super-three 0.173.3 → 0.173.5

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@@ -604,7 +604,7 @@ function getCacheKey$1( object, force = false ) {
604
604
 
605
605
  for ( const { property, childNode } of getNodeChildren( object ) ) {
606
606
 
607
- values.push( cyrb53( property.slice( 0, - 4 ) ), childNode.getCacheKey( force ) );
607
+ values.push( cyrb53( property.slice( 0, -4 ) ), childNode.getCacheKey( force ) );
608
608
 
609
609
  }
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610
 
@@ -827,7 +827,7 @@ function getValueType( value ) {
827
827
  */
828
828
  function getValueFromType( type, ...params ) {
829
829
 
830
- const last4 = type ? type.slice( - 4 ) : undefined;
830
+ const last4 = type ? type.slice( -4 ) : undefined;
831
831
 
832
832
  if ( params.length === 1 ) { // ensure same behaviour as in NodeBuilder.format()
833
833
 
@@ -3290,7 +3290,7 @@ class ShaderNodeInternal extends Node {
3290
3290
 
3291
3291
  const bools = [ false, true ];
3292
3292
  const uints = [ 0, 1, 2, 3 ];
3293
- const ints = [ - 1, - 2 ];
3293
+ const ints = [ -1, -2 ];
3294
3294
  const floats = [ 0.5, 1.5, 1 / 3, 1e-6, 1e6, Math.PI, Math.PI * 2, 1 / Math.PI, 2 / Math.PI, 1 / ( Math.PI * 2 ), Math.PI / 2 ];
3295
3295
 
3296
3296
  const boolsCacheMap = new Map();
@@ -17164,7 +17164,7 @@ class Line2NodeMaterial extends NodeMaterial {
17164
17164
 
17165
17165
  const a = cameraProjectionMatrix.element( 2 ).element( 2 ); // 3nd entry in 3th column
17166
17166
  const b = cameraProjectionMatrix.element( 3 ).element( 2 ); // 3nd entry in 4th column
17167
- const nearEstimate = b.mul( - 0.5 ).div( a );
17167
+ const nearEstimate = b.mul( -0.5 ).div( a );
17168
17168
 
17169
17169
  const alpha = nearEstimate.sub( start.z ).div( end.z.sub( start.z ) );
17170
17170
 
@@ -17218,7 +17218,7 @@ class Line2NodeMaterial extends NodeMaterial {
17218
17218
  // but we need to perform ndc-space calculations in the shader, so we must address this issue directly
17219
17219
  // perhaps there is a more elegant solution -- WestLangley
17220
17220
 
17221
- const perspective = cameraProjectionMatrix.element( 2 ).element( 3 ).equal( - 1.0 ); // 4th entry in the 3rd column
17221
+ const perspective = cameraProjectionMatrix.element( 2 ).element( 3 ).equal( -1 ); // 4th entry in the 3rd column
17222
17222
 
17223
17223
  If( perspective, () => {
17224
17224
 
@@ -17376,7 +17376,7 @@ class Line2NodeMaterial extends NodeMaterial {
17376
17376
 
17377
17377
  const vLineDistance = varyingProperty( 'float', 'lineDistance' );
17378
17378
 
17379
- vUv.y.lessThan( - 1.0 ).or( vUv.y.greaterThan( 1.0 ) ).discard(); // discard endcaps
17379
+ vUv.y.lessThan( -1 ).or( vUv.y.greaterThan( 1.0 ) ).discard(); // discard endcaps
17380
17380
  vLineDistance.mod( dashSize.add( gapSize ) ).greaterThan( dashSize ).discard(); // todo - FIX
17381
17381
 
17382
17382
  }
@@ -17679,7 +17679,7 @@ class EquirectUVNode extends TempNode {
17679
17679
  const dir = this.dirNode;
17680
17680
 
17681
17681
  const u = dir.z.atan( dir.x ).mul( 1 / ( Math.PI * 2 ) ).add( 0.5 );
17682
- const v = dir.y.clamp( - 1.0, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
17682
+ const v = dir.y.clamp( -1, 1.0 ).asin().mul( 1 / Math.PI ).add( 0.5 );
17683
17683
 
17684
17684
  return vec2( u, v );
17685
17685
 
@@ -18391,7 +18391,7 @@ const F_Schlick = /*@__PURE__*/ Fn( ( { f0, f90, dotVH } ) => {
18391
18391
 
18392
18392
  // Optimized variant (presented by Epic at SIGGRAPH '13)
18393
18393
  // https://cdn2.unrealengine.com/Resources/files/2013SiggraphPresentationsNotes-26915738.pdf
18394
- const fresnel = dotVH.mul( - 5.55473 ).sub( 6.98316 ).mul( dotVH ).exp2();
18394
+ const fresnel = dotVH.mul( -5.55473 ).sub( 6.98316 ).mul( dotVH ).exp2();
18395
18395
 
18396
18396
  return f0.mul( fresnel.oneMinus() ).add( f90.mul( fresnel ) );
18397
18397
 
@@ -18874,15 +18874,15 @@ const BRDF_GGX = /*@__PURE__*/ Fn( ( inputs ) => {
18874
18874
  // https://www.unrealengine.com/blog/physically-based-shading-on-mobile
18875
18875
  const DFGApprox = /*@__PURE__*/ Fn( ( { roughness, dotNV } ) => {
18876
18876
 
