super-three 0.168.0 → 0.169.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (286) hide show
  1. package/build/three.cjs +369 -131
  2. package/build/three.module.js +369 -131
  3. package/build/three.module.min.js +1 -1
  4. package/build/three.webgpu.js +24644 -22406
  5. package/build/three.webgpu.min.js +1 -1
  6. package/build/three.webgpu.nodes.js +79941 -0
  7. package/build/three.webgpu.nodes.min.js +6 -0
  8. package/examples/jsm/Addons.js +0 -6
  9. package/examples/jsm/controls/TrackballControls.js +32 -12
  10. package/examples/jsm/controls/TransformControls.js +97 -62
  11. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  12. package/examples/jsm/exporters/EXRExporter.js +19 -11
  13. package/examples/jsm/exporters/KTX2Exporter.js +21 -13
  14. package/examples/jsm/exporters/OBJExporter.js +5 -1
  15. package/examples/jsm/exporters/PLYExporter.js +9 -7
  16. package/examples/jsm/geometries/DecalGeometry.js +4 -1
  17. package/examples/jsm/geometries/InstancedPointsGeometry.js +1 -1
  18. package/examples/jsm/helpers/LightProbeHelper.js +1 -1
  19. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  20. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  21. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  22. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  23. package/examples/jsm/lights/LightProbeGenerator.js +24 -10
  24. package/examples/jsm/loaders/ColladaLoader.js +9 -6
  25. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  26. package/examples/jsm/loaders/FBXLoader.js +30 -20
  27. package/examples/jsm/loaders/GLTFLoader.js +5 -10
  28. package/examples/jsm/loaders/KTX2Loader.js +10 -7
  29. package/examples/jsm/loaders/MTLLoader.js +4 -3
  30. package/examples/jsm/loaders/MaterialXLoader.js +29 -10
  31. package/examples/jsm/loaders/OBJLoader.js +5 -3
  32. package/examples/jsm/loaders/PCDLoader.js +5 -4
  33. package/examples/jsm/loaders/PDBLoader.js +3 -2
  34. package/examples/jsm/loaders/PLYLoader.js +8 -5
  35. package/examples/jsm/loaders/STLLoader.js +3 -2
  36. package/examples/jsm/loaders/VRMLLoader.js +10 -10
  37. package/examples/jsm/loaders/VTKLoader.js +4 -3
  38. package/examples/jsm/loaders/XYZLoader.js +3 -2
  39. package/examples/jsm/misc/Timer.js +1 -1
  40. package/examples/jsm/modifiers/CurveModifierGPU.js +233 -0
  41. package/examples/jsm/objects/LensflareMesh.js +322 -0
  42. package/examples/jsm/objects/SkyMesh.js +1 -2
  43. package/examples/jsm/objects/Water2Mesh.js +2 -3
  44. package/examples/jsm/objects/WaterMesh.js +1 -2
  45. package/examples/jsm/physics/JoltPhysics.js +1 -1
  46. package/examples/jsm/physics/RapierPhysics.js +1 -1
  47. package/examples/jsm/transpiler/GLSLDecoder.js +1 -1
  48. package/examples/jsm/transpiler/ShaderToyDecoder.js +2 -2
  49. package/examples/jsm/utils/GeometryCompressionUtils.js +37 -122
  50. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  51. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  52. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  53. package/examples/jsm/utils/TextureUtils.js +1 -0
  54. package/examples/jsm/utils/TextureUtilsGPU.js +63 -0
  55. package/examples/jsm/webxr/XRControllerModelFactory.js +1 -1
  56. package/package.json +2 -2
  57. package/src/Three.WebGPU.Nodes.js +200 -0
  58. package/src/Three.WebGPU.js +2 -1
  59. package/src/audio/Audio.js +2 -2
  60. package/src/constants.js +1 -1
  61. package/src/core/BufferAttribute.js +0 -9
  62. package/src/core/Clock.js +1 -1
  63. package/src/core/InterleavedBuffer.js +0 -9
  64. package/src/extras/Controls.js +1 -1
  65. package/src/geometries/CylinderGeometry.js +11 -4
  66. package/src/loaders/MaterialLoader.js +7 -1
  67. package/src/loaders/nodes/NodeLoader.js +24 -4
  68. package/src/loaders/nodes/NodeMaterialLoader.js +21 -17
  69. package/src/loaders/nodes/NodeObjectLoader.js +19 -0
  70. package/src/materials/nodes/InstancedPointsNodeMaterial.js +19 -34
  71. package/src/materials/nodes/Line2NodeMaterial.js +26 -26
  72. package/src/materials/nodes/LineBasicNodeMaterial.js +7 -3
  73. package/src/materials/nodes/LineDashedNodeMaterial.js +7 -3
  74. package/src/materials/nodes/MeshBasicNodeMaterial.js +7 -3
  75. package/src/materials/nodes/MeshLambertNodeMaterial.js +7 -3
  76. package/src/materials/nodes/MeshMatcapNodeMaterial.js +7 -3
  77. package/src/materials/nodes/MeshNormalNodeMaterial.js +7 -3
  78. package/src/materials/nodes/MeshPhongNodeMaterial.js +7 -3
  79. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +6 -3
  80. package/src/materials/nodes/MeshSSSNodeMaterial.js +6 -3
  81. package/src/materials/nodes/MeshStandardNodeMaterial.js +7 -3
  82. package/src/materials/nodes/MeshToonNodeMaterial.js +7 -3
  83. package/src/materials/nodes/NodeMaterial.js +20 -45
  84. package/src/materials/nodes/NodeMaterials.js +2 -0
  85. package/src/materials/nodes/PointsNodeMaterial.js +7 -3
  86. package/src/materials/nodes/ShadowNodeMaterial.js +7 -3
  87. package/src/materials/nodes/SpriteNodeMaterial.js +39 -6
  88. package/src/materials/nodes/VolumeNodeMaterial.js +13 -9
  89. package/src/materials/nodes/manager/NodeMaterialObserver.js +302 -0
  90. package/src/math/Triangle.js +24 -0
  91. package/src/nodes/Nodes.js +3 -3
  92. package/src/nodes/TSL.js +96 -93
  93. package/src/nodes/accessors/BatchNode.js +7 -3
  94. package/src/nodes/accessors/BufferAttributeNode.js +6 -3
  95. package/src/nodes/accessors/BufferNode.js +6 -3
  96. package/src/nodes/accessors/Camera.js +10 -16
  97. package/src/nodes/accessors/ClippingNode.js +7 -3
  98. package/src/nodes/accessors/CubeTextureNode.js +6 -3
  99. package/src/nodes/accessors/InstanceNode.js +11 -11
  100. package/src/nodes/accessors/InstancedPointsMaterialNode.js +6 -3
  101. package/src/nodes/accessors/Lights.js +51 -0
  102. package/src/nodes/accessors/MaterialNode.js +8 -4
  103. package/src/nodes/accessors/MaterialReferenceNode.js +6 -3
  104. package/src/nodes/accessors/ModelNode.js +42 -7
  105. package/src/nodes/accessors/ModelViewProjectionNode.js +9 -5
  106. package/src/nodes/accessors/MorphNode.js +7 -3
  107. package/src/nodes/accessors/Normal.js +32 -6
  108. package/src/nodes/accessors/Object3DNode.js +11 -27
  109. package/src/nodes/accessors/PointUVNode.js +7 -3
  110. package/src/nodes/accessors/ReferenceBaseNode.js +32 -4
  111. package/src/nodes/accessors/ReferenceNode.js +40 -3
  112. package/src/nodes/accessors/RendererReferenceNode.js +9 -3
  113. package/src/nodes/accessors/SceneNode.js +7 -3
  114. package/src/nodes/accessors/SkinningNode.js +7 -3
  115. package/src/nodes/accessors/StorageBufferNode.js +21 -3
  116. package/src/nodes/accessors/StorageTextureNode.js +7 -4
  117. package/src/nodes/accessors/Texture3DNode.js +7 -4
  118. package/src/nodes/accessors/TextureNode.js +19 -8
  119. package/src/nodes/accessors/TextureSizeNode.js +8 -5
  120. package/src/nodes/accessors/UniformArrayNode.js +12 -9
  121. package/src/nodes/accessors/UserDataNode.js +9 -6
  122. package/src/nodes/accessors/VelocityNode.js +74 -23
  123. package/src/nodes/accessors/VertexColorNode.js +6 -3
  124. package/src/nodes/code/CodeNode.js +7 -3
  125. package/src/nodes/code/ExpressionNode.js +8 -4
  126. package/src/nodes/code/FunctionCallNode.js +6 -3
  127. package/src/nodes/code/FunctionNode.js +6 -3
  128. package/src/nodes/code/ScriptableNode.js +11 -6
  129. package/src/nodes/code/ScriptableValueNode.js +7 -3
  130. package/src/nodes/core/AssignNode.js +9 -6
  131. package/src/nodes/core/AttributeNode.js +7 -3
  132. package/src/nodes/core/BypassNode.js +8 -4
  133. package/src/nodes/core/CacheNode.js +8 -4
  134. package/src/nodes/core/ConstNode.js +6 -3
  135. package/src/nodes/core/ContextNode.js +7 -3
  136. package/src/nodes/core/IndexNode.js +25 -3
  137. package/src/nodes/core/InputNode.js +7 -3
  138. package/src/nodes/core/MRTNode.js +6 -3
  139. package/src/nodes/core/Node.js +10 -51
  140. package/src/nodes/core/NodeBuilder.js +71 -5
  141. package/src/nodes/core/NodeUtils.js +48 -6
  142. package/src/nodes/core/OutputStructNode.js +8 -4
  143. package/src/nodes/core/ParameterNode.js +6 -3
  144. package/src/nodes/core/PropertyNode.js +7 -3
  145. package/src/nodes/core/StackNode.js +7 -3
