super-three 0.162.0 → 0.164.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +847 -1226
- package/build/three.module.js +846 -1225
- package/build/three.module.min.js +2 -2
- package/examples/jsm/animation/CCDIKSolver.js +4 -2
- package/examples/jsm/controls/TransformControls.js +3 -3
- package/examples/jsm/exporters/GLTFExporter.js +66 -5
- package/examples/jsm/exporters/USDZExporter.js +22 -1
- package/examples/jsm/geometries/TextGeometry.js +10 -2
- package/examples/jsm/interactive/HTMLMesh.js +7 -9
- package/examples/jsm/libs/draco/README.md +2 -2
- package/examples/jsm/libs/fflate.module.js +694 -496
- package/examples/jsm/lines/LineMaterial.js +0 -2
- package/examples/jsm/loaders/3MFLoader.js +2 -0
- package/examples/jsm/loaders/EXRLoader.js +351 -97
- package/examples/jsm/loaders/FBXLoader.js +1 -1
- package/examples/jsm/loaders/GLTFLoader.js +59 -0
- package/examples/jsm/loaders/KTX2Loader.js +3 -10
- package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
- package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
- package/examples/jsm/loaders/LUTImageLoader.js +0 -14
- package/examples/jsm/loaders/RGBMLoader.js +16 -0
- package/examples/jsm/loaders/VRMLLoader.js +1 -1
- package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
- package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
- package/examples/jsm/math/Octree.js +26 -20
- package/examples/jsm/misc/GPUComputationRenderer.js +0 -6
- package/examples/jsm/nodes/Nodes.js +10 -4
- package/examples/jsm/nodes/accessors/AccessorsUtils.js +16 -1
- package/examples/jsm/nodes/accessors/BatchNode.js +78 -0
- package/examples/jsm/nodes/accessors/ClippingNode.js +3 -2
- package/examples/jsm/nodes/accessors/InstanceNode.js +25 -2
- package/examples/jsm/nodes/accessors/MaterialNode.js +107 -3
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/MorphNode.js +13 -3
- package/examples/jsm/nodes/accessors/NormalNode.js +12 -2
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/RendererReferenceNode.js +29 -0
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +9 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +51 -10
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +1 -1
- package/examples/jsm/nodes/code/FunctionNode.js +0 -8
- package/examples/jsm/nodes/core/Node.js +63 -4
- package/examples/jsm/nodes/core/NodeBuilder.js +26 -25
- package/examples/jsm/nodes/core/NodeFrame.js +10 -10
- package/examples/jsm/nodes/core/NodeUtils.js +2 -2
- package/examples/jsm/nodes/core/OutputStructNode.js +2 -1
- package/examples/jsm/nodes/core/PropertyNode.js +10 -0
- package/examples/jsm/nodes/core/UniformNode.js +20 -0
- package/examples/jsm/nodes/display/BumpMapNode.js +7 -26
- package/examples/jsm/nodes/display/FrontFacingNode.js +13 -0
- package/examples/jsm/nodes/display/PassNode.js +17 -1
- package/examples/jsm/nodes/display/ToneMappingNode.js +8 -4
- package/examples/jsm/nodes/display/ViewportDepthNode.js +1 -1
- package/examples/jsm/nodes/display/ViewportNode.js +4 -2
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +6 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +4 -1
- package/examples/jsm/nodes/fog/FogExp2Node.js +4 -5
- package/examples/jsm/nodes/fog/FogNode.js +13 -3
- package/examples/jsm/nodes/fog/FogRangeNode.js +4 -3
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +26 -7
- package/examples/jsm/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +1 -3
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
- package/examples/jsm/nodes/functions/PhongLightingModel.js +1 -1
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +164 -10
- package/examples/jsm/nodes/functions/ShadowMaskModel.js +31 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +19 -5
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -1
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +22 -70