18877
- const c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );
18877
+ const c0 = vec4( -1, -0.0275, -0.572, 0.022 );
18878
18878
 
18879
- const c1 = vec4( 1, 0.0425, 1.04, - 0.04 );
18879
+ const c1 = vec4( 1, 0.0425, 1.04, -0.04 );
18880
18880
 
18881
18881
  const r = roughness.mul( c0 ).add( c1 );
18882
18882
 
18883
- const a004 = r.x.mul( r.x ).min( dotNV.mul( - 9.28 ).exp2() ).mul( r.x ).add( r.y );
18883
+ const a004 = r.x.mul( r.x ).min( dotNV.mul( -9.28 ).exp2() ).mul( r.x ).add( r.y );
18884
18884
 
18885
- const fab = vec2( - 1.04, 1.04 ).mul( a004 ).add( r.zw );
18885
+ const fab = vec2( -1.04, 1.04 ).mul( a004 ).add( r.zw );
18886
18886
 
18887
18887
  return fab;
18888
18888
 
@@ -19110,7 +19110,7 @@ const w0 = ( a ) => mul( bC, mul( a, mul( a, a.negate().add( 3.0 ) ).sub( 3.0 )
19110
19110
 
19111
19111
  const w1 = ( a ) => mul( bC, mul( a, mul( a, mul( 3.0, a ).sub( 6.0 ) ) ).add( 4.0 ) );
19112
19112
 
19113
- const w2 = ( a ) => mul( bC, mul( a, mul( a, mul( - 3.0, a ).add( 3.0 ) ).add( 3.0 ) ).add( 1.0 ) );
19113
+ const w2 = ( a ) => mul( bC, mul( a, mul( a, mul( -3, a ).add( 3.0 ) ).add( 3.0 ) ).add( 1.0 ) );
19114
19114
 
19115
19115
  const w3 = ( a ) => mul( bC, pow( a, 3 ) );
19116
19116
 
@@ -19119,7 +19119,7 @@ const g0 = ( a ) => w0( a ).add( w1( a ) );
19119
19119
  const g1 = ( a ) => w2( a ).add( w3( a ) );
19120
19120
 
19121
19121
  // h0 and h1 are the two offset functions
19122
- const h0 = ( a ) => add( - 1.0, w1( a ).div( w0( a ).add( w1( a ) ) ) );
19122
+ const h0 = ( a ) => add( -1, w1( a ).div( w0( a ).add( w1( a ) ) ) );
19123
19123
 
19124
19124
  const h1 = ( a ) => add( 1.0, w3( a ).div( w2( a ).add( w3( a ) ) ) );
19125
19125
 
@@ -19339,9 +19339,9 @@ const getIBLVolumeRefraction = /*@__PURE__*/ Fn( ( [ n, v, roughness, diffuseCol
19339
19339
 
19340
19340
  // XYZ to linear-sRGB color space
19341
19341
  const XYZ_TO_REC709 = /*@__PURE__*/ mat3(
19342
- 3.2404542, - 0.9692660, 0.0556434,
19343
- - 1.5371385, 1.8760108, - 0.2040259,
19344
- - 0.4985314, 0.0415560, 1.0572252
19342
+ 3.2404542, -0.969266, 0.0556434,
19343
+ -1.5371385, 1.8760108, -0.2040259,
19344
+ -0.4985314, 0.0415560, 1.0572252
19345
19345
  );
19346
19346
 
19347
19347
  // Assume air interface for top
@@ -19370,7 +19370,7 @@ const evalSensitivity = ( OPD, shift ) => {
19370
19370
  const pos = vec3( 1.6810e+06, 1.7953e+06, 2.2084e+06 );
19371
19371
  const VAR = vec3( 4.3278e+09, 9.3046e+09, 6.6121e+09 );
19372
19372
 
19373
- const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( - 4.5282e+09 ).exp() );
19373
+ const x = float( 9.7470e-14 * Math.sqrt( 2.0 * Math.PI * 4.5282e+09 ) ).mul( phase.mul( 2.2399e+06 ).add( shift.x ).cos() ).mul( phase.pow2().mul( -45282e5 ).exp() );
19374
19374
 
19375
19375
  let xyz = val.mul( VAR.mul( 2.0 * Math.PI ).sqrt() ).mul( pos.mul( phase ).add( shift ).cos() ).mul( phase.pow2().negate().mul( VAR ).exp() );
19376
19376
  xyz = vec3( xyz.x.add( x ), xyz.y, xyz.z ).div( 1.0685e-7 );
@@ -19471,8 +19471,8 @@ const IBLSheenBRDF = /*@__PURE__*/ Fn( ( { normal, viewDir, roughness } ) => {
19471
19471
 
19472
19472
  const a = select(
19473
19473
  roughness.lessThan( 0.25 ),
19474
- float( - 339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
19475
- float( - 8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
19474
+ float( -339.2 ).mul( r2 ).add( float( 161.4 ).mul( roughness ) ).sub( 25.9 ),
19475
+ float( -8.48 ).mul( r2 ).add( float( 14.3 ).mul( roughness ) ).sub( 9.95 )
19476
19476
  );
19477
19477
 
