super-three 0.154.1 → 0.156.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (172) hide show
  1. package/build/three.cjs +360 -160
  2. package/build/three.js +360 -160
  3. package/build/three.min.js +1 -1
  4. package/build/three.module.js +355 -161
  5. package/build/three.module.min.js +1 -1
  6. package/examples/jsm/controls/OrbitControls.js +155 -25
  7. package/examples/jsm/csm/CSMShader.js +35 -1
  8. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  9. package/examples/jsm/exporters/USDZExporter.js +1 -0
  10. package/examples/jsm/interactive/SelectionHelper.js +7 -0
  11. package/examples/jsm/libs/tween.module.js +790 -735
  12. package/examples/jsm/libs/utif.module.js +1644 -1558
  13. package/examples/jsm/loaders/DDSLoader.js +46 -3
  14. package/examples/jsm/loaders/EXRLoader.js +4 -4
  15. package/examples/jsm/loaders/FBXLoader.js +3 -1
  16. package/examples/jsm/loaders/GLTFLoader.js +25 -10
  17. package/examples/jsm/loaders/KTX2Loader.js +128 -79
  18. package/examples/jsm/loaders/LDrawLoader.js +1 -1
  19. package/examples/jsm/loaders/LogLuvLoader.js +2 -2
  20. package/examples/jsm/loaders/MMDLoader.js +10 -7
  21. package/examples/jsm/loaders/NRRDLoader.js +3 -3
  22. package/examples/jsm/loaders/PLYLoader.js +1 -1
  23. package/examples/jsm/loaders/RGBELoader.js +48 -66
  24. package/examples/jsm/loaders/STLLoader.js +7 -0
  25. package/examples/jsm/loaders/TGALoader.js +10 -10
  26. package/examples/jsm/loaders/VRMLLoader.js +1 -1
  27. package/examples/jsm/misc/GPUComputationRenderer.js +0 -9
  28. package/examples/jsm/misc/Volume.js +4 -6
  29. package/examples/jsm/nodes/Nodes.js +8 -6
  30. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +29 -3
  31. package/examples/jsm/nodes/accessors/CubeTextureNode.js +20 -3
  32. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +15 -4
  33. package/examples/jsm/nodes/accessors/InstanceNode.js +8 -8
  34. package/examples/jsm/nodes/accessors/LineMaterialNode.js +31 -0
  35. package/examples/jsm/nodes/accessors/MaterialNode.js +73 -61
  36. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +3 -0
  37. package/examples/jsm/nodes/accessors/Object3DNode.js +2 -2
  38. package/examples/jsm/nodes/accessors/SceneNode.js +6 -0
  39. package/examples/jsm/nodes/accessors/TextureNode.js +54 -9
  40. package/examples/jsm/nodes/accessors/TextureStoreNode.js +29 -0
  41. package/examples/jsm/nodes/core/AttributeNode.js +2 -2
  42. package/examples/jsm/nodes/core/LightingModel.js +7 -9
  43. package/examples/jsm/nodes/core/Node.js +28 -3
  44. package/examples/jsm/nodes/core/NodeBuilder.js +94 -12
  45. package/examples/jsm/nodes/core/NodeUniform.js +1 -1
  46. package/examples/jsm/nodes/core/OutputStructNode.js +58 -0
  47. package/examples/jsm/nodes/core/PropertyNode.js +6 -0
  48. package/examples/jsm/nodes/core/StackNode.js +4 -4
  49. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  50. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  51. package/examples/jsm/nodes/display/NormalMapNode.js +2 -2
  52. package/examples/jsm/nodes/display/ViewportNode.js +19 -5
  53. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -2
  54. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  55. package/examples/jsm/nodes/functions/PhongLightingModel.js +53 -14
  56. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +236 -97
  57. package/examples/jsm/nodes/geometry/RangeNode.js +2 -2
  58. package/examples/jsm/nodes/gpgpu/ComputeNode.js +13 -0
  59. package/examples/jsm/nodes/lighting/AONode.js +1 -1
  60. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +58 -20
  61. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +7 -10
  62. package/examples/jsm/nodes/lighting/EnvironmentNode.js +22 -12
  63. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +1 -1
  64. package/examples/jsm/nodes/lighting/LightingContextNode.js +12 -9
  65. package/examples/jsm/nodes/lighting/PointLightNode.js +7 -10
  66. package/examples/jsm/nodes/lighting/SpotLightNode.js +7 -10
  67. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
  68. package/examples/jsm/nodes/materials/Materials.js +2 -0
  69. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  70. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +2 -0
  71. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +2 -2
  72. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +19 -2
