super-three 0.177.0 → 0.179.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +1 -1
- package/build/three.cjs +959 -231
- package/build/three.core.js +751 -170
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +210 -64
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +78 -29
- package/build/three.tsl.min.js +1 -1
- package/build/three.webgpu.js +3269 -1545
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +3093 -1545
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/Addons.js +1 -2
- package/examples/jsm/capabilities/WebGL.js +0 -27
- package/examples/jsm/capabilities/WebGPU.js +1 -1
- package/examples/jsm/controls/ArcballControls.js +1 -1
- package/examples/jsm/controls/TransformControls.js +61 -14
- package/examples/jsm/csm/CSMShadowNode.js +4 -4
- package/examples/jsm/environments/RoomEnvironment.js +8 -3
- package/examples/jsm/exporters/USDZExporter.js +676 -299
- package/examples/jsm/geometries/RoundedBoxGeometry.js +47 -8
- package/examples/jsm/interactive/HTMLMesh.js +5 -3
- package/examples/jsm/libs/meshopt_decoder.module.js +75 -58
- package/examples/jsm/lights/LightProbeGenerator.js +14 -3
- package/examples/jsm/loaders/ColladaLoader.js +1 -1
- package/examples/jsm/loaders/EXRLoader.js +210 -22
- package/examples/jsm/loaders/FBXLoader.js +2 -2
- package/examples/jsm/loaders/MaterialXLoader.js +212 -30
- package/examples/jsm/loaders/TTFLoader.js +13 -1
- package/examples/jsm/loaders/USDLoader.js +219 -0
- package/examples/jsm/loaders/USDZLoader.js +4 -892
- package/examples/jsm/loaders/usd/USDAParser.js +741 -0
- package/examples/jsm/loaders/usd/USDCParser.js +17 -0
- package/examples/jsm/objects/LensflareMesh.js +3 -3
- package/examples/jsm/objects/SkyMesh.js +2 -2
- package/examples/jsm/physics/RapierPhysics.js +95 -16
- package/examples/jsm/postprocessing/GTAOPass.js +10 -9
- package/examples/jsm/postprocessing/OutlinePass.js +17 -17
- package/examples/jsm/postprocessing/SSAOPass.js +10 -9
- package/examples/jsm/shaders/UnpackDepthRGBAShader.js +11 -2
- package/examples/jsm/transpiler/AST.js +381 -30
- package/examples/jsm/transpiler/GLSLDecoder.js +226 -86
- package/examples/jsm/transpiler/Linker.js +327 -0
- package/examples/jsm/transpiler/TSLEncoder.js +197 -92
- package/examples/jsm/transpiler/Transpiler.js +17 -1
- package/examples/jsm/transpiler/TranspilerUtils.js +29 -0
- package/examples/jsm/transpiler/WGSLEncoder.js +788 -0
- package/examples/jsm/tsl/display/BloomNode.js +8 -7
- package/examples/jsm/tsl/display/ChromaticAberrationNode.js +206 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +8 -10
- package/examples/jsm/tsl/display/SSAAPassNode.js +2 -2
- package/examples/jsm/tsl/display/{TRAAPassNode.js → TRAANode.js} +181 -172
- package/examples/jsm/tsl/display/hashBlur.js +3 -3
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +1 -1
- package/package.json +1 -1
- package/src/Three.Core.js +1 -0
- package/src/Three.TSL.js +77 -28
- package/src/Three.WebGPU.js +2 -0
- package/src/animation/KeyframeTrack.js +1 -1
- package/src/animation/tracks/BooleanKeyframeTrack.js +1 -1
- package/src/animation/tracks/StringKeyframeTrack.js +1 -1
- package/src/cameras/Camera.js +14 -0
- package/src/cameras/OrthographicCamera.js +1 -1
- package/src/cameras/PerspectiveCamera.js +1 -1
- package/src/constants.js +3 -3
- package/src/core/BufferAttribute.js +3 -3
- package/src/core/Clock.js +2 -8
- package/src/core/GLBufferAttribute.js +13 -1
- package/src/core/Object3D.js +1 -1
- package/{examples/jsm/misc → src/core}/Timer.js +4 -42
- package/src/extras/PMREMGenerator.js +11 -0
- package/src/extras/core/Path.js +22 -22
- package/src/helpers/CameraHelper.js +41 -11
- package/src/helpers/SkeletonHelper.js +35 -6
- package/src/lights/LightShadow.js +21 -8
- package/src/lights/PointLightShadow.js +1 -1
- package/src/loaders/FileLoader.js +27 -4
- package/src/loaders/ImageBitmapLoader.js +27 -4
- package/src/loaders/ImageLoader.js +55 -8
- package/src/loaders/Loader.js +14 -0
- package/src/loaders/LoadingManager.js +23 -0
- package/src/materials/MeshBasicMaterial.js +1 -1
