super-three 0.154.1 → 0.156.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (172) hide show
  1. package/build/three.cjs +360 -160
  2. package/build/three.js +360 -160
  3. package/build/three.min.js +1 -1
  4. package/build/three.module.js +355 -161
  5. package/build/three.module.min.js +1 -1
  6. package/examples/jsm/controls/OrbitControls.js +155 -25
  7. package/examples/jsm/csm/CSMShader.js +35 -1
  8. package/examples/jsm/environments/RoomEnvironment.js +1 -1
  9. package/examples/jsm/exporters/USDZExporter.js +1 -0
  10. package/examples/jsm/interactive/SelectionHelper.js +7 -0
  11. package/examples/jsm/libs/tween.module.js +790 -735
  12. package/examples/jsm/libs/utif.module.js +1644 -1558
  13. package/examples/jsm/loaders/DDSLoader.js +46 -3
  14. package/examples/jsm/loaders/EXRLoader.js +4 -4
  15. package/examples/jsm/loaders/FBXLoader.js +3 -1
  16. package/examples/jsm/loaders/GLTFLoader.js +25 -10
  17. package/examples/jsm/loaders/KTX2Loader.js +128 -79
  18. package/examples/jsm/loaders/LDrawLoader.js +1 -1
  19. package/examples/jsm/loaders/LogLuvLoader.js +2 -2
  20. package/examples/jsm/loaders/MMDLoader.js +10 -7
  21. package/examples/jsm/loaders/NRRDLoader.js +3 -3
  22. package/examples/jsm/loaders/PLYLoader.js +1 -1
  23. package/examples/jsm/loaders/RGBELoader.js +48 -66
  24. package/examples/jsm/loaders/STLLoader.js +7 -0
  25. package/examples/jsm/loaders/TGALoader.js +10 -10
  26. package/examples/jsm/loaders/VRMLLoader.js +1 -1
  27. package/examples/jsm/misc/GPUComputationRenderer.js +0 -9
  28. package/examples/jsm/misc/Volume.js +4 -6
  29. package/examples/jsm/nodes/Nodes.js +8 -6
  30. package/examples/jsm/nodes/accessors/BufferAttributeNode.js +29 -3
  31. package/examples/jsm/nodes/accessors/CubeTextureNode.js +20 -3
  32. package/examples/jsm/nodes/accessors/ExtendedMaterialNode.js +15 -4
  33. package/examples/jsm/nodes/accessors/InstanceNode.js +8 -8
  34. package/examples/jsm/nodes/accessors/LineMaterialNode.js +31 -0
  35. package/examples/jsm/nodes/accessors/MaterialNode.js +73 -61
  36. package/examples/jsm/nodes/accessors/MaterialReferenceNode.js +3 -0
  37. package/examples/jsm/nodes/accessors/Object3DNode.js +2 -2
  38. package/examples/jsm/nodes/accessors/SceneNode.js +6 -0
  39. package/examples/jsm/nodes/accessors/TextureNode.js +54 -9
  40. package/examples/jsm/nodes/accessors/TextureStoreNode.js +29 -0
  41. package/examples/jsm/nodes/core/AttributeNode.js +2 -2
  42. package/examples/jsm/nodes/core/LightingModel.js +7 -9
  43. package/examples/jsm/nodes/core/Node.js +28 -3
  44. package/examples/jsm/nodes/core/NodeBuilder.js +94 -12
  45. package/examples/jsm/nodes/core/NodeUniform.js +1 -1
  46. package/examples/jsm/nodes/core/OutputStructNode.js +58 -0
  47. package/examples/jsm/nodes/core/PropertyNode.js +6 -0
  48. package/examples/jsm/nodes/core/StackNode.js +4 -4
  49. package/examples/jsm/nodes/core/StructTypeNode.js +24 -0
  50. package/examples/jsm/nodes/display/BumpMapNode.js +77 -0
  51. package/examples/jsm/nodes/display/NormalMapNode.js +2 -2
  52. package/examples/jsm/nodes/display/ViewportNode.js +19 -5
  53. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +10 -2
  54. package/examples/jsm/nodes/functions/BSDF/Schlick_to_F0.js +13 -0
  55. package/examples/jsm/nodes/functions/PhongLightingModel.js +53 -14
  56. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +236 -97
  57. package/examples/jsm/nodes/geometry/RangeNode.js +2 -2
  58. package/examples/jsm/nodes/gpgpu/ComputeNode.js +13 -0
  59. package/examples/jsm/nodes/lighting/AONode.js +1 -1
  60. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +58 -20
  61. package/examples/jsm/nodes/lighting/DirectionalLightNode.js +7 -10
  62. package/examples/jsm/nodes/lighting/EnvironmentNode.js +22 -12
  63. package/examples/jsm/nodes/lighting/HemisphereLightNode.js +1 -1
  64. package/examples/jsm/nodes/lighting/LightingContextNode.js +12 -9
  65. package/examples/jsm/nodes/lighting/PointLightNode.js +7 -10
  66. package/examples/jsm/nodes/lighting/SpotLightNode.js +7 -10
  67. package/examples/jsm/nodes/materials/LineDashedNodeMaterial.js +54 -0
  68. package/examples/jsm/nodes/materials/Materials.js +2 -0
  69. package/examples/jsm/nodes/materials/MeshLambertNodeMaterial.js +34 -0
  70. package/examples/jsm/nodes/materials/MeshNormalNodeMaterial.js +2 -0
  71. package/examples/jsm/nodes/materials/MeshPhongNodeMaterial.js +2 -2
  72. package/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.js +19 -2
