super-three 0.157.0 → 0.158.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (183) hide show
  1. package/README.md +6 -4
  2. package/build/three.cjs +1486 -842
  3. package/build/three.js +1486 -842
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +1481 -843
  6. package/build/three.module.min.js +1 -1
  7. package/examples/jsm/Addons.js +290 -0
  8. package/examples/jsm/controls/FlyControls.js +26 -0
  9. package/examples/jsm/controls/OrbitControls.js +12 -1
  10. package/examples/jsm/controls/TransformControls.js +27 -11
  11. package/examples/jsm/csm/CSMShader.js +1 -1
  12. package/examples/jsm/exporters/GLTFExporter.js +72 -2
  13. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  14. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  15. package/examples/jsm/libs/lottie_canvas.module.js +6 -1
  16. package/examples/jsm/libs/opentype.module.js +13 -75
  17. package/examples/jsm/libs/surfaceNet.js +201 -0
  18. package/examples/jsm/loaders/GLTFLoader.js +12 -3
  19. package/examples/jsm/loaders/LUTImageLoader.js +162 -0
  20. package/examples/jsm/loaders/lwo/IFFParser.js +89 -93
  21. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  22. package/examples/jsm/math/Capsule.js +0 -55
  23. package/examples/jsm/math/Octree.js +70 -3
  24. package/examples/jsm/modifiers/SimplifyModifier.js +103 -11
  25. package/examples/jsm/modifiers/TessellateModifier.js +3 -3
  26. package/examples/jsm/nodes/Nodes.js +6 -6
  27. package/examples/jsm/nodes/accessors/CubeTextureNode.js +3 -3
  28. package/examples/jsm/nodes/accessors/InstanceNode.js +3 -3
  29. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  30. package/examples/jsm/nodes/accessors/MaterialNode.js +68 -31
  31. package/examples/jsm/nodes/accessors/ModelNode.js +1 -2
  32. package/examples/jsm/nodes/accessors/MorphNode.js +5 -5
  33. package/examples/jsm/nodes/accessors/NormalNode.js +1 -1
  34. package/examples/jsm/nodes/accessors/PositionNode.js +1 -1
  35. package/examples/jsm/nodes/accessors/SkinningNode.js +13 -3
  36. package/examples/jsm/nodes/accessors/TextureNode.js +3 -3
  37. package/examples/jsm/nodes/code/FunctionNode.js +1 -1
  38. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  39. package/examples/jsm/nodes/core/LightingModel.js +3 -1
  40. package/examples/jsm/nodes/core/Node.js +7 -12
  41. package/examples/jsm/nodes/core/NodeBuilder.js +126 -16
  42. package/examples/jsm/nodes/core/NodeUtils.js +4 -2
  43. package/examples/jsm/nodes/core/OutputStructNode.js +1 -1
  44. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  45. package/examples/jsm/nodes/core/PropertyNode.js +4 -10
  46. package/examples/jsm/nodes/core/StackNode.js +7 -17
  47. package/examples/jsm/nodes/core/TempNode.js +1 -1
  48. package/examples/jsm/nodes/core/VarNode.js +6 -35
  49. package/examples/jsm/nodes/core/VaryingNode.js +2 -0
  50. package/examples/jsm/nodes/display/BumpMapNode.js +35 -13
  51. package/examples/jsm/nodes/display/NormalMapNode.js +3 -1
  52. package/examples/jsm/nodes/display/ViewportNode.js +14 -4
  53. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +20 -6
  54. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -7
  55. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +8 -3
  56. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +8 -0
  57. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -0
  58. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +93 -43
  59. package/examples/jsm/nodes/gpgpu/ComputeNode.js +2 -2
  60. package/examples/jsm/nodes/lighting/AmbientLightNode.js +1 -1
  61. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +19 -5
  62. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +1 -1
  63. package/examples/jsm/nodes/lighting/EnvironmentNode.js +0 -6
  64. package/examples/jsm/nodes/lighting/LightingContextNode.js +21 -57
  65. package/examples/jsm/nodes/lighting/LightsNode.js +62 -4
  66. package/examples/jsm/nodes/lighting/PointLightNode.js +1 -1
  67. package/examples/jsm/nodes/lighting/SpotLightNode.js +1 -1
  68. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  69. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +70 -71
  70. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +5 -5
  71. package/examples/jsm/nodes/materials/Materials.js +1 -0
  72. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +2 -2
  73. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +3 -3
