e.smoothstepElement,is=e.specularColor,ns=e.specularF90,ls=e.spherizeUV,ss=e.split,cs=e.spritesheetUV,ms=e.sqrt,ds=e.stack,ps=e.step,us=e.stepElement,gs=e.storage,hs=e.storageBarrier,xs=e.storageObject,fs=e.storageTexture,bs=e.string,ws=e.struct,_s=e.sub,vs=e.subBuild,Ss=e.subgroupIndex,Ts=e.subgroupSize,ys=e.tan,Vs=e.tangentGeometry,Ms=e.tangentLocal,Ds=e.tangentView,Fs=e.tangentWorld,Is=e.temp,Cs=e.texture,Ps=e.texture3D,Ns=e.textureBarrier,Rs=e.textureBicubic,Bs=e.textureBicubicLevel,As=e.textureCubeUV,ks=e.textureLoad,Gs=e.textureSize,Ls=e.textureStore,Os=e.thickness,js=e.time,Us=e.timerDelta,Ws=e.timerGlobal,Es=e.timerLocal,qs=e.toneMapping,zs=e.toneMappingExposure,Zs=e.toonOutlinePass,Xs=e.transformDirection,Ks=e.transformNormal,Ys=e.transformNormalToView,Hs=e.transformedClearcoatNormalView,Js=e.transformedNormalView,Qs=e.transformedNormalWorld,$s=e.transmission,ec=e.transpose,tc=e.triNoise3D,rc=e.triplanarTexture,ac=e.triplanarTextures,oc=e.trunc,ic=e.uint,nc=e.uniform,lc=e.uniformArray,sc=e.uniformCubeTexture,cc=e.uniformGroup,mc=e.uniformTexture,dc=e.unpremultiplyAlpha,pc=e.userData,uc=e.uv,gc=e.uvec2,hc=e.uvec3,xc=e.uvec4,fc=e.varying,bc=e.varyingProperty,wc=e.vec2,_c=e.vec3,vc=e.vec4,Sc=e.vectorComponents,Tc=e.velocity,yc=e.vertexColor,Vc=e.vertexIndex,Mc=e.vertexStage,Dc=e.vibrance,Fc=e.viewZToLogarithmicDepth,Ic=e.viewZToOrthographicDepth,Cc=e.viewZToPerspectiveDepth,Pc=e.viewport,Nc=e.viewportCoordinate,Rc=e.viewportDepthTexture,Bc=e.viewportLinearDepth,Ac=e.viewportMipTexture,kc=e.viewportResolution,Gc=e.viewportSafeUV,Lc=e.viewportSharedTexture,Oc=e.viewportSize,jc=e.viewportTexture,Uc=e.viewportUV,Wc=e.wgsl,Ec=e.wgslFn,qc=e.workgroupArray,zc=e.workgroupBarrier,Zc=e.workgroupId,Xc=e.workingToColorSpace,Kc=e.xor;export{t as BRDF_GGX,r as BRDF_Lambert,a as BasicPointShadowFilter,o as BasicShadowFilter,i as Break,n as Const,l as Continue,s as DFGApprox,c as D_GGX,m as Discard,d as EPSILON,p as F_Schlick,u as Fn,g as INFINITY,h as If,x as Loop,f as NodeAccess,b as NodeShaderStage,w as NodeType,_ as NodeUpdateType,fn as OnMaterialUpdate,xn as OnObjectUpdate,v as PCFShadowFilter,S as PCFSoftShadowFilter,T as PI,y as PI2,V as PointShadowFilter,M as Return,D as Schlick_to_F0,F as ScriptableNodeResources,I as ShaderNode,C as Stack,P as Switch,N as TBNViewMatrix,R as VSMShadowFilter,B as V_GGX_SmithCorrelated,A as Var,k as VarIntent,G as abs,L as acesFilmicToneMapping,O as acos,j as add,U as addMethodChaining,W as addNodeElement,E as agxToneMapping,q as all,z as alphaT,Z as and,X as anisotropy,K as anisotropyB,Y as anisotropyT,H as any,J as append,Q as array,$ as arrayBuffer,ee as asin,te as assign,re as atan,ae as atan2,oe as atomicAdd,ie as atomicAnd,ne as atomicFunc,le as atomicLoad,se as atomicMax,ce as atomicMin,me as atomicOr,de as atomicStore,pe as atomicSub,ue as atomicXor,ge as attenuationColor,he as attenuationDistance,xe as attribute,fe as attributeArray,be as backgroundBlurriness,we as backgroundIntensity,_e as backgroundRotation,ve as batch,Se as bentNormalView,Te as billboarding,ye as bitAnd,Ve as bitNot,Me as bitOr,De as bitXor,Fe as bitangentGeometry,Ie as bitangentLocal,Ce as bitangentView,Pe