- package/src/materials/nodes/Line2NodeMaterial.js +0 -8
- package/src/materials/nodes/MeshBasicNodeMaterial.js +4 -3
- package/src/materials/nodes/MeshMatcapNodeMaterial.js +1 -1
- package/src/materials/nodes/MeshNormalNodeMaterial.js +2 -2
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +2 -1
- package/src/materials/nodes/MeshSSSNodeMaterial.js +2 -2
- package/src/materials/nodes/NodeMaterial.js +28 -5
- package/src/materials/nodes/PointsNodeMaterial.js +5 -0
- package/src/materials/nodes/manager/NodeMaterialObserver.js +87 -2
- package/src/math/Frustum.js +25 -9
- package/src/math/FrustumArray.js +10 -5
- package/src/math/Line3.js +129 -2
- package/src/math/Matrix4.js +48 -27
- package/src/math/Quaternion.js +1 -1
- package/src/math/Spherical.js +2 -2
- package/src/nodes/Nodes.js +2 -3
- package/src/nodes/TSL.js +5 -3
- package/src/nodes/accessors/AccessorsUtils.js +7 -8
- package/src/nodes/accessors/Bitangent.js +31 -25
- package/src/nodes/accessors/Camera.js +12 -12
- package/src/nodes/accessors/Normal.js +95 -29
- package/src/nodes/accessors/Object3DNode.js +1 -1
- package/src/nodes/accessors/Position.js +7 -7
- package/src/nodes/accessors/ReferenceNode.js +18 -3
- package/src/nodes/accessors/ReflectVector.js +3 -3
- package/src/nodes/accessors/SceneNode.js +1 -1
- package/src/nodes/accessors/StorageTextureNode.js +1 -1
- package/src/nodes/accessors/Tangent.js +25 -17
- package/src/nodes/accessors/TangentUtils.js +46 -0
- package/src/nodes/accessors/TextureBicubic.js +21 -3
- package/src/nodes/accessors/TextureNode.js +12 -0
- package/src/nodes/accessors/UniformArrayNode.js +0 -16
- package/src/nodes/core/ArrayNode.js +12 -0
- package/src/nodes/core/AssignNode.js +3 -0
- package/src/nodes/core/CacheNode.js +0 -14
- package/src/nodes/core/ContextNode.js +20 -1
- package/src/nodes/core/Node.js +15 -3
- package/src/nodes/core/NodeBuilder.js +228 -92
- package/src/nodes/core/NodeUtils.js +4 -1
- package/src/nodes/core/StackNode.js +49 -29
- package/src/nodes/core/SubBuildNode.js +89 -0
- package/src/nodes/core/UniformNode.js +63 -5
- package/src/nodes/core/VarNode.js +91 -2
- package/src/nodes/core/VaryingNode.js +6 -4
- package/src/nodes/display/BlendModes.js +2 -2
- package/src/nodes/display/FrontFacingNode.js +34 -2
- package/src/nodes/display/NormalMapNode.js +19 -50
- package/src/nodes/display/PassNode.js +157 -9
- package/src/nodes/display/ScreenNode.js +0 -26
- package/src/nodes/display/ViewportTextureNode.js +67 -7
- package/src/nodes/functions/BSDF/BRDF_GGX.js +2 -6
- package/src/nodes/functions/BSDF/BRDF_Sheen.js +4 -4
- package/src/nodes/functions/PhongLightingModel.js +3 -3
- package/src/nodes/functions/PhysicalLightingModel.js +16 -16
- package/src/nodes/functions/material/getGeometryRoughness.js +2 -2
- package/src/nodes/gpgpu/AtomicFunctionNode.js +1 -1
- package/src/nodes/gpgpu/ComputeNode.js +67 -23
- package/src/nodes/gpgpu/WorkgroupInfoNode.js +28 -3
- package/src/nodes/lighting/EnvironmentNode.js +5 -5
- package/src/nodes/lighting/LightsNode.js +4 -4
- package/src/nodes/lighting/ProjectorLightNode.js +19 -6
- package/src/nodes/lighting/ShadowFilterNode.js +1 -1
- package/src/nodes/lighting/ShadowNode.js +2 -2
- package/src/nodes/materialx/MaterialXNodes.js +131 -2
- package/src/nodes/materialx/lib/mx_noise.js +165 -1
- package/src/nodes/math/ConditionalNode.js +1 -20
- package/src/nodes/math/MathNode.js +90 -55
- package/src/nodes/math/OperatorNode.js +22 -39
- package/src/nodes/tsl/TSLBase.js +1 -0
- package/src/nodes/tsl/TSLCore.js +114 -55
- package/src/nodes/utils/DebugNode.js +1 -1
- package/src/nodes/utils/EquirectUV.js +27 -0
- package/src/nodes/utils/EventNode.js +83 -0
- package/src/nodes/utils/LoopNode.js +0 -17
- package/src/nodes/utils/MatcapUV.js +22 -0
- package/src/nodes/utils/RTTNode.js +22 -5
- package/src/nodes/utils/ReflectorNode.js +11 -4
- package/src/nodes/utils/SampleNode.js +81 -0
- package/src/nodes/utils/TriplanarTextures.js +65 -0
- package/src/objects/BatchedMesh.js +4 -2
- package/src/renderers/WebGLRenderer.js +26 -24
- package/src/renderers/common/Background.js +2 -2