  73. package/examples/jsm/nodes/materials/MeshStandardNodeMaterial.js +2 -2
  74. package/examples/jsm/nodes/materials/NodeMaterial.js +61 -26
  75. package/examples/jsm/nodes/materials/SpriteNodeMaterial.js +2 -2
  76. package/examples/jsm/nodes/math/HashNode.js +35 -0
  77. package/examples/jsm/nodes/shadernode/ShaderNode.js +6 -2
  78. package/examples/jsm/nodes/utils/SplitNode.js +1 -1
  79. package/examples/jsm/objects/Reflector.js +1 -9
  80. package/examples/jsm/objects/Refractor.js +0 -8
  81. package/examples/jsm/offscreen/scene.js +0 -1
  82. package/examples/jsm/postprocessing/FilmPass.js +3 -5
  83. package/examples/jsm/postprocessing/MaskPass.js +4 -1
  84. package/examples/jsm/postprocessing/OutputPass.js +33 -14
  85. package/examples/jsm/postprocessing/RenderPass.js +30 -12
  86. package/examples/jsm/postprocessing/SAOPass.js +23 -98
  87. package/examples/jsm/postprocessing/SSAOPass.js +10 -30
  88. package/examples/jsm/postprocessing/UnrealBloomPass.js +21 -17
  89. package/examples/jsm/renderers/common/Backend.js +11 -8
  90. package/examples/jsm/renderers/common/Background.js +22 -20
  91. package/examples/jsm/renderers/common/Binding.js +14 -0
  92. package/examples/jsm/renderers/common/Bindings.js +7 -10
  93. package/examples/jsm/renderers/common/Geometries.js +1 -1
  94. package/examples/jsm/renderers/common/Pipelines.js +96 -47
  95. package/examples/jsm/renderers/common/RenderContext.js +1 -0
  96. package/examples/jsm/renderers/common/RenderContexts.js +41 -5
  97. package/examples/jsm/renderers/common/RenderList.js +12 -4
  98. package/examples/jsm/renderers/common/RenderObject.js +26 -6
  99. package/examples/jsm/renderers/common/RenderObjects.js +10 -7
  100. package/examples/jsm/renderers/common/Renderer.js +82 -42
  101. package/examples/jsm/renderers/common/SampledTexture.js +2 -1
  102. package/examples/jsm/renderers/common/Sampler.js +1 -1
  103. package/examples/jsm/renderers/common/StorageBuffer.js +1 -1
  104. package/examples/jsm/renderers/common/Textures.js +172 -20
  105. package/examples/jsm/renderers/common/nodes/NodeSampledTexture.js +2 -2
  106. package/examples/jsm/renderers/common/nodes/NodeSampler.js +1 -1
  107. package/examples/jsm/renderers/common/nodes/Nodes.js +58 -13
  108. package/examples/jsm/renderers/webgl/WebGLBackend.js +607 -0
  109. package/examples/jsm/renderers/webgl/nodes/GLSLNodeBuilder.js +118 -17
  110. package/examples/jsm/renderers/webgl/utils/WebGLAttributeUtils.js +84 -0
  111. package/examples/jsm/renderers/webgl/utils/WebGLExtensions.js +26 -0
  112. package/examples/jsm/renderers/webgl/utils/WebGLState.js +529 -0
  113. package/examples/jsm/renderers/webgl/utils/WebGLTextureUtils.js +199 -0
  114. package/examples/jsm/renderers/webgl/utils/WebGLUtils.js +242 -0
  115. package/examples/jsm/renderers/webgl-legacy/nodes/GLSL1NodeBuilder.js +340 -0
  116. package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodeBuilder.js +1 -1
  117. package/examples/jsm/renderers/webgpu/WebGPUBackend.js +320 -84
  118. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +18 -2
  119. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeBuilder.js +120 -66
  120. package/examples/jsm/renderers/webgpu/nodes/WGSLNodeFunction.js +2 -2
  121. package/examples/jsm/renderers/webgpu/utils/WebGPUAttributeUtils.js +55 -36
  122. package/examples/jsm/renderers/webgpu/utils/WebGPUBindingUtils.js +96 -5
  123. package/examples/jsm/renderers/webgpu/utils/WebGPUConstants.js +24 -22
  124. package/examples/jsm/renderers/webgpu/utils/WebGPUPipelineUtils.js +117 -139
  125. package/examples/jsm/renderers/webgpu/utils/WebGPUTextureUtils.js +60 -142
  126. package/examples/jsm/renderers/webgpu/utils/WebGPUUtils.js +7 -6
  127. package/examples/jsm/shaders/FilmShader.js +11 -54
  128. package/examples/jsm/shaders/OutputShader.js +19 -2
  129. package/examples/jsm/shaders/SAOShader.js +0 -13
  130. package/examples/jsm/shaders/SSAOShader.js +33 -26
  131. package/examples/jsm/utils/BufferGeometryUtils.js +13 -4
  132. package/examples/jsm/webxr/OculusHandPointerModel.js +2 -2
  133. package/package.json +2 -2
  134. package/src/Three.js +3 -0
  135. package/src/animation/PropertyBinding.js +1 -1
  136. package/src/audio/Audio.js +6 -0
  137. package/src/cameras/CubeCamera.js +1 -4
  138. package/src/constants.js +4 -1
  139. package/src/core/BufferAttribute.js +20 -0
  140. package/src/core/Object3D.js +2 -15
  141. package/src/core/RenderTarget.js +122 -0
  142. package/src/core/UniformsGroup.js +2 -2
  143. package/src/geometries/CapsuleGeometry.js +1 -1
