super-three 0.168.0 → 0.169.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (288) hide show
  1. package/build/three.cjs +384 -700
  2. package/build/three.module.js +384 -700
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +24644 -22406
  5. package/build/three.webgpu.min.js +1 -1
  6. package/build/three.webgpu.nodes.js +79941 -0
  7. package/build/three.webgpu.nodes.min.js +6 -0
  8. package/examples/jsm/Addons.js +0 -6
  9. package/examples/jsm/controls/TrackballControls.js +32 -12
  10. package/examples/jsm/controls/TransformControls.js +97 -62
  11. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  12. package/examples/jsm/exporters/EXRExporter.js +19 -11
  13. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  14. package/examples/jsm/exporters/OBJExporter.js +5 -1
  15. package/examples/jsm/exporters/PLYExporter.js +9 -7
  16. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  17. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  18. package/examples/jsm/helpers/LightProbeHelper.js +1 -1
  19. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  20. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  21. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  22. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  23. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  24. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  25. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  26. package/examples/jsm/loaders/FBXLoader.js +30 -20
  27. package/examples/jsm/loaders/GLTFLoader.js +5 -10
  28. package/examples/jsm/loaders/KTX2Loader.js +10 -7
  29. package/examples/jsm/loaders/MTLLoader.js +4 -3
  30. package/examples/jsm/loaders/MaterialXLoader.js +29 -10
  31. package/examples/jsm/loaders/OBJLoader.js +5 -3
  32. package/examples/jsm/loaders/PCDLoader.js +5 -4
  33. package/examples/jsm/loaders/PDBLoader.js +3 -2
  34. package/examples/jsm/loaders/PLYLoader.js +8 -5
  35. package/examples/jsm/loaders/STLLoader.js +3 -2
  36. package/examples/jsm/loaders/VRMLLoader.js +10 -10
  37. package/examples/jsm/loaders/VTKLoader.js +4 -3
  38. package/examples/jsm/loaders/XYZLoader.js +3 -2
  39. package/examples/jsm/misc/Timer.js +1 -1
  40. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  41. package/examples/jsm/objects/LensflareMesh.js +322 -0
  42. package/examples/jsm/objects/SkyMesh.js +1 -2
  43. package/examples/jsm/objects/Water2Mesh.js +2 -3
  44. package/examples/jsm/objects/WaterMesh.js +1 -2
  45. package/examples/jsm/physics/JoltPhysics.js +1 -1
  46. package/examples/jsm/physics/RapierPhysics.js +1 -1
  47. package/examples/jsm/transpiler/GLSLDecoder.js +1 -1
  48. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  49. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  50. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  51. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  52. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  53. package/examples/jsm/utils/TextureUtils.js +1 -0
  54. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  55. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  56. package/package.json +2 -2
  57. package/src/Three.WebGPU.Nodes.js +200 -0
  58. package/src/Three.WebGPU.js +2 -1
  59. package/src/audio/Audio.js +2 -2
  60. package/src/constants.js +1 -1
  61. package/src/core/BufferAttribute.js +0 -9
  62. package/src/core/Clock.js +1 -1
  63. package/src/core/InterleavedBuffer.js +0 -9
  64. package/src/extras/Controls.js +1 -1
  65. package/src/geometries/CylinderGeometry.js +11 -4
  66. package/src/loaders/MaterialLoader.js +7 -1
  67. package/src/loaders/nodes/NodeLoader.js +24 -4
  68. package/src/loaders/nodes/NodeMaterialLoader.js +21 -17
  69. package/src/loaders/nodes/NodeObjectLoader.js +19 -0
  70. package/src/materials/nodes/InstancedPointsNodeMaterial.js +19 -34
  71. package/src/materials/nodes/Line2NodeMaterial.js +26 -26
  72. package/src/materials/nodes/LineBasicNodeMaterial.js +7 -3
  73. package/src/materials/nodes/LineDashedNodeMaterial.js +7 -3
  74. package/src/materials/nodes/MeshBasicNodeMaterial.js +7 -3
  75. package/src/materials/nodes/MeshLambertNodeMaterial.js +7 -3
  76. package/src/materials/nodes/MeshMatcapNodeMaterial.js +7 -3
  77. package/src/materials/nodes/MeshNormalNodeMaterial.js +7 -3
  78. package/src/materials/nodes/MeshPhongNodeMaterial.js +7 -3
  79. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +6 -3
  80. package/src/materials/nodes/MeshSSSNodeMaterial.js +6 -3
  81. package/src/materials/nodes/MeshStandardNodeMaterial.js +7 -3
  82. package/src/materials/nodes/MeshToonNodeMaterial.js +7 -3
  83. package/src/materials/nodes/NodeMaterial.js +20 -45
  84. package/src/materials/nodes/NodeMaterials.js +2 -0
  85. package/src/materials/nodes/PointsNodeMaterial.js +7 -3
  86. package/src/materials/nodes/ShadowNodeMaterial.js +7 -3
  87. package/src/materials/nodes/SpriteNodeMaterial.js +39 -6
  88. package/src/materials/nodes/VolumeNodeMaterial.js +13 -9
  89. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  90. package/src/math/Triangle.js +24 -0
  91. package/src/nodes/Nodes.js +3 -3
  92. package/src/nodes/TSL.js +96 -93
  93. package/src/nodes/accessors/BatchNode.js +7 -3
  94. package/src/nodes/accessors/BufferAttributeNode.js +6 -3
  95. package/src/nodes/accessors/BufferNode.js +6 -3
  96. package/src/nodes/accessors/Camera.js +10 -16
  97. package/src/nodes/accessors/ClippingNode.js +7 -3
  98. package/src/nodes/accessors/CubeTextureNode.js +6 -3
  99. package/src/nodes/accessors/InstanceNode.js +11 -11
  100. package/src/nodes/accessors/InstancedPointsMaterialNode.js +6 -3
  101. package/src/nodes/accessors/Lights.js +51 -0
  102. package/src/nodes/accessors/MaterialNode.js +8 -4
  103. package/src/nodes/accessors/MaterialReferenceNode.js +6 -3
  104. package/src/nodes/accessors/ModelNode.js +42 -7
  105. package/src/nodes/accessors/ModelViewProjectionNode.js +9 -5
  106. package/src/nodes/accessors/MorphNode.js +7 -3
  107. package/src/nodes/accessors/Normal.js +32 -6
  108. package/src/nodes/accessors/Object3DNode.js +11 -27
  109. package/src/nodes/accessors/PointUVNode.js +7 -3
  110. package/src/nodes/accessors/ReferenceBaseNode.js +32 -4
  111. package/src/nodes/accessors/ReferenceNode.js +40 -3
  112. package/src/nodes/accessors/RendererReferenceNode.js +9 -3
  113. package/src/nodes/accessors/SceneNode.js +7 -3
  114. package/src/nodes/accessors/SkinningNode.js +7 -3
  115. package/src/nodes/accessors/StorageBufferNode.js +21 -3
  116. package/src/nodes/accessors/StorageTextureNode.js +7 -4
  117. package/src/nodes/accessors/Texture3DNode.js +7 -4
  118. package/src/nodes/accessors/TextureNode.js +19 -8
  119. package/src/nodes/accessors/TextureSizeNode.js +8 -5
  120. package/src/nodes/accessors/UniformArrayNode.js +12 -9
  121. package/src/nodes/accessors/UserDataNode.js +9 -6
  122. package/src/nodes/accessors/VelocityNode.js +74 -23
  123. package/src/nodes/accessors/VertexColorNode.js +6 -3
  124. package/src/nodes/code/CodeNode.js +7 -3
  125. package/src/nodes/code/ExpressionNode.js +8 -4
  126. package/src/nodes/code/FunctionCallNode.js +6 -3
  127. package/src/nodes/code/FunctionNode.js +6 -3
  128. package/src/nodes/code/ScriptableNode.js +11 -6
  129. package/src/nodes/code/ScriptableValueNode.js +7 -3
  130. package/src/nodes/core/AssignNode.js +9 -6
  131. package/src/nodes/core/AttributeNode.js +7 -3
  132. package/src/nodes/core/BypassNode.js +8 -4
  133. package/src/nodes/core/CacheNode.js +8 -4
  134. package/src/nodes/core/ConstNode.js +6 -3
  135. package/src/nodes/core/ContextNode.js +7 -3
  136. package/src/nodes/core/IndexNode.js +25 -3
  137. package/src/nodes/core/InputNode.js +7 -3
  138. package/src/nodes/core/MRTNode.js +6 -3
  139. package/src/nodes/core/Node.js +10 -51
  140. package/src/nodes/core/NodeBuilder.js +71 -5
  141. package/src/nodes/core/NodeUtils.js +48 -6
  142. package/src/nodes/core/OutputStructNode.js +8 -4
  143. package/src/nodes/core/ParameterNode.js +6 -3
  144. package/src/nodes/core/PropertyNode.js +7 -3
  145. package/src/nodes/core/StackNode.js +7 -3
  146. package/src/nodes/core/StructTypeNode.js +7 -3
  147. package/src/nodes/core/TempNode.js +8 -4