  73. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +2 -2
  74. package/examples/jsm/nodes/materials/NodeMaterial.js +61 -26
  75. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +2 -2
  76. package/examples/jsm/nodes/math/HashNode.js +35 -0
  77. package/examples/jsm/nodes/shadernode/ShaderNode.js +6 -2
  78. package/examples/jsm/nodes/utils/SplitNode.js +1 -1
  79. package/examples/jsm/objects/Reflector.js +1 -9
  80. package/examples/jsm/objects/Refractor.js +0 -8
  81. package/examples/jsm/offscreen/scene.js +0 -1
  82. package/examples/jsm/postprocessing/FilmPass.js +3 -5
  83. package/examples/jsm/postprocessing/MaskPass.js +4 -1
  84. package/examples/jsm/postprocessing/OutputPass.js +33 -14
  85. package/examples/jsm/postprocessing/RenderPass.js +30 -12
  86. package/examples/jsm/postprocessing/SAOPass.js +23 -98
  87. package/examples/jsm/postprocessing/SSAOPass.js +10 -30
  88. package/examples/jsm/postprocessing/UnrealBloomPass.js +21 -17
  89. package/examples/jsm/renderers/common/Backend.js +11 -8
  90. package/examples/jsm/renderers/common/Background.js +22 -20
  91. package/examples/jsm/renderers/common/Binding.js +14 -0
  92. package/examples/jsm/renderers/common/Bindings.js +7 -10
  93. package/examples/jsm/renderers/common/Geometries.js +1 -1
  94. package/examples/jsm/renderers/common/Pipelines.js +96 -47
  95. package/examples/jsm/renderers/common/RenderContext.js +1 -0
  96. package/examples/jsm/renderers/common/RenderContexts.js +41 -5
  97. package/examples/jsm/renderers/common/RenderList.js +12 -4
  98. package/examples/jsm/renderers/common/RenderObject.js +26 -6
  99. package/examples/jsm/renderers/common/RenderObjects.js +10 -7
  100. package/examples/jsm/renderers/common/Renderer.js +82 -42
  101. package/examples/jsm/renderers/common/SampledTexture.js +2 -1
  102. package/examples/jsm/renderers/common/Sampler.js +1 -1
  103. package/examples/jsm/renderers/common/StorageBuffer.js +1 -1
  104. package/examples/jsm/renderers/common/Textures.js +172 -20
  105. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +2 -2
  106. package/examples/jsm/renderers/common/nodes/NodeSampler.js +1 -1
  107. package/examples/jsm/renderers/common/nodes/Nodes.js +58 -13
  108. package/examples/jsm/renderers/webgl/WebGLBackend.js +607 -0
  109. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +118 -17
  110. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +84 -0
  111. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +26 -0
  112. package/examples/jsm/renderers/webgl/utils/WebGLState.js +529 -0
  113. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +199 -0
  114. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +242 -0
  115. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +340 -0
  116. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +1 -1
  117. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +320 -84
  118. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +18 -2
  119. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +120 -66
  120. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +2 -2
  121. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +55 -36
  122. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +96 -5
  123. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +24 -22
  124. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +117 -139
  125. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +60 -142
  126. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +7 -6
  127. package/examples/jsm/shaders/FilmShader.js +11 -54
  128. package/examples/jsm/shaders/OutputShader.js +19 -2
  129. package/examples/jsm/shaders/SAOShader.js +0 -13
  130. package/examples/jsm/shaders/SSAOShader.js +33 -26
  131. package/examples/jsm/utils/BufferGeometryUtils.js +13 -4
  132. package/examples/jsm/webxr/OculusHandPointerModel.js +2 -2
  133. package/package.json +2 -2
  134. package/src/Three.js +3 -0
  135. package/src/animation/PropertyBinding.js +1 -1
  136. package/src/audio/Audio.js +6 -0
  137. package/src/cameras/CubeCamera.js +1 -4
  138. package/src/constants.js +4 -1
  139. package/src/core/BufferAttribute.js +20 -0
  140. package/src/core/Object3D.js +2 -15
  141. package/src/core/RenderTarget.js +122 -0
  142. package/src/core/UniformsGroup.js +2 -2
  143. package/src/geometries/CapsuleGeometry.js +1 -1
  144. package/src/loaders/DataTextureLoader.js +19 -2