  146. package/src/nodes/core/StructTypeNode.js +7 -3
  147. package/src/nodes/core/TempNode.js +8 -4
  148. package/src/nodes/core/UniformGroupNode.js +10 -6
  149. package/src/nodes/core/UniformNode.js +6 -3
  150. package/src/nodes/core/VarNode.js +8 -4
  151. package/src/nodes/core/VaryingNode.js +7 -3
  152. package/src/nodes/display/AfterImageNode.js +6 -0
  153. package/src/nodes/display/AnaglyphPassNode.js +6 -0
  154. package/src/nodes/display/AnamorphicNode.js +6 -0
  155. package/src/nodes/display/BloomNode.js +6 -0
  156. package/src/nodes/display/BumpMapNode.js +6 -0
  157. package/src/nodes/display/ColorSpaceFunctions.js +4 -4
  158. package/src/nodes/display/ColorSpaceNode.js +43 -14
  159. package/src/nodes/display/DenoiseNode.js +6 -3
  160. package/src/nodes/display/DepthOfFieldNode.js +6 -3
  161. package/src/nodes/display/DotScreenNode.js +8 -5
  162. package/src/nodes/display/FXAANode.js +6 -3
  163. package/src/nodes/display/FilmNode.js +6 -3
  164. package/src/nodes/display/FrontFacingNode.js +7 -3
  165. package/src/nodes/display/GTAONode.js +6 -3
  166. package/src/nodes/display/GaussianBlurNode.js +6 -3
  167. package/src/nodes/display/Lut3DNode.js +6 -3
  168. package/src/nodes/display/NormalMapNode.js +8 -6
  169. package/src/nodes/display/ParallaxBarrierPassNode.js +8 -5
  170. package/src/nodes/display/PassNode.js +18 -7
  171. package/src/nodes/display/PixelationPassNode.js +12 -5
  172. package/src/nodes/display/PosterizeNode.js +6 -3
  173. package/src/nodes/display/RGBShiftNode.js +6 -3
  174. package/src/nodes/display/RenderOutputNode.js +12 -8
  175. package/src/nodes/display/SSAAPassNode.js +6 -3
  176. package/src/nodes/display/ScreenNode.js +181 -0
  177. package/src/nodes/display/SobelOperatorNode.js +6 -3
  178. package/src/nodes/display/StereoCompositePassNode.js +6 -3
  179. package/src/nodes/display/StereoPassNode.js +6 -3
  180. package/src/nodes/display/ToneMappingFunctions.js +12 -12
  181. package/src/nodes/display/ToneMappingNode.js +8 -7
  182. package/src/nodes/display/ToonOutlinePassNode.js +111 -0
  183. package/src/nodes/display/TransitionNode.js +6 -3
  184. package/src/nodes/display/ViewportDepthNode.js +7 -3
  185. package/src/nodes/display/ViewportDepthTextureNode.js +8 -5
  186. package/src/nodes/display/ViewportSharedTextureNode.js +8 -5
  187. package/src/nodes/display/ViewportTextureNode.js +8 -5
  188. package/src/nodes/fog/FogExp2Node.js +6 -3
  189. package/src/nodes/fog/FogNode.js +7 -3
  190. package/src/nodes/fog/FogRangeNode.js +6 -3
  191. package/src/nodes/functions/PhysicalLightingModel.js +2 -2
  192. package/src/nodes/functions/material/getShIrradianceAt.js +28 -0
  193. package/src/nodes/geometry/RangeNode.js +7 -3
  194. package/src/nodes/gpgpu/AtomicFunctionNode.js +99 -0
  195. package/src/nodes/gpgpu/BarrierNode.js +40 -0
  196. package/src/nodes/gpgpu/ComputeBuiltinNode.js +98 -0
  197. package/src/nodes/gpgpu/ComputeNode.js +8 -4
  198. package/src/nodes/gpgpu/WorkgroupInfoNode.js +100 -0
  199. package/src/nodes/lighting/AONode.js +6 -3
  200. package/src/nodes/lighting/AmbientLightNode.js +6 -3
  201. package/src/nodes/lighting/AnalyticLightNode.js +198 -30
  202. package/src/nodes/lighting/BasicEnvironmentNode.js +6 -3
  203. package/src/nodes/lighting/BasicLightMapNode.js +6 -3
  204. package/src/nodes/lighting/DirectionalLightNode.js +7 -4
  205. package/src/nodes/lighting/EnvironmentNode.js +6 -3
  206. package/src/nodes/lighting/HemisphereLightNode.js +10 -6
  207. package/src/nodes/lighting/IESSpotLightNode.js +6 -3
  208. package/src/nodes/lighting/IrradianceNode.js +6 -3
  209. package/src/nodes/lighting/LightProbeNode.js +8 -31
  210. package/src/nodes/lighting/LightingContextNode.js +6 -3
  211. package/src/nodes/lighting/LightingNode.js +7 -3
  212. package/src/nodes/lighting/LightsNode.js +24 -5
  213. package/src/nodes/lighting/PointLightNode.js +11 -7
  214. package/src/nodes/lighting/RectAreaLightNode.js +11 -7
  215. package/src/nodes/lighting/SpotLightNode.js +13 -10
  216. package/src/nodes/math/ConditionalNode.js +23 -6
  217. package/src/nodes/math/MathNode.js +6 -3
  218. package/src/nodes/math/OperatorNode.js +6 -3
  219. package/src/nodes/pmrem/PMREMNode.js +6 -3
  220. package/src/nodes/utils/ArrayElementNode.js +8 -4
  221. package/src/nodes/utils/ConvertNode.js +7 -3
  222. package/src/nodes/utils/CubeMapNode.js +6 -3
  223. package/src/nodes/utils/EquirectUVNode.js +6 -3
  224. package/src/nodes/utils/FlipNode.js +7 -4
  225. package/src/nodes/utils/FunctionOverloadingNode.js +7 -3
  226. package/src/nodes/utils/JoinNode.js +6 -3
  227. package/src/nodes/utils/LoopNode.js +7 -3
  228. package/src/nodes/utils/MatcapUVNode.js +6 -3
  229. package/src/nodes/utils/MaxMipLevelNode.js +6 -3
  230. package/src/nodes/utils/OscNode.js +7 -3
  231. package/src/nodes/utils/RTTNode.js +6 -3
  232. package/src/nodes/utils/ReflectorNode.js +8 -5
  233. package/src/nodes/utils/RemapNode.js +7 -3
  234. package/src/nodes/utils/RotateNode.js +6 -3
  235. package/src/nodes/utils/SetNode.js +7 -4
  236. package/src/nodes/utils/SplitNode.js +7 -3
  237. package/src/nodes/utils/SpriteSheetUVNode.js +7 -3
  238. package/src/nodes/utils/StorageArrayElementNode.js +9 -8
  239. package/src/nodes/utils/TimerNode.js +6 -3
  240. package/src/nodes/utils/TriplanarTexturesNode.js +7 -3
  241. package/src/nodes/utils/ViewportUtils.js +2 -2
  242. package/src/objects/BatchedMesh.js +76 -10
  243. package/src/objects/LOD.js +21 -0
  244. package/src/objects/Line.js +1 -0
  245. package/src/objects/Mesh.js +7 -23
  246. package/src/objects/Points.js +2 -0
  247. package/src/renderers/WebGLRenderer.js +64 -41
  248. package/src/renderers/common/BundleGroup.js +26 -0
  249. package/src/renderers/common/ClippingContext.js +4 -3
  250. package/src/renderers/common/RenderContext.js +4 -5
  251. package/src/renderers/common/RenderObject.js +116 -5
  252. package/src/renderers/common/RenderObjects.js +8 -1
  253. package/src/renderers/common/Renderer.js +57 -49
  254. package/src/renderers/common/extras/PMREMGenerator.js +7 -9
  255. package/src/renderers/common/nodes/NodeBuilderState.js +3 -3
  256. package/src/renderers/common/nodes/Nodes.js +33 -14
  257. package/src/renderers/shaders/ShaderLib/sprite.glsl.js +2 -4
  258. package/src/renderers/webgl/WebGLAttributes.js +45 -14
  259. package/src/renderers/webgl/WebGLCapabilities.js +9 -0
  260. package/src/renderers/webgl/WebGLProgram.js +2 -0
  261. package/src/renderers/webgl/WebGLPrograms.js +21 -17
  262. package/src/renderers/webgl/WebGLState.js +21 -0
  263. package/src/renderers/webgl/WebGLTextures.js +22 -0
  264. package/src/renderers/webgl-fallback/WebGLBackend.js +50 -45
  265. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +4 -4
  266. package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +6 -0
  267. package/src/renderers/webgl-fallback/utils/WebGLState.js +1 -4
  268. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +61 -16
  269. package/src/renderers/webgpu/WebGPUBackend.js +33 -25
  270. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +42 -0
  271. package/src/renderers/webgpu/WebGPURenderer.js +5 -2
  272. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +59 -0
  273. package/src/renderers/{common → webgpu}/nodes/StandardNodeLibrary.js +11 -11
  274. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +91 -11
  275. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +6 -16
  276. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +1 -1
  277. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +7 -5
  278. package/src/renderers/webgpu/utils/WebGPUUtils.js +1 -1
  279. package/src/utils.js +33 -1
  280. package/examples/jsm/geometries/SDFGeometryGenerator.js +0 -144
  281. package/examples/jsm/loaders/TiltLoader.js +0 -520
  282. package/examples/jsm/utils/GPUStatsPanel.js +0 -95
  283. package/examples/jsm/utils/PackedPhongMaterial.js +0 -178
  284. package/src/nodes/display/ViewportNode.js +0 -138
  285. package/src/nodes/lighting/LightNode.js +0 -57
  286. package/src/renderers/common/StandardRenderer.js +0 -18
package/build/three.cjs CHANGED
@@ -5,7 +5,7 @@
5
5
  */
6
6
  'use strict';
7
7
 