  148. package/src/nodes/core/UniformGroupNode.js +10 -6
  149. package/src/nodes/core/UniformNode.js +6 -3
  150. package/src/nodes/core/VarNode.js +8 -4
  151. package/src/nodes/core/VaryingNode.js +7 -3
  152. package/src/nodes/display/AfterImageNode.js +6 -0
  153. package/src/nodes/display/AnaglyphPassNode.js +6 -0
  154. package/src/nodes/display/AnamorphicNode.js +6 -0
  155. package/src/nodes/display/BloomNode.js +6 -0
  156. package/src/nodes/display/BumpMapNode.js +6 -0
  157. package/src/nodes/display/ColorSpaceFunctions.js +4 -4
  158. package/src/nodes/display/ColorSpaceNode.js +43 -14
  159. package/src/nodes/display/DenoiseNode.js +6 -3
  160. package/src/nodes/display/DepthOfFieldNode.js +6 -3
  161. package/src/nodes/display/DotScreenNode.js +8 -5
  162. package/src/nodes/display/FXAANode.js +6 -3
  163. package/src/nodes/display/FilmNode.js +6 -3
  164. package/src/nodes/display/FrontFacingNode.js +7 -3
  165. package/src/nodes/display/GTAONode.js +6 -3
  166. package/src/nodes/display/GaussianBlurNode.js +6 -3
  167. package/src/nodes/display/Lut3DNode.js +6 -3
  168. package/src/nodes/display/NormalMapNode.js +8 -6
  169. package/src/nodes/display/ParallaxBarrierPassNode.js +8 -5
  170. package/src/nodes/display/PassNode.js +18 -7
  171. package/src/nodes/display/PixelationPassNode.js +12 -5
  172. package/src/nodes/display/PosterizeNode.js +6 -3
  173. package/src/nodes/display/RGBShiftNode.js +6 -3
  174. package/src/nodes/display/RenderOutputNode.js +12 -8
  175. package/src/nodes/display/SSAAPassNode.js +6 -3
  176. package/src/nodes/display/ScreenNode.js +181 -0
  177. package/src/nodes/display/SobelOperatorNode.js +6 -3
  178. package/src/nodes/display/StereoCompositePassNode.js +6 -3
  179. package/src/nodes/display/StereoPassNode.js +6 -3
  180. package/src/nodes/display/ToneMappingFunctions.js +12 -12
  181. package/src/nodes/display/ToneMappingNode.js +8 -7
  182. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  183. package/src/nodes/display/TransitionNode.js +6 -3
  184. package/src/nodes/display/ViewportDepthNode.js +7 -3
  185. package/src/nodes/display/ViewportDepthTextureNode.js +8 -5
  186. package/src/nodes/display/ViewportSharedTextureNode.js +8 -5
  187. package/src/nodes/display/ViewportTextureNode.js +8 -5
  188. package/src/nodes/fog/FogExp2Node.js +6 -3
  189. package/src/nodes/fog/FogNode.js +7 -3
  190. package/src/nodes/fog/FogRangeNode.js +6 -3
  191. package/src/nodes/functions/PhysicalLightingModel.js +2 -2
  192. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  193. package/src/nodes/geometry/RangeNode.js +7 -3
  194. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  195. package/src/nodes/gpgpu/BarrierNode.js +40 -0
  196. package/src/nodes/gpgpu/ComputeBuiltinNode.js +98 -0
  197. package/src/nodes/gpgpu/ComputeNode.js +8 -4
  198. package/src/nodes/gpgpu/WorkgroupInfoNode.js +100 -0
  199. package/src/nodes/lighting/AONode.js +6 -3
  200. package/src/nodes/lighting/AmbientLightNode.js +6 -3
  201. package/src/nodes/lighting/AnalyticLightNode.js +198 -30
  202. package/src/nodes/lighting/BasicEnvironmentNode.js +6 -3
  203. package/src/nodes/lighting/BasicLightMapNode.js +6 -3
  204. package/src/nodes/lighting/DirectionalLightNode.js +7 -4
  205. package/src/nodes/lighting/EnvironmentNode.js +6 -3
  206. package/src/nodes/lighting/HemisphereLightNode.js +10 -6
  207. package/src/nodes/lighting/IESSpotLightNode.js +6 -3
  208. package/src/nodes/lighting/IrradianceNode.js +6 -3
  209. package/src/nodes/lighting/LightProbeNode.js +8 -31
  210. package/src/nodes/lighting/LightingContextNode.js +6 -3
  211. package/src/nodes/lighting/LightingNode.js +7 -3
  212. package/src/nodes/lighting/LightsNode.js +24 -5
  213. package/src/nodes/lighting/PointLightNode.js +11 -7
  214. package/src/nodes/lighting/RectAreaLightNode.js +11 -7
  215. package/src/nodes/lighting/SpotLightNode.js +13 -10
  216. package/src/nodes/math/ConditionalNode.js +23 -6
  217. package/src/nodes/math/MathNode.js +6 -3
  218. package/src/nodes/math/OperatorNode.js +6 -3
  219. package/src/nodes/pmrem/PMREMNode.js +6 -3
  220. package/src/nodes/utils/ArrayElementNode.js +8 -4
  221. package/src/nodes/utils/ConvertNode.js +7 -3
  222. package/src/nodes/utils/CubeMapNode.js +6 -3
  223. package/src/nodes/utils/EquirectUVNode.js +6 -3
  224. package/src/nodes/utils/FlipNode.js +7 -4
  225. package/src/nodes/utils/FunctionOverloadingNode.js +7 -3
  226. package/src/nodes/utils/JoinNode.js +6 -3
  227. package/src/nodes/utils/LoopNode.js +7 -3
  228. package/src/nodes/utils/MatcapUVNode.js +6 -3
  229. package/src/nodes/utils/MaxMipLevelNode.js +6 -3
  230. package/src/nodes/utils/OscNode.js +7 -3
  231. package/src/nodes/utils/RTTNode.js +6 -3
  232. package/src/nodes/utils/ReflectorNode.js +8 -5
  233. package/src/nodes/utils/RemapNode.js +7 -3
  234. package/src/nodes/utils/RotateNode.js +6 -3
  235. package/src/nodes/utils/SetNode.js +7 -4
  236. package/src/nodes/utils/SplitNode.js +7 -3
  237. package/src/nodes/utils/SpriteSheetUVNode.js +7 -3
  238. package/src/nodes/utils/StorageArrayElementNode.js +9 -8
  239. package/src/nodes/utils/TimerNode.js +6 -3
  240. package/src/nodes/utils/TriplanarTexturesNode.js +7 -3
  241. package/src/nodes/utils/ViewportUtils.js +2 -2
  242. package/src/objects/BatchedMesh.js +76 -10
  243. package/src/objects/LOD.js +21 -0
  244. package/src/objects/Line.js +1 -0
  245. package/src/objects/Mesh.js +7 -23
  246. package/src/objects/Points.js +2 -0
  247. package/src/renderers/WebGLRenderer.js +65 -50
  248. package/src/renderers/common/BundleGroup.js +26 -0
  249. package/src/renderers/common/ClippingContext.js +4 -3
  250. package/src/renderers/common/RenderContext.js +4 -5
  251. package/src/renderers/common/RenderObject.js +116 -5
  252. package/src/renderers/common/RenderObjects.js +8 -1
  253. package/src/renderers/common/Renderer.js +57 -49
  254. package/src/renderers/common/extras/PMREMGenerator.js +7 -9
  255. package/src/renderers/common/nodes/NodeBuilderState.js +3 -3
  256. package/src/renderers/common/nodes/Nodes.js +33 -14
  257. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +2 -4
  258. package/src/renderers/webgl/WebGLAttributes.js +45 -14
  259. package/src/renderers/webgl/WebGLCapabilities.js +9 -0
  260. package/src/renderers/webgl/WebGLProgram.js +2 -0
  261. package/src/renderers/webgl/WebGLPrograms.js +21 -17
  262. package/src/renderers/webgl/WebGLState.js +21 -0
  263. package/src/renderers/webgl/WebGLTextures.js +22 -0
  264. package/src/renderers/webgl-fallback/WebGLBackend.js +50 -45
  265. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +4 -4
  266. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +6 -0
  267. package/src/renderers/webgl-fallback/utils/WebGLState.js +1 -4
  268. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +61 -16
  269. package/src/renderers/webgpu/WebGPUBackend.js +33 -25
  270. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +42 -0
  271. package/src/renderers/webgpu/WebGPURenderer.js +5 -2
  272. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +59 -0
  273. package/src/renderers/{common → webgpu}/nodes/StandardNodeLibrary.js +11 -11
  274. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +91 -11
  275. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +6 -16
  276. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +1 -1
  277. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +7 -5
  278. package/src/renderers/webgpu/utils/WebGPUUtils.js +1 -1
  279. package/src/utils.js +33 -1
  280. package/examples/jsm/geometries/SDFGeometryGenerator.js +0 -144
  281. package/examples/jsm/loaders/TiltLoader.js +0 -520
  282. package/examples/jsm/utils/GPUStatsPanel.js +0 -95
  283. package/examples/jsm/utils/PackedPhongMaterial.js +0 -178
  284. package/src/nodes/display/ViewportNode.js +0 -138
  285. package/src/nodes/lighting/LightNode.js +0 -57
  286. package/src/renderers/common/StandardRenderer.js +0 -18
  287. package/src/renderers/webvr/WebVRManager.js +0 -495
  288. package/src/renderers/webvr/WebVRUtils.js +0 -66
@@ -9,28 +9,37 @@ import {
9
9
  VectorKeyframeTrack
10
10
  } from 'three';
11
11
 