  144. package/src/loaders/DataTextureLoader.js +19 -2
  145. package/src/materials/Material.js +2 -2
  146. package/src/math/Vector2.js +2 -2
  147. package/src/math/Vector3.js +3 -3
  148. package/src/math/Vector4.js +4 -4
  149. package/src/objects/Line.js +1 -1
  150. package/src/objects/Mesh.js +1 -1
  151. package/src/objects/Points.js +1 -1
  152. package/src/renderers/WebGLMultipleRenderTargets.js +0 -2
  153. package/src/renderers/WebGLRenderTarget.js +3 -110
  154. package/src/renderers/WebGLRenderer.js +83 -57
  155. package/src/renderers/shaders/ShaderChunk/iridescence_fragment.glsl.js +1 -2
  156. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +11 -1
  157. package/src/renderers/shaders/ShaderLib/background.glsl.js +8 -0
  158. package/src/renderers/webgl/WebGLBackground.js +5 -14
  159. package/src/renderers/webgl/WebGLGeometries.js +5 -1
  160. package/src/renderers/webgl/WebGLMaterials.js +1 -1
  161. package/src/renderers/webgl/WebGLProgram.js +2 -0
  162. package/src/renderers/webgl/WebGLPrograms.js +19 -3
  163. package/src/renderers/webgl/WebGLTextures.js +101 -16
  164. package/src/renderers/webgl/WebGLUtils.js +27 -20
  165. package/src/textures/CompressedCubeTexture.js +19 -0
  166. package/src/textures/Texture.js +2 -2
  167. package/src/utils.js +9 -1
  168. package/examples/jsm/nodes/functions/BSDF/BRDF_BlinnPhong.js +0 -30
  169. package/examples/jsm/renderers/common/RenderTarget.js +0 -15
  170. package/examples/jsm/renderers/common/nodes/NodeRender.js +0 -302
  171. /package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/SlotNode.js +0 -0
  172. /package/examples/jsm/renderers/{webgl → webgl-legacy}/nodes/WebGLNodes.js +0 -0
@@ -0,0 +1,529 @@
1
+ import {
2
+ CullFaceNone, CullFaceBack, CullFaceFront, DoubleSide, BackSide,
3
+ NormalBlending, NoBlending, CustomBlending, AddEquation,
4
+ AdditiveBlending, SubtractiveBlending, MultiplyBlending, SubtractEquation, ReverseSubtractEquation,
5
+ ZeroFactor, OneFactor, SrcColorFactor, SrcAlphaFactor, SrcAlphaSaturateFactor, DstColorFactor, DstAlphaFactor,
6
+ OneMinusSrcColorFactor, OneMinusSrcAlphaFactor, OneMinusDstColorFactor, OneMinusDstAlphaFactor,
7
+ NeverDepth, AlwaysDepth, LessDepth, LessEqualDepth, EqualDepth, GreaterEqualDepth, GreaterDepth, NotEqualDepth
8
+ } from 'three';
9
+
10
+ let initialized = false, equationToGL, factorToGL;
11
+
12
+ class WebGLState {
13
+
14
+ constructor( backend ) {
15
+
16
+ this.backend = backend;
17
+
18
+ this.gl = this.backend.gl;
19
+
20
+ this.enabled = {};
21
+ this.currentFlipSided = null;
22
+ this.currentCullFace = null;
23
+ this.currentProgram = null;
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+ this.currentBlendingEnabled = null;
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+ this.currentBlending = null;
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+ this.currentBlendSrc = null;
27
+ this.currentBlendDst = null;
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+ this.currentBlendSrcAlpha = null;
29
+ this.currentBlendDstAlpha = null;
30
+ this.currentPremultipledAlpha = null;
31
+ this.currentPolygonOffsetFactor = null;
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+ this.currentPolygonOffsetUnits = null;
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+ this.currentDepthFunc = null;
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+ this.currentDepthMask = null;
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+ this.currentStencilFunc = null;
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+ this.currentStencilRef = null;
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+ this.currentStencilFuncMask = null;
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+ this.currentStencilFail = null;
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+ this.currentStencilZFail = null;
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+ this.currentStencilZPass = null;
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+ this.currentStencilMask = null;
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+
43
+ if ( initialized === false ) {
44
+
45
+ this._init( this.gl );
46
+
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+ initialized = true;
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+
49
+ }
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+
51
+ }
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+
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+ _init( gl ) {
54
+
55
+ // Store only WebGL constants here.