- package/src/renderers/common/Bindings.js +19 -18
- package/src/renderers/common/Color4.js +2 -2
- package/src/renderers/common/CubeRenderTarget.js +1 -1
- package/src/renderers/common/PostProcessing.js +60 -5
- package/src/renderers/common/RenderObject.js +68 -3
- package/src/renderers/common/Renderer.js +19 -16
- package/src/renderers/common/SampledTexture.js +3 -71
- package/src/renderers/common/Sampler.js +79 -0
- package/src/renderers/common/Storage3DTexture.js +100 -0
- package/src/renderers/common/StorageArrayTexture.js +84 -0
- package/src/renderers/common/StorageTexture.js +19 -0
- package/src/renderers/common/Textures.js +19 -3
- package/src/renderers/common/XRManager.js +31 -12
- package/src/renderers/common/XRRenderTarget.js +21 -4
- package/src/renderers/common/extras/PMREMGenerator.js +1 -1
- package/src/renderers/common/nodes/NodeSampledTexture.js +0 -12
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +20 -2
- package/src/renderers/shaders/ShaderLib/depth.glsl.js +11 -2
- package/src/renderers/webgl/WebGLAttributes.js +4 -0
- package/src/renderers/webgl/WebGLCapabilities.js +2 -2
- package/src/renderers/webgl/WebGLProgram.js +12 -6
- package/src/renderers/webgl/WebGLPrograms.js +6 -4
- package/src/renderers/webgl/WebGLShadowMap.js +11 -1
- package/src/renderers/webgl/WebGLState.js +4 -4
- package/src/renderers/webgl/WebGLTextures.js +19 -7
- package/src/renderers/webgl-fallback/WebGLBackend.js +103 -72
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +3 -5
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +4 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +4 -4
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +2 -0
- package/src/renderers/webgpu/WebGPUBackend.js +63 -16
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +64 -79
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +6 -0
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +45 -31
- package/src/renderers/webgpu/utils/WebGPUConstants.js +7 -1
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +5 -5
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +12 -65
- package/src/renderers/webgpu/utils/WebGPUUtils.js +2 -17
- package/src/renderers/webxr/WebXRDepthSensing.js +6 -10
- package/src/renderers/webxr/WebXRManager.js +68 -6
- package/src/textures/ExternalTexture.js +45 -0
- package/src/textures/FramebufferTexture.js +2 -2
- package/src/textures/Source.js +11 -1
- package/src/textures/VideoTexture.js +30 -2
- package/src/nodes/utils/EquirectUVNode.js +0 -65
- package/src/nodes/utils/MatcapUVNode.js +0 -49
- package/src/nodes/utils/TriplanarTexturesNode.js +0 -148
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@@ -2,7 +2,7 @@ import ShadowBaseNode, { shadowPositionWorld } from './ShadowBaseNode.js';
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import { float, vec2, vec3, int, Fn, nodeObject } from '../tsl/TSLBase.js';
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import { reference } from '../accessors/ReferenceNode.js';
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import { texture } from '../accessors/TextureNode.js';
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import {
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import { normalWorld } from '../accessors/Normal.js';
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import { mix, sqrt } from '../math/MathNode.js';
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import { add } from '../math/OperatorNode.js';
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import { DepthTexture } from '../../textures/DepthTexture.js';
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const shadowIntensity = reference( 'intensity', 'float', shadow ).setGroup( renderGroup );
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const normalBias = reference( 'normalBias', 'float', shadow ).setGroup( renderGroup );
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const shadowPosition = lightShadowMatrix( light ).mul( shadowPositionWorld.add(
