super-three 0.173.3 → 0.173.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -238,7 +238,7 @@ class EventDispatcher {
238
238
 
239
239
  }
240
240
 
241
- if ( listeners[ type ].indexOf( listener ) === - 1 ) {
241
+ if ( listeners[ type ].indexOf( listener ) === -1 ) {
242
242
 
243
243
  listeners[ type ].push( listener );
244
244
 
@@ -252,7 +252,7 @@ class EventDispatcher {
252
252
 
253
253
  if ( listeners === undefined ) return false;
254
254
 
255
- return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
255
+ return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== -1;
256
256
 
257
257
  }
258
258
 
@@ -268,7 +268,7 @@ class EventDispatcher {
268
268
 
269
269
  const index = listenerArray.indexOf( listener );
270
270
 
271
- if ( index !== - 1 ) {
271
+ if ( index !== -1 ) {
272
272
 
273
273
  listenerArray.splice( index, 1 );
274
274
 
@@ -558,15 +558,15 @@ function denormalize( value, array ) {
558
558
 
559
559
  case Int32Array:
560
560
 
561
- return Math.max( value / 2147483647.0, - 1.0 );
561
+ return Math.max( value / 2147483647.0, -1 );
562
562
 
563
563
  case Int16Array:
564
564
 
565
- return Math.max( value / 32767.0, - 1.0 );
565
+ return Math.max( value / 32767.0, -1 );
566
566
 
567
567
  case Int8Array:
568
568
 
569
- return Math.max( value / 127.0, - 1.0 );
569
+ return Math.max( value / 127.0, -1 );
570
570
 
571
571
  default:
572
572
 
@@ -1008,7 +1008,7 @@ class Vector2 {
1008
1008
 
1009
1009
  // clamp, to handle numerical problems
1010
1010
 
1011
- return Math.acos( clamp( theta, - 1, 1 ) );
1011
+ return Math.acos( clamp( theta, -1, 1 ) );
1012
1012
 
1013
1013
  }
1014
1014
 
@@ -1609,7 +1609,7 @@ function toNormalizedProjectionMatrix( projectionMatrix ) {
1609
1609
  function toReversedProjectionMatrix( projectionMatrix ) {
1610
1610
 
1611
1611
  const m = projectionMatrix.elements;
1612
- const isPerspectiveMatrix = m[ 11 ] === - 1;
1612
+ const isPerspectiveMatrix = m[ 11 ] === -1;
1613
1613
 
1614
1614
  // Reverse [0, 1] projection matrix
1615
1615
  if ( isPerspectiveMatrix ) {
@@ -1633,9 +1633,9 @@ const LINEAR_REC709_TO_XYZ = /*@__PURE__*/ new Matrix3().set(
1633
1633
  );
1634
1634
 
1635
1635
  const XYZ_TO_LINEAR_REC709 = /*@__PURE__*/ new Matrix3().set(
1636
- 3.2409699, - 1.5373832, - 0.4986108,
1637
- - 0.9692436, 1.8759675, 0.0415551,
1638
- 0.0556301, - 0.2039770, 1.0569715
1636
+ 3.2409699, -1.5373832, -0.4986108,
1637
+ -0.9692436, 1.8759675, 0.0415551,
1638
+ 0.0556301, -0.203977, 1.0569715
1639
1639
  );
1640
1640
 
1641
1641
  function createColorManagement() {
@@ -3366,7 +3366,7 @@ class Quaternion {
3366
3366
 
3367
3367
  let s = 1 - t;
3368
3368
  const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
3369
- dir = ( cos >= 0 ? 1 : - 1 ),
3369
+ dir = ( cos >= 0 ? 1 : -1 ),
3370
3370
  sqrSin = 1 - cos * cos;
3371
3371
 
3372
3372
  // Skip the Slerp for tiny steps to avoid numeric problems:
@@ -3709,7 +3709,7 @@ class Quaternion {
3709
3709
 
3710
3710
  angleTo( q ) {
3711
3711
 
3712
- return 2 * Math.acos( Math.abs( clamp( this.dot( q ), - 1, 1 ) ) );
3712
+ return 2 * Math.acos( Math.abs( clamp( this.dot( q ), -1, 1 ) ) );
3713
3713
 
3714
3714
  }
3715
3715
 
@@ -3743,9 +3743,9 @@ class Quaternion {
3743
3743
 
3744
3744
  conjugate() {
3745
3745
 
3746
- this._x *= - 1;
3747
- this._y *= - 1;
3748
- this._z *= - 1;
3746
+ this._x *= -1;
3747
+ this._y *= -1;
3748
+ this._z *= -1;
3749
3749
 
3750
3750
  this._onChangeCallback();
3751
3751
 
@@ -4527,7 +4527,7 @@ class Vector3 {
4527
4527
 
4528
4528
  // clamp, to handle numerical problems
4529
4529
 
4530
- return Math.acos( clamp( theta, - 1, 1 ) );
4530
+ return Math.acos( clamp( theta, -1, 1 ) );
4531
4531
 
4532
4532
  }
4533
4533
 
@@ -5255,7 +5255,7 @@ const _v2$3 = /*@__PURE__*/ new Vector3();
5255
5255
 
5256
5256
  class Sphere {
5257
5257
 
5258
- constructor( center = new Vector3(), radius = - 1 ) {
5258
+ constructor( center = new Vector3(), radius = -1 ) {
5259
5259
 
5260
5260
  this.isSphere = true;
5261
5261
 
@@ -5319,7 +5319,7 @@ class Sphere {
5319
5319
  makeEmpty() {
5320
5320
 
5321
5321
  this.center.set( 0, 0, 0 );
5322
- this.radius = - 1;
5322
+ this.radius = -1;
5323
5323
 
5324
5324
  return this;
5325
5325
 
@@ -5501,7 +5501,7 @@ const _normal$1 = /*@__PURE__*/ new Vector3();
5501
5501
 
5502
5502
  class Ray {
5503
5503
 
5504
- constructor( origin = new Vector3(), direction = new Vector3( 0, 0, - 1 ) ) {
5504
+ constructor( origin = new Vector3(), direction = new Vector3( 0, 0, -1 ) ) {
5505
5505
 