  145. package/src/materials/Material.js +2 -2
  146. package/src/math/Vector2.js +2 -2
  147. package/src/math/Vector3.js +3 -3
  148. package/src/math/Vector4.js +4 -4
  149. package/src/objects/Line.js +1 -1
  150. package/src/objects/Mesh.js +1 -1
  151. package/src/objects/Points.js +1 -1
  152. package/src/renderers/WebGLMultipleRenderTargets.js +0 -2
  153. package/src/renderers/WebGLRenderTarget.js +3 -110
  154. package/src/renderers/WebGLRenderer.js +83 -57
  155. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +1 -2
  156. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +11 -1
  157. package/src/renderers/shaders/ShaderLib/background.glsl.js +8 -0
  158. package/src/renderers/webgl/WebGLBackground.js +5 -14
  159. package/src/renderers/webgl/WebGLGeometries.js +5 -1
  160. package/src/renderers/webgl/WebGLMaterials.js +1 -1
  161. package/src/renderers/webgl/WebGLProgram.js +2 -0
  162. package/src/renderers/webgl/WebGLPrograms.js +19 -3
  163. package/src/renderers/webgl/WebGLTextures.js +101 -16
  164. package/src/renderers/webgl/WebGLUtils.js +27 -20
  165. package/src/textures/CompressedCubeTexture.js +19 -0
  166. package/src/textures/Texture.js +2 -2
  167. package/src/utils.js +9 -1
  168. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +0 -30
  169. package/examples/jsm/renderers/common/RenderTarget.js +0 -15
  170. package/examples/jsm/renderers/common/nodes/NodeRender.js +0 -302
  171. /package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/SlotNode.js +0 -0
  172. /package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodes.js +0 -0
@@ -0,0 +1,242 @@
1
+ import { RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format, RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, RGB_ETC1_Format, RGB_ETC2_Format, RGBA_ETC2_EAC_Format, RGBA_PVRTC_2BPPV1_Format, RGBA_PVRTC_4BPPV1_Format, RGB_PVRTC_2BPPV1_Format, RGB_PVRTC_4BPPV1_Format, RGBA_S3TC_DXT5_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT1_Format, RGB_S3TC_DXT1_Format, DepthFormat, DepthStencilFormat, LuminanceAlphaFormat, LuminanceFormat, RedFormat, RGBAFormat, AlphaFormat, RedIntegerFormat, RGFormat, RGIntegerFormat, RGBAIntegerFormat, HalfFloatType, FloatType, UnsignedIntType, IntType, UnsignedShortType, ShortType, ByteType, UnsignedInt248Type, UnsignedShort5551Type, UnsignedShort4444Type, UnsignedByteType, RGBA_BPTC_Format, _SRGBAFormat, RED_RGTC1_Format, SIGNED_RED_RGTC1_Format, RED_GREEN_RGTC2_Format, SIGNED_RED_GREEN_RGTC2_Format, SRGBColorSpace, NoColorSpace } from 'three';
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+
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+ class WebGLUtils {
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+
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+ constructor( backend ) {
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+
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+ this.backend = backend;
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+
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+ this.gl = this.backend.gl;
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+ this.extensions = backend.extensions;
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+
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+ }
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+
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+ convert( p, colorSpace = NoColorSpace ) {
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+
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+ const { gl, extensions } = this;
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+
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+ let extension;
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+
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+ if ( p === UnsignedByteType ) return gl.UNSIGNED_BYTE;
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+ if ( p === UnsignedShort4444Type ) return gl.UNSIGNED_SHORT_4_4_4_4;
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+ if ( p === UnsignedShort5551Type ) return gl.UNSIGNED_SHORT_5_5_5_1;
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+
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+ if ( p === ByteType ) return gl.BYTE;
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+ if ( p === ShortType ) return gl.SHORT;