  74. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -20
  75. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +6 -6
  76. package/examples/jsm/nodes/materials/NodeMaterial.js +17 -20
  77. package/examples/jsm/nodes/materialx/lib/mx_noise.js +5 -5
  78. package/examples/jsm/nodes/math/OperatorNode.js +5 -21
  79. package/examples/jsm/nodes/shadernode/ShaderNode.js +128 -9
  80. package/examples/jsm/nodes/utils/ArrayElementNode.js +2 -0
  81. package/examples/jsm/nodes/utils/DiscardNode.js +3 -2
  82. package/examples/jsm/nodes/utils/JoinNode.js +11 -1
  83. package/examples/jsm/nodes/utils/LoopNode.js +36 -24
  84. package/examples/jsm/nodes/utils/SplitNode.js +2 -0
  85. package/examples/jsm/objects/BatchedMesh.js +586 -0
  86. package/examples/jsm/objects/InstancedPoints.js +21 -0
  87. package/examples/jsm/objects/Lensflare.js +20 -0
  88. package/examples/jsm/objects/ReflectorForSSRPass.js +3 -0
  89. package/examples/jsm/objects/Refractor.js +3 -0
  90. package/examples/jsm/objects/Sky.js +5 -3
  91. package/examples/jsm/objects/Water.js +5 -2
  92. package/examples/jsm/objects/Water2.js +3 -0
  93. package/examples/jsm/physics/AmmoPhysics.js +21 -0
  94. package/examples/jsm/physics/RapierPhysics.js +21 -0
  95. package/examples/jsm/postprocessing/BokehPass.js +3 -2
  96. package/examples/jsm/postprocessing/LUTPass.js +2 -1
  97. package/examples/jsm/postprocessing/OutputPass.js +1 -0
  98. package/examples/jsm/postprocessing/Pass.js +14 -3
  99. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  100. package/examples/jsm/postprocessing/SMAAPass.js +0 -2
  101. package/examples/jsm/postprocessing/TAARenderPass.js +1 -2
  102. package/examples/jsm/renderers/CSS3DRenderer.js +3 -9
  103. package/examples/jsm/renderers/SVGRenderer.js +9 -6
  104. package/examples/jsm/renderers/common/Bindings.js +1 -1
  105. package/examples/jsm/renderers/common/RenderObject.js +8 -1
  106. package/examples/jsm/renderers/common/RenderObjects.js +1 -1
  107. package/examples/jsm/renderers/common/Textures.js +4 -36
  108. package/examples/jsm/renderers/common/nodes/Nodes.js +53 -18
  109. package/examples/jsm/renderers/webgl/WebGLBackend.js +291 -50
  110. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +88 -12
  111. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +40 -5
  112. package/examples/jsm/renderers/webgl/utils/WebGLState.js +14 -2
  113. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +2 -0
  114. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +36 -4
  115. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +2 -0
  116. package/examples/jsm/shaders/AfterimageShader.js +2 -0
  117. package/examples/jsm/shaders/BasicShader.js +2 -0
  118. package/examples/jsm/shaders/BlendShader.js +2 -0
  119. package/examples/jsm/shaders/BokehShader.js +2 -0
  120. package/examples/jsm/shaders/BokehShader2.js +4 -0
  121. package/examples/jsm/shaders/BrightnessContrastShader.js +2 -0
  122. package/examples/jsm/shaders/ColorCorrectionShader.js +2 -0
  123. package/examples/jsm/shaders/DOFMipMapShader.js +2 -0
  124. package/examples/jsm/shaders/DepthLimitedBlurShader.js +5 -0
  125. package/examples/jsm/shaders/FXAAShader.js +2 -0
  126. package/examples/jsm/shaders/FilmShader.js +1 -1
  127. package/examples/jsm/shaders/FocusShader.js +2 -0
  128. package/examples/jsm/shaders/FreiChenShader.js +2 -0
  129. package/examples/jsm/shaders/GodRaysShader.js +8 -0
  130. package/examples/jsm/shaders/HalftoneShader.js +2 -0
  131. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +2 -0
  132. package/examples/jsm/shaders/HueSaturationShader.js +2 -0
  133. package/examples/jsm/shaders/KaleidoShader.js +2 -0
  134. package/examples/jsm/shaders/LuminosityHighPassShader.js +2 -0
  135. package/examples/jsm/shaders/LuminosityShader.js +2 -0
  136. package/examples/jsm/shaders/MMDToonShader.js +2 -0
  137. package/examples/jsm/shaders/MirrorShader.js +2 -0
  138. package/examples/jsm/shaders/NormalMapShader.js +2 -0
  139. package/examples/jsm/shaders/OutputShader.js +4 -5
  140. package/examples/jsm/shaders/SAOShader.js +5 -0
  141. package/examples/jsm/shaders/SMAAShader.js +6 -0
  142. package/examples/jsm/shaders/SSAOShader.js +6 -0
  143. package/examples/jsm/shaders/SSRShader.js +6 -0
  144. package/examples/jsm/shaders/SobelOperatorShader.js +2 -0
  145. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +2 -0