5506
5506
  this.origin = origin;
5507
5507
  this.direction = direction;
@@ -5907,7 +5907,7 @@ class Ray {
5907
5907
 
5908
5908
  } else if ( DdN < 0 ) {
5909
5909
 
5910
- sign = - 1;
5910
+ sign = -1;
5911
5911
  DdN = - DdN;
5912
5912
 
5913
5913
  } else {
@@ -6767,7 +6767,7 @@ class Matrix4 {
6767
6767
  if ( coordinateSystem === WebGLCoordinateSystem ) {
6768
6768
 
6769
6769
  c = - ( far + near ) / ( far - near );
6770
- d = ( - 2 * far * near ) / ( far - near );
6770
+ d = ( -2 * far * near ) / ( far - near );
6771
6771
 
6772
6772
  } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
6773
6773
 
@@ -6783,7 +6783,7 @@ class Matrix4 {
6783
6783
  te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
6784
6784
  te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
6785
6785
  te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
6786
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
6786
+ te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = -1; te[ 15 ] = 0;
6787
6787
 
6788
6788
  return this;
6789
6789
 
@@ -6804,12 +6804,12 @@ class Matrix4 {
6804
6804
  if ( coordinateSystem === WebGLCoordinateSystem ) {
6805
6805
 
6806
6806
  z = ( far + near ) * p;
6807
- zInv = - 2 * p;
6807
+ zInv = -2 * p;
6808
6808
 
6809
6809
  } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
6810
6810
 
6811
6811
  z = near * p;
6812
- zInv = - 1 * p;
6812
+ zInv = -1 * p;
6813
6813
 
6814
6814
  } else {
6815
6815
 
@@ -7004,7 +7004,7 @@ class Euler {
7004
7004
 
7005
7005
  case 'XYZ':
7006
7006
 
7007
- this._y = Math.asin( clamp( m13, - 1, 1 ) );
7007
+ this._y = Math.asin( clamp( m13, -1, 1 ) );
7008
7008
 
7009
7009
  if ( Math.abs( m13 ) < 0.9999999 ) {
7010
7010
 
@@ -7022,7 +7022,7 @@ class Euler {
7022
7022
 
7023
7023
  case 'YXZ':
7024
7024
 
7025
- this._x = Math.asin( - clamp( m23, - 1, 1 ) );
7025
+ this._x = Math.asin( - clamp( m23, -1, 1 ) );
7026
7026
 
7027
7027
  if ( Math.abs( m23 ) < 0.9999999 ) {
7028
7028
 
@@ -7040,7 +7040,7 @@ class Euler {
7040
7040
 
7041
7041
  case 'ZXY':
7042
7042
 
7043
- this._x = Math.asin( clamp( m32, - 1, 1 ) );
7043
+ this._x = Math.asin( clamp( m32, -1, 1 ) );
7044
7044
 
7045
7045
  if ( Math.abs( m32 ) < 0.9999999 ) {
7046
7046
 
@@ -7058,7 +7058,7 @@ class Euler {
7058
7058
 
7059
7059
  case 'ZYX':
7060
7060
 
7061
- this._y = Math.asin( - clamp( m31, - 1, 1 ) );
7061
+ this._y = Math.asin( - clamp( m31, -1, 1 ) );
7062
7062
 
7063
7063
  if ( Math.abs( m31 ) < 0.9999999 ) {
7064
7064
 
@@ -7076,7 +7076,7 @@ class Euler {
7076
7076
 
7077
7077
  case 'YZX':
7078
7078
 
7079
- this._z = Math.asin( clamp( m21, - 1, 1 ) );
7079
+ this._z = Math.asin( clamp( m21, -1, 1 ) );
7080
7080
 
7081
7081
  if ( Math.abs( m21 ) < 0.9999999 ) {
7082
7082
 
@@ -7094,7 +7094,7 @@ class Euler {
7094
7094
 
7095
7095
  case 'XZY':
7096
7096
 
7097
- this._z = Math.asin( - clamp( m12, - 1, 1 ) );
7097
+ this._z = Math.asin( - clamp( m12, -1, 1 ) );
7098
7098
 
7099
7099
  if ( Math.abs( m12 ) < 0.9999999 ) {
7100
7100
 
@@ -7621,7 +7621,7 @@ class Object3D extends EventDispatcher {
7621
7621
 
7622
7622
  const index = this.children.indexOf( object );
7623
7623
 
7624
- if ( index !== - 1 ) {
7624
+ if ( index !== -1 ) {
7625
7625
 
7626
7626
  object.parent = null;
7627
7627
  this.children.splice( index, 1 );
@@ -8962,7 +8962,7 @@ class Color {
8962
8962
 
8963
8963
  getHexString( colorSpace = SRGBColorSpace ) {
8964
8964
 
8965
- return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( - 6 );
8965
+ return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( -6 );
8966
8966
 
8967
8967
  }
8968
8968
 
@@ -9846,7 +9846,7 @@ function _generateTables() {
9846
9846
 
9847
9847
  // very small number (0, -0)
9848
9848
 
9849
- if ( e < - 27 ) {
9849
+ if ( e < -27 ) {
9850
9850
 
9851
9851
  baseTable[ i ] = 0x0000;
9852
9852
  baseTable[ i | 0x100 ] = 0x8000;
@@ -9855,7 +9855,7 @@ function _generateTables() {
9855
9855
 
9856
9856
  // small number (denorm)
9857
9857
 
9858
- } else if ( e < - 14 ) {
9858
+ } else if ( e < -14 ) {
9859
9859
 
9860
9860
  baseTable[ i ] = 0x0400 >> ( - e - 14 );
9861
9861
  baseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000;
@@ -9912,7 +9912,7 @@ function _generateTables() {
9912
9912
 
9913
9913
  }
9914
9914
 
9915
- m &= ~ 0x00800000; // clear leading 1 bit
9915
+ m &= -8388609; // clear leading 1 bit
9916
9916
  e += 0x38800000; // adjust bias
9917
9917
 
9918
9918
  mantissaTable[ i ] = m | e;
@@ -9970,7 +9970,7 @@ function toHalfFloat( val ) {
9970
9970
 
9971
9971
  if ( Math.abs( val ) > 65504 ) console.warn( 'THREE.DataUtils.toHalfFloat(): Value out of range.' );
9972
9972
 