- package/examples/jsm/nodes/lighting/IrradianceNode.js +24 -0
- package/examples/jsm/nodes/lighting/LightsNode.js +11 -1
- package/examples/jsm/nodes/lighting/PointLightNode.js +2 -1
- package/examples/jsm/nodes/lighting/SpotLightNode.js +2 -1
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +10 -6
- package/examples/jsm/nodes/materials/Materials.js +1 -0
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -2
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +2 -2
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +76 -5
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +11 -4
- package/examples/jsm/nodes/materials/NodeMaterial.js +55 -43
- package/examples/jsm/nodes/materials/ShadowNodeMaterial.js +34 -0
- package/examples/jsm/nodes/pmrem/PMREMNode.js +193 -0
- package/examples/jsm/nodes/pmrem/PMREMUtils.js +288 -0
- package/examples/jsm/nodes/shadernode/ShaderNode.js +3 -9
- package/examples/jsm/nodes/utils/EquirectUVNode.js +1 -1
- package/examples/jsm/objects/QuadMesh.js +7 -23
- package/examples/jsm/physics/JoltPhysics.js +281 -0
- package/examples/jsm/physics/RapierPhysics.js +4 -4
- package/examples/jsm/postprocessing/GlitchPass.js +0 -3
- package/examples/jsm/postprocessing/LUTPass.js +5 -71
- package/examples/jsm/postprocessing/RenderTransitionPass.js +193 -0
- package/examples/jsm/postprocessing/SAOPass.js +0 -1
- package/examples/jsm/postprocessing/SSAOPass.js +0 -3
- package/examples/jsm/renderers/common/Animation.js +3 -0
- package/examples/jsm/renderers/common/Background.js +8 -8
- package/examples/jsm/renderers/common/ClippingContext.js +1 -1
- package/examples/jsm/renderers/common/Info.js +11 -19
- package/examples/jsm/renderers/common/PostProcessing.js +12 -4
- package/examples/jsm/renderers/common/RenderContext.js +1 -1
- package/examples/jsm/renderers/common/RenderList.js +1 -1
- package/examples/jsm/renderers/common/RenderObject.js +47 -5
- package/examples/jsm/renderers/common/RenderObjects.js +1 -1
- package/examples/jsm/renderers/common/Renderer.js +153 -21
- package/examples/jsm/renderers/common/Textures.js +1 -1
- package/examples/jsm/renderers/common/extras/PMREMGenerator.js +773 -0
- package/examples/jsm/renderers/common/nodes/Nodes.js +34 -63
- package/examples/jsm/renderers/webgl/WebGLBackend.js +146 -36
- package/examples/jsm/renderers/webgl/WebGLBufferRenderer.js +145 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +9 -3
- package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +1 -1
- package/examples/jsm/renderers/webgl/utils/WebGLConstants.js +1 -0
- package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +64 -7
- package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +6 -23
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +77 -60
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +21 -4
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +29 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +18 -4
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +92 -18
- package/examples/jsm/transpiler/GLSLDecoder.js +1 -1
- package/examples/jsm/transpiler/ShaderToyDecoder.js +1 -1
- package/examples/jsm/utils/GPUStatsPanel.js +10 -45
- package/examples/jsm/utils/SceneUtils.js +60 -1
- package/examples/jsm/utils/TextureUtils.js +1 -1
- package/examples/jsm/webxr/OculusHandModel.js +3 -2
- package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
- package/package.json +1 -1
- package/src/Three.js +0 -1
- package/src/animation/AnimationClip.js +1 -1
- package/src/constants.js +3 -3
- package/src/core/Object3D.js +10 -7
- package/src/core/RenderTarget.js +8 -0
- package/src/extras/PMREMGenerator.js +21 -11
- package/src/loaders/FileLoader.js +1 -1
- package/src/loaders/MaterialLoader.js +1 -0
- package/src/loaders/ObjectLoader.js +2 -0
- package/src/materials/Material.js +2 -0
- package/src/materials/MeshPhysicalMaterial.js +20 -0