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+ if ( p === UnsignedShortType ) return gl.UNSIGNED_SHORT;
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+ if ( p === IntType ) return gl.INT;
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+ if ( p === UnsignedIntType ) return gl.UNSIGNED_INT;
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+ if ( p === FloatType ) return gl.FLOAT;
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+
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+ if ( p === HalfFloatType ) {
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+
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+ return gl.HALF_FLOAT;
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+
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+ }
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+
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+ if ( p === AlphaFormat ) return gl.ALPHA;
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+ if ( p === RGBAFormat ) return gl.RGBA;
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+ if ( p === LuminanceFormat ) return gl.LUMINANCE;
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+ if ( p === LuminanceAlphaFormat ) return gl.LUMINANCE_ALPHA;
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+ if ( p === DepthFormat ) return gl.DEPTH_COMPONENT;
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+ if ( p === DepthStencilFormat ) return gl.DEPTH_STENCIL;
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+
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+ // WebGL2 formats.
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+
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+ if ( p === RedFormat ) return gl.RED;
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+ if ( p === RedIntegerFormat ) return gl.RED_INTEGER;
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+ if ( p === RGFormat ) return gl.RG;
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+ if ( p === RGIntegerFormat ) return gl.RG_INTEGER;
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+ if ( p === RGBAIntegerFormat ) return gl.RGBA_INTEGER;
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+
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+ // S3TC
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+
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+ if ( p === RGB_S3TC_DXT1_Format || p === RGBA_S3TC_DXT1_Format || p === RGBA_S3TC_DXT3_Format || p === RGBA_S3TC_DXT5_Format ) {
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+
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+ if ( colorSpace === SRGBColorSpace ) {
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+
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+ extension = extensions.get( 'WEBGL_compressed_texture_s3tc_srgb' );
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+
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+ if ( extension !== null ) {
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+
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+ if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_S3TC_DXT1_EXT;
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+ if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT;
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+ if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT;
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+ if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT;
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+
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+ } else {
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+
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+ return null;
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+
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+ }
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+
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+ } else {
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+
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+ extension = extensions.get( 'WEBGL_compressed_texture_s3tc' );
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+
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+ if ( extension !== null ) {
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+
