super-three 0.157.0 → 0.158.0

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Files changed (183) hide show
  1. package/README.md +6 -4
  2. package/build/three.cjs +1486 -842
  3. package/build/three.js +1486 -842
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +1481 -843
  6. package/build/three.module.min.js +1 -1
  7. package/examples/jsm/Addons.js +290 -0
  8. package/examples/jsm/controls/FlyControls.js +26 -0
  9. package/examples/jsm/controls/OrbitControls.js +12 -1
  10. package/examples/jsm/controls/TransformControls.js +27 -11
  11. package/examples/jsm/csm/CSMShader.js +1 -1
  12. package/examples/jsm/exporters/GLTFExporter.js +72 -2
  13. package/examples/jsm/geometries/InstancedPointsGeometry.js +174 -0
  14. package/examples/jsm/geometries/SDFGeometryGenerator.js +144 -0
  15. package/examples/jsm/libs/lottie_canvas.module.js +6 -1
  16. package/examples/jsm/libs/opentype.module.js +13 -75
  17. package/examples/jsm/libs/surfaceNet.js +201 -0
  18. package/examples/jsm/loaders/GLTFLoader.js +12 -3
  19. package/examples/jsm/loaders/LUTImageLoader.js +162 -0
  20. package/examples/jsm/loaders/lwo/IFFParser.js +89 -93
  21. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  22. package/examples/jsm/math/Capsule.js +0 -55
  23. package/examples/jsm/math/Octree.js +70 -3
  24. package/examples/jsm/modifiers/SimplifyModifier.js +103 -11
  25. package/examples/jsm/modifiers/TessellateModifier.js +3 -3
  26. package/examples/jsm/nodes/Nodes.js +6 -6
  27. package/examples/jsm/nodes/accessors/CubeTextureNode.js +3 -3
  28. package/examples/jsm/nodes/accessors/InstanceNode.js +3 -3
  29. package/examples/jsm/nodes/accessors/InstancedPointsMaterialNode.js +21 -0
  30. package/examples/jsm/nodes/accessors/MaterialNode.js +68 -31
  31. package/examples/jsm/nodes/accessors/ModelNode.js +1 -2
  32. package/examples/jsm/nodes/accessors/MorphNode.js +5 -5
  33. package/examples/jsm/nodes/accessors/NormalNode.js +1 -1
  34. package/examples/jsm/nodes/accessors/PositionNode.js +1 -1
  35. package/examples/jsm/nodes/accessors/SkinningNode.js +13 -3
  36. package/examples/jsm/nodes/accessors/TextureNode.js +3 -3
  37. package/examples/jsm/nodes/code/FunctionNode.js +1 -1
  38. package/examples/jsm/nodes/core/AssignNode.js +72 -0
  39. package/examples/jsm/nodes/core/LightingModel.js +3 -1
  40. package/examples/jsm/nodes/core/Node.js +7 -12
  41. package/examples/jsm/nodes/core/NodeBuilder.js +126 -16
  42. package/examples/jsm/nodes/core/NodeUtils.js +4 -2
  43. package/examples/jsm/nodes/core/OutputStructNode.js +1 -1
  44. package/examples/jsm/nodes/core/ParameterNode.js +33 -0
  45. package/examples/jsm/nodes/core/PropertyNode.js +4 -10
  46. package/examples/jsm/nodes/core/StackNode.js +7 -17
  47. package/examples/jsm/nodes/core/TempNode.js +1 -1
  48. package/examples/jsm/nodes/core/VarNode.js +6 -35
  49. package/examples/jsm/nodes/core/VaryingNode.js +2 -0
  50. package/examples/jsm/nodes/display/BumpMapNode.js +35 -13
  51. package/examples/jsm/nodes/display/NormalMapNode.js +3 -1
  52. package/examples/jsm/nodes/display/ViewportNode.js +14 -4
  53. package/examples/jsm/nodes/functions/BSDF/BRDF_Sheen.js +20 -6
  54. package/examples/jsm/nodes/functions/BSDF/DFGApprox.js +8 -7
  55. package/examples/jsm/nodes/functions/BSDF/D_GGX.js +8 -3
  56. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +8 -0
  57. package/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.js +8 -0
  58. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +93 -43
  59. package/examples/jsm/nodes/gpgpu/ComputeNode.js +2 -2
  60. package/examples/jsm/nodes/lighting/AmbientLightNode.js +1 -1
  61. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +19 -5
  62. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +1 -1
  63. package/examples/jsm/nodes/lighting/EnvironmentNode.js +0 -6