as bitangentWorld,Ne as bitcast,Re as blendBurn,Be as blendColor,Ae as blendDodge,ke as blendOverlay,Ge as blendScreen,Le as blur,Oe as bool,je as buffer,Ue as bufferAttribute,We as bumpMap,Ee as burn,qe as bvec2,ze as bvec3,Ze as bvec4,Xe as bypass,Ke as cache,Ye as call,He as cameraFar,Je as cameraIndex,Qe as cameraNear,$e as cameraNormalMatrix,et as cameraPosition,tt as cameraProjectionMatrix,rt as cameraProjectionMatrixInverse,at as cameraViewMatrix,ot as cameraWorldMatrix,it as cbrt,nt as cdl,lt as ceil,st as checker,ct as cineonToneMapping,mt as clamp,dt as clearcoat,pt as clearcoatNormalView,ut as clearcoatRoughness,gt as code,ht as color,xt as colorSpaceToWorking,ft as colorToDirection,bt as compute,wt as computeKernel,_t as computeSkinning,vt as context,St as convert,Tt as convertColorSpace,yt as convertToTexture,Vt as cos,Mt as cross,Dt as cubeTexture,Ft as cubeTextureBase,It as cubeToUV,Ct as dFdx,Pt as dFdy,Nt as dashSize,Rt as debug,Bt as decrement,At as decrementBefore,kt as defaultBuildStages,Gt as defaultShaderStages,Lt as defined,Ot as degrees,jt as deltaTime,Ut as densityFog,Wt as densityFogFactor,Et as depth,qt as depthPass,zt as determinant,Zt as difference,Xt as diffuseColor,Kt as directPointLight,Yt as directionToColor,Ht as directionToFaceDirection,Jt as dispersion,Qt as distance,$t as div,er as dodge,tr as dot,rr as drawIndex,ar as dynamicBufferAttribute,or as element,ir as emissive,nr as equal,lr as equals,sr as equirectUV,cr as exp,mr as exp2,dr as expression,pr as faceDirection,ur as faceForward,gr as faceforward,hr as float,xr as floor,fr as fog,br as fract,wr as frameGroup,_r as frameId,vr as frontFacing,Sr as fwidth,Tr as gain,yr as gapSize,Vr as getConstNodeType,Mr as getCurrentStack,Dr as getDirection,Fr as getDistanceAttenuation,Ir as getGeometryRoughness,Cr as getNormalFromDepth,Pr as getParallaxCorrectNormal,Nr as getRoughness,Rr as getScreenPosition,Br as getShIrradianceAt,Ar as getShadowMaterial,kr as getShadowRenderObjectFunction,Gr as getTextureIndex,Lr as getViewPosition,Or as globalId,jr as glsl,Ur as glslFn,Wr as grayscale,Er as greaterThan,qr as greaterThanEqual,zr as hash,Zr as highpModelNormalViewMatrix,Xr as highpModelViewMatrix,Kr as hue,Yr as increment,Hr as incrementBefore,Jr as instance,Qr as instanceIndex,$r as instancedArray,ea as instancedBufferAttribute,ta as instancedDynamicBufferAttribute,ra as instancedMesh,aa as int,oa as inverse,ia as inverseSqrt,na as inversesqrt,la as invocationLocalIndex,sa as invocationSubgroupIndex,ca as ior,ma as iridescence,da as iridescenceIOR,pa as iridescenceThickness,ua as ivec2,ga as ivec3,ha as ivec4,xa as js,fa as label,ba as length,wa as lengthSq,_a as lessThan,va as lessThanEqual,Sa as lightPosition,Ta as lightProjectionUV,ya as lightShadowMatrix,Va as lightTargetDirection,Ma as lightTargetPosition,Da as lightViewPosition,Fa as lightingContext,Ia as lights,Ca as linearDepth,Pa as linearToneMapping,Na as localId,Ra as log,Ba as log2,Aa as logarithmicDepthToViewZ,ka as luminance,Ga as mat2,La as mat3,Oa as mat4,ja as matcapUV,Ua as materialAO,Wa as materialAlphaTest,Ea as materialAnisotropy,qa as materialAnisotropyVector,za