8
- const REVISION = '168';
8
+ const REVISION = '169';
9
9
 
10
10
  const MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2, ROTATE: 0, DOLLY: 1, PAN: 2 };
11
11
  const TOUCH = { ROTATE: 0, PAN: 1, DOLLY_PAN: 2, DOLLY_ROTATE: 3 };
@@ -1594,6 +1594,38 @@ function probeAsync( gl, sync, interval ) {
1594
1594
 
1595
1595
  }
1596
1596
 
1597
+ function toNormalizedProjectionMatrix( projectionMatrix ) {
1598
+
1599
+ const m = projectionMatrix.elements;
1600
+
1601
+ // Convert [-1, 1] to [0, 1] projection matrix
1602
+ m[ 2 ] = 0.5 * m[ 2 ] + 0.5 * m[ 3 ];
1603
+ m[ 6 ] = 0.5 * m[ 6 ] + 0.5 * m[ 7 ];
1604
+ m[ 10 ] = 0.5 * m[ 10 ] + 0.5 * m[ 11 ];
1605
+ m[ 14 ] = 0.5 * m[ 14 ] + 0.5 * m[ 15 ];
1606
+
1607
+ }
1608
+
1609
+ function toReversedProjectionMatrix( projectionMatrix ) {
1610
+
1611
+ const m = projectionMatrix.elements;
1612
+ const isPerspectiveMatrix = m[ 11 ] === - 1;
1613
+
1614
+ // Reverse [0, 1] projection matrix
1615
+ if ( isPerspectiveMatrix ) {
1616
+
1617
+ m[ 10 ] = - m[ 10 ] - 1;
1618
+ m[ 14 ] = - m[ 14 ];
1619
+
1620
+ } else {
1621
+
1622
+ m[ 10 ] = - m[ 10 ];
1623
+ m[ 14 ] = - m[ 14 ] + 1;
1624
+
1625
+ }
1626
+
1627
+ }
1628
+
1597
1629
  /**
1598
1630
  * Matrices converting P3 <-> Rec. 709 primaries, without gamut mapping
1599
1631
  * or clipping. Based on W3C specifications for sRGB and Display P3,
@@ -8189,6 +8221,10 @@ const _vap = /*@__PURE__*/ new Vector3();
8189
8221
  const _vbp = /*@__PURE__*/ new Vector3();
8190
8222
  const _vcp = /*@__PURE__*/ new Vector3();
8191
8223
 
8224
+ const _v40 = /*@__PURE__*/ new Vector4();
8225
+ const _v41 = /*@__PURE__*/ new Vector4();
8226
+ const _v42 = /*@__PURE__*/ new Vector4();
8227
+
8192
8228
  class Triangle {
8193
8229
 
8194
8230
  constructor( a = new Vector3(), b = new Vector3(), c = new Vector3() ) {
@@ -8283,6 +8319,25 @@ class Triangle {
8283
8319
 
8284
8320
  }
8285
8321
 
8322
+ static getInterpolatedAttribute( attr, i1, i2, i3, barycoord, target ) {
8323
+
8324
+ _v40.setScalar( 0 );
8325
+ _v41.setScalar( 0 );
8326
+ _v42.setScalar( 0 );
8327
+
8328
+ _v40.fromBufferAttribute( attr, i1 );
8329
+ _v41.fromBufferAttribute( attr, i2 );
8330
+ _v42.fromBufferAttribute( attr, i3 );
8331
+
8332
+ target.setScalar( 0 );
8333
+ target.addScaledVector( _v40, barycoord.x );
8334
+ target.addScaledVector( _v41, barycoord.y );
8335
+ target.addScaledVector( _v42, barycoord.z );
8336
+
8337
+ return target;
8338
+
8339
+ }
8340
+
8286
8341
  static isFrontFacing( a, b, c, direction ) {
8287
8342
 
