super-three 0.169.0 → 0.170.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +989 -1131
- package/build/three.module.js +990 -1128
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +8398 -9842
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +8398 -9842
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/Addons.js +3 -3
- package/examples/jsm/animation/MMDAnimationHelper.js +2 -0
- package/examples/jsm/animation/MMDPhysics.js +2 -0
- package/examples/jsm/controls/TransformControls.js +22 -6
- package/examples/jsm/csm/CSM.js +2 -2
- package/examples/jsm/csm/CSMFrustum.js +7 -4
- package/examples/jsm/csm/CSMHelper.js +2 -0
- package/examples/jsm/csm/CSMShadowNode.js +435 -0
- package/examples/jsm/curves/NURBSCurve.js +34 -3
- package/examples/jsm/exporters/GLTFExporter.js +138 -71
- package/examples/jsm/exporters/KTX2Exporter.js +35 -12
- package/examples/jsm/exporters/MMDExporter.js +6 -0
- package/examples/jsm/exporters/USDZExporter.js +21 -3
- package/examples/jsm/geometries/DecalGeometry.js +65 -20
- package/examples/jsm/geometries/InstancedPointsGeometry.js +2 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +175 -0
- package/examples/jsm/interactive/HTMLMesh.js +1 -0
- package/examples/jsm/lighting/TiledLighting.js +18 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/lines/LineMaterial.js +7 -2
- package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
- package/examples/jsm/lines/webgpu/LineSegments2.js +0 -15
- package/examples/jsm/lines/webgpu/Wireframe.js +56 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -0
- package/examples/jsm/loaders/3MFLoader.js +91 -0
- package/examples/jsm/loaders/FBXLoader.js +12 -2
- package/examples/jsm/loaders/GLTFLoader.js +2 -0
- package/examples/jsm/loaders/KTX2Loader.js +140 -49
- package/examples/jsm/loaders/LDrawLoader.js +22 -136
- package/examples/jsm/loaders/LottieLoader.js +1 -0
- package/examples/jsm/loaders/MMDLoader.js +9 -2
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +6 -2
- package/examples/jsm/math/ColorSpaces.js +76 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +52 -40
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +293 -0
- package/examples/jsm/misc/VolumeSlice.js +1 -0
- package/examples/jsm/objects/WaterMesh.js +8 -8
- package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
- package/examples/jsm/postprocessing/SSRPass.js +6 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
- package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
- package/examples/jsm/shaders/FXAAShader.js +225 -224
- package/examples/jsm/transpiler/ShaderToyDecoder.js +1 -1
- package/{src/nodes → examples/jsm/tsl}/display/AfterImageNode.js +17 -20
- package/{src/nodes → examples/jsm/tsl}/display/AnaglyphPassNode.js +2 -6
- package/{src/nodes → examples/jsm/tsl}/display/AnamorphicNode.js +12 -18
- package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +1 -3
- package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +11 -40
- package/{src/nodes → examples/jsm/tsl}/display/DenoiseNode.js +18 -41
- package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +2 -8
- package/{src/nodes → examples/jsm/tsl}/display/DotScreenNode.js +2 -9
- package/examples/jsm/tsl/display/FXAANode.js +316 -0
- package/{src/nodes → examples/jsm/tsl}/display/FilmNode.js +2 -6
- package/{src/nodes → examples/jsm/tsl}/display/GTAONode.js +30 -70
- package/{src/nodes → examples/jsm/tsl}/display/GaussianBlurNode.js +74 -36
- package/examples/jsm/tsl/display/LensflareNode.js +161 -0
- package/{src/nodes → examples/jsm/tsl}/display/Lut3DNode.js +1 -4
- package/{src/nodes → examples/jsm/tsl}/display/MotionBlur.js +2 -3
- package/examples/jsm/tsl/display/OutlineNode.js +434 -0
- package/{src/nodes → examples/jsm/tsl}/display/ParallaxBarrierPassNode.js +1 -5
- package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +3 -15
- package/{src/nodes → examples/jsm/tsl}/display/RGBShiftNode.js +1 -6
- package/examples/jsm/tsl/display/SMAANode.js +620 -0
- package/{src/nodes → examples/jsm/tsl}/display/SSAAPassNode.js +10 -25
- package/examples/jsm/tsl/display/SSRNode.js +343 -0
- package/{src/nodes → examples/jsm/tsl}/display/Sepia.js +1 -2
- package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +3 -11
- package/{src/nodes → examples/jsm/tsl}/display/StereoCompositePassNode.js +9 -11
- package/{src/nodes → examples/jsm/tsl}/display/StereoPassNode.js +10 -11
- package/examples/jsm/tsl/display/TRAAPassNode.js +355 -0
- package/{src/nodes → examples/jsm/tsl}/display/TransitionNode.js +1 -6