56
+
57
+ equationToGL = {
58
+ [ AddEquation ]: gl.FUNC_ADD,
59
+ [ SubtractEquation ]: gl.FUNC_SUBTRACT,
60
+ [ ReverseSubtractEquation ]: gl.FUNC_REVERSE_SUBTRACT
61
+ };
62
+
63
+ factorToGL = {
64
+ [ ZeroFactor ]: gl.ZERO,
65
+ [ OneFactor ]: gl.ONE,
66
+ [ SrcColorFactor ]: gl.SRC_COLOR,
67
+ [ SrcAlphaFactor ]: gl.SRC_ALPHA,
68
+ [ SrcAlphaSaturateFactor ]: gl.SRC_ALPHA_SATURATE,
69
+ [ DstColorFactor ]: gl.DST_COLOR,
70
+ [ DstAlphaFactor ]: gl.DST_ALPHA,
71
+ [ OneMinusSrcColorFactor ]: gl.ONE_MINUS_SRC_COLOR,
72
+ [ OneMinusSrcAlphaFactor ]: gl.ONE_MINUS_SRC_ALPHA,
73
+ [ OneMinusDstColorFactor ]: gl.ONE_MINUS_DST_COLOR,
74
+ [ OneMinusDstAlphaFactor ]: gl.ONE_MINUS_DST_ALPHA
75
+ };
76
+
77
+ }
78
+
79
+ enable( id ) {
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+
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+ const { enabled } = this;
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+
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+ if ( enabled[ id ] !== true ) {
84
+
85
+ this.gl.enable( id );
86
+ enabled[ id ] = true;
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+
88
+ }
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+
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+ }
91
+
92
+ disable( id ) {
93
+
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+ const { enabled } = this;
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+
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+ if ( enabled[ id ] !== false ) {
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+
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+ this.gl.disable( id );
99
+ enabled[ id ] = false;
100
+
101
+ }
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+
103
+ }
104
+
105
+ setFlipSided( flipSided ) {
106
+
107
+ if ( this.currentFlipSided !== flipSided ) {
108
+
109
+ const { gl } = this;
110
+
111
+ if ( flipSided ) {
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+
113
+ gl.frontFace( gl.CW );
114
+
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+ } else {
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+
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+ gl.frontFace( gl.CCW );
118
+
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+ }
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+
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+ this.currentFlipSided = flipSided;
122
+
123
+ }
124
+
125
+ }
126
+
127
+ setCullFace( cullFace ) {
128
+
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+ const { gl } = this;
130
+
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+ if ( cullFace !== CullFaceNone ) {
132
+
133
+ this.enable( gl.CULL_FACE );
134
+
135
+ if ( cullFace !== this.currentCullFace ) {
136
+
137
+ if ( cullFace === CullFaceBack ) {
138
+
139
+ gl.cullFace( gl.BACK );
140
+
141
+ } else if ( cullFace === CullFaceFront ) {
142
+
143
+ gl.cullFace( gl.FRONT );
144
+
145
+ } else {
146
+
147
+ gl.cullFace( gl.FRONT_AND_BACK );
148
+
149
+ }
150
+
151
+ }
152
+
153
+ } else {
154
+
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+ this.disable( gl.CULL_FACE );
156
+
157
+ }
158
+
159
+ this.currentCullFace = cullFace;
160
+
161
+ }
162
+
163
+ setBlending( blending, blendEquation, blendSrc, blendDst, blendEquationAlpha, blendSrcAlpha, blendDstAlpha, premultipliedAlpha ) {
164
+
165
+ const { gl } = this;
166
+
167
+ if ( blending === NoBlending ) {
168
+
169
+ if ( this.currentBlendingEnabled === true ) {
170
+
171
+ this.disable( gl.BLEND );
172
+ this.currentBlendingEnabled = false;
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+
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+ }
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+
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+ return;
177
+
178
+ }
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+
180
+ if ( this.currentBlendingEnabled === false ) {
181
+
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+ this.enable( gl.BLEND );