9973
- val = clamp( val, - 65504, 65504 );
9973
+ val = clamp( val, -65504, 65504 );
9974
9974
 
9975
9975
  _tables.floatView[ 0 ] = val;
9976
9976
  const f = _tables.uint32View[ 0 ];
@@ -11241,7 +11241,7 @@ class BufferGeometry extends EventDispatcher {
11241
11241
 
11242
11242
  tmp2.crossVectors( n2, t );
11243
11243
  const test = tmp2.dot( tan2[ v ] );
11244
- const w = ( test < 0.0 ) ? - 1.0 : 1.0;
11244
+ const w = ( test < 0.0 ) ? -1 : 1.0;
11245
11245
 
11246
11246
  tangentAttribute.setXYZW( v, tmp.x, tmp.y, tmp.z, w );
11247
11247
 
@@ -12083,7 +12083,7 @@ function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, n
12083
12083
 
12084
12084
  if ( intersection.normal.dot( ray.direction ) > 0 ) {
12085
12085
 
12086
- intersection.normal.multiplyScalar( - 1 );
12086
+ intersection.normal.multiplyScalar( -1 );
12087
12087
 
12088
12088
  }
12089
12089
 
@@ -12147,12 +12147,12 @@ class BoxGeometry extends BufferGeometry {
12147
12147
 
12148
12148
  // build each side of the box geometry
12149
12149
 
12150
- buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
12151
- buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
12150
+ buildPlane( 'z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0 ); // px
12151
+ buildPlane( 'z', 'y', 'x', 1, -1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
12152
12152
  buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
12153
- buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
12154
- buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
12155
- buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
12153
+ buildPlane( 'x', 'z', 'y', 1, -1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
12154
+ buildPlane( 'x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
12155
+ buildPlane( 'x', 'y', 'z', -1, -1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
12156
12156
 
12157
12157
  // build geometry
12158
12158
 
@@ -12202,7 +12202,7 @@ class BoxGeometry extends BufferGeometry {
12202
12202
 
12203
12203
  vector[ u ] = 0;
12204
12204
  vector[ v ] = 0;
12205
- vector[ w ] = depth > 0 ? 1 : - 1;
12205
+ vector[ w ] = depth > 0 ? 1 : -1;
12206
12206
 
12207
12207
  // now apply vector to normal buffer
12208
12208
 
@@ -12754,7 +12754,7 @@ class PerspectiveCamera extends Camera {
12754
12754
  */
12755
12755
  getViewBounds( distance, minTarget, maxTarget ) {
12756
12756
 
12757
- _v3$1.set( - 1, - 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );
12757
+ _v3$1.set( -1, -1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );
12758
12758
 
12759
12759
  minTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );
12760
12760
 
@@ -12869,7 +12869,7 @@ class PerspectiveCamera extends Camera {
12869
12869
  let top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom;
12870
12870
  let height = 2 * top;
12871
12871
  let width = this.aspect * height;
12872
- let left = - 0.5 * width;
12872
+ let left = -0.5 * width;
12873
12873
  const view = this.view;
12874
12874
 
12875
12875
  if ( this.view !== null && this.view.enabled ) {
@@ -12917,7 +12917,7 @@ class PerspectiveCamera extends Camera {
12917
12917
 
12918
12918
  }
12919
12919
 
12920
- const fov = - 90; // negative fov is not an error
12920
+ const fov = -90; // negative fov is not an error
12921
12921
  const aspect = 1;
12922
12922
 
12923
12923
  class CubeCamera extends Object3D {
@@ -12974,39 +12974,39 @@ class CubeCamera extends Object3D {
12974
12974
  cameraPX.lookAt( 1, 0, 0 );
12975
12975
 
12976
12976
  cameraNX.up.set( 0, 1, 0 );
12977
- cameraNX.lookAt( - 1, 0, 0 );
12977
+ cameraNX.lookAt( -1, 0, 0 );
12978
12978
 
12979
- cameraPY.up.set( 0, 0, - 1 );
12979
+ cameraPY.up.set( 0, 0, -1 );
12980
12980
  cameraPY.lookAt( 0, 1, 0 );
12981
12981
 
12982
12982
  cameraNY.up.set( 0, 0, 1 );
12983
- cameraNY.lookAt( 0, - 1, 0 );
12983
+ cameraNY.lookAt( 0, -1, 0 );
12984
12984
 
12985
12985
  cameraPZ.up.set( 0, 1, 0 );
12986
12986
  cameraPZ.lookAt( 0, 0, 1 );
12987
12987
 
12988
12988
  cameraNZ.up.set( 0, 1, 0 );
12989
- cameraNZ.lookAt( 0, 0, - 1 );
12989
+ cameraNZ.lookAt( 0, 0, -1 );
12990
12990
 
12991
12991
  } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
12992
12992
 
12993
- cameraPX.up.set( 0, - 1, 0 );
12994
- cameraPX.lookAt( - 1, 0, 0 );
12993
+ cameraPX.up.set( 0, -1, 0 );
12994
+ cameraPX.lookAt( -1, 0, 0 );
12995
12995
 
12996
- cameraNX.up.set( 0, - 1, 0 );
12996
+ cameraNX.up.set( 0, -1, 0 );
12997
12997
  cameraNX.lookAt( 1, 0, 0 );
12998
12998
 
12999
12999
  cameraPY.up.set( 0, 0, 1 );
13000
13000
  cameraPY.lookAt( 0, 1, 0 );
13001
13001
 
13002
- cameraNY.up.set( 0, 0, - 1 );
13003
- cameraNY.lookAt( 0, - 1, 0 );
13002
+ cameraNY.up.set( 0, 0, -1 );
13003
+ cameraNY.lookAt( 0, -1, 0 );
13004
13004
 
13005
- cameraPZ.up.set( 0, - 1, 0 );
13005
+ cameraPZ.up.set( 0, -1, 0 );
13006
13006
  cameraPZ.lookAt( 0, 0, 1 );
13007
13007
 
13008
- cameraNZ.up.set( 0, - 1, 0 );
13009
- cameraNZ.lookAt( 0, 0, - 1 );
13008
+ cameraNZ.up.set( 0, -1, 0 );
13009
+ cameraNZ.lookAt( 0, 0, -1 );
13010
13010
 