12
+ function getBoneName( bone, options ) {
13
+
14
+ if ( options.getBoneName !== undefined ) {
15
+
16
+ return options.getBoneName( bone );
17
+
18
+ }
19
+
20
+ return options.names[ bone.name ];
21
+
22
+ }
12
23
 
13
24
  function retarget( target, source, options = {} ) {
14
25
 
15
- const pos = new Vector3(),
16
- quat = new Quaternion(),
26
+ const quat = new Quaternion(),
17
27
  scale = new Vector3(),
18
- bindBoneMatrix = new Matrix4(),
19
28
  relativeMatrix = new Matrix4(),
20
29
  globalMatrix = new Matrix4();
21
30
 
22
- options.preserveMatrix = options.preserveMatrix !== undefined ? options.preserveMatrix : true;
23
- options.preservePosition = options.preservePosition !== undefined ? options.preservePosition : true;
24
- options.preserveHipPosition = options.preserveHipPosition !== undefined ? options.preserveHipPosition : false;
31
+ options.preserveBoneMatrix = options.preserveBoneMatrix !== undefined ? options.preserveBoneMatrix : true;
32
+ options.preserveBonePositions = options.preserveBonePositions !== undefined ? options.preserveBonePositions : true;
25
33
  options.useTargetMatrix = options.useTargetMatrix !== undefined ? options.useTargetMatrix : false;
26
34
  options.hip = options.hip !== undefined ? options.hip : 'hip';
35
+ options.hipInfluence = options.hipInfluence !== undefined ? options.hipInfluence : new Vector3( 1, 1, 1 );
36
+ options.scale = options.scale !== undefined ? options.scale : 1;
27
37
  options.names = options.names || {};
28
38
 
29
39
  const sourceBones = source.isObject3D ? source.skeleton.bones : getBones( source ),
30
40
  bones = target.isObject3D ? target.skeleton.bones : getBones( target );
31
41
 
32
- let bindBones,
33
- bone, name, boneTo,
42
+ let bone, name, boneTo,
34
43
  bonesPosition;
35
44
 
36
45
  // reset bones
@@ -42,11 +51,11 @@ function retarget( target, source, options = {} ) {
42
51
  } else {
43
52
 
44
53
  options.useTargetMatrix = true;
45
- options.preserveMatrix = false;
54
+ options.preserveBoneMatrix = false;
46
55
 
47
56
  }
48
57
 
49
- if ( options.preservePosition ) {
58
+ if ( options.preserveBonePositions ) {
50
59
 
51
60
  bonesPosition = [];
52
61
 
@@ -58,7 +67,7 @@ function retarget( target, source, options = {} ) {
58
67
 
59
68
  }
60
69
 
61
- if ( options.preserveMatrix ) {
70
+ if ( options.preserveBoneMatrix ) {
62
71
 
63
72
  // reset matrix
64
73
 
@@ -76,35 +85,10 @@ function retarget( target, source, options = {} ) {
76
85
 
77
86
  }
78
87
 
79
- if ( options.offsets ) {
80
-
81
- bindBones = [];
82
-
83
- for ( let i = 0; i < bones.length; ++ i ) {
84
-
85
- bone = bones[ i ];
86
- name = options.names[ bone.name ] || bone.name;
87
-
88
- if ( options.offsets[ name ] ) {
89
-
90
- bone.matrix.multiply( options.offsets[ name ] );
91
-
92
- bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
93
-
94
- bone.updateMatrixWorld();
95
-
96
- }
97
-
98
- bindBones.push( bone.matrixWorld.clone() );
99
-
100
- }
101
-
102
- }
103
-
104
88
  for ( let i = 0; i < bones.length; ++ i ) {
105
89
 
106
90
  bone = bones[ i ];
107
- name = options.names[ bone.name ] || bone.name;
91
+ name = getBoneName( bone, options );
108
92
 
109
93
  boneTo = getBoneByName( name, sourceBones );
110
94
 
@@ -136,10 +120,15 @@ function retarget( target, source, options = {} ) {
136
120
 
137
121
  if ( target.isObject3D ) {
138
122
 
139
- const boneIndex = bones.indexOf( bone ),
140
- wBindMatrix = bindBones ? bindBones[ boneIndex ] : bindBoneMatrix.copy( target.skeleton.boneInverses[ boneIndex ] ).invert();
123
+ if ( options.localOffsets ) {
124
+
125
+ if ( options.localOffsets[ bone.name ] ) {
141
126
 
142
- globalMatrix.multiply( wBindMatrix );
127
+ globalMatrix.multiply( options.localOffsets[ bone.name ] );
128
+
129
+ }
130
+
131
+ }
143
132
 
144
133
  }
145
134
 
@@ -147,20 +136,30 @@ function retarget( target, source, options = {} ) {
147
136
 
148
137
  }
149
138
 
150
- if ( bone.parent && bone.parent.isBone ) {
139
+ if ( name === options.hip ) {
151
140
 
152
- bone.matrix.copy( bone.parent.matrixWorld ).invert();
153
- bone.matrix.multiply( globalMatrix );
141
+ globalMatrix.elements[ 12 ] *= options.scale * options.hipInfluence.x;
142
+ globalMatrix.elements[ 13 ] *= options.scale * options.hipInfluence.y;
143
+ globalMatrix.elements[ 14 ] *= options.scale * options.hipInfluence.z;
154
144
 
155
- } else {
145
+ if ( options.hipPosition !== undefined ) {
156
146
 
157
- bone.matrix.copy( globalMatrix );
147
+ globalMatrix.elements[ 12 ] += options.hipPosition.x * options.scale;
148
+ globalMatrix.elements[ 13 ] += options.hipPosition.y * options.scale;
149
+ globalMatrix.elements[ 14 ] += options.hipPosition.z * options.scale;
150
+
151
+ }
158
152
 
159
153
  }
160
154
 
161
- if ( options.preserveHipPosition && name === options.hip ) {
155
+ if ( bone.parent ) {
162
156
 
163
- bone.matrix.setPosition( pos.set( 0, bone.position.y, 0 ) );
157
+ bone.matrix.copy( bone.parent.matrixWorld ).invert();
158
+ bone.matrix.multiply( globalMatrix );
159
+
160
+ } else {
161
+
162
+ bone.matrix.copy( globalMatrix );
164
163
 
165
164
  }
166
165
 
@@ -170,12 +169,12 @@ function retarget( target, source, options = {} ) {
170
169
 
171
170
  }
172
171
 
173
- if ( options.preservePosition ) {
172
+ if ( options.preserveBonePositions ) {
174
173
 
175
174
  for ( let i = 0; i < bones.length; ++ i ) {
176
175
 
177
176
  bone = bones[ i ];
178
- name = options.names[ bone.name ] || bone.name;
177
+ name = getBoneName( bone, options ) || bone.name;
179
178
 
