super-three 0.162.0 → 0.164.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +847 -1226
- package/build/three.module.js +846 -1225
- package/build/three.module.min.js +2 -2
- package/examples/jsm/animation/CCDIKSolver.js +4 -2
- package/examples/jsm/controls/TransformControls.js +3 -3
- package/examples/jsm/exporters/GLTFExporter.js +66 -5
- package/examples/jsm/exporters/USDZExporter.js +22 -1
- package/examples/jsm/geometries/TextGeometry.js +10 -2
- package/examples/jsm/interactive/HTMLMesh.js +7 -9
- package/examples/jsm/libs/draco/README.md +2 -2
- package/examples/jsm/libs/fflate.module.js +694 -496
- package/examples/jsm/lines/LineMaterial.js +0 -2
- package/examples/jsm/loaders/3MFLoader.js +2 -0
- package/examples/jsm/loaders/EXRLoader.js +351 -97
- package/examples/jsm/loaders/FBXLoader.js +1 -1
- package/examples/jsm/loaders/GLTFLoader.js +59 -0
- package/examples/jsm/loaders/KTX2Loader.js +3 -10
- package/examples/jsm/loaders/LUT3dlLoader.js +0 -15
- package/examples/jsm/loaders/LUTCubeLoader.js +0 -14
- package/examples/jsm/loaders/LUTImageLoader.js +0 -14
- package/examples/jsm/loaders/RGBMLoader.js +16 -0
- package/examples/jsm/loaders/VRMLLoader.js +1 -1
- package/examples/jsm/loaders/lwo/IFFParser.js +8 -5
- package/examples/jsm/materials/MeshGouraudMaterial.js +7 -1
- package/examples/jsm/math/Octree.js +26 -20
- package/examples/jsm/misc/GPUComputationRenderer.js +0 -6
- package/examples/jsm/nodes/Nodes.js +10 -4
- package/examples/jsm/nodes/accessors/AccessorsUtils.js +16 -1
- package/examples/jsm/nodes/accessors/BatchNode.js +78 -0
- package/examples/jsm/nodes/accessors/ClippingNode.js +3 -2
- package/examples/jsm/nodes/accessors/InstanceNode.js +25 -2
- package/examples/jsm/nodes/accessors/MaterialNode.js +107 -3
- package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/MorphNode.js +13 -3
- package/examples/jsm/nodes/accessors/NormalNode.js +12 -2
- package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
- package/examples/jsm/nodes/accessors/RendererReferenceNode.js +29 -0
- package/examples/jsm/nodes/accessors/StorageBufferNode.js +9 -0
- package/examples/jsm/nodes/accessors/TextureNode.js +51 -10
- package/examples/jsm/nodes/accessors/TextureSizeNode.js +1 -1
- package/examples/jsm/nodes/code/FunctionNode.js +0 -8
- package/examples/jsm/nodes/core/Node.js +63 -4
- package/examples/jsm/nodes/core/NodeBuilder.js +26 -25
- package/examples/jsm/nodes/core/NodeFrame.js +10 -10
- package/examples/jsm/nodes/core/NodeUtils.js +2 -2
- package/examples/jsm/nodes/core/OutputStructNode.js +2 -1
- package/examples/jsm/nodes/core/PropertyNode.js +10 -0
- package/examples/jsm/nodes/core/UniformNode.js +20 -0
- package/examples/jsm/nodes/display/BumpMapNode.js +7 -26
- package/examples/jsm/nodes/display/FrontFacingNode.js +13 -0
- package/examples/jsm/nodes/display/PassNode.js +17 -1
- package/examples/jsm/nodes/display/ToneMappingNode.js +8 -4
- package/examples/jsm/nodes/display/ViewportDepthNode.js +1 -1
- package/examples/jsm/nodes/display/ViewportNode.js +4 -2
- package/examples/jsm/nodes/display/ViewportSharedTextureNode.js +6 -0
- package/examples/jsm/nodes/display/ViewportTextureNode.js +4 -1
- package/examples/jsm/nodes/fog/FogExp2Node.js +4 -5
- package/examples/jsm/nodes/fog/FogNode.js +13 -3
- package/examples/jsm/nodes/fog/FogRangeNode.js +4 -3
- package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +26 -7
- package/examples/jsm/nodes/functions/BSDF/D_GGX_Anisotropic.js +28 -0
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +1 -3
- package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated_Anisotropic.js +29 -0
- package/examples/jsm/nodes/functions/PhongLightingModel.js +1 -1
- package/examples/jsm/nodes/functions/PhysicalLightingModel.js +164 -10
- package/examples/jsm/nodes/functions/ShadowMaskModel.js +31 -0
- package/examples/jsm/nodes/lighting/AnalyticLightNode.js +19 -5
- package/examples/jsm/nodes/lighting/DirectionalLightNode.js +2 -1
- package/examples/jsm/nodes/lighting/EnvironmentNode.js +22 -70
- package/examples/jsm/nodes/lighting/IrradianceNode.js +24 -0
- package/examples/jsm/nodes/lighting/LightsNode.js +11 -1
- package/examples/jsm/nodes/lighting/PointLightNode.js +2 -1
- package/examples/jsm/nodes/lighting/SpotLightNode.js +2 -1
- package/examples/jsm/nodes/materials/Line2NodeMaterial.js +10 -6
- package/examples/jsm/nodes/materials/Materials.js +1 -0
- package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +0 -2
- package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +2 -2
- package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +76 -5
- package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +11 -4
- package/examples/jsm/nodes/materials/NodeMaterial.js +55 -43
- package/examples/jsm/nodes/materials/ShadowNodeMaterial.js +34 -0
- package/examples/jsm/nodes/pmrem/PMREMNode.js +193 -0