19478
19478
  const b = select(
@@ -19883,7 +19883,7 @@ class PhysicalLightingModel extends LightingModel {
19883
19883
  const dotNV = transformedNormalView.dot( positionViewDirection ).clamp(); // @ TODO: Move to core dotNV
19884
19884
 
19885
19885
  const aoNV = dotNV.add( ambientOcclusion );
19886
- const aoExp = roughness.mul( - 16.0 ).oneMinus().negate().exp2();
19886
+ const aoExp = roughness.mul( -16 ).oneMinus().negate().exp2();
19887
19887
 
19888
19888
  const aoNode = ambientOcclusion.sub( aoNV.pow( aoExp ).oneMinus() ).clamp();
19889
19889
 
@@ -19947,9 +19947,9 @@ class PhysicalLightingModel extends LightingModel {
19947
19947
  // These defines must match with PMREMGenerator
19948
19948
 
19949
19949
  const cubeUV_r0 = /*@__PURE__*/ float( 1.0 );
19950
- const cubeUV_m0 = /*@__PURE__*/ float( - 2.0 );
19950
+ const cubeUV_m0 = /*@__PURE__*/ float( -2 );
19951
19951
  const cubeUV_r1 = /*@__PURE__*/ float( 0.8 );
19952
- const cubeUV_m1 = /*@__PURE__*/ float( - 1.0 );
19952
+ const cubeUV_m1 = /*@__PURE__*/ float( -1 );
19953
19953
  const cubeUV_r4 = /*@__PURE__*/ float( 0.4 );
19954
19954
  const cubeUV_m4 = /*@__PURE__*/ float( 2.0 );
19955
19955
  const cubeUV_r5 = /*@__PURE__*/ float( 0.305 );
@@ -19967,7 +19967,7 @@ const cubeUV_minTileSize = /*@__PURE__*/ float( 16.0 );
19967
19967
  const getFace = /*@__PURE__*/ Fn( ( [ direction ] ) => {
19968
19968
 
19969
19969
  const absDirection = vec3( abs( direction ) ).toVar();
19970
- const face = float( - 1.0 ).toVar();
19970
+ const face = float( -1 ).toVar();
19971
19971
 
19972
19972
  If( absDirection.x.greaterThan( absDirection.z ), () => {
19973
19973
 
@@ -20069,7 +20069,7 @@ const roughnessToMip = /*@__PURE__*/ Fn( ( [ roughness ] ) => {
20069
20069
 
20070
20070
  } ).Else( () => {
20071
20071
 
20072
- mip.assign( float( - 2.0 ).mul( log2( mul( 1.16, roughness ) ) ) ); // 1.16 = 1.79^0.25
20072
+ mip.assign( float( -2 ).mul( log2( mul( 1.16, roughness ) ) ) ); // 1.16 = 1.79^0.25
20073
20073
 
20074
20074
  } );
20075
20075
 
@@ -20097,25 +20097,25 @@ const getDirection = /*@__PURE__*/ Fn( ( [ uv_immutable, face ] ) => {
20097
20097
  } ).ElseIf( face.equal( 1.0 ), () => {
20098
20098
 
20099
20099
  direction.assign( direction.xzy );
20100
- direction.xz.mulAssign( - 1.0 ); // ( -u, 1, -v ) pos y
20100
+ direction.xz.mulAssign( -1 ); // ( -u, 1, -v ) pos y
20101
20101
 
20102
20102
  } ).ElseIf( face.equal( 2.0 ), () => {
20103
20103
 
20104
- direction.x.mulAssign( - 1.0 ); // ( -u, v, 1 ) pos z
20104
+ direction.x.mulAssign( -1 ); // ( -u, v, 1 ) pos z
20105
20105
 
20106
20106
  } ).ElseIf( face.equal( 3.0 ), () => {
20107
20107
 
20108
20108
  direction.assign( direction.zyx );
20109
- direction.xz.mulAssign( - 1.0 ); // ( -1, v, -u ) neg x
20109
+ direction.xz.mulAssign( -1 ); // ( -1, v, -u ) neg x
20110
20110
 
20111
20111
  } ).ElseIf( face.equal( 4.0 ), () => {
20112
20112
 
20113
20113
  direction.assign( direction.xzy );
20114
- direction.xy.mulAssign( - 1.0 ); // ( -u, -1, v ) neg y
20114
+ direction.xy.mulAssign( -1 ); // ( -u, -1, v ) neg y
20115
20115
 
20116
20116
  } ).ElseIf( face.equal( 5.0 ), () => {
20117
20117
 
20118
- direction.z.mulAssign( - 1.0 ); // ( u, v, -1 ) neg zS
20118
+ direction.z.mulAssign( -1 ); // ( u, v, -1 ) neg zS
20119
20119
 
20120
20120
  } );
20121
20121
 
@@ -20218,7 +20218,7 @@ const blur = /*@__PURE__*/ Fn( ( { n, latitudinal, poleAxis, outputDirection, we
20218
20218
  } );
20219
20219
 
