super-three 0.169.0 → 0.170.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +989 -1131
- package/build/three.module.js +990 -1128
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +8398 -9842
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +8398 -9842
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/Addons.js +3 -3
- package/examples/jsm/animation/MMDAnimationHelper.js +2 -0
- package/examples/jsm/animation/MMDPhysics.js +2 -0
- package/examples/jsm/controls/TransformControls.js +22 -6
- package/examples/jsm/csm/CSM.js +2 -2
- package/examples/jsm/csm/CSMFrustum.js +7 -4
- package/examples/jsm/csm/CSMHelper.js +2 -0
- package/examples/jsm/csm/CSMShadowNode.js +435 -0
- package/examples/jsm/curves/NURBSCurve.js +34 -3
- package/examples/jsm/exporters/GLTFExporter.js +138 -71
- package/examples/jsm/exporters/KTX2Exporter.js +35 -12
- package/examples/jsm/exporters/MMDExporter.js +6 -0
- package/examples/jsm/exporters/USDZExporter.js +21 -3
- package/examples/jsm/geometries/DecalGeometry.js +65 -20
- package/examples/jsm/geometries/InstancedPointsGeometry.js +2 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +175 -0
- package/examples/jsm/interactive/HTMLMesh.js +1 -0
- package/examples/jsm/lighting/TiledLighting.js +18 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +7 -2
- package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +0 -15
- package/examples/jsm/lines/webgpu/Wireframe.js +56 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -0
- package/examples/jsm/loaders/3MFLoader.js +91 -0
- package/examples/jsm/loaders/FBXLoader.js +12 -2
- package/examples/jsm/loaders/GLTFLoader.js +2 -0
- package/examples/jsm/loaders/KTX2Loader.js +140 -49
- package/examples/jsm/loaders/LDrawLoader.js +22 -136
- package/examples/jsm/loaders/LottieLoader.js +1 -0
- package/examples/jsm/loaders/MMDLoader.js +9 -2
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +6 -2
- package/examples/jsm/math/ColorSpaces.js +76 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +52 -40
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +293 -0
- package/examples/jsm/misc/VolumeSlice.js +1 -0
- package/examples/jsm/objects/WaterMesh.js +8 -8
- package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
- package/examples/jsm/postprocessing/SSRPass.js +6 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
- package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
- package/examples/jsm/shaders/FXAAShader.js +225 -224
- package/examples/jsm/transpiler/ShaderToyDecoder.js +1 -1
- package/{src/nodes → examples/jsm/tsl}/display/AfterImageNode.js +17 -20
- package/{src/nodes → examples/jsm/tsl}/display/AnaglyphPassNode.js +2 -6
- package/{src/nodes → examples/jsm/tsl}/display/AnamorphicNode.js +12 -18
- package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +1 -3
- package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +11 -40
- package/{src/nodes → examples/jsm/tsl}/display/DenoiseNode.js +18 -41
- package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +2 -8
- package/{src/nodes → examples/jsm/tsl}/display/DotScreenNode.js +2 -9
- package/examples/jsm/tsl/display/FXAANode.js +316 -0
- package/{src/nodes → examples/jsm/tsl}/display/FilmNode.js +2 -6
- package/{src/nodes → examples/jsm/tsl}/display/GTAONode.js +30 -70
- package/{src/nodes → examples/jsm/tsl}/display/GaussianBlurNode.js +74 -36
- package/examples/jsm/tsl/display/LensflareNode.js +161 -0
- package/{src/nodes → examples/jsm/tsl}/display/Lut3DNode.js +1 -4
- package/{src/nodes → examples/jsm/tsl}/display/MotionBlur.js +2 -3
- package/examples/jsm/tsl/display/OutlineNode.js +434 -0
- package/{src/nodes → examples/jsm/tsl}/display/ParallaxBarrierPassNode.js +1 -5
- package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +3 -15
- package/{src/nodes → examples/jsm/tsl}/display/RGBShiftNode.js +1 -6
- package/examples/jsm/tsl/display/SMAANode.js +620 -0
- package/{src/nodes → examples/jsm/tsl}/display/SSAAPassNode.js +10 -25
- package/examples/jsm/tsl/display/SSRNode.js +343 -0
