summer-engine 3.8.0 → 4.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +2 -13
- package/.claude-plugin/plugin.json +23 -22
- package/.codex-plugin/plugin.json +4 -12
- package/.cursor-plugin/plugin.json +4 -12
- package/.factory-plugin/plugin.json +4 -12
- package/AGENTS.md +19 -12
- package/CHANGELOG.md +96 -0
- package/GEMINI.md +3 -3
- package/README.md +103 -33
- package/assets/icon.png +0 -0
- package/commands/start.md +71 -0
- package/commands/summer.md +3 -2
- package/dist/cli/banner.js +3 -0
- package/dist/cli/commands/login.d.ts +27 -0
- package/dist/cli/commands/login.js +58 -12
- package/dist/cli/commands/ops.d.ts +47 -0
- package/dist/cli/commands/ops.js +301 -0
- package/dist/cli/commands/setup.d.ts +2 -0
- package/dist/cli/commands/setup.js +37 -12
- package/dist/cli/commands/skills.js +11 -7
- package/dist/cli/index.js +7 -0
- package/dist/core/agent-host.d.ts +65 -0
- package/dist/core/agent-host.js +193 -0
- package/dist/core/capabilities/agent-playbook.d.ts +3 -0
- package/dist/core/capabilities/agent-playbook.js +54 -2
- package/dist/core/capabilities/apps.d.ts +25 -2
- package/dist/core/capabilities/apps.js +25 -12
- package/dist/core/capabilities/doctor.d.ts +3 -0
- package/dist/core/capabilities/doctor.js +20 -15
- package/dist/core/capabilities/fabricate-mesh.d.ts +2 -2
- package/dist/core/capabilities/game-task-plan.d.ts +12 -6
- package/dist/core/capabilities/game-task-plan.js +80 -5
- package/dist/core/capabilities/motion-generation.js +2 -2
- package/dist/core/capabilities/navigation/open.d.ts +6 -2
- package/dist/core/capabilities/navigation/open.js +3 -0
- package/dist/core/capabilities/publish-build.js +2 -0
- package/dist/core/capabilities/runtime-control.d.ts +4 -4
- package/dist/core/capabilities/scene-script-target.d.ts +17 -0
- package/dist/core/capabilities/scene-script-target.js +70 -0
- package/dist/core/capabilities/sfx-choices.d.ts +4 -0
- package/dist/core/capabilities/sfx-choices.js +13 -6
- package/dist/core/capabilities/tool-dispatch.d.ts +12 -3
- package/dist/core/capabilities/tool-dispatch.js +81 -46
- package/dist/core/embeddings.d.ts +2 -0
- package/dist/core/embeddings.js +1 -1
- package/dist/core/error-codes.d.ts +62 -0
- package/dist/core/error-codes.js +97 -0
- package/dist/core/format.d.ts +2 -0
- package/dist/core/format.js +2 -1
- package/dist/core/hosted-mcp.d.ts +22 -0
- package/dist/core/hosted-mcp.js +56 -1
- package/dist/core/library-read.js +5 -0
- package/dist/core/library-search.js +2 -1
- package/dist/core/oauth.js +4 -0
- package/dist/core/ops/catalog.d.ts +41 -0
- package/dist/core/ops/catalog.js +145 -0
- package/dist/core/ops/cloud.d.ts +56 -0
- package/dist/core/ops/cloud.js +175 -0
- package/dist/core/ops/contract.d.ts +119 -0
- package/dist/core/ops/contract.js +142 -0
- package/dist/core/ops/engine-answer.d.ts +25 -0
- package/dist/core/ops/engine-answer.js +117 -0
- package/dist/core/ops/engine.d.ts +55 -0
- package/dist/core/ops/engine.js +649 -0
- package/dist/core/ops/save-files.d.ts +78 -0
- package/dist/core/ops/save-files.js +419 -0
- package/dist/core/ops/search.d.ts +9 -0
- package/dist/core/ops/search.js +55 -0
- package/dist/core/skills-registry.d.ts +16 -1
- package/dist/core/skills-registry.js +35 -2
- package/dist/core/telemetry.d.ts +32 -0
- package/dist/core/telemetry.js +38 -10
- package/dist/core/tool-profiles.d.ts +25 -0
- package/dist/core/tool-profiles.js +41 -0
- package/dist/installer/agent-config.d.ts +17 -4
- package/dist/installer/agent-config.js +22 -6
- package/dist/installer/agent-table.d.ts +3 -0
- package/dist/installer/agent-table.js +10 -7
- package/dist/installer/setup.d.ts +2 -0
- package/dist/installer/setup.js +9 -4
- package/dist/installer/version-check.d.ts +29 -9
- package/dist/installer/version-check.js +81 -28
- package/dist/mcp/command.js +7 -0
- package/dist/mcp/hosted-mount.d.ts +27 -2
- package/dist/mcp/hosted-mount.js +53 -23
- package/dist/mcp/legacy-toolset.d.ts +27 -0
- package/dist/mcp/legacy-toolset.js +43 -0
- package/dist/mcp/ops-surface.d.ts +59 -0
- package/dist/mcp/ops-surface.js +443 -0
- package/dist/mcp/server.d.ts +35 -11
- package/dist/mcp/server.js +234 -89
- package/dist/mcp/tool-results.d.ts +26 -0
- package/dist/mcp/tool-results.js +81 -0
- package/dist/mcp/tool-surface.d.ts +65 -0
- package/dist/mcp/tool-surface.js +317 -0
- package/dist/mcp/tools/app-tools.js +9 -2
- package/dist/mcp/tools/asset-tools.js +55 -53
- package/dist/mcp/tools/audit-tools.js +21 -21
- package/dist/mcp/tools/debug-tools.js +6 -6
- package/dist/mcp/tools/fabricate-tools.js +6 -6
- package/dist/mcp/tools/generate-tools.js +76 -70
- package/dist/mcp/tools/project-tools.d.ts +9 -4
- package/dist/mcp/tools/project-tools.js +16 -10
- package/dist/mcp/tools/scene-tools.js +12 -23
- package/dist/mcp/tools/script-tools.js +9 -5
- package/dist/mcp/tools/with-engine.d.ts +6 -0
- package/dist/mcp/tools/with-engine.js +19 -0
- package/gemini-extension.json +4 -12
- package/hooks/pre-commit-doctor.sh +5 -4
- package/hooks/session-start.sh +24 -28
- package/integrations/claude-desktop/README.md +1 -1
- package/integrations/copilot-jetbrains/README.md +1 -1
- package/integrations/junie/README.md +1 -1
- package/integrations/lm-studio/README.md +1 -1
- package/integrations/trae/README.md +1 -1
- package/integrations/visual-studio/README.md +1 -1
- package/library/references/mcp-tools-reference/mcp-tools-reference.md +79 -51
- package/library/references/mcp-tools-reference/resource.yaml +1 -1
- package/library/references/product-map/resource.yaml +2 -2
- package/library/skills/3d-lighting/SKILL.md +53 -28
- package/library/skills/3d-lighting/resource.yaml +1 -1
- package/library/skills/README.md +119 -117
- package/library/skills/adaptive-music/SKILL.md +19 -23
- package/library/skills/adaptive-music/resource.yaml +1 -1
- package/library/skills/agent-playtesting/SKILL.md +1 -1
- package/library/skills/agent-playtesting/resource.yaml +1 -1
- package/library/skills/ai-characters-in-games/SKILL.md +1 -1
- package/library/skills/ai-characters-in-games/resource.yaml +1 -1
- package/library/skills/ambient-bed/SKILL.md +22 -13
- package/library/skills/ambient-bed/resource.yaml +1 -1
- package/library/skills/animated-loop/SKILL.md +41 -32
- package/library/skills/animated-loop/resource.yaml +1 -1
- package/library/skills/animation-tree/SKILL.md +1 -1
- package/library/skills/animation-tree/resource.yaml +1 -1
- package/library/skills/art-direction/SKILL.md +3 -3
- package/library/skills/art-direction/resource.yaml +1 -1
- package/library/skills/asset-strategy/SKILL.md +21 -4
- package/library/skills/asset-strategy/resource.yaml +2 -1
- package/library/skills/audio-direction/SKILL.md +10 -10
- package/library/skills/audio-direction/resource.yaml +1 -1
- package/library/skills/auto-fire-targeting/SKILL.md +1 -1
- package/library/skills/auto-fire-targeting/resource.yaml +1 -1
- package/library/skills/bounded-engine-runs/SKILL.md +1 -1
- package/library/skills/bounded-engine-runs/resource.yaml +1 -1
- package/library/skills/brainstorm-game/SKILL.md +1 -1
- package/library/skills/brainstorm-game/resource.yaml +1 -1
- package/library/skills/brainstorming/SKILL.md +1 -1
- package/library/skills/brainstorming/resource.yaml +1 -1
- package/library/skills/browse-templates/SKILL.md +1 -1
- package/library/skills/browse-templates/resource.yaml +1 -1
- package/library/skills/camera-rigs/SKILL.md +2 -2
- package/library/skills/camera-rigs/resource.yaml +1 -1
- package/library/skills/celeste-momentum-platforming/resource.yaml +1 -0
- package/library/skills/character-animation-wiring/SKILL.md +4 -4
- package/library/skills/character-animation-wiring/resource.yaml +1 -1
- package/library/skills/character-model/SKILL.md +55 -47
- package/library/skills/character-model/resource.yaml +1 -1
- package/library/skills/character-movement/SKILL.md +3 -3
- package/library/skills/character-movement/resource.yaml +1 -1