- package/examples/jsm/nodes/pmrem/PMREMUtils.js +288 -0
- package/examples/jsm/nodes/shadernode/ShaderNode.js +3 -9
- package/examples/jsm/nodes/utils/EquirectUVNode.js +1 -1
- package/examples/jsm/objects/QuadMesh.js +7 -23
- package/examples/jsm/physics/JoltPhysics.js +281 -0
- package/examples/jsm/physics/RapierPhysics.js +4 -4
- package/examples/jsm/postprocessing/GlitchPass.js +0 -3
- package/examples/jsm/postprocessing/LUTPass.js +5 -71
- package/examples/jsm/postprocessing/RenderTransitionPass.js +193 -0
- package/examples/jsm/postprocessing/SAOPass.js +0 -1
- package/examples/jsm/postprocessing/SSAOPass.js +0 -3
- package/examples/jsm/renderers/common/Animation.js +3 -0
- package/examples/jsm/renderers/common/Background.js +8 -8
- package/examples/jsm/renderers/common/ClippingContext.js +1 -1
- package/examples/jsm/renderers/common/Info.js +11 -19
- package/examples/jsm/renderers/common/PostProcessing.js +12 -4
- package/examples/jsm/renderers/common/RenderContext.js +1 -1
- package/examples/jsm/renderers/common/RenderList.js +1 -1
- package/examples/jsm/renderers/common/RenderObject.js +47 -5
- package/examples/jsm/renderers/common/RenderObjects.js +1 -1
- package/examples/jsm/renderers/common/Renderer.js +153 -21
- package/examples/jsm/renderers/common/Textures.js +1 -1
- package/examples/jsm/renderers/common/extras/PMREMGenerator.js +773 -0
- package/examples/jsm/renderers/common/nodes/Nodes.js +34 -63
- package/examples/jsm/renderers/webgl/WebGLBackend.js +146 -36
- package/examples/jsm/renderers/webgl/WebGLBufferRenderer.js +145 -0
- package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +9 -3
- package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +1 -1
- package/examples/jsm/renderers/webgl/utils/WebGLConstants.js +1 -0
- package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +64 -7
- package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +6 -23
- package/examples/jsm/renderers/webgpu/WebGPUBackend.js +77 -60
- package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +21 -4
- package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +29 -1
- package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +18 -4
- package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +92 -18
- package/examples/jsm/transpiler/GLSLDecoder.js +1 -1
- package/examples/jsm/transpiler/ShaderToyDecoder.js +1 -1
- package/examples/jsm/utils/GPUStatsPanel.js +10 -45
- package/examples/jsm/utils/SceneUtils.js +60 -1
- package/examples/jsm/utils/TextureUtils.js +1 -1
- package/examples/jsm/webxr/OculusHandModel.js +3 -2
- package/examples/jsm/webxr/XRHandModelFactory.js +4 -2
- package/package.json +1 -1
- package/src/Three.js +0 -1
- package/src/animation/AnimationClip.js +1 -1
- package/src/constants.js +3 -3
- package/src/core/Object3D.js +10 -7
- package/src/core/RenderTarget.js +8 -0
- package/src/extras/PMREMGenerator.js +21 -11
- package/src/loaders/FileLoader.js +1 -1
- package/src/loaders/MaterialLoader.js +1 -0
- package/src/loaders/ObjectLoader.js +2 -0
- package/src/materials/Material.js +2 -0
- package/src/materials/MeshPhysicalMaterial.js +20 -0
- package/src/materials/ShaderMaterial.js +0 -4
- package/src/math/Spherical.js +4 -5
- package/src/objects/BatchedMesh.js +27 -3
- package/src/objects/InstancedMesh.js +10 -0
- package/src/objects/Line.js +66 -43
- package/src/renderers/WebGLRenderer.js +130 -158
- package/src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl.js +6 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +1 -0
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl.js +2 -10
- package/src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl.js +2 -16
- package/src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl.js +32 -22
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +17 -9
- package/src/renderers/shaders/ShaderChunk/transmission_fragment.glsl.js +1 -1
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +47 -13
- package/src/renderers/shaders/ShaderChunk.js +0 -2
- package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +4 -0
- package/src/renderers/shaders/ShaderLib.js +2 -1
- package/src/renderers/shaders/UniformsUtils.js +10 -1
- package/src/renderers/webgl/WebGLAttributes.js +6 -33
- package/src/renderers/webgl/WebGLBackground.js +18 -3
- package/src/renderers/webgl/WebGLBindingStates.js +14 -51
- package/src/renderers/webgl/WebGLBufferRenderer.js +35 -21
- package/src/renderers/webgl/WebGLCapabilities.js +35 -13
- package/src/renderers/webgl/WebGLCubeUVMaps.js +10 -6
- package/src/renderers/webgl/WebGLExtensions.js +4 -19
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +35 -21
- package/src/renderers/webgl/WebGLLights.js +6 -32
- package/src/renderers/webgl/WebGLMaterials.js +8 -3
- package/src/renderers/webgl/WebGLMorphtargets.js +79 -217
- package/src/renderers/webgl/WebGLProgram.js +21 -52