- package/{src/nodes → examples/jsm/tsl}/display/Sepia.js +1 -2
- package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +3 -11
- package/{src/nodes → examples/jsm/tsl}/display/StereoCompositePassNode.js +9 -11
- package/{src/nodes → examples/jsm/tsl}/display/StereoPassNode.js +10 -11
- package/examples/jsm/tsl/display/TRAAPassNode.js +355 -0
- package/{src/nodes → examples/jsm/tsl}/display/TransitionNode.js +1 -6
- package/examples/jsm/tsl/display/hashBlur.js +24 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +392 -0
- package/examples/jsm/utils/{TextureUtilsGPU.js → WebGPUTextureUtils.js} +2 -1
- package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
- package/examples/jsm/webxr/Text2D.js +6 -6
- package/package.json +2 -2
- package/src/Three.WebGPU.Nodes.js +4 -0
- package/src/Three.WebGPU.js +4 -0
- package/src/constants.js +1 -6
- package/src/core/BufferGeometry.js +44 -6
- package/src/geometries/CylinderGeometry.js +2 -2
- package/src/materials/LineBasicMaterial.js +6 -2
- package/src/materials/LineDashedMaterial.js +6 -2
- package/src/materials/Material.js +14 -1
- package/src/materials/MeshBasicMaterial.js +6 -2
- package/src/materials/MeshDepthMaterial.js +6 -2
- package/src/materials/MeshDistanceMaterial.js +6 -2
- package/src/materials/MeshLambertMaterial.js +6 -2
- package/src/materials/MeshMatcapMaterial.js +6 -2
- package/src/materials/MeshNormalMaterial.js +6 -2
- package/src/materials/MeshPhongMaterial.js +6 -2
- package/src/materials/MeshPhysicalMaterial.js +6 -2
- package/src/materials/MeshStandardMaterial.js +6 -2
- package/src/materials/MeshToonMaterial.js +6 -2
- package/src/materials/PointsMaterial.js +6 -2
- package/src/materials/RawShaderMaterial.js +6 -2
- package/src/materials/ShaderMaterial.js +6 -2
- package/src/materials/ShadowMaterial.js +6 -2
- package/src/materials/SpriteMaterial.js +6 -2
- package/src/materials/nodes/NodeMaterial.js +31 -9
- package/src/materials/nodes/SpriteNodeMaterial.js +11 -2
- package/src/materials/nodes/manager/NodeMaterialObserver.js +111 -2
- package/src/math/ColorManagement.js +118 -85
- package/src/math/Vector4.js +11 -0
- package/src/nodes/Nodes.js +1 -21
- package/src/nodes/TSL.js +6 -24
- package/src/nodes/accessors/Camera.js +0 -1
- package/src/nodes/accessors/SceneNode.js +35 -1
- package/src/nodes/accessors/StorageBufferNode.js +32 -10
- package/src/nodes/accessors/VelocityNode.js +13 -3
- package/src/nodes/code/FunctionCallNode.js +16 -5
- package/src/nodes/code/ScriptableNode.js +4 -4
- package/src/nodes/core/Node.js +1 -0
- package/src/nodes/core/NodeBuilder.js +29 -5
- package/src/nodes/core/VarNode.js +15 -3
- package/src/nodes/display/ColorAdjustment.js +53 -4
- package/src/nodes/display/ColorSpaceFunctions.js +5 -5
- package/src/nodes/display/ColorSpaceNode.js +27 -39
- package/src/nodes/display/PassNode.js +6 -4
- package/src/nodes/display/ToneMappingNode.js +1 -1
- package/src/nodes/display/ViewportDepthNode.js +33 -1
- package/src/nodes/functions/PhysicalLightingModel.js +21 -15
- package/src/nodes/functions/material/getAlphaHashThreshold.js +64 -0
- package/src/nodes/functions/material/getGeometryRoughness.js +8 -2
- package/src/nodes/functions/material/getParallaxCorrectNormal.js +22 -0
- package/src/nodes/gpgpu/ComputeNode.js +9 -1
- package/src/nodes/lighting/AnalyticLightNode.js +12 -416
- package/src/nodes/lighting/LightsNode.js +24 -12
- package/src/nodes/lighting/PointLightNode.js +36 -26
- package/src/nodes/lighting/RectAreaLightNode.js +3 -0
- package/src/nodes/lighting/ShadowNode.js +484 -0
- package/src/nodes/utils/LoopNode.js +2 -2
- package/src/nodes/utils/Oscillators.js +6 -0
- package/src/nodes/utils/PostProcessingUtils.js +89 -0
- package/src/nodes/utils/ReflectorNode.js +101 -15
- package/src/nodes/utils/Timer.js +29 -0
- package/src/objects/BatchedMesh.js +458 -241
- package/src/renderers/WebGLRenderer.js +121 -126
- package/src/renderers/common/Attributes.js +4 -0
- package/src/renderers/common/Backend.js +2 -0