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const shadowPosition = lightShadowMatrix( light ).mul( shadowPositionWorld.add( normalWorld.mul( normalBias ) ) );
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const shadowCoord = this.setupShadowCoord( builder, shadowPosition );
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//
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mx_perlin_noise_float, mx_perlin_noise_vec3,
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mx_worley_noise_float as worley_noise_float, mx_worley_noise_vec2 as worley_noise_vec2, mx_worley_noise_vec3 as worley_noise_vec3,
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mx_unifiednoise2d as unifiednoise2d, mx_unifiednoise3d as unifiednoise3d,
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mx_fractal_noise_float as fractal_noise_float, mx_fractal_noise_vec2 as fractal_noise_vec2, mx_fractal_noise_vec3 as fractal_noise_vec3, mx_fractal_noise_vec4 as fractal_noise_vec4
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} from './lib/mx_noise.js';
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import { mx_hsvtorgb, mx_rgbtohsv } from './lib/mx_hsv.js';
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import { float, vec2, vec3, vec4, int, add, sub, mul, div, mod, atan, mix, pow, smoothstep } from '../tsl/TSLBase.js';
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import { frameId, time } from '../utils/Timer.js';
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export const mx_aastep = ( threshold, value ) => {
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export const mx_ramplr = ( valuel, valuer, texcoord = uv() ) => _ramp( valuel, valuer, texcoord, 'x' );
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valuetl, valuetr, valuebl, valuebr, texcoord = uv()
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) => {
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const top = mix( valuetl, valuetr, u );
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export const mx_splittb = ( valuet, valueb, center, texcoord = uv() ) => _split( valuet, valueb, center, texcoord, 'y' );
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export const mx_unifiednoise2d = ( noiseType, texcoord = uv(), freq = vec2( 1, 1 ), offset = vec2( 0, 0 ), jitter = 1, outmin = 0, outmax = 1, clampoutput = false, octaves = 1, lacunarity = 2, diminish = .5 ) => unifiednoise2d( noiseType, texcoord.convert( 'vec2|vec3' ), freq, offset, jitter, outmin, outmax, clampoutput, octaves, lacunarity, diminish );
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export const mx_unifiednoise3d = ( noiseType, texcoord = uv(), freq = vec2( 1, 1 ), offset = vec2( 0, 0 ), jitter = 1, outmin = 0, outmax = 1, clampoutput = false, octaves = 1, lacunarity = 2, diminish = .5 ) => unifiednoise3d( noiseType, texcoord.convert( 'vec2|vec3' ), freq, offset, jitter, outmin, outmax, clampoutput, octaves, lacunarity, diminish );
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export const mx_worley_noise_float = ( texcoord = uv(), jitter = 1 ) => worley_noise_float( texcoord.convert( 'vec2|vec3' ), jitter, int( 1 ) );
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export const mx_worley_noise_vec2 = ( texcoord = uv(), jitter = 1 ) => worley_noise_vec2( texcoord.convert( 'vec2|vec3' ), jitter, int( 1 ) );
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export const mx_worley_noise_vec3 = ( texcoord = uv(), jitter = 1 ) => worley_noise_vec3( texcoord.convert( 'vec2|vec3' ), jitter, int( 1 ) );
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export const mx_fractal_noise_vec4 = ( position = uv(), octaves = 3, lacunarity = 2, diminish = .5, amplitude = 1 ) => fractal_noise_vec4( position, int( octaves ), lacunarity, diminish ).mul( amplitude );
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export { mx_hsvtorgb, mx_rgbtohsv, mx_srgb_texture_to_lin_rec709 };
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// Math ops
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export const mx_add = ( in1, in2 = float( 0 ) ) => add( in1, in2 );