  146. package/examples/jsm/shaders/TechnicolorShader.js +2 -0
  147. package/examples/jsm/shaders/TriangleBlurShader.js +2 -0
  148. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -0
  149. package/examples/jsm/shaders/VelocityShader.js +2 -0
  150. package/examples/jsm/shaders/VerticalTiltShiftShader.js +2 -0
  151. package/examples/jsm/shaders/WaterRefractionShader.js +2 -0
  152. package/examples/jsm/transpiler/AST.js +231 -0
  153. package/examples/jsm/transpiler/GLSLDecoder.js +899 -0
  154. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
  155. package/examples/jsm/transpiler/TSLEncoder.js +611 -0
  156. package/examples/jsm/transpiler/Transpiler.js +18 -0
  157. package/examples/jsm/webxr/VRButton.js +1 -1
  158. package/examples/jsm/webxr/XRButton.js +7 -5
  159. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  160. package/package.json +4 -1
  161. package/src/constants.js +7 -1
  162. package/src/extras/PMREMGenerator.js +7 -1
  163. package/src/loaders/MaterialLoader.js +10 -2
  164. package/src/materials/Material.js +27 -13
  165. package/src/math/Box3.js +35 -18
  166. package/src/math/Vector3.js +11 -12
  167. package/src/objects/SkinnedMesh.js +6 -7
  168. package/src/renderers/WebGLMultiviewRenderTarget.js +35 -0
  169. package/src/renderers/WebGLRenderer.js +199 -45
  170. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +8 -0
  171. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -2
  172. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +1 -1
  173. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +8 -6
  174. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +2 -2
  175. package/src/renderers/webgl/WebGLBackground.js +1 -1
  176. package/src/renderers/webgl/WebGLMultiview.js +100 -0
  177. package/src/renderers/webgl/WebGLProgram.js +130 -50
  178. package/src/renderers/webgl/WebGLPrograms.js +8 -0
  179. package/src/renderers/webgl/WebGLState.js +25 -4
  180. package/src/renderers/webgl/WebGLTextures.js +197 -20
  181. package/src/renderers/webxr/WebXRManager.js +36 -12
  182. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -76
  183. package/examples/jsm/nodes/accessors/LineMaterialNode.js +0 -29
@@ -0,0 +1,174 @@
1
+ import {
2
+ Box3,
3
+ Float32BufferAttribute,
4
+ InstancedBufferGeometry,
5
+ InstancedBufferAttribute,
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+ Sphere,
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+ Vector3
8
+ } from 'three';
9
+
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+ const _vector = new Vector3();
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+
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+ class InstancedPointsGeometry extends InstancedBufferGeometry {
13
+
14
+ constructor() {
15
+
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+ super();
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+
18
+ this.isInstancedPointsGeometry = true;
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+
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+ this.type = 'InstancedPointsGeometry';
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+
22
+ const positions = [ - 1, 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
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+ const uvs = [ - 1, 1, 1, 1, - 1, - 1, 1, - 1 ];
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+ const index = [ 0, 2, 1, 2, 3, 1 ];
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+
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+ this.setIndex( index );
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+ this.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
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+ this.setAttribute( 'uv', new Float32BufferAttribute( uvs, 2 ) );
29
+
30
+ }
31
+
32
+ applyMatrix4( matrix ) {
33
+
34
+ const pos = this.attributes.instancePosition;
35
+
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+ if ( pos !== undefined ) {
37
+
38
+ pos.applyMatrix4( matrix );
39
+
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+ pos.needsUpdate = true;
41
+
42
+ }
43
+
44
+ if ( this.boundingBox !== null ) {
45
+
46
+ this.computeBoundingBox();
47
+
48
+ }
49
+
50
+ if ( this.boundingSphere !== null ) {
51
+
52
+ this.computeBoundingSphere();
53
+
54
+ }
55
+
56
+ return this;
57
+
58
+ }
59
+
60
+ setPositions( array ) {
61
+
62