- package/src/renderers/common/Background.js +14 -4
- package/src/renderers/common/Bindings.js +3 -2
- package/src/renderers/common/Constants.js +2 -1
- package/src/renderers/common/Geometries.js +20 -0
- package/src/renderers/common/IndirectStorageBufferAttribute.js +15 -0
- package/src/renderers/common/Lighting.js +45 -0
- package/src/renderers/common/PostProcessingUtils.js +86 -0
- package/src/renderers/common/RenderList.js +39 -11
- package/src/renderers/common/RenderLists.js +4 -2
- package/src/renderers/common/RenderObject.js +18 -1
- package/src/renderers/common/Renderer.js +165 -26
- package/src/renderers/common/Textures.js +30 -14
- package/src/renderers/common/nodes/NodeLibrary.js +1 -14
- package/src/renderers/common/nodes/Nodes.js +2 -2
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +4 -24
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +2 -2
- package/src/renderers/webgl/WebGLBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLCapabilities.js +0 -7
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLProgram.js +24 -28
- package/src/renderers/webgl/WebGLPrograms.js +5 -2
- package/src/renderers/webgl/WebGLState.js +37 -1
- package/src/renderers/webgl/WebGLTextures.js +29 -12
- package/src/renderers/webgl-fallback/WebGLBackend.js +98 -31
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +2 -7
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +33 -8
- package/src/renderers/webgpu/WebGPUBackend.js +105 -25
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +1 -1
- package/src/renderers/webgpu/WebGPURenderer.js +1 -1
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +0 -8
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +0 -8
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +10 -20
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +12 -4
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +29 -9
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +24 -6
- package/src/renderers/webgpu/utils/WebGPUUtils.js +0 -1
- package/src/renderers/webxr/WebXRManager.js +4 -4
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/src/nodes/display/FXAANode.js +0 -332
- package/src/nodes/utils/OscNode.js +0 -85
- package/src/nodes/utils/TimerNode.js +0 -97
- package/src/renderers/webvr/WebVRManager.js +0 -495
- package/src/renderers/webvr/WebVRUtils.js +0 -66
- /package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +0 -0
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* @author mrdoob / http://mrdoob.com/
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*/
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import { EventDispatcher } from '../../core/EventDispatcher.js';
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import { Group } from '../../objects/Group.js';
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import { Matrix4 } from '../../math/Matrix4.js';
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import { Vector2 } from '../../math/Vector2.js';
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import { Vector3 } from '../../math/Vector3.js';
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import { Vector4 } from '../../math/Vector4.js';
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import { Quaternion } from '../../math/Quaternion.js';
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import { ArrayCamera } from '../../cameras/ArrayCamera.js';
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import { PerspectiveCamera } from '../../cameras/PerspectiveCamera.js';
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import { WebGLAnimation } from '../webgl/WebGLAnimation.js';
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import { setProjectionFromUnion } from './WebVRUtils.js';
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function WebVRManager( renderer ) {
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var matrixWorldInverse = new Matrix4();
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function updateViewportFromBounds( viewport, bounds ) {