- package/library/skills/character-portrait/SKILL.md +24 -19
- package/library/skills/character-portrait/resource.yaml +1 -1
- package/library/skills/cinematic-cutscene/SKILL.md +58 -46
- package/library/skills/cinematic-cutscene/resource.yaml +1 -1
- package/library/skills/combat-basics/SKILL.md +1 -1
- package/library/skills/combat-basics/resource.yaml +1 -1
- package/library/skills/compatibility-renderer-traps/SKILL.md +1 -1
- package/library/skills/compatibility-renderer-traps/resource.yaml +1 -1
- package/library/skills/concept-art/SKILL.md +16 -12
- package/library/skills/concept-art/resource.yaml +1 -1
- package/library/skills/concept-to-level/SKILL.md +239 -0
- package/library/skills/concept-to-level/references/technical-rules.md +150 -0
- package/library/skills/concept-to-level/resource.yaml +44 -0
- package/library/skills/create-asset-sheet/SKILL.md +19 -13
- package/library/skills/create-asset-sheet/resource.yaml +1 -1
- package/library/skills/debug/SKILL.md +2 -2
- package/library/skills/debug/resource.yaml +1 -1
- package/library/skills/debugging-game-feel/SKILL.md +1 -1
- package/library/skills/debugging-game-feel/resource.yaml +1 -1
- package/library/skills/design-level/SKILL.md +23 -35
- package/library/skills/design-level/resource.yaml +1 -1
- package/library/skills/design-mechanic/SKILL.md +1 -1
- package/library/skills/design-mechanic/resource.yaml +1 -1
- package/library/skills/design-npc/SKILL.md +22 -24
- package/library/skills/design-npc/resource.yaml +1 -1
- package/library/skills/diagnosing-perf-regressions/SKILL.md +1 -1
- package/library/skills/diagnosing-perf-regressions/resource.yaml +1 -1
- package/library/skills/driving-the-editor-ui/SKILL.md +1 -1
- package/library/skills/driving-the-editor-ui/resource.yaml +1 -1
- package/library/skills/environment-kit/SKILL.md +20 -16
- package/library/skills/environment-kit/resource.yaml +1 -1
- package/library/skills/export-and-ship/SKILL.md +6 -6
- package/library/skills/export-and-ship/resource.yaml +1 -1
- package/library/skills/fabricating-assets/SKILL.md +7 -7
- package/library/skills/fabricating-assets/resource.yaml +3 -3
- package/library/skills/facial-and-lipsync/SKILL.md +14 -15
- package/library/skills/facial-and-lipsync/resource.yaml +1 -1
- package/library/skills/fps-controller/SKILL.md +33 -41
- package/library/skills/fps-controller/resource.yaml +1 -1
- package/library/skills/game-feel/SKILL.md +8 -8
- package/library/skills/game-feel/resource.yaml +1 -1
- package/library/skills/gameskill/SKILL.md +4 -4
- package/library/skills/gameskill/resource.yaml +1 -1
- package/library/skills/gdscript-patterns/SKILL.md +1 -1
- package/library/skills/gdscript-patterns/resource.yaml +1 -1
- package/library/skills/generate-motion/SKILL.md +30 -21
- package/library/skills/generate-motion/resource.yaml +1 -1
- package/library/skills/godogen-visual-proof-game-generation/SKILL.md +1 -1
- package/library/skills/godogen-visual-proof-game-generation/resource.yaml +1 -0
- package/library/skills/grow-analytics/SKILL.md +3 -3
- package/library/skills/grow-analytics/resource.yaml +1 -1
- package/library/skills/headless-scripting/SKILL.md +1 -1
- package/library/skills/headless-scripting/resource.yaml +1 -1
- package/library/skills/in-game-purchases/SKILL.md +1 -1
- package/library/skills/in-game-purchases/resource.yaml +1 -1
- package/library/skills/instantiate-asset-pack/SKILL.md +2 -2
- package/library/skills/instantiate-asset-pack/resource.yaml +1 -1
- package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +1 -0
- package/library/skills/make-game/SKILL.md +4 -4
- package/library/skills/make-game/references/2d-platformer.md +1 -1
- package/library/skills/make-game/references/3d-fps.md +1 -1
- package/library/skills/make-game/references/3d-horror.md +1 -1
- package/library/skills/make-game/references/3d-third-person.md +2 -2
- package/library/skills/make-game/resource.yaml +1 -1
- package/library/skills/multiplayer/SKILL.md +1 -1
- package/library/skills/multiplayer/resource.yaml +1 -1
- package/library/skills/multiplayer-movement/SKILL.md +1 -1
- package/library/skills/multiplayer-movement/resource.yaml +1 -1
- package/library/skills/multiplayer-project/SKILL.md +1 -1
- package/library/skills/multiplayer-project/resource.yaml +1 -1
- package/library/skills/multiplayer-publish/SKILL.md +8 -7
- package/library/skills/multiplayer-publish/resource.yaml +3 -3
- package/library/skills/multiplayer-state/SKILL.md +1 -1
- package/library/skills/multiplayer-state/resource.yaml +1 -1
- package/library/skills/multiplayer-testing/SKILL.md +1 -1
- package/library/skills/multiplayer-testing/resource.yaml +1 -1
- package/library/skills/music-track/SKILL.md +22 -13
- package/library/skills/music-track/resource.yaml +1 -1
- package/library/skills/navigate-summer/SKILL.md +11 -9
- package/library/skills/navigate-summer/resource.yaml +1 -1
- package/library/skills/new-project/SKILL.md +1 -1
- package/library/skills/new-project/resource.yaml +1 -1
- package/library/skills/organic-model/SKILL.md +24 -18
- package/library/skills/organic-model/resource.yaml +1 -1
- package/library/skills/pixel-art/SKILL.md +27 -23
- package/library/skills/pixel-art/resource.yaml +1 -1
- package/library/skills/play/SKILL.md +1 -1
- package/library/skills/play/resource.yaml +1 -1
- package/library/skills/playtesting-a-feature/SKILL.md +1 -1
- package/library/skills/playtesting-a-feature/resource.yaml +1 -1
- package/library/skills/procedural-animation/SKILL.md +20 -16
- package/library/skills/procedural-animation/resource.yaml +1 -1
- package/library/skills/prop-model/SKILL.md +25 -19
- package/library/skills/prop-model/resource.yaml +1 -1
- package/library/skills/psx-retro-rendering/resource.yaml +1 -0
- package/library/skills/publish-your-game/SKILL.md +16 -6
- package/library/skills/publish-your-game/resource.yaml +3 -3
- package/library/skills/realtime-wet-surfaces/resource.yaml +1 -0
- package/library/skills/release-readiness/SKILL.md +1 -1
- package/library/skills/release-readiness/resource.yaml +1 -1
- package/library/skills/remote-deploy/SKILL.md +1 -1
- package/library/skills/remote-deploy/resource.yaml +1 -1
- package/library/skills/retarget/SKILL.md +23 -20
- package/library/skills/retarget/resource.yaml +1 -1
- package/library/skills/running-in-the-cloud/SKILL.md +1 -1
- package/library/skills/running-in-the-cloud/resource.yaml +1 -1
- package/library/skills/save-load/SKILL.md +1 -1
- package/library/skills/save-load/resource.yaml +1 -1
- package/library/skills/scene-composition/SKILL.md +1 -1
- package/library/skills/scene-composition/resource.yaml +1 -1
- package/library/skills/scene-hierarchy-design/SKILL.md +2 -2
- package/library/skills/scene-hierarchy-design/resource.yaml +1 -1
- package/library/skills/scene-scripting/SKILL.md +66 -636
- package/library/skills/scene-scripting/references/ctx-api.md +184 -0
- package/library/skills/scene-scripting/references/recipes-2d-ui.md +193 -0
- package/library/skills/scene-scripting/references/recipes-3d.md +280 -0
- package/library/skills/scene-scripting/resource.yaml +4 -4
- package/library/skills/scene-to-level/SKILL.md +2 -2
- package/library/skills/scene-to-level/resource.yaml +1 -1
- package/library/skills/skill-create/resource.yaml +1 -0
- package/library/skills/skill-improve/resource.yaml +1 -0
- package/library/skills/skill-test/SKILL.md +2 -2
- package/library/skills/skill-test/resource.yaml +1 -0
- package/library/skills/skintokens-auto-rigging/resource.yaml +1 -0
- package/library/skills/skybox-panorama/SKILL.md +27 -21
- package/library/skills/skybox-panorama/resource.yaml +1 -1
- package/library/skills/sound-effect/SKILL.md +29 -20
- package/library/skills/sound-effect/resource.yaml +1 -1
- package/library/skills/spatial-placement/SKILL.md +14 -9
- package/library/skills/spatial-placement/resource.yaml +1 -1
- package/library/skills/sprite-sheet/SKILL.md +32 -27
- package/library/skills/sprite-sheet/resource.yaml +1 -1