- package/src/renderers/webgl/WebGLPrograms.js +24 -31
- package/src/renderers/webgl/WebGLRenderStates.js +13 -7
- package/src/renderers/webgl/WebGLShadowMap.js +25 -25
- package/src/renderers/webgl/WebGLState.js +15 -59
- package/src/renderers/webgl/WebGLTextures.js +138 -292
- package/src/renderers/webgl/WebGLUniformsGroups.js +1 -1
- package/src/renderers/webgl/WebGLUtils.js +9 -78
- package/src/renderers/webxr/WebXRDepthSensing.js +2 -3
- package/src/renderers/webxr/WebXRManager.js +4 -6
- package/src/scenes/Scene.js +7 -1
- package/src/textures/Texture.js +11 -1
- package/examples/jsm/nodes/utils/SpecularMIPLevelNode.js +0 -37
- package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +0 -320
- package/examples/jsm/renderers/webgl-legacy/nodes/SlotNode.js +0 -26
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodeBuilder.js +0 -794
- package/examples/jsm/renderers/webgl-legacy/nodes/WebGLNodes.js +0 -51
- package/src/renderers/WebGL1Renderer.js +0 -7
- package/src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl.js +0 -10
|
@@ -4,7 +4,7 @@ function WebGLUniformsGroups( gl, info, capabilities, state ) {
|
|
|
4
4
|
let updateList = {};
|
|
5
5
|
let allocatedBindingPoints = [];
|
|
6
6
|
|
|
7
|
-
const maxBindingPoints =
|
|
7
|
+
const maxBindingPoints = gl.getParameter( gl.MAX_UNIFORM_BUFFER_BINDINGS ); // binding points are global whereas block indices are per shader program
|
|
8
8
|
|
|
9
9
|
function bind( uniformsGroup, program ) {
|
|
10
10
|
|
|
@@ -1,9 +1,7 @@
|
|
|
1
|
-
import { RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, DepthFormat, DepthStencilFormat, LuminanceAlphaFormat, LuminanceFormat, RedFormat, RGBAFormat, AlphaFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBAIntegerFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedInt248Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format,
|
|
1
|
+
import { RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, DepthFormat, DepthStencilFormat, LuminanceAlphaFormat, LuminanceFormat, RedFormat, RGBAFormat, AlphaFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBAIntegerFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedInt248Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, RGBA_BPTC_Format, RGB_BPTC_SIGNED_Format, RGB_BPTC_UNSIGNED_Format, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, NoColorSpace, SRGBTransfer, UnsignedInt5999Type, RGBFormat } from '../../constants.js';
|
|
2
2
|
import { ColorManagement } from '../../math/ColorManagement.js';
|
|
3
3
|
|
|
4
|
-
function WebGLUtils( gl, extensions
|
|
5
|
-
|
|
6
|
-
const isWebGL2 = capabilities.isWebGL2;
|
|
4
|
+
function WebGLUtils( gl, extensions ) {
|
|
7
5
|
|
|
8
6
|
function convert( p, colorSpace = NoColorSpace ) {
|
|
9
7
|
|
|
@@ -14,6 +12,7 @@ function WebGLUtils( gl, extensions, capabilities ) {
|
|
|
14
12
|
if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;
|
|
15
13
|
if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;
|
|
16
14
|
if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1;
|
|
15
|
+
if ( p === UnsignedInt5999Type ) return gl.UNSIGNED_INT_5_9_9_9_REV;
|
|
17
16
|
|
|
18
17
|
if ( p === ByteType ) return gl.BYTE;
|
|
19
18
|
if ( p === ShortType ) return gl.SHORT;
|
|
@@ -21,50 +20,16 @@ function WebGLUtils( gl, extensions, capabilities ) {
|
|
|
21
20
|
if ( p === IntType ) return gl.INT;
|
|
22
21
|
if ( p === UnsignedIntType ) return gl.UNSIGNED_INT;
|
|
23
22
|
if ( p === FloatType ) return gl.FLOAT;
|
|
24
|
-
|
|
25
|
-
if ( p === HalfFloatType ) {
|
|
26
|
-
|
|
27
|
-
if ( isWebGL2 ) return gl.HALF_FLOAT;
|
|
28
|
-
|
|
29
|
-
extension = extensions.get( 'OES_texture_half_float' );
|
|
30
|
-
|
|
31
|
-
if ( extension !== null ) {
|
|
32
|
-
|
|
33
|
-
return extension.HALF_FLOAT_OES;
|
|
34
|
-
|
|
35
|
-
} else {
|
|
36
|
-
|
|
37
|
-
return null;
|
|
38
|
-
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
}
|
|
23
|
+
if ( p === HalfFloatType ) return gl.HALF_FLOAT;
|
|
42
24
|
|
|
43
25
|
if ( p === AlphaFormat ) return gl.ALPHA;
|
|
26
|
+
if ( p === RGBFormat ) return gl.RGB;
|
|
44
27
|
if ( p === RGBAFormat ) return gl.RGBA;
|
|
45
28
|
if ( p === LuminanceFormat ) return gl.LUMINANCE;
|
|
46
29
|
if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
|
|
47
30
|
if ( p === DepthFormat ) return gl.DEPTH_COMPONENT;
|
|
48
31
|
if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;
|
|
49
32
|
|
|
50
|
-
// WebGL 1 sRGB fallback
|
|
51
|
-
|
|
52
|
-
if ( p === _SRGBAFormat ) {
|
|
53
|
-
|
|
54
|
-
extension = extensions.get( 'EXT_sRGB' );
|
|
55
|
-
|
|
56
|
-
if ( extension !== null ) {
|
|
57
|
-
|
|
58
|
-
return extension.SRGB_ALPHA_EXT;
|
|
59
|
-
|
|
60
|
-
} else {
|
|
61
|
-
|
|
62
|
-
return null;
|
|
63
|
-
|
|
64
|
-
}
|
|
65
|
-
|
|
66
|
-
}
|
|
67
|
-
|
|
68
33
|
// WebGL2 formats.
