summer-engine 4.0.0 → 4.3.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (216) hide show
  1. package/.claude-plugin/marketplace.json +2 -2
  2. package/.claude-plugin/plugin.json +3 -2
  3. package/.codex-plugin/plugin.json +15 -11
  4. package/.cursor-plugin/plugin.json +5 -3
  5. package/.factory-plugin/plugin.json +3 -2
  6. package/AGENTS.md +2 -2
  7. package/CHANGELOG.md +48 -0
  8. package/README.md +21 -10
  9. package/dist/cli/command-usage.d.ts +8 -0
  10. package/dist/cli/command-usage.js +22 -0
  11. package/dist/cli/commands/config.js +3 -2
  12. package/dist/cli/commands/create.js +12 -3
  13. package/dist/cli/commands/list.d.ts +5 -0
  14. package/dist/cli/commands/list.js +30 -13
  15. package/dist/cli/commands/login.js +1 -1
  16. package/dist/cli/commands/memory.js +6 -2
  17. package/dist/cli/commands/ops.d.ts +20 -3
  18. package/dist/cli/commands/ops.js +60 -27
  19. package/dist/cli/commands/setup.d.ts +2 -0
  20. package/dist/cli/commands/setup.js +219 -16
  21. package/dist/cli/commands/skills.js +20 -7
  22. package/dist/cli/commands/status.d.ts +26 -0
  23. package/dist/cli/commands/status.js +36 -21
  24. package/dist/cli/commands/tool.js +4 -0
  25. package/dist/cli/index.js +2 -0
  26. package/dist/core/agent-host.d.ts +3 -0
  27. package/dist/core/agent-host.js +8 -2
  28. package/dist/core/capabilities/apps.d.ts +10 -10
  29. package/dist/core/capabilities/audit/args.d.ts +6 -6
  30. package/dist/core/capabilities/fabricate-mesh.d.ts +2 -2
  31. package/dist/core/capabilities/game-task-plan.d.ts +2 -2
  32. package/dist/core/capabilities/hdri-import.d.ts +2 -2
  33. package/dist/core/capabilities/motion-generation.d.ts +2 -2
  34. package/dist/core/capabilities/placement.d.ts +23 -23
  35. package/dist/core/capabilities/runtime-control.d.ts +38 -38
  36. package/dist/core/capabilities/seeing/args.d.ts +16 -16
  37. package/dist/core/capabilities/ui-control.d.ts +2 -2
  38. package/dist/core/capabilities/world-snapshot.d.ts +4 -4
  39. package/dist/core/cli-usage-beacon.d.ts +1 -0
  40. package/dist/core/cli-usage-beacon.js +18 -0
  41. package/dist/core/cli-usage.d.ts +49 -0
  42. package/dist/core/cli-usage.js +108 -0
  43. package/dist/core/feedback/client.d.ts +1 -1
  44. package/dist/core/feedback/client.js +3 -2
  45. package/dist/core/hosted-mcp.d.ts +7 -1
  46. package/dist/core/hosted-mcp.js +6 -4
  47. package/dist/core/library-search.d.ts +2 -2
  48. package/dist/core/ops/areas.d.ts +11 -0
  49. package/dist/core/ops/areas.js +24 -0
  50. package/dist/core/ops/catalog.d.ts +11 -0
  51. package/dist/core/ops/catalog.js +24 -1
  52. package/dist/core/ops/cloud.d.ts +10 -2
  53. package/dist/core/ops/cloud.js +51 -28
  54. package/dist/core/ops/contract.d.ts +2 -1
  55. package/dist/core/ops/contract.js +2 -10
  56. package/dist/core/ops/public-catalog.d.ts +48 -0
  57. package/dist/core/ops/public-catalog.js +56 -0
  58. package/dist/core/ops/search.d.ts +0 -1
  59. package/dist/core/ops/search.js +169 -37
  60. package/dist/core/telemetry.d.ts +10 -0
  61. package/dist/core/telemetry.js +58 -29
  62. package/dist/installer/agent-config.js +5 -0
  63. package/dist/installer/agent-table.d.ts +9 -0
  64. package/dist/installer/agent-table.js +23 -2
  65. package/dist/installer/cli-permissions.d.ts +65 -0
  66. package/dist/installer/cli-permissions.js +182 -0
  67. package/dist/installer/setup.d.ts +2 -0
  68. package/dist/installer/setup.js +3 -0
  69. package/dist/installer/skills-refresh.d.ts +29 -0
  70. package/dist/installer/skills-refresh.js +261 -0
  71. package/dist/installer/version-check.d.ts +22 -2
  72. package/dist/installer/version-check.js +66 -9
  73. package/dist/mcp/ops-surface.js +16 -6
  74. package/dist/mcp/server.d.ts +10 -0
  75. package/dist/mcp/server.js +38 -8
  76. package/dist/project-memory/agent-instructions.d.ts +47 -0
  77. package/dist/project-memory/agent-instructions.js +226 -0
  78. package/gemini-extension.json +3 -2
  79. package/integrations/README.md +1 -1
  80. package/integrations/claude/README.md +6 -0
  81. package/integrations/claude/manifest-target.json +4 -0
  82. package/integrations/gemini/README.md +11 -0
  83. package/integrations/windsurf/README.md +1 -1
  84. package/library/skills/3d-lighting/SKILL.md +16 -0
  85. package/library/skills/README.md +5 -4
  86. package/library/skills/adaptive-music/SKILL.md +21 -0
  87. package/library/skills/agent-playtesting/SKILL.md +22 -0
  88. package/library/skills/ai-characters-in-games/SKILL.md +15 -0
  89. package/library/skills/ambient-bed/SKILL.md +16 -0
  90. package/library/skills/animated-loop/SKILL.md +19 -0
  91. package/library/skills/animation-tree/SKILL.md +26 -0
  92. package/library/skills/art-direction/SKILL.md +14 -0
  93. package/library/skills/asset-strategy/SKILL.md +30 -0
  94. package/library/skills/audio-direction/SKILL.md +16 -0
  95. package/library/skills/auto-fire-targeting/SKILL.md +14 -0
  96. package/library/skills/brainstorm-game/SKILL.md +13 -0
  97. package/library/skills/browse-templates/SKILL.md +10 -0
  98. package/library/skills/camera-rigs/SKILL.md +20 -0
  99. package/library/skills/character-animation-wiring/SKILL.md +24 -0
  100. package/library/skills/character-model/SKILL.md +28 -0
  101. package/library/skills/character-movement/SKILL.md +24 -0
  102. package/library/skills/character-portrait/SKILL.md +15 -0
  103. package/library/skills/cinematic-cutscene/SKILL.md +21 -0
  104. package/library/skills/combat-basics/SKILL.md +19 -0
  105. package/library/skills/compatibility-renderer-traps/SKILL.md +11 -0