- package/library/skills/store-art/SKILL.md +3 -3
- package/library/skills/store-art/resource.yaml +2 -2
- package/library/skills/store-listing/SKILL.md +3 -3
- package/library/skills/store-listing/resource.yaml +2 -2
- package/library/skills/summer-analytics/SKILL.md +7 -5
- package/library/skills/summer-analytics/resource.yaml +2 -2
- package/library/skills/summer-apps/SKILL.md +48 -32
- package/library/skills/summer-apps/manifest.md +1 -1
- package/library/skills/summer-apps/minimal-app.md +7 -7
- package/library/skills/summer-apps/resource.yaml +1 -1
- package/library/skills/summer-apps/sdk-reference.md +5 -5
- package/library/skills/summer-apps-design/SKILL.md +1 -1
- package/library/skills/summer-apps-design/resource.yaml +1 -1
- package/library/skills/summer-assets/SKILL.md +56 -0
- package/library/skills/summer-assets/resource.yaml +34 -0
- package/library/skills/summer-store/SKILL.md +1 -1
- package/library/skills/text-to-motion/SKILL.md +30 -23
- package/library/skills/text-to-motion/prompts-and-controls.md +5 -5
- package/library/skills/text-to-motion/resource.yaml +1 -1
- package/library/skills/text-to-motion/rigging-for-text-motion.md +2 -2
- package/library/skills/tileable-texture/SKILL.md +19 -15
- package/library/skills/tileable-texture/resource.yaml +1 -1
- package/library/skills/trailer-shot/SKILL.md +28 -24
- package/library/skills/trailer-shot/resource.yaml +1 -1
- package/library/skills/tune-performance/SKILL.md +6 -6
- package/library/skills/tune-performance/resource.yaml +1 -1
- package/library/skills/ui-basics/SKILL.md +41 -36
- package/library/skills/ui-basics/resource.yaml +1 -1
- package/library/skills/ui-graphics/SKILL.md +47 -38
- package/library/skills/ui-graphics/resource.yaml +1 -1
- package/library/skills/use-widget-asset/SKILL.md +1 -1
- package/library/skills/use-widget-asset/resource.yaml +1 -1
- package/library/skills/using-summer/SKILL.md +6 -5
- package/library/skills/using-summer/resource.yaml +1 -1
- package/library/skills/vehicle-model/SKILL.md +65 -57
- package/library/skills/vehicle-model/resource.yaml +1 -1
- package/library/skills/verification-before-completion/SKILL.md +1 -1
- package/library/skills/verification-before-completion/resource.yaml +1 -1
- package/library/skills/verifying-scenes/SKILL.md +2 -2
- package/library/skills/verifying-scenes/resource.yaml +1 -1
- package/library/skills/vfx-dissolve/SKILL.md +2 -2
- package/library/skills/vfx-dissolve/resource.yaml +1 -1
- package/library/skills/vfx-fire/SKILL.md +15 -41
- package/library/skills/vfx-fire/resource.yaml +1 -1
- package/library/skills/vfx-hit-spark/SKILL.md +1 -1
- package/library/skills/vfx-hit-spark/resource.yaml +1 -1
- package/library/skills/vfx-lightning/SKILL.md +7 -16
- package/library/skills/vfx-lightning/resource.yaml +1 -1
- package/library/skills/vfx-magic-glow/SKILL.md +23 -32
- package/library/skills/vfx-magic-glow/resource.yaml +1 -1
- package/library/skills/vfx-muzzle-flash/SKILL.md +20 -35
- package/library/skills/vfx-muzzle-flash/resource.yaml +1 -1
- package/library/skills/vfx-smoke/SKILL.md +13 -31
- package/library/skills/vfx-smoke/resource.yaml +1 -1
- package/library/skills/vfx-water-ripple/SKILL.md +12 -31
- package/library/skills/vfx-water-ripple/resource.yaml +1 -1
- package/library/skills/voice-line/SKILL.md +71 -40
- package/library/skills/voice-line/resource.yaml +1 -1
- package/library/skills/web-and-touch-input/SKILL.md +1 -1
- package/library/skills/web-and-touch-input/resource.yaml +1 -1
- package/library/skills/web-compatibility-look/SKILL.md +1 -1
- package/library/skills/web-compatibility-look/resource.yaml +1 -1
- package/library/skills/world-building-3d/SKILL.md +1 -1
- package/library/skills/world-building-3d/resource.yaml +1 -1
- package/library/skills/writing-skills/resource.yaml +1 -0
- package/library/tools/add-node/GUIDE.md +14 -0
- package/library/tools/align-distribute-3d/GUIDE.md +7 -0
- package/library/tools/app-call/resource.yaml +1 -1
- package/library/tools/app-guide/resource.yaml +2 -2
- package/library/tools/app-page/resource.yaml +1 -1
- package/library/tools/app-screenshot/resource.yaml +19 -1
- package/library/tools/app-tools/resource.yaml +1 -1
- package/library/tools/attach-to-surface/GUIDE.md +15 -0
- package/library/tools/batch/GUIDE.md +27 -0
- package/library/tools/camera-bookmark/GUIDE.md +12 -0
- package/library/tools/capture-gameplay/GUIDE.md +3 -0
- package/library/tools/capture-gameplay/resource.yaml +3 -3
- package/library/tools/check-job/resource.yaml +1 -1
- package/library/tools/clear-console/GUIDE.md +3 -0
- package/library/tools/connect-ports/GUIDE.md +9 -0
- package/library/tools/connect-signal/GUIDE.md +14 -0
- package/library/tools/create-debug-report/GUIDE.md +10 -0
- package/library/tools/create-scene/GUIDE.md +10 -0
- package/library/tools/debug-views/GUIDE.md +7 -0
- package/library/tools/enable-plugin/GUIDE.md +3 -0
- package/library/tools/export-game/GUIDE.md +3 -0
- package/library/tools/export-game/resource.yaml +3 -3
- package/library/tools/export-templates/GUIDE.md +3 -0
- package/library/tools/fabricate-3d/GUIDE.md +19 -0
- package/library/tools/frame-nodes/GUIDE.md +9 -0
- package/library/tools/frame-shot/GUIDE.md +9 -0
- package/library/tools/game-control/GUIDE.md +9 -0
- package/library/tools/game-input/GUIDE.md +9 -0
- package/library/tools/game-probe/GUIDE.md +9 -0
- package/library/tools/generate-3d/resource.yaml +3 -3
- package/library/tools/generate-motion/resource.yaml +2 -2
- package/library/tools/get-console/GUIDE.md +9 -0
- package/library/tools/get-console/resource.yaml +5 -0
- package/library/tools/get-debugger-errors/GUIDE.md +7 -0
- package/library/tools/get-debugger-errors/resource.yaml +5 -0
- package/library/tools/get-debugger-warnings/GUIDE.md +7 -0
- package/library/tools/get-debugger-warnings/resource.yaml +5 -0
- package/library/tools/get-diagnostics/GUIDE.md +13 -0
- package/library/tools/get-project-context/GUIDE.md +25 -0
- package/library/tools/get-runtime-tree/GUIDE.md +7 -0
- package/library/tools/get-runtime-tree/resource.yaml +5 -0
- package/library/tools/get-scene-tree/GUIDE.md +11 -0
- package/library/tools/get-scene-tree/resource.yaml +5 -0
- package/library/tools/get-script-errors/GUIDE.md +5 -0
- package/library/tools/grep/GUIDE.md +11 -0
- package/library/tools/import-asset/GUIDE.md +8 -0
- package/library/tools/import-asset-by-id/GUIDE.md +12 -0
- package/library/tools/import-from-url/GUIDE.md +10 -0
- package/library/tools/import-from-url-batch/GUIDE.md +3 -0
- package/library/tools/import-hdri/GUIDE.md +16 -0
- package/library/tools/input-map-bind/GUIDE.md +11 -0
- package/library/tools/inspect-asset/GUIDE.md +14 -0
- package/library/tools/inspect-asset/resource.yaml +5 -0
- package/library/tools/inspect-node/GUIDE.md +11 -0
- package/library/tools/inspect-node/resource.yaml +5 -0
- package/library/tools/inspect-resource/GUIDE.md +7 -0
- package/library/tools/inspect-resource/resource.yaml +5 -0
- package/library/tools/inspect-runtime-node/GUIDE.md +7 -0
- package/library/tools/inspect-runtime-node/resource.yaml +5 -0
- package/library/tools/instantiate-scene/GUIDE.md +12 -0
- package/library/tools/is-running/GUIDE.md +3 -0
- package/library/tools/measure/GUIDE.md +8 -0
- package/library/tools/navigation-probe/GUIDE.md +9 -0
- package/library/tools/open/resource.yaml +2 -2
- package/library/tools/open-main-scene/GUIDE.md +6 -0
- package/library/tools/open-scene/GUIDE.md +8 -0
- package/library/tools/place-adjacent/GUIDE.md +7 -0
- package/library/tools/play/GUIDE.md +13 -0
- package/library/tools/project-setting/GUIDE.md +9 -0
- package/library/tools/publish-build/resource.yaml +6 -6
- package/library/tools/raycast/GUIDE.md +7 -0
- package/library/tools/read-file/GUIDE.md +10 -0
- package/library/tools/read-library/resource.yaml +5 -0
- package/library/tools/recent-events/GUIDE.md +7 -0
- package/library/tools/remove-node/GUIDE.md +3 -0