180
179
  if ( name !== options.hip ) {
181
180
 
@@ -187,7 +186,7 @@ function retarget( target, source, options = {} ) {
187
186
 
188
187
  }
189
188
 
190
- if ( options.preserveMatrix ) {
189
+ if ( options.preserveBoneMatrix ) {
191
190
 
192
191
  // restore matrix
193
192
 
@@ -200,6 +199,7 @@ function retarget( target, source, options = {} ) {
200
199
  function retargetClip( target, source, clip, options = {} ) {
201
200
 
202
201
  options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false;
202
+
203
203
  // Calculate the fps from the source clip based on the track with the most frames, unless fps is already provided.
204
204
  options.fps = options.fps !== undefined ? options.fps : ( Math.max( ...clip.tracks.map( track => track.times.length ) ) / clip.duration );
205
205
  options.names = options.names || [];
@@ -216,30 +216,48 @@ function retargetClip( target, source, clip, options = {} ) {
216
216
  mixer = new AnimationMixer( source ),
217
217
  bones = getBones( target.skeleton ),
218
218
  boneDatas = [];
219
+
219
220
  let positionOffset,
220
221
  bone, boneTo, boneData,
221
222
  name;
222
223
 
223
224
  mixer.clipAction( clip ).play();
224
- mixer.update( 0 );
225
+
226
+ // trim
227
+
228
+ let start = 0, end = numFrames;
229
+
230
+ if ( options.trim !== undefined ) {
231
+
232
+ start = Math.round( options.trim[ 0 ] * options.fps );
233
+ end = Math.min( Math.round( options.trim[ 1 ] * options.fps ), numFrames ) - start;
234
+
235
+ mixer.update( options.trim[ 0 ] );
236
+
237
+ } else {
238
+
239
+ mixer.update( 0 );
240
+
241
+ }
225
242
 
226
243
  source.updateMatrixWorld();
227
244
 
228
- for ( let i = 0; i < numFrames; ++ i ) {
245
+ //
246
+
247
+ for ( let frame = 0; frame < end; ++ frame ) {
229
248
 
230
- const time = i * delta;
249
+ const time = frame * delta;
231
250
 
232
251
  retarget( target, source, options );
233
252
 
234
253
  for ( let j = 0; j < bones.length; ++ j ) {
235
254
 
236
- name = options.names[ bones[ j ].name ] || bones[ j ].name;
237
-
255
+ bone = bones[ j ];
256
+ name = getBoneName( bone, options ) || bone.name;
238
257
  boneTo = getBoneByName( name, source.skeleton );
239
258
 
240
259
  if ( boneTo ) {
241
260
 
242
- bone = bones[ j ];
243
261
  boneData = boneDatas[ j ] = boneDatas[ j ] || { bone: bone };
244
262
 
245
263
  if ( options.hip === name ) {
@@ -247,15 +265,15 @@ function retargetClip( target, source, clip, options = {} ) {
247
265
  if ( ! boneData.pos ) {
248
266
 
249
267
  boneData.pos = {
250
- times: new Float32Array( numFrames ),
251
- values: new Float32Array( numFrames * 3 )
268
+ times: new Float32Array( end ),
269
+ values: new Float32Array( end * 3 )
252
270
  };
253
271
 
254
272
  }
255
273
 
256
274
  if ( options.useFirstFramePosition ) {
257
275
 
258
- if ( i === 0 ) {
276
+ if ( frame === 0 ) {
259
277
 
260
278
  positionOffset = bone.position.clone();
261
279
 
@@ -265,30 +283,30 @@ function retargetClip( target, source, clip, options = {} ) {
265
283
 
266
284
  }
267
285
 
268
- boneData.pos.times[ i ] = time;
286
+ boneData.pos.times[ frame ] = time;
269
287
 
270
- bone.position.toArray( boneData.pos.values, i * 3 );
288
+ bone.position.toArray( boneData.pos.values, frame * 3 );
271
289
 
272
290
  }
273
291
 
274
292
  if ( ! boneData.quat ) {
275
293
 
276
294
  boneData.quat = {
277
- times: new Float32Array( numFrames ),
278
- values: new Float32Array( numFrames * 4 )
295
+ times: new Float32Array( end ),
296
+ values: new Float32Array( end * 4 )
279
297
  };
280
298
 
281
299
  }
282
300
 
283
- boneData.quat.times[ i ] = time;
301
+ boneData.quat.times[ frame ] = time;
284
302
 
285
- bone.quaternion.toArray( boneData.quat.values, i * 4 );
303
+ bone.quaternion.toArray( boneData.quat.values, frame * 4 );
286
304
 
287
305
  }
288
306
 
289
307
  }
290
308
 
291
- if ( i === numFrames - 2 ) {
309
+ if ( frame === end - 2 ) {
292
310
 
293
311
  // last mixer update before final loop iteration
294
312
  // make sure we do not go over or equal to clip duration
@@ -83,6 +83,7 @@ export function decompress( texture, maxTextureSize = Infinity, renderer = null
83
83
  readableTexture.magFilter = texture.magFilter;
84
84
  readableTexture.wrapS = texture.wrapS;
85
85
  readableTexture.wrapT = texture.wrapT;
86
+ readableTexture.colorSpace = texture.colorSpace;
86
87
  readableTexture.name = texture.name;
87
88
 