+ let points;
63
+
64
+ if ( array instanceof Float32Array ) {
65
+
66
+ points = array;
67
+
68
+ } else if ( Array.isArray( array ) ) {
69
+
70
+ points = new Float32Array( array );
71
+
72
+ }
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+
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+ this.setAttribute( 'instancePosition', new InstancedBufferAttribute( points, 3 ) ); // xyz
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+
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+ //
77
+
78
+ this.computeBoundingBox();
79
+ this.computeBoundingSphere();
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+
81
+ return this;
82
+
83
+ }
84
+
85
+ setColors( array ) {
86
+
87
+ let colors;
88
+
89
+ if ( array instanceof Float32Array ) {
90
+
91
+ colors = array;
92
+
93
+ } else if ( Array.isArray( array ) ) {
94
+
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+ colors = new Float32Array( array );
96
+
97
+ }
98
+
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+ this.setAttribute( 'instanceColor', new InstancedBufferAttribute( colors, 3 ) ); // rgb
100
+
101
+ return this;
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+
103
+ }
104
+
105
+ computeBoundingBox() {
106
+
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+ if ( this.boundingBox === null ) {
108
+
109
+ this.boundingBox = new Box3();
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+
111
+ }
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+
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+ const pos = this.attributes.instancePosition;
114
+
115
+ if ( pos !== undefined ) {
116
+
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+ this.boundingBox.setFromBufferAttribute( pos );
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+
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+ }
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+
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+ }
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+
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+ computeBoundingSphere() {
124
+
125
+ if ( this.boundingSphere === null ) {
126
+
127
+ this.boundingSphere = new Sphere();
128
+
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+ }
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+
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+ if ( this.boundingBox === null ) {
132
+
133
+ this.computeBoundingBox();
134
+
135
+ }
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+
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+ const pos = this.attributes.instancePosition;
138
+
139
+ if ( pos !== undefined ) {
140
+
141
+ const center = this.boundingSphere.center;
142
+
143
+ this.boundingBox.getCenter( center );
144
+
145
+ let maxRadiusSq = 0;
146
+
147
+ for ( let i = 0, il = pos.count; i < il; i ++ ) {
148
+
149
+ _vector.fromBufferAttribute( pos, i );
150
+ maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( _vector ) );
151
+
152
+ }
153
+
154
+ this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
155
+
156
+ if ( isNaN( this.boundingSphere.radius ) ) {
157
+
158
+ console.error( 'THREE.InstancedPointsGeometry.computeBoundingSphere(): Computed radius is NaN. The instanced position data is likely to have NaN values.', this );
159
+
160
+ }
161
+
162
+ }
163
+
164
+ }
165
+
166
+ toJSON() {
167
+
168
+ // todo
169
+
170
+ }
171
+
172
+ }
173
+
174
+ export default InstancedPointsGeometry;
@@ -0,0 +1,144 @@
1
+ /**
2
+ * @author santiago / @glitch_life
3
+ * wrapper of https://www.npmjs.com/package/isosurface by https://github.com/mikolalysenko
4
+ *
5
+ * Returns BufferGeometry from SDF
6
+ */
7
+
8
+ import {
9
+ BufferAttribute,
10
+ BufferGeometry,
11
+ FloatType,
12
+ Mesh,
13
+ OrthographicCamera,
14
+ PlaneGeometry,
15
+ Scene,
16
+ ShaderMaterial,
17
+ Vector2,
18
+ WebGLRenderTarget
19
+ } from 'three';
20
+
21
+ import { surfaceNet } from './../libs/surfaceNet.js';
22
+
23
+ class SDFGeometryGenerator {
24
+
25
+ constructor( renderer ) {
26
+
27
+ this.renderer = renderer;
28
+
29
+ }
30
+
31
+ generate( res = 64, distFunc = 'float dist( vec3 p ){ return length(p) - 0.5; }', bounds = 1 ) {
32
+
33
+ let w, h;
34
+ if ( res == 8 ) [ w, h ] = [ 32, 16 ];
35
+ else if ( res == 16 ) [ w, h ] = [ 64, 64 ];
36
+ else if ( res == 32 ) [ w, h ] = [ 256, 128 ];
37
+ else if ( res == 64 ) [ w, h ] = [ 512, 512 ];