- package/library/tools/repeat-along/GUIDE.md +5 -0
- package/library/tools/replace-node/GUIDE.md +9 -0
- package/library/tools/replace-text/GUIDE.md +5 -0
- package/library/tools/run-editor-script/GUIDE.md +16 -0
- package/library/tools/run-script/GUIDE.md +30 -0
- package/library/tools/run-script/resource.yaml +6 -3
- package/library/tools/runtime-animate/GUIDE.md +7 -0
- package/library/tools/runtime-call/GUIDE.md +7 -0
- package/library/tools/runtime-set/GUIDE.md +9 -0
- package/library/tools/runtime-spawn/GUIDE.md +9 -0
- package/library/tools/save-scene/GUIDE.md +3 -0
- package/library/tools/scene-audit/GUIDE.md +29 -0
- package/library/tools/screenshot/GUIDE.md +17 -0
- package/library/tools/select-node/GUIDE.md +3 -0
- package/library/tools/set-prop/GUIDE.md +23 -0
- package/library/tools/set-resource-property/GUIDE.md +8 -0
- package/library/tools/shot-sheet/GUIDE.md +7 -0
- package/library/tools/snap-to-surface/GUIDE.md +17 -0
- package/library/tools/snapshot-diff/GUIDE.md +7 -0
- package/library/tools/starcast/GUIDE.md +12 -0
- package/library/tools/stop/GUIDE.md +3 -0
- package/library/tools/test-placement/GUIDE.md +7 -0
- package/library/tools/ui-actions/GUIDE.md +12 -0
- package/library/tools/ui-activate/GUIDE.md +11 -0
- package/library/tools/ui-screenshot/GUIDE.md +9 -0
- package/library/tools/ui-tree/GUIDE.md +10 -0
- package/library/tools/wait-for-event/GUIDE.md +11 -0
- package/library/tools/world-snapshot/GUIDE.md +9 -0
- package/library/tools/write-file/GUIDE.md +5 -0
- package/library/tools/zoom/GUIDE.md +5 -0
- package/package.json +6 -4
- package/registry/generated/counts.json +2 -2
- package/registry/generated/gemini-extension.json +4 -12
- package/registry/generated/index.json +433 -339
- package/registry/generated/marketplace.claude.json +2 -13
- package/registry/generated/plugin.claude.json +23 -22
- package/registry/generated/plugin.codex.json +4 -12
- package/registry/generated/plugin.cursor.json +4 -12
- package/registry/generated/plugin.factory.json +4 -12
- package/registry/generated/server.json +34 -0
- package/registry/generated/skills-index.md +119 -117
- package/registry/generated/skills-registry.json +153 -115
- package/registry/operations/fixtures/invalid-deprecated-without-replacement.json +60 -0
- package/registry/operations/fixtures/invalid-name.json +60 -0
- package/registry/operations/fixtures/invalid-publish-without-owner.json +82 -0
- package/registry/operations/fixtures/invalid-spend-without-estimate.json +42 -0
- package/registry/operations/fixtures/invalid-unknown-field.json +61 -0
- package/registry/operations/fixtures/valid-player-facing.json +82 -0
- package/registry/operations/fixtures/valid-read.json +60 -0
- package/registry/operations/fixtures/valid-spend.json +43 -0
- package/registry/operations/legacy-names.json +1206 -0
- package/registry/schemas/operation.schema.json +318 -0
- package/registry/schemas/skill.schema.json +4 -0
- package/CLAUDE.md +0 -7
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---
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name: 3d-lighting
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description: "
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description: "Light a 3D scene: sun, omni and spot lights, WorldEnvironment, sky, shadows and ambient."
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license: MIT
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compatibility: [Cursor, Claude Code, Windsurf, Codex]
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category: rendering-and-lighting
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### 1. Directional Light (Sun)
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A light is one node plus a few properties: build it with one `summer_run_script`
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call. Every scene tool takes a **required** `scenePath`, the exact `res://` scene
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to change (get it from `summer_get_project_context`); the snippets use
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`res://main.tscn`. One property change on an existing light is one
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`summer_set_prop`.
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```
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summer_run_script(scenePath="res://main.tscn", source="""
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func run(ctx):
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var world = ctx.get_or_create("Node3D", "World")
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ctx.add_node("DirectionalLight3D", "Sun", world, {
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"rotation_degrees": Vector3(-45, 30, 0),
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"light_energy": 1.0,
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"shadow_enabled": true,
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"light_color": Color(1, 0.95, 0.9, 1),
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})
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ctx.save_scene()
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""")
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```
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Warm sunlight: `Color(1, 0.95, 0.9, 1)`. Cool moonlight: `Color(0.8, 0.85, 1, 1)`.
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### 2. WorldEnvironment (Sky + Ambient)
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summer_add_node(parent="./World", type="WorldEnvironment", name="WorldEnvironment")
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summer_set_prop(path="./World/WorldEnvironment", key="environment", value="Environment")
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```
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Then configure the Environment's sub-properties. The Environment resource has:
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The Environment resource has:
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- `background_mode` — 2 for sky, 1 for color, 3 for canvas (`Environment.BG_SKY` = 2, `BG_COLOR` = 1, `BG_CANVAS` = 3; default is 0, `BG_CLEAR_COLOR`)
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- `sky` — Sky resource (ProceduralSkyMaterial or PhysicalSkyMaterial)
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A sky is a `Sky` resource in `environment.sky`, with a `ProceduralSkyMaterial` (or `PhysicalSkyMaterial`) in its `sky_material`. `summer_set_resource_property` only sets properties on a resource that already exists, so build the node, the Environment, the Sky and its material in one script:
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```
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summer_run_script(scenePath="res://main.tscn", source="""
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func run(ctx):
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var env := Environment.new()
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env.background_mode = Environment.BG_SKY
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env.sky = Sky.new()
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env.sky.sky_material = ProceduralSkyMaterial.new()
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env.ambient_light_source = Environment.AMBIENT_SOURCE_SKY
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env.tonemap_mode = Environment.TONE_MAPPER_FILMIC
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ctx.add_node("WorldEnvironment", "WorldEnvironment", ctx.find("World"), {"environment": env})
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""")
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```
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**Simpler path:** start from the `3d-basic` template, which already has a sky, and copy its structure.