183
+ this.currentBlendingEnabled = true;
184
+
185
+ }
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+
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+ if ( blending !== CustomBlending ) {
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+
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+ if ( blending !== this.currentBlending || premultipliedAlpha !== this.currentPremultipledAlpha ) {
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+
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+ if ( this.currentBlendEquation !== AddEquation || this.currentBlendEquationAlpha !== AddEquation ) {
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+
193
+ gl.blendEquation( gl.FUNC_ADD );
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+
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+ this.currentBlendEquation = AddEquation;
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+ this.currentBlendEquationAlpha = AddEquation;
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+
198
+ }
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+
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+ if ( premultipliedAlpha ) {
201
+
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+ switch ( blending ) {
203
+
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+ case NormalBlending:
205
+ gl.blendFuncSeparate( gl.ONE, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
206
+ break;
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+
208
+ case AdditiveBlending:
209
+ gl.blendFunc( gl.ONE, gl.ONE );
210
+ break;
211
+
212
+ case SubtractiveBlending:
213
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
214
+ break;
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+
216
+ case MultiplyBlending:
217
+ gl.blendFuncSeparate( gl.ZERO, gl.SRC_COLOR, gl.ZERO, gl.SRC_ALPHA );
218
+ break;
219
+
220
+ default:
221
+ console.error( 'THREE.WebGLState: Invalid blending: ', blending );
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+ break;
223
+
224
+ }
225
+
226
+ } else {
227
+
228
+ switch ( blending ) {
229
+
230
+ case NormalBlending:
231
+ gl.blendFuncSeparate( gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA, gl.ONE, gl.ONE_MINUS_SRC_ALPHA );
232
+ break;
233
+
234
+ case AdditiveBlending:
235
+ gl.blendFunc( gl.SRC_ALPHA, gl.ONE );
236
+ break;
237
+
238
+ case SubtractiveBlending:
239
+ gl.blendFuncSeparate( gl.ZERO, gl.ONE_MINUS_SRC_COLOR, gl.ZERO, gl.ONE );
240
+ break;
241
+
242
+ case MultiplyBlending:
243
+ gl.blendFunc( gl.ZERO, gl.SRC_COLOR );
244
+ break;
245
+
246
+ default:
247
+ console.error( 'THREE.WebGLState: Invalid blending: ', blending );
248
+ break;
249
+
250
+ }
251
+
252
+ }
253
+
254
+ this.currentBlendSrc = null;
255
+ this.currentBlendDst = null;
256
+ this.currentBlendSrcAlpha = null;
257
+ this.currentBlendDstAlpha = null;
258
+
259
+ this.currentBlending = blending;
260
+ this.currentPremultipledAlpha = premultipliedAlpha;
261
+
262
+ }
263
+
264
+ return;
265
+
266
+ }
267
+
268
+ // custom blending
269
+
270
+ blendEquationAlpha = blendEquationAlpha || blendEquation;
271
+ blendSrcAlpha = blendSrcAlpha || blendSrc;
272
+ blendDstAlpha = blendDstAlpha || blendDst;
273
+
274
+ if ( blendEquation !== this.currentBlendEquation || blendEquationAlpha !== this.currentBlendEquationAlpha ) {
275
+
276
+ gl.blendEquationSeparate( equationToGL[ blendEquation ], equationToGL[ blendEquationAlpha ] );
277
+
278
+ this.currentBlendEquation = blendEquation;
279
+ this.currentBlendEquationAlpha = blendEquationAlpha;
280
+
281
+ }
282
+
283
+ if ( blendSrc !== this.currentBlendSrc || blendDst !== this.currentBlendDst || blendSrcAlpha !== this.currentBlendSrcAlpha || blendDstAlpha !== this.currentBlendDstAlpha ) {
284
+
285
+ gl.blendFuncSeparate( factorToGL[ blendSrc ], factorToGL[ blendDst ], factorToGL[ blendSrcAlpha ], factorToGL[ blendDstAlpha ] );
286
+
287
+ this.currentBlendSrc = blendSrc;
288
+ this.currentBlendDst = blendDst;
289