13011
13011
  } else {
13012
13012
 
@@ -14323,10 +14323,10 @@ class Sprite extends Object3D {
14323
14323
  _geometry = new BufferGeometry();
14324
14324
 
14325
14325
  const float32Array = new Float32Array( [
14326
- - 0.5, - 0.5, 0, 0, 0,
14327
- 0.5, - 0.5, 0, 1, 0,
14326
+ -0.5, -0.5, 0, 0, 0,
14327
+ 0.5, -0.5, 0, 1, 0,
14328
14328
  0.5, 0.5, 0, 1, 1,
14329
- - 0.5, 0.5, 0, 0, 1
14329
+ -0.5, 0.5, 0, 0, 1
14330
14330
  ] );
14331
14331
 
14332
14332
  const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
@@ -14377,8 +14377,8 @@ class Sprite extends Object3D {
14377
14377
 
14378
14378
  const center = this.center;
14379
14379
 
14380
- transformVertex( _vA.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
14381
- transformVertex( _vB.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
14380
+ transformVertex( _vA.set( -0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
14381
+ transformVertex( _vB.set( 0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
14382
14382
  transformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
14383
14383
 
14384
14384
  _uvA.set( 0, 0 );
@@ -14391,7 +14391,7 @@ class Sprite extends Object3D {
14391
14391
  if ( intersect === null ) {
14392
14392
 
14393
14393
  // check second triangle
14394
- transformVertex( _vB.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
14394
+ transformVertex( _vB.set( -0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
14395
14395
  _uvB.set( 0, 1 );
14396
14396
 
14397
14397
  intersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint );
@@ -15619,7 +15619,7 @@ class Plane {
15619
15619
 
15620
15620
  negate() {
15621
15621
 
15622
- this.constant *= - 1;
15622
+ this.constant *= -1;
15623
15623
  this.normal.negate();
15624
15624
 
15625
15625
  return this;
@@ -15956,10 +15956,10 @@ class MultiDrawRenderList {
15956
15956
 
15957
15957
  pool.push( {
15958
15958
 
15959
- start: - 1,
15960
- count: - 1,
15961
- z: - 1,
15962
- index: - 1,
15959
+ start: -1,
15960
+ count: -1,
15961
+ z: -1,
15962
+ index: -1,
15963
15963
 
15964
15964
  } );
15965
15965
 
@@ -16369,7 +16369,7 @@ class BatchedMesh extends Mesh {
16369
16369
 
16370
16370
  }
16371
16371
 
16372
- addGeometry( geometry, reservedVertexCount = - 1, reservedIndexCount = - 1 ) {
16372
+ addGeometry( geometry, reservedVertexCount = -1, reservedIndexCount = -1 ) {
16373
16373
 
16374
16374
  this._initializeGeometry( geometry );
16375
16375
 
@@ -16377,17 +16377,17 @@ class BatchedMesh extends Mesh {
16377
16377
 
16378
16378
  const geometryInfo = {
16379
16379
  // geometry information
16380
- vertexStart: - 1,
16381
- vertexCount: - 1,
16382
- reservedVertexCount: - 1,
16380
+ vertexStart: -1,
16381
+ vertexCount: -1,
16382
+ reservedVertexCount: -1,
16383
16383
 
16384
- indexStart: - 1,
16385
- indexCount: - 1,
16386
- reservedIndexCount: - 1,
16384
+ indexStart: -1,
16385
+ indexCount: -1,
16386
+ reservedIndexCount: -1,
16387
16387
 
16388
16388
  // draw range information
16389
- start: - 1,
16390
- count: - 1,
16389
+ start: -1,
16390
+ count: -1,
16391
16391
 
16392
16392
  // state
16393
16393
  boundingBox: null,
@@ -16397,19 +16397,19 @@ class BatchedMesh extends Mesh {
16397
16397
 
16398
16398
  const geometryInfoList = this._geometryInfo;
16399
16399
  geometryInfo.vertexStart = this._nextVertexStart;
16400
- geometryInfo.reservedVertexCount = reservedVertexCount === - 1 ? geometry.getAttribute( 'position' ).count : reservedVertexCount;
16400
+ geometryInfo.reservedVertexCount = reservedVertexCount === -1 ? geometry.getAttribute( 'position' ).count : reservedVertexCount;
16401
16401
 
16402
16402
  const index = geometry.getIndex();
16403
16403
  const hasIndex = index !== null;
16404
16404
  if ( hasIndex ) {
16405
16405
 
16406
16406
  geometryInfo.indexStart = this._nextIndexStart;
16407
- geometryInfo.reservedIndexCount = reservedIndexCount === - 1 ? index.count : reservedIndexCount;
16407
+ geometryInfo.reservedIndexCount = reservedIndexCount === -1 ? index.count : reservedIndexCount;
16408
16408
 
16409
16409
  }
16410
16410
 
16411
16411
  if (
16412
- geometryInfo.indexStart !== - 1 &&
16412
+ geometryInfo.indexStart !== -1 &&
16413
16413
  geometryInfo.indexStart + geometryInfo.reservedIndexCount > this._maxIndexCount ||
16414
16414
  geometryInfo.vertexStart + geometryInfo.reservedVertexCount > this._maxVertexCount
16415
16415
  ) {
@@ -17152,7 +17152,7 @@ class BatchedMesh extends Mesh {
17152
17152
  // get the camera position in the local frame
17153
17153
  _matrix$1.copy( this.matrixWorld ).invert();
17154
17154
  _vector$5.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _matrix$1 );
17155
- _forward.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ).transformDirection( _matrix$1 );
17155
+ _forward.set( 0, 0, -1 ).transformDirection( camera.matrixWorld ).transformDirection( _matrix$1 );
17156
17156
 
17157
17157
  for ( let i = 0, l = instanceInfo.length; i < l; i ++ ) {
17158
17158
 
@@ -18372,7 +18372,7 @@ class Curve {
18372
18372
 
18373
18373
  vec.normalize();
18374
18374
 
18375
- const theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors
18375
+ const theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), -1, 1 ) ); // clamp for floating pt errors
18376
18376
 