  64. package/examples/jsm/nodes/lighting/LightingContextNode.js +21 -57
  65. package/examples/jsm/nodes/lighting/LightsNode.js +62 -4
  66. package/examples/jsm/nodes/lighting/PointLightNode.js +1 -1
  67. package/examples/jsm/nodes/lighting/SpotLightNode.js +1 -1
  68. package/examples/jsm/nodes/materials/InstancedPointsNodeMaterial.js +162 -0
  69. package/examples/jsm/nodes/materials/Line2NodeMaterial.js +70 -71
  70. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +5 -5
  71. package/examples/jsm/nodes/materials/Materials.js +1 -0
  72. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +2 -2
  73. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +3 -3
  74. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +47 -20
  75. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +6 -6
  76. package/examples/jsm/nodes/materials/NodeMaterial.js +17 -20
  77. package/examples/jsm/nodes/materialx/lib/mx_noise.js +5 -5
  78. package/examples/jsm/nodes/math/OperatorNode.js +5 -21
  79. package/examples/jsm/nodes/shadernode/ShaderNode.js +128 -9
  80. package/examples/jsm/nodes/utils/ArrayElementNode.js +2 -0
  81. package/examples/jsm/nodes/utils/DiscardNode.js +3 -2
  82. package/examples/jsm/nodes/utils/JoinNode.js +11 -1
  83. package/examples/jsm/nodes/utils/LoopNode.js +36 -24
  84. package/examples/jsm/nodes/utils/SplitNode.js +2 -0
  85. package/examples/jsm/objects/BatchedMesh.js +586 -0
  86. package/examples/jsm/objects/InstancedPoints.js +21 -0
  87. package/examples/jsm/objects/Lensflare.js +20 -0
  88. package/examples/jsm/objects/ReflectorForSSRPass.js +3 -0
  89. package/examples/jsm/objects/Refractor.js +3 -0
  90. package/examples/jsm/objects/Sky.js +5 -3
  91. package/examples/jsm/objects/Water.js +5 -2
  92. package/examples/jsm/objects/Water2.js +3 -0
  93. package/examples/jsm/physics/AmmoPhysics.js +21 -0
  94. package/examples/jsm/physics/RapierPhysics.js +21 -0
  95. package/examples/jsm/postprocessing/BokehPass.js +3 -2
  96. package/examples/jsm/postprocessing/LUTPass.js +2 -1
  97. package/examples/jsm/postprocessing/OutputPass.js +1 -0
  98. package/examples/jsm/postprocessing/Pass.js +14 -3
  99. package/examples/jsm/postprocessing/SAOPass.js +0 -1
  100. package/examples/jsm/postprocessing/SMAAPass.js +0 -2
  101. package/examples/jsm/postprocessing/TAARenderPass.js +1 -2
  102. package/examples/jsm/renderers/CSS3DRenderer.js +3 -9
  103. package/examples/jsm/renderers/SVGRenderer.js +9 -6
  104. package/examples/jsm/renderers/common/Bindings.js +1 -1
  105. package/examples/jsm/renderers/common/RenderObject.js +8 -1
  106. package/examples/jsm/renderers/common/RenderObjects.js +1 -1
  107. package/examples/jsm/renderers/common/Textures.js +4 -36
  108. package/examples/jsm/renderers/common/nodes/Nodes.js +53 -18
  109. package/examples/jsm/renderers/webgl/WebGLBackend.js +291 -50
  110. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +88 -12
  111. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +40 -5
  112. package/examples/jsm/renderers/webgl/utils/WebGLState.js +14 -2
  113. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +2 -0
  114. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +36 -4
  115. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +2 -0
  116. package/examples/jsm/shaders/AfterimageShader.js +2 -0
  117. package/examples/jsm/shaders/BasicShader.js +2 -0
  118. package/examples/jsm/shaders/BlendShader.js +2 -0
  119. package/examples/jsm/shaders/BokehShader.js +2 -0
  120. package/examples/jsm/shaders/BokehShader2.js +4 -0
  121. package/examples/jsm/shaders/BrightnessContrastShader.js +2 -0
  122. package/examples/jsm/shaders/ColorCorrectionShader.js +2 -0
  123. package/examples/jsm/shaders/DOFMipMapShader.js +2 -0
  124. package/examples/jsm/shaders/DepthLimitedBlurShader.js +5 -0