20220
20220
  const theta = float( dTheta.mul( float( i ) ) ).toVar();
20221
- gl_FragColor.addAssign( weights.element( i ).mul( getSample( { theta: theta.mul( - 1.0 ), axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
20221
+ gl_FragColor.addAssign( weights.element( i ).mul( getSample( { theta: theta.mul( -1 ), axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
20222
20222
  gl_FragColor.addAssign( weights.element( i ).mul( getSample( { theta, axis, outputDirection, mipInt, envMap, CUBEUV_TEXEL_WIDTH, CUBEUV_TEXEL_HEIGHT, CUBEUV_MAX_MIP } ) ) );
20223
20223
 
20224
20224
  } );
@@ -20263,7 +20263,7 @@ function _getPMREMFromTexture( texture ) {
20263
20263
 
20264
20264
  let cacheTexture = _cache.get( texture );
20265
20265
 
20266
- const pmremVersion = cacheTexture !== undefined ? cacheTexture.pmremVersion : - 1;
20266
+ const pmremVersion = cacheTexture !== undefined ? cacheTexture.pmremVersion : -1;
20267
20267
 
20268
20268
  if ( pmremVersion !== texture.pmremVersion ) {
20269
20269
 
@@ -20459,7 +20459,7 @@ class PMREMNode extends TempNode {
20459
20459
 
20460
20460
  let pmrem = this._pmrem;
20461
20461
 
20462
- const pmremVersion = pmrem ? pmrem.pmremVersion : - 1;
20462
+ const pmremVersion = pmrem ? pmrem.pmremVersion : -1;
20463
20463
  const texture = this._value;
20464
20464
 
20465
20465
  if ( pmremVersion !== texture.pmremVersion ) {
@@ -22366,23 +22366,23 @@ const normal = Fn( ( { texture, uv } ) => {
22366
22366
 
22367
22367
  } ).ElseIf( uv.x.greaterThan( 1 - epsilon ), () => {
22368
22368
 
22369
- ret.assign( vec3( - 1, 0, 0 ) );
22369
+ ret.assign( vec3( -1, 0, 0 ) );
22370
22370
 
22371
22371
  } ).ElseIf( uv.y.greaterThan( 1 - epsilon ), () => {
22372
22372
 
22373
- ret.assign( vec3( 0, - 1, 0 ) );
22373
+ ret.assign( vec3( 0, -1, 0 ) );
22374
22374
 
22375
22375
  } ).ElseIf( uv.z.greaterThan( 1 - epsilon ), () => {
22376
22376
 
22377
- ret.assign( vec3( 0, 0, - 1 ) );
22377
+ ret.assign( vec3( 0, 0, -1 ) );
22378
22378
 
22379
22379
  } ).Else( () => {
22380
22380
 
22381
22381
  const step = 0.01;
22382
22382
 
22383
- const x = texture.sample( uv.add( vec3( - step, 0.0, 0.0 ) ) ).r.sub( texture.sample( uv.add( vec3( step, 0.0, 0.0 ) ) ).r );
22384
- const y = texture.sample( uv.add( vec3( 0.0, - step, 0.0 ) ) ).r.sub( texture.sample( uv.add( vec3( 0.0, step, 0.0 ) ) ).r );
22385
- const z = texture.sample( uv.add( vec3( 0.0, 0.0, - step ) ) ).r.sub( texture.sample( uv.add( vec3( 0.0, 0.0, step ) ) ).r );
22383
+ const x = texture.sample( uv.add( vec3( -0.01, 0.0, 0.0 ) ) ).r.sub( texture.sample( uv.add( vec3( step, 0.0, 0.0 ) ) ).r );
22384
+ const y = texture.sample( uv.add( vec3( 0.0, -0.01, 0.0 ) ) ).r.sub( texture.sample( uv.add( vec3( 0.0, step, 0.0 ) ) ).r );
22385
+ const z = texture.sample( uv.add( vec3( 0.0, 0.0, -0.01 ) ) ).r.sub( texture.sample( uv.add( vec3( 0.0, 0.0, step ) ) ).r );
22386
22386
 
22387
22387
  ret.assign( vec3( x, y, z ) );
22388
22388
 
@@ -22627,7 +22627,7 @@ class VolumeNodeMaterial extends NodeMaterial {
22627
22627
 
22628
22628
  const hitBox = Fn( ( { orig, dir } ) => {
22629
22629
 
22630
- const box_min = vec3( - 0.5 );
22630
+ const box_min = vec3( -0.5 );
22631
22631
  const box_max = vec3( 0.5 );
22632
22632
 
22633
22633
  const inv_dir = dir.reciprocal();
@@ -27612,7 +27612,7 @@ function getTextureIndex( textures, name ) {
27612
27612
 
27613
27613
  }
27614
27614
 
27615
- return - 1;
27615
+ return -1;
27616
27616
 
27617
27617
  }
27618
27618
 
@@ -27961,7 +27961,7 @@ class FunctionOverloadingNode extends Node {
27961
27961
  if ( candidateFnCall === null ) {
27962
27962
 
27963
27963
  let candidateFn = null;
27964
- let candidateScore = - 1;
27964
+ let candidateScore = -1;
27965
27965
 