+ this.currentBlendSrcAlpha = blendSrcAlpha;
290
+ this.currentBlendDstAlpha = blendDstAlpha;
291
+
292
+ }
293
+
294
+ this.currentBlending = blending;
295
+ this.currentPremultipledAlpha = false;
296
+
297
+ }
298
+
299
+ setDepthTest( depthTest ) {
300
+
301
+ const { gl } = this;
302
+
303
+ if ( depthTest ) {
304
+
305
+ this.enable( gl.DEPTH_TEST );
306
+
307
+ } else {
308
+
309
+ this.disable( gl.DEPTH_TEST );
310
+
311
+ }
312
+
313
+ }
314
+
315
+ setDepthMask( depthMask ) {
316
+
317
+ if ( this.currentDepthMask !== depthMask ) {
318
+
319
+ this.gl.depthMask( depthMask );
320
+ this.currentDepthMask = depthMask;
321
+
322
+ }
323
+
324
+ }
325
+
326
+ setDepthFunc( depthFunc ) {
327
+
328
+ if ( this.currentDepthFunc !== depthFunc ) {
329
+
330
+ const { gl } = this;
331
+
332
+ switch ( depthFunc ) {
333
+
334
+ case NeverDepth:
335
+
336
+ gl.depthFunc( gl.NEVER );
337
+ break;
338
+
339
+ case AlwaysDepth:
340
+
341
+ gl.depthFunc( gl.ALWAYS );
342
+ break;
343
+
344
+ case LessDepth:
345
+
346
+ gl.depthFunc( gl.LESS );
347
+ break;
348
+
349
+ case LessEqualDepth:
350
+
351
+ gl.depthFunc( gl.LEQUAL );
352
+ break;
353
+
354
+ case EqualDepth:
355
+
356
+ gl.depthFunc( gl.EQUAL );
357
+ break;
358
+
359
+ case GreaterEqualDepth:
360
+
361
+ gl.depthFunc( gl.GEQUAL );
362
+ break;
363
+
364
+ case GreaterDepth:
365
+
366
+ gl.depthFunc( gl.GREATER );
367
+ break;
368
+
369
+ case NotEqualDepth:
370
+
371
+ gl.depthFunc( gl.NOTEQUAL );
372
+ break;
373
+
374
+ default:
375
+
376
+ gl.depthFunc( gl.LEQUAL );
377
+
378
+ }
379
+
380
+ this.currentDepthFunc = depthFunc;
381
+
382
+ }
383
+
384
+ }
385
+
386
+ setStencilTest( stencilTest ) {
387
+
388
+ const { gl } = this;
389
+
390
+ if ( stencilTest ) {
391
+
392
+ this.enable( gl.STENCIL_TEST );
393
+
394
+ } else {
395
+
396
+ this.disable( gl.STENCIL_TEST );
397
+
398
+ }
399
+
400
+ }
401
+
402
+ setStencilMask( stencilMask ) {
403
+
404
+ if ( this.currentStencilMask !== stencilMask ) {
405
+
406
+ this.gl.stencilMask( stencilMask );
407
+ this.currentStencilMask = stencilMask;
408
+
409
+ }
410
+
411
+ }
412
+
413
+ setStencilFunc( stencilFunc, stencilRef, stencilMask ) {
414
+
415
+ if ( this.currentStencilFunc !== stencilFunc ||
416
+ this.currentStencilRef !== stencilRef ||
417
+ this.currentStencilFuncMask !== stencilMask ) {
418
+
419
+ this.gl.stencilFunc( stencilFunc, stencilRef, stencilMask );
420
+
421
+ this.currentStencilFunc = stencilFunc;
422
+ this.currentStencilRef = stencilRef;
423
+ this.currentStencilFuncMask = stencilMask;
424
+
425
+ }
426
+
427
+ }
428
+
429
+ setStencilOp( stencilFail, stencilZFail, stencilZPass ) {
430
+
431
+ if ( this.currentStencilFail !== stencilFail ||
432
+ this.currentStencilZFail !== stencilZFail ||
433
+ this.currentStencilZPass !== stencilZPass ) {
434
+
435
+ this.gl.stencilOp( stencilFail, stencilZFail, stencilZPass );
436
+
437
+ this.currentStencilFail = stencilFail;
438
+ this.currentStencilZFail = stencilZFail;
439
+ this.currentStencilZPass = stencilZPass;
440
+
441
+ }
442
+
443
+ }
444
+
445
+ setMaterial( material, frontFaceCW ) {
446
+
447
+ const { gl } = this;
448
+
449
+ material.side === DoubleSide
450
+ ? this.disable( gl.CULL_FACE )
451
+ : this.enable( gl.CULL_FACE );
452
+
453
+ let flipSided = ( material.side === BackSide );
454
+ if ( frontFaceCW ) flipSided = ! flipSided;
455
+
456
+ this.setFlipSided( flipSided );
457
+
458
+ ( material.blending === NormalBlending && material.transparent === false )
459
+ ? this.setBlending( NoBlending )
460
+ : this.setBlending( material.blending, material.blendEquation, material.blendSrc, material.blendDst, material.blendEquationAlpha, material.blendSrcAlpha, material.blendDstAlpha, material.premultipliedAlpha );
461
+
462
+ this.setDepthFunc( material.depthFunc );
463
+ this.setDepthTest( material.depthTest );
464
+ this.setDepthMask( material.depthWrite );
465
+ this.setDepthMask( material.colorWrite );
466
+
467
+ const stencilWrite = material.stencilWrite;