as materialAttenuationColor,Za as materialAttenuationDistance,Xa as materialClearcoat,Ka as materialClearcoatNormal,Ya as materialClearcoatRoughness,Ha as materialColor,Ja as materialDispersion,Qa as materialEmissive,$a as materialEnvIntensity,eo as materialEnvRotation,to as materialIOR,ro as materialIridescence,ao as materialIridescenceIOR,oo as materialIridescenceThickness,io as materialLightMap,no as materialLineDashOffset,lo as materialLineDashSize,so as materialLineGapSize,co as materialLineScale,mo as materialLineWidth,po as materialMetalness,uo as materialNormal,go as materialOpacity,ho as materialPointSize,xo as materialReference,fo as materialReflectivity,bo as materialRefractionRatio,wo as materialRotation,_o as materialRoughness,vo as materialSheen,So as materialSheenRoughness,To as materialShininess,yo as materialSpecular,Vo as materialSpecularColor,Mo as materialSpecularIntensity,Do as materialSpecularStrength,Fo as materialThickness,Io as materialTransmission,Co as max,Po as maxMipLevel,No as mediumpModelViewMatrix,Ro as metalness,Bo as min,Ao as mix,ko as mixElement,Go as mod,Lo as modInt,Oo as modelDirection,jo as modelNormalMatrix,Uo as modelPosition,Wo as modelRadius,Eo as modelScale,qo as modelViewMatrix,zo as modelViewPosition,Zo as modelViewProjection,Xo as modelWorldMatrix,Ko as modelWorldMatrixInverse,Yo as morphReference,Ho as mrt,Jo as mul,Qo as mx_aastep,$o as mx_add,ei as mx_atan2,ti as mx_cell_noise_float,ri as mx_contrast,ai as mx_divide,oi as mx_fractal_noise_float,ii as mx_fractal_noise_vec2,ni as mx_fractal_noise_vec3,li as mx_fractal_noise_vec4,si as mx_frame,ci as mx_heighttonormal,mi as mx_hsvtorgb,di as mx_ifequal,pi as mx_ifgreater,ui as mx_ifgreatereq,gi as mx_invert,hi as mx_modulo,xi as mx_multiply,fi as mx_noise_float,bi as mx_noise_vec3,wi as mx_noise_vec4,_i as mx_place2d,vi as mx_power,Si as mx_ramp4,Ti as mx_ramplr,yi as mx_ramptb,Vi as mx_rgbtohsv,Mi as mx_rotate2d,Di as mx_rotate3d,Fi as mx_safepower,Ii as mx_separate,Ci as mx_splitlr,Pi as mx_splittb,Ni as mx_srgb_texture_to_lin_rec709,Ri as mx_subtract,Bi as mx_timer,Ai as mx_transform_uv,ki as mx_unifiednoise2d,Gi as mx_unifiednoise3d,Li as mx_worley_noise_float,Oi as mx_worley_noise_vec2,ji as mx_worley_noise_vec3,Ui as negate,Wi as neutralToneMapping,Ei as nodeArray,qi as nodeImmutable,zi as nodeObject,Zi as nodeObjectIntent,Xi as nodeObjects,Ki as nodeProxy,Yi as nodeProxyIntent,Hi as normalFlat,Ji as normalGeometry,Qi as normalLocal,$i as normalMap,en as normalView,tn as normalViewGeometry,rn as normalWorld,an as normalWorldGeometry,on as normalize,nn as not,ln as notEqual,sn as numWorkgroups,cn as objectDirection,mn as objectGroup,dn as objectPosition,pn as objectRadius,un as objectScale,gn as objectViewPosition,hn as objectWorldMatrix,bn as oneMinus,wn as or,_n as orthographicDepthToViewZ,vn as oscSawtooth,Sn as oscSine,Tn as oscSquare,yn as oscTriangle,Vn as output,Mn as outputStruct,Dn as overlay,Fn as overloadingFn,In as parabola,Cn as parallaxDirection,Pn as parallaxUV,Nn as parameter,Rn as pass,Bn as passTexture,An as pcurve,kn as perspectiveDepthToViewZ,Gn as pmremTexture,Ln as pointShadow,On