- package/examples/jsm/tsl/display/hashBlur.js +24 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +392 -0
- package/examples/jsm/utils/{TextureUtilsGPU.js → WebGPUTextureUtils.js} +2 -1
- package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
- package/examples/jsm/webxr/Text2D.js +6 -6
- package/package.json +2 -2
- package/src/Three.WebGPU.Nodes.js +4 -0
- package/src/Three.WebGPU.js +4 -0
- package/src/constants.js +1 -6
- package/src/core/BufferGeometry.js +44 -6
- package/src/geometries/CylinderGeometry.js +2 -2
- package/src/materials/LineBasicMaterial.js +6 -2
- package/src/materials/LineDashedMaterial.js +6 -2
- package/src/materials/Material.js +14 -1
- package/src/materials/MeshBasicMaterial.js +6 -2
- package/src/materials/MeshDepthMaterial.js +6 -2
- package/src/materials/MeshDistanceMaterial.js +6 -2
- package/src/materials/MeshLambertMaterial.js +6 -2
- package/src/materials/MeshMatcapMaterial.js +6 -2
- package/src/materials/MeshNormalMaterial.js +6 -2
- package/src/materials/MeshPhongMaterial.js +6 -2
- package/src/materials/MeshPhysicalMaterial.js +6 -2
- package/src/materials/MeshStandardMaterial.js +6 -2
- package/src/materials/MeshToonMaterial.js +6 -2
- package/src/materials/PointsMaterial.js +6 -2
- package/src/materials/RawShaderMaterial.js +6 -2
- package/src/materials/ShaderMaterial.js +6 -2
- package/src/materials/ShadowMaterial.js +6 -2
- package/src/materials/SpriteMaterial.js +6 -2
- package/src/materials/nodes/NodeMaterial.js +31 -9
- package/src/materials/nodes/SpriteNodeMaterial.js +11 -2
- package/src/materials/nodes/manager/NodeMaterialObserver.js +111 -2
- package/src/math/ColorManagement.js +118 -85
- package/src/math/Vector4.js +11 -0
- package/src/nodes/Nodes.js +1 -21
- package/src/nodes/TSL.js +6 -24
- package/src/nodes/accessors/Camera.js +0 -1
- package/src/nodes/accessors/SceneNode.js +35 -1
- package/src/nodes/accessors/StorageBufferNode.js +32 -10
- package/src/nodes/accessors/VelocityNode.js +13 -3
- package/src/nodes/code/FunctionCallNode.js +16 -5
- package/src/nodes/code/ScriptableNode.js +4 -4
- package/src/nodes/core/Node.js +1 -0
- package/src/nodes/core/NodeBuilder.js +29 -5
- package/src/nodes/core/VarNode.js +15 -3
- package/src/nodes/display/ColorAdjustment.js +53 -4
- package/src/nodes/display/ColorSpaceFunctions.js +5 -5
- package/src/nodes/display/ColorSpaceNode.js +27 -39
- package/src/nodes/display/PassNode.js +6 -4
- package/src/nodes/display/ToneMappingNode.js +1 -1
- package/src/nodes/display/ViewportDepthNode.js +33 -1
- package/src/nodes/functions/PhysicalLightingModel.js +21 -15
- package/src/nodes/functions/material/getAlphaHashThreshold.js +64 -0
- package/src/nodes/functions/material/getGeometryRoughness.js +8 -2
- package/src/nodes/functions/material/getParallaxCorrectNormal.js +22 -0
- package/src/nodes/gpgpu/ComputeNode.js +9 -1
- package/src/nodes/lighting/AnalyticLightNode.js +12 -416
- package/src/nodes/lighting/LightsNode.js +24 -12
- package/src/nodes/lighting/PointLightNode.js +36 -26
- package/src/nodes/lighting/RectAreaLightNode.js +3 -0
- package/src/nodes/lighting/ShadowNode.js +484 -0
- package/src/nodes/utils/LoopNode.js +2 -2
- package/src/nodes/utils/Oscillators.js +6 -0
- package/src/nodes/utils/PostProcessingUtils.js +89 -0
- package/src/nodes/utils/ReflectorNode.js +101 -15
- package/src/nodes/utils/Timer.js +29 -0
- package/src/objects/BatchedMesh.js +458 -241
- package/src/renderers/WebGLRenderer.js +121 -126
- package/src/renderers/common/Attributes.js +4 -0
- package/src/renderers/common/Backend.js +2 -0
- package/src/renderers/common/Background.js +14 -4
- package/src/renderers/common/Bindings.js +3 -2
- package/src/renderers/common/Constants.js +2 -1
- package/src/renderers/common/Geometries.js +20 -0
- package/src/renderers/common/IndirectStorageBufferAttribute.js +15 -0
- package/src/renderers/common/Lighting.js +45 -0
- package/src/renderers/common/PostProcessingUtils.js +86 -0
- package/src/renderers/common/RenderList.js +39 -11
- package/src/renderers/common/RenderLists.js +4 -2
- package/src/renderers/common/RenderObject.js +18 -1
- package/src/renderers/common/Renderer.js +165 -26
- package/src/renderers/common/Textures.js +30 -14
- package/src/renderers/common/nodes/NodeLibrary.js +1 -14
- package/src/renderers/common/nodes/Nodes.js +2 -2
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +4 -24
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +2 -2
- package/src/renderers/webgl/WebGLBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLCapabilities.js +0 -7
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLProgram.js +24 -28