  125. package/examples/jsm/shaders/FXAAShader.js +2 -0
  126. package/examples/jsm/shaders/FilmShader.js +1 -1
  127. package/examples/jsm/shaders/FocusShader.js +2 -0
  128. package/examples/jsm/shaders/FreiChenShader.js +2 -0
  129. package/examples/jsm/shaders/GodRaysShader.js +8 -0
  130. package/examples/jsm/shaders/HalftoneShader.js +2 -0
  131. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +2 -0
  132. package/examples/jsm/shaders/HueSaturationShader.js +2 -0
  133. package/examples/jsm/shaders/KaleidoShader.js +2 -0
  134. package/examples/jsm/shaders/LuminosityHighPassShader.js +2 -0
  135. package/examples/jsm/shaders/LuminosityShader.js +2 -0
  136. package/examples/jsm/shaders/MMDToonShader.js +2 -0
  137. package/examples/jsm/shaders/MirrorShader.js +2 -0
  138. package/examples/jsm/shaders/NormalMapShader.js +2 -0
  139. package/examples/jsm/shaders/OutputShader.js +4 -5
  140. package/examples/jsm/shaders/SAOShader.js +5 -0
  141. package/examples/jsm/shaders/SMAAShader.js +6 -0
  142. package/examples/jsm/shaders/SSAOShader.js +6 -0
  143. package/examples/jsm/shaders/SSRShader.js +6 -0
  144. package/examples/jsm/shaders/SobelOperatorShader.js +2 -0
  145. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +2 -0
  146. package/examples/jsm/shaders/TechnicolorShader.js +2 -0
  147. package/examples/jsm/shaders/TriangleBlurShader.js +2 -0
  148. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +2 -0
  149. package/examples/jsm/shaders/VelocityShader.js +2 -0
  150. package/examples/jsm/shaders/VerticalTiltShiftShader.js +2 -0
  151. package/examples/jsm/shaders/WaterRefractionShader.js +2 -0
  152. package/examples/jsm/transpiler/AST.js +231 -0
  153. package/examples/jsm/transpiler/GLSLDecoder.js +899 -0
  154. package/examples/jsm/transpiler/ShaderToyDecoder.js +49 -0
  155. package/examples/jsm/transpiler/TSLEncoder.js +611 -0
  156. package/examples/jsm/transpiler/Transpiler.js +18 -0
  157. package/examples/jsm/webxr/VRButton.js +1 -1
  158. package/examples/jsm/webxr/XRButton.js +7 -5
  159. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  160. package/package.json +4 -1
  161. package/src/constants.js +7 -1
  162. package/src/extras/PMREMGenerator.js +7 -1
  163. package/src/loaders/MaterialLoader.js +10 -2
  164. package/src/materials/Material.js +27 -13
  165. package/src/math/Box3.js +35 -18
  166. package/src/math/Vector3.js +11 -12
  167. package/src/objects/SkinnedMesh.js +6 -7
  168. package/src/renderers/WebGLMultiviewRenderTarget.js +35 -0
  169. package/src/renderers/WebGLRenderer.js +199 -45
  170. package/src/renderers/shaders/ShaderChunk/aomap_fragment.glsl.js +8 -0
  171. package/src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl.js +3 -2
  172. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +1 -1
  173. package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +8 -6
  174. package/src/renderers/shaders/ShaderLib/meshphysical.glsl.js +2 -2
  175. package/src/renderers/webgl/WebGLBackground.js +1 -1
  176. package/src/renderers/webgl/WebGLMultiview.js +100 -0
  177. package/src/renderers/webgl/WebGLProgram.js +130 -50
  178. package/src/renderers/webgl/WebGLPrograms.js +8 -0
  179. package/src/renderers/webgl/WebGLState.js +25 -4
  180. package/src/renderers/webgl/WebGLTextures.js +197 -20
  181. package/src/renderers/webxr/WebXRManager.js +36 -12
  182. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +0 -76
  183. package/examples/jsm/nodes/accessors/LineMaterialNode.js +0 -29
@@ -1,6 +1,4 @@
1
1
  import ContextNode from '../core/ContextNode.js';
2
- import { add } from '../math/OperatorNode.js';
3
- import { mix } from '../math/MathNode.js';
4
2
  import { addNodeClass } from '../core/Node.js';
5
3
  import { addNodeElement, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
6
4
 