|
|
69
34
|
|
|
70
35
|
if ( p === RedFormat ) return gl.RED;
|
|
@@ -136,33 +101,15 @@ function WebGLUtils( gl, extensions, capabilities ) {
|
|
|
136
101
|
|
|
137
102
|
}
|
|
138
103
|
|
|
139
|
-
//
|
|
140
|
-
|
|
141
|
-
if ( p === RGB_ETC1_Format ) {
|
|
142
|
-
|
|
143
|
-
extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
|
|
144
|
-
|
|
145
|
-
if ( extension !== null ) {
|
|
146
|
-
|
|
147
|
-
return extension.COMPRESSED_RGB_ETC1_WEBGL;
|
|
148
|
-
|
|
149
|
-
} else {
|
|
150
|
-
|
|
151
|
-
return null;
|
|
152
|
-
|
|
153
|
-
}
|
|
154
|
-
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
// ETC2
|
|
104
|
+
// ETC
|
|
158
105
|
|
|
159
|
-
if ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {
|
|
106
|
+
if ( p === RGB_ETC1_Format || p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {
|
|
160
107
|
|
|
161
108
|
extension = extensions.get( 'WEBGL_compressed_texture_etc' );
|
|
162
109
|
|
|
163
110
|
if ( extension !== null ) {
|
|
164
111
|
|
|
165
|
-
if ( p === RGB_ETC2_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2;
|
|
112
|
+
if ( p === RGB_ETC1_Format || p === RGB_ETC2_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2;
|
|
166
113
|
if ( p === RGBA_ETC2_EAC_Format ) return ( transfer === SRGBTransfer ) ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC;
|
|
167
114
|
|
|
168
115
|
} else {
|
|
@@ -251,23 +198,7 @@ function WebGLUtils( gl, extensions, capabilities ) {
|
|
|
251
198
|
|
|
252
199
|
//
|
|
253
200
|
|
|
254
|
-
if ( p === UnsignedInt248Type )
|
|
255
|
-
|
|
256
|
-
if ( isWebGL2 ) return gl.UNSIGNED_INT_24_8;
|
|
257
|
-
|
|
258
|
-
extension = extensions.get( 'WEBGL_depth_texture' );
|
|
259
|
-
|
|
260
|
-
if ( extension !== null ) {
|
|
261
|
-
|
|
262
|
-
return extension.UNSIGNED_INT_24_8_WEBGL;
|
|
263
|
-
|
|
264
|
-
} else {
|
|
265
|
-
|
|
266
|
-
return null;
|
|
267
|
-
|
|
268
|
-
}
|
|
269
|
-
|
|
270
|
-
}
|
|
201
|
+
if ( p === UnsignedInt248Type ) return gl.UNSIGNED_INT_24_8;
|
|
271
202
|
|
|
272
203
|
// if "p" can't be resolved, assume the user defines a WebGL constant as a string (fallback/workaround for packed RGB formats)
|
|
273
204
|
|
|
@@ -21,11 +21,11 @@ void main() {
|
|
|
21
21
|
|
|
22
22
|
if ( coord.x >= 1.0 ) {
|
|
23
23
|
|
|
24
|
-
|
|
24
|
+
gl_FragDepth = texture( depthColor, vec3( coord.x - 1.0, coord.y, 1 ) ).r;
|
|
25
25
|
|
|
26
26
|
} else {
|
|
27
27
|
|
|
28
|
-
|
|
28
|
+
gl_FragDepth = texture( depthColor, vec3( coord.x, coord.y, 0 ) ).r;
|
|
29
29
|
|
|
30
30
|
}
|
|
31
31
|
|
|
@@ -73,7 +73,6 @@ class WebXRDepthSensing {
|
|
|
73
73
|
|
|
74
74
|
const viewport = cameraXR.cameras[ 0 ].viewport;
|
|
75
75
|
const material = new ShaderMaterial( {
|
|
76
|
-
extensions: { fragDepth: true },
|
|
77
76
|
vertexShader: _occlusion_vertex,
|
|
78
77
|
fragmentShader: _occlusion_fragment,
|
|
79
78
|
uniforms: {
|
|
@@ -290,10 +290,10 @@ class WebXRManager extends EventDispatcher {
|
|
|
290
290
|
currentPixelRatio = renderer.getPixelRatio();
|
|
291
291
|
renderer.getSize( currentSize );
|
|
292
292
|
|
|
293
|
-
if (
|
|
293
|
+
if ( session.renderState.layers === undefined ) {
|
|
294
294
|
|
|