- package/src/renderers/webgl/WebGLPrograms.js +5 -2
- package/src/renderers/webgl/WebGLState.js +37 -1
- package/src/renderers/webgl/WebGLTextures.js +29 -12
- package/src/renderers/webgl-fallback/WebGLBackend.js +98 -31
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +2 -7
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +33 -8
- package/src/renderers/webgpu/WebGPUBackend.js +105 -25
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +1 -1
- package/src/renderers/webgpu/WebGPURenderer.js +1 -1
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +0 -8
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +0 -8
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +10 -20
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +12 -4
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +29 -9
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +24 -6
- package/src/renderers/webgpu/utils/WebGPUUtils.js +0 -1
- package/src/renderers/webxr/WebXRManager.js +4 -4
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/src/nodes/display/FXAANode.js +0 -332
- package/src/nodes/utils/OscNode.js +0 -85
- package/src/nodes/utils/TimerNode.js +0 -97
- package/src/renderers/webvr/WebVRManager.js +0 -495
- package/src/renderers/webvr/WebVRUtils.js +0 -66
- /package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +0 -0
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import { normalView } from '../../accessors/Normal.js';
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const getGeometryRoughness = /*@__PURE__*/ Fn( () => {
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const getGeometryRoughness = /*@__PURE__*/ Fn( ( builder ) => {
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import { positionWorld } from '../../accessors/Position';
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const nDir = normalize( normal ).toVar( 'nDir' );
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const rbmax = sub( float( 0.5 ).mul( cubeSize.sub( cubePos ) ), positionWorld ).div( nDir ).toVar( 'rbmax' );
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rbminmax.x = nDir.x.greaterThan( float( 0 ) ).select( rbmax.x, rbmin.x );
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export default getParallaxCorrectNormal;
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const PCFSoftShadowMap = Fn( ( { depthTexture, shadowCoord, shadow } ) => {
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const depthCompare = ( uv, compare ) => texture( depthTexture, uv ).compare( compare );
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const mapSize = reference( 'mapSize', 'vec2', shadow ).setGroup( renderGroup );
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const texelSize = vec2( 1 ).div( mapSize );
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const dy = texelSize.y;
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const uv = shadowCoord.xy;
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const f = fract( uv.mul( mapSize ).add( 0.5 ) );
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uv.subAssign( f.mul( texelSize ) );
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return add(
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depthCompare( uv, shadowCoord.z ),
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depthCompare( uv.add( vec2( dx, 0 ) ), shadowCoord.z ),
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depthCompare( uv.add( vec2( 0, dy ) ), shadowCoord.z ),
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depthCompare( uv.add( texelSize ), shadowCoord.z ),
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mix(
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depthCompare( uv.add( vec2( dx.negate(), 0 ) ), shadowCoord.z ),
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depthCompare( uv.add( vec2( dx.mul( 2 ), 0 ) ), shadowCoord.z ),
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f.x
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),
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mix(
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depthCompare( uv.add( vec2( dx.negate(), dy ) ), shadowCoord.z ),
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depthCompare( uv.add( vec2( dx.mul( 2 ), dy ) ), shadowCoord.z ),
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f.x
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),
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mix(
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depthCompare( uv.add( vec2( 0, dy.negate() ) ), shadowCoord.z ),