18377
18377
  normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
18378
18378
 
@@ -18386,7 +18386,7 @@ class Curve {
18386
18386
 
18387
18387
  if ( closed === true ) {
18388
18388
 
18389
- let theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
18389
+ let theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), -1, 1 ) );
18390
18390
  theta /= segments;
18391
18391
 
18392
18392
  if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
@@ -18656,7 +18656,7 @@ function CubicPoly() {
18656
18656
 
18657
18657
  c0 = x0;
18658
18658
  c1 = t0;
18659
- c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
18659
+ c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1;
18660
18660
  c3 = 2 * x0 - 2 * x1 + t0 + t1;
18661
18661
 
18662
18662
  }
@@ -18882,7 +18882,7 @@ function CatmullRom( t, p0, p1, p2, p3 ) {
18882
18882
  const v1 = ( p3 - p1 ) * 0.5;
18883
18883
  const t2 = t * t;
18884
18884
  const t3 = t * t2;
18885
- return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
18885
+ return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( -3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
18886
18886
 
18887
18887
  }
18888
18888
 
@@ -19955,7 +19955,7 @@ class Path extends CurvePath {
19955
19955
 
19956
19956
  class LatheGeometry extends BufferGeometry {
19957
19957
 
19958
- constructor( points = [ new Vector2( 0, - 0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {
19958
+ constructor( points = [ new Vector2( 0, -0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {
19959
19959
 
19960
19960
  super();
19961
19961
 
@@ -20426,7 +20426,7 @@ class CylinderGeometry extends BufferGeometry {
20426
20426
  let groupCount = 0;
20427
20427
 
20428
20428
  const radius = ( top === true ) ? radiusTop : radiusBottom;
20429
- const sign = ( top === true ) ? 1 : - 1;
20429
+ const sign = ( top === true ) ? 1 : -1;
20430
20430
 
20431
20431
  // first we generate the center vertex data of the cap.
20432
20432
  // because the geometry needs one set of uvs per face,
@@ -20894,10 +20894,10 @@ class DodecahedronGeometry extends PolyhedronGeometry {
20894
20894
  const vertices = [
20895
20895
 
20896
20896
  // (±1, ±1, ±1)
20897
- - 1, - 1, - 1, - 1, - 1, 1,
20898
- - 1, 1, - 1, - 1, 1, 1,
20899
- 1, - 1, - 1, 1, - 1, 1,
20900
- 1, 1, - 1, 1, 1, 1,
20897
+ -1, -1, -1, -1, -1, 1,
20898
+ -1, 1, -1, -1, 1, 1,
20899
+ 1, -1, -1, 1, -1, 1,
20900
+ 1, 1, -1, 1, 1, 1,
20901
20901
 
20902
20902
  // (0, ±1/φ, ±φ)
20903
20903
  0, - r, - t, 0, - r, t,
@@ -21830,7 +21830,7 @@ function onSegment( p, q, r ) {
21830
21830
 
21831
21831
  function sign( num ) {
21832
21832
 
21833
- return num > 0 ? 1 : num < 0 ? - 1 : 0;
21833
+ return num > 0 ? 1 : num < 0 ? -1 : 0;
21834
21834
 
21835
21835
  }
21836
21836
 
@@ -22090,7 +22090,7 @@ function addContour( vertices, contour ) {
22090
22090
 
22091
22091
  class ExtrudeGeometry extends BufferGeometry {
22092
22092
 
22093
- constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) {
22093
+ constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( -0.5, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), options = {} ) {
22094
22094
 
22095
22095
  super();
22096
22096
 
@@ -22877,9 +22877,9 @@ class IcosahedronGeometry extends PolyhedronGeometry {
22877
22877
  const t = ( 1 + Math.sqrt( 5 ) ) / 2;
22878
22878
 
22879
22879
  const vertices = [
22880
- - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
22881
- 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
22882
- t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
22880
+ -1, t, 0, 1, t, 0, -1, - t, 0, 1, - t, 0,
22881
+ 0, -1, t, 0, 1, t, 0, -1, - t, 0, 1, - t,
22882
+ t, 0, -1, t, 0, 1, - t, 0, -1, - t, 0, 1
22883
22883
  ];
22884
22884
 
22885
22885
  const indices = [
@@ -22913,8 +22913,8 @@ class OctahedronGeometry extends PolyhedronGeometry {
22913
22913
  constructor( radius = 1, detail = 0 ) {
22914
22914
 
22915
22915
  const vertices = [
22916
- 1, 0, 0, - 1, 0, 0, 0, 1, 0,
22917
- 0, - 1, 0, 0, 0, 1, 0, 0, - 1
22916
+ 1, 0, 0, -1, 0, 0, 0, 1, 0,
22917
+ 0, -1, 0, 0, 0, 1, 0, 0, -1
22918
22918
  ];
22919
22919
 
22920
22920
  const indices = [
@@ -23159,7 +23159,7 @@ class RingGeometry extends BufferGeometry {
23159
23159
 
23160
23160
  class ShapeGeometry extends BufferGeometry {
23161
23161
 
23162
- constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), curveSegments = 12 ) {
23162
+ constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), curveSegments = 12 ) {
23163
23163
 
23164
23164
  super();
23165
23165
 
@@ -23399,7 +23399,7 @@ class SphereGeometry extends BufferGeometry {
23399
23399
 
23400
23400
  } else if ( iy === heightSegments && thetaEnd === Math.PI ) {
23401
23401
 
23402
- uOffset = - 0.5 / widthSegments;
23402
+ uOffset = -0.5 / widthSegments;
23403
23403
 
23404
23404
  }
23405
23405
 
@@ -23482,7 +23482,7 @@ class TetrahedronGeometry extends PolyhedronGeometry {
23482
23482
  constructor( radius = 1, detail = 0 ) {
23483
23483
 
23484
23484
  const vertices = [
23485
- 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
23485
+ 1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1
23486
23486
  ];
23487
23487
 
23488
23488
  const indices = [
@@ -23787,7 +23787,7 @@ class TorusKnotGeometry extends BufferGeometry {
23787
23787
 