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+ if ( p === RGB_S3TC_DXT1_Format ) return extension.COMPRESSED_RGB_S3TC_DXT1_EXT;
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+ if ( p === RGBA_S3TC_DXT1_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT1_EXT;
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+ if ( p === RGBA_S3TC_DXT3_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT3_EXT;
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+ if ( p === RGBA_S3TC_DXT5_Format ) return extension.COMPRESSED_RGBA_S3TC_DXT5_EXT;
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+
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+ } else {
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+
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+ return null;
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ // PVRTC
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+
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+ if ( p === RGB_PVRTC_4BPPV1_Format || p === RGB_PVRTC_2BPPV1_Format || p === RGBA_PVRTC_4BPPV1_Format || p === RGBA_PVRTC_2BPPV1_Format ) {
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+
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+ extension = extensions.get( 'WEBGL_compressed_texture_pvrtc' );
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+
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+ if ( extension !== null ) {
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+
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+ if ( p === RGB_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_4BPPV1_IMG;
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+ if ( p === RGB_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGB_PVRTC_2BPPV1_IMG;
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+ if ( p === RGBA_PVRTC_4BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_4BPPV1_IMG;
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+ if ( p === RGBA_PVRTC_2BPPV1_Format ) return extension.COMPRESSED_RGBA_PVRTC_2BPPV1_IMG;
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+
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+ } else {
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+
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+ return null;
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+
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+ }
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+
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+ }
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+
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+ // ETC1
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+
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+ if ( p === RGB_ETC1_Format ) {
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+
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+ extension = extensions.get( 'WEBGL_compressed_texture_etc1' );
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+
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+ if ( extension !== null ) {
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+
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+ return extension.COMPRESSED_RGB_ETC1_WEBGL;
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+
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+ } else {
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+
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+ return null;
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+
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+ }
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+
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+ }
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+
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+ // ETC2
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+
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+ if ( p === RGB_ETC2_Format || p === RGBA_ETC2_EAC_Format ) {
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+
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+ extension = extensions.get( 'WEBGL_compressed_texture_etc' );
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+
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+ if ( extension !== null ) {
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+
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+ if ( p === RGB_ETC2_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ETC2 : extension.COMPRESSED_RGB8_ETC2;