295
295
|
const layerInit = {
|
|
296
|
-
antialias:
|
|
296
|
+
antialias: attributes.antialias,
|
|
297
297
|
alpha: true,
|
|
298
298
|
depth: attributes.depth,
|
|
299
299
|
stencil: attributes.stencil,
|
|
@@ -361,7 +361,8 @@ class WebXRManager extends EventDispatcher {
|
|
|
361
361
|
depthTexture: new DepthTexture( glProjLayer.textureWidth, glProjLayer.textureHeight, depthType, undefined, undefined, undefined, undefined, undefined, undefined, depthFormat ),
|
|
362
362
|
stencilBuffer: attributes.stencil,
|
|
363
363
|
colorSpace: renderer.outputColorSpace,
|
|
364
|
-
samples: attributes.antialias ? 4 : 0
|
|
364
|
+
samples: attributes.antialias ? 4 : 0,
|
|
365
|
+
resolveDepthBuffer: ( glProjLayer.ignoreDepthValues === false )
|
|
365
366
|
};
|
|
366
367
|
|
|
367
368
|
if ( scope.isMultiview ) {
|
|
@@ -381,9 +382,6 @@ class WebXRManager extends EventDispatcher {
|
|
|
381
382
|
|
|
382
383
|
}
|
|
383
384
|
|
|
384
|
-
const renderTargetProperties = renderer.properties.get( newRenderTarget );
|
|
385
|
-
renderTargetProperties.__ignoreDepthValues = glProjLayer.ignoreDepthValues;
|
|
386
|
-
|
|
387
385
|
}
|
|
388
386
|
|
|
389
387
|
newRenderTarget.isXRRenderTarget = true; // TODO Remove this when possible, see #23278
|
package/src/scenes/Scene.js
CHANGED
|
@@ -18,6 +18,8 @@ class Scene extends Object3D {
|
|
|
18
18
|
this.backgroundBlurriness = 0;
|
|
19
19
|
this.backgroundIntensity = 1;
|
|
20
20
|
this.backgroundRotation = new Euler();
|
|
21
|
+
|
|
22
|
+
this.environmentIntensity = 1;
|
|
21
23
|
this.environmentRotation = new Euler();
|
|
22
24
|
|
|
23
25
|
this.overrideMaterial = null;
|
|
@@ -41,6 +43,8 @@ class Scene extends Object3D {
|
|
|
41
43
|
this.backgroundBlurriness = source.backgroundBlurriness;
|
|
42
44
|
this.backgroundIntensity = source.backgroundIntensity;
|
|
43
45
|
this.backgroundRotation.copy( source.backgroundRotation );
|
|
46
|
+
|
|
47
|
+
this.environmentIntensity = source.environmentIntensity;
|
|
44
48
|
this.environmentRotation.copy( source.environmentRotation );
|
|
45
49
|
|
|
46
50
|
if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
|
|
@@ -56,10 +60,12 @@ class Scene extends Object3D {
|
|
|
56
60
|
const data = super.toJSON( meta );
|
|
57
61
|
|
|
58
62
|
if ( this.fog !== null ) data.object.fog = this.fog.toJSON();
|
|
63
|
+
|
|
59
64
|
if ( this.backgroundBlurriness > 0 ) data.object.backgroundBlurriness = this.backgroundBlurriness;
|
|
60
65
|
if ( this.backgroundIntensity !== 1 ) data.object.backgroundIntensity = this.backgroundIntensity;
|
|
61
|
-
|
|
62
66
|
data.object.backgroundRotation = this.backgroundRotation.toArray();
|
|
67
|
+
|
|
68
|
+
if ( this.environmentIntensity !== 1 ) data.object.environmentIntensity = this.environmentIntensity;
|
|
63
69
|
data.object.environmentRotation = this.environmentRotation.toArray();
|
|
64
70
|
|
|
65
71
|
return data;
|
package/src/textures/Texture.js
CHANGED
|
@@ -70,7 +70,7 @@ class Texture extends EventDispatcher {
|
|
|
70
70
|
this.onUpdate = null;
|
|
71
71
|
|
|
72
72
|
this.isRenderTargetTexture = false; // indicates whether a texture belongs to a render target or not
|
|
73
|
-
this.