23788
23788
  class TubeGeometry extends BufferGeometry {
23789
23789
 
23790
- constructor( path = new QuadraticBezierCurve3( new Vector3( - 1, - 1, 0 ), new Vector3( - 1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {
23790
+ constructor( path = new QuadraticBezierCurve3( new Vector3( -1, -1, 0 ), new Vector3( -1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {
23791
23791
 
23792
23792
  super();
23793
23793
 
@@ -25328,7 +25328,7 @@ function subclip( sourceClip, name, startFrame, endFrame, fps = 30 ) {
25328
25328
 
25329
25329
  for ( let i = 0; i < clip.tracks.length; ++ i ) {
25330
25330
 
25331
- clip.tracks[ i ].shift( - 1 * minStartTime );
25331
+ clip.tracks[ i ].shift( -1 * minStartTime );
25332
25332
 
25333
25333
  }
25334
25334
 
@@ -25725,10 +25725,10 @@ class CubicInterpolant extends Interpolant {
25725
25725
 
25726
25726
  super( parameterPositions, sampleValues, sampleSize, resultBuffer );
25727
25727
 
25728
- this._weightPrev = - 0;
25729
- this._offsetPrev = - 0;
25730
- this._weightNext = - 0;
25731
- this._offsetNext = - 0;
25728
+ this._weightPrev = -0;
25729
+ this._offsetPrev = -0;
25730
+ this._weightNext = -0;
25731
+ this._offsetNext = -0;
25732
25732
 
25733
25733
  this.DefaultSettings_ = {
25734
25734
 
@@ -25835,8 +25835,8 @@ class CubicInterpolant extends Interpolant {
25835
25835
  // evaluate polynomials
25836
25836
 
25837
25837
  const sP = - wP * ppp + 2 * wP * pp - wP * p;
25838
- const s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
25839
- const s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
25838
+ const s0 = ( 1 + wP ) * ppp + ( -1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1;
25839
+ const s1 = ( -1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
25840
25840
  const sN = wN * ppp - wN * pp;
25841
25841
 
25842
25842
  // combine data linearly
@@ -26125,7 +26125,7 @@ class KeyframeTrack {
26125
26125
 
26126
26126
  }
26127
26127
 
26128
- while ( to !== - 1 && times[ to ] > endTime ) {
26128
+ while ( to !== -1 && times[ to ] > endTime ) {
26129
26129
 
26130
26130
  -- to;
26131
26131
 
@@ -26479,7 +26479,7 @@ VectorKeyframeTrack.prototype.ValueTypeName = 'vector';
26479
26479
 
26480
26480
  class AnimationClip {
26481
26481
 
26482
- constructor( name = '', duration = - 1, tracks = [], blendMode = NormalAnimationBlendMode ) {
26482
+ constructor( name = '', duration = -1, tracks = [], blendMode = NormalAnimationBlendMode ) {
26483
26483
 
26484
26484
  this.name = name;
26485
26485
  this.tracks = tracks;
@@ -26580,7 +26580,7 @@ class AnimationClip {
26580
26580
 
26581
26581
  }
26582
26582
 
26583
- return new this( name, - 1, tracks );
26583
+ return new this( name, -1, tracks );
26584
26584
 
26585
26585
  }
26586
26586
 
@@ -26692,7 +26692,7 @@ class AnimationClip {
26692
26692
  const blendMode = animation.blendMode;
26693
26693
 
26694
26694
  // automatic length determination in AnimationClip.
26695
- let duration = animation.length || - 1;
26695
+ let duration = animation.length || -1;
26696
26696
 
26697
26697
  const hierarchyTracks = animation.hierarchy || [];
26698
26698
 
@@ -26717,7 +26717,7 @@ class AnimationClip {
26717
26717
 
26718
26718
  for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
26719
26719
 
26720
- morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
26720
+ morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = -1;
26721
26721
 
26722
26722
  }
26723
26723
 
@@ -27082,7 +27082,7 @@ class LoadingManager {
27082
27082
 
27083
27083
  const index = handlers.indexOf( regex );
27084
27084
 
27085
- if ( index !== - 1 ) {
27085
+ if ( index !== -1 ) {
27086
27086
 
27087
27087
  handlers.splice( index, 2 );
27088
27088
 
@@ -28338,13 +28338,13 @@ class PointLightShadow extends LightShadow {
28338
28338
  ];
28339
28339
 
28340
28340
  this._cubeDirections = [
28341
- new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
28342
- new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
28341
+ new Vector3( 1, 0, 0 ), new Vector3( -1, 0, 0 ), new Vector3( 0, 0, 1 ),
28342
+ new Vector3( 0, 0, -1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, -1, 0 )
28343
28343
  ];
28344
28344
 
28345
28345
  this._cubeUps = [
28346
28346
  new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
28347
- new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
28347
+ new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, -1 )
28348
28348
  ];
28349
28349
 
28350
28350
  }
@@ -28436,7 +28436,7 @@ class PointLight extends Light {
28436
28436
 
28437
28437
  class OrthographicCamera extends Camera {
28438
28438
 
28439
- constructor( left = - 1, right = 1, top = 1, bottom = - 1, near = 0.1, far = 2000 ) {
28439
+ constructor( left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2000 ) {
28440
28440
 
28441
28441
  super();
28442
28442
 
@@ -28571,7 +28571,7 @@ class DirectionalLightShadow extends LightShadow {
28571
28571
 
28572
28572
  constructor() {
28573
28573
 
28574
- super( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
28574
+ super( new OrthographicCamera( -5, 5, 5, -5, 0.5, 500 ) );
28575
28575
 
28576
28576
  this.isDirectionalLightShadow = true;
28577
28577
 
@@ -29359,7 +29359,7 @@ class LoaderUtils {
29359
29359
 
29360
29360
  const index = url.lastIndexOf( '/' );
29361
29361
 
29362
- if ( index === - 1 ) return './';
29362
+ if ( index === -1 ) return './';
29363
29363
 
29364
29364
  return url.slice( 0, index + 1 );
29365
29365
 
@@ -29855,6 +29855,21 @@ class ObjectLoader extends Loader {
29855
29855
  geometry = bufferGeometryLoader.parse( data );
29856
29856
  break;
29857
29857
 