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export const mx_subtract = ( in1, in2 = float( 0 ) ) => sub( in1, in2 );
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export const mx_multiply = ( in1, in2 = float( 1 ) ) => mul( in1, in2 );
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export const mx_divide = ( in1, in2 = float( 1 ) ) => div( in1, in2 );
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export const mx_modulo = ( in1, in2 = float( 1 ) ) => mod( in1, in2 );
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export const mx_power = ( in1, in2 = float( 1 ) ) => pow( in1, in2 );
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export const mx_atan2 = ( in1 = float( 0 ), in2 = float( 1 ) ) => atan( in1, in2 );
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export const mx_timer = () => time;
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export const mx_frame = () => frameId;
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export const mx_invert = ( in1, amount = float( 1 ) ) => sub( amount, in1 );
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export const mx_ifgreater = ( value1, value2, in1, in2 ) => value1.greaterThan( value2 ).mix( in1, in2 );
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export const mx_ifgreatereq = ( value1, value2, in1, in2 ) => value1.greaterThanEqual( value2 ).mix( in1, in2 );
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export const mx_ifequal = ( value1, value2, in1, in2 ) => value1.equal( value2 ).mix( in1, in2 );
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// Enhanced separate node to support multi-output referencing (outx, outy, outz, outw)
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export const mx_separate = ( in1, channelOrOut = null ) => {
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const map = { x: 0, r: 0, y: 1, g: 1, z: 2, b: 2, w: 3, a: 3 };
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const c = channelOrOut.replace( /^out/, '' ).toLowerCase();
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if ( map[ c ] !== undefined ) return in1.element( map[ c ] );
|
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|
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}
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|
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if ( typeof channelOrOut === 'number' ) {
|
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return in1.element( channelOrOut );
|
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|
|
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}
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if ( typeof channelOrOut === 'string' && channelOrOut.length === 1 ) {
|
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|
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+
const map = { x: 0, r: 0, y: 1, g: 1, z: 2, b: 2, w: 3, a: 3 };
|
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if ( map[ channelOrOut ] !== undefined ) return in1.element( map[ channelOrOut ] );
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|
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+
}
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|
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return in1;
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+
|
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133
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+
};
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+
|
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+
export const mx_place2d = (
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+
texcoord, pivot = vec2( 0.5, 0.5 ), scale = vec2( 1, 1 ), rotate = float( 0 ), offset = vec2( 0, 0 )/*, operationorder = int( 0 )*/
|
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+
) => {
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|
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let uv = texcoord;
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+
if ( pivot ) uv = uv.sub( pivot );
|