|
|
73
|
+
this.pmremVersion = 0; // indicates whether this texture should be processed by PMREMGenerator or not (only relevant for render target textures)
|
|
74
74
|
|
|
75
75
|
}
|
|
76
76
|
|
|
@@ -301,6 +301,16 @@ class Texture extends EventDispatcher {
|
|
|
301
301
|
|
|
302
302
|
}
|
|
303
303
|
|
|
304
|
+
set needsPMREMUpdate( value ) {
|
|
305
|
+
|
|
306
|
+
if ( value === true ) {
|
|
307
|
+
|
|
308
|
+
this.pmremVersion ++;
|
|
309
|
+
|
|
310
|
+
}
|
|
311
|
+
|
|
312
|
+
}
|
|
313
|
+
|
|
304
314
|
}
|
|
305
315
|
|
|
306
316
|
Texture.DEFAULT_IMAGE = null;
|
|
@@ -1,37 +0,0 @@
|
|
|
1
|
-
import Node, { addNodeClass } from '../core/Node.js';
|
|
2
|
-
import { maxMipLevel } from './MaxMipLevelNode.js';
|
|
3
|
-
import { nodeProxy } from '../shadernode/ShaderNode.js';
|
|
4
|
-
|
|
5
|
-
class SpecularMIPLevelNode extends Node {
|
|
6
|
-
|
|
7
|
-
constructor( textureNode, roughnessNode = null ) {
|
|
8
|
-
|
|
9
|
-
super( 'float' );
|
|
10
|
-
|
|
11
|
-
this.textureNode = textureNode;
|
|
12
|
-
this.roughnessNode = roughnessNode;
|
|
13
|
-
|
|
14
|
-
}
|
|
15
|
-
|
|
16
|
-
setup() {
|
|
17
|
-
|
|
18
|
-
const { textureNode, roughnessNode } = this;
|
|
19
|
-
|
|
20
|
-
// taken from here: http://casual-effects.blogspot.ca/2011/08/plausible-environment-lighting-in-two.html
|
|
21
|
-
|
|
22
|
-
const maxMIPLevelScalar = maxMipLevel( textureNode );
|
|
23
|
-
|
|
24
|
-
const sigma = roughnessNode.mul( roughnessNode ).mul( Math.PI ).div( roughnessNode.add( 1.0 ) );
|
|
25
|
-
const desiredMIPLevel = maxMIPLevelScalar.add( sigma.log2() );
|
|
26
|
-
|
|
27
|
-
return desiredMIPLevel.clamp( 0.0, maxMIPLevelScalar );
|
|
28
|
-
|
|
29
|
-
}
|
|
30
|
-
|
|
31
|
-
}
|
|
32
|
-
|
|
33
|
-
export default SpecularMIPLevelNode;
|
|
34
|
-
|
|
35
|
-
export const specularMIPLevel = nodeProxy( SpecularMIPLevelNode );
|
|
36
|
-
|
|
37
|
-
addNodeClass( 'SpecularMIPLevelNode', SpecularMIPLevelNode );
|
|
@@ -1,320 +0,0 @@
|
|
|
1
|
-
import { MathNode, GLSLNodeParser, NodeBuilder } from '../../../nodes/Nodes.js';
|
|
2
|
-
|
|
3
|
-
const glslMethods = {
|
|
4
|
-
[ MathNode.ATAN2 ]: 'atan'
|
|
5
|
-
};
|
|
6
|
-
|
|
7
|
-
const precisionLib = {
|
|
8
|
-
low: 'lowp',
|
|
9
|
-
medium: 'mediump',
|
|
10
|
-
high: 'highp'
|
|
11
|
-
};
|
|
12
|
-
|
|
13
|
-
class GLSL1NodeBuilder extends NodeBuilder {
|
|
14
|
-
|
|
15
|
-
constructor( object, renderer, scene = null ) {
|
|
16
|
-
|
|
17
|
-
super( object, renderer, new GLSLNodeParser(), scene );
|
|
18
|
-
|
|
19
|
-
}
|
|
20
|
-
|
|
21
|
-
getMethod( method ) {
|
|
22
|
-
|
|
23
|
-
return glslMethods[ method ] || method;
|
|
24
|
-
|
|
25
|
-
}
|
|
26
|
-
|
|
27
|
-
getTexture( texture, textureProperty, uvSnippet ) {
|
|
28
|
-
|
|
29
|
-
if ( texture.isTextureCube ) {
|
|
30
|
-
|
|
31
|
-
return `textureCube( ${textureProperty}, ${uvSnippet} )`;
|
|
32
|
-
|
|
33
|
-
} else {
|
|
34
|
-
|
|
35
|
-
return `texture2D( ${textureProperty}, ${uvSnippet} )`;
|
|
36
|
-
|
|
37
|
-
}
|
|
38
|
-
|
|
39
|
-
}
|
|
40
|
-
|
|
41
|
-
getTextureBias( texture, textureProperty, uvSnippet, biasSnippet ) {
|
|
42
|
-
|
|
43
|
-
if ( this.material.extensions !== undefined ) this.material.extensions.shaderTextureLOD = true;
|
|
44
|
-
|
|
45
|
-
return `textureLod( ${textureProperty}, ${uvSnippet}, ${biasSnippet} )`;
|
|
46
|
-
|
|
47
|
-
}
|
|
48
|
-
|
|
49
|
-
getVars( shaderStage ) {
|
|
50
|
-
|
|
51
|
-
const snippets = [];
|
|
52
|
-
|
|
53
|
-
const vars = this.vars[ shaderStage ];
|
|
54
|
-
|
|
55
|
-
for ( const variable of vars ) {
|
|
56
|
-
|
|
57
|
-
snippets.push( `${ this.getVar( variable.type, variable.name ) };` );
|
|
58
|
-
|
|
59
|
-
}
|
|
60
|
-
|
|
61
|
-