8288
8343
  _v0$2.subVectors( c, b );
@@ -9898,7 +9953,6 @@ class BufferAttribute {
9898
9953
  this.normalized = normalized;
9899
9954
 
9900
9955
  this.usage = StaticDrawUsage;
9901
- this._updateRange = { offset: 0, count: - 1 };
9902
9956
  this.updateRanges = [];
9903
9957
  this.gpuType = FloatType;
9904
9958
 
@@ -9914,13 +9968,6 @@ class BufferAttribute {
9914
9968
 
9915
9969
  }
9916
9970
 
9917
- get updateRange() {
9918
-
9919
- warnOnce( 'THREE.BufferAttribute: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159
9920
- return this._updateRange;
9921
-
9922
- }
9923
-
9924
9971
  setUsage( value ) {
9925
9972
 
9926
9973
  this.usage = value;
@@ -11565,14 +11612,6 @@ const _vC$1 = /*@__PURE__*/ new Vector3();
11565
11612
  const _tempA = /*@__PURE__*/ new Vector3();
11566
11613
  const _morphA = /*@__PURE__*/ new Vector3();
11567
11614
 
11568
- const _uvA$1 = /*@__PURE__*/ new Vector2();
11569
- const _uvB$1 = /*@__PURE__*/ new Vector2();
11570
- const _uvC$1 = /*@__PURE__*/ new Vector2();
11571
-
11572
- const _normalA = /*@__PURE__*/ new Vector3();
11573
- const _normalB = /*@__PURE__*/ new Vector3();
11574
- const _normalC = /*@__PURE__*/ new Vector3();
11575
-
11576
11615
  const _intersectionPoint = /*@__PURE__*/ new Vector3();
11577
11616
  const _intersectionPointWorld = /*@__PURE__*/ new Vector3();
11578
11617
 
@@ -11915,33 +11954,24 @@ function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, n
11915
11954
 
11916
11955
  if ( intersection ) {
11917
11956
 
11918
- if ( uv ) {
11957
+ const barycoord = new Vector3();
11958
+ Triangle.getBarycoord( _intersectionPoint, _vA$1, _vB$1, _vC$1, barycoord );
11919
11959
 
11920
- _uvA$1.fromBufferAttribute( uv, a );
11921
- _uvB$1.fromBufferAttribute( uv, b );
11922
- _uvC$1.fromBufferAttribute( uv, c );
11960
+ if ( uv ) {
11923
11961
 
11924
- intersection.uv = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() );
11962
+ intersection.uv = Triangle.getInterpolatedAttribute( uv, a, b, c, barycoord, new Vector2() );
11925
11963
 
11926
11964
  }
11927
11965
 
11928
11966
  if ( uv1 ) {
11929
11967
 
11930
- _uvA$1.fromBufferAttribute( uv1, a );
11931
- _uvB$1.fromBufferAttribute( uv1, b );
11932
- _uvC$1.fromBufferAttribute( uv1, c );
11933
-
11934
- intersection.uv1 = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _uvA$1, _uvB$1, _uvC$1, new Vector2() );
11968
+ intersection.uv1 = Triangle.getInterpolatedAttribute( uv1, a, b, c, barycoord, new Vector2() );
11935
11969
 
11936
11970
  }
11937
11971
 
11938
11972
  if ( normal ) {
11939
11973
 
11940
- _normalA.fromBufferAttribute( normal, a );
11941
- _normalB.fromBufferAttribute( normal, b );
11942
- _normalC.fromBufferAttribute( normal, c );
11943
-
11944
- intersection.normal = Triangle.getInterpolation( _intersectionPoint, _vA$1, _vB$1, _vC$1, _normalA, _normalB, _normalC, new Vector3() );
11974
+ intersection.normal = Triangle.getInterpolatedAttribute( normal, a, b, c, barycoord, new Vector3() );
11945
11975
 
11946
11976
  if ( intersection.normal.dot( ray.direction ) > 0 ) {
11947
11977
 
@@ -11962,6 +11992,7 @@ function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, n
11962
11992
  Triangle.getNormal( _vA$1, _vB$1, _vC$1, face.normal );
11963
11993
 
11964
11994
  intersection.face = face;
11995
+ intersection.barycoord = barycoord;
11965
11996
 
11966
11997
  }
11967
11998
 
@@ -13605,40 +13636,71 @@ function WebGLAttributes( gl ) {
13605
13636
  function updateBuffer( buffer, attribute, bufferType ) {
13606
13637
 
13607
13638
  const array = attribute.array;
13608
- const updateRange = attribute._updateRange; // @deprecated, r159
13609
13639
  const updateRanges = attribute.updateRanges;
13610
13640
 
13611
13641
  gl.bindBuffer( bufferType, buffer );
13612
13642
 
13613
- if ( updateRange.count === - 1 && updateRanges.length === 0 ) {
13643
+ if ( updateRanges.length === 0 ) {
13614
13644
 
13615
13645
  // Not using update ranges
13616
13646
  gl.bufferSubData( bufferType, 0, array );
13617
13647
 
13618
- }
13648
+ } else {
13619
13649
 
13620
- if ( updateRanges.length !== 0 ) {
13650
+ // Before applying update ranges, we merge any adjacent / overlapping
13651
+ // ranges to reduce load on `gl.bufferSubData`. Empirically, this has led
13652
+ // to performance improvements for applications which make heavy use of
13653
+ // update ranges. Likely due to GPU command overhead.
13654
+ //
13655
+ // Note that to reduce garbage collection between frames, we merge the
13656
+ // update ranges in-place. This is safe because this method will clear the
13657
+ // update ranges once updated.
13621
13658
 
13622
- for ( let i = 0, l = updateRanges.length; i < l; i ++ ) {
13659
+ updateRanges.sort( ( a, b ) => a.start - b.start );
13623
13660
 
13661
+ // To merge the update ranges in-place, we work from left to right in the
13662
+ // existing updateRanges array, merging ranges. This may result in a final
13663
+ // array which is smaller than the original. This index tracks the last
13664
+ // index representing a merged range, any data after this index can be
13665
+ // trimmed once the merge algorithm is completed.
13666
+ let mergeIndex = 0;
13667
+
13668
+ for ( let i = 1; i < updateRanges.length; i ++ ) {
13669
+
13670
+ const previousRange = updateRanges[ mergeIndex ];
13624
13671
  const range = updateRanges[ i ];
13625
13672
 
13626
- gl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT,
13627
- array, range.start, range.count );
13673
+ // We add one here to merge adjacent ranges. This is safe because ranges
13674
+ // operate over positive integers.
13675
+ if ( range.start <= previousRange.start + previousRange.count + 1 ) {
13676
+
13677
+ previousRange.count = Math.max(
13678
+ previousRange.count,
13679
+ range.start + range.count - previousRange.start
13680
+ );
13681
+
13682
+ } else {
13683
+
13684
+ ++ mergeIndex;
13685
+ updateRanges[ mergeIndex ] = range;
13686
+
13687
+ }
13628
13688
 
13629
13689
  }
13630
13690
 
13631
- attribute.clearUpdateRanges();
13691
+ // Trim the array to only contain the merged ranges.
13692
+ updateRanges.length = mergeIndex + 1;
13632
13693
 
13633
- }
13694
+ for ( let i = 0, l = updateRanges.length; i < l; i ++ ) {
13634
13695
 
13635
- // @deprecated, r159
13636
- if ( updateRange.count !== - 1 ) {
13696
+ const range = updateRanges[ i ];
13637
13697
 