  106. package/library/skills/concept-art/SKILL.md +13 -0
  107. package/library/skills/concept-to-level/SKILL.md +20 -1
  108. package/library/skills/concept-to-level/resource.yaml +2 -2
  109. package/library/skills/create-asset-sheet/SKILL.md +18 -0
  110. package/library/skills/debug/SKILL.md +32 -0
  111. package/library/skills/debugging-game-feel/SKILL.md +12 -0
  112. package/library/skills/design-level/SKILL.md +17 -0
  113. package/library/skills/design-mechanic/SKILL.md +17 -0
  114. package/library/skills/design-npc/SKILL.md +21 -0
  115. package/library/skills/diagnosing-perf-regressions/SKILL.md +12 -0
  116. package/library/skills/driving-the-editor-ui/SKILL.md +23 -0
  117. package/library/skills/environment-kit/SKILL.md +23 -0
  118. package/library/skills/export-and-ship/SKILL.md +23 -0
  119. package/library/skills/fabricating-assets/SKILL.md +23 -0
  120. package/library/skills/facial-and-lipsync/SKILL.md +22 -0
  121. package/library/skills/fps-controller/SKILL.md +17 -0
  122. package/library/skills/game-feel/SKILL.md +26 -0
  123. package/library/skills/gameskill/SKILL.md +11 -0
  124. package/library/skills/gdscript-patterns/SKILL.md +15 -0
  125. package/library/skills/generate-motion/SKILL.md +21 -0
  126. package/library/skills/godogen-visual-proof-game-generation/SKILL.md +17 -0
  127. package/library/skills/grow-analytics/SKILL.md +10 -0
  128. package/library/skills/headless-scripting/SKILL.md +13 -0
  129. package/library/skills/in-game-purchases/SKILL.md +11 -0
  130. package/library/skills/instantiate-asset-pack/SKILL.md +17 -0
  131. package/library/skills/make-game/SKILL.md +29 -0
  132. package/library/skills/multiplayer/SKILL.md +12 -0
  133. package/library/skills/multiplayer-movement/SKILL.md +18 -0
  134. package/library/skills/multiplayer-project/SKILL.md +17 -0
  135. package/library/skills/multiplayer-publish/SKILL.md +17 -5
  136. package/library/skills/multiplayer-state/SKILL.md +16 -0
  137. package/library/skills/multiplayer-testing/SKILL.md +15 -0
  138. package/library/skills/music-track/SKILL.md +16 -0
  139. package/library/skills/navigate-summer/SKILL.md +15 -0
  140. package/library/skills/new-project/SKILL.md +11 -0
  141. package/library/skills/organic-model/SKILL.md +24 -0
  142. package/library/skills/pixel-art/SKILL.md +15 -0
  143. package/library/skills/play/SKILL.md +18 -0
  144. package/library/skills/playtesting-a-feature/SKILL.md +23 -0
  145. package/library/skills/procedural-animation/SKILL.md +18 -0
  146. package/library/skills/prop-model/SKILL.md +23 -0
  147. package/library/skills/publish-your-game/SKILL.md +27 -0
  148. package/library/skills/release-readiness/SKILL.md +12 -0
  149. package/library/skills/remote-deploy/SKILL.md +14 -0
  150. package/library/skills/retarget/SKILL.md +20 -0
  151. package/library/skills/running-in-the-cloud/SKILL.md +10 -0
  152. package/library/skills/save-load/SKILL.md +15 -0
  153. package/library/skills/scene-composition/SKILL.md +17 -0
  154. package/library/skills/scene-hierarchy-design/SKILL.md +24 -0
  155. package/library/skills/scene-scripting/SKILL.md +30 -0
  156. package/library/skills/scene-to-level/SKILL.md +22 -0
  157. package/library/skills/skill-test/SKILL.md +10 -0
  158. package/library/skills/skybox-panorama/SKILL.md +20 -0
  159. package/library/skills/sound-effect/SKILL.md +23 -0
  160. package/library/skills/spatial-placement/SKILL.md +30 -0
  161. package/library/skills/sprite-sheet/SKILL.md +23 -0
  162. package/library/skills/store-art/SKILL.md +11 -0
  163. package/library/skills/store-listing/SKILL.md +10 -0
  164. package/library/skills/summer-analytics/SKILL.md +15 -0
  165. package/library/skills/summer-apps/SKILL.md +29 -0
  166. package/library/skills/summer-assets/SKILL.md +31 -1
  167. package/library/skills/summer-assets/resource.yaml +2 -2
  168. package/library/skills/summer-cli/SKILL.md +133 -0
  169. package/library/skills/summer-cli/resource.yaml +31 -0
  170. package/library/skills/summer-friends/SKILL.md +14 -0
  171. package/library/skills/summer-leaderboards/SKILL.md +16 -0
  172. package/library/skills/summer-match-results/SKILL.md +17 -0
  173. package/library/skills/summer-matchmaking/SKILL.md +17 -0
  174. package/library/skills/summer-parties/SKILL.md +14 -0
  175. package/library/skills/summer-player-data/SKILL.md +14 -0
  176. package/library/skills/summer-store/SKILL.md +15 -0
  177. package/library/skills/summer-world-chat/SKILL.md +14 -0
  178. package/library/skills/summer-world-saves/SKILL.md +14 -0
  179. package/library/skills/text-to-motion/SKILL.md +15 -0
  180. package/library/skills/tileable-texture/SKILL.md +18 -0
  181. package/library/skills/trailer-shot/SKILL.md +18 -0
  182. package/library/skills/tune-performance/SKILL.md +26 -0
  183. package/library/skills/ui-basics/SKILL.md +14 -0
  184. package/library/skills/ui-graphics/SKILL.md +17 -0
  185. package/library/skills/use-widget-asset/SKILL.md +14 -0
  186. package/library/skills/using-summer/SKILL.md +26 -0
  187. package/library/skills/using-summer/resource.yaml +2 -1
  188. package/library/skills/vehicle-model/SKILL.md +27 -0
  189. package/library/skills/verifying-scenes/SKILL.md +29 -0
  190. package/library/skills/vfx-dissolve/SKILL.md +19 -0
  191. package/library/skills/vfx-fire/SKILL.md +26 -0
  192. package/library/skills/vfx-hit-spark/SKILL.md +23 -0
  193. package/library/skills/vfx-lightning/SKILL.md +23 -0
  194. package/library/skills/vfx-magic-glow/SKILL.md +23 -0
  195. package/library/skills/vfx-muzzle-flash/SKILL.md +23 -0