- package/src/materials/ShaderMaterial.js +0 -4
- package/src/math/Spherical.js +4 -5
- package/src/objects/BatchedMesh.js +27 -3
- package/src/objects/InstancedMesh.js +10 -0
- package/src/objects/Line.js +66 -43
- package/src/renderers/WebGLRenderer.js +130 -158
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +1 -0
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +2 -10
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +2 -16
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +32 -22
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +17 -9
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +47 -13
- package/src/renderers/shaders/ShaderChunk.js +0 -2
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -0
- package/src/renderers/shaders/ShaderLib.js +2 -1
- package/src/renderers/shaders/UniformsUtils.js +10 -1
- package/src/renderers/webgl/WebGLAttributes.js +6 -33
- package/src/renderers/webgl/WebGLBackground.js +18 -3
- package/src/renderers/webgl/WebGLBindingStates.js +14 -51
- package/src/renderers/webgl/WebGLBufferRenderer.js +35 -21
- package/src/renderers/webgl/WebGLCapabilities.js +35 -13
- package/src/renderers/webgl/WebGLCubeUVMaps.js +10 -6
- package/src/renderers/webgl/WebGLExtensions.js +4 -19
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +35 -21
- package/src/renderers/webgl/WebGLLights.js +6 -32
- package/src/renderers/webgl/WebGLMaterials.js +8 -3
- package/src/renderers/webgl/WebGLMorphtargets.js +79 -217
- package/src/renderers/webgl/WebGLProgram.js +21 -52
- package/src/renderers/webgl/WebGLPrograms.js +24 -31
- package/src/renderers/webgl/WebGLRenderStates.js +13 -7
- package/src/renderers/webgl/WebGLShadowMap.js +25 -25
- package/src/renderers/webgl/WebGLState.js +15 -59
- package/src/renderers/webgl/WebGLTextures.js +138 -292
- package/src/renderers/webgl/WebGLUniformsGroups.js +1 -1
- package/src/renderers/webgl/WebGLUtils.js +9 -78
- package/src/renderers/webxr/WebXRDepthSensing.js +2 -3
- package/src/renderers/webxr/WebXRManager.js +4 -6
- package/src/scenes/Scene.js +7 -1
- package/src/textures/Texture.js +11 -1
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -37
- package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +0 -320
- package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +0 -26
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +0 -794
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +0 -51
- package/src/renderers/WebGL1Renderer.js +0 -7
- package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +0 -10
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import { defaultShaderStages, NodeFrame, MathNode, GLSLNodeParser, NodeBuilder, normalView } from '../../../nodes/Nodes.js';
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import SlotNode from './SlotNode.js';
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import { PerspectiveCamera, ShaderChunk, ShaderLib, UniformsUtils, UniformsLib } from 'three';
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LineBasicNodeMaterial: ShaderLib.basic,
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MeshBasicNodeMaterial: ShaderLib.basic,
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PointsNodeMaterial: ShaderLib.points,
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MeshStandardNodeMaterial: ShaderLib.standard,
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MeshPhysicalNodeMaterial: ShaderLib.physical,
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MeshPhongNodeMaterial: ShaderLib.phong
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constructor( object, renderer, shader, material = null ) {
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nodeType: 'vec3',
|
|
163
|
-
source: getIncludeSnippet( 'emissivemap_fragment' ),
|
|
164
|
-
target: 'totalEmissiveRadiance = %RESULT%;',
|
|
165
|
-