38
+ else if ( res == 128 ) [ w, h ] = [ 2048, 1024 ];
39
+ else if ( res == 256 ) [ w, h ] = [ 4096, 4096 ];
40
+ else if ( res == 512 ) [ w, h ] = [ 16384, 8096 ];
41
+ else if ( res == 1024 ) [ w, h ] = [ 32768, 32768 ];
42
+ else throw new Error( 'THREE.SDFGeometryGenerator: Resolution must be in range 8 < res < 1024 and must be ^2' );
43
+
44
+ const maxTexSize = this.renderer.capabilities.maxTextureSize;
45
+
46
+ if ( w > maxTexSize || h > maxTexSize ) throw new Error( 'THREE.SDFGeometryGenerator: Your device does not support this resolution ( ' + res + ' ), decrease [res] param.' );
47
+
48
+ const [ tilesX, tilesY ] = [ ( w / res ), ( h / res ) ];
49
+
50
+ const sdfCompute = `
51
+ varying vec2 vUv;
52
+ uniform float tileNum;
53
+ uniform float bounds;
54
+ [#dist#]
55
+ void main() { gl_FragColor=vec4( ( dist( vec3( vUv, tileNum ) * 2.0 * bounds - vec3( bounds ) ) < 0.00001 ) ? 1.0 : 0.0 ); }
56
+ `;
57
+
58
+ const sdfRT = this.computeSDF( w, h, tilesX, tilesY, bounds, sdfCompute.replace( '[#dist#]', distFunc ) );
59
+
60
+ const read = new Float32Array( w * h * 4 );
61
+ this.renderer.readRenderTargetPixels( sdfRT, 0, 0, w, h, read );
62
+ sdfRT.dispose();
63
+
64
+ //
65
+
66
+ const mesh = surfaceNet( [ res, res, res ], ( x, y, z ) => {
67
+
68
+ x = ( x + bounds ) * ( res / ( bounds * 2 ) );
69
+ y = ( y + bounds ) * ( res / ( bounds * 2 ) );
70
+ z = ( z + bounds ) * ( res / ( bounds * 2 ) );
71
+ let p = ( x + ( z % tilesX ) * res ) + y * w + ( Math.floor( z / tilesX ) * res * w );
72
+ p *= 4;
73
+ return ( read[ p + 3 ] > 0 ) ? - 0.000000001 : 1;
74
+
75
+ }, [[ - bounds, - bounds, - bounds ], [ bounds, bounds, bounds ]] );
76
+
77
+ const ps = [], ids = [];
78
+ const geometry = new BufferGeometry();
79
+ mesh.positions.forEach( p => {
80
+
81
+ ps.push( p[ 0 ], p[ 1 ], p[ 2 ] );
82
+
83
+ } );
84
+ mesh.cells.forEach( p => ids.push( p[ 0 ], p[ 1 ], p[ 2 ] ) );
85
+ geometry.setAttribute( 'position', new BufferAttribute( new Float32Array( ps ), 3 ) );
86
+ geometry.setIndex( ids );
87
+
88
+ return geometry;
89
+
90
+ }
91
+
92
+ computeSDF( width, height, tilesX, tilesY, bounds, shader ) {
93
+
94
+ const rt = new WebGLRenderTarget( width, height, { type: FloatType } );
95
+ const scn = new Scene();
96
+ const cam = new OrthographicCamera();
97
+ const tiles = tilesX * tilesY;
98
+ let currentTile = 0;
99
+
100
+ Object.assign( cam, { left: width / - 2, right: width / 2, top: height / 2, bottom: height / - 2 } ).updateProjectionMatrix();
101
+ cam.position.z = 2;
102
+
103
+ const tileSize = width / tilesX;
104
+ const geometry = new PlaneGeometry( tileSize, tileSize );
105
+
106
+ while ( currentTile ++ < tiles ) {
107
+
108
+ const c = currentTile - 1;
109
+ const [ px, py ] = [ ( tileSize ) / 2 + ( c % tilesX ) * ( tileSize ) - width / 2, ( tileSize ) / 2 + Math.floor( c / tilesX ) * ( tileSize ) - height / 2 ];
110
+ const compPlane = new Mesh( geometry, new ShaderMaterial( {
111
+ uniforms: {
112
+ res: { value: new Vector2( width, height ) },
113
+ tileNum: { value: c / ( tilesX * tilesY - 1 ) },
114
+ bounds: { value: bounds }
115
+ },
116
+ vertexShader: 'varying vec2 vUv;void main(){vUv=uv;gl_Position=projectionMatrix*modelViewMatrix*vec4(position,1.0);}',
117
+ fragmentShader: shader
118
+ } ) );
119
+ compPlane.position.set( px, py, 0 );
120
+ scn.add( compPlane );
121
+
122
+ }
123
+
124
+ this.renderer.setRenderTarget( rt );
125
+ this.renderer.render( scn, cam );
126
+ this.renderer.setRenderTarget( null );
127
+
128
+ //
129
+
130
+ geometry.dispose();
131
+
132
+ scn.traverse( function ( object ) {
133
+
134
+ if ( object.material !== undefined ) object.material.dispose();
135
+
136
+ } );
137
+
138
+ return rt;
139
+
140
+ }
141
+
142
+ }
143
+
144
+ export { SDFGeometryGenerator };
@@ -1,3 +1,7 @@
1
+ const lottie = {};
2
+
3
+ if (typeof document !== 'undefined') {
4
+
1
5
  const svgNS = 'http://www.w3.org/2000/svg';
2
6
 
3
7
  let locationHref = '';
@@ -4547,7 +4551,6 @@ const Matrix = (function () {
4547
4551
  };
4548
4552
  }());
4549
4553
 
4550
- const lottie = {};
4551
4554
  var standalone = '__[STANDALONE]__';
4552
4555
  var animationData = '__[ANIMATIONDATA]__';
4553
4556
  var renderer = '';
@@ -14841,4 +14844,6 @@ setExpressionsPlugin(Expressions);
14841
14844
  initialize$1();
14842
14845
  initialize();
14843
14846
 
14847
+ }
14848
+
14844
14849