  196. package/library/skills/vfx-smoke/SKILL.md +26 -0
  197. package/library/skills/vfx-water-ripple/SKILL.md +23 -0
  198. package/library/skills/voice-line/SKILL.md +16 -0
  199. package/library/skills/web-and-touch-input/SKILL.md +19 -0
  200. package/library/skills/web-compatibility-look/SKILL.md +20 -0
  201. package/library/skills/world-building-3d/SKILL.md +28 -0
  202. package/package.json +3 -2
  203. package/registry/generated/counts.json +2 -2
  204. package/registry/generated/gemini-extension.json +3 -2
  205. package/registry/generated/index.json +157 -118
  206. package/registry/generated/marketplace.claude.json +2 -2
  207. package/registry/generated/plugin.claude-directory.json +168 -0
  208. package/registry/generated/plugin.claude.json +3 -2
  209. package/registry/generated/plugin.codex.json +15 -11
  210. package/registry/generated/plugin.cursor.json +5 -3
  211. package/registry/generated/plugin.factory.json +3 -2
  212. package/registry/generated/server.json +11 -2
  213. package/registry/generated/skills-index.md +5 -4
  214. package/registry/generated/skills-registry.json +16 -2
  215. package/registry/operations/legacy-names.json +35 -0
  216. package/registry/operations/public-catalog.json +33160 -0
@@ -1,7 +1,7 @@
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  id: skill/concept-to-level
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  kind: skill
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- version: 1.0.0
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- summary: Take a 3D map from concept art to a polished, shippable level, with the questions to ask the user, owned lanes, render checks and collision kept in step.
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+ version: 1.0.1
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+ summary: "Take a 3D map from concept art to a shippable level: questions for the user, owned lanes, render checks, collision kept in step."
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  use_when:
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  - polishing a 3D map or arena from concept art to shipping quality, with real materials, props, sky and effects
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  - reworking a level's theme and art while keeping its gameplay layout, with several agents working on one map
@@ -150,3 +150,21 @@ In a session without Summer Engine tools (the assets profile; the `summer-assets
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  - Character animation routing. Once a slice is classified as `character`, the next step (sprite-sheet generation) is a separate skill that the user has to invoke manually.
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  - Terrain auto-tiling / Wang-tile generation. Use `tileable-texture` for that.
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  - Level composition / scene assembly. Use `design-level`.
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+
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+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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+ ## From a shell
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+
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+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
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+ | In this skill | Command |
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+ |---|---|
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+ | `assets.generate_image`, `summer_assets_generate_image` | `summer assets generate-image` |
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+ | `assets.get` | `summer assets get` |
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+ | `summer_assets_search` | `summer assets search` |
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+ | `assets.slice_sheet`, `summer_assets_slice_sheet` | `summer assets slice-sheet` |
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+ | `docs.workflows` | `summer docs workflows` |
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+ | `summer_import_asset_by_id` | `summer engine import-asset-by-id` |
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+ | `summer_import_from_url` | `summer engine import-from-url` |
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+ | `summer_import_from_url_batch` | `summer engine import-from-url-batch` |
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+ | `studio.open` | `summer studio open` |
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+ <!-- /shell-commands -->
@@ -248,3 +248,35 @@ When you've made code changes and want to declare them "verified":
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  A typical cautionary scenario: many parallel agents write thousands of lines of game code in one batch with verification static-only. The build is "diagnostic-clean" yet the running game has telegraph meshes that render the wrong axis, parse-valid scripts that crash on first autoload because of a guard pattern that doesn't compile, projectile tracers sized so they read as straight lines instead of projectiles, transform-leaked colliders from a copied scene, and `@onready` paths that throw on every boot when the script is loaded into a sibling scene that lacks one of the referenced children. None of these surface in `summer_get_diagnostics` until something actually plays the game — which is exactly what a `RunVerification` probe does, and why "I had no way to test it" is not an available excuse.