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depthCompare( uv.add( vec2( 0, dy.mul( 2 ) ) ), shadowCoord.z ),
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f.y
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),
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mix(
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depthCompare( uv.add( vec2( dx, dy.negate() ) ), shadowCoord.z ),
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depthCompare( uv.add( vec2( dx, dy.mul( 2 ) ) ), shadowCoord.z ),
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f.y
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),
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mix(
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mix(
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depthCompare( uv.add( vec2( dx.negate(), dy.negate() ) ), shadowCoord.z ),
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depthCompare( uv.add( vec2( dx.mul( 2 ), dy.negate() ) ), shadowCoord.z ),
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f.x
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),
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mix(
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depthCompare( uv.add( vec2( dx.negate(), dy.mul( 2 ) ) ), shadowCoord.z ),
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depthCompare( uv.add( vec2( dx.mul( 2 ), dy.mul( 2 ) ) ), shadowCoord.z ),
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f.x
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),
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f.y
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)
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).mul( 1 / 9 );
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} );
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// VSM
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const VSMShadowMapNode = Fn( ( { depthTexture, shadowCoord } ) => {
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const occlusion = float( 1 ).toVar();
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const distribution = texture( depthTexture ).uv( shadowCoord.xy ).rg;
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const hardShadow = step( shadowCoord.z, distribution.x );
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If( hardShadow.notEqual( float( 1.0 ) ), () => {
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const distance = shadowCoord.z.sub( distribution.x );
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const variance = max( 0, distribution.y.mul( distribution.y ) );
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let softnessProbability = variance.div( variance.add( distance.mul( distance ) ) ); // Chebeyshevs inequality
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softnessProbability = clamp( sub( softnessProbability, 0.3 ).div( 0.95 - 0.3 ) );
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occlusion.assign( clamp( max( hardShadow, softnessProbability ) ) );
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} );
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return occlusion;
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} );
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const VSMPassVertical = Fn( ( { samples, radius, size, shadowPass } ) => {
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const mean = float( 0 ).toVar();
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const squaredMean = float( 0 ).toVar();
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const uvStride = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( 2 ).div( samples.sub( 1 ) ) );
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const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( - 1 ) );
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Loop( { start: int( 0 ), end: int( samples ), type: 'int', condition: '<' }, ( { i } ) => {
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const uvOffset = uvStart.add( float( i ).mul( uvStride ) );
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const depth = shadowPass.uv( add( screenCoordinate.xy, vec2( 0, uvOffset ).mul( radius ) ).div( size ) ).x;
|
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|
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mean.addAssign( depth );
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squaredMean.addAssign( depth.mul( depth ) );
|
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162
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} );