27966
27966
  for ( const functionNode of this.functionNodes ) {
27967
27967
 
@@ -28487,7 +28487,7 @@ const _normal = new Vector3();
28487
28487
  const _reflectorWorldPosition = new Vector3();
28488
28488
  const _cameraWorldPosition = new Vector3();
28489
28489
  const _rotationMatrix = new Matrix4();
28490
- const _lookAtPosition = new Vector3( 0, 0, - 1 );
28490
+ const _lookAtPosition = new Vector3( 0, 0, -1 );
28491
28491
  const clipPlane = new Vector4();
28492
28492
 
28493
28493
  const _view = new Vector3();
@@ -28864,7 +28864,7 @@ class ReflectorBaseNode extends Node {
28864
28864
 
28865
28865
  _rotationMatrix.extractRotation( camera.matrixWorld );
28866
28866
 
28867
- _lookAtPosition.set( 0, 0, - 1 );
28867
+ _lookAtPosition.set( 0, 0, -1 );
28868
28868
  _lookAtPosition.applyMatrix4( _rotationMatrix );
28869
28869
  _lookAtPosition.add( _cameraWorldPosition );
28870
28870
 
@@ -28898,7 +28898,7 @@ class ReflectorBaseNode extends Node {
28898
28898
 
28899
28899
  _q.x = ( Math.sign( clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
28900
28900
  _q.y = ( Math.sign( clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
28901
- _q.z = - 1.0;
28901
+ _q.z = -1;
28902
28902
  _q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
28903
28903
 
28904
28904
  // Calculate the scaled plane vector
@@ -28962,7 +28962,7 @@ class ReflectorBaseNode extends Node {
28962
28962
  */
28963
28963
  const reflector = ( parameters ) => nodeObject( new ReflectorNode( parameters ) );
28964
28964
 
28965
- const _camera = /*@__PURE__*/ new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
28965
+ const _camera = /*@__PURE__*/ new OrthographicCamera( -1, 1, 1, -1, 0, 1 );
28966
28966
 
28967
28967
  /**
28968
28968
  * The purpose of this special geometry is to fill the entire viewport with a single triangle.
@@ -28983,9 +28983,9 @@ class QuadGeometry extends BufferGeometry {
28983
28983
 
28984
28984
  super();
28985
28985
 
28986
- const uv = flipY === false ? [ 0, - 1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ];
28986
+ const uv = flipY === false ? [ 0, -1, 0, 1, 2, 1 ] : [ 0, 2, 0, 0, 2, 0 ];
28987
28987
 
28988
- this.setAttribute( 'position', new Float32BufferAttribute( [ - 1, 3, 0, - 1, - 1, 0, 3, - 1, 0 ], 3 ) );
28988
+ this.setAttribute( 'position', new Float32BufferAttribute( [ -1, 3, 0, -1, -1, 0, 3, -1, 0 ], 3 ) );
28989
28989
  this.setAttribute( 'uv', new Float32BufferAttribute( uv, 2 ) );
28990
28990
 
28991
28991
  }
@@ -30313,7 +30313,7 @@ class SceneNode extends Node {
30313
30313
  _e1.copy( scene.backgroundRotation );
30314
30314
 
30315
30315
  // accommodate left-handed frame
30316
- _e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1;
30316
+ _e1.x *= -1; _e1.y *= -1; _e1.z *= -1;
30317
30317
 
30318
30318
  _m1.makeRotationFromEuler( _e1 );
30319
30319
 
@@ -31104,7 +31104,7 @@ const vibrance = /*@__PURE__*/ Fn( ( [ color, adjustment = float( 1 ) ] ) => {
31104
31104
  const average = add( color.r, color.g, color.b ).div( 3.0 );
31105
31105
 
31106
31106
  const mx = color.r.max( color.g.max( color.b ) );
31107
- const amt = mx.sub( average ).mul( adjustment ).mul( - 3.0 );
31107
+ const amt = mx.sub( average ).mul( adjustment ).mul( -3 );
31108
31108
 
31109
31109
  return mix( color.rgb, mx, amt );
31110
31110
 
@@ -32196,9 +32196,9 @@ const acesFilmicToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
32196
32196
 
32197
32197
  // ODT_SAT => XYZ => D60_2_D65 => sRGB
32198
32198
  const ACESOutputMat = mat3(
32199
- 1.60475, - 0.53108, - 0.07367,
32200
- - 0.10208, 1.10813, - 0.00605,
32201
- - 0.00327, - 0.07276, 1.07602
32199
+ 1.60475, -0.53108, -0.07367,
32200
+ -0.10208, 1.10813, -605e-5,
32201
+ -327e-5, -0.07276, 1.07602
32202
32202
  );
32203
32203
 
32204
32204
  color = color.mul( exposure ).div( 0.6 );
@@ -32222,7 +32222,7 @@ const acesFilmicToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
32222
32222
  ]
32223
32223
  } );
32224
32224
 
32225
- const LINEAR_REC2020_TO_LINEAR_SRGB = /*@__PURE__*/ mat3( vec3( 1.6605, - 0.1246, - 0.0182 ), vec3( - 0.5876, 1.1329, - 0.1006 ), vec3( - 0.0728, - 0.0083, 1.1187 ) );
32225
+ const LINEAR_REC2020_TO_LINEAR_SRGB = /*@__PURE__*/ mat3( vec3( 1.6605, -0.1246, -0.0182 ), vec3( -0.5876, 1.1329, -0.1006 ), vec3( -0.0728, -83e-4, 1.1187 ) );
32226
32226
  const LINEAR_SRGB_TO_LINEAR_REC2020 = /*@__PURE__*/ mat3( vec3( 0.6274, 0.0691, 0.0164 ), vec3( 0.3293, 0.9195, 0.0880 ), vec3( 0.0433, 0.0113, 0.8956 ) );
32227
32227
 