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viewport.set( bounds[ 0 ] * renderWidth, bounds[ 1 ] * renderHeight, bounds[ 2 ] * renderWidth, bounds[ 3 ] * renderHeight );
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//
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this.enabled = false;
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controllers[ id ] = controller;
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};
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|
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this.getDevice = function () {
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};
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this.setDevice = function ( value ) {
|
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|
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|
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if ( value !== undefined ) device = value;
|
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|
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|
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animation.setContext( value );
|
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|
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};
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this.setFramebufferScaleFactor = function ( value ) {
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|
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|
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framebufferScaleFactor = value;
|
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|
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|
-
};
|
|
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|
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|
266
|
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this.setReferenceSpaceType = function ( value ) {
|
|
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|
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|
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|
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referenceSpaceType = value;
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|
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|
-
};
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|
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272
|
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this.setPoseTarget = function ( object ) {
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|
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|
|
274
|
-
if ( object !== undefined ) poseTarget = object;
|
|
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|
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|
|
276
|
-
};
|
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277
|
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|
|
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|
-
//
|
|
279
|
-
|
|
280
|
-
this.cameraAutoUpdate = true;
|
|
281
|
-
|
|
282
|
-
this.updateCamera = function ( camera ) {
|
|
283
|
-
|
|
284
|
-
var userHeight = referenceSpaceType === 'local-floor' ? 1.6 : 0;
|
|
285
|
-
|
|
286
|
-
device.depthNear = camera.near;
|
|
287
|
-
device.depthFar = camera.far;
|
|
288
|
-
|
|
289
|
-
device.getFrameData( frameData );
|
|
290
|
-
|
|
291
|
-
//
|
|
292
|
-
|
|
293
|
-
if ( referenceSpaceType === 'local-floor' ) {
|
|
294
|
-
|
|
295
|
-
var stageParameters = device.stageParameters;
|
|
296
|
-
|
|
297
|
-
if ( stageParameters ) {
|
|
298
|
-
|
|
299
|
-
standingMatrix.fromArray( stageParameters.sittingToStandingTransform );
|
|
300
|
-
|
|
301
|
-
} else {
|
|
302
|
-
|
|
303
|
-
standingMatrix.makeTranslation( 0, userHeight, 0 );
|
|
304
|
-
|
|
305
|
-
}
|
|
306
|
-
|
|
307
|
-
}
|
|
308
|
-
|
|
309
|
-
|
|
310
|
-
var pose = frameData.pose;
|
|
311
|
-
var poseObject = poseTarget !== null ? poseTarget : camera;
|
|
312
|
-
|
|
313
|
-
// We want to manipulate poseObject by its position and quaternion components since users may rely on them.