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mean.divAssign( samples );
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squaredMean.divAssign( samples );
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|
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167
|
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const std_dev = sqrt( squaredMean.sub( mean.mul( mean ) ) );
|
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|
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return vec2( mean, std_dev );
|
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|
-
|
|
170
|
-
} );
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const VSMPassHorizontal = Fn( ( { samples, radius, size, shadowPass } ) => {
|
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|
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174
|
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const mean = float( 0 ).toVar();
|
|
175
|
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const squaredMean = float( 0 ).toVar();
|
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-
|
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177
|
-
const uvStride = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( 2 ).div( samples.sub( 1 ) ) );
|
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|
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const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( - 1 ) );
|
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|
-
|
|
180
|
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Loop( { start: int( 0 ), end: int( samples ), type: 'int', condition: '<' }, ( { i } ) => {
|
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181
|
-
|
|
182
|
-
const uvOffset = uvStart.add( float( i ).mul( uvStride ) );
|
|
183
|
-
|
|
184
|
-
const distribution = shadowPass.uv( add( screenCoordinate.xy, vec2( uvOffset, 0 ).mul( radius ) ).div( size ) );
|
|
185
|
-
mean.addAssign( distribution.x );
|
|
186
|
-
squaredMean.addAssign( add( distribution.y.mul( distribution.y ), distribution.x.mul( distribution.x ) ) );
|
|
187
|
-
|
|
188
|
-
} );
|
|
189
|
-
|
|
190
|
-
mean.divAssign( samples );
|
|
191
|
-
squaredMean.divAssign( samples );
|
|
192
|
-
|
|
193
|
-
const std_dev = sqrt( squaredMean.sub( mean.mul( mean ) ) );
|
|
194
|
-
return vec2( mean, std_dev );
|
|
195
|
-
|
|
196
|
-
} );
|
|
197
|
-
|
|
198
|
-
const _shadowFilterLib = [ BasicShadowMap, PCFShadowMap, PCFSoftShadowMap, VSMShadowMapNode ];
|
|
199
|
-
|
|
200
|
-
//
|
|
201
|
-
|
|
202
|
-
let _overrideMaterial = null;
|
|
203
|
-
const _quadMesh = /*@__PURE__*/ new QuadMesh();
|
|
7
|
+
import { shadow } from './ShadowNode.js';
|
|
8
|
+
import { nodeObject } from '../tsl/TSLCore.js';
|
|
204
9
|
|
|
205
10
|
class AnalyticLightNode extends LightingNode {
|
|
206
11
|
|
|
@@ -223,16 +28,9 @@ class AnalyticLightNode extends LightingNode {
|
|
|
223
28
|
|
|
224
29
|
this.baseColorNode = null;
|
|
225
30
|
|
|
226
|
-
this.shadowMap = null;
|
|
227
31
|
this.shadowNode = null;
|
|
228
32
|
this.shadowColorNode = null;
|
|
229
33
|
|
|
230
|
-
this.vsmShadowMapVertical = null;
|
|
231
|
-
this.vsmShadowMapHorizontal = null;
|
|
232
|
-
|
|
233
|
-
this.vsmMaterialVertical = null;
|
|
234
|
-
this.vsmMaterialHorizontal = null;
|
|
235
|
-
|
|
236
34
|
this.isAnalyticLightNode = true;
|
|
237
35
|
|
|
238
36
|
}
|
|
@@ -251,7 +49,7 @@ class AnalyticLightNode extends LightingNode {
|
|
|
251
49
|
|
|
252
50
|
setupShadow( builder ) {
|
|
253
51
|
|
|
254
|
-
const {
|
|
52
|
+
const { renderer } = builder;
|
|
255
53
|
|
|
256
54
|
if ( renderer.shadowMap.enabled === false ) return;
|
|
257
55
|
|
|
@@ -259,101 +57,23 @@ class AnalyticLightNode extends LightingNode {
|
|
|
259
57
|
|
|
260
58
|
if ( shadowColorNode === null ) {
|
|
261
59
|
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
_overrideMaterial = new NodeMaterial();
|
|
265
|
-
_overrideMaterial.fragmentNode = vec4( 0, 0, 0, 1 );
|
|
266
|
-
_overrideMaterial.isShadowNodeMaterial = true; // Use to avoid other overrideMaterial override material.fragmentNode unintentionally when using material.shadowNode
|
|
267
|
-
_overrideMaterial.name = 'ShadowMaterial';
|
|
268
|
-
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
const shadowMapType = renderer.shadowMap.type;
|
|
272
|
-
const shadow = this.light.shadow;
|
|
273
|
-
|
|
274
|
-
const depthTexture = new DepthTexture();
|
|
275
|
-
depthTexture.compareFunction = LessCompare;
|
|
276
|
-
|
|
277
|
-
const shadowMap = builder.createRenderTarget( shadow.mapSize.width, shadow.mapSize.height );