inclusionType: 'append'
|
|
166
|
-
} ) );
|
|
167
|
-
|
|
168
|
-
}
|
|
169
|
-
|
|
170
|
-
if ( material.isMeshStandardNodeMaterial ) {
|
|
171
|
-
|
|
172
|
-
if ( material.metalnessNode && material.metalnessNode.isNode ) {
|
|
173
|
-
|
|
174
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
175
|
-
node: material.metalnessNode,
|
|
176
|
-
nodeType: 'float',
|
|
177
|
-
source: getIncludeSnippet( 'metalnessmap_fragment' ),
|
|
178
|
-
target: 'metalnessFactor = %RESULT%;',
|
|
179
|
-
inclusionType: 'append'
|
|
180
|
-
} ) );
|
|
181
|
-
|
|
182
|
-
}
|
|
183
|
-
|
|
184
|
-
if ( material.roughnessNode && material.roughnessNode.isNode ) {
|
|
185
|
-
|
|
186
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
187
|
-
node: material.roughnessNode,
|
|
188
|
-
nodeType: 'float',
|
|
189
|
-
source: getIncludeSnippet( 'roughnessmap_fragment' ),
|
|
190
|
-
target: 'roughnessFactor = %RESULT%;',
|
|
191
|
-
inclusionType: 'append'
|
|
192
|
-
} ) );
|
|
193
|
-
|
|
194
|
-
}
|
|
195
|
-
|
|
196
|
-
if ( material.isMeshPhysicalNodeMaterial ) {
|
|
197
|
-
|
|
198
|
-
if ( material.clearcoatNode && material.clearcoatNode.isNode ) {
|
|
199
|
-
|
|
200
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
201
|
-
node: material.clearcoatNode,
|
|
202
|
-
nodeType: 'float',
|
|
203
|
-
source: 'material.clearcoat = clearcoat;',
|
|
204
|
-
target: 'material.clearcoat = %RESULT%;'
|
|
205
|
-
} ) );
|
|
206
|
-
|
|
207
|
-
if ( material.clearcoatRoughnessNode && material.clearcoatRoughnessNode.isNode ) {
|
|
208
|
-
|
|
209
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
210
|
-
node: material.clearcoatRoughnessNode,
|
|
211
|
-
nodeType: 'float',
|
|
212
|
-
source: 'material.clearcoatRoughness = clearcoatRoughness;',
|
|
213
|
-
target: 'material.clearcoatRoughness = %RESULT%;'
|
|
214
|
-
} ) );
|
|
215
|
-
|
|
216
|
-
}
|
|
217
|
-
|
|
218
|
-
if ( material.clearcoatNormalNode && material.clearcoatNormalNode.isNode ) {
|
|
219
|
-
|
|
220
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
221
|
-
node: material.clearcoatNormalNode,
|
|
222
|
-
nodeType: 'vec3',
|
|
223
|
-
source: 'vec3 clearcoatNormal = nonPerturbedNormal;',
|
|
224
|
-
target: 'vec3 clearcoatNormal = %RESULT%;'
|
|
225
|
-
} ) );
|
|
226
|
-
|
|
227
|
-
}
|
|
228
|
-
|
|
229
|
-
material.defines.USE_CLEARCOAT = '';
|
|
230
|
-
|
|
231
|
-
} else {
|
|
232
|
-
|
|
233
|
-
delete material.defines.USE_CLEARCOAT;
|
|
234
|
-
|
|
235
|
-
}
|
|
236
|
-
|
|
237
|
-
if ( material.sheenNode && material.sheenNode.isNode ) {
|
|
238
|
-
|
|
239
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
240
|
-
node: material.sheenNode,
|
|
241
|
-
nodeType: 'vec3',
|
|
242
|
-
source: 'material.sheenColor = sheenColor;',
|
|
243
|
-
target: 'material.sheenColor = %RESULT%;'
|
|
244
|
-
} ) );
|
|
245
|
-
|
|
246
|
-
if ( material.sheenRoughnessNode && material.sheenRoughnessNode.isNode ) {
|
|
247
|
-
|
|
248
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
249
|
-
node: material.sheenRoughnessNode,
|
|
250
|
-
nodeType: 'float',
|
|
251
|
-
source: 'material.sheenRoughness = clamp( sheenRoughness, 0.07, 1.0 );',
|
|
252
|
-
target: 'material.sheenRoughness = clamp( %RESULT%, 0.07, 1.0 );'
|
|
253
|
-
} ) );
|
|
254
|
-
|
|
255
|
-
}
|
|
256
|
-
|
|
257
|
-
material.defines.USE_SHEEN = '';
|
|
258
|
-
|
|
259
|
-
} else {
|
|
260
|
-
|
|
261
|
-
delete material.defines.USE_SHEEN;
|
|
262
|
-
|
|
263
|
-
}
|
|
264
|
-
|
|
265
|
-
if ( material.iridescenceNode && material.iridescenceNode.isNode ) {
|
|
266
|
-
|
|
267
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
268
|
-
node: material.iridescenceNode,
|
|
269
|
-
nodeType: 'float',
|
|
270
|
-
source: 'material.iridescence = iridescence;',
|
|
271
|
-
target: 'material.iridescence = %RESULT%;'
|
|
272
|
-
} ) );
|
|
273
|
-
|
|
274
|
-