468
+ this.setStencilTest( stencilWrite );
469
+ if ( stencilWrite ) {
470
+
471
+ this.setStencilMask( material.stencilWriteMask );
472
+ this.setStencilFunc( material.stencilFunc, material.stencilRef, material.stencilFuncMask );
473
+ this.setStencilOp( material.stencilFail, material.stencilZFail, material.stencilZPass );
474
+
475
+ }
476
+
477
+ this.setPolygonOffset( material.polygonOffset, material.polygonOffsetFactor, material.polygonOffsetUnits );
478
+
479
+ material.alphaToCoverage === true
480
+ ? this.enable( gl.SAMPLE_ALPHA_TO_COVERAGE )
481
+ : this.disable( gl.SAMPLE_ALPHA_TO_COVERAGE );
482
+
483
+ }
484
+
485
+ setPolygonOffset( polygonOffset, factor, units ) {
486
+
487
+ const { gl } = this;
488
+
489
+ if ( polygonOffset ) {
490
+
491
+ this.enable( gl.POLYGON_OFFSET_FILL );
492
+
493
+ if ( this.currentPolygonOffsetFactor !== factor || this.currentPolygonOffsetUnits !== units ) {
494
+
495
+ gl.polygonOffset( factor, units );
496
+
497
+ this.currentPolygonOffsetFactor = factor;
498
+ this.currentPolygonOffsetUnits = units;
499
+
500
+ }
501
+
502
+ } else {
503
+
504
+ this.disable( gl.POLYGON_OFFSET_FILL );
505
+
506
+ }
507
+
508
+ }
509
+
510
+ useProgram( program ) {
511
+
512
+ if ( this.currentProgram !== program ) {
513
+
514
+ this.gl.useProgram( program );
515
+
516
+ this.currentProgram = program;
517
+
518
+ return true;
519
+
520
+ }
521
+
522
+ return false;
523
+
524
+ }
525
+
526
+
527
+ }
528
+
529
+ export default WebGLState;
@@ -0,0 +1,199 @@
1
+ import { LinearFilter, LinearMipmapLinearFilter, LinearMipmapNearestFilter, NearestFilter, NearestMipmapLinearFilter, NearestMipmapNearestFilter, RGBAFormat, DepthFormat, DepthStencilFormat, UnsignedShortType, UnsignedIntType, UnsignedInt248Type, FloatType, HalfFloatType, MirroredRepeatWrapping, ClampToEdgeWrapping, RepeatWrapping, UnsignedByteType, _SRGBAFormat, NoColorSpace, LinearSRGBColorSpace, SRGBColorSpace, NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare } from 'three';
2
+
3
+ let initialized = false, wrappingToGL, filterToGL, compareToGL;
4
+
5
+ class WebGLTextureUtils {
6
+
7
+ constructor( backend ) {
8
+
9
+ this.backend = backend;
10
+
11
+ this.gl = backend.gl;
12
+ this.extensions = backend.extensions;
13
+
14
+ if ( initialized === false ) {
15
+
16
+ this._init( this.gl );
17
+
18
+ initialized = true;
19
+
20
+ }
21
+
22
+ }
23
+
24
+ _init( gl ) {
25
+
26
+ // Store only WebGL constants here.
27
+
28
+ wrappingToGL = {
29
+ [ RepeatWrapping ]: gl.REPEAT,
30
+ [ ClampToEdgeWrapping ]: gl.CLAMP_TO_EDGE,
31
+ [ MirroredRepeatWrapping ]: gl.MIRRORED_REPEAT
32
+ };
33
+
34
+ filterToGL = {
35
+ [ NearestFilter ]: gl.NEAREST,
36
+ [ NearestMipmapNearestFilter ]: gl.NEAREST_MIPMAP_NEAREST,
37
+ [ NearestMipmapLinearFilter ]: gl.NEAREST_MIPMAP_LINEAR,
38
+
39
+ [ LinearFilter ]: gl.LINEAR,
40
+ [ LinearMipmapNearestFilter ]: gl.LINEAR_MIPMAP_NEAREST,
41
+ [ LinearMipmapLinearFilter ]: gl.LINEAR_MIPMAP_LINEAR
42
+ };
43
+
44
+ compareToGL = {
45
+ [ NeverCompare ]: gl.NEVER,
46
+ [ AlwaysCompare ]: gl.ALWAYS,
47
+ [ LessCompare ]: gl.LESS,
48
+ [ LessEqualCompare ]: gl.LEQUAL,
49
+ [ EqualCompare ]: gl.EQUAL,
50
+ [ GreaterEqualCompare ]: gl.GEQUAL,
51
+ [ GreaterCompare ]: gl.GREATER,
52
+ [ NotEqualCompare ]: gl.NOTEQUAL
53
+ };
54
+
55
+ }
56
+
57
+ filterFallback( f ) {
58
+
59
+ const { gl } = this;
60
+
61
+ if ( f === NearestFilter || f === NearestMipmapNearestFilter || f === NearestMipmapLinearFilter ) {
62
+
63
+ return gl.NEAREST;
64
+
65
+ }
66
+
67
+ return gl.LINEAR;
68
+
69
+ }
70
+
71
+ getGLTextureType( texture ) {
72
+
73
+ const { gl } = this;
74
+
75
+ let glTextureType;
76
+
77
+ if ( texture.isCubeTexture === true ) {
78
+
79
+ glTextureType = gl.TEXTURE_CUBE_MAP;
80
+
81
+ } else {
82
+
83
+ glTextureType = gl.TEXTURE_2D;
84
+
85
+
86
+ }
87
+
88
+ return glTextureType;
89
+
90
+ }
91
+
92
+ getInternalFormat( internalFormatName, glFormat, glType, colorSpace, forceLinearTransfer = false ) {
93
+
94