29858
+ case 'Geometry':
29859
+
29860
+ if ( 'THREE' in window && 'LegacyJSONLoader' in THREE ) {
29861
+
29862
+ var geometryLoader = new THREE.LegacyJSONLoader();
29863
+ geometry = geometryLoader.parse( data, this.resourcePath ).geometry;
29864
+
29865
+
29866
+ } else {
29867
+
29868
+ console.error( 'THREE.ObjectLoader: You have to import LegacyJSONLoader in order load geometry data of type "Geometry".' );
29869
+
29870
+ }
29871
+ break;
29872
+
29858
29873
  default:
29859
29874
 
29860
29875
  if ( data.type in Geometries ) {
@@ -31238,7 +31253,7 @@ class AudioListener extends Object3D {
31238
31253
 
31239
31254
  this.matrixWorld.decompose( _position$1, _quaternion$1, _scale$1 );
31240
31255
 
31241
- _orientation$1.set( 0, 0, - 1 ).applyQuaternion( _quaternion$1 );
31256
+ _orientation$1.set( 0, 0, -1 ).applyQuaternion( _quaternion$1 );
31242
31257
 
31243
31258
  if ( listener.positionX ) {
31244
31259
 
@@ -32364,7 +32379,7 @@ class PropertyBinding {
32364
32379
 
32365
32380
  const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
32366
32381
 
32367
- if ( lastDot !== undefined && lastDot !== - 1 ) {
32382
+ if ( lastDot !== undefined && lastDot !== -1 ) {
32368
32383
 
32369
32384
  const objectName = results.nodeName.substring( lastDot + 1 );
32370
32385
 
@@ -32372,7 +32387,7 @@ class PropertyBinding {
32372
32387
  // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
32373
32388
  // 'bar' could be the objectName, or part of a nodeName (which can
32374
32389
  // include '.' characters).
32375
- if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {
32390
+ if ( _supportedObjectNames.indexOf( objectName ) !== -1 ) {
32376
32391
 
32377
32392
  results.nodeName = results.nodeName.substring( 0, lastDot );
32378
32393
  results.objectName = objectName;
@@ -32393,7 +32408,7 @@ class PropertyBinding {
32393
32408
 
32394
32409
  static findNode( root, nodeName ) {
32395
32410
 
32396
- if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
32411
+ if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid ) {
32397
32412
 
32398
32413
  return root;
32399
32414
 
@@ -33336,7 +33351,7 @@ class AnimationAction {
33336
33351
  this._weightInterpolant = null;
33337
33352
 
33338
33353
  this.loop = LoopRepeat;
33339
- this._loopCount = - 1;
33354
+ this._loopCount = -1;
33340
33355
 
33341
33356
  // global mixer time when the action is to be started
33342
33357
  // it's set back to 'null' upon start of the action
@@ -33388,7 +33403,7 @@ class AnimationAction {
33388
33403
  this.enabled = true;
33389
33404
 
33390
33405
  this.time = 0; // restart clip
33391
- this._loopCount = - 1;// forget previous loops
33406
+ this._loopCount = -1;// forget previous loops
33392
33407
  this._startTime = null;// forget scheduling
33393
33408
 
33394
33409
  return this.stopFading().stopWarping();
@@ -33783,7 +33798,7 @@ class AnimationAction {
33783
33798
 
33784
33799
  if ( deltaTime === 0 ) {
33785
33800
 
33786
- if ( loopCount === - 1 ) return time;
33801
+ if ( loopCount === -1 ) return time;
33787
33802
 
33788
33803
  return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
33789
33804
 
@@ -33791,7 +33806,7 @@ class AnimationAction {
33791
33806
 
33792
33807
  if ( loop === LoopOnce ) {
33793
33808
 
33794
- if ( loopCount === - 1 ) {
33809
+ if ( loopCount === -1 ) {
33795
33810
 
33796
33811
  // just started
33797
33812
 
@@ -33825,14 +33840,14 @@ class AnimationAction {
33825
33840
 
33826
33841
  this._mixer.dispatchEvent( {
33827
33842
  type: 'finished', action: this,
33828
- direction: deltaTime < 0 ? - 1 : 1
33843
+ direction: deltaTime < 0 ? -1 : 1
33829
33844
  } );
33830
33845
 
33831
33846
  }
33832
33847
 
33833
33848
  } else { // repetitive Repeat or PingPong
33834
33849
 
33835
- if ( loopCount === - 1 ) {
33850
+ if ( loopCount === -1 ) {
33836
33851
 
33837
33852
  // just started
33838
33853
 
@@ -33878,7 +33893,7 @@ class AnimationAction {
33878
33893
 
33879
33894
  this._mixer.dispatchEvent( {
33880
33895
  type: 'finished', action: this,
33881
- direction: deltaTime > 0 ? 1 : - 1
33896
+ direction: deltaTime > 0 ? 1 : -1
33882
33897
  } );
33883
33898
 
33884
33899
  } else {
@@ -34834,7 +34849,7 @@ class UniformsGroup extends EventDispatcher {
34834
34849
 
34835
34850
  const index = this.uniforms.indexOf( uniform );
34836
34851
 
34837
- if ( index !== - 1 ) this.uniforms.splice( index, 1 );
34852
+ if ( index !== -1 ) this.uniforms.splice( index, 1 );
34838
34853
 
34839
34854
  return this;
34840
34855
 
@@ -35044,7 +35059,7 @@ class Raycaster {
35044
35059
  } else if ( camera.isOrthographicCamera ) {
35045
35060
 
35046
35061
  this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
35047
- this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
35062
+ this.ray.direction.set( 0, 0, -1 ).transformDirection( camera.matrixWorld );
35048
35063
  this.camera = camera;
35049
35064
 
35050
35065
  } else {
@@ -35060,7 +35075,7 @@ class Raycaster {
35060
35075
  _matrix.identity().extractRotation( controller.matrixWorld );
35061
35076
 
35062
35077
  this.ray.origin.setFromMatrixPosition( controller.matrixWorld );
35063
- this.ray.direction.set( 0, 0, - 1 ).applyMatrix4( _matrix );
35078
+ this.ray.direction.set( 0, 0, -1 ).applyMatrix4( _matrix );
35064
35079
 