if ( material.iridescenceIORNode && material.iridescenceIORNode.isNode ) {
|
|
275
|
-
|
|
276
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
277
|
-
node: material.iridescenceIORNode,
|
|
278
|
-
nodeType: 'float',
|
|
279
|
-
source: 'material.iridescenceIOR = iridescenceIOR;',
|
|
280
|
-
target: 'material.iridescenceIOR = %RESULT%;'
|
|
281
|
-
} ) );
|
|
282
|
-
|
|
283
|
-
}
|
|
284
|
-
|
|
285
|
-
if ( material.iridescenceThicknessNode && material.iridescenceThicknessNode.isNode ) {
|
|
286
|
-
|
|
287
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
288
|
-
node: material.iridescenceThicknessNode,
|
|
289
|
-
nodeType: 'float',
|
|
290
|
-
source: 'material.iridescenceThickness = iridescenceThicknessMaximum;',
|
|
291
|
-
target: 'material.iridescenceThickness = %RESULT%;'
|
|
292
|
-
} ) );
|
|
293
|
-
|
|
294
|
-
}
|
|
295
|
-
|
|
296
|
-
material.defines.USE_IRIDESCENCE = '';
|
|
297
|
-
|
|
298
|
-
} else {
|
|
299
|
-
|
|
300
|
-
delete material.defines.USE_IRIDESCENCE;
|
|
301
|
-
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
if ( material.iorNode && material.iorNode.isNode ) {
|
|
305
|
-
|
|
306
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
307
|
-
node: material.iorNode,
|
|
308
|
-
nodeType: 'float',
|
|
309
|
-
source: 'material.ior = ior;',
|
|
310
|
-
target: 'material.ior = %RESULT%;'
|
|
311
|
-
} ) );
|
|
312
|
-
|
|
313
|
-
}
|
|
314
|
-
|
|
315
|
-
if ( material.specularColorNode && material.specularColorNode.isNode ) {
|
|
316
|
-
|
|
317
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
318
|
-
node: material.specularColorNode,
|
|
319
|
-
nodeType: 'vec3',
|
|
320
|
-
source: 'vec3 specularColorFactor = specularColor;',
|
|
321
|
-
target: 'vec3 specularColorFactor = %RESULT%;'
|
|
322
|
-
} ) );
|
|
323
|
-
|
|
324
|
-
}
|
|
325
|
-
|
|
326
|
-
if ( material.specularIntensityNode && material.specularIntensityNode.isNode ) {
|
|
327
|
-
|
|
328
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
329
|
-
node: material.specularIntensityNode,
|
|
330
|
-
nodeType: 'float',
|
|
331
|
-
source: 'float specularIntensityFactor = specularIntensity;',
|
|
332
|
-
target: 'float specularIntensityFactor = %RESULT%;'
|
|
333
|
-
} ) );
|
|
334
|
-
|
|
335
|
-
}
|
|
336
|
-
|
|
337
|
-
if ( material.transmissionNode && material.transmissionNode.isNode ) {
|
|
338
|
-
|
|
339
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
340
|
-
node: material.transmissionNode,
|
|
341
|
-
nodeType: 'float',
|
|
342
|
-
source: 'material.transmission = transmission;',
|
|
343
|
-
target: 'material.transmission = %RESULT%;'
|
|
344
|
-
} ) );
|
|
345
|
-
|
|
346
|
-
if ( material.thicknessNode && material.thicknessNode.isNode ) {
|
|
347
|
-
|
|
348
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
349
|
-
node: material.thicknessNode,
|
|
350
|
-
nodeType: 'float',
|
|
351
|
-
source: 'material.thickness = thickness;',
|
|
352
|
-
target: 'material.thickness = %RESULT%;'
|
|
353
|
-
} ) );
|
|
354
|
-
|
|
355
|
-
}
|
|
356
|
-
|
|
357
|
-
if ( material.attenuationDistanceNode && material.attenuationDistanceNode.isNode ) {
|
|
358
|
-
|
|
359
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
360
|
-
node: material.attenuationDistanceNode,
|
|
361
|
-
nodeType: 'float',
|
|
362
|
-
source: 'material.attenuationDistance = attenuationDistance;',
|
|
363
|
-
target: 'material.attenuationDistance = %RESULT%;'
|
|
364
|
-
} ) );
|
|
365
|
-
|
|
366
|
-
}
|
|
367
|
-
|
|
368
|
-
if ( material.attenuationColorNode && material.attenuationColorNode.isNode ) {
|
|
369
|
-
|
|
370
|
-
this.addSlot( 'fragment', new SlotNode( {
|
|
371
|
-
node: material.attenuationColorNode,
|
|
372
|
-
nodeType: 'vec3',
|
|
373
|
-
source: 'material.attenuationColor = attenuationColor;',
|
|
374
|
-
target: 'material.attenuationColor = %RESULT%;'
|
|
375
|
-
} ) );
|
|
376
|
-