  export { lottie as default };
@@ -8115,30 +8115,6 @@ Substitution.prototype.add = function(feature, sub, script, language) {
8115
8115
  return undefined;
8116
8116
  };
8117
8117
 
8118
- function isBrowser() {
8119
- return typeof window !== 'undefined';
8120
- }
8121
-
8122
- function nodeBufferToArrayBuffer(buffer) {
8123
- var ab = new ArrayBuffer(buffer.length);
8124
- var view = new Uint8Array(ab);
8125
- for (var i = 0; i < buffer.length; ++i) {
8126
- view[i] = buffer[i];
8127
- }
8128
-
8129
- return ab;
8130
- }
8131
-
8132
- function arrayBufferToNodeBuffer(ab) {
8133
- var buffer = new Buffer(ab.byteLength);
8134
- var view = new Uint8Array(ab);
8135
- for (var i = 0; i < buffer.length; ++i) {
8136
- buffer[i] = view[i];
8137
- }
8138
-
8139
- return buffer;
8140
- }
8141
-
8142
8118
  function checkArgument(expression, message) {
8143
8119
  if (!expression) {
8144
8120
  throw message;
@@ -13671,27 +13647,21 @@ Font.prototype.download = function(fileName) {
13671
13647
  fileName = fileName || familyName.replace(/\s/g, '') + '-' + styleName + '.otf';
13672
13648
  var arrayBuffer = this.toArrayBuffer();
13673
13649
 
13674
- if (isBrowser()) {
13675
- window.URL = window.URL || window.webkitURL;
13650
+ window.URL = window.URL || window.webkitURL;
13676
13651
 
13677
- if (window.URL) {
13678
- var dataView = new DataView(arrayBuffer);
13679
- var blob = new Blob([dataView], {type: 'font/opentype'});
13652
+ if (window.URL) {
13653
+ var dataView = new DataView(arrayBuffer);
13654
+ var blob = new Blob([dataView], {type: 'font/opentype'});
13680
13655
 
13681
- var link = document.createElement('a');
13682
- link.href = window.URL.createObjectURL(blob);
13683
- link.download = fileName;
13656
+ var link = document.createElement('a');
13657
+ link.href = window.URL.createObjectURL(blob);
13658
+ link.download = fileName;
13684
13659
 
13685
- var event = document.createEvent('MouseEvents');
13686
- event.initEvent('click', true, false);
13687
- link.dispatchEvent(event);
13688
- } else {
13689
- console.warn('Font file could not be downloaded. Try using a different browser.');
13690
- }
13660
+ var event = document.createEvent('MouseEvents');
13661
+ event.initEvent('click', true, false);
13662
+ link.dispatchEvent(event);
13691
13663
  } else {
13692
- var fs = require('fs');
13693
- var buffer = arrayBufferToNodeBuffer(arrayBuffer);
13694
- fs.writeFileSync(fileName, buffer);
13664
+ console.warn('Font file could not be downloaded. Try using a different browser.');
13695
13665
  }
13696
13666
  };
13697
13667
  /**
@@ -14155,22 +14125,7 @@ var loca = { parse: parseLocaTable };
14155
14125
  */
14156
14126
 
14157
14127
  // File loaders /////////////////////////////////////////////////////////
14158
- /**
14159
- * Loads a font from a file. The callback throws an error message as the first parameter if it fails
14160
- * and the font as an ArrayBuffer in the second parameter if it succeeds.
14161
- * @param {string} path - The path of the file
14162
- * @param {Function} callback - The function to call when the font load completes
14163
- */
14164
- function loadFromFile(path, callback) {
14165
- var fs = require('fs');
14166
- fs.readFile(path, function(err, buffer) {
14167
- if (err) {
14168
- return callback(err.message);
14169
- }
14170
14128
 
14171
- callback(null, nodeBufferToArrayBuffer(buffer));
14172
- });
14173
- }
14174
14129
  /**
14175
14130
  * Loads a font from a URL. The callback throws an error message as the first parameter if it fails
14176
14131
  * and the font as an ArrayBuffer in the second parameter if it succeeds.
@@ -14507,11 +14462,9 @@ function parseBuffer(buffer, opt) {
14507
14462
  */
14508
14463
  function load(url, callback, opt) {
14509
14464
  opt = (opt === undefined || opt === null) ? {} : opt;
14510
- var isNode = typeof window === 'undefined';
14511
- var loadFn = isNode && !opt.isUrl ? loadFromFile : loadFromUrl;
14512
14465
 
14513
14466
  return new Promise(function (resolve, reject) {
14514
- loadFn(url, function(err, arrayBuffer) {
14467
+ loadFromUrl(url, function(err, arrayBuffer) {
14515
14468
  if (err) {
14516
14469
  if (callback) {
14517
14470
  return callback(err);
@@ -14538,20 +14491,6 @@ function load(url, callback, opt) {
14538
14491
  });
14539
14492
  }
14540
14493
 
14541
- /**
14542
- * Synchronously load the font from a URL or file.