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  Static analysis is necessary but never sufficient.
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+
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+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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+ ## From a shell
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+
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+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
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+ | In this skill | Command |
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+ |---|---|
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+ | `summer_docs_read` | `summer docs read` |
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+ | `summer_add_node` | `summer engine add-node` |
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+ | `summer_batch` | `summer engine batch` |
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+ | `summer_clear_console` | `summer engine clear-console` |
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+ | `summer_create_debug_report` | `summer engine create-debug-report` |
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+ | `summer_game_probe` | `summer engine game-probe` |
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+ | `summer_get_console` | `summer engine get-console` |
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+ | `summer_get_debugger_errors` | `summer engine get-debugger-errors` |
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+ | `summer_get_debugger_warnings` | `summer engine get-debugger-warnings` |
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+ | `summer_get_diagnostics` | `summer engine get-diagnostics` |
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+ | `summer_get_runtime_tree` | `summer engine get-runtime-tree` |
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+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
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+ | `summer_get_script_errors` | `summer engine get-script-errors` |
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+ | `summer_inspect_node` | `summer engine inspect-node` |
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+ | `summer_inspect_resource` | `summer engine inspect-resource` |
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+ | `summer_inspect_runtime_node` | `summer engine inspect-runtime-node` |
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+ | `summer_is_running` | `summer engine is-running` |
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+ | `summer_play` | `summer engine play` |
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+ | `summer_replace_node` | `summer engine replace-node` |
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+ | `summer_screenshot` | `summer engine screenshot` |
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+ | `summer_set_prop` | `summer engine set-prop` |
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+ | `summer_set_resource_property` | `summer engine set-resource-property` |
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+ | `summer_stop` | `summer engine stop` |
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+ <!-- /shell-commands -->
@@ -189,3 +189,15 @@ After diagnosis pins down which variable(s) are wrong, the tuning is done — bu
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  - `investigating-bugs` — for logical bugs with concrete repros, not feel.
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  - `playtesting-a-feature` — the playtest discipline this skill plugs into.
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  - `debug` — when the feel investigation surfaces an actual error.
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+
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+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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+ ## From a shell
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+
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+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
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+ | In this skill | Command |
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+ |---|---|
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+ | `summer_batch` | `summer engine batch` |
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+ | `summer_inspect_node` | `summer engine inspect-node` |
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+ | `summer_play` | `summer engine play` |
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+ <!-- /shell-commands -->
@@ -266,3 +266,20 @@ The skeleton this skill produces is meant to be filled in via `/design-mechanic`
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  - `design-npc` — designs the enemies the encounters reference
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  - `3d-lighting` — sets the lighting in `WorldEnvironment` + lights
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  - `art-direction` — defines the visual style the level expresses
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+
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+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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+ ## From a shell
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+
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+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
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+ | In this skill | Command |
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+ |---|---|
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+ | `summer_add_node` | `summer engine add-node` |
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+ | `summer_create_scene` | `summer engine create-scene` |
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+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
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+ | `summer_get_script_errors` | `summer engine get-script-errors` |
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+ | `summer_open_scene` | `summer engine open-scene` |
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+ | `summer_run_script` | `summer engine run-script` |
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+ | `summer_save_scene` | `summer engine save-scene` |
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+ | `summer_set_prop` | `summer engine set-prop` |
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+ <!-- /shell-commands -->
@@ -271,3 +271,20 @@ This skill is a workflow that designs and scaffolds — the templates are runnab
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  - `fps-controller` — FPS movement scaffolding
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  - `gdscript-patterns` — state machines and other script patterns for complex mechanics
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  - `audio-direction` — defines the SFX vocabulary the mechanic draws from
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+
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+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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+ ## From a shell
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+
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+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
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+ | In this skill | Command |
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+ |---|---|
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+ | `summer_add_node` | `summer engine add-node` |
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+ | `summer_get_diagnostics` | `summer engine get-diagnostics` |
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+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
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+ | `summer_get_script_errors` | `summer engine get-script-errors` |
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+ | `summer_input_map_bind` | `summer engine input-map-bind` |
287
+ | `summer_inspect_node` | `summer engine inspect-node` |
288
+ | `summer_save_scene` | `summer engine save-scene` |
289
+ | `summer_set_prop` | `summer engine set-prop` |
290
+ <!-- /shell-commands -->
@@ -498,3 +498,24 @@ For an animated NPC in a runnable project: `summer create 3d-fps-simple-animated
498
498
  - `vfx-dissolve` — death dissolve recipe
499
499
  - `game-feel` — screen-feel discipline (camera shake, hit-stop)
500
500
  - `gdscript-patterns` — generic state machine and script patterns
501
+
502
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
503
+ ## From a shell
504
+
505
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
506
+
507
+ | In this skill | Command |
508
+ |---|---|
509
+ | `summer_add_node` | `summer engine add-node` |
510
+ | `summer_connect_signal` | `summer engine connect-signal` |
511
+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
512
+ | `summer_get_script_errors` | `summer engine get-script-errors` |
513
+ | `summer_input_map_bind` | `summer engine input-map-bind` |
514
+ | `summer_inspect_node` | `summer engine inspect-node` |
515
+ | `summer_play` | `summer engine play` |
516
+ | `summer_run_script` | `summer engine run-script` |
517
+ | `summer_save_scene` | `summer engine save-scene` |
518
+ | `summer_set_prop` | `summer engine set-prop` |
519
+ | `summer_set_resource_property` | `summer engine set-resource-property` |
520
+ | `summer_stop` | `summer engine stop` |
521
+ <!-- /shell-commands -->
@@ -208,3 +208,15 @@ If the MCP tools report the engine isn't running:
208
208
  - `investigating-bugs` — when the slow path turns out to be a logic bug (errors in a tight loop).