|
|
314
|
-
poseObject.matrix.copy( standingMatrix );
|
|
315
|
-
poseObject.matrix.decompose( poseObject.position, poseObject.quaternion, poseObject.scale );
|
|
316
|
-
|
|
317
|
-
if ( pose.orientation !== null ) {
|
|
318
|
-
|
|
319
|
-
tempQuaternion.fromArray( pose.orientation );
|
|
320
|
-
poseObject.quaternion.multiply( tempQuaternion );
|
|
321
|
-
|
|
322
|
-
}
|
|
323
|
-
|
|
324
|
-
if ( pose.position !== null ) {
|
|
325
|
-
|
|
326
|
-
tempQuaternion.setFromRotationMatrix( standingMatrix );
|
|
327
|
-
tempPosition.fromArray( pose.position );
|
|
328
|
-
tempPosition.applyQuaternion( tempQuaternion );
|
|
329
|
-
poseObject.position.add( tempPosition );
|
|
330
|
-
|
|
331
|
-
}
|
|
332
|
-
|
|
333
|
-
poseObject.updateMatrixWorld();
|
|
334
|
-
|
|
335
|
-
var children = poseObject.children;
|
|
336
|
-
for ( var i = 0, l = children.length; i < l; i ++ ) {
|
|
337
|
-
|
|
338
|
-
children[ i ].updateMatrixWorld( true );
|
|
339
|
-
|
|
340
|
-
}
|
|
341
|
-
|
|
342
|
-
//
|
|
343
|
-
|
|
344
|
-
cameraL.near = camera.near;
|
|
345
|
-
cameraR.near = camera.near;
|
|
346
|
-
|
|
347
|
-
cameraL.far = camera.far;
|
|
348
|
-
cameraR.far = camera.far;
|
|
349
|
-
|
|
350
|
-
cameraL.matrixWorldInverse.fromArray( frameData.leftViewMatrix );
|
|
351
|
-
cameraR.matrixWorldInverse.fromArray( frameData.rightViewMatrix );
|
|
352
|
-
|
|
353
|
-
// TODO (mrdoob) Double check this code
|
|
354
|
-
|
|
355
|
-
standingMatrixInverse.copy( standingMatrix ).invert();
|
|
356
|
-
|
|
357
|
-
if ( referenceSpaceType === 'local-floor' ) {
|
|
358
|
-
|
|
359
|
-
cameraL.matrixWorldInverse.multiply( standingMatrixInverse );
|
|
360
|
-
cameraR.matrixWorldInverse.multiply( standingMatrixInverse );
|
|
361
|
-
|
|
362
|
-
}
|
|
363
|
-
|
|
364
|
-
var parent = poseObject.parent;
|
|
365
|
-
|
|
366
|
-
if ( parent !== null ) {
|
|
367
|
-
|
|
368
|
-
matrixWorldInverse.copy( parent.matrixWorld ).invert();
|
|
369
|
-
|
|
370
|
-
cameraL.matrixWorldInverse.multiply( matrixWorldInverse );
|
|
371
|
-
cameraR.matrixWorldInverse.multiply( matrixWorldInverse );
|
|
372
|
-
|
|
373
|
-
}
|
|
374
|
-
|
|
375
|
-
// envMap and Mirror needs camera.matrixWorld
|
|
376
|
-
|
|
377
|
-
cameraL.matrixWorld.copy( cameraL.matrixWorldInverse ).invert();
|
|
378
|
-
cameraR.matrixWorld.copy( cameraR.matrixWorldInverse ).invert();
|
|
379
|
-
|
|
380
|
-
cameraL.projectionMatrix.fromArray( frameData.leftProjectionMatrix );
|
|
381
|
-
cameraR.projectionMatrix.fromArray( frameData.rightProjectionMatrix );
|
|
382
|
-
|
|
383
|
-
setProjectionFromUnion( cameraVR, cameraL, cameraR );
|
|
384
|
-
|
|
385
|
-
//
|
|
386
|
-
|
|
387
|
-
var layers = device.getLayers();
|
|
388
|
-
|
|
389
|
-
if ( layers.length ) {
|
|
390
|
-
|
|
391
|
-
var layer = layers[ 0 ];
|
|
392
|
-
|
|
393
|
-
updateViewportFromBounds( cameraL.viewport, layer.leftBounds );
|
|
394
|
-
updateViewportFromBounds( cameraR.viewport, layer.rightBounds );
|
|
395
|
-
|
|
396
|
-
}
|
|
397
|
-
|
|
398
|
-
updateControllers();
|
|
399
|
-
|
|
400
|
-
return cameraVR;
|
|
401
|
-