32228
32228
  const agxDefaultContrastApprox = /*@__PURE__*/ Fn( ( [ x_immutable ] ) => {
@@ -32247,8 +32247,8 @@ const agxToneMapping = /*@__PURE__*/ Fn( ( [ color, exposure ] ) => {
32247
32247
 
32248
32248
  const colortone = vec3( color ).toVar();
32249
32249
  const AgXInsetMatrix = mat3( vec3( 0.856627153315983, 0.137318972929847, 0.11189821299995 ), vec3( 0.0951212405381588, 0.761241990602591, 0.0767994186031903 ), vec3( 0.0482516061458583, 0.101439036467562, 0.811302368396859 ) );
32250
- const AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, - 0.1413297634984383, - 0.14132976349843826 ), vec3( - 0.11060664309660323, 1.157823702216272, - 0.11060664309660294 ), vec3( - 0.016493938717834573, - 0.016493938717834257, 1.2519364065950405 ) );
32251
- const AgxMinEv = float( - 12.47393 );
32250
+ const AgXOutsetMatrix = mat3( vec3( 1.1271005818144368, -0.1413297634984383, -0.14132976349843826 ), vec3( -0.11060664309660323, 1.157823702216272, -0.11060664309660294 ), vec3( -0.016493938717834573, -0.016493938717834257, 1.2519364065950405 ) );
32251
+ const AgxMinEv = float( -12.47393 );
32252
32252
  const AgxMaxEv = float( 4.026069 );
32253
32253
  colortone.mulAssign( exposure );
32254
32254
  colortone.assign( LINEAR_SRGB_TO_LINEAR_REC2020.mul( colortone ) );
@@ -35703,7 +35703,7 @@ const VSMPassVertical = /*@__PURE__*/ Fn( ( { samples, radius, size, shadowPass
35703
35703
  const squaredMean = float( 0 ).toVar();
35704
35704
 
35705
35705
  const uvStride = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( 2 ).div( samples.sub( 1 ) ) );
35706
- const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( - 1 ) );
35706
+ const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( -1 ) );
35707
35707
 
35708
35708
  Loop( { start: int( 0 ), end: int( samples ), type: 'int', condition: '<' }, ( { i } ) => {
35709
35709
 
@@ -35740,7 +35740,7 @@ const VSMPassHorizontal = /*@__PURE__*/ Fn( ( { samples, radius, size, shadowPas
35740
35740
  const squaredMean = float( 0 ).toVar();
35741
35741
 
35742
35742
  const uvStride = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( 2 ).div( samples.sub( 1 ) ) );
35743
- const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( - 1 ) );
35743
+ const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( -1 ) );
35744
35744
 
35745
35745
  Loop( { start: int( 0 ), end: int( samples ), type: 'int', condition: '<' }, ( { i } ) => {
35746
35746
 
@@ -36587,7 +36587,7 @@ const BasicPointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp, tex
36587
36587
  const PointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp, texelSize, shadow } ) => {
36588
36588
 
36589
36589
  const radius = reference( 'radius', 'float', shadow ).setGroup( renderGroup );
36590
- const offset = vec2( - 1.0, 1.0 ).mul( radius ).mul( texelSize.y );
36590
+ const offset = vec2( -1, 1.0 ).mul( radius ).mul( texelSize.y );
36591
36591
 
36592
36592
  return texture( depthTexture, cubeToUV( bd3D.add( offset.xyy ), texelSize.y ) ).compare( dp )
36593
36593
  .add( texture( depthTexture, cubeToUV( bd3D.add( offset.yyy ), texelSize.y ) ).compare( dp ) )
@@ -37975,9 +37975,9 @@ const mx_worley_noise_float_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immuta
37975
37975
  const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
37976
37976
  const sqdist = float( 1e6 ).toVar();
37977
37977
 
37978
- Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
37978
+ Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
37979
37979
 
37980
- Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
37980
+ Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
37981
37981
 
37982
37982
  const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
37983
37983
  sqdist.assign( min$1( sqdist, dist ) );
@@ -38013,9 +38013,9 @@ const mx_worley_noise_vec2_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
38013
38013
  const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
38014
38014
  const sqdist = vec2( 1e6, 1e6 ).toVar();
38015
38015
 
38016
- Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
38016
+ Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
38017
38017
 
38018
- Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
38018
+ Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
38019
38019
 
38020
38020
  const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
38021
38021
 
@@ -38061,9 +38061,9 @@ const mx_worley_noise_vec3_0 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
38061
38061
  const localpos = vec2( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ) ).toVar();
38062
38062
  const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
38063
38063
 
38064
- Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
38064
+ Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
38065
38065
 
38066
- Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
38066
+ Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
38067
38067
 
38068
38068
  const dist = float( mx_worley_distance( localpos, x, y, X, Y, jitter, metric ) ).toVar();
38069
38069
 