209
209
  - `debug` — when the perf issue is actually a crash or freeze.
210
210
  - `verification-before-completion` — to claim the fix worked, with numbers.
211
+
212
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
213
+ ## From a shell
214
+
215
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
216
+
217
+ | In this skill | Command |
218
+ |---|---|
219
+ | `summer_batch` | `summer engine batch` |
220
+ | `summer_get_diagnostics` | `summer engine get-diagnostics` |
221
+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
222
+ <!-- /shell-commands -->
@@ -83,3 +83,26 @@ The engine refuses, with `denied_action`, anything that ends or replaces the ses
83
83
  | `no_renderer` | headless editor, no pixels | `summer_ui_tree`; pixels need a display |
84
84
 
85
85
  **Related skills:** `scene-scripting` and `verifying-scenes` own the scene loop this skill deliberately stays out of; `verification-before-completion` carries the done-claiming rules; `headless-scripting` is the route when there is no editor UI at all.
86
+
87
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
88
+ ## From a shell
89
+
90
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
91
+
92
+ | In this skill | Command |
93
+ |---|---|
94
+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
95
+ | `summer_ui_actions` | `summer engine list-ui-actions`, `summer engine invoke-ui-action` |
96
+ | `summer_open_scene` | `summer engine open-scene` |
97
+ | `summer_project_setting` | `summer engine project-setting` |
98
+ | `summer_run_script` | `summer engine run-script` |
99
+ | `summer_save_scene` | `summer engine save-scene` |
100
+ | `summer_screenshot` | `summer engine screenshot` |
101
+ | `summer_select_node` | `summer engine select-node` |
102
+ | `summer_set_prop` | `summer engine set-prop` |
103
+ | `summer_snapshot_diff` | `summer engine snapshot-diff` |
104
+ | `summer_ui_activate` | `summer engine ui-activate` |
105
+ | `summer_ui_screenshot` | `summer engine ui-screenshot` |
106
+ | `summer_ui_tree` | `summer engine ui-tree` |
107
+ | `summer_world_snapshot` | `summer engine world-snapshot` |
108
+ <!-- /shell-commands -->
@@ -177,3 +177,26 @@ After the kit is staged:
177
177
  - `asset-strategy` — Pipeline 2 (textures + CSG) is the cheaper alternative when pieces are flat.
178
178
  - `scene-composition` — how to organize the kit scene and the level scenes that consume it.
179
179
  - `3d-lighting` — interior kit pieces typically need warm point lights at sconce positions.
180
+
181
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
182
+ ## From a shell
183
+
184
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
185
+
186
+ | In this skill | Command |
187
+ |---|---|
188
+ | `assets.generate_3d`, `summer_assets_generate_3d` | `summer assets generate-3d` |
189
+ | `summer_assets_generate_image` | `summer assets generate-image` |
190
+ | `summer_assets_get` | `summer assets get` |
191
+ | `summer_assets_search` | `summer assets search` |
192
+ | `summer_add_node` | `summer engine add-node` |
193
+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
194
+ | `summer_import_asset_by_id` | `summer engine import-asset-by-id` |
195
+ | `summer_import_from_url` | `summer engine import-from-url` |
196
+ | `summer_inspect_node` | `summer engine inspect-node` |
197
+ | `summer_inspect_resource` | `summer engine inspect-resource` |
198
+ | `summer_instantiate_scene` | `summer engine instantiate-scene` |
199
+ | `summer_save_scene` | `summer engine save-scene` |
200
+ | `summer_set_prop` | `summer engine set-prop` |
201
+ | `jobs.wait`, `summer_jobs_wait` | `summer jobs wait` |
202
+ <!-- /shell-commands -->
@@ -372,3 +372,26 @@ No template — this is a workflow. Each project's export config and store asset
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  - `summer_docs_read` id `reference/collaborative-protocol` — "May I write" pattern
373
373
  - `headless-scripting` — the headless CLI pattern the export command follows
374
374
  - `tune-performance` — pre-ship performance pass
375
+
376
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
377
+ ## From a shell
378
+
379
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
380
+
381
+ | In this skill | Command |
382
+ |---|---|
383
+ | `summer_docs_read` | `summer docs read` |
384
+ | `summer_capture_gameplay` | `summer engine capture-gameplay` |
385
+ | `summer_export_game` | `summer engine export-game` |
386
+ | `summer_export_templates` | `summer engine export-templates` |
387
+ | `summer_get_console` | `summer engine get-console` |
388
+ | `summer_get_diagnostics` | `summer engine get-diagnostics` |
389
+ | `summer_get_project_context` | `summer engine get-project-context` |
390
+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
391
+ | `summer_get_script_errors` | `summer engine get-script-errors` |
392
+ | `summer_inspect_node` | `summer engine inspect-node` |
393
+ | `summer_project_setting` | `summer engine project-setting` |
394
+ | `summer_screenshot` | `summer engine screenshot` |
395
+ | `store.publish` | `summer store publish` |
396
+ | `store.upload_file` | `summer store upload-file` |
397
+ <!-- /shell-commands -->
@@ -193,3 +193,26 @@ Every failure leaves the project untouched except `import_failed` / `instantiate
193
193
  - `environment-kit`, `prop-model`, `character-model` — the generation and library specialists fabrication defers to.