13638
- gl.bufferSubData( bufferType, updateRange.offset * array.BYTES_PER_ELEMENT,
13639
- array, updateRange.offset, updateRange.count );
13698
+ gl.bufferSubData( bufferType, range.start * array.BYTES_PER_ELEMENT,
13699
+ array, range.start, range.count );
13700
+
13701
+ }
13640
13702
 
13641
- updateRange.count = - 1; // reset range
13703
+ attribute.clearUpdateRanges();
13642
13704
 
13643
13705
  }
13644
13706
 
@@ -14099,7 +14161,7 @@ const vertex$2 = "#include <common>\n#include <batching_pars_vertex>\n#include <
14099
14161
 
14100
14162
  const fragment$2 = "uniform vec3 color;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars_begin>\n#include <logdepthbuf_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\nvoid main() {\n\t#include <logdepthbuf_fragment>\n\tgl_FragColor = vec4( color, opacity * ( 1.0 - getShadowMask() ) );\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}";
14101
14163
 
14102
- const vertex$1 = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\n\tvec2 scale;\n\tscale.x = length( vec3( modelMatrix[ 0 ].x, modelMatrix[ 0 ].y, modelMatrix[ 0 ].z ) );\n\tscale.y = length( vec3( modelMatrix[ 1 ].x, modelMatrix[ 1 ].y, modelMatrix[ 1 ].z ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
14164
+ const vertex$1 = "uniform float rotation;\nuniform vec2 center;\n#include <common>\n#include <uv_pars_vertex>\n#include <fog_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n\t#include <uv_vertex>\n\tvec4 mvPosition = modelViewMatrix[ 3 ];\n\tvec2 scale = vec2( length( modelMatrix[ 0 ].xyz ), length( modelMatrix[ 1 ].xyz ) );\n\t#ifndef USE_SIZEATTENUATION\n\t\tbool isPerspective = isPerspectiveMatrix( projectionMatrix );\n\t\tif ( isPerspective ) scale *= - mvPosition.z;\n\t#endif\n\tvec2 alignedPosition = ( position.xy - ( center - vec2( 0.5 ) ) ) * scale;\n\tvec2 rotatedPosition;\n\trotatedPosition.x = cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y;\n\trotatedPosition.y = sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y;\n\tmvPosition.xy += rotatedPosition;\n\tgl_Position = projectionMatrix * mvPosition;\n\t#include <logdepthbuf_vertex>\n\t#include <clipping_planes_vertex>\n\t#include <fog_vertex>\n}";
14103
14165
 
14104
14166
  const fragment$1 = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <alphatest_pars_fragment>\n#include <alphahash_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n\tvec4 diffuseColor = vec4( diffuse, opacity );\n\t#include <clipping_planes_fragment>\n\tvec3 outgoingLight = vec3( 0.0 );\n\t#include <logdepthbuf_fragment>\n\t#include <map_fragment>\n\t#include <alphamap_fragment>\n\t#include <alphatest_fragment>\n\t#include <alphahash_fragment>\n\toutgoingLight = diffuseColor.rgb;\n\t#include <opaque_fragment>\n\t#include <tonemapping_fragment>\n\t#include <colorspace_fragment>\n\t#include <fog_fragment>\n}";
14105
14167
 
@@ -15865,6 +15927,14 @@ function WebGLCapabilities( gl, extensions, parameters, utils ) {
15865
15927
  }
15866
15928
 
15867
15929
  const logarithmicDepthBuffer = parameters.logarithmicDepthBuffer === true;
15930
+ const reverseDepthBuffer = parameters.reverseDepthBuffer === true && extensions.has( 'EXT_clip_control' );
15931
+
15932
+ if ( reverseDepthBuffer === true ) {
15933
+
15934
+ const ext = extensions.get( 'EXT_clip_control' );
15935
+ ext.clipControlEXT( ext.LOWER_LEFT_EXT, ext.ZERO_TO_ONE_EXT );
15936
+
15937
+ }
15868
15938
 
15869
15939
  const maxTextures = gl.getParameter( gl.MAX_TEXTURE_IMAGE_UNITS );
15870
15940
  const maxVertexTextures = gl.getParameter( gl.MAX_VERTEX_TEXTURE_IMAGE_UNITS );
@@ -15892,6 +15962,7 @@ function WebGLCapabilities( gl, extensions, parameters, utils ) {
15892
15962
 
15893
15963
  precision: precision,
15894
15964
  logarithmicDepthBuffer: logarithmicDepthBuffer,
15965
+ reverseDepthBuffer: reverseDepthBuffer,
15895
15966
 
15896
15967
  maxTextures: maxTextures,
15897
15968
  maxVertexTextures: maxVertexTextures,
@@ -20008,6 +20079,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
20008
20079
  parameters.numLightProbes > 0 ? '#define USE_LIGHT_PROBES' : '',
20009
20080
 
20010
20081
  parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
20082
+ parameters.reverseDepthBuffer ? '#define USE_REVERSEDEPTHBUF' : '',
20011
20083
 
20012
20084
  'uniform mat4 modelMatrix;',
20013
20085
  'uniform mat4 modelViewMatrix;',
@@ -20173,6 +20245,7 @@ function WebGLProgram( renderer, cacheKey, parameters, bindingStates ) {
20173
20245
  parameters.decodeVideoTexture ? '#define DECODE_VIDEO_TEXTURE' : '',
20174
20246
 
20175
20247
  parameters.logarithmicDepthBuffer ? '#define USE_LOGDEPTHBUF' : '',
20248
+ parameters.reverseDepthBuffer ? '#define USE_REVERSEDEPTHBUF' : '',
20176
20249
 
20177
20250
  'uniform mat4 viewMatrix;',
20178
20251
  'uniform vec3 cameraPosition;',
@@ -20613,6 +20686,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
20613
20686
  const programs = [];
20614
20687
 
20615
20688
  const logarithmicDepthBuffer = capabilities.logarithmicDepthBuffer;
20689
+ const reverseDepthBuffer = capabilities.reverseDepthBuffer;
20616
20690
  const SUPPORTS_VERTEX_TEXTURES = capabilities.vertexTextures;
20617
20691
 
20618
20692
  let precision = capabilities.precision;
@@ -20907,6 +20981,7 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
20907
20981
 
20908
20982
  sizeAttenuation: material.sizeAttenuation === true,
20909
20983
  logarithmicDepthBuffer: logarithmicDepthBuffer,
20984
+ reverseDepthBuffer: reverseDepthBuffer,
20910
20985
 