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A second, weaker directional or omni for shadow fill:
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```
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summer_run_script(scenePath="res://main.tscn", source="""
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func run(ctx):
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ctx.add_node("DirectionalLight3D", "FillLight", ctx.find("World"), {
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"rotation_degrees": Vector3(-30, -120, 0),
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"light_energy": 0.3,
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"shadow_enabled": false,
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"light_color": Color(0.7, 0.8, 1, 1),
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})
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""")
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```
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## Indoor / Point Lights
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summer_run_script(scenePath="res://main.tscn", source="""
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func run(ctx):
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ctx.add_node("OmniLight3D", "Lamp", ctx.find("World"), {
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"position": Vector3(2, 3, 2),
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"light_energy": 0.8,
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"light_color": Color(1, 0.9, 0.7, 1),
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"omni_range": 8.0,
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})
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""")
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```
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Many lamps (a street, a corridor) are a loop in the same script, not one call per lamp.
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## Property Reference
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| Property | Type | Example |
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id: skill/3d-lighting
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kind: skill
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version: 1.0.3
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summary:
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summary: "Light a 3D scene: sun, omni and spot lights, WorldEnvironment, sky, shadows and ambient."
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use_when:
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- setting up lighting in a Summer Engine 3D scene — adding lights, configuring WorldEnvironment, sky, or shadows
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- a 3D scene looks flat, too dark, or washed out, or has harsh or missing shadows
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package/library/skills/README.md
CHANGED
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# Summer skills
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>
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> 127 skills, grouped by their primary domain. **Generated** by `npm run generate:registry` from each skill's `resource.yaml`; `--check` fails when this file and the library disagree. Do not edit by hand.
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The folder is flat on purpose (`docs/design/DECISIONS.md`, D3): a skill usually belongs to several domains, so categories live in each skill's `facets.domains` and this index is rendered from them. The first domain listed is the primary one. `summer skills list --by-domain` prints the same grouping; `summer skills info <slug>` shows one skill.
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Status: **stable** unless marked; *preview* = not yet exercised in-engine by the Summer team; ~~deprecated~~ installs only by name. ★ = installed by `--recommended`.
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Status: **stable** unless marked; *preview* = not yet exercised in-engine by the Summer team; ~~deprecated~~ installs only by name. ★ = installed by `--recommended`. (library only) = not installed in bulk or by the plugins; read it with `summer_read_library` or install it by name.
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## Domains
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- [agent-workflow](#agent-workflow) (18)
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14
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- [ai](#ai) (2)
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15
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- [animation](#animation) (7)
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- [assets](#assets) (
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- [assets](#assets) (4)
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- [audio](#audio) (6)
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- [character-controller](#character-controller) (2)
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- [creator](#creator) (4)
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- [deployment](#deployment) (3)
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- [editor](#editor) (1)
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- [gameplay](#gameplay) (6)
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- [level-design](#level-design) (
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- [level-design](#level-design) (3)
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- [multiplayer](#multiplayer) (16)
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- [navigation](#navigation) (1)
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- [performance](#performance) (1)
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@@ -38,154 +38,156 @@ Status: **stable** unless marked; *preview* = not yet exercised in-engine by the
|
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| skill | when to use | also |
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|---|---|---|
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| [character-portrait](./character-portrait/SKILL.md) ★ | Generate
|
|
42
|
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| [concept-art](./concept-art/SKILL.md) ★ | Explore art direction with 3-4 rough concept variants of a character, environment
|
|
43
|
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| [create-asset-sheet](./create-asset-sheet/SKILL.md) | Generate a pack of 2D
|
|
44
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-
| [instantiate-asset-pack](./instantiate-asset-pack/SKILL.md) |
|
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|
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| [pixel-art](./pixel-art/SKILL.md) ★ | Generate pixel-art
|
|
46
|
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| [skybox-panorama](./skybox-panorama/SKILL.md) | Generate a 360-degree
|
|
47
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| [sprite-sheet](./sprite-sheet/SKILL.md) | Generate animated 2D character
|
|
48
|
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| [tileable-texture](./tileable-texture/SKILL.md) | Generate a seamless tileable texture for walls, floors
|
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49
|
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| [ui-graphics](./ui-graphics/SKILL.md) | Generate game
|
|
50
|
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| [use-widget-asset](./use-widget-asset/SKILL.md) | Wire a widget slice from
|
|
41
|
+
| [character-portrait](./character-portrait/SKILL.md) ★ | Generate one polished character bust for dialogue UI, character select, lore cards or codex entries. | assets |
|
|
42
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+
| [concept-art](./concept-art/SKILL.md) ★ | Explore art direction with 3-4 rough concept variants of a character, environment or prop. | assets |
|
|
43
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+
| [create-asset-sheet](./create-asset-sheet/SKILL.md) | Generate a pack of 2D assets from one prompt (tile sheet, UI kit, character pack, biome), sliced. | assets |
|
|
44
|
+
| [instantiate-asset-pack](./instantiate-asset-pack/SKILL.md) | Lay out a whole create-asset-sheet pack in the scene: composites, paint order, Sprite2D and NinePatch. | assets |
|
|
45
|
+
| [pixel-art](./pixel-art/SKILL.md) ★ | Generate pixel-art sprites, items, tiles and portraits at a set resolution with a limited palette. | assets |
|
|
46
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+
| [skybox-panorama](./skybox-panorama/SKILL.md) | Generate a 360-degree sky panorama and wire it as a PanoramaSkyMaterial Sky resource on WorldEnvironment. | assets |
|
|
47
|
+