|
|
402
|
-
};
|
|
403
|
-
|
|
404
|
-
this.getCamera = function () {
|
|
405
|
-
|
|
406
|
-
return cameraVR;
|
|
407
|
-
|
|
408
|
-
};
|
|
409
|
-
|
|
410
|
-
// Dummy getFoveation/setFoveation to have the same API as WebXR
|
|
411
|
-
|
|
412
|
-
this.getFoveation = function () {
|
|
413
|
-
|
|
414
|
-
return 1;
|
|
415
|
-
|
|
416
|
-
};
|
|
417
|
-
|
|
418
|
-
this.setFoveation = function ( foveation ) {
|
|
419
|
-
|
|
420
|
-
if ( foveation !== 1 ) {
|
|
421
|
-
|
|
422
|
-
console.warn( 'THREE.WebVRManager: setFoveation() not used in WebVR.' );
|
|
423
|
-
|
|
424
|
-
}
|
|
425
|
-
|
|
426
|
-
};
|
|
427
|
-
|
|
428
|
-
// Dummy getEnvironmentBlendMode to have the same API as WebXR
|
|
429
|
-
|
|
430
|
-
this.getEnvironmentBlendMode = function () {
|
|
431
|
-
|
|
432
|
-
if ( scope.isPresenting ) {
|
|
433
|
-
|
|
434
|
-
return 'opaque';
|
|
435
|
-
|
|
436
|
-
}
|
|
437
|
-
|
|
438
|
-
};
|
|
439
|
-
|
|
440
|
-
//
|
|
441
|
-
|
|
442
|
-
this.getStandingMatrix = function () {
|
|
443
|
-
|
|
444
|
-
return standingMatrix;
|
|
445
|
-
|
|
446
|
-
};
|
|
447
|
-
|
|
448
|
-
this.isPresenting = false;
|
|
449
|
-
|
|
450
|
-
// Animation Loop
|
|
451
|
-
|
|
452
|
-
var animation = new WebGLAnimation();
|
|
453
|
-
|
|
454
|
-
this.setAnimationLoop = function ( callback ) {
|
|
455
|
-
|
|
456
|
-
animation.setAnimationLoop( callback );
|
|
457
|
-
|
|
458
|
-
if ( this.isPresenting ) animation.start();
|
|
459
|
-
|
|
460
|
-
};
|
|
461
|
-
|
|
462
|
-
this.submitFrame = function () {
|
|
463
|
-
|
|
464
|
-
if ( this.isPresenting ) device.submitFrame();
|
|
465
|
-
|
|
466
|
-
};
|
|
467
|
-
|
|
468
|
-
this.dispose = function () {
|
|
469
|
-
|
|
470
|
-
if ( typeof window !== 'undefined' ) {
|
|
471
|
-
|
|
472
|
-
window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange );
|
|
473
|
-
|
|
474
|
-
}
|
|
475
|
-
|
|
476
|
-
};
|
|
477
|
-
|
|
478
|
-
// DEPRECATED
|
|
479
|
-
|
|
480
|
-
this.setFrameOfReferenceType = function () {
|
|
481
|
-
|
|
482
|
-
console.warn( 'THREE.WebVRManager: setFrameOfReferenceType() has been deprecated.' );
|
|
483
|
-
|
|
484
|
-
};
|
|
485
|
-
|
|
486
|
-
}
|
|
487
|
-
|
|
488
|
-
Object.assign( WebVRManager.prototype, {
|
|
489
|
-
addEventListener: EventDispatcher.prototype.addEventListener,
|
|
490
|
-
hasEventListener: EventDispatcher.prototype.hasEventListener,
|
|
491
|
-
removeEventListener: EventDispatcher.prototype.removeEventListener,
|
|
492
|
-
dispatchEvent: EventDispatcher.prototype.dispatchEvent
|
|
493
|
-
} );
|
|
494
|
-
|
|
495
|
-
export { WebVRManager };
|
|
@@ -1,66 +0,0 @@
|
|
|
1
|
-
/**
|
|
2
|
-
* @author jsantell / https://www.jsantell.com/
|
|
3
|
-
* @author mrdoob / http://mrdoob.com/
|
|
4
|
-
*/
|
|
5
|
-
|
|
6
|
-
import { Vector3 } from '../../math/Vector3.js';
|
|
7
|
-
|
|
8
|
-
var cameraLPos = new Vector3();
|
|
9
|
-
var cameraRPos = new Vector3();
|
|
10
|
-
|
|
11
|
-
/**
|
|
12
|
-
* Assumes 2 cameras that are parallel and share an X-axis, and that
|
|
13
|
-
* the cameras' projection and world matrices have already been set.