return snippets.join( '\n\t' );
|
|
62
|
-
|
|
63
|
-
}
|
|
64
|
-
|
|
65
|
-
getUniforms( shaderStage ) {
|
|
66
|
-
|
|
67
|
-
const uniforms = this.uniforms[ shaderStage ];
|
|
68
|
-
|
|
69
|
-
let output = '';
|
|
70
|
-
|
|
71
|
-
for ( const uniform of uniforms ) {
|
|
72
|
-
|
|
73
|
-
let snippet = null;
|
|
74
|
-
|
|
75
|
-
if ( uniform.type === 'texture' ) {
|
|
76
|
-
|
|
77
|
-
snippet = `sampler2D ${uniform.name};\n`;
|
|
78
|
-
|
|
79
|
-
} else if ( uniform.type === 'cubeTexture' ) {
|
|
80
|
-
|
|
81
|
-
snippet = `samplerCube ${uniform.name};\n`;
|
|
82
|
-
|
|
83
|
-
} else {
|
|
84
|
-
|
|
85
|
-
const vectorType = this.getVectorType( uniform.type );
|
|
86
|
-
|
|
87
|
-
snippet = `${vectorType} ${uniform.name};\n`;
|
|
88
|
-
|
|
89
|
-
}
|
|
90
|
-
|
|
91
|
-
const precision = uniform.node.precision;
|
|
92
|
-
|
|
93
|
-
if ( precision !== null ) {
|
|
94
|
-
|
|
95
|
-
snippet = 'uniform ' + precisionLib[ precision ] + ' ' + snippet;
|
|
96
|
-
|
|
97
|
-
} else {
|
|
98
|
-
|
|
99
|
-
snippet = 'uniform ' + snippet;
|
|
100
|
-
|
|
101
|
-
}
|
|
102
|
-
|
|
103
|
-
output += snippet;
|
|
104
|
-
|
|
105
|
-
}
|
|
106
|
-
|
|
107
|
-
return output;
|
|
108
|
-
|
|
109
|
-
}
|
|
110
|
-
|
|
111
|
-
getAttributes( shaderStage ) {
|
|
112
|
-
|
|
113
|
-
let snippet = '';
|
|
114
|
-
|
|
115
|
-
if ( shaderStage === 'vertex' ) {
|
|
116
|
-
|
|
117
|
-
const attributes = this.attributes;
|
|
118
|
-
|
|
119
|
-
for ( const attribute of attributes ) {
|
|
120
|
-
|
|
121
|
-
snippet += `attribute ${attribute.type} ${attribute.name};\n`;
|
|
122
|
-
|
|
123
|
-
}
|
|
124
|
-
|
|
125
|
-
}
|
|
126
|
-
|
|
127
|
-
return snippet;
|
|
128
|
-
|
|
129
|
-
}
|
|
130
|
-
|
|
131
|
-
getVaryings( shaderStage ) {
|
|
132
|
-
|
|
133
|
-
let snippet = '';
|
|
134
|
-
|
|
135
|
-
const varyings = this.varyings;
|
|
136
|
-
|
|
137
|
-
if ( shaderStage === 'vertex' ) {
|
|
138
|
-
|
|
139
|
-
for ( const varying of varyings ) {
|
|
140
|
-
|
|
141
|
-
snippet += `${varying.needsInterpolation ? 'varying' : '/*varying*/'} ${varying.type} ${varying.name};\n`;
|
|
142
|
-
|
|
143
|
-
}
|
|
144
|
-
|
|
145
|
-
} else if ( shaderStage === 'fragment' ) {
|
|
146
|
-
|
|
147
|
-
for ( const varying of varyings ) {
|
|
148
|
-
|
|
149
|
-
if ( varying.needsInterpolation ) {
|
|
150
|
-
|
|
151
|
-
snippet += `varying ${varying.type} ${varying.name};\n`;
|
|
152
|
-
|
|
153
|
-
}
|
|
154
|
-
|
|
155
|
-
}
|
|
156
|
-
|
|
157
|
-
}
|
|
158
|
-
|
|
159
|
-
return snippet;
|
|
160
|
-
|
|
161
|
-
}
|
|
162
|
-
|
|
163
|
-
getVertexIndex() {
|
|
164
|
-
|
|
165
|
-
return 'gl_VertexID';
|
|
166
|
-
|
|
167
|
-
}
|
|
168
|
-
|
|
169
|
-
getFrontFacing() {
|
|
170
|
-
|
|
171
|
-
return 'gl_FrontFacing';
|
|
172
|
-
|
|
173
|
-
}
|
|
174
|
-
|
|
175
|
-
getFragCoord() {
|
|
176
|
-
|
|
177
|
-
return 'gl_FragCoord';
|
|
178
|
-
|
|
179
|
-
}
|
|
180
|
-
|
|
181
|
-
isFlipY() {
|
|
182
|
-
|
|
183
|
-
return true;
|
|
184
|
-
|
|
185
|
-
}
|
|
186
|
-
|
|
187
|
-
_getGLSLVertexCode( shaderData ) {
|
|
188
|
-
|
|
189
|
-
return `${ this.getSignature() }
|
|
190
|
-
|
|
191
|
-
// uniforms
|
|
192
|
-
${shaderData.uniforms}
|
|
193
|
-
|
|
194
|
-
// varyings
|
|
195
|
-
${shaderData.varyings}
|
|
196
|
-
|
|
197
|
-
// attributes
|
|
198
|
-
${shaderData.attributes}
|
|
199
|
-
|
|
200
|
-
// codes
|
|
201
|
-
${shaderData.codes}
|
|
202
|
-
|
|
203
|
-
void main() {
|
|
204
|
-
|
|
205
|
-
// vars
|
|
206
|
-
${shaderData.vars}
|
|
207
|
-
|
|
208
|
-
// flow
|
|
209
|
-
${shaderData.flow}
|
|
210
|
-
|
|
211
|
-
}
|
|
212
|
-
`;
|
|
213
|
-
|
|
214
|
-
}
|
|
215
|
-
|
|
216
|
-
_getGLSLFragmentCode( shaderData ) {
|
|
217
|
-
|