| [sprite-sheet](./sprite-sheet/SKILL.md) | Generate animated 2D character sprite sheets (walk, attack, idle, death) for AnimatedSprite2D. | assets |
|
|
48
|
+
| [tileable-texture](./tileable-texture/SKILL.md) | Generate a seamless tileable texture for walls, floors or terrain, wired as a StandardMaterial3D albedo. | assets |
|
|
49
|
+
| [ui-graphics](./ui-graphics/SKILL.md) | Generate game UI art (icons, buttons, panels, frames, HUD widgets) flat, on a transparent background. | assets |
|
|
50
|
+
| [use-widget-asset](./use-widget-asset/SKILL.md) | Wire a widget slice from an asset pack (panel, button, bar, toggle) into NinePatchRect or TextureRect. | assets |
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51
|
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## 3d
|
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53
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54
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| skill | when to use | also |
|
|
55
55
|
|---|---|---|
|
|
56
|
-
| [character-model](./character-model/SKILL.md) ★ | Generate a rigged humanoid
|
|
57
|
-
| [environment-kit](./environment-kit/SKILL.md) | Generate a modular environment kit
|
|
58
|
-
| [*fabricating-assets*](./fabricating-assets/SKILL.md) (preview) | Fabricate meshes with a
|
|
59
|
-
| [organic-model](./organic-model/SKILL.md) | Generate organic 3D shapes
|
|
60
|
-
| [prop-model](./prop-model/SKILL.md) ★ | Generate
|
|
61
|
-
| [vehicle-model](./vehicle-model/SKILL.md) | Generate a hard-surface vehicle
|
|
56
|
+
| [character-model](./character-model/SKILL.md) ★ | Generate a rigged humanoid (player, NPC, enemy, boss) from a T-pose reference, previewed before rigging. | assets |
|
|
57
|
+
| [environment-kit](./environment-kit/SKILL.md) | Generate a modular environment kit: walls, floor tiles, pillars, doors, arches in one visual style. | assets |
|
|
58
|
+
| [*fabricating-assets*](./fabricating-assets/SKILL.md) (preview) | Fabricate meshes with a Blender script (summer_fabricate_3d): exact-size kits, VFX meshes, post-processing. | assets, scripting, agent-workflow |
|
|
59
|
+
| [organic-model](./organic-model/SKILL.md) | Generate organic 3D shapes (trees, rocks, mushrooms, plants, crystals) where irregularity looks natural. | assets |
|
|
60
|
+
| [prop-model](./prop-model/SKILL.md) ★ | Generate one static 3D prop (sword, barrel, chest, lantern, statue): one object, no rig, a MeshInstance3D. | assets |
|
|
61
|
+
| [vehicle-model](./vehicle-model/SKILL.md) | Generate a hard-surface vehicle (car, spaceship, mech, boat, tank) as a static or VehicleBody3D mesh. | assets |
|
|
62
62
|
|
|
63
63
|
## agent-workflow
|
|
64
64
|
|
|
65
65
|
| skill | when to use | also |
|
|
66
66
|
|---|---|---|
|
|
67
|
-
| [*bounded-engine-runs*](./bounded-engine-runs/SKILL.md) ★ (preview) | Run Summer headless or offscreen safely
|
|
68
|
-
| [brainstorming](./brainstorming/SKILL.md) ★ | Explore user intent, requirements
|
|
69
|
-
| [debugging-game-feel](./debugging-game-feel/SKILL.md) | Debug features that work but feel wrong
|
|
70
|
-
| [diagnosing-perf-regressions](./diagnosing-perf-regressions/SKILL.md) | Find why frame rate, frame time
|
|
67
|
+
| [*bounded-engine-runs*](./bounded-engine-runs/SKILL.md) ★ (preview) | Run Summer headless or offscreen safely: time limits, one engine per project, import passes, crash checks. | headless, verification |
|
|
68
|
+
| [brainstorming](./brainstorming/SKILL.md) ★ | Explore user intent, requirements and design before any creative work: features, mechanics, behavior. | game-design |
|
|
69
|
+
| [debugging-game-feel](./debugging-game-feel/SKILL.md) | Debug features that work but feel wrong: floaty jumps, mushy combat, sluggish camera. | gameplay |
|
|
70
|
+
| [diagnosing-perf-regressions](./diagnosing-perf-regressions/SKILL.md) | Find why frame rate, frame time or load time got worse since a known-good state. | performance |
|
|
71
71
|
| [dispatching-parallel-agents](./dispatching-parallel-agents/SKILL.md) | Work 2+ independent tasks in parallel when they share no state and have no sequential dependencies. | meta |
|
|
72
|
-
| [gameskill](./gameskill/SKILL.md) | Capture what a game-dev session
|
|
73
|
-
| [*godogen-visual-proof-game-generation*](./godogen-visual-proof-game-generation/SKILL.md) (preview) | Godogen-style game generation with a visual QC loop — capture frames from the running game, self-verify against the brief, bounded fix rounds, proof clip. | verification |
|
|
74
|
-
| [headless-scripting](./headless-scripting/SKILL.md) ★ | Run a GDScript file against Summer Engine from the shell for
|
|
72
|
+
| [gameskill](./gameskill/SKILL.md) | Capture what a game-dev session learned as a reusable skill (project, user or Summer library) for next time. | meta |
|
|
73
|
+
| [*godogen-visual-proof-game-generation*](./godogen-visual-proof-game-generation/SKILL.md) (preview) (library only) | Godogen-style game generation with a visual QC loop — capture frames from the running game, self-verify against the brief, bounded fix rounds, proof clip. | verification |
|
|
74
|
+
| [headless-scripting](./headless-scripting/SKILL.md) ★ | Run a GDScript file against Summer Engine from the shell for what no MCP tool does: navmesh, TileSets. | headless |
|
|
75
75
|
| [investigating-bugs](./investigating-bugs/SKILL.md) ★ | Systematic investigation of any bug, test failure, or unexpected behavior before proposing fixes. | debug |
|
|
76
|
-
| [playtesting-a-feature](./playtesting-a-feature/SKILL.md) ★ | Before
|
|
77
|
-
| [running-in-the-cloud](./running-in-the-cloud/SKILL.md) | Run Summer Engine on a Linux box with no display
|
|
78
|
-
| [skill-create](./skill-create/SKILL.md) | Bootstrap a new Summer library skill (library/skills/<slug>/ with resource.yaml and SKILL.md), frontmatter, and stub sections. | meta |
|
|
79
|
-
| [skill-improve](./skill-improve/SKILL.md) | Upgrade an underperforming Summer skill — run it against a behavioral spec with and without changes via a parallel-eval harness; ship the winner. | meta |
|
|
80
|
-
| [skill-test](./skill-test/SKILL.md) | Lint a Summer skill before commit, audit the whole library, or check a behavioral spec assertion — static structural rules plus behavioral specs. | meta |
|
|
81
|
-
| [using-summer](./using-summer/SKILL.md) | Session bootstrap
|
|
82
|
-
| [verification-before-completion](./verification-before-completion/SKILL.md) ★ | Run verification
|
|
76
|
+
| [playtesting-a-feature](./playtesting-a-feature/SKILL.md) ★ | Before calling a gameplay feature done, run the game and walk through it. Static checks do not count. | verification |
|
|
77
|
+
| [running-in-the-cloud](./running-in-the-cloud/SKILL.md) | Run Summer Engine on a Linux box with no display: install, launch headless, xvfb, sign in without a browser. | project |
|
|
78
|
+
| [skill-create](./skill-create/SKILL.md) (library only) | Bootstrap a new Summer library skill (library/skills/<slug>/ with resource.yaml and SKILL.md), frontmatter, and stub sections. | meta |
|
|
79
|
+
| [skill-improve](./skill-improve/SKILL.md) (library only) | Upgrade an underperforming Summer skill — run it against a behavioral spec with and without changes via a parallel-eval harness; ship the winner. | meta |
|
|
80
|
+
| [skill-test](./skill-test/SKILL.md) (library only) | Lint a Summer skill before commit, audit the whole library, or check a behavioral spec assertion — static structural rules plus behavioral specs. | meta |
|
|
81
|
+
| [using-summer](./using-summer/SKILL.md) | Session bootstrap: how to find and use Summer skills and the summer-engine MCP before any response. | meta |
|
|
82
|
+
| [verification-before-completion](./verification-before-completion/SKILL.md) ★ | Run verification and read its output before claiming work done, fixed or passing: evidence first. | verification |
|
|
83
83
|
| [writing-plans](./writing-plans/SKILL.md) | Turn a spec or requirements for a multi-step task into a written implementation plan before touching code. | meta |
|
|
84
|
-
| [writing-skills](./writing-skills/SKILL.md) | Create, edit, and verify agent skills — format, structure, testing with subagents, and best practices. | meta |
|
|
84
|
+
| [writing-skills](./writing-skills/SKILL.md) (library only) | Create, edit, and verify agent skills — format, structure, testing with subagents, and best practices. | meta |
|
|
85
85
|
|
|
86
86
|
## ai
|
|
87
87
|
|
|
88
88
|
| skill | when to use | also |
|
|
89
89
|
|---|---|---|
|
|
90
|
-
| [*ai-characters-in-games*](./ai-characters-in-games/SKILL.md) (preview) | Safe AI characters in published games: no keys in the build,
|
|
91
|
-
| [design-npc](./design-npc/SKILL.md) ★ | Design enemy
|
|
90
|
+
| [*ai-characters-in-games*](./ai-characters-in-games/SKILL.md) (preview) | Safe AI characters in published games: no keys in the build, Summer's player AI gateway, moderation, caps. | npc |
|
|
91
|
+