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+ if ( p === RGBA_ETC2_EAC_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : extension.COMPRESSED_RGBA8_ETC2_EAC;
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+
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+ } else {
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+
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+ return null;
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+
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+ }
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+
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+ }
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+
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+ // ASTC
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+
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+ if ( p === RGBA_ASTC_4x4_Format || p === RGBA_ASTC_5x4_Format || p === RGBA_ASTC_5x5_Format ||
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+ p === RGBA_ASTC_6x5_Format || p === RGBA_ASTC_6x6_Format || p === RGBA_ASTC_8x5_Format ||
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+ p === RGBA_ASTC_8x6_Format || p === RGBA_ASTC_8x8_Format || p === RGBA_ASTC_10x5_Format ||
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+ p === RGBA_ASTC_10x6_Format || p === RGBA_ASTC_10x8_Format || p === RGBA_ASTC_10x10_Format ||
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+ p === RGBA_ASTC_12x10_Format || p === RGBA_ASTC_12x12_Format ) {
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+
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+ extension = extensions.get( 'WEBGL_compressed_texture_astc' );
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+
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+ if ( extension !== null ) {
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+
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+ if ( p === RGBA_ASTC_4x4_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR : extension.COMPRESSED_RGBA_ASTC_4x4_KHR;
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+ if ( p === RGBA_ASTC_5x4_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR : extension.COMPRESSED_RGBA_ASTC_5x4_KHR;
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+ if ( p === RGBA_ASTC_5x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR : extension.COMPRESSED_RGBA_ASTC_5x5_KHR;
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+ if ( p === RGBA_ASTC_6x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR : extension.COMPRESSED_RGBA_ASTC_6x5_KHR;
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+ if ( p === RGBA_ASTC_6x6_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR : extension.COMPRESSED_RGBA_ASTC_6x6_KHR;
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+ if ( p === RGBA_ASTC_8x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR : extension.COMPRESSED_RGBA_ASTC_8x5_KHR;
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+ if ( p === RGBA_ASTC_8x6_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR : extension.COMPRESSED_RGBA_ASTC_8x6_KHR;
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+ if ( p === RGBA_ASTC_8x8_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR : extension.COMPRESSED_RGBA_ASTC_8x8_KHR;
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+ if ( p === RGBA_ASTC_10x5_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR : extension.COMPRESSED_RGBA_ASTC_10x5_KHR;
173
+ if ( p === RGBA_ASTC_10x6_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR : extension.COMPRESSED_RGBA_ASTC_10x6_KHR;
174
+ if ( p === RGBA_ASTC_10x8_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR : extension.COMPRESSED_RGBA_ASTC_10x8_KHR;
175
+ if ( p === RGBA_ASTC_10x10_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR : extension.COMPRESSED_RGBA_ASTC_10x10_KHR;
176
+ if ( p === RGBA_ASTC_12x10_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR : extension.COMPRESSED_RGBA_ASTC_12x10_KHR;
177
+ if ( p === RGBA_ASTC_12x12_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR : extension.COMPRESSED_RGBA_ASTC_12x12_KHR;
178
+
179
+ } else {
180
+
181
+ return null;
182
+
183
+ }
184
+
185
+ }
186
+
187
+ // BPTC
188
+
189
+ if ( p === RGBA_BPTC_Format ) {
190
+
191