|
|
278
|
-
shadowMap.depthTexture = depthTexture;
|
|
279
|
-
|
|
280
|
-
shadow.camera.updateProjectionMatrix();
|
|
281
|
-
|
|
282
|
-
// VSM
|
|
283
|
-
|
|
284
|
-
if ( shadowMapType === VSMShadowMap ) {
|
|
285
|
-
|
|
286
|
-
depthTexture.compareFunction = null; // VSM does not use textureSampleCompare()/texture2DCompare()
|
|
287
|
-
|
|
288
|
-
this.vsmShadowMapVertical = builder.createRenderTarget( shadow.mapSize.width, shadow.mapSize.height, { format: RGFormat, type: HalfFloatType } );
|
|
289
|
-
this.vsmShadowMapHorizontal = builder.createRenderTarget( shadow.mapSize.width, shadow.mapSize.height, { format: RGFormat, type: HalfFloatType } );
|
|
290
|
-
|
|
291
|
-
const shadowPassVertical = texture( depthTexture );
|
|
292
|
-
const shadowPassHorizontal = texture( this.vsmShadowMapVertical.texture );
|
|
293
|
-
|
|
294
|
-
const samples = reference( 'blurSamples', 'float', shadow ).setGroup( renderGroup );
|
|
295
|
-
const radius = reference( 'radius', 'float', shadow ).setGroup( renderGroup );
|
|
296
|
-
const size = reference( 'mapSize', 'vec2', shadow ).setGroup( renderGroup );
|
|
60
|
+
const customShadowNode = this.light.shadow.shadowNode;
|
|
297
61
|
|
|
298
|
-
|
|
299
|
-
material.fragmentNode = VSMPassVertical( { samples, radius, size, shadowPass: shadowPassVertical } ).context( builder.getSharedContext() );
|
|
300
|
-
material.name = 'VSMVertical';
|
|
62
|
+
let shadowNode;
|
|
301
63
|
|
|
302
|
-
|
|
303
|
-
material.fragmentNode = VSMPassHorizontal( { samples, radius, size, shadowPass: shadowPassHorizontal } ).context( builder.getSharedContext() );
|
|
304
|
-
material.name = 'VSMHorizontal';
|
|
64
|
+
if ( customShadowNode !== undefined ) {
|
|
305
65
|
|
|
306
|
-
|
|
307
|
-
|
|
308
|
-
//
|
|
309
|
-
|
|
310
|
-
const shadowIntensity = reference( 'intensity', 'float', shadow ).setGroup( renderGroup );
|
|
311
|
-
const bias = reference( 'bias', 'float', shadow ).setGroup( renderGroup );
|
|
312
|
-
const normalBias = reference( 'normalBias', 'float', shadow ).setGroup( renderGroup );
|
|
313
|
-
|
|
314
|
-
const position = object.material.shadowPositionNode || positionWorld;
|
|
315
|
-
|
|
316
|
-
let shadowCoord = uniform( shadow.matrix ).setGroup( renderGroup ).mul( position.add( normalWorld.mul( normalBias ) ) );
|
|
317
|
-
shadowCoord = shadowCoord.xyz.div( shadowCoord.w );
|
|
66
|
+
shadowNode = nodeObject( customShadowNode );
|
|
318
67
|
|
|
319
|
-
|
|
68
|
+
} else {
|
|
320
69
|
|
|
321
|
-
|
|
322
|
-
|
|
323
|
-
coordZ = coordZ.mul( 2 ).sub( 1 ); // WebGPU: Convertion [ 0, 1 ] to [ - 1, 1 ]
|
|
70
|
+
shadowNode = shadow( this.light );
|
|
324
71
|
|
|
325
72
|
}
|
|
326
73
|
|
|
327
|
-
shadowCoord = vec3(
|
|
328
|
-
shadowCoord.x,
|
|
329
|
-
shadowCoord.y.oneMinus(), // follow webgpu standards
|
|
330
|
-
coordZ
|
|
331
|
-
);
|
|
332
|
-
|
|
333
|
-
const frustumTest = shadowCoord.x.greaterThanEqual( 0 )
|
|
334
|
-
.and( shadowCoord.x.lessThanEqual( 1 ) )
|
|
335
|
-
.and( shadowCoord.y.greaterThanEqual( 0 ) )
|
|
336
|
-
.and( shadowCoord.y.lessThanEqual( 1 ) )
|
|
337
|
-
.and( shadowCoord.z.lessThanEqual( 1 ) );
|
|
338
|
-
|
|
339
|
-
//
|
|
340
|
-
|
|
341
|
-
const filterFn = shadow.filterNode || _shadowFilterLib[ renderer.shadowMap.type ] || null;
|
|
342
|
-
|
|
343
|
-
if ( filterFn === null ) {
|
|
344
|
-
|
|
345
|
-
throw new Error( 'THREE.WebGPURenderer: Shadow map type not supported yet.' );
|
|
346
|
-
|
|
347
|
-
}
|
|
348
|
-
|
|
349
|
-
const shadowColor = texture( shadowMap.texture, shadowCoord );
|
|
350
|
-
const shadowNode = frustumTest.select( filterFn( { depthTexture: ( shadowMapType === VSMShadowMap ) ? this.vsmShadowMapHorizontal.texture : depthTexture, shadowCoord, shadow } ), float( 1 ) );
|
|
351
|
-
|
|
352
|
-
this.shadowMap = shadowMap;
|
|
353
|
-
this.light.shadow.map = shadowMap;
|
|
354
|
-
|
|
355
74
|
this.shadowNode = shadowNode;
|
|
356
|
-
|
|
75
|
+
|
|
76
|
+
this.shadowColorNode = shadowColorNode = this.colorNode.mul( shadowNode );
|
|
357
77
|
|
|
358
78
|
this.baseColorNode = this.colorNode;
|
|
359
79
|
|
|
@@ -363,8 +83,6 @@ class AnalyticLightNode extends LightingNode {
|
|
|
363
83
|
|
|
364
84
|
this.colorNode = shadowColorNode;
|
|
365
85
|
|
|
366
|
-
this.updateBeforeType = NodeUpdateType.RENDER;
|
|
367
|
-
|
|
368
86
|
}
|
|
369
87
|
|
|
370
88
|
setup( builder ) {
|
|
@@ -381,129 +99,7 @@ class AnalyticLightNode extends LightingNode {
|
|
|
381
99
|
|
|
382
100
|
} else if ( this.shadowNode !== null ) {
|
|
383
101
|
|
|
384
|
-
this.