|
|
377
|
-
}
|
|
378
|
-
|
|
379
|
-
material.transmission = 1;
|
|
380
|
-
material.defines.USE_TRANSMISSION = '';
|
|
381
|
-
|
|
382
|
-
} else {
|
|
383
|
-
|
|
384
|
-
material.transmission = 0;
|
|
385
|
-
delete material.defines.USE_TRANSMISSION;
|
|
386
|
-
|
|
387
|
-
}
|
|
388
|
-
|
|
389
|
-
}
|
|
390
|
-
|
|
391
|
-
}
|
|
392
|
-
|
|
393
|
-
//
|
|
394
|
-
|
|
395
|
-
if ( material.positionNode && material.positionNode.isNode ) {
|
|
396
|
-
|
|
397
|
-
this.addSlot( 'vertex', new SlotNode( {
|
|
398
|
-
node: material.positionNode,
|
|
399
|
-
nodeType: 'vec3',
|
|
400
|
-
source: getIncludeSnippet( 'begin_vertex' ),
|
|
401
|
-
target: 'transformed = %RESULT%;',
|
|
402
|
-
inclusionType: 'append'
|
|
403
|
-
} ) );
|
|
404
|
-
|
|
405
|
-
}
|
|
406
|
-
|
|
407
|
-
if ( material.sizeNode && material.sizeNode.isNode ) {
|
|
408
|
-
|
|
409
|
-
this.addSlot( 'vertex', new SlotNode( {
|
|
410
|
-
node: material.sizeNode,
|
|
411
|
-
nodeType: 'float',
|
|
412
|
-
source: 'gl_PointSize = size;',
|
|
413
|
-
target: 'gl_PointSize = %RESULT%;'
|
|
414
|
-
} ) );
|
|
415
|
-
|
|
416
|
-
}
|
|
417
|
-
|
|
418
|
-
}
|
|
419
|
-
|
|
420
|
-
generateTexture( texture, textureProperty, uvSnippet ) {
|
|
421
|
-
|
|
422
|
-
if ( texture.isTextureCube ) {
|
|
423
|
-
|
|
424
|
-
return `textureCube( ${textureProperty}, ${uvSnippet} )`;
|
|
425
|
-
|
|
426
|
-
} else {
|
|
427
|
-
|
|
428
|
-
return `texture2D( ${textureProperty}, ${uvSnippet} )`;
|
|
429
|
-
|
|
430
|
-
}
|
|
431
|
-
|
|
432
|
-
}
|
|
433
|
-
|
|
434
|
-
generateTextureLevel( texture, textureProperty, uvSnippet, biasSnippet ) {
|
|
435
|
-
|
|
436
|
-
if ( this.material.extensions !== undefined ) this.material.extensions.shaderTextureLOD = true;
|
|
437
|
-
|
|
438
|
-
return `textureLod( ${textureProperty}, ${uvSnippet}, ${biasSnippet} )`;
|
|
439
|
-
|
|
440
|
-
}
|
|
441
|
-
|
|
442
|
-
buildFunctionCode( shaderNode ) {
|
|
443
|
-
|
|
444
|
-
const layout = shaderNode.layout;
|
|
445
|
-
const flowData = this.flowShaderNode( shaderNode );
|
|
446
|
-
|
|
447
|
-
const parameters = [];
|
|
448
|
-
|
|
449
|
-
for ( const input of layout.inputs ) {
|
|
450
|
-
|
|
451
|
-
parameters.push( this.getType( input.type ) + ' ' + input.name );
|
|
452
|
-
|
|
453
|
-
}
|
|
454
|
-
|
|
455
|
-
//
|
|
456
|
-
|
|
457
|
-
const code = `${ this.getType( layout.type ) } ${ layout.name }( ${ parameters.join( ', ' ) } ) {
|
|
458
|
-
|
|
459
|
-
${ flowData.vars }
|
|
460
|
-
|
|
461
|
-
${ flowData.code }
|
|
462
|
-
return ${ flowData.result };
|
|
463
|
-
|
|
464
|
-
}`;
|
|
465
|
-
|
|
466
|
-
//
|
|
467
|
-
|
|
468
|
-
return code;
|
|
469
|
-
|
|
470
|
-
}
|
|
471
|
-
|
|
472
|
-
getUniforms( shaderStage ) {
|
|
473
|
-
|
|
474
|
-
const uniforms = this.uniforms[ shaderStage ];
|
|
475
|
-
|
|
476
|
-
let output = '';
|
|
477
|
-
|
|
478
|
-
for ( const uniform of uniforms ) {
|
|
479
|
-
|
|
480
|
-
if ( /^(modelViewMatrix|projectionMatrix)$/.test( uniform.name ) )
|
|
481
|
-
continue;
|
|
482
|
-
|
|
483
|
-
let snippet = null;
|
|
484
|
-
|
|
485
|
-
if ( uniform.type === 'texture' ) {
|
|
486
|
-
|
|
487
|
-
snippet = `sampler2D ${uniform.name}; `;
|
|
488
|
-
|
|
489
|
-
} else if ( uniform.type === 'cubeTexture' ) {
|
|
490
|
-
|
|
491
|
-
snippet = `samplerCube ${uniform.name}; `;
|
|
492
|
-
|
|
493
|
-
} else {
|
|
494
|
-
|
|
495
|
-
const vectorType = this.getVectorType( uniform.type );
|
|
496
|
-
|
|
497
|
-
snippet = `${vectorType} ${uniform.name}; `;
|
|
498
|
-
|
|
499
|
-
}
|
|
500
|
-
|
|
501
|
-
const precision = uniform.node.precision;
|
|
502
|
-
|
|
503
|
-
if ( precision !== null ) {
|
|
504
|
-
|
|
505
|
-
snippet = 'uniform ' + precisionLib[ precision ] + ' ' + snippet;
|
|
506
|
-
|
|
507
|
-
} else {
|
|
508
|
-
|
|
509
|
-
snippet = 'uniform ' + snippet;
|
|
510
|
-
|
|
511
|
-
}
|
|
512
|