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  - `scene-scripting` — in-scene geometry, placement loops, and wrapping fabricated pieces in bodies and collisions.
195
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  - `verifying-scenes` and `verification-before-completion` — the evidence discipline after import.
196
+
197
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
198
+ ## From a shell
199
+
200
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
201
+
202
+ | In this skill | Command |
203
+ |---|---|
204
+ | `assets.generate_3d` | `summer assets generate-3d` |
205
+ | `assets.search` | `summer assets search` |
206
+ | `summer_fabricate_3d` | `summer engine fabricate-3d` |
207
+ | `summer_get_console` | `summer engine get-console` |
208
+ | `summer_get_project_context` | `summer engine get-project-context` |
209
+ | `summer_import_asset` | `summer engine import-asset` |
210
+ | `summer_import_hdri` | `summer engine import-hdri` |
211
+ | `summer_instantiate_scene` | `summer engine instantiate-scene` |
212
+ | `summer_remove_node` | `summer engine remove-node` |
213
+ | `summer_run_script` | `summer engine run-script` |
214
+ | `summer_save_scene` | `summer engine save-scene` |
215
+ | `summer_screenshot` | `summer engine screenshot` |
216
+ | `summer_snapshot_diff` | `summer engine snapshot-diff` |
217
+ | `summer_world_snapshot` | `summer engine world-snapshot` |
218
+ <!-- /shell-commands -->
@@ -308,3 +308,25 @@ production speech recognition or photoreal lip sync.
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  - `animation-tree` — wire the lipsync OneShot into the character's tree.
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  - `procedural-animation` — eye blinks, saccades, head idle.
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  - Rhubarb Lip Sync — https://github.com/DanielSWolf/rhubarb-lip-sync (external tool; phoneme extraction).
311
+
312
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
313
+ ## From a shell
314
+
315
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
316
+
317
+ | In this skill | Command |
318
+ |---|---|
319
+ | `assets.generate_3d` | `summer assets generate-3d` |
320
+ | `assets.generate_audio`, `summer_assets_generate_audio` | `summer assets generate-audio` |
321
+ | `summer_assets_generate_motion` | `summer assets generate-motion` |
322
+ | `summer_assets_search` | `summer assets search` |
323
+ | `summer_add_node` | `summer engine add-node` |
324
+ | `summer_get_script_errors` | `summer engine get-script-errors` |
325
+ | `summer_inspect_node` | `summer engine inspect-node` |
326
+ | `summer_inspect_resource` | `summer engine inspect-resource` |
327
+ | `summer_run_script` | `summer engine run-script` |
328
+ | `summer_save_scene` | `summer engine save-scene` |
329
+ | `summer_set_prop` | `summer engine set-prop` |
330
+ | `summer_set_resource_property` | `summer engine set-resource-property` |
331
+ | `summer_jobs_wait` | `summer jobs wait` |
332
+ <!-- /shell-commands -->
@@ -348,3 +348,20 @@ If the user asks for a "third-person FPS", flag the contradiction: FPS = first-p
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  - `gdscript-patterns` — once movement grows past this skeleton (slide, grapple, hover), refactor into a state machine instead of stuffing more branches into `_physics_process`.
349
349
  - `character-movement` — 2D and third-person controllers.
350
350
  - `game-feel` — camera shake and hit feedback.
351
+
352
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
353
+ ## From a shell
354
+
355
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
356
+
357
+ | In this skill | Command |
358
+ |---|---|
359
+ | `summer_add_node` | `summer engine add-node` |
360
+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
361
+ | `summer_get_script_errors` | `summer engine get-script-errors` |
362
+ | `summer_input_map_bind` | `summer engine input-map-bind` |
363
+ | `summer_run_script` | `summer engine run-script` |
364
+ | `summer_save_scene` | `summer engine save-scene` |
365
+ | `summer_set_prop` | `summer engine set-prop` |
366
+ | `summer_set_resource_property` | `summer engine set-resource-property` |
367
+ <!-- /shell-commands -->
@@ -394,3 +394,29 @@ This skill writes 3 GDScript files and adds 1 node + 1 autoload entry. Always as
394
394
  - `audio-direction` — bus layout setup (prerequisite for ducking)
395
395
  - `vfx-hit-spark` — particles to layer on top of the trio
396
396
  - `debugging-game-feel` — when the trio is installed and it still feels wrong
397
+
398
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
399
+ ## From a shell
400
+
401
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
402
+
403
+ | In this skill | Command |
404
+ |---|---|
405
+ | `summer_docs_read` | `summer docs read` |
406
+ | `summer_add_node` | `summer engine add-node` |
407
+ | `summer_batch` | `summer engine batch` |
408
+ | `summer_connect_signal` | `summer engine connect-signal` |
409
+ | `summer_get_debugger_errors` | `summer engine get-debugger-errors` |
410
+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
411
+ | `summer_get_script_errors` | `summer engine get-script-errors` |
412
+ | `summer_inspect_node` | `summer engine inspect-node` |
413
+ | `summer_inspect_resource` | `summer engine inspect-resource` |
414
+ | `summer_play` | `summer engine play` |
415
+ | `summer_project_setting` | `summer engine project-setting` |
416
+ | `summer_read_file` | `summer engine read-file` |
417
+ | `summer_save_scene` | `summer engine save-scene` |
418
+ | `summer_set_prop` | `summer engine set-prop` |
419
+ | `summer_set_resource_property` | `summer engine set-resource-property` |
420
+ | `summer_stop` | `summer engine stop` |
421
+ | `summer_write_file` | `summer engine write-file` |
422
+ <!-- /shell-commands -->
@@ -62,3 +62,14 @@ Read the current project as ground truth. Working code from the real project bea
62
62
  ## When there is nothing worth capturing
63
63
 
64
64
  Say so: "session was tactical, no durable learnings worth a skill." Better to ship nothing than to ship noise.