88
89
  if ( _renderer ) {
@@ -0,0 +1,63 @@
1
+ import {
2
+ QuadMesh,
3
+ NodeMaterial,
4
+ WebGPURenderer,
5
+ CanvasTexture
6
+ } from 'three';
7
+ import { texture, uv } from 'three/tsl';
8
+
9
+ let _renderer;
10
+ const _quadMesh = /*@__PURE__*/ new QuadMesh();
11
+
12
+ export async function decompress( blitTexture, maxTextureSize = Infinity, renderer = null ) {
13
+
14
+ if ( renderer === null ) {
15
+
16
+ renderer = _renderer = new WebGPURenderer();
17
+ await renderer.init();
18
+
19
+ }
20
+
21
+ const material = new NodeMaterial();
22
+ material.fragmentNode = texture( blitTexture ).uv( uv().flipY() );
23
+
24
+ const width = Math.min( blitTexture.image.width, maxTextureSize );
25
+ const height = Math.min( blitTexture.image.height, maxTextureSize );
26
+
27
+ const currentOutputColorSpace = renderer.outputColorSpace;
28
+
29
+ renderer.setSize( width, height );
30
+ renderer.outputColorSpace = blitTexture.colorSpace;
31
+
32
+ _quadMesh.material = material;
33
+ _quadMesh.render( renderer );
34
+
35
+ renderer.outputColorSpace = currentOutputColorSpace;
36
+
37
+ const canvas = document.createElement( 'canvas' );
38
+ const context = canvas.getContext( '2d' );
39
+
40
+ canvas.width = width;
41
+ canvas.height = height;
42
+
43
+ context.drawImage( renderer.domElement, 0, 0, width, height );
44
+
45
+ const readableTexture = new CanvasTexture( canvas );
46
+
47
+ readableTexture.minFilter = blitTexture.minFilter;
48
+ readableTexture.magFilter = blitTexture.magFilter;
49
+ readableTexture.wrapS = blitTexture.wrapS;
50
+ readableTexture.wrapT = blitTexture.wrapT;
51
+ readableTexture.colorSpace = blitTexture.colorSpace;
52
+ readableTexture.name = blitTexture.name;
53
+
54
+ if ( _renderer !== null ) {
55
+
56
+ _renderer.dispose();
57
+ _renderer = null;
58
+
59
+ }
60
+
61
+ return readableTexture;
62
+
63
+ }
@@ -239,7 +239,7 @@ class XRControllerModelFactory {
239
239
 
240
240
  const xrInputSource = event.data;
241
241
 
242
- if ( xrInputSource.targetRayMode !== 'tracked-pointer' || ! xrInputSource.gamepad ) return;
242
+ if ( xrInputSource.targetRayMode !== 'tracked-pointer' || ! xrInputSource.gamepad || xrInputSource.hand ) return;
243
243
 
244
244
  fetchProfile( xrInputSource, this.path, DEFAULT_PROFILE ).then( ( { profile, assetPath } ) => {
245
245
 