|
|
385
|
-
|
|
386
|
-
}
|
|
387
|
-
|
|
388
|
-
}
|
|
389
|
-
|
|
390
|
-
updateShadow( frame ) {
|
|
391
|
-
|
|
392
|
-
const { shadowMap, light } = this;
|
|
393
|
-
const { renderer, scene, camera } = frame;
|
|
394
|
-
|
|
395
|
-
const shadowType = renderer.shadowMap.type;
|
|
396
|
-
|
|
397
|
-
const depthVersion = shadowMap.depthTexture.version;
|
|
398
|
-
this._depthVersionCached = depthVersion;
|
|
399
|
-
|
|
400
|
-
const currentOverrideMaterial = scene.overrideMaterial;
|
|
401
|
-
|
|
402
|
-
scene.overrideMaterial = _overrideMaterial;
|
|
403
|
-
|
|
404
|
-
shadowMap.setSize( light.shadow.mapSize.width, light.shadow.mapSize.height );
|
|
405
|
-
|
|
406
|
-
light.shadow.updateMatrices( light );
|
|
407
|
-
light.shadow.camera.layers.mask = camera.layers.mask;
|
|
408
|
-
|
|
409
|
-
const currentRenderTarget = renderer.getRenderTarget();
|
|
410
|
-
const currentRenderObjectFunction = renderer.getRenderObjectFunction();
|
|
411
|
-
|
|
412
|
-
renderer.setRenderObjectFunction( ( object, ...params ) => {
|
|
413
|
-
|
|
414
|
-
if ( object.castShadow === true || ( object.receiveShadow && shadowType === VSMShadowMap ) ) {
|
|
415
|
-
|
|
416
|
-
renderer.renderObject( object, ...params );
|
|
417
|
-
|
|
418
|
-
}
|
|
419
|
-
|
|
420
|
-
} );
|
|
421
|
-
|
|
422
|
-
renderer.setRenderTarget( shadowMap );
|
|
423
|
-
renderer.render( scene, light.shadow.camera );
|
|
424
|
-
|
|
425
|
-
renderer.setRenderObjectFunction( currentRenderObjectFunction );
|
|
426
|
-
|
|
427
|
-
// vsm blur pass
|
|
428
|
-
|
|
429
|
-
if ( light.isPointLight !== true && shadowType === VSMShadowMap ) {
|
|
430
|
-
|
|
431
|
-
this.vsmPass( frame, light );
|
|
432
|
-
|
|
433
|
-
}
|
|
434
|
-
|
|
435
|
-
renderer.setRenderTarget( currentRenderTarget );
|
|
436
|
-
|
|
437
|
-
scene.overrideMaterial = currentOverrideMaterial;
|
|
438
|
-
|
|
439
|
-
}
|
|
440
|
-
|
|
441
|
-
vsmPass( frame, light ) {
|
|
442
|
-
|
|
443
|
-
const { renderer } = frame;
|
|
444
|
-
|
|
445
|
-
this.vsmShadowMapVertical.setSize( light.shadow.mapSize.width, light.shadow.mapSize.height );
|
|
446
|
-
this.vsmShadowMapHorizontal.setSize( light.shadow.mapSize.width, light.shadow.mapSize.height );
|
|
447
|
-
|
|
448
|
-
renderer.setRenderTarget( this.vsmShadowMapVertical );
|
|
449
|
-
_quadMesh.material = this.vsmMaterialVertical;
|
|
450
|
-
_quadMesh.render( renderer );
|
|
451
|
-
|
|
452
|
-
renderer.setRenderTarget( this.vsmShadowMapHorizontal );
|
|
453
|
-
_quadMesh.material = this.vsmMaterialHorizontal;
|
|
454
|
-
_quadMesh.render( renderer );
|
|
455
|
-
|
|
456
|
-
}
|
|
457
|
-
|
|
458
|
-
disposeShadow() {
|
|
459
|
-
|
|
460
|
-
this.shadowMap.dispose();
|
|
461
|
-
this.shadowMap = null;
|
|
462
|
-
|
|
463
|
-
if ( this.vsmShadowMapVertical !== null ) {
|
|
464
|
-
|
|
465
|
-
this.vsmShadowMapVertical.dispose();
|
|
466
|
-
this.vsmShadowMapVertical = null;
|
|
467
|
-
|
|
468
|
-
this.vsmMaterialVertical.dispose();
|
|
469
|
-
this.vsmMaterialVertical = null;
|
|
470
|
-
|
|
471
|
-
}
|
|
472
|
-
|
|
473
|
-
if ( this.vsmShadowMapHorizontal !== null ) {
|
|
474
|
-
|
|
475
|
-
this.vsmShadowMapHorizontal.dispose();
|
|
476
|
-
this.vsmShadowMapHorizontal = null;
|
|
477
|
-
|
|
478
|
-
this.vsmMaterialHorizontal.dispose();
|
|
479
|
-
this.vsmMaterialHorizontal = null;
|
|
480
|
-
|
|
481
|
-
}
|
|
482
|
-
|
|
483
|
-
this.shadowNode = null;
|
|
484
|
-
this.shadowColorNode = null;
|
|
485
|
-
|
|
486
|
-
this.baseColorNode = null;
|
|
487
|
-
|
|
488
|
-