|
|
14
|
-
* And that near and far planes are identical for both cameras.
|
|
15
|
-
* Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
|
|
16
|
-
*/
|
|
17
|
-
function setProjectionFromUnion( camera, cameraL, cameraR ) {
|
|
18
|
-
|
|
19
|
-
cameraLPos.setFromMatrixPosition( cameraL.matrixWorld );
|
|
20
|
-
cameraRPos.setFromMatrixPosition( cameraR.matrixWorld );
|
|
21
|
-
|
|
22
|
-
var ipd = cameraLPos.distanceTo( cameraRPos );
|
|
23
|
-
|
|
24
|
-
var projL = cameraL.projectionMatrix.elements;
|
|
25
|
-
var projR = cameraR.projectionMatrix.elements;
|
|
26
|
-
|
|
27
|
-
// VR systems will have identical far and near planes, and
|
|
28
|
-
// most likely identical top and bottom frustum extents.
|
|
29
|
-
// Use the left camera for these values.
|
|
30
|
-
var near = projL[ 14 ] / ( projL[ 10 ] - 1 );
|
|
31
|
-
var far = projL[ 14 ] / ( projL[ 10 ] + 1 );
|
|
32
|
-
var topFov = ( projL[ 9 ] + 1 ) / projL[ 5 ];
|
|
33
|
-
var bottomFov = ( projL[ 9 ] - 1 ) / projL[ 5 ];
|
|
34
|
-
|
|
35
|
-
var leftFov = ( projL[ 8 ] - 1 ) / projL[ 0 ];
|
|
36
|
-
var rightFov = ( projR[ 8 ] + 1 ) / projR[ 0 ];
|
|
37
|
-
var left = near * leftFov;
|
|
38
|
-
var right = near * rightFov;
|
|
39
|
-
|
|
40
|
-
// Calculate the new camera's position offset from the
|
|
41
|
-
// left camera. xOffset should be roughly half `ipd`.
|
|
42
|
-
var zOffset = ipd / ( - leftFov + rightFov );
|
|
43
|
-
var xOffset = zOffset * - leftFov;
|
|
44
|
-
|
|
45
|
-
// TODO: Better way to apply this offset?
|
|
46
|
-
cameraL.matrixWorld.decompose( camera.position, camera.quaternion, camera.scale );
|
|
47
|
-
camera.translateX( xOffset );
|
|
48
|
-
camera.translateZ( zOffset );
|
|
49
|
-
camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );
|
|
50
|
-
camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
|
|
51
|
-
|
|
52
|
-
// Find the union of the frustum values of the cameras and scale
|
|
53
|
-
// the values so that the near plane's position does not change in world space,
|
|
54
|
-
// although must now be relative to the new union camera.
|
|
55
|
-
var near2 = near + zOffset;
|
|
56
|
-
var far2 = far + zOffset;
|
|
57
|
-
var left2 = left - xOffset;
|
|
58
|
-
var right2 = right + ( ipd - xOffset );
|
|
59
|
-
var top2 = topFov * far / far2 * near2;
|
|
60
|
-
var bottom2 = bottomFov * far / far2 * near2;
|
|
61
|
-
|
|
62
|
-
camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
|
|
63
|
-
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
export { setProjectionFromUnion };
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|
File without changes
|