35065
35080
  return this;
35066
35081
 
@@ -35190,7 +35205,7 @@ class Spherical {
35190
35205
  } else {
35191
35206
 
35192
35207
  this.theta = Math.atan2( x, z );
35193
- this.phi = Math.acos( clamp( y / this.radius, - 1, 1 ) );
35208
+ this.phi = Math.acos( clamp( y / this.radius, -1, 1 ) );
35194
35209
 
35195
35210
  }
35196
35211
 
@@ -35654,9 +35669,9 @@ class SpotLightHelper extends Object3D {
35654
35669
  const positions = [
35655
35670
  0, 0, 0, 0, 0, 1,
35656
35671
  0, 0, 0, 1, 0, 1,
35657
- 0, 0, 0, - 1, 0, 1,
35672
+ 0, 0, 0, -1, 0, 1,
35658
35673
  0, 0, 0, 0, 1, 1,
35659
- 0, 0, 0, 0, - 1, 1
35674
+ 0, 0, 0, 0, -1, 1
35660
35675
  ];
35661
35676
 
35662
35677
  for ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
@@ -36427,7 +36442,7 @@ class CameraHelper extends LineSegments {
36427
36442
  _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );
36428
36443
 
36429
36444
  // Adjust z values based on coordinate system
36430
- const nearZ = this.camera.coordinateSystem === WebGLCoordinateSystem ? - 1 : 0;
36445
+ const nearZ = this.camera.coordinateSystem === WebGLCoordinateSystem ? -1 : 0;
36431
36446
 
36432
36447
  // center / target
36433
36448
  setPoint( 'c', pointMap, geometry, _camera, 0, 0, nearZ );
@@ -36435,34 +36450,34 @@ class CameraHelper extends LineSegments {
36435
36450
 
36436
36451
  // near
36437
36452
 
36438
- setPoint( 'n1', pointMap, geometry, _camera, - w, - h, nearZ );
36439
- setPoint( 'n2', pointMap, geometry, _camera, w, - h, nearZ );
36440
- setPoint( 'n3', pointMap, geometry, _camera, - w, h, nearZ );
36453
+ setPoint( 'n1', pointMap, geometry, _camera, -1, -1, nearZ );
36454
+ setPoint( 'n2', pointMap, geometry, _camera, w, -1, nearZ );
36455
+ setPoint( 'n3', pointMap, geometry, _camera, -1, h, nearZ );
36441
36456
  setPoint( 'n4', pointMap, geometry, _camera, w, h, nearZ );
36442
36457
 
36443
36458
  // far
36444
36459
 
36445
- setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 );
36446
- setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 );
36447
- setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 );
36460
+ setPoint( 'f1', pointMap, geometry, _camera, -1, -1, 1 );
36461
+ setPoint( 'f2', pointMap, geometry, _camera, w, -1, 1 );
36462
+ setPoint( 'f3', pointMap, geometry, _camera, -1, h, 1 );
36448
36463
  setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );
36449
36464
 
36450
36465
  // up
36451
36466
 
36452
36467
  setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, nearZ );
36453
- setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, nearZ );
36468
+ setPoint( 'u2', pointMap, geometry, _camera, -1 * 0.7, h * 1.1, nearZ );
36454
36469
  setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, nearZ );
36455
36470
 
36456
36471
  // cross
36457
36472
 
36458
- setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 );
36473
+ setPoint( 'cf1', pointMap, geometry, _camera, -1, 0, 1 );
36459
36474
  setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );
36460
- setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 );
36475
+ setPoint( 'cf3', pointMap, geometry, _camera, 0, -1, 1 );
36461
36476
  setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );
36462
36477
 
36463
- setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, nearZ );
36478
+ setPoint( 'cn1', pointMap, geometry, _camera, -1, 0, nearZ );
36464
36479
  setPoint( 'cn2', pointMap, geometry, _camera, w, 0, nearZ );
36465
- setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, nearZ );
36480
+ setPoint( 'cn3', pointMap, geometry, _camera, 0, -1, nearZ );
36466
36481
  setPoint( 'cn4', pointMap, geometry, _camera, 0, h, nearZ );
36467
36482
 
36468
36483
  geometry.getAttribute( 'position' ).needsUpdate = true;
@@ -36610,7 +36625,7 @@ class Box3Helper extends LineSegments {
36610
36625
 
36611
36626
  const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
36612
36627
 
36613
- const positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
36628
+ const positions = [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1 ];
36614
36629
 
36615
36630
  const geometry = new BufferGeometry();
36616
36631
 
@@ -36659,7 +36674,7 @@ class PlaneHelper extends Line {
36659
36674
 
36660
36675
  const color = hex;
36661
36676
 
36662
- const positions = [ 1, - 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];
36677
+ const positions = [ 1, -1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0 ];
36663
36678
 
36664
36679
  const geometry = new BufferGeometry();
36665
36680
  geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
@@ -36673,7 +36688,7 @@ class PlaneHelper extends Line {
36673
36688
 
36674
36689
  this.size = size;
36675
36690
 
36676
- const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
36691
+ const positions2 = [ 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0 ];
36677
36692
 
36678
36693
  const geometry2 = new BufferGeometry();
36679
36694
  geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
@@ -36727,7 +36742,7 @@ class ArrowHelper extends Object3D {
36727
36742
  _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
36728
36743
 
36729
36744
  _coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 );
36730
- _coneGeometry.translate( 0, - 0.5, 0 );
36745
+ _coneGeometry.translate( 0, -0.5, 0 );
36731
36746
 
36732
36747
  }
36733
36748
 
@@ -36754,7 +36769,7 @@ class ArrowHelper extends Object3D {
36754
36769
 
36755
36770
  this.quaternion.set( 0, 0, 0, 1 );
36756
36771
 
36757
- } else if ( dir.y < - 0.99999 ) {
36772
+ } else if ( dir.y < -0.99999 ) {
36758
36773
 
36759
36774
  this.quaternion.set( 1, 0, 0, 0 );
36760
36775
 
@@ -37165,7 +37180,7 @@ class Controls extends EventDispatcher {
37165
37180
 
37166
37181
  this.enabled = true;
37167
37182
 
37168
- this.state = - 1;
37183
+ this.state = -1;
37169
37184
 
37170
37185
  this.keys = {};
37171
37186
  this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null };