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+
if ( scale ) uv = uv.mul( scale );
|
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+
if ( rotate ) {
|
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+
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+
const rad = rotate.mul( Math.PI / 180.0 );
|
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+
const cosR = rad.cos();
|
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+
const sinR = rad.sin();
|
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|
+
uv = vec2(
|
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+
uv.x.mul( cosR ).sub( uv.y.mul( sinR ) ),
|
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+
uv.x.mul( sinR ).add( uv.y.mul( cosR ) )
|
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+
);
|
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+
|
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}
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+
|
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+
if ( pivot ) uv = uv.add( pivot );
|
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+
if ( offset ) uv = uv.add( offset );
|
|
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return uv;
|
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+
|
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+
};
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+
|
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+
export const mx_rotate2d = ( input, amount ) => {
|
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+
|
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input = vec2( input );
|
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amount = float( amount );
|
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+
|
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+
const radians = amount.mul( Math.PI / 180.0 );
|
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+
return rotate( input, radians );
|
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+
|
|
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+
};
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+
|
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export const mx_rotate3d = ( input, amount, axis ) => {
|
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|
|
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|
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input = vec3( input );
|
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amount = float( amount );
|
|
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|
+
axis = vec3( axis );
|
|
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+
|
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+
|
|
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const radians = amount.mul( Math.PI / 180.0 );
|
|
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|
+
const nAxis = axis.normalize();
|
|
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|
+
const cosA = radians.cos();
|
|
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|
+
const sinA = radians.sin();
|
|
181
|
+
const oneMinusCosA = float( 1 ).sub( cosA );
|
|
182
|
+
const rot =
|
|
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|
+
input.mul( cosA )
|
|
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|
+
.add( nAxis.cross( input ).mul( sinA ) )
|
|
185
|
+
.add( nAxis.mul( nAxis.dot( input ) ).mul( oneMinusCosA ) );
|
|
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|
+
return rot;
|
|
187
|
+
|
|
188
|
+
};
|
|
189
|
+
|
|
190
|
+
export const mx_heighttonormal = ( input, scale/*, texcoord*/ ) => {
|
|
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|
+
|
|
192
|
+
input = vec3( input );
|
|
193
|
+
scale = float( scale );
|
|
194
|
+
|
|
195
|
+
return bumpMap( input, scale );
|
|
196
|
+
|
|
197
|
+
};
|
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
import { int, uint, float, vec3, bool, uvec3, vec2, vec4, If, Fn } from '../../tsl/TSLBase.js';
|
|
5
5
|
import { select } from '../../math/ConditionalNode.js';
|
|
6
6
|