65
+
66
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
67
+ ## From a shell
68
+
69
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
70
+
71
+ | In this skill | Command |
72
+ |---|---|
73
+ | `docs.feedback` | `summer docs feedback` |
74
+ | `summer_docs_search` | `summer docs search` |
75
+ <!-- /shell-commands -->
@@ -148,3 +148,18 @@ Note the field name difference too: `LabelSettings.outline_color` (Label 2D) vs
148
148
  When the AI adds a node with Summer MCP tools and attaches a script, the script path is set via `summer_set_prop(path, "script", "res://path/to/script.gd")`. The script file must exist first. Create it with guarded `summer_write_file` or edit it with `summer_replace_text`, then attach the script and connect scene signals.
149
149
 
150
150
  For signal connections, the receiver must have the handler method. Create the script with the method stub before calling `summer_connect_signal`.
151
+
152
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
153
+ ## From a shell
154
+
155
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
156
+
157
+ | In this skill | Command |
158
+ |---|---|
159
+ | `summer_connect_signal` | `summer engine connect-signal` |
160
+ | `summer_get_script_errors` | `summer engine get-script-errors` |
161
+ | `summer_input_map_bind` | `summer engine input-map-bind` |
162
+ | `summer_replace_text` | `summer engine replace-text` |
163
+ | `summer_set_prop` | `summer engine set-prop` |
164
+ | `summer_write_file` | `summer engine write-file` |
165
+ <!-- /shell-commands -->
@@ -172,3 +172,24 @@ Engine.
172
172
  - `asset-strategy` — how to get a Meshy-rigged character in the first place.
173
173
  - `animation-tree` — wire the generated clips into a state machine.
174
174
  - `retarget` — re-use one library across many characters without regenerating.
175
+
176
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
177
+ ## From a shell
178
+
179
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
180
+
181
+ | In this skill | Command |
182
+ |---|---|
183
+ | `assets.generate_3d` | `summer assets generate-3d` |
184
+ | `assets.generate_motion`, `summer_assets_generate_motion` | `summer assets generate-motion` |
185
+ | `summer_assets_get` | `summer assets get` |
186
+ | `assets.search`, `summer_assets_search` | `summer assets search` |
187
+ | `summer_add_node` | `summer engine add-node` |
188
+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
189
+ | `summer_inspect_node` | `summer engine inspect-node` |
190
+ | `summer_inspect_resource` | `summer engine inspect-resource` |
191
+ | `summer_save_scene` | `summer engine save-scene` |
192
+ | `summer_set_prop` | `summer engine set-prop` |
193
+ | `summer_set_resource_property` | `summer engine set-resource-property` |
194
+ | `jobs.wait`, `summer_jobs_wait` | `summer jobs wait` |
195
+ <!-- /shell-commands -->
@@ -203,3 +203,20 @@ Not yet verified in Summer Engine. To validate an implementation:
203
203
  ## Confidence
204
204
 
205
205
  `extracted`. The architecture (thin runtime, manifest, engine guide, asset-gen), proof over claims, self-verification from captured frames, the dropped verifier model, the C# rationale, the capture tooling and the two involvement modes come from Godogen's public README, CHANGELOG and setup notes. The `ProofCapture` script, the QC-loop JSON protocol and the Summer mapping are adaptations; Godogen's internal prompt and guide files are not public.
206
+
207
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
208
+ ## From a shell
209
+
210
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
211
+
212
+ | In this skill | Command |
213
+ |---|---|
214
+ | `assets.generate_3d` | `summer assets generate-3d` |
215
+ | `assets.generate_image` | `summer assets generate-image` |
216
+ | `assets.generate_video` | `summer assets generate-video` |
217
+ | `summer_game_probe` | `summer engine game-probe` |
218
+ | `summer_get_diagnostics` | `summer engine get-diagnostics` |
219
+ | `summer_get_script_errors` | `summer engine get-script-errors` |
220
+ | `summer_play` | `summer engine play` |
221
+ | `summer_screenshot` | `summer engine screenshot` |
222
+ <!-- /shell-commands -->
@@ -19,3 +19,13 @@ Its current text lives on the hosted Summer Engine MCP, the same text the Studio
19
19
  3. Without a store sign-in: https://docs.summerengine.com/llms.txt lists every docs page; fetch any page as .md.
20
20
 
21
21
  The one rule to keep even before you load it: Report what the numbers show; do not guess causes the data cannot support.
22
+
23
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
24
+ ## From a shell
25
+
26
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
27
+
28
+ | In this skill | Command |
29
+ |---|---|
30
+ | `summer_docs_read` | `summer docs read` |
31
+ <!-- /shell-commands -->
@@ -412,3 +412,16 @@ Keep scripts in the project (`res://` is required for `-s`), but name them so th
412
412
  - `playtesting-a-feature` — the verify instance, probes, and proving gameplay behaviour.
413
413
  - `export-and-ship` — the full release pipeline this skill's export example is one step of.
414
414
  - `verification-before-completion` — checking the artifact before claiming done.