| [design-npc](./design-npc/SKILL.md) ★ | Design enemy, NPC, boss or companion behavior: perception, state machine, telegraphs, script stub. | npc |
|
|
92
92
|
|
|
93
93
|
## animation
|
|
94
94
|
|
|
95
95
|
| skill | when to use | also |
|
|
96
96
|
|---|---|---|
|
|
97
|
-
| [animation-tree](./animation-tree/SKILL.md) |
|
|
98
|
-
| [character-animation-wiring](./character-animation-wiring/SKILL.md) | Wire a rigged
|
|
99
|
-
| [facial-and-lipsync](./facial-and-lipsync/SKILL.md) | Make a character's mouth move with a voice-over
|
|
100
|
-
| [generate-motion](./generate-motion/SKILL.md) ★ | Attach
|
|
101
|
-
| [procedural-animation](./procedural-animation/SKILL.md) | Runtime bone
|
|
102
|
-
| [retarget](./retarget/SKILL.md) | Apply
|
|
103
|
-
| [*text-to-motion*](./text-to-motion/SKILL.md) (preview) |
|
|
97
|
+
| [animation-tree](./animation-tree/SKILL.md) | Wire AnimationTree state machines and blend trees: locomotion blends, attack interrupts, hit reactions. | 3d |
|
|
98
|
+
| [character-animation-wiring](./character-animation-wiring/SKILL.md) | Wire a rigged character end to end: real clips and bones, locomotion states, method tracks, root motion. | 3d |
|
|
99
|
+
| [facial-and-lipsync](./facial-and-lipsync/SKILL.md) | Make a character's mouth move with a voice-over: phonemes, viseme blendshapes, facial expressions. | 3d |
|
|
100
|
+
| [generate-motion](./generate-motion/SKILL.md) ★ | Attach a library animation clip (idle, walk, run, attack) to a rigged character via AnimationPlayer. | 3d |
|
|
101
|
+
| [procedural-animation](./procedural-animation/SKILL.md) | Runtime bone changes on top of clips: head look-at, foot IK, hand grabs a prop, lean, recoil. | 3d |
|
|
102
|
+
| [retarget](./retarget/SKILL.md) | Apply animation clips from one rigged character to another: one clip library, many models. | 3d |
|
|
103
|
+
| [*text-to-motion*](./text-to-motion/SKILL.md) (preview) | Make custom 2-second animation clips from text on the user's own rigged models: people, animals, props. | generate, 3d |
|
|
104
104
|
|
|
105
105
|
## assets
|
|
106
106
|
|
|
107
107
|
| skill | when to use | also |
|
|
108
108
|
|---|---|---|
|
|
109
|
-
| [asset-strategy](./asset-strategy/SKILL.md) ★ | Route any 'I need a [thing]' asset request to the right
|
|
110
|
-
| [*lumera-single-image-scene-reconstruction*](./lumera-single-image-scene-reconstruction/SKILL.md) (preview) | Lumera-style single image to editable 3D scene — VLM-parsed object boxes and parametric lights, per-object meshes, HDR probe, .tscn assembly, refinement loop. | pipeline, 3d, scenes |
|
|
111
|
-
| [*skintokens-auto-rigging*](./skintokens-auto-rigging/SKILL.md) (preview) | Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into Summer Engine. | pipeline, 3d, animation |
|
|
109
|
+
| [asset-strategy](./asset-strategy/SKILL.md) ★ | Route any 'I need a [thing]' asset request to the right skill: 2D, 3D, audio, video, VFX or animation. | pipeline |
|
|
110
|
+
| [*lumera-single-image-scene-reconstruction*](./lumera-single-image-scene-reconstruction/SKILL.md) (preview) (library only) | Lumera-style single image to editable 3D scene — VLM-parsed object boxes and parametric lights, per-object meshes, HDR probe, .tscn assembly, refinement loop. | pipeline, 3d, scenes |
|
|
111
|
+
| [*skintokens-auto-rigging*](./skintokens-auto-rigging/SKILL.md) (preview) (library only) | Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into Summer Engine. | pipeline, 3d, animation |
|
|
112
|
+
| [summer-assets](./summer-assets/SKILL.md) | Make game assets with Summer without Summer Engine: find, generate and download 3D models, images, audio and video for any engine or web app. | agent-workflow |
|
|
112
113
|
|
|
113
114
|
## audio
|
|
114
115
|
|
|
115
116
|
| skill | when to use | also |
|
|
116
117
|
|---|---|---|
|
|
117
|
-
| [adaptive-music](./adaptive-music/SKILL.md) | Wire music stems to game state
|
|
118
|
-
| [ambient-bed](./ambient-bed/SKILL.md) | Generate a long looping location ambience
|
|
119
|
-
| [audio-direction](./audio-direction/SKILL.md) ★ | Define the game's
|
|
120
|
-
| [music-track](./music-track/SKILL.md) ★ | Generate a
|
|
121
|
-
| [sound-effect](./sound-effect/SKILL.md) ★ | Make
|
|
122
|
-
| [voice-line](./voice-line/SKILL.md) ★ | Generate
|
|
118
|
+
| [adaptive-music](./adaptive-music/SKILL.md) | Wire music stems to game state: combat, explore, boss and tension crossfades on a shared bus. | gameplay |
|
|
119
|
+
| [ambient-bed](./ambient-bed/SKILL.md) | Generate a long looping location ambience (forest, dungeon, city, cave) on the Ambient bus. | assets |
|
|
120
|
+
| [audio-direction](./audio-direction/SKILL.md) ★ | Define the game's sound (music style, SFX vocabulary, dynamic music) as .summer/audio-bible.md. | game-design |
|
|
121
|
+
| [music-track](./music-track/SKILL.md) ★ | Generate a music track: game loops of 30s or more with a loop point, or linear cinematic cues. | assets |
|
|
122
|
+
| [sound-effect](./sound-effect/SKILL.md) ★ | Make sound effects (swings, hits, whooshes, reloads, UI): three versions to pick from, then wire them. | assets |
|
|
123
|
+
| [voice-line](./voice-line/SKILL.md) ★ | Generate voice lines (NPC barks, narrator, dialogue) with a character-to-voice choice and multi-line support. | assets |
|
|
123
124
|
|
|
124
125
|
## character-controller
|
|
125
126
|
|
|
126
127
|
| skill | when to use | also |
|
|
127
128
|
|---|---|---|
|
|
128
|
-
| [*character-movement*](./character-movement/SKILL.md) (preview) | Player controllers for 2D and 3D, plus the
|
|
129
|
-
| [fps-controller](./fps-controller/SKILL.md) ★ |
|
|
129
|
+
| [*character-movement*](./character-movement/SKILL.md) (preview) | Player controllers for 2D and 3D, plus the standard third-person controller for Summer humanoids. | gameplay, 2d, 3d |
|
|
130
|
+
| [fps-controller](./fps-controller/SKILL.md) ★ | First-person controller: WASD, mouse look, jump, coyote time, jump buffering, air control. | gameplay |
|
|
130
131
|
|
|
131
132
|
## creator
|
|
132
133
|
|
|
133
134
|
| skill | when to use | also |
|
|
134
135
|
|---|---|---|
|
|
135
|
-
| [grow-analytics](./grow-analytics/SKILL.md) | Read
|
|
136
|
-
| [publish-your-game](./publish-your-game/SKILL.md) | Publish a
|
|
137
|
-
| [store-art](./store-art/SKILL.md) | Make Summer Games store art per slot
|
|
138
|
-
| [store-listing](./store-listing/SKILL.md) | Write a Summer Games store page
|
|
136
|
+
| [grow-analytics](./grow-analytics/SKILL.md) | Read a creator's Summer Grow numbers (page views, launches, sessions, play time), compare windows. | deployment |
|
|
137
|
+
| [publish-your-game](./publish-your-game/SKILL.md) | Publish a game on Summer Games through MCP: store page, art, build upload, submit, owner approval link. | deployment |
|
|
138
|
+
| [store-art](./store-art/SKILL.md) | Make Summer Games store art per slot: key art, covers, icons, screenshots, trailer, size and text rules. | assets |
|
|
139
|
+
| [store-listing](./store-listing/SKILL.md) | Write a Summer Games store page: title, tagline, descriptions, tags, per platform, and what never to write. | product-language |
|
|
139
140
|
|
|
140
141
|
## debug
|
|
141
142
|
|
|
142
143
|
| skill | when to use | also |
|
|
143
144
|
|---|---|---|
|
|
144
|
-
| [debug](./debug/SKILL.md) ★ | Disciplined bug
|
|
145
|
+
| [debug](./debug/SKILL.md) ★ | Disciplined bug, crash and error loop: script errors, console, debugger, hypothesis, fix, verify. | verification |
|
|
145
146
|
|
|
146
147
|
## deployment
|
|
147
148
|
|
|
148
149
|
| skill | when to use | also |
|
|
149
150
|
|---|---|---|
|
|
150
|
-
| [export-and-ship](./export-and-ship/SKILL.md) ★ |
|
|
151
|
-
| [*release-readiness*](./release-readiness/SKILL.md) (preview) | Before releasing a Summer game version, prove players can play it: server
|
|
152
|
-
| [remote-deploy](./remote-deploy/SKILL.md) ★ | Run or test the game on a real
|
|
151
|
+
| [export-and-ship](./export-and-ship/SKILL.md) ★ | Prepare a game export: check templates and targets, validate release assets, build after approval. | project |
|
|
152
|
+
| [*release-readiness*](./release-readiness/SKILL.md) (preview) | Before releasing a Summer game version, prove players can play it: server, online join, progress, files. | multiplayer, playtest |
|
|
153
|
+
| [remote-deploy](./remote-deploy/SKILL.md) ★ | Run or test the game on a real phone, tablet or computer with Remote Deploy and on-device debugging. | project |
|
|
153
154
|
|
|
154
155
|
## editor
|
|
155
156
|
|
|
156
157
|
| skill | when to use | also |
|
|
157
158
|
|---|---|---|
|
|
158
|
-
| [*driving-the-editor-ui*](./driving-the-editor-ui/SKILL.md) (preview) | Drive the editor UI by name:
|
|
159
|
+
| [*driving-the-editor-ui*](./driving-the-editor-ui/SKILL.md) (preview) | Drive the editor UI by name: run actions, clear blocking dialogs, switch screens, read a dock. | agent-workflow, verification |
|
|
159
160
|
|
|
160