+ extension = extensions.get( 'EXT_texture_compression_bptc' );
192
+
193
+ if ( extension !== null ) {
194
+
195
+ if ( p === RGBA_BPTC_Format ) return ( colorSpace === SRGBColorSpace ) ? extension.COMPRESSED_SRGB_ALPHA_BPTC_UNORM_EXT : extension.COMPRESSED_RGBA_BPTC_UNORM_EXT;
196
+
197
+ } else {
198
+
199
+ return null;
200
+
201
+ }
202
+
203
+ }
204
+
205
+ // RGTC
206
+
207
+ if ( p === RED_RGTC1_Format || p === SIGNED_RED_RGTC1_Format || p === RED_GREEN_RGTC2_Format || p === SIGNED_RED_GREEN_RGTC2_Format ) {
208
+
209
+ extension = extensions.get( 'EXT_texture_compression_rgtc' );
210
+
211
+ if ( extension !== null ) {
212
+
213
+ if ( p === RGBA_BPTC_Format ) return extension.COMPRESSED_RED_RGTC1_EXT;
214
+ if ( p === SIGNED_RED_RGTC1_Format ) return extension.COMPRESSED_SIGNED_RED_RGTC1_EXT;
215
+ if ( p === RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_RED_GREEN_RGTC2_EXT;
216
+ if ( p === SIGNED_RED_GREEN_RGTC2_Format ) return extension.COMPRESSED_SIGNED_RED_GREEN_RGTC2_EXT;
217
+
218
+ } else {
219
+
220
+ return null;
221
+
222
+ }
223
+
224
+ }
225
+
226
+ //
227
+
228
+ if ( p === UnsignedInt248Type ) {
229
+
230
+ return gl.UNSIGNED_INT_24_8;
231
+
232
+ }
233
+
234
+ // if "p" can't be resolved, assume the user defines a WebGL constant as a string (fallback/workaround for packed RGB formats)
235
+
236
+ return ( gl[ p ] !== undefined ) ? gl[ p ] : null;
237
+
238
+ }
239
+
240
+ }
241
+
242
+ export default WebGLUtils;
@@ -0,0 +1,340 @@
1
+ import { MathNode, GLSLNodeParser, NodeBuilder, NodeMaterial } from '../../../nodes/Nodes.js';
2
+
3
+ const glslMethods = {
4
+ [ MathNode.ATAN2 ]: 'atan'
5
+ };
6
+
7
+ const precisionLib = {
8
+ low: 'lowp',
9
+ medium: 'mediump',
10
+ high: 'highp'
11
+ };
12
+
13
+ class GLSL1NodeBuilder extends NodeBuilder {
14
+
15
+ constructor( object, renderer, scene = null ) {
16
+
17
+ super( object, renderer, new GLSLNodeParser(), scene );
18
+
19
+ }
20
+
21
+ getMethod( method ) {
22
+
23
+ return glslMethods[ method ] || method;
24
+
25
+ }
26
+
27
+ getTexture( texture, textureProperty, uvSnippet ) {
28
+
29
+ if ( texture.isTextureCube ) {
30
+
31
+ return `textureCube( ${textureProperty}, ${uvSnippet} )`;
32
+
33
+ } else {
34
+
35
+ return `texture2D( ${textureProperty}, ${uvSnippet} )`;
36
+
37
+ }
38
+
39
+ }
40
+
41
+ getTextureBias( texture, textureProperty, uvSnippet, biasSnippet ) {
42
+
43
+ if ( this.material.extensions !== undefined ) this.material.extensions.shaderTextureLOD = true;
44
+
45
+ return `textureLod( ${textureProperty}, ${uvSnippet}, ${biasSnippet} )`;
46
+
47
+ }
48
+
49
+ getVars( shaderStage ) {
50
+
51
+ const snippets = [];
52
+
53
+ const vars = this.vars[ shaderStage ];
54
+
55
+ for ( const variable of vars ) {
56
+
57
+ snippets.push( `${ this.getVar( variable.type, variable.name ) };` );
58
+
59
+ }
60
+
61
+ return snippets.join( '\n\t' );
62
+
63
+ }
64
+
65
+ getUniforms( shaderStage ) {
66
+
67
+ const uniforms = this.uniforms[ shaderStage ];
68
+
69
+ let output = '';
70
+
71
+ for ( const uniform of uniforms ) {
72
+
73
+ let snippet = null;
74
+
75
+ if ( uniform.type === 'texture' ) {
76
+
77
+ snippet = `sampler2D ${uniform.name};\n`;
78
+
79
+ } else if ( uniform.type === 'cubeTexture' ) {
80
+
81
+ snippet = `samplerCube ${uniform.name};\n`;
82
+
83
+ } else {
84
+
85
+ const vectorType = this.getVectorType( uniform.type );
86
+
87
+ snippet = `${vectorType} ${uniform.name};\n`;
88
+
89
+ }
90
+
91
+ const precision = uniform.node.precision;
92
+
93
+ if ( precision !== null ) {
94
+
95
+ snippet = 'uniform ' + precisionLib[ precision ] + ' ' + snippet;
96
+
97
+ } else {
98
+
99
+ snippet = 'uniform ' + snippet;
100
+
101
+ }
102
+
103
+ output += snippet;
104
+
105
+ }
106
+
107
+ return output;
108
+
109
+ }
110
+
111
+ getAttributes( shaderStage ) {
112
+
113
+ let snippet = '';
114
+
115
+ if ( shaderStage === 'vertex' ) {
116
+
117
+ const attributes = this.attributes;
118
+
119
+ for ( const attribute of attributes ) {
120
+
121
+ snippet += `attribute ${attribute.type} ${attribute.name};\n`;
122
+
123
+ }
124
+
125
+ }
126
+
127
+ return snippet;
128
+
129
+ }
130
+
131
+ getVaryings( shaderStage ) {
132
+
133
+ let snippet = '';
134
+
135
+ const varyings = this.varyings;
136
+
137
+ if ( shaderStage === 'vertex' ) {
138
+
139
+ for ( const varying of varyings ) {
140
+
141