-
|
|
513
|
-
output += snippet;
|
|
514
|
-
|
|
515
|
-
}
|
|
516
|
-
|
|
517
|
-
return output;
|
|
518
|
-
|
|
519
|
-
}
|
|
520
|
-
|
|
521
|
-
getAttributes( shaderStage ) {
|
|
522
|
-
|
|
523
|
-
let snippet = '';
|
|
524
|
-
|
|
525
|
-
if ( shaderStage === 'vertex' ) {
|
|
526
|
-
|
|
527
|
-
const attributes = this.attributes;
|
|
528
|
-
|
|
529
|
-
for ( const attribute of attributes ) {
|
|
530
|
-
|
|
531
|
-
// ignore common attributes to prevent redefinitions
|
|
532
|
-
if ( /^(position|normal|uv[1-3]?)$/.test( attribute.name ) )
|
|
533
|
-
continue;
|
|
534
|
-
|
|
535
|
-
snippet += `attribute ${attribute.type} ${attribute.name}; `;
|
|
536
|
-
|
|
537
|
-
}
|
|
538
|
-
|
|
539
|
-
}
|
|
540
|
-
|
|
541
|
-
return snippet;
|
|
542
|
-
|
|
543
|
-
}
|
|
544
|
-
|
|
545
|
-
getVaryings( shaderStage ) {
|
|
546
|
-
|
|
547
|
-
let snippet = '';
|
|
548
|
-
|
|
549
|
-
const varyings = this.varyings;
|
|
550
|
-
|
|
551
|
-
if ( shaderStage === 'vertex' ) {
|
|
552
|
-
|
|
553
|
-
for ( const varying of varyings ) {
|
|
554
|
-
|
|
555
|
-
snippet += `${varying.needsInterpolation ? 'varying' : '/*varying*/'} ${varying.type} ${varying.name}; `;
|
|
556
|
-
|
|
557
|
-
}
|
|
558
|
-
|
|
559
|
-
} else if ( shaderStage === 'fragment' ) {
|
|
560
|
-
|
|
561
|
-
for ( const varying of varyings ) {
|
|
562
|
-
|
|
563
|
-
if ( varying.needsInterpolation ) {
|
|
564
|
-
|
|
565
|
-
snippet += `varying ${varying.type} ${varying.name}; `;
|
|
566
|
-
|
|
567
|
-
}
|
|
568
|
-
|
|
569
|
-
}
|
|
570
|
-
|
|
571
|
-
}
|
|
572
|
-
|
|
573
|
-
return snippet;
|
|
574
|
-
|
|
575
|
-
}
|
|
576
|
-
|
|
577
|
-
addCode( shaderStage, source, code, scope = this ) {
|
|
578
|
-
|
|
579
|
-
const shaderProperty = getShaderStageProperty( shaderStage );
|
|
580
|
-
|
|
581
|
-
let snippet = scope[ shaderProperty ];
|
|
582
|
-
|
|
583
|
-
const index = snippet.indexOf( source );
|
|
584
|
-
|
|
585
|
-
if ( index !== - 1 ) {
|
|
586
|
-
|
|
587
|
-
const start = snippet.substring( 0, index + source.length );
|
|
588
|
-
const end = snippet.substring( index + source.length );
|
|
589
|
-
|
|
590
|
-
snippet = `${start}\n${code}\n${end}`;
|
|
591
|
-
|
|
592
|
-
}
|
|
593
|
-
|
|
594
|
-
scope[ shaderProperty ] = snippet;
|
|
595
|
-
|
|
596
|
-
}
|
|
597
|
-
|
|
598
|
-
replaceCode( shaderStage, source, target, scope = this ) {
|
|
599
|
-
|
|
600
|
-
const shaderProperty = getShaderStageProperty( shaderStage );
|
|
601
|
-
|
|
602
|
-
scope[ shaderProperty ] = scope[ shaderProperty ].replaceAll( source, target );
|
|
603
|
-
|
|
604
|
-
}
|
|
605
|
-
|
|
606
|
-
getVertexIndex() {
|
|
607
|
-
|
|
608
|
-
return 'gl_VertexID';
|
|
609
|
-
|
|
610
|
-
}
|
|
611
|
-
|
|
612
|
-
getFrontFacing() {
|
|
613
|
-
|
|
614
|
-
return 'gl_FrontFacing';
|
|
615
|
-
|
|
616
|
-
}
|
|
617
|
-
|
|
618
|
-
getFragCoord() {
|
|
619
|
-
|
|
620
|
-
return 'gl_FragCoord';
|
|
621
|
-
|
|
622
|
-
}
|
|
623
|
-
|
|
624
|
-
isFlipY() {
|
|
625
|
-
|
|
626
|
-
return true;
|
|
627
|
-
|
|
628
|
-
}
|
|
629
|
-
|
|
630
|
-
buildCode() {
|
|
631
|
-
|
|
632
|
-
const shaderData = {};
|
|
633
|
-
|
|
634
|
-
for ( const shaderStage of defaultShaderStages ) {
|
|
635
|
-
|
|
636
|
-
const uniforms = this.getUniforms( shaderStage );
|
|
637
|
-
const attributes = this.getAttributes( shaderStage );
|
|
638
|
-
const varyings = this.getVaryings( shaderStage );
|
|
639
|
-
const vars = this.getVars( shaderStage );
|
|
640
|
-
const codes = this.getCodes( shaderStage );
|
|
641
|
-
|
|
642
|
-
shaderData[ shaderStage ] = `${this.getSignature()}
|
|
643
|
-
// <node_builder>
|
|
644
|
-
|
|
645
|
-
// uniforms
|
|
646
|
-
${uniforms}
|
|
647
|
-
|
|
648
|
-
// attributes
|
|
649
|
-
${attributes}
|
|
650
|
-
|
|
651
|
-
// varyings
|
|
652
|
-
${varyings}
|
|
653
|
-
|
|
654
|
-
// vars
|
|
655
|
-
${vars}
|
|
656
|