@@ -14,80 +12,46 @@ class LightingContextNode extends ContextNode {
14
12
  this.backdropNode = backdropNode;
15
13
  this.backdropAlphaNode = backdropAlphaNode;
16
14
 
17
- }
18
-
19
- getNodeType( /*builder*/ ) {
20
-
21
- return 'vec3';
15
+ this._context = null;
22
16
 
23
17
  }
24
18
 
25
- setup( builder ) {
26
-
27
- const { lightingModel, backdropNode, backdropAlphaNode } = this;
28
-
29
- const context = this.context = {}; // reset context
30
- const properties = builder.getNodeProperties( this );
31
-
32
- const directDiffuse = vec3().temp(),
33
- directSpecular = vec3().temp(),
34
- indirectDiffuse = vec3().temp(),
35
- indirectSpecular = vec3().temp();
36
-
37
- let totalDiffuse = add( directDiffuse, indirectDiffuse );
38
-
39
- if ( backdropNode !== null ) {
40
-
41
- totalDiffuse = vec3( backdropAlphaNode !== null ? mix( totalDiffuse, backdropNode, backdropAlphaNode ) : backdropNode );
19
+ getContext() {
42
20
 
43
- }
21
+ const { backdropNode, backdropAlphaNode } = this;
44
22
 
45
- const totalSpecular = add( directSpecular, indirectSpecular );
46
- const total = add( totalDiffuse, totalSpecular ).temp();
23
+ const directDiffuse = vec3().temp( 'directDiffuse' ),
24
+ directSpecular = vec3().temp( 'directSpecular' ),
25
+ indirectDiffuse = vec3().temp( 'indirectDiffuse' ),
26
+ indirectSpecular = vec3().temp( 'indirectSpecular' );
47
27
 
48
28
  const reflectedLight = {
49
29
  directDiffuse,
50
30
  directSpecular,
51
31
  indirectDiffuse,
52
- indirectSpecular,
53
- total
32
+ indirectSpecular
54
33
  };
55
34
 
56
- const lighting = {
57
- radiance: vec3().temp(),
58
- irradiance: vec3().temp(),
59
- iblIrradiance: vec3().temp(),
60
- ambientOcclusion: float( 1 ).temp()
35
+ const context = {
36
+ radiance: vec3().temp( 'radiance' ),
37
+ irradiance: vec3().temp( 'irradiance' ),
38
+ iblIrradiance: vec3().temp( 'iblIrradiance' ),
39
+ ambientOcclusion: float( 1 ).temp( 'ambientOcclusion' ),
40
+ reflectedLight,
41
+ backdrop: backdropNode,
42
+ backdropAlpha : backdropAlphaNode
61
43
  };
62
44
 
63
- context.reflectedLight = reflectedLight;
64
- context.lightingModel = lightingModel || context.lightingModel;
65
-
66
- Object.assign( properties, reflectedLight, lighting );
67
- Object.assign( context, lighting );
68
-
69
- if ( lightingModel ) {
70
-
71
- lightingModel.init( context, builder.stack, builder );
72
-
73
- lightingModel.indirectDiffuse( context, builder.stack, builder );
74
- lightingModel.indirectSpecular( context, builder.stack, builder );
75
- lightingModel.ambientOcclusion( context, builder.stack, builder );
76
-
77
- }
78
-
79
- return super.setup( builder );
45
+ return context;
80
46
 
81
47
  }
82
48
 
83
- generate( builder ) {
84
-
85
- const { context } = this;
86
- const type = this.getNodeType( builder );
49
+ setup( builder ) {
87
50
 
88
- super.generate( builder, type );
51
+ this.context = this._context || ( this._context = this.getContext() );
52
+ this.context.lightingModel = this.lightingModel || builder.context.lightingModel;
89
53
 
90
- return context.reflectedLight.total.build( builder, type );
54
+ return super.setup( builder );
91
55
 
92
56
  }
93
57
 
@@ -1,6 +1,6 @@
1
1
  import Node from '../core/Node.js';
2
2
  import AnalyticLightNode from './AnalyticLightNode.js';
3
- import { nodeObject, nodeProxy } from '../shadernode/ShaderNode.js';
3
+ import { nodeObject, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
4
4
 
5
5
  const LightNodes = new WeakMap();
6
6
 
@@ -16,6 +16,11 @@ class LightsNode extends Node {
16
16
 
17
17
  super( 'vec3' );
18
18
 
19
+ this.totalDiffuseNode = vec3().temp( 'totalDiffuse' );
20
+ this.totalSpecularNode = vec3().temp( 'totalSpecular' );
21
+
22
+ this.outgoingLightNode = vec3().temp( 'outgoingLight' );
23
+
19
24
  this.lightNodes = lightNodes;
20
25
 