+ snippet += `${varying.needsInterpolation ? 'varying' : '/*varying*/'} ${varying.type} ${varying.name};\n`;
142
+
143
+ }
144
+
145
+ } else if ( shaderStage === 'fragment' ) {
146
+
147
+ for ( const varying of varyings ) {
148
+
149
+ if ( varying.needsInterpolation ) {
150
+
151
+ snippet += `varying ${varying.type} ${varying.name};\n`;
152
+
153
+ }
154
+
155
+ }
156
+
157
+ }
158
+
159
+ return snippet;
160
+
161
+ }
162
+
163
+ getVertexIndex() {
164
+
165
+ return 'gl_VertexID';
166
+
167
+ }
168
+
169
+ getFrontFacing() {
170
+
171
+ return 'gl_FrontFacing';
172
+
173
+ }
174
+
175
+ getFragCoord() {
176
+
177
+ return 'gl_FragCoord';
178
+
179
+ }
180
+
181
+ isFlipY() {
182
+
183
+ return true;
184
+
185
+ }
186
+
187
+ _getGLSLVertexCode( shaderData ) {
188
+
189
+ return `${ this.getSignature() }
190
+
191
+ // uniforms
192
+ ${shaderData.uniforms}
193
+
194
+ // varyings
195
+ ${shaderData.varyings}
196
+
197
+ // attributes
198
+ ${shaderData.attributes}
199
+
200
+ // codes
201
+ ${shaderData.codes}
202
+
203
+ void main() {
204
+
205
+ // vars
206
+ ${shaderData.vars}
207
+
208
+ // flow
209
+ ${shaderData.flow}
210
+
211
+ }
212
+ `;
213
+
214
+ }
215
+
216
+ _getGLSLFragmentCode( shaderData ) {
217
+
218
+ return `${ this.getSignature() }
219
+
220
+ // precision
221
+ precision highp float;
222
+ precision highp int;
223
+
224
+ // uniforms
225
+ ${shaderData.uniforms}
226
+
227
+ // varyings
228
+ ${shaderData.varyings}
229
+
230
+ // codes
231
+ ${shaderData.codes}
232
+
233
+ void main() {
234
+
235
+ // vars
236
+ ${shaderData.vars}
237
+
238
+ // flow
239
+ ${shaderData.flow}
240
+
241
+ }
242
+ `;
243
+
244
+ }
245
+
246
+ buildCode() {
247
+
248
+ const shadersData = this.material !== null ? { fragment: {}, vertex: {} } : { compute: {} };
249
+
250
+ for ( const shaderStage in shadersData ) {
251
+
252
+ let flow = '// code\n\n';
253
+ flow += this.flowCode[ shaderStage ];
254
+
255
+ const flowNodes = this.flowNodes[ shaderStage ];
256
+ const mainNode = flowNodes[ flowNodes.length - 1 ];
257
+
258
+ for ( const node of flowNodes ) {
259
+
260
+ const flowSlotData = this.getFlowData( node/*, shaderStage*/ );
261
+ const slotName = node.name;
262
+
263
+ if ( slotName ) {
264
+
265
+ if ( flow.length > 0 ) flow += '\n';
266
+
267
+ flow += `\t// flow -> ${ slotName }\n\t`;
268
+
269
+ }
270
+
271
+ flow += `${ flowSlotData.code }\n\t`;
272
+
273
+ if ( node === mainNode && shaderStage !== 'compute' ) {
274
+
275
+ flow += '// result\n\t';
276
+
277
+ if ( shaderStage === 'vertex' ) {
278
+
279
+ flow += 'gl_Position = ';
280
+
281
+ } else if ( shaderStage === 'fragment' ) {
282
+
283
+ flow += 'gl_FragColor = ';
284
+
285
+ }
286
+
287
+ flow += `${ flowSlotData.result };`;
288
+
289
+ }
290
+
291
+ }
292
+
293
+ const stageData = shadersData[ shaderStage ];
294
+
295
+ stageData.uniforms = this.getUniforms( shaderStage );
296
+ stageData.attributes = this.getAttributes( shaderStage );
297
+ stageData.varyings = this.getVaryings( shaderStage );
298
+ stageData.vars = this.getVars( shaderStage );
299
+ stageData.codes = this.getCodes( shaderStage );
300
+ stageData.flow = flow;
301
+
302
+ }
303
+
304
+ if ( this.material !== null ) {
305
+
306
+ this.vertexShader = this._getGLSLVertexCode( shadersData.vertex );
307
+ this.fragmentShader = this._getGLSLFragmentCode( shadersData.fragment );
308
+
309
+ } else {
310
+
311
+ console.warn( 'GLSLNodeBuilder: compute shaders are not supported.' );
312
+ //this.computeShader = this._getGLSLComputeCode( shadersData.compute );
313
+
314
+ }
315
+
316
+ }
317
+
318
+ build() {
319
+
320
+ // @TODO: Move this code to super.build()
321
+
322
+ const { object, material } = this;
323
+
324
+ if ( material !== null ) {
325
+
326
+ NodeMaterial.fromMaterial( material ).build( this );
327
+
328
+ } else {
329
+
330
+ this.addFlow( 'compute', object );
331
+
332
+ }
333
+
334
+ return super.build();
335
+
336
+ }
337
+
338
+ }
339
+
340
+ export default GLSL1NodeBuilder;
@@ -499,7 +499,7 @@ class WebGLNodeBuilder extends NodeBuilder {
499
499
  for ( const attribute of attributes ) {
500
500
 
501
501
  // ignore common attributes to prevent redefinitions
502
- if ( /^(position|normal|uv\d?)$/.test( attribute.name ) )
502
+ if ( /^(position|normal|uv[1-3]?)$/.test( attribute.name ) )
503
503
  continue;
504
504
 
505
505
  snippet += `attribute ${attribute.type} ${attribute.name}; `;