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "super-three",
3
- "version": "0.168.0",
3
+ "version": "0.169.1",
4
4
  "description": "JavaScript 3D library",
5
5
  "type": "module",
6
6
  "main": "./build/three.cjs",
@@ -93,7 +93,7 @@
93
93
  "@rollup/plugin-node-resolve": "^15.0.1",
94
94
  "@rollup/plugin-terser": "^0.4.0",
95
95
  "chalk": "^5.2.0",
96
- "concurrently": "^8.0.1",
96
+ "concurrently": "^9.0.0",
97
97
  "dpdm": "^3.14.0",
98
98
  "eslint": "^8.37.0",
99
99
  "eslint-config-mdcs": "^5.0.0",
@@ -0,0 +1,200 @@
1
+ import { REVISION } from './constants.js';
2
+
3
+ export { WebGLArrayRenderTarget } from './renderers/WebGLArrayRenderTarget.js';
4
+ export { WebGL3DRenderTarget } from './renderers/WebGL3DRenderTarget.js';
5
+ export { WebGLCubeRenderTarget } from './renderers/WebGLCubeRenderTarget.js';
6
+ export { WebGLRenderTarget } from './renderers/WebGLRenderTarget.js';
7
+ //export { WebGLRenderer } from './renderers/WebGLRenderer.js';
8
+ //export { ShaderLib } from './renderers/shaders/ShaderLib.js';
9
+ //export { UniformsLib } from './renderers/shaders/UniformsLib.js';
10
+ //export { UniformsUtils } from './renderers/shaders/UniformsUtils.js';
11
+ //export { ShaderChunk } from './renderers/shaders/ShaderChunk.js';
12
+ export { FogExp2 } from './scenes/FogExp2.js';
13
+ export { Fog } from './scenes/Fog.js';
14
+ export { Scene } from './scenes/Scene.js';
15
+ export { Sprite } from './objects/Sprite.js';
16
+ export { LOD } from './objects/LOD.js';
17
+ export { SkinnedMesh } from './objects/SkinnedMesh.js';
18
+ export { Skeleton } from './objects/Skeleton.js';
19
+ export { Bone } from './objects/Bone.js';
20
+ export { Mesh } from './objects/Mesh.js';
21
+ export { InstancedMesh } from './objects/InstancedMesh.js';
22
+ export { BatchedMesh } from './objects/BatchedMesh.js';
23
+ export { LineSegments } from './objects/LineSegments.js';
24
+ export { LineLoop } from './objects/LineLoop.js';
25
+ export { Line } from './objects/Line.js';
26
+ export { Points } from './objects/Points.js';
27
+ export { Group } from './objects/Group.js';
28
+ export { VideoTexture } from './textures/VideoTexture.js';
29
+ export { FramebufferTexture } from './textures/FramebufferTexture.js';
30
+ export { Source } from './textures/Source.js';
31
+ export { DataTexture } from './textures/DataTexture.js';
32
+ export { DataArrayTexture } from './textures/DataArrayTexture.js';
33
+ export { Data3DTexture } from './textures/Data3DTexture.js';
34
+ export { CompressedTexture } from './textures/CompressedTexture.js';
35
+ export { CompressedArrayTexture } from './textures/CompressedArrayTexture.js';
36
+ export { CompressedCubeTexture } from './textures/CompressedCubeTexture.js';
37
+ export { CubeTexture } from './textures/CubeTexture.js';
38
+ export { CanvasTexture } from './textures/CanvasTexture.js';
39
+ export { DepthTexture } from './textures/DepthTexture.js';
40
+ export { Texture } from './textures/Texture.js';
41
+ export * from './geometries/Geometries.js';
42
+ export * from './materials/Materials.js';
43
+ export { Material } from './materials/Material.js';
44
+ export { AnimationLoader } from './loaders/AnimationLoader.js';
45
+ export { CompressedTextureLoader } from './loaders/CompressedTextureLoader.js';
46
+ export { CubeTextureLoader } from './loaders/CubeTextureLoader.js';
47
+ export { DataTextureLoader } from './loaders/DataTextureLoader.js';
48
+ export { TextureLoader } from './loaders/TextureLoader.js';
49
+ export { ObjectLoader } from './loaders/ObjectLoader.js';
50
+ export { MaterialLoader } from './loaders/MaterialLoader.js';
51
+ export { BufferGeometryLoader } from './loaders/BufferGeometryLoader.js';
52
+ export { DefaultLoadingManager, LoadingManager } from './loaders/LoadingManager.js';
53
+ export { ImageLoader } from './loaders/ImageLoader.js';
54
+ export { ImageBitmapLoader } from './loaders/ImageBitmapLoader.js';
55
+ export { FileLoader } from './loaders/FileLoader.js';
56
+ export { Loader } from './loaders/Loader.js';
57
+ export { LoaderUtils } from './loaders/LoaderUtils.js';
58
+ export { Cache } from './loaders/Cache.js';
59
+ export { AudioLoader } from './loaders/AudioLoader.js';
60
+ export { SpotLight } from './lights/SpotLight.js';
61
+ export { PointLight } from './lights/PointLight.js';
62
+ export { RectAreaLight } from './lights/RectAreaLight.js';
63
+ export { HemisphereLight } from './lights/HemisphereLight.js';
64
+ export { DirectionalLight } from './lights/DirectionalLight.js';
65
+ export { AmbientLight } from './lights/AmbientLight.js';
66
+ export { Light } from './lights/Light.js';
67
+ export { LightProbe } from './lights/LightProbe.js';
68
+ export { StereoCamera } from './cameras/StereoCamera.js';
69
+ export { PerspectiveCamera } from './cameras/PerspectiveCamera.js';
70
+ export { OrthographicCamera } from './cameras/OrthographicCamera.js';
71
+ export { CubeCamera } from './cameras/CubeCamera.js';
72
+ export { ArrayCamera } from './cameras/ArrayCamera.js';
73
+ export { Camera } from './cameras/Camera.js';
74
+ export { AudioListener } from './audio/AudioListener.js';
75
+ export { PositionalAudio } from './audio/PositionalAudio.js';
76
+ export { AudioContext } from './audio/AudioContext.js';
77
+ export { AudioAnalyser } from './audio/AudioAnalyser.js';
78
+ export { Audio } from './audio/Audio.js';
79
+ export { VectorKeyframeTrack } from './animation/tracks/VectorKeyframeTrack.js';
80
+ export { StringKeyframeTrack } from './animation/tracks/StringKeyframeTrack.js';
81
+ export { QuaternionKeyframeTrack } from './animation/tracks/QuaternionKeyframeTrack.js';
82
+ export { NumberKeyframeTrack } from './animation/tracks/NumberKeyframeTrack.js';
83
+ export { ColorKeyframeTrack } from './animation/tracks/ColorKeyframeTrack.js';
84
+ export { BooleanKeyframeTrack } from './animation/tracks/BooleanKeyframeTrack.js';
85
+ export { PropertyMixer } from './animation/PropertyMixer.js';
86
+ export { PropertyBinding } from './animation/PropertyBinding.js';
87
+ export { KeyframeTrack } from './animation/KeyframeTrack.js';
88
+ export { AnimationUtils } from './animation/AnimationUtils.js';
89
+ export { AnimationObjectGroup } from './animation/AnimationObjectGroup.js';
90
+ export { AnimationMixer } from './animation/AnimationMixer.js';
91
+ export { AnimationClip } from './animation/AnimationClip.js';
92
+ export { AnimationAction } from './animation/AnimationAction.js';
93
+ export { RenderTarget } from './core/RenderTarget.js';
94