21
26
  this._hash = null;
@@ -30,14 +35,67 @@ class LightsNode extends Node {
30
35
 
31
36
  setup( builder ) {
32
37
 
33
- const lightNodes = this.lightNodes;
38
+ const context = builder.context;
39
+ const lightingModel = context.lightingModel;
34
40
 
35
- for ( const lightNode of lightNodes ) {
41
+ let outgoingLightNode = this.outgoingLightNode;
42
+
43
+ if ( lightingModel ) {
44
+
45
+ const { lightNodes, totalDiffuseNode, totalSpecularNode } = this;
46
+
47
+ context.outgoingLight = outgoingLightNode;
48
+
49
+ const stack = builder.addStack();
50
+
51
+ //
52
+
53
+ lightingModel.start( context, stack, builder );
54
+
55
+ // lights
56
+
57
+ for ( const lightNode of lightNodes ) {
58
+
59
+ lightNode.build( builder );
60
+
61
+ }
36
62
 
37
- lightNode.build( builder );
63
+ //
64
+
65
+ lightingModel.indirectDiffuse( context, stack, builder );
66
+ lightingModel.indirectSpecular( context, stack, builder );
67
+ lightingModel.ambientOcclusion( context, stack, builder );
68
+
69
+ //
70
+
71
+ const { backdrop, backdropAlpha } = context;
72
+ const { directDiffuse, directSpecular, indirectDiffuse, indirectSpecular } = context.reflectedLight;
73
+
74
+ let totalDiffuse = directDiffuse.add( indirectDiffuse );
75
+
76
+ if ( backdrop !== null ) {
77
+
78
+ totalDiffuse = vec3( backdropAlpha !== null ? backdropAlpha.mix( totalDiffuse, backdrop ) : backdrop );
79
+
80
+ }
81
+
82
+ totalDiffuseNode.assign( totalDiffuse );
83
+ totalSpecularNode.assign( directSpecular.add( indirectSpecular ) );
84
+
85
+ outgoingLightNode.assign( totalDiffuseNode.add( totalSpecularNode ) );
86
+
87
+ //
88
+
89
+ lightingModel.finish( context, stack, builder );
90
+
91
+ //
92
+
93
+ outgoingLightNode = outgoingLightNode.bypass( builder.removeStack() );
38
94
 
39
95
  }
40
96
 
97
+ return outgoingLightNode;
98
+
41
99
  }
42
100
 
43
101
  getHash( builder ) {
@@ -55,7 +55,7 @@ class PointLightNode extends AnalyticLightNode {
55
55
  lightDirection,
56
56
  lightColor,
57
57
  reflectedLight
58
- } );
58
+ }, builder.stack, builder );
59
59
 
60
60
  }
61
61
 
@@ -76,7 +76,7 @@ class SpotLightNode extends AnalyticLightNode {
76
76
  lightDirection,
77
77
  lightColor,
78
78
  reflectedLight
79
- } );
79
+ }, builder.stack, builder );
80
80
 