415
+
416
+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
417
+ ## From a shell
418
+
419
+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
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+ | In this skill | Command |
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+ |---|---|
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+ | `summer_get_project_context` | `summer engine get-project-context` |
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+ | `summer_import_from_url` | `summer engine import-from-url` |
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+ | `summer_run_script` | `summer engine run-script` |
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+ | `summer_write_file` | `summer engine write-file` |
427
+ <!-- /shell-commands -->
@@ -257,3 +257,14 @@ Sparks in the Summer app.
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  - multiplayer-state
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  - ui-basics
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+
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+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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+ ## From a shell
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+
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+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
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+ | In this skill | Command |
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+ |---|---|
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+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
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+ | `summer_get_script_errors` | `summer engine get-script-errors` |
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+ <!-- /shell-commands -->
@@ -245,3 +245,20 @@ Note the ops format: `position` is the **engine variant string** `"Vector2(0, 0)
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  - `create-asset-sheet` — production side; how the pack was made.
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  - `use-widget-asset` — wiring an individual widget slice (NinePatchRect, TextureProgressBar geometry).
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  - `asset-strategy` — broader find-or-generate -> import -> apply flow.
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+
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+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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+ ## From a shell
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+
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+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
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+ | In this skill | Command |
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+ |---|---|
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+ | `summer_docs_read` | `summer docs read` |
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+ | `summer_add_node` | `summer engine add-node` |
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+ | `summer_batch` | `summer engine batch` |
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+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
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+ | `summer_import_from_url` | `summer engine import-from-url` |
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+ | `summer_inspect_node` | `summer engine inspect-node` |
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+ | `summer_set_prop` | `summer engine set-prop` |
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+ | `summer_set_resource_property` | `summer engine set-resource-property` |
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+ <!-- /shell-commands -->
@@ -303,3 +303,32 @@ When all phases are done:
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  > "<Game name> is in. <N> mechanics, <playable from main scene to win condition>. <Brief summary of the build>. Want me to package a build (`export-and-ship`) or iterate?"
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  That's the handoff back to the user.
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+
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+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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+ ## From a shell
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+
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+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
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+ | In this skill | Command |
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+ |---|---|
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+ | `assets.search` | `summer assets search` |
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+ | `summer_docs_read` | `summer docs read` |
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+ | `summer_add_node` | `summer engine add-node` |
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+ | `summer_batch` | `summer engine batch` |
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+ | `summer_create_scene` | `summer engine create-scene` |
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+ | `summer_export_game` | `summer engine export-game` |
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+ | `summer_get_diagnostics` | `summer engine get-diagnostics` |
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+ | `summer_get_project_context` | `summer engine get-project-context` |
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+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
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+ | `summer_get_script_errors` | `summer engine get-script-errors` |
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+ | `summer_import_asset` | `summer engine import-asset` |
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+ | `summer_import_asset_by_id` | `summer engine import-asset-by-id` |
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+ | `summer_play` | `summer engine play` |
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+ | `summer_replace_text` | `summer engine replace-text` |
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+ | `summer_run_script` | `summer engine run-script` |
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+ | `summer_save_scene` | `summer engine save-scene` |
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+ | `summer_set_prop` | `summer engine set-prop` |
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+ | `summer_set_resource_property` | `summer engine set-resource-property` |
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+ | `summer_stop` | `summer engine stop` |
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+ | `summer_write_file` | `summer engine write-file` |
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+ <!-- /shell-commands -->
@@ -150,3 +150,15 @@ Check what exists: `summer.build.json`, `world.json`, `network/`,
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  - **The game already uses `@rpc` or `MultiplayerSynchronizer`:** tell the user
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  it needs moving to Summer's networking. Then follow `multiplayer-project`
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  and port one system at a time: movement first, then state.
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+
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+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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+ ## From a shell
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+
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+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
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+ | In this skill | Command |
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+ |---|---|
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+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
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+ | `summer_get_script_errors` | `summer engine get-script-errors` |
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+ | `summer_project_setting` | `summer engine project-setting` |
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+ <!-- /shell-commands -->
@@ -508,3 +508,21 @@ client never sees the jump.
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  `multiplayer-state`: scores, doors, private inventories, and actions the
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  authority checks against these poses.
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+
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+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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+ ## From a shell
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+
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+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
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+ | In this skill | Command |
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+ |---|---|
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+ | `summer_get_diagnostics` | `summer engine get-diagnostics` |
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+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
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+ | `summer_get_script_errors` | `summer engine get-script-errors` |
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+ | `summer_inspect_node` | `summer engine inspect-node` |
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+ | `summer_play` | `summer engine play` |
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+ | `summer_project_setting` | `summer engine project-setting` |
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+ | `summer_read_file` | `summer engine read-file` |
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+ | `summer_stop` | `summer engine stop` |
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+ | `summer_write_file` | `summer engine write-file` |
528
+ <!-- /shell-commands -->
@@ -535,3 +535,20 @@ warning yourself.
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  `multiplayer-movement`: each player moves their own character, and everyone
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  else sees it move smoothly.
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+
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+ <!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
540
+ ## From a shell
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+
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+ No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
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+ | In this skill | Command |
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+ |---|---|
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+ | `summer_get_diagnostics` | `summer engine get-diagnostics` |
547
+ | `summer_get_scene_tree` | `summer engine get-scene-tree` |
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+ | `summer_get_script_errors` | `summer engine get-script-errors` |
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+ | `summer_play` | `summer engine play` |
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+ | `summer_project_setting` | `summer engine project-setting` |
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+ | `summer_read_file` | `summer engine read-file` |
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+ | `summer_stop` | `summer engine stop` |
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+ | `summer_write_file` | `summer engine write-file` |
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+ <!-- /shell-commands -->