as pointUV,jn as pointWidth,Un as positionGeometry,Wn as positionLocal,En as positionPrevious,qn as positionView,zn as positionViewDirection,Zn as positionWorld,Xn as positionWorldDirection,Kn as posterize,Yn as pow,Hn as pow2,Jn as pow3,Qn as pow4,$n as premultiplyAlpha,el as property,tl as radians,rl as rand,al as range,ol as rangeFog,il as rangeFogFactor,nl as reciprocal,ll as reference,sl as referenceBuffer,cl as reflect,ml as reflectVector,dl as reflectView,pl as reflector,ul as refract,gl as refractVector,hl as refractView,xl as reinhardToneMapping,fl as remap,bl as remapClamp,wl as renderGroup,_l as renderOutput,vl as rendererReference,Sl as rotate,Tl as rotateUV,yl as roughness,Vl as round,Ml as rtt,Dl as sRGBTransferEOTF,Fl as sRGBTransferOETF,Il as sample,Cl as sampler,Pl as samplerComparison,Nl as saturate,Rl as saturation,Bl as screen,Al as screenCoordinate,kl as screenSize,Gl as screenUV,Ll as scriptable,Ol as scriptableValue,jl as select,Ul as setCurrentStack,Wl as setName,El as shaderStages,ql as shadow,zl as shadowPositionWorld,Zl as shapeCircle,Xl as sharedUniformGroup,Kl as sheen,Yl as sheenRoughness,Hl as shiftLeft,Jl as shiftRight,Ql as shininess,$l as sign,es as sin,ts as sinc,rs as skinning,as as smoothstep,os as smoothstepElement,is as specularColor,ns as specularF90,ls as spherizeUV,ss as split,cs as spritesheetUV,ms as sqrt,ds as stack,ps as step,us as stepElement,gs as storage,hs as storageBarrier,xs as storageObject,fs as storageTexture,bs as string,ws as struct,_s as sub,vs as subBuild,Ss as subgroupIndex,Ts as subgroupSize,ys as tan,Vs as tangentGeometry,Ms as tangentLocal,Ds as tangentView,Fs as tangentWorld,Is as temp,Cs as texture,Ps as texture3D,Ns as textureBarrier,Rs as textureBicubic,Bs as textureBicubicLevel,As as textureCubeUV,ks as textureLoad,Gs as textureSize,Ls as textureStore,Os as thickness,js as time,Us as timerDelta,Ws as timerGlobal,Es as timerLocal,qs as toneMapping,zs as toneMappingExposure,Zs as toonOutlinePass,Xs as transformDirection,Ks as transformNormal,Ys as transformNormalToView,Hs as transformedClearcoatNormalView,Js as transformedNormalView,Qs as transformedNormalWorld,$s as transmission,ec as transpose,tc as triNoise3D,rc as triplanarTexture,ac as triplanarTextures,oc as trunc,ic as uint,nc as uniform,lc as uniformArray,sc as uniformCubeTexture,cc as uniformGroup,mc as uniformTexture,dc as unpremultiplyAlpha,pc as userData,uc as uv,gc as uvec2,hc as uvec3,xc as uvec4,fc as varying,bc as varyingProperty,wc as vec2,_c as vec3,vc as vec4,Sc as vectorComponents,Tc as velocity,yc as vertexColor,Vc as vertexIndex,Mc as vertexStage,Dc as vibrance,Fc as viewZToLogarithmicDepth,Ic as viewZToOrthographicDepth,Cc as viewZToPerspectiveDepth,Pc as viewport,Nc as viewportCoordinate,Rc as viewportDepthTexture,Bc as viewportLinearDepth,Ac as viewportMipTexture,kc as viewportResolution,Gc as viewportSafeUV,Lc as viewportSharedTexture,Oc as viewportSize,jc as viewportTexture,Uc as viewportUV,Wc as wgsl,Ec as wgslFn,qc as workgroupArray,zc as workgroupBarrier,Zc as workgroupId,Xc as workingToColorSpace,Kc as xor};
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