+ const { gl, extensions } = this;
95
+
96
+ if ( internalFormatName !== null ) {
97
+
98
+ if ( gl[ internalFormatName ] !== undefined ) return gl[ internalFormatName ];
99
+
100
+ console.warn( 'THREE.WebGLRenderer: Attempt to use non-existing WebGL internal format \'' + internalFormatName + '\'' );
101
+
102
+ }
103
+
104
+ let internalFormat = glFormat;
105
+
106
+ if ( glFormat === gl.RED ) {
107
+
108
+ if ( glType === gl.FLOAT ) internalFormat = gl.R32F;
109
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.R16F;
110
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8;
111
+
112
+ }
113
+
114
+ if ( glFormat === gl.RED_INTEGER ) {
115
+
116
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.R8UI;
117
+ if ( glType === gl.UNSIGNED_SHORT ) internalFormat = gl.R16UI;
118
+ if ( glType === gl.UNSIGNED_INT ) internalFormat = gl.R32UI;
119
+ if ( glType === gl.BYTE ) internalFormat = gl.R8I;
120
+ if ( glType === gl.SHORT ) internalFormat = gl.R16I;
121
+ if ( glType === gl.INT ) internalFormat = gl.R32I;
122
+
123
+ }
124
+
125
+ if ( glFormat === gl.RG ) {
126
+
127
+ if ( glType === gl.FLOAT ) internalFormat = gl.RG32F;
128
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RG16F;
129
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = gl.RG8;
130
+
131
+ }
132
+
133
+ if ( glFormat === gl.RGBA ) {
134
+
135
+ if ( glType === gl.FLOAT ) internalFormat = gl.RGBA32F;
136
+ if ( glType === gl.HALF_FLOAT ) internalFormat = gl.RGBA16F;
137
+ if ( glType === gl.UNSIGNED_BYTE ) internalFormat = ( colorSpace === SRGBColorSpace && forceLinearTransfer === false ) ? gl.SRGB8_ALPHA8 : gl.RGBA8;
138
+ if ( glType === gl.UNSIGNED_SHORT_4_4_4_4 ) internalFormat = gl.RGBA4;
139
+ if ( glType === gl.UNSIGNED_SHORT_5_5_5_1 ) internalFormat = gl.RGB5_A1;
140
+
141
+ }
142
+
143
+ if ( internalFormat === gl.R16F || internalFormat === gl.R32F ||
144
+ internalFormat === gl.RG16F || internalFormat === gl.RG32F ||
145
+ internalFormat === gl.RGBA16F || internalFormat === gl.RGBA32F ) {
146
+
147
+ extensions.get( 'EXT_color_buffer_float' );
148
+
149
+ }
150
+
151
+ return internalFormat;
152
+
153
+ }
154
+
155
+ setTextureParameters( textureType, texture ) {
156
+
157
+ const { gl, extensions } = this;
158
+
159
+ gl.texParameteri( textureType, gl.TEXTURE_WRAP_S, wrappingToGL[ texture.wrapS ] );
160
+ gl.texParameteri( textureType, gl.TEXTURE_WRAP_T, wrappingToGL[ texture.wrapT ] );
161
+
162
+ if ( textureType === gl.TEXTURE_3D || textureType === gl.TEXTURE_2D_ARRAY ) {
163
+
164
+ gl.texParameteri( textureType, gl.TEXTURE_WRAP_R, wrappingToGL[ texture.wrapR ] );
165
+
166
+ }
167
+
168
+ gl.texParameteri( textureType, gl.TEXTURE_MAG_FILTER, filterToGL[ texture.magFilter ] );
169
+ gl.texParameteri( textureType, gl.TEXTURE_MIN_FILTER, filterToGL[ texture.minFilter ] );
170
+
171
+ if ( texture.compareFunction ) {
172
+
173
+ gl.texParameteri( textureType, gl.TEXTURE_COMPARE_MODE, gl.COMPARE_REF_TO_TEXTURE );
174
+ gl.texParameteri( textureType, gl.TEXTURE_COMPARE_FUNC, compareToGL[ texture.compareFunction ] );
175
+
176
+ }
177
+
178
+ if ( extensions.has( 'EXT_texture_filter_anisotropic' ) === true ) {
179
+
180
+ //extension = extensions.get( 'EXT_texture_filter_anisotropic' );
181
+
182
+ if ( texture.magFilter === NearestFilter ) return;
183
+ if ( texture.minFilter !== NearestMipmapLinearFilter && texture.minFilter !== LinearMipmapLinearFilter ) return;
184
+ if ( texture.type === FloatType && extensions.has( 'OES_texture_float_linear' ) === false ) return; // verify extension for WebGL 1 and WebGL 2
185
+
186
+ if ( texture.anisotropy > 1 /*|| properties.get( texture ).__currentAnisotropy*/ ) {
187
+
188
+ //gl.texParameterf( textureType, extension.TEXTURE_MAX_ANISOTROPY_EXT, Math.min( texture.anisotropy, capabilities.getMaxAnisotropy() ) );
189
+ //properties.get( texture ).__currentAnisotropy = texture.anisotropy;
190
+
191
+ }
192
+
193
+ }
194
+
195
+ }
196
+
197
+ }
198
+
199
+ export default WebGLTextureUtils;