20911
20986
  skinning: object.isSkinnedMesh === true,
20912
20987
 
@@ -21126,40 +21201,42 @@ function WebGLPrograms( renderer, cubemaps, cubeuvmaps, extensions, capabilities
21126
21201
  _programLayers.enable( 2 );
21127
21202
  if ( parameters.logarithmicDepthBuffer )
21128
21203
  _programLayers.enable( 3 );
21129
- if ( parameters.skinning )
21204
+ if ( parameters.reverseDepthBuffer )
21130
21205
  _programLayers.enable( 4 );
21131
- if ( parameters.morphTargets )
21206
+ if ( parameters.skinning )
21132
21207
  _programLayers.enable( 5 );
21133
- if ( parameters.morphNormals )
21208
+ if ( parameters.morphTargets )
21134
21209
  _programLayers.enable( 6 );
21135
- if ( parameters.morphColors )
21210
+ if ( parameters.morphNormals )
21136
21211
  _programLayers.enable( 7 );
21137
- if ( parameters.premultipliedAlpha )
21212
+ if ( parameters.morphColors )
21138
21213
  _programLayers.enable( 8 );
21139
- if ( parameters.shadowMapEnabled )
21214
+ if ( parameters.premultipliedAlpha )
21140
21215
  _programLayers.enable( 9 );
21141
- if ( parameters.doubleSided )
21216
+ if ( parameters.shadowMapEnabled )
21142
21217
  _programLayers.enable( 10 );
21143
- if ( parameters.flipSided )
21218
+ if ( parameters.doubleSided )
21144
21219
  _programLayers.enable( 11 );
21145
- if ( parameters.useDepthPacking )
21220
+ if ( parameters.flipSided )
21146
21221
  _programLayers.enable( 12 );
21147
- if ( parameters.dithering )
21222
+ if ( parameters.useDepthPacking )
21148
21223
  _programLayers.enable( 13 );
21149
- if ( parameters.transmission )
21224
+ if ( parameters.dithering )
21150
21225
  _programLayers.enable( 14 );
21151
- if ( parameters.sheen )
21226
+ if ( parameters.transmission )
21152
21227
  _programLayers.enable( 15 );
21153
- if ( parameters.opaque )
21228
+ if ( parameters.sheen )
21154
21229
  _programLayers.enable( 16 );
21155
- if ( parameters.pointsUvs )
21230
+ if ( parameters.opaque )
21156
21231
  _programLayers.enable( 17 );
21157
- if ( parameters.decodeVideoTexture )
21232
+ if ( parameters.pointsUvs )
21158
21233
  _programLayers.enable( 18 );
21159
- if ( parameters.alphaToCoverage )
21234
+ if ( parameters.decodeVideoTexture )
21160
21235
  _programLayers.enable( 19 );
21161
- if ( parameters.numMultiviewViews )
21236
+ if ( parameters.alphaToCoverage )
21162
21237
  _programLayers.enable( 20 );
21238
+ if ( parameters.numMultiviewViews )
21239
+ _programLayers.enable( 21 );
21163
21240
 
21164
21241
  array.push( _programLayers.mask );
21165
21242
 
@@ -22717,6 +22794,18 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
22717
22794
 
22718
22795
  }
22719
22796
 
22797
+ const reversedFuncs = {
22798
+ [ NeverDepth ]: AlwaysDepth,
22799
+ [ LessDepth ]: GreaterDepth,
22800
+ [ EqualDepth ]: NotEqualDepth,
22801
+ [ LessEqualDepth ]: GreaterEqualDepth,
22802
+
22803
+ [ AlwaysDepth ]: NeverDepth,
22804
+ [ GreaterDepth ]: LessDepth,
22805
+ [ NotEqualDepth ]: EqualDepth,
22806
+ [ GreaterEqualDepth ]: LessEqualDepth,
22807
+ };
22808
+
22720
22809
  function WebGLState( gl ) {
22721
22810
 
22722
22811
  function ColorBuffer() {
@@ -22781,6 +22870,7 @@ function WebGLState( gl ) {
22781
22870
  function DepthBuffer() {
22782
22871
 
22783
22872
  let locked = false;
22873
+ let reversed = false;
22784
22874
 
22785
22875
  let currentDepthMask = null;
22786
22876
  let currentDepthFunc = null;
@@ -22788,6 +22878,12 @@ function WebGLState( gl ) {
22788
22878
 
22789
22879
  return {
22790
22880
 
22881
+ setReversed: function ( value ) {
22882
+
22883
+ reversed = value;
22884
+
22885
+ },
22886
+
22791
22887
  setTest: function ( depthTest ) {
22792
22888
 
22793
22889
  if ( depthTest ) {
@@ -22815,6 +22911,8 @@ function WebGLState( gl ) {
22815
22911
 
22816
22912
  setFunc: function ( depthFunc ) {
22817
22913
 
22914
+ if ( reversed ) depthFunc = reversedFuncs[ depthFunc ];
22915
+
22818
22916
  if ( currentDepthFunc !== depthFunc ) {
22819
22917
 
22820
22918
  switch ( depthFunc ) {
@@ -24360,6 +24458,28 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
24360
24458
 
24361
24459
  }
24362
24460
 
24461
+ if ( glFormat === _gl.RGB_INTEGER ) {
24462
+
24463
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGB8UI;
24464
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RGB16UI;
24465
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RGB32UI;
24466
+ if ( glType === _gl.BYTE ) internalFormat = _gl.RGB8I;
24467
+ if ( glType === _gl.SHORT ) internalFormat = _gl.RGB16I;
24468
+ if ( glType === _gl.INT ) internalFormat = _gl.RGB32I;
24469
+
24470
+ }
24471
+
24472
+ if ( glFormat === _gl.RGBA_INTEGER ) {
24473
+
24474
+ if ( glType === _gl.UNSIGNED_BYTE ) internalFormat = _gl.RGBA8UI;
24475
+ if ( glType === _gl.UNSIGNED_SHORT ) internalFormat = _gl.RGBA16UI;
24476
+ if ( glType === _gl.UNSIGNED_INT ) internalFormat = _gl.RGBA32UI;
24477
+ if ( glType === _gl.BYTE ) internalFormat = _gl.RGBA8I;
24478
+ if ( glType === _gl.SHORT ) internalFormat = _gl.RGBA16I;
24479
+ if ( glType === _gl.INT ) internalFormat = _gl.RGBA32I;
24480
+
24481
+ }
24482
+
24363
24483
  if ( glFormat === _gl.RGB ) {
24364
24484
 
24365
24485
  if ( glType === _gl.UNSIGNED_INT_5_9_9_9_REV ) internalFormat = _gl.RGB9_E5;
@@ -29767,6 +29887,7 @@ class WebGLRenderer {
29767
29887
 
29768
29888
  // camera matrices cache
29769
29889
 
29890
+ const _currentProjectionMatrix = new Matrix4();
29770
29891
  const _projScreenMatrix = new Matrix4();
29771
29892
 
29772
29893
  const _vector3 = new Vector3();
@@ -29863,6 +29984,8 @@ class WebGLRenderer {
29863
29984
 
29864
29985
  state = new WebGLState( _gl );
29865
29986
 
29987
+ if ( capabilities.reverseDepthBuffer ) state.buffers.depth.setReversed( true );
29988
+
29866
29989
  info = new WebGLInfo( _gl );
29867
29990
  properties = new WebGLProperties();
29868
29991
  textures = new WebGLTextures( _gl, extensions, state, properties, capabilities, utils, info );
@@ -30163,7 +30286,13 @@ class WebGLRenderer {
30163
30286
 
30164
30287
  }
30165
30288
 
30166
- if ( depth ) bits |= _gl.DEPTH_BUFFER_BIT;
30289
+ if ( depth ) {
30290
+
30291
+ bits |= _gl.DEPTH_BUFFER_BIT;
30292
+ _gl.clearDepth( this.capabilities.reverseDepthBuffer ? 0 : 1 );
30293
+
30294
+ }
30295
+
30167
30296
  if ( stencil ) {
30168
30297
 
30169
30298
  bits |= _gl.STENCIL_BUFFER_BIT;
@@ -30552,6 +30681,12 @@ class WebGLRenderer {
30552
30681
 
30553
30682
  scene.traverse( function ( object ) {
30554
30683
 
30684
+ if ( ! ( object.isMesh || object.isPoints || object.isLine || object.isSprite ) ) {
30685
+
30686
+ return;
30687
+
30688
+ }
30689
+
30555
30690
  const material = object.material;
30556
30691
 
30557
30692
  if ( material ) {
@@ -31569,7 +31704,21 @@ class WebGLRenderer {
31569
31704
 