import { sub, mul } from '../../math/OperatorNode.js';
|
|
7
|
-
import { floor, abs, max, dot, min, sqrt } from '../../math/MathNode.js';
|
|
7
|
+
import { floor, abs, max, dot, min, sqrt, clamp } from '../../math/MathNode.js';
|
|
8
8
|
import { overloadingFn } from '../../utils/FunctionOverloadingNode.js';
|
|
9
9
|
import { Loop } from '../../utils/LoopNode.js';
|
|
10
10
|
|
|
@@ -1325,3 +1325,167 @@ export const mx_worley_noise_vec3_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_
|
|
|
1325
1325
|
} );
|
|
1326
1326
|
|
|
1327
1327
|
export const mx_worley_noise_vec3 = /*@__PURE__*/ overloadingFn( [ mx_worley_noise_vec3_0, mx_worley_noise_vec3_1 ] );
|
|
1328
|
+
|
|
1329
|
+
// Unified Noise 2D
|
|
1330
|
+
export const mx_unifiednoise2d = /*@__PURE__*/ Fn( ( [
|
|
1331
|
+
noiseType_immutable, texcoord_immutable, freq_immutable, offset_immutable,
|
|
1332
|
+
jitter_immutable, outmin_immutable, outmax_immutable, clampoutput_immutable,
|
|
1333
|
+
octaves_immutable, lacunarity_immutable, diminish_immutable
|
|
1334
|
+
] ) => {
|
|
1335
|
+
|
|
1336
|
+
const noiseType = int( noiseType_immutable ).toVar();
|
|
1337
|
+
const texcoord = vec2( texcoord_immutable ).toVar();
|
|
1338
|
+
const freq = vec2( freq_immutable ).toVar();
|
|
1339
|
+
const offset = vec2( offset_immutable ).toVar();
|
|
1340
|
+
const jitter = float( jitter_immutable ).toVar();
|
|
1341
|
+
const outmin = float( outmin_immutable ).toVar();
|
|
1342
|
+
const outmax = float( outmax_immutable ).toVar();
|
|
1343
|
+
const clampoutput = bool( clampoutput_immutable ).toVar();
|
|
1344
|
+
const octaves = int( octaves_immutable ).toVar();
|
|
1345
|
+
const lacunarity = float( lacunarity_immutable ).toVar();
|
|
1346
|
+
const diminish = float( diminish_immutable ).toVar();
|
|
1347
|
+
|
|
1348
|
+
// Compute input position
|
|
1349
|
+
const p = texcoord.mul( freq ).add( offset );
|
|
1350
|
+
|
|
1351
|
+
const result = float( 0.0 ).toVar();
|
|
1352
|
+
|
|
1353
|
+
// Perlin
|
|
1354
|
+
If( noiseType.equal( int( 0 ) ), () => {
|
|
1355
|
+
|
|
1356
|
+
result.assign( mx_perlin_noise_vec3( p ) );
|
|
1357
|
+
|
|
1358
|
+
} );
|
|
1359
|
+
|
|
1360
|
+
// Cell
|
|
1361
|
+
If( noiseType.equal( int( 1 ) ), () => {
|
|
1362
|
+
|
|
1363
|
+
result.assign( mx_cell_noise_vec3( p ) );
|
|
1364
|
+
|
|
1365
|
+
} );
|
|
1366
|
+
|
|
1367
|
+
// Worley (metric=0 = euclidean)
|
|
1368
|
+
If( noiseType.equal( int( 2 ) ), () => {
|
|
1369
|
+
|
|
1370
|
+
result.assign( mx_worley_noise_vec3( p, jitter, int( 0 ) ) );
|
|
1371
|
+
|
|
1372
|
+
} );
|
|
1373
|
+
|
|
1374
|
+
// Fractal (use vec3(p, 0.0) for 2D input)
|
|
1375
|
+
If( noiseType.equal( int( 3 ) ), () => {
|
|
1376
|
+
|
|
1377
|
+
result.assign( mx_fractal_noise_vec3( vec3( p, 0.0 ), octaves, lacunarity, diminish ) );
|
|
1378
|
+
|
|
1379
|
+
} );
|
|
1380
|
+
|
|
1381
|
+
// Remap output to [outmin, outmax]
|
|
1382
|
+
result.assign( result.mul( outmax.sub( outmin ) ).add( outmin ) );
|
|
1383
|
+
|
|
1384
|
+
// Clamp if requested
|
|
1385
|
+
If( clampoutput, () => {
|
|
1386
|
+
|
|
1387
|
+
result.assign( clamp( result, outmin, outmax ) );
|
|
1388
|
+
|
|
1389
|
+
} );
|
|
1390
|
+
|
|
1391
|
+
return result;
|
|
1392
|
+
|
|
1393
|
+
} ).setLayout( {
|
|
1394
|
+
name: 'mx_unifiednoise2d',
|
|
1395
|
+
type: 'float',
|
|
1396
|
+
inputs: [
|
|
1397
|
+
{ name: 'noiseType', type: 'int' },
|
|
1398
|
+
{ name: 'texcoord', type: 'vec2' },
|
|
1399
|
+
{ name: 'freq', type: 'vec2' },
|
|
1400
|
+
{ name: 'offset', type: 'vec2' },
|
|
1401
|
+
{ name: 'jitter', type: 'float' },
|
|
1402
|
+
{ name: 'outmin', type: 'float' },
|
|
1403
|
+
{ name: 'outmax', type: 'float' },
|
|
1404
|
+
{ name: 'clampoutput', type: 'bool' },
|
|
1405
|
+
{ name: 'octaves', type: 'int' },
|
|
1406
|
+
{ name: 'lacunarity', type: 'float' },
|
|
1407
|
+
{ name: 'diminish', type: 'float' }
|
|
1408
|
+
]
|
|
1409
|
+
} );
|
|
1410
|
+
|
|
1411
|
+
// Unified Noise 3D
|
|
1412
|
+
export const mx_unifiednoise3d = /*@__PURE__*/ Fn( ( [
|
|
1413
|
+
noiseType_immutable, position_immutable, freq_immutable, offset_immutable,