14543
- * When done, returns the font object or throws an error.
14544
- * @alias opentype.loadSync
14545
- * @param {string} url - The URL of the font to load.
14546
- * @param {Object} opt - opt.lowMemory
14547
- * @return {opentype.Font}
14548
- */
14549
- function loadSync(url, opt) {
14550
- var fs = require('fs');
14551
- var buffer = fs.readFileSync(url);
14552
- return parseBuffer(nodeBufferToArrayBuffer(buffer), opt);
14553
- }
14554
-
14555
14494
  var opentype = /*#__PURE__*/Object.freeze({
14556
14495
  __proto__: null,
14557
14496
  Font: Font,
@@ -14561,8 +14500,7 @@ var opentype = /*#__PURE__*/Object.freeze({
14561
14500
  _parse: parse,
14562
14501
  parse: parseBuffer,
14563
14502
  load: load,
14564
- loadSync: loadSync
14565
14503
  });
14566
14504
 
14567
14505
  export default opentype;
14568
- export { BoundingBox, Font, Glyph, Path, parse as _parse, load, loadSync, parseBuffer as parse };
14506
+ export { BoundingBox, Font, Glyph, Path, parse as _parse, load, parseBuffer as parse };
@@ -0,0 +1,201 @@
1
+ /**
2
+ * SurfaceNets in JavaScript
3
+ *
4
+ * Written by Mikola Lysenko (C) 2012
5
+ *
6
+ * MIT License
7
+ *
8
+ * Based on: S.F. Gibson, 'Constrained Elastic Surface Nets'. (1998) MERL Tech Report.
9
+ * from https://github.com/mikolalysenko/isosurface/tree/master
10
+ *
11
+ */
12
+
13
+ let surfaceNet = ( dims, potential, bounds ) => {
14
+
15
+
16
+ //Precompute edge table, like Paul Bourke does.
17
+ // This saves a bit of time when computing the centroid of each boundary cell
18
+ var cube_edges = new Int32Array(24) , edge_table = new Int32Array(256);
19
+ (function() {
20
+
21
+ //Initialize the cube_edges table
22
+ // This is just the vertex number of each cube
23
+ var k = 0;
24
+ for(var i=0; i<8; ++i) {
25
+ for(var j=1; j<=4; j<<=1) {
26
+ var p = i^j;
27
+ if(i <= p) {
28
+ cube_edges[k++] = i;
29
+ cube_edges[k++] = p;
30
+ }
31
+ }
32
+ }
33
+
34
+ //Initialize the intersection table.
35
+ // This is a 2^(cube configuration) -> 2^(edge configuration) map
36
+ // There is one entry for each possible cube configuration, and the output is a 12-bit vector enumerating all edges crossing the 0-level.
37
+ for(var i=0; i<256; ++i) {
38
+ var em = 0;
39
+ for(var j=0; j<24; j+=2) {
40
+ var a = !!(i & (1<<cube_edges[j]))
41
+ , b = !!(i & (1<<cube_edges[j+1]));
42
+ em |= a !== b ? (1 << (j >> 1)) : 0;
43
+ }
44
+ edge_table[i] = em;
45
+ }
46
+ })();
47
+
48
+ //Internal buffer, this may get resized at run time
49
+ var buffer = new Array(4096);
50
+ (function() {
51
+ for(var i=0; i<buffer.length; ++i) {
52
+ buffer[i] = 0;
53
+ }
54
+ })();
55
+
56
+ if(!bounds) {
57
+ bounds = [[0,0,0],dims];
58
+ }
59
+
60
+ var scale = [0,0,0];
61
+ var shift = [0,0,0];
62
+ for(var i=0; i<3; ++i) {
63
+ scale[i] = (bounds[1][i] - bounds[0][i]) / dims[i];
64
+ shift[i] = bounds[0][i];
65
+ }
66
+
67
+ var vertices = []
68
+ , faces = []
69
+ , n = 0
70
+ , x = [0, 0, 0]
71
+ , R = [1, (dims[0]+1), (dims[0]+1)*(dims[1]+1)]
72
+ , grid = [0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0]
73
+ , buf_no = 1;
74
+
75
+
76
+ //Resize buffer if necessary
77
+ if(R[2] * 2 > buffer.length) {
78
+ var ol = buffer.length;
79
+ buffer.length = R[2] * 2;
80
+ while(ol < buffer.length) {
81
+ buffer[ol++] = 0;
82
+ }
83
+ }
84
+
85
+ //March over the voxel grid
86
+ for(x[2]=0; x[2]<dims[2]-1; ++x[2], n+=dims[0], buf_no ^= 1, R[2]=-R[2]) {
87
+
88
+ //m is the pointer into the buffer we are going to use.