31570
31705
  } else {
31571
31706
 
31572
- p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
31707
+ if ( capabilities.reverseDepthBuffer ) {
31708
+
31709
+ _currentProjectionMatrix.copy( camera.projectionMatrix );
31710
+
31711
+ toNormalizedProjectionMatrix( _currentProjectionMatrix );
31712
+ toReversedProjectionMatrix( _currentProjectionMatrix );
31713
+
31714
+ p_uniforms.setValue( _gl, 'projectionMatrix', _currentProjectionMatrix );
31715
+
31716
+ } else {
31717
+
31718
+ p_uniforms.setValue( _gl, 'projectionMatrix', camera.projectionMatrix );
31719
+
31720
+ }
31721
+
31573
31722
  p_uniforms.setValue( _gl, 'viewMatrix', camera.matrixWorldInverse );
31574
31723
 
31575
31724
  }
@@ -32087,61 +32236,55 @@ class WebGLRenderer {
32087
32236
 
32088
32237
  if ( framebuffer ) {
32089
32238
 
32090
- state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
32091
-
32092
- try {
32093
-
32094
- const texture = renderTarget.texture;
32095
- const textureFormat = texture.format;
32096
- const textureType = texture.type;
32097
-
32098
- if ( ! capabilities.textureFormatReadable( textureFormat ) ) {
32239
+ const texture = renderTarget.texture;
32240
+ const textureFormat = texture.format;
32241
+ const textureType = texture.type;
32099
32242
 
32100
- throw new Error( 'THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.' );
32243
+ if ( ! capabilities.textureFormatReadable( textureFormat ) ) {
32101
32244
 
32102
- }
32245
+ throw new Error( 'THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in RGBA or implementation defined format.' );
32103
32246
 
32104
- if ( ! capabilities.textureTypeReadable( textureType ) ) {
32247
+ }
32105
32248
 
32106
- throw new Error( 'THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.' );
32249
+ if ( ! capabilities.textureTypeReadable( textureType ) ) {
32107
32250
 
32108
- }
32251
+ throw new Error( 'THREE.WebGLRenderer.readRenderTargetPixelsAsync: renderTarget is not in UnsignedByteType or implementation defined type.' );
32109
32252
 
32110
- // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
32111
- if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
32253
+ }
32112
32254
 
32113
- const glBuffer = _gl.createBuffer();
32114
- _gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer );
32115
- _gl.bufferData( _gl.PIXEL_PACK_BUFFER, buffer.byteLength, _gl.STREAM_READ );
32116
- _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), 0 );
32117
- _gl.flush();
32255
+ // the following if statement ensures valid read requests (no out-of-bounds pixels, see #8604)
32256
+ if ( ( x >= 0 && x <= ( renderTarget.width - width ) ) && ( y >= 0 && y <= ( renderTarget.height - height ) ) ) {
32118
32257
 
32119
- // check if the commands have finished every 8 ms
32120
- const sync = _gl.fenceSync( _gl.SYNC_GPU_COMMANDS_COMPLETE, 0 );
32121
- await probeAsync( _gl, sync, 4 );
32258
+ // set the active frame buffer to the one we want to read
32259
+ state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
32122
32260
 
32123
- try {
32261
+ const glBuffer = _gl.createBuffer();
32262
+ _gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer );
32263
+ _gl.bufferData( _gl.PIXEL_PACK_BUFFER, buffer.byteLength, _gl.STREAM_READ );
32264
+ _gl.readPixels( x, y, width, height, utils.convert( textureFormat ), utils.convert( textureType ), 0 );
32124
32265
 
32125
- _gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer );
32126
- _gl.getBufferSubData( _gl.PIXEL_PACK_BUFFER, 0, buffer );
32266
+ // reset the frame buffer to the currently set buffer before waiting
32267
+ const currFramebuffer = _currentRenderTarget !== null ? properties.get( _currentRenderTarget ).__webglFramebuffer : null;
32268
+ state.bindFramebuffer( _gl.FRAMEBUFFER, currFramebuffer );
32127
32269
 
32128
- } finally {
32270
+ // check if the commands have finished every 8 ms
32271
+ const sync = _gl.fenceSync( _gl.SYNC_GPU_COMMANDS_COMPLETE, 0 );
32129
32272
 
32130
- _gl.deleteBuffer( glBuffer );
32131
- _gl.deleteSync( sync );
32273
+ _gl.flush();
32132
32274
 
32133
- }
32275
+ await probeAsync( _gl, sync, 4 );
32134
32276
 
32135
- return buffer;
32277
+ // read the data and delete the buffer
32278
+ _gl.bindBuffer( _gl.PIXEL_PACK_BUFFER, glBuffer );
32279
+ _gl.getBufferSubData( _gl.PIXEL_PACK_BUFFER, 0, buffer );
32280
+ _gl.deleteBuffer( glBuffer );
32281
+ _gl.deleteSync( sync );
32136
32282
 
32137
- }
32283
+ return buffer;
32138
32284
 
32139
- } finally {
32285
+ } else {
32140
32286
 
32141
- // restore framebuffer of current render target if necessary
32142
-
32143
- const framebuffer = ( _currentRenderTarget !== null ) ? properties.get( _currentRenderTarget ).__webglFramebuffer : null;
32144
- state.bindFramebuffer( _gl.FRAMEBUFFER, framebuffer );
32287
+ throw new Error( 'THREE.WebGLRenderer.readRenderTargetPixelsAsync: requested read bounds are out of range.' );
32145
32288
 
32146
32289
  }
32147
32290
 
@@ -32627,7 +32770,6 @@ class InterleavedBuffer {
32627
32770
  this.count = array !== undefined ? array.length / stride : 0;
32628
32771
 
32629
32772
  this.usage = StaticDrawUsage;
32630
- this._updateRange = { offset: 0, count: - 1 };
32631
32773
  this.updateRanges = [];
32632
32774
 
32633
32775
  this.version = 0;
@@ -32644,13 +32786,6 @@ class InterleavedBuffer {
32644
32786
 
32645
32787
  }
32646
32788
 
32647
- get updateRange() {
32648
-
32649
- warnOnce( 'THREE.InterleavedBuffer: updateRange() is deprecated and will be removed in r169. Use addUpdateRange() instead.' ); // @deprecated, r159
32650
- return this._updateRange;
32651
-
32652
- }
32653
-
32654
32789
  setUsage( value ) {
32655
32790
 
32656
32791
  this.usage = value;
@@ -33415,6 +33550,27 @@ class LOD extends Object3D {
33415
33550
 
33416
33551
  }
33417
33552
 
33553
+ removeLevel( distance ) {
33554
+
33555
+ const levels = this.levels;
33556
+
33557
+ for ( let i = 0; i < levels.length; i ++ ) {
33558
+
33559
+ if ( levels[ i ].distance === distance ) {
33560
+
33561
+ const removedElements = levels.splice( i, 1 );
33562
+ this.remove( removedElements[ 0 ].object );
33563
+
33564
+ return true;
33565
+
33566
+ }
33567
+
33568
+ }
33569
+
33570
+ return false;
33571
+
33572
+ }
33573
+
33418
33574
  getCurrentLevel() {
33419
33575
 
33420
33576
  return this._currentLevel;
@@ -34534,6 +34690,9 @@ class BatchedMesh extends Mesh {
34534
34690
  // stores visible, active, and geometry id per object
34535
34691
  this._drawInfo = [];
34536
34692
 
34693
+ // instance ids that have been set as inactive, and are available to be overwritten
34694
+ this._availableInstanceIds = [];
34695
+
34537
34696
  // geometry information
34538
34697
  this._drawRanges = [];
34539
34698
  this._reservedRanges = [];
@@ -34733,23 +34892,36 @@ class BatchedMesh extends Mesh {
34733
34892
 
34734
34893
  addInstance( geometryId ) {
34735
34894
 
34895
+ const atCapacity = this._drawInfo.length >= this.maxInstanceCount;
34896
+
34736
34897
  // ensure we're not over geometry
34737
- if ( this._drawInfo.length >= this._maxInstanceCount ) {
34898
+ if ( atCapacity && this._availableInstanceIds.length === 0 ) {
34738
34899
 