+ export { Uniform } from './core/Uniform.js';
95
+ export { UniformsGroup } from './core/UniformsGroup.js';
96
+ export { InstancedBufferGeometry } from './core/InstancedBufferGeometry.js';
97
+ export { BufferGeometry } from './core/BufferGeometry.js';
98
+ export { InterleavedBufferAttribute } from './core/InterleavedBufferAttribute.js';
99
+ export { InstancedInterleavedBuffer } from './core/InstancedInterleavedBuffer.js';
100
+ export { InterleavedBuffer } from './core/InterleavedBuffer.js';
101
+ export { InstancedBufferAttribute } from './core/InstancedBufferAttribute.js';
102
+ export { GLBufferAttribute } from './core/GLBufferAttribute.js';
103
+ export * from './core/BufferAttribute.js';
104
+ export { Object3D } from './core/Object3D.js';
105
+ export { Raycaster } from './core/Raycaster.js';
106
+ export { Layers } from './core/Layers.js';
107
+ export { EventDispatcher } from './core/EventDispatcher.js';
108
+ export { Clock } from './core/Clock.js';
109
+ export { QuaternionLinearInterpolant } from './math/interpolants/QuaternionLinearInterpolant.js';
110
+ export { LinearInterpolant } from './math/interpolants/LinearInterpolant.js';
111
+ export { DiscreteInterpolant } from './math/interpolants/DiscreteInterpolant.js';
112
+ export { CubicInterpolant } from './math/interpolants/CubicInterpolant.js';
113
+ export { Interpolant } from './math/Interpolant.js';
114
+ export { Triangle } from './math/Triangle.js';
115
+ export { MathUtils } from './math/MathUtils.js';
116
+ export { Spherical } from './math/Spherical.js';
117
+ export { Cylindrical } from './math/Cylindrical.js';
118
+ export { Plane } from './math/Plane.js';
119
+ export { Frustum } from './math/Frustum.js';
120
+ export { Sphere } from './math/Sphere.js';
121
+ export { Ray } from './math/Ray.js';
122
+ export { Matrix4 } from './math/Matrix4.js';
123
+ export { Matrix3 } from './math/Matrix3.js';
124
+ export { Matrix2 } from './math/Matrix2.js';
125
+ export { Box3 } from './math/Box3.js';
126
+ export { Box2 } from './math/Box2.js';
127
+ export { Line3 } from './math/Line3.js';
128
+ export { Euler } from './math/Euler.js';
129
+ export { Vector4 } from './math/Vector4.js';
130
+ export { Vector3 } from './math/Vector3.js';
131
+ export { Vector2 } from './math/Vector2.js';
132
+ export { Quaternion } from './math/Quaternion.js';
133
+ export { Color } from './math/Color.js';
134
+ export { ColorManagement } from './math/ColorManagement.js';
135
+ export { SphericalHarmonics3 } from './math/SphericalHarmonics3.js';
136
+ export { SpotLightHelper } from './helpers/SpotLightHelper.js';
137
+ export { SkeletonHelper } from './helpers/SkeletonHelper.js';
138
+ export { PointLightHelper } from './helpers/PointLightHelper.js';
139
+ export { HemisphereLightHelper } from './helpers/HemisphereLightHelper.js';
140
+ export { GridHelper } from './helpers/GridHelper.js';
141
+ export { PolarGridHelper } from './helpers/PolarGridHelper.js';
142
+ export { DirectionalLightHelper } from './helpers/DirectionalLightHelper.js';
143
+ export { CameraHelper } from './helpers/CameraHelper.js';
144
+ export { BoxHelper } from './helpers/BoxHelper.js';
145
+ export { Box3Helper } from './helpers/Box3Helper.js';
146
+ export { PlaneHelper } from './helpers/PlaneHelper.js';
147
+ export { ArrowHelper } from './helpers/ArrowHelper.js';
148
+ export { AxesHelper } from './helpers/AxesHelper.js';
149
+ export * from './extras/curves/Curves.js';
150
+ export { Shape } from './extras/core/Shape.js';
151
+ export { Path } from './extras/core/Path.js';
152
+ export { ShapePath } from './extras/core/ShapePath.js';
153
+ export { CurvePath } from './extras/core/CurvePath.js';
154
+ export { Curve } from './extras/core/Curve.js';
155
+ export { Controls } from './extras/Controls.js';
156
+ export { DataUtils } from './extras/DataUtils.js';
157
+ export { ImageUtils } from './extras/ImageUtils.js';
158
+ export { ShapeUtils } from './extras/ShapeUtils.js';
159
+ //export { PMREMGenerator } from './extras/PMREMGenerator.js';
160
+ //export { WebGLUtils } from './renderers/webgl/WebGLUtils.js';
161
+ export { createCanvasElement } from './utils.js';
162
+ export * from './constants.js';
163
+ export * from './Three.Legacy.js';
164
+
165
+ export * from './materials/nodes/NodeMaterials.js';
166
+ export { default as WebGPURenderer } from './renderers/webgpu/WebGPURenderer.Nodes.js';
167
+ export { default as QuadMesh } from './renderers/common/QuadMesh.js';
168
+ export { default as PMREMGenerator } from './renderers/common/extras/PMREMGenerator.js';
169
+ export { default as PostProcessing } from './renderers/common/PostProcessing.js';
170
+ export { default as StorageTexture } from './renderers/common/StorageTexture.js';
171
+ export { default as StorageBufferAttribute } from './renderers/common/StorageBufferAttribute.js';
172
+ export { default as StorageInstancedBufferAttribute } from './renderers/common/StorageInstancedBufferAttribute.js';
173
+ export { default as IESSpotLight } from './lights/webgpu/IESSpotLight.js';
174
+ export { default as NodeLoader } from './loaders/nodes/NodeLoader.js';
175
+ export { default as NodeObjectLoader } from './loaders/nodes/NodeObjectLoader.js';
176
+ export { default as NodeMaterialLoader } from './loaders/nodes/NodeMaterialLoader.js';
177
+ export * from './nodes/Nodes.js';
178
+ export * from './nodes/TSL.js';
179
+
180
+ if ( typeof __THREE_DEVTOOLS__ !== 'undefined' ) {
181
+
182
+ __THREE_DEVTOOLS__.dispatchEvent( new CustomEvent( 'register', { detail: {
183
+ revision: REVISION,
184
+ } } ) );
185
+
186
+ }
187
+
188
+ if ( typeof window !== 'undefined' ) {
189
+
190
+ if ( window.__THREE__ ) {
191
+
192
+ console.warn( 'WARNING: Multiple instances of Three.js being imported.' );
193
+
194
+ } else {
195
+
196
+ window.__THREE__ = REVISION;
197
+
198
+ }
199
+
200
+ }
@@ -40,7 +40,6 @@ export { DepthTexture } from './textures/DepthTexture.js';
40
40
  export { Texture } from './textures/Texture.js';
41
41
  export * from './geometries/Geometries.js';
42
42
  export * from './materials/Materials.js';
43
- export * from './materials/nodes/NodeMaterials.js';
44
43
  export { Material } from './materials/Material.js';
45
44
  export { AnimationLoader } from './loaders/AnimationLoader.js';
46
45
  export { CompressedTextureLoader } from './loaders/CompressedTextureLoader.js';
@@ -163,7 +162,9 @@ export { createCanvasElement } from './utils.js';
163
162
  export * from './constants.js';
164
163
  export * from './Three.Legacy.js';
165
164
 