-
|
|
657
|
-
// codes
|
|
658
|
-
${codes}
|
|
659
|
-
|
|
660
|
-
// </node_builder>
|
|
661
|
-
|
|
662
|
-
${this.shader[ getShaderStageProperty( shaderStage ) ]}
|
|
663
|
-
`;
|
|
664
|
-
|
|
665
|
-
}
|
|
666
|
-
|
|
667
|
-
this.vertexShader = shaderData.vertex;
|
|
668
|
-
this.fragmentShader = shaderData.fragment;
|
|
669
|
-
|
|
670
|
-
}
|
|
671
|
-
|
|
672
|
-
build() {
|
|
673
|
-
|
|
674
|
-
super.build( false );
|
|
675
|
-
|
|
676
|
-
this._addSnippets();
|
|
677
|
-
this._addUniforms();
|
|
678
|
-
|
|
679
|
-
this._updateUniforms();
|
|
680
|
-
|
|
681
|
-
this.shader.vertexShader = this.vertexShader;
|
|
682
|
-
this.shader.fragmentShader = this.fragmentShader;
|
|
683
|
-
|
|
684
|
-
return this;
|
|
685
|
-
|
|
686
|
-
}
|
|
687
|
-
|
|
688
|
-
_parseInclude( shaderStage, ...includes ) {
|
|
689
|
-
|
|
690
|
-
for ( const name of includes ) {
|
|
691
|
-
|
|
692
|
-
const includeSnippet = getIncludeSnippet( name );
|
|
693
|
-
const code = ShaderChunk[ name ];
|
|
694
|
-
|
|
695
|
-
const shaderProperty = getShaderStageProperty( shaderStage );
|
|
696
|
-
|
|
697
|
-
this.shader[ shaderProperty ] = this.shader[ shaderProperty ].replaceAll( includeSnippet, code );
|
|
698
|
-
|
|
699
|
-
}
|
|
700
|
-
|
|
701
|
-
}
|
|
702
|
-
|
|
703
|
-
_sortSlotsToFlow() {
|
|
704
|
-
|
|
705
|
-
for ( const shaderStage of defaultShaderStages ) {
|
|
706
|
-
|
|
707
|
-
const sourceCode = this.shader[ getShaderStageProperty( shaderStage ) ];
|
|
708
|
-
|
|
709
|
-
const slots = this.slots[ shaderStage ].sort( ( slotA, slotB ) => {
|
|
710
|
-
|
|
711
|
-
return sourceCode.indexOf( slotA.source ) > sourceCode.indexOf( slotB.source ) ? 1 : - 1;
|
|
712
|
-
|
|
713
|
-
} );
|
|
714
|
-
|
|
715
|
-
for ( const slotNode of slots ) {
|
|
716
|
-
|
|
717
|
-
this.addFlow( shaderStage, slotNode );
|
|
718
|
-
|
|
719
|
-
}
|
|
720
|
-
|
|
721
|
-
}
|
|
722
|
-
|
|
723
|
-
}
|
|
724
|
-
|
|
725
|
-
_addSnippets() {
|
|
726
|
-
|
|
727
|
-
for ( const shaderStage of defaultShaderStages ) {
|
|
728
|
-
|
|
729
|
-
for ( const slotNode of this.slots[ shaderStage ] ) {
|
|
730
|
-
|
|
731
|
-
const flowData = this.getFlowData( slotNode/*, shaderStage*/ );
|
|
732
|
-
|
|
733
|
-
const inclusionType = slotNode.inclusionType;
|
|
734
|
-
const source = slotNode.source;
|
|
735
|
-
const target = flowData.code + '\n\t' + slotNode.target.replace( '%RESULT%', flowData.result );
|
|
736
|
-
|
|
737
|
-
if ( inclusionType === 'append' ) {
|
|
738
|
-
|
|
739
|
-
this.addCode( shaderStage, source, target );
|
|
740
|
-
|
|
741
|
-
} else if ( inclusionType === 'replace' ) {
|
|
742
|
-
|
|
743
|
-
this.replaceCode( shaderStage, source, target );
|
|
744
|
-
|
|
745
|
-
} else {
|
|
746
|
-
|
|
747
|
-
console.warn( `Inclusion type "${ inclusionType }" not compatible.` );
|
|
748
|
-
|
|
749
|
-
}
|
|
750
|
-
|
|
751
|
-
}
|
|
752
|
-
|
|
753
|
-
this.addCode(
|
|
754
|
-
shaderStage,
|
|
755
|
-
'main() {',
|
|
756
|
-
'\n\t' + this.flowCode[ shaderStage ]
|
|
757
|
-
);
|
|
758
|
-
|
|
759
|
-
}
|
|
760
|
-
|
|
761
|
-
}
|
|
762
|
-
|
|
763
|
-
_addUniforms() {
|
|
764
|
-
|
|
765
|
-
for ( const shaderStage of defaultShaderStages ) {
|
|
766
|
-
|
|
767
|
-
// uniforms
|
|
768
|
-
|
|
769
|
-
for ( const uniform of this.uniforms[ shaderStage ] ) {
|
|
770
|
-
|
|
771
|
-
this.shader.uniforms[ uniform.name ] = uniform;
|
|
772
|
-
|
|
773
|
-
}
|
|
774
|
-
|
|
775
|
-
}
|
|
776
|
-
|
|
777
|
-
}
|
|
778
|
-
|
|
779
|
-
_updateUniforms() {
|
|
780
|
-
|
|
781
|
-
nodeFrame.object = this.object;
|
|
782
|
-
nodeFrame.renderer = this.renderer;
|
|
783
|
-
|
|
784
|
-
for ( const node of this.updateNodes ) {
|
|
785
|
-
|
|
786
|
-
nodeFrame.updateNode( node );
|
|
787
|
-
|
|
788
|
-
}
|
|
789
|
-
|
|
790
|
-
}
|
|
791
|
-
|
|
792
|
-
}
|
|
793
|
-
|
|
794
|
-
export { WebGLNodeBuilder };
|