81
81
  }
82
82
 
@@ -0,0 +1,162 @@
1
+ import NodeMaterial, { addNodeMaterial } from './NodeMaterial.js';
2
+ import { varying } from '../core/VaryingNode.js';
3
+ import { property } from '../core/PropertyNode.js';
4
+ import { attribute } from '../core/AttributeNode.js';
5
+ import { cameraProjectionMatrix } from '../accessors/CameraNode.js';
6
+ import { materialColor, materialPointWidth } from '../accessors/MaterialNode.js'; // or should this be a property, instead?
7
+ import { modelViewMatrix } from '../accessors/ModelNode.js';
8
+ import { positionGeometry } from '../accessors/PositionNode.js';
9
+ import { smoothstep } from '../math/MathNode.js';
10
+ import { tslFn, vec2, vec4 } from '../shadernode/ShaderNode.js';
11
+ import { uv } from '../accessors/UVNode.js';
12
+ import { viewport } from '../display/ViewportNode.js';
13
+
14
+ import { PointsMaterial } from 'three';
15
+
16
+ const defaultValues = new PointsMaterial();
17
+
18
+ class InstancedPointsNodeMaterial extends NodeMaterial {
19
+
20
+ constructor( params = {} ) {
21
+
22
+ super();
23
+
24
+ this.normals = false;
25
+
26
+ this.lights = false;
27
+
28
+ this.useAlphaToCoverage = true;
29
+
30
+ this.useColor = params.vertexColors;
31
+
32
+ this.pointWidth = 1;
33
+
34
+ this.pointColorNode = null;
35
+
36
+ this.setDefaultValues( defaultValues );
37
+
38
+ this.setupShaders();
39
+
40
+ this.setValues( params );
41
+
42
+ }
43
+
44
+ setupShaders() {
45
+
46
+ const useAlphaToCoverage = this.alphaToCoverage;
47
+ const useColor = this.useColor;
48
+
49
+ this.vertexNode = tslFn( () => {
50
+
51
+ //vUv = uv;
52
+ varying( vec2(), 'vUv' ).assign( uv() ); // @TODO: Analyze other way to do this
53
+
54
+ const instancePosition = attribute( 'instancePosition' );
55
+
56
+ // camera space
57
+ const mvPos = property( 'vec4', 'mvPos' );
58
+ mvPos.assign( modelViewMatrix.mul( vec4( instancePosition, 1.0 ) ) );
59
+
60
+ const aspect = viewport.z.div( viewport.w );
61
+
62
+ // clip space
63
+ const clipPos = cameraProjectionMatrix.mul( mvPos );
64
+
65
+ // offset in ndc space
66
+ const offset = property( 'vec2', 'offset' );
67
+ offset.assign( positionGeometry.xy );
68
+ offset.assign( offset.mul( materialPointWidth ) );
69
+ offset.assign( offset.div( viewport.z ) );
70
+ offset.y.assign( offset.y.mul( aspect ) );
71
+
72
+ // back to clip space
73
+ offset.assign( offset.mul( clipPos.w ) );
74
+
75
+ //clipPos.xy += offset;
76
+ clipPos.assign( clipPos.add( vec4( offset, 0, 0 ) ) );
77
+
78
+ return clipPos;
79
+
80
+ //vec4 mvPosition = mvPos; // this was used for somethihng...
81
+
82
+ } )();
83
+
84
+ this.colorNode = tslFn( () => {
85
+
86
+ const vUv = varying( vec2(), 'vUv' );
87
+
88
+ // force assignment into correct place in flow
89
+ const alpha = property( 'float', 'alpha' );
90
+ alpha.assign( 1 );
91
+
92
+ const a = vUv.x;
93
+ const b = vUv.y;
94
+
95
+ const len2 = a.mul( a ).add( b.mul( b ) );
96
+
97
+ if ( useAlphaToCoverage ) {
98
+
99
+ // force assignment out of following 'if' statement - to avoid uniform control flow errors
100
+ const dlen = property( 'float', 'dlen' );
101
+ dlen.assign( len2.fwidth() );
102
+
103
+ alpha.assign( smoothstep( dlen.oneMinus(), dlen.add( 1 ), len2 ).oneMinus() );
104
+
105
+ } else {
106
+
107
+ len2.greaterThan( 1.0 ).discard();
108
+
109
+ }
110
+
111
+ let pointColorNode;
112
+
113
+ if ( this.pointColorNode ) {
114
+
115
+ pointColorNode = this.pointColorNode;
116
+
117
+ } else {
118
+
119
+ if ( useColor ) {
120
+
121
+ const instanceColor = attribute( 'instanceColor' );
122
+
123
+ pointColorNode = instanceColor.mul( materialColor );
124
+
125
+ } else {
126
+
127
+ pointColorNode = materialColor;
128
+
129
+ }
130
+
131
+ }
132
+
133
+ return vec4( pointColorNode, alpha );
134
+
135
+ } )();
136
+
137
+ this.needsUpdate = true;
138
+
139
+ }
140
+
141
+ get alphaToCoverage() {
142
+
143
+ return this.useAlphaToCoverage;
144
+
145
+ }
146
+
147
+ set alphaToCoverage( value ) {
148
+
149
+ if ( this.useAlphaToCoverage !== value ) {
150
+
151
+ this.useAlphaToCoverage = value;
152
+ this.setupShaders();
153
+
154
+ }
155
+
156
+ }
157
+
158
+ }
159
+
160
+ export default InstancedPointsNodeMaterial;
161
+
162
+ addNodeMaterial( 'InstancedPointsNodeMaterial', InstancedPointsNodeMaterial );