@@ -38115,11 +38115,11 @@ const mx_worley_noise_float_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immuta
38115
38115
  const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
38116
38116
  const sqdist = float( 1e6 ).toVar();
38117
38117
 
38118
- Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
38118
+ Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
38119
38119
 
38120
- Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
38120
+ Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
38121
38121
 
38122
- Loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
38122
+ Loop( { start: -1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
38123
38123
 
38124
38124
  const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
38125
38125
  sqdist.assign( min$1( sqdist, dist ) );
@@ -38159,11 +38159,11 @@ const mx_worley_noise_vec2_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
38159
38159
  const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
38160
38160
  const sqdist = vec2( 1e6, 1e6 ).toVar();
38161
38161
 
38162
- Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
38162
+ Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
38163
38163
 
38164
- Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
38164
+ Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
38165
38165
 
38166
- Loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
38166
+ Loop( { start: -1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
38167
38167
 
38168
38168
  const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
38169
38169
 
@@ -38213,11 +38213,11 @@ const mx_worley_noise_vec3_1 = /*@__PURE__*/ Fn( ( [ p_immutable, jitter_immutab
38213
38213
  const localpos = vec3( mx_floorfrac( p.x, X ), mx_floorfrac( p.y, Y ), mx_floorfrac( p.z, Z ) ).toVar();
38214
38214
  const sqdist = vec3( 1e6, 1e6, 1e6 ).toVar();
38215
38215
 
38216
- Loop( { start: - 1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
38216
+ Loop( { start: -1, end: int( 1 ), name: 'x', condition: '<=' }, ( { x } ) => {
38217
38217
 
38218
- Loop( { start: - 1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
38218
+ Loop( { start: -1, end: int( 1 ), name: 'y', condition: '<=' }, ( { y } ) => {
38219
38219
 
38220
- Loop( { start: - 1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
38220
+ Loop( { start: -1, end: int( 1 ), name: 'z', condition: '<=' }, ( { z } ) => {
38221
38221
 
38222
38222
  const dist = float( mx_worley_distance( localpos, x, y, z, X, Y, Z, jitter, metric ) ).toVar();
38223
38223
 
@@ -38486,7 +38486,7 @@ const getParallaxCorrectNormal = /*@__PURE__*/ Fn( ( [ normal, cubeSize, cubePos
38486
38486
 
38487
38487
  const nDir = normalize( normal ).toVar( 'nDir' );
38488
38488
  const rbmax = sub( float( 0.5 ).mul( cubeSize.sub( cubePos ) ), positionWorld ).div( nDir ).toVar( 'rbmax' );
38489
- const rbmin = sub( float( - 0.5 ).mul( cubeSize.sub( cubePos ) ), positionWorld ).div( nDir ).toVar( 'rbmin' );
38489
+ const rbmin = sub( float( -0.5 ).mul( cubeSize.sub( cubePos ) ), positionWorld ).div( nDir ).toVar( 'rbmin' );
38490
38490
  const rbminmax = vec3().toVar( 'rbminmax' );
38491
38491
  rbminmax.x = nDir.x.greaterThan( float( 0 ) ).select( rbmax.x, rbmin.x );
38492
38492
  rbminmax.y = nDir.y.greaterThan( float( 0 ) ).select( rbmax.y, rbmin.y );
@@ -40614,7 +40614,7 @@ const EXTRA_LOD_SIGMA = [ 0.125, 0.215, 0.35, 0.446, 0.526, 0.582 ];
40614
40614
  // samples and exit early, but not recompile the shader.
40615
40615
  const MAX_SAMPLES = 20;
40616
40616
 
40617
- const _flatCamera = /*@__PURE__*/ new OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
40617
+ const _flatCamera = /*@__PURE__*/ new OrthographicCamera( -1, 1, 1, -1, 0, 1 );
40618
40618
  const _cubeCamera = /*@__PURE__*/ new PerspectiveCamera( 90, 1 );
40619
40619
  const _clearColor = /*@__PURE__*/ new Color();
40620
40620
  let _oldTarget = null;
@@ -40634,9 +40634,9 @@ const _axisDirections = [
40634
40634
  /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
40635
40635
  /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
40636
40636
  /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
40637
- /*@__PURE__*/ new Vector3( - 1, 1, - 1 ),
40638
- /*@__PURE__*/ new Vector3( 1, 1, - 1 ),
40639
- /*@__PURE__*/ new Vector3( - 1, 1, 1 ),
40637
+ /*@__PURE__*/ new Vector3( -1, 1, -1 ),
40638
+ /*@__PURE__*/ new Vector3( 1, 1, -1 ),
40639
+ /*@__PURE__*/ new Vector3( -1, 1, 1 ),
40640
40640
  /*@__PURE__*/ new Vector3( 1, 1, 1 )
40641
40641
  ];
40642
40642
 
@@ -41036,8 +41036,8 @@ class PMREMGenerator {
41036
41036
  cubeCamera.far = far;
41037
41037
 
41038
41038
  // px, py, pz, nx, ny, nz
41039
- const upSign = [ 1, 1, 1, 1, - 1, 1 ];
41040
- const forwardSign = [ 1, - 1, 1, - 1, 1, - 1 ];
41039
+ const upSign = [ 1, 1, 1, 1, -1, 1 ];
41040
+ const forwardSign = [ 1, -1, 1, -1, 1, -1 ];
41041
41041
 