|
218
|
-
return `${ this.getSignature() }
|
|
219
|
-
|
|
220
|
-
// precision
|
|
221
|
-
precision highp float;
|
|
222
|
-
precision highp int;
|
|
223
|
-
|
|
224
|
-
// uniforms
|
|
225
|
-
${shaderData.uniforms}
|
|
226
|
-
|
|
227
|
-
// varyings
|
|
228
|
-
${shaderData.varyings}
|
|
229
|
-
|
|
230
|
-
// codes
|
|
231
|
-
${shaderData.codes}
|
|
232
|
-
|
|
233
|
-
void main() {
|
|
234
|
-
|
|
235
|
-
// vars
|
|
236
|
-
${shaderData.vars}
|
|
237
|
-
|
|
238
|
-
// flow
|
|
239
|
-
${shaderData.flow}
|
|
240
|
-
|
|
241
|
-
}
|
|
242
|
-
`;
|
|
243
|
-
|
|
244
|
-
}
|
|
245
|
-
|
|
246
|
-
buildCode() {
|
|
247
|
-
|
|
248
|
-
const shadersData = this.material !== null ? { fragment: {}, vertex: {} } : { compute: {} };
|
|
249
|
-
|
|
250
|
-
for ( const shaderStage in shadersData ) {
|
|
251
|
-
|
|
252
|
-
let flow = '// code\n\n';
|
|
253
|
-
flow += this.flowCode[ shaderStage ];
|
|
254
|
-
|
|
255
|
-
const flowNodes = this.flowNodes[ shaderStage ];
|
|
256
|
-
const mainNode = flowNodes[ flowNodes.length - 1 ];
|
|
257
|
-
|
|
258
|
-
for ( const node of flowNodes ) {
|
|
259
|
-
|
|
260
|
-
const flowSlotData = this.getFlowData( node/*, shaderStage*/ );
|
|
261
|
-
const slotName = node.name;
|
|
262
|
-
|
|
263
|
-
if ( slotName ) {
|
|
264
|
-
|
|
265
|
-
if ( flow.length > 0 ) flow += '\n';
|
|
266
|
-
|
|
267
|
-
flow += `\t// flow -> ${ slotName }\n\t`;
|
|
268
|
-
|
|
269
|
-
}
|
|
270
|
-
|
|
271
|
-
flow += `${ flowSlotData.code }\n\t`;
|
|
272
|
-
|
|
273
|
-
if ( node === mainNode && shaderStage !== 'compute' ) {
|
|
274
|
-
|
|
275
|
-
flow += '// result\n\t';
|
|
276
|
-
|
|
277
|
-
if ( shaderStage === 'vertex' ) {
|
|
278
|
-
|
|
279
|
-
flow += 'gl_Position = ';
|
|
280
|
-
|
|
281
|
-
} else if ( shaderStage === 'fragment' ) {
|
|
282
|
-
|
|
283
|
-
flow += 'gl_FragColor = ';
|
|
284
|
-
|
|
285
|
-
}
|
|
286
|
-
|
|
287
|
-
flow += `${ flowSlotData.result };`;
|
|
288
|
-
|
|
289
|
-
}
|
|
290
|
-
|
|
291
|
-
}
|
|
292
|
-
|
|
293
|
-
const stageData = shadersData[ shaderStage ];
|
|
294
|
-
|
|
295
|
-
stageData.uniforms = this.getUniforms( shaderStage );
|
|
296
|
-
stageData.attributes = this.getAttributes( shaderStage );
|
|
297
|
-
stageData.varyings = this.getVaryings( shaderStage );
|
|
298
|
-
stageData.vars = this.getVars( shaderStage );
|
|
299
|
-
stageData.codes = this.getCodes( shaderStage );
|
|
300
|
-
stageData.flow = flow;
|
|
301
|
-
|
|
302
|
-
}
|
|
303
|
-
|
|
304
|
-
if ( this.material !== null ) {
|
|
305
|
-
|
|
306
|
-
this.vertexShader = this._getGLSLVertexCode( shadersData.vertex );
|
|
307
|
-
this.fragmentShader = this._getGLSLFragmentCode( shadersData.fragment );
|
|
308
|
-
|
|
309
|
-
} else {
|
|
310
|
-
|
|
311
|
-
console.warn( 'GLSLNodeBuilder: compute shaders are not supported.' );
|
|
312
|
-
//this.computeShader = this._getGLSLComputeCode( shadersData.compute );
|
|
313
|
-
|
|
314
|
-
}
|
|
315
|
-
|
|
316
|
-
}
|
|
317
|
-
|
|
318
|
-
}
|
|
319
|
-
|
|
320
|
-
export default GLSL1NodeBuilder;
|
|
@@ -1,26 +0,0 @@
|
|
|
1
|
-
import { Node } from '../../../nodes/Nodes.js';
|
|
2
|
-
|
|
3
|
-
class SlotNode extends Node {
|
|
4
|
-
|
|
5
|
-
constructor( params ) {
|
|
6
|
-
|
|
7
|
-
super( params.nodeType );
|
|
8
|
-
|
|
9
|
-
this.node = null;
|
|
10
|
-
this.source = null;
|
|
11
|
-
this.target = null;
|
|
12
|
-
this.inclusionType = 'replace';
|
|
13
|
-
|
|
14
|
-
Object.assign( this, params );
|
|
15
|
-
|
|
16
|
-
}
|
|
17
|
-
|
|
18
|
-
generate( builder ) {
|
|
19
|
-
|
|
20
|
-
return this.node.build( builder, this.getNodeType( builder ) );
|
|
21
|
-
|
|
22
|
-
}
|
|
23
|
-
|
|
24
|
-
}
|
|
25
|
-
|
|
26
|
-
export default SlotNode;
|