89
+ //This is slightly obtuse because javascript does not have good support for packed data structures, so we must use typed arrays :(
90
+ //The contents of the buffer will be the indices of the vertices on the previous x/y slice of the volume
91
+ var m = 1 + (dims[0]+1) * (1 + buf_no * (dims[1]+1));
92
+
93
+ for(x[1]=0; x[1]<dims[1]-1; ++x[1], ++n, m+=2)
94
+ for(x[0]=0; x[0]<dims[0]-1; ++x[0], ++n, ++m) {
95
+
96
+ //Read in 8 field values around this vertex and store them in an array
97
+ //Also calculate 8-bit mask, like in marching cubes, so we can speed up sign checks later
98
+ var mask = 0, g = 0;
99
+ for(var k=0; k<2; ++k)
100
+ for(var j=0; j<2; ++j)
101
+ for(var i=0; i<2; ++i, ++g) {
102
+ var p = potential(
103
+ scale[0]*(x[0]+i)+shift[0],
104
+ scale[1]*(x[1]+j)+shift[1],
105
+ scale[2]*(x[2]+k)+shift[2]);
106
+ grid[g] = p;
107
+ mask |= (p < 0) ? (1<<g) : 0;
108
+ }
109
+
110
+ //Check for early termination if cell does not intersect boundary
111
+ if(mask === 0 || mask === 0xff) {
112
+ continue;
113
+ }
114
+
115
+ //Sum up edge intersections
116
+ var edge_mask = edge_table[mask]
117
+ , v = [0.0,0.0,0.0]
118
+ , e_count = 0;
119
+
120
+ //For every edge of the cube...
121
+ for(var i=0; i<12; ++i) {
122
+
123
+ //Use edge mask to check if it is crossed
124
+ if(!(edge_mask & (1<<i))) {
125
+ continue;
126
+ }
127
+
128
+ //If it did, increment number of edge crossings
129
+ ++e_count;
130
+
131
+ //Now find the point of intersection
132
+ var e0 = cube_edges[ i<<1 ] //Unpack vertices
133
+ , e1 = cube_edges[(i<<1)+1]
134
+ , g0 = grid[e0] //Unpack grid values
135
+ , g1 = grid[e1]
136
+ , t = g0 - g1; //Compute point of intersection
137
+ if(Math.abs(t) > 1e-6) {
138
+ t = g0 / t;
139
+ } else {
140
+ continue;
141
+ }
142
+
143
+ //Interpolate vertices and add up intersections (this can be done without multiplying)
144
+ for(var j=0, k=1; j<3; ++j, k<<=1) {
145
+ var a = e0 & k
146
+ , b = e1 & k;
147
+ if(a !== b) {
148
+ v[j] += a ? 1.0 - t : t;
149
+ } else {
150
+ v[j] += a ? 1.0 : 0;
151
+ }
152
+ }
153
+ }
154
+
155
+ //Now we just average the edge intersections and add them to coordinate
156
+ var s = 1.0 / e_count;
157
+ for(var i=0; i<3; ++i) {
158
+ v[i] = scale[i] * (x[i] + s * v[i]) + shift[i];
159
+ }
160
+
161
+ //Add vertex to buffer, store pointer to vertex index in buffer
162
+ buffer[m] = vertices.length;
163
+ vertices.push(v);
164
+
165
+ //Now we need to add faces together, to do this we just loop over 3 basis components
166
+ for(var i=0; i<3; ++i) {
167
+ //The first three entries of the edge_mask count the crossings along the edge
168
+ if(!(edge_mask & (1<<i)) ) {
169
+ continue;
170
+ }
171
+
172
+ // i = axes we are point along. iu, iv = orthogonal axes
173
+ var iu = (i+1)%3
174
+ , iv = (i+2)%3;
175
+
176
+ //If we are on a boundary, skip it
177
+ if(x[iu] === 0 || x[iv] === 0) {
178
+ continue;
179
+ }
180
+
181
+ //Otherwise, look up adjacent edges in buffer
182
+ var du = R[iu]
183
+ , dv = R[iv];
184
+
185
+ //Remember to flip orientation depending on the sign of the corner.
186
+ if(mask & 1) {
187
+ faces.push([buffer[m], buffer[m-du], buffer[m-dv]]);
188
+ faces.push([buffer[m-dv], buffer[m-du], buffer[m-du-dv]]);
189
+ } else {
190
+ faces.push([buffer[m], buffer[m-dv], buffer[m-du]]);
191
+ faces.push([buffer[m-du], buffer[m-dv], buffer[m-du-dv]]);
192
+ }
193
+ }
194
+ }
195
+ }
196
+
197
+ //All done! Return the result
198
+ return { positions: vertices, cells: faces };
199
+ }
200
+
201
+ export { surfaceNet }