41042
41042
  const renderer = this._renderer;
41043
41043
 
@@ -41358,7 +41358,7 @@ function _createPlanes( lodMax ) {
41358
41358
  for ( let face = 0; face < cubeFaces; face ++ ) {
41359
41359
 
41360
41360
  const x = ( face % 3 ) * 2 / 3 - 1;
41361
- const y = face > 2 ? 0 : - 1;
41361
+ const y = face > 2 ? 0 : -1;
41362
41362
  const coordinates = [
41363
41363
  x, y, 0,
41364
41364
  x + 2 / 3, y, 0,
@@ -43455,7 +43455,7 @@ class NodeBuilder {
43455
43455
  */
43456
43456
  removeFlowTab() {
43457
43457
 
43458
- this.tab = this.tab.slice( 0, - 1 );
43458
+ this.tab = this.tab.slice( 0, -1 );
43459
43459
 
43460
43460
  return this;
43461
43461
 
@@ -45061,7 +45061,7 @@ const parse$1 = ( source ) => {
45061
45061
 
45062
45062
  const pragmaMainIndex = source.indexOf( pragmaMain );
45063
45063
 
45064
- const mainCode = pragmaMainIndex !== - 1 ? source.slice( pragmaMainIndex + pragmaMain.length ) : source;
45064
+ const mainCode = pragmaMainIndex !== -1 ? source.slice( pragmaMainIndex + pragmaMain.length ) : source;
45065
45065
 
45066
45066
  const declaration = mainCode.match( declarationRegexp$1 );
45067
45067
 
@@ -45130,7 +45130,7 @@ const parse$1 = ( source ) => {
45130
45130
 
45131
45131
  const precision = declaration[ 1 ] !== undefined ? declaration[ 1 ] : '';
45132
45132
 
45133
- const headerCode = pragmaMainIndex !== - 1 ? source.slice( 0, pragmaMainIndex ) : '';
45133
+ const headerCode = pragmaMainIndex !== -1 ? source.slice( 0, pragmaMainIndex ) : '';
45134
45134
 
45135
45135
  return {
45136
45136
  type,
@@ -47528,7 +47528,7 @@ function setProjectionFromUnion( camera, cameraL, cameraR ) {
47528
47528
  camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
47529
47529
 
47530
47530
  // Check if the projection uses an infinite far plane.
47531
- if ( projL[ 10 ] === - 1.0 ) {
47531
+ if ( projL[ 10 ] === -1 ) {
47532
47532
 
47533
47533
  // Use the projection matrix from the left eye.
47534
47534
  // The camera offset is sufficient to include the view volumes
@@ -47619,7 +47619,7 @@ function onSessionEvent( event ) {
47619
47619
 
47620
47620
  const controllerIndex = this._controllerInputSources.indexOf( event.inputSource );
47621
47621
 
47622
- if ( controllerIndex === - 1 ) {
47622
+ if ( controllerIndex === -1 ) {
47623
47623
 
47624
47624
  return;
47625
47625
 
@@ -47721,7 +47721,7 @@ function onInputSourcesChange( event ) {
47721
47721
 
47722
47722
  let controllerIndex = controllerInputSources.indexOf( inputSource );
47723
47723
 
47724
- if ( controllerIndex === - 1 ) {
47724
+ if ( controllerIndex === -1 ) {
47725
47725
 
47726
47726
  // Assign input source a controller that currently has no input source
47727
47727
 
@@ -47745,7 +47745,7 @@ function onInputSourcesChange( event ) {
47745
47745
 
47746
47746
  // If all controllers do currently receive input we ignore new ones
47747
47747
 
47748
- if ( controllerIndex === - 1 ) break;
47748
+ if ( controllerIndex === -1 ) break;
47749
47749
 
47750
47750
  }
47751
47751
 
@@ -51048,7 +51048,7 @@ class UniformsGroup extends UniformBuffer {
51048
51048
 
51049
51049
  const index = this.uniforms.indexOf( uniform );
51050
51050
 
51051
- if ( index !== - 1 ) {
51051
+ if ( index !== -1 ) {
51052
51052
 
51053
51053
  this.uniforms.splice( index, 1 );
51054
51054
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "super-three",
3
- "version": "0.173.3",
3
+ "version": "0.173.5",
4
4
  "description": "JavaScript 3D library",
5
5
  "type": "module",
6
6
  "main": "./build/three.cjs",
@@ -179,6 +179,8 @@ class WebXRManager extends EventDispatcher {
179
179
 
180
180
  // restore framebuffer/rendering state
181
181
 
182
+ scope.isPresenting = false;
183
+
182
184
  renderer.setRenderTarget( initialRenderTarget );
183
185
 
184
186
  glBaseLayer = null;
@@ -191,8 +193,6 @@ class WebXRManager extends EventDispatcher {
191
193
 
192
194
  animation.stop();
193
195
 
194
- scope.isPresenting = false;
195
-
196
196
  renderer.setPixelRatio( currentPixelRatio );
197
197
  renderer.setSize( currentSize.width, currentSize.height, false );
198
198