|
|
1414
|
+
jitter_immutable, outmin_immutable, outmax_immutable, clampoutput_immutable,
|
|
1415
|
+
octaves_immutable, lacunarity_immutable, diminish_immutable
|
|
1416
|
+
] ) => {
|
|
1417
|
+
|
|
1418
|
+
const noiseType = int( noiseType_immutable ).toVar();
|
|
1419
|
+
const position = vec3( position_immutable ).toVar();
|
|
1420
|
+
const freq = vec3( freq_immutable ).toVar();
|
|
1421
|
+
const offset = vec3( offset_immutable ).toVar();
|
|
1422
|
+
const jitter = float( jitter_immutable ).toVar();
|
|
1423
|
+
const outmin = float( outmin_immutable ).toVar();
|
|
1424
|
+
const outmax = float( outmax_immutable ).toVar();
|
|
1425
|
+
const clampoutput = bool( clampoutput_immutable ).toVar();
|
|
1426
|
+
const octaves = int( octaves_immutable ).toVar();
|
|
1427
|
+
const lacunarity = float( lacunarity_immutable ).toVar();
|
|
1428
|
+
const diminish = float( diminish_immutable ).toVar();
|
|
1429
|
+
|
|
1430
|
+
// Compute input position
|
|
1431
|
+
const p = position.mul( freq ).add( offset );
|
|
1432
|
+
|
|
1433
|
+
const result = float( 0.0 ).toVar();
|
|
1434
|
+
|
|
1435
|
+
// Perlin
|
|
1436
|
+
If( noiseType.equal( int( 0 ) ), () => {
|
|
1437
|
+
|
|
1438
|
+
result.assign( mx_perlin_noise_vec3( p ) );
|
|
1439
|
+
|
|
1440
|
+
} );
|
|
1441
|
+
|
|
1442
|
+
// Cell
|
|
1443
|
+
If( noiseType.equal( int( 1 ) ), () => {
|
|
1444
|
+
|
|
1445
|
+
result.assign( mx_cell_noise_vec3( p ) );
|
|
1446
|
+
|
|
1447
|
+
} );
|
|
1448
|
+
|
|
1449
|
+
// Worley (metric=0 = euclidean)
|
|
1450
|
+
If( noiseType.equal( int( 2 ) ), () => {
|
|
1451
|
+
|
|
1452
|
+
result.assign( mx_worley_noise_vec3( p, jitter, int( 0 ) ) );
|
|
1453
|
+
|
|
1454
|
+
} );
|
|
1455
|
+
|
|
1456
|
+
// Fractal
|
|
1457
|
+
If( noiseType.equal( int( 3 ) ), () => {
|
|
1458
|
+
|
|
1459
|
+
result.assign( mx_fractal_noise_vec3( p, octaves, lacunarity, diminish ) );
|
|
1460
|
+
|
|
1461
|
+
} );
|
|
1462
|
+
|
|
1463
|
+
// Remap output to [outmin, outmax]
|
|
1464
|
+
result.assign( result.mul( outmax.sub( outmin ) ).add( outmin ) );
|
|
1465
|
+
|
|
1466
|
+
// Clamp if requested
|
|
1467
|
+
If( clampoutput, () => {
|
|
1468
|
+
|
|
1469
|
+
result.assign( clamp( result, outmin, outmax ) );
|
|
1470
|
+
|
|
1471
|
+
} );
|
|
1472
|
+
|
|
1473
|
+
return result;
|
|
1474
|
+
|
|
1475
|
+
} ).setLayout( {
|
|
1476
|
+
name: 'mx_unifiednoise3d',
|
|
1477
|
+
type: 'float',
|
|
1478
|
+
inputs: [
|
|
1479
|
+
{ name: 'noiseType', type: 'int' },
|
|
1480
|
+
{ name: 'position', type: 'vec3' },
|
|
1481
|
+
{ name: 'freq', type: 'vec3' },
|
|
1482
|
+
{ name: 'offset', type: 'vec3' },
|
|
1483
|
+
{ name: 'jitter', type: 'float' },
|
|
1484
|
+
{ name: 'outmin', type: 'float' },
|
|
1485
|
+
{ name: 'outmax', type: 'float' },
|
|
1486
|
+
{ name: 'clampoutput', type: 'bool' },
|
|
1487
|
+
{ name: 'octaves', type: 'int' },
|
|
1488
|
+
{ name: 'lacunarity', type: 'float' },
|
|
1489
|
+
{ name: 'diminish', type: 'float' }
|
|
1490
|
+
]
|
|
1491
|
+
} );
|
|
@@ -73,7 +73,7 @@ class ConditionalNode extends Node {
|
|
|
73
73
|
|
|
74
74
|
// fallback setup
|
|
75
75
|
|
|
76
|
-
|
|
76
|
+
builder.flowBuildStage( this, 'setup' );
|
|
77
77
|
|
|
78
78
|
return this.getNodeType( builder );
|
|
79
79
|
|
|
@@ -226,22 +226,3 @@ export default ConditionalNode;
|
|
|
226
226
|
export const select = /*@__PURE__*/ nodeProxy( ConditionalNode ).setParameterLength( 2, 3 );
|
|
227
227
|
|
|
228
228
|
addMethodChaining( 'select', select );
|
|
229
|
-
|
|
230
|
-
// Deprecated
|
|
231
|
-
|
|
232
|
-
/**
|
|
233
|
-
* @tsl
|
|
234
|
-
* @function
|
|
235
|
-
* @deprecated since r168. Use {@link select} instead.
|
|
236
|
-
*
|
|
237
|
-
* @param {...any} params
|
|
238
|
-
* @returns {ConditionalNode}
|
|
239
|
-
*/
|
|
240
|
-
export const cond = ( ...params ) => { // @deprecated, r168
|
|
241
|
-
|
|
242
|
-
console.warn( 'THREE.TSL: cond() has been renamed to select().' );
|
|
243
|
-
return select( ...params );
|
|
244
|
-
|
|
245
|
-
};
|
|
246
|
-
|
|
247
|
-
addMethodChaining( 'cond', cond );
|