this.updateBeforeType = NodeUpdateType.NONE;
|
|
489
|
-
|
|
490
|
-
}
|
|
491
|
-
|
|
492
|
-
updateBefore( frame ) {
|
|
493
|
-
|
|
494
|
-
const shadow = this.light.shadow;
|
|
495
|
-
|
|
496
|
-
const needsUpdate = shadow.needsUpdate || shadow.autoUpdate;
|
|
497
|
-
|
|
498
|
-
if ( needsUpdate ) {
|
|
499
|
-
|
|
500
|
-
this.updateShadow( frame );
|
|
501
|
-
|
|
502
|
-
if ( this.shadowMap.depthTexture.version === this._depthVersionCached ) {
|
|
503
|
-
|
|
504
|
-
shadow.needsUpdate = false;
|
|
505
|
-
|
|
506
|
-
}
|
|
102
|
+
this.shadowNode.dispose();
|
|
507
103
|
|
|
508
104
|
}
|
|
509
105
|
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
import Node from '../core/Node.js';
|
|
2
|
-
import { nodeObject,
|
|
2
|
+
import { nodeObject, vec3 } from '../tsl/TSLBase.js';
|
|
3
3
|
|
|
4
4
|
const sortLights = ( lights ) => {
|
|
5
5
|
|
|
@@ -33,7 +33,7 @@ class LightsNode extends Node {
|
|
|
33
33
|
|
|
34
34
|
}
|
|
35
35
|
|
|
36
|
-
constructor(
|
|
36
|
+
constructor() {
|
|
37
37
|
|
|
38
38
|
super( 'vec3' );
|
|
39
39
|
|
|
@@ -42,7 +42,7 @@ class LightsNode extends Node {
|
|
|
42
42
|
|
|
43
43
|
this.outgoingLightNode = vec3().toVar( 'outgoingLight' );
|
|
44
44
|
|
|
45
|
-
this._lights =
|
|
45
|
+
this._lights = [];
|
|
46
46
|
|
|
47
47
|
this._lightNodes = null;
|
|
48
48
|
this._lightNodesHash = null;
|
|
@@ -61,7 +61,7 @@ class LightsNode extends Node {
|
|
|
61
61
|
|
|
62
62
|
for ( const lightNode of this._lightNodes ) {
|
|
63
63
|
|
|
64
|
-
hash.push( lightNode.getHash() );
|
|
64
|
+
hash.push( lightNode.getSelf().getHash() );
|
|
65
65
|
|
|
66
66
|
}
|
|
67
67
|
|
|
@@ -92,7 +92,7 @@ class LightsNode extends Node {
|
|
|
92
92
|
const previousLightNodes = this._lightNodes;
|
|
93
93
|
|
|
94
94
|
const lights = sortLights( this._lights );
|
|
95
|
-
const nodeLibrary = builder.renderer.
|
|
95
|
+
const nodeLibrary = builder.renderer.library;
|
|
96
96
|
|
|
97
97
|
for ( const light of lights ) {
|
|
98
98
|
|
|
@@ -125,7 +125,7 @@ class LightsNode extends Node {
|
|
|
125
125
|
|
|
126
126
|
if ( ! _lightsNodeRef.has( light ) ) {
|
|
127
127
|
|
|
128
|
-
lightNode = new lightNodeClass( light );
|
|
128
|
+
lightNode = nodeObject( new lightNodeClass( light ) );
|
|
129
129
|
_lightsNodeRef.set( light, lightNode );
|
|
130
130
|
|
|
131
131
|
} else {
|
|
@@ -146,6 +146,16 @@ class LightsNode extends Node {
|
|
|
146
146
|
|
|
147
147
|
}
|
|
148
148
|
|
|
149
|
+
setupLights( builder, lightNodes ) {
|
|
150
|
+
|
|
151
|
+
for ( const lightNode of lightNodes ) {
|
|
152
|
+
|
|
153
|
+
lightNode.build( builder );
|
|
154
|
+
|
|
155
|
+
}
|
|
156
|
+
|
|
157
|
+
}
|
|
158
|
+
|
|
149
159
|
setup( builder ) {
|
|
150
160
|
|
|
151
161
|
if ( this._lightNodes === null ) this.setupLightsNode( builder );
|
|
@@ -174,11 +184,7 @@ class LightsNode extends Node {
|
|
|
174
184
|
|
|
175
185
|
// lights
|
|
176
186
|
|
|
177
|
-
|
|
178
|
-
|
|
179
|
-
lightNode.build( builder );
|
|
180
|
-
|
|
181
|
-
}
|
|
187
|
+
this.setupLights( builder, _lightNodes );
|
|
182
188
|
|
|
183
189
|
//
|
|
184
190
|
|
|
@@ -243,8 +249,14 @@ class LightsNode extends Node {
|
|
|
243
249
|
|
|
244
250
|
}
|
|
245
251
|
|
|
252
|
+
get hasLights() {
|
|
253
|
+
|
|
254
|
+
return this._lights.length > 0;
|
|
255
|
+
|
|
256
|
+
}
|
|
257
|
+
|
|
246
258
|
}
|
|
247
259
|
|
|
248
260
|
export default LightsNode;
|
|
249
261
|
|
|
250
|
-
export const lights =
|
|
262
|
+
export const lights = ( lights = [] ) => nodeObject( new LightsNode() ).setLights( lights );
|