34739
34900
  throw new Error( 'BatchedMesh: Maximum item count reached.' );
34740
34901
 
34741
34902
  }
34742
34903
 
34743
- this._drawInfo.push( {
34744
-
34904
+ const instanceDrawInfo = {
34745
34905
  visible: true,
34746
34906
  active: true,
34747
34907
  geometryIndex: geometryId,
34908
+ };
34748
34909
 
34749
- } );
34910
+ let drawId = null;
34911
+
34912
+ // Prioritize using previously freed instance ids
34913
+ if ( this._availableInstanceIds.length > 0 ) {
34914
+
34915
+ drawId = this._availableInstanceIds.pop();
34916
+ this._drawInfo[ drawId ] = instanceDrawInfo;
34917
+
34918
+ } else {
34919
+
34920
+ drawId = this._drawInfo.length;
34921
+ this._drawInfo.push( instanceDrawInfo );
34922
+
34923
+ }
34750
34924
 
34751
- // initialize the matrix
34752
- const drawId = this._drawInfo.length - 1;
34753
34925
  const matricesTexture = this._matricesTexture;
34754
34926
  const matricesArray = matricesTexture.image.data;
34755
34927
  _identityMatrix.toArray( matricesArray, drawId * 16 );
@@ -34998,11 +35170,8 @@ class BatchedMesh extends Mesh {
34998
35170
  }
34999
35171
  */
35000
35172
 
35001
- /*
35002
35173
  deleteInstance( instanceId ) {
35003
35174
 
35004
- // Note: User needs to call optimize() afterward to pack the data.
35005
-
35006
35175
  const drawInfo = this._drawInfo;
35007
35176
  if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
35008
35177
 
@@ -35011,12 +35180,12 @@ class BatchedMesh extends Mesh {
35011
35180
  }
35012
35181
 
35013
35182
  drawInfo[ instanceId ].active = false;
35183
+ this._availableInstanceIds.push( instanceId );
35014
35184
  this._visibilityChanged = true;
35015
35185
 
35016
35186
  return this;
35017
35187
 
35018
35188
  }
35019
- */
35020
35189
 
35021
35190
  // get bounding box and compute it if it doesn't exist
35022
35191
  getBoundingBoxAt( geometryId, target ) {
@@ -35221,6 +35390,59 @@ class BatchedMesh extends Mesh {
35221
35390
 
35222
35391
  }
35223
35392
 
35393
+ setGeometryIdAt( instanceId, geometryId ) {
35394
+
35395
+ // return early if the geometry is out of range or not active
35396
+ const drawInfo = this._drawInfo;
35397
+ if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
35398
+
35399
+ return null;
35400
+
35401
+ }
35402
+
35403
+ // check if the provided geometryId is within the valid range
35404
+ if ( geometryId < 0 || geometryId >= this._geometryCount ) {
35405
+
35406
+ return null;
35407
+
35408
+ }
35409
+
35410
+ drawInfo[ instanceId ].geometryIndex = geometryId;
35411
+
35412
+ return this;
35413
+
35414
+ }
35415
+
35416
+ getGeometryIdAt( instanceId ) {
35417
+
35418
+ const drawInfo = this._drawInfo;
35419
+ if ( instanceId >= drawInfo.length || drawInfo[ instanceId ].active === false ) {
35420
+
35421
+ return - 1;
35422
+
35423
+ }
35424
+
35425
+ return drawInfo[ instanceId ].geometryIndex;
35426
+
35427
+ }
35428
+
35429
+ getGeometryRangeAt( geometryId, target = {} ) {
35430
+
35431
+ if ( geometryId < 0 || geometryId >= this._geometryCount ) {
35432
+
35433
+ return null;
35434
+
35435
+ }
35436
+
35437
+ const drawRange = this._drawRanges[ geometryId ];
35438
+
35439
+ target.start = drawRange.start;
35440
+ target.count = drawRange.count;
35441
+
35442
+ return target;
35443
+
35444
+ }
35445
+
35224
35446
  raycast( raycaster, intersects ) {
35225
35447
 
35226
35448
  const drawInfo = this._drawInfo;
@@ -35772,6 +35994,7 @@ function checkIntersection( object, raycaster, ray, thresholdSq, a, b ) {
35772
35994
  index: a,
35773
35995
  face: null,
35774
35996
  faceIndex: null,
35997
+ barycoord: null,
35775
35998
  object: object
35776
35999
 
35777
36000
  };
@@ -36037,6 +36260,8 @@ function testPoint( point, index, localThresholdSq, matrixWorld, raycaster, inte
36037
36260
  point: intersectPoint,
36038
36261
  index: index,
36039
36262
  face: null,
36263
+ faceIndex: null,
36264
+ barycoord: null,
36040
36265
  object: object
36041
36266
 
36042
36267
  } );
@@ -38539,12 +38764,19 @@ class CylinderGeometry extends BufferGeometry {
38539
38764
 
38540
38765
  // faces
38541
38766
 
38542
- indices.push( a, b, d );
38543
- indices.push( b, c, d );
38767
+ if ( radiusTop > 0 ) {
38544
38768
 
38545
- // update group counter
38769
+ indices.push( a, b, d );
38770
+ groupCount += 3;
38546
38771
 
38547
- groupCount += 6;
38772
+ }
38773
+
38774
+ if ( radiusBottom > 0 ) {
38775
+
38776
+ indices.push( b, c, d );
38777
+ groupCount += 3;
38778
+
38779
+ }
38548
38780
 
38549
38781
  }
38550
38782
 
@@ -46854,7 +47086,7 @@ class MaterialLoader extends Loader {
46854
47086
 
46855
47087
  }
46856
47088
 
46857
- const material = MaterialLoader.createMaterialFromType( json.type );
47089
+ const material = this.createMaterialFromType( json.type );
46858
47090
 
46859
47091
  if ( json.uuid !== undefined ) material.uuid = json.uuid;
46860
47092
  if ( json.name !== undefined ) material.name = json.name;
@@ -47110,6 +47342,12 @@ class MaterialLoader extends Loader {
47110
47342
 
47111
47343
  }
47112
47344
 
47345
+ createMaterialFromType( type ) {
47346
+
47347
+ return MaterialLoader.createMaterialFromType( type );
47348
+
47349
+ }
47350
+
47113
47351
  static createMaterialFromType( type ) {
47114
47352
 
47115
47353
  const materialLib = {
@@ -48955,7 +49193,7 @@ class Clock {
48955
49193
 
48956
49194
  function now() {
48957
49195
 
48958
- return ( typeof performance === 'undefined' ? Date : performance ).now(); // see #10732
49196
+ return performance.now();
48959
49197
 
48960
49198
  }
48961
49199
 
@@ -49247,7 +49485,7 @@ class Audio extends Object3D {
49247
49485
 
49248
49486
  }
49249
49487
 
49250
- stop() {
49488
+ stop( delay = 0 ) {
49251
49489
 
49252
49490
  if ( this.hasPlaybackControl === false ) {
49253
49491
 
@@ -49260,7 +49498,7 @@ class Audio extends Object3D {
49260
49498
 
49261
49499
  if ( this.source !== null ) {
49262
49500
 
49263
- this.source.stop();
49501
+ this.source.stop( this.context.currentTime + delay );
49264
49502
  this.source.onended = null;
49265
49503
 
49266
49504
  }
@@ -54902,7 +55140,7 @@ class ShapePath {
54902
55140
 
54903
55141
  class Controls extends EventDispatcher {
54904
55142
 
54905
- constructor( object, domElement ) {
55143
+ constructor( object, domElement = null ) {
54906
55144
 
54907
55145
  super();
54908
55146