165
+ export * from './materials/nodes/NodeMaterials.js';
166
166
  export { default as WebGPURenderer } from './renderers/webgpu/WebGPURenderer.js';
167
+ export { default as BundleGroup } from './renderers/common/BundleGroup.js';
167
168
  export { default as QuadMesh } from './renderers/common/QuadMesh.js';
168
169
  export { default as PMREMGenerator } from './renderers/common/extras/PMREMGenerator.js';
169
170
  export { default as PostProcessing } from './renderers/common/PostProcessing.js';
@@ -158,7 +158,7 @@ class Audio extends Object3D {
158
158
 
159
159
  }
160
160
 
161
- stop() {
161
+ stop( delay = 0 ) {
162
162
 
163
163
  if ( this.hasPlaybackControl === false ) {
164
164
 
@@ -171,7 +171,7 @@ class Audio extends Object3D {
171
171
 
172
172
  if ( this.source !== null ) {
173
173
 
174
- this.source.stop();
174
+ this.source.stop( this.context.currentTime + delay );
175
175
  this.source.onended = null;
176
176
 
177
177
  }
package/src/constants.js CHANGED
@@ -1,4 +1,4 @@
1
- export const REVISION = '168';
1
+ export const REVISION = '169';
2
2
 
3
3
  export const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
4
4
  export const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
@@ -3,7 +3,6 @@ import { Vector2 } from '../math/Vector2.js';
3
3
  import { denormalize, normalize } from '../math/MathUtils.js';
4
4
  import { StaticDrawUsage, FloatType } from '../constants.js';
5
5
  import { fromHalfFloat, toHalfFloat } from '../extras/DataUtils.js';
6
- import { warnOnce } from '../utils.js';
7
6
 
8
7
  const _vector = /*@__PURE__*/ new Vector3();
9
8
  const _vector2 = /*@__PURE__*/ new Vector2();
@@ -28,7 +27,6 @@ class BufferAttribute {
28
27
  this.normalized = normalized;
29
28
 
30
29
  this.usage = StaticDrawUsage;
31
- this._updateRange = { offset: 0, count: - 1 };
32
30
  this.updateRanges = [];
33
31
  this.gpuType = FloatType;
34
32
 
@@ -44,13 +42,6 @@ class BufferAttribute {
44
42
 
45
43
  }
46
44
 
47
- get updateRange() {
48
-
49
- warnOnce( 'THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159
50
- return this._updateRange;
51
-
52
- }
53
-
54
45
  setUsage( value ) {
55
46
 
56
47
  this.usage = value;