161
|
## gameplay
|
|
161
162
|
|
|
162
163
|
| skill | when to use | also |
|
|
163
164
|
|---|---|---|
|
|
164
|
-
| [auto-fire-targeting](./auto-fire-targeting/SKILL.md) |
|
|
165
|
-
| [*celeste-momentum-platforming*](./celeste-momentum-platforming/SKILL.md) (preview) | Celeste-style 2D precision platformer movement — momentum running, coyote time, variable jumps, dash, wall jump/slide, climb stamina, pixel corner correction. | character-controller, game-design |
|
|
166
|
-
| [*combat-basics*](./combat-basics/SKILL.md) (preview) | Damage
|
|
167
|
-
| [design-mechanic](./design-mechanic/SKILL.md) ★ | Design one
|
|
168
|
-
| [*in-game-purchases*](./in-game-purchases/SKILL.md) (preview) | Sell items for Sparks
|
|
169
|
-
| [*web-and-touch-input*](./web-and-touch-input/SKILL.md) ★ (preview) |
|
|
165
|
+
| [auto-fire-targeting](./auto-fire-targeting/SKILL.md) | Fix auto-fire targeting (survivors, ARPG, tower defense) with pending damage to stop overkill. | game-design |
|
|
166
|
+
| [*celeste-momentum-platforming*](./celeste-momentum-platforming/SKILL.md) (preview) (library only) | Celeste-style 2D precision platformer movement — momentum running, coyote time, variable jumps, dash, wall jump/slide, climb stamina, pixel corner correction. | character-controller, game-design |
|
|
167
|
+
| [*combat-basics*](./combat-basics/SKILL.md) (preview) | Damage: hitbox and hurtbox Areas, a reusable Health component, damage signals, knockback, projectiles. | scripting, game-design |
|
|
168
|
+
| [design-mechanic](./design-mechanic/SKILL.md) ★ | Design one mechanic in detail (input, feedback, failure modes, tunables) as a doc plus a script stub. | game-design |
|
|
169
|
+
| [*in-game-purchases*](./in-game-purchases/SKILL.md) (preview) | Sell items for Sparks via the Summer purchase sheet: checkout, not enough Sparks, unlocks, grants. | scripting, game-design |
|
|
170
|
+
| [*web-and-touch-input*](./web-and-touch-input/SKILL.md) ★ (preview) | Browser and phone input: the first-click rule for sound and mouse capture, focus, touch buttons, a stick. | ui |
|
|
170
171
|
|
|
171
172
|
## level-design
|
|
172
173
|
|
|
173
174
|
| skill | when to use | also |
|
|
174
175
|
|---|---|---|
|
|
175
|
-
| [
|
|
176
|
-
| [
|
|
176
|
+
| [*concept-to-level*](./concept-to-level/SKILL.md) (preview) | Take a 3D map from concept art to a polished, shippable level, with the questions to ask the user, owned lanes, render checks and collision kept in step. | 3d, world-building, agent-workflow |
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| [design-level](./design-level/SKILL.md) ★ | Design one level (layout, pacing, encounters, secrets) as a design doc plus a node-tree skeleton. | game-design |
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| [scene-to-level](./scene-to-level/SKILL.md) | Turn a reference image or concept art into a playable scene: concept, asset pack, terrain, assembly. | game-design |
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| [multiplayer](./multiplayer/SKILL.md) ★ | Start here for Summer multiplayer: how
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| [multiplayer](./multiplayer/SKILL.md) ★ | Start here for Summer multiplayer: how authority, clients, Worlds and Sessions fit, and what comes next. | project |
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| [multiplayer-movement](./multiplayer-movement/SKILL.md) | Movement in Summer multiplayer: owners move instantly, others glide, the authority checks each pose. | character-controller, scripting |
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| [multiplayer-project](./multiplayer-project/SKILL.md) | Set up a Summer multiplayer project: entry scenes, World and queue files, joining, a first Local Play. | project, scripting |
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| [multiplayer-publish](./multiplayer-publish/SKILL.md) | Ship a hosted Summer multiplayer game: the bundle, server preset, pre-upload checks, a new Build. | deployment |
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| [multiplayer-state](./multiplayer-state/SKILL.md) | Authority-owned state in Summer multiplayer: shared and private State groups, Commands, Events. | game-design, scripting |
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| [multiplayer-testing](./multiplayer-testing/SKILL.md) | Test a Summer multiplayer game with Local Play: several players, bad network, bots, a passing run. | playtest, verification |
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| [summer-analytics](./summer-analytics/SKILL.md) | Send game events to Summer analytics from the authority or client: fire-and-forget, never blocking gameplay. | scripting |
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| [*summer-friends*](./summer-friends/SKILL.md) (preview) | Summer friends in a game: a consented friends list, profile and chat screens, direct messages. Hosted only. | ui |
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| [*summer-leaderboards*](./summer-leaderboards/SKILL.md) (preview) | Leaderboards in a Summer game: queue ratings from matches, and Game rankings your authority scores. | ui |
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| [summer-match-results](./summer-match-results/SKILL.md) | End a Summer match: report each player's win, loss or draw, show results on clients, then close the World. | gameplay |
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| [navigate-summer](./navigate-summer/SKILL.md) ★ |
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| [navigate-summer](./navigate-summer/SKILL.md) ★ | Open a Summer web page or editor surface for the user (billing, their games, a scene) with studio.open. | agent-workflow, meta |
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| [tune-performance](./tune-performance/SKILL.md) ★ | Profile a slow game, find rendering, physics or script hotspots, and propose fixes with expected gains. | debug |
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| [*realtime-wet-surfaces*](./realtime-wet-surfaces/SKILL.md) (preview) | Real-time wetness on existing materials without losing their values — value-copying wet shader, geometry-driven wet mask, instance-uniform wet amount. | vfx |
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| [*web-compatibility-look*](./web-compatibility-look/SKILL.md) ★ (preview) | Make a
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| [3d-lighting](./3d-lighting/SKILL.md) ★ | Light a 3D scene: sun, omni and spot lights, WorldEnvironment, sky, shadows and ambient. | lighting |
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| [art-direction](./art-direction/SKILL.md) ★ | Define the game's visual style (palette, mood, lighting, post) as an art bible in .summer/art-bible.md. | lighting |
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| [*compatibility-renderer-traps*](./compatibility-renderer-traps/SKILL.md) ★ (preview) | Make a Forward+ game look right on the Compatibility renderer: instance uniforms, MultiMesh, vertex colors. | performance |
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| [*psx-retro-rendering*](./psx-retro-rendering/SKILL.md) (preview) (library only) | PlayStation 1 rendering in Summer Engine — low-res output, RGB5 and exact dither, affine textures, vertex snapping, blend modes, fog; limits named. | 3d |
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| [*realtime-wet-surfaces*](./realtime-wet-surfaces/SKILL.md) (preview) (library only) | Real-time wetness on existing materials without losing their values — value-copying wet shader, geometry-driven wet mask, instance-uniform wet amount. | vfx |
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| [*web-compatibility-look*](./web-compatibility-look/SKILL.md) ★ (preview) | Make a browser game look high-end in the Compatibility renderer (WebGL 2): what works, recipes, speed. | 2d, 3d |
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| [*agent-playtesting*](./agent-playtesting/SKILL.md) ★ (preview) | Playtest by driving the
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| [*agent-playtesting*](./agent-playtesting/SKILL.md) ★ (preview) | Playtest by driving the live game: deterministic launch, frame-stamped probes, scripted or recorded input. | playtest, verification, agent-workflow |
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## scenes
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| [brainstorm-game](./brainstorm-game/SKILL.md) ★ | Turn a vague idea into a
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| [browse-templates](./browse-templates/SKILL.md) ★ | List
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| [make-game](./make-game/SKILL.md) ★ |
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| [new-project](./new-project/SKILL.md) ★ | Create a
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| [play](./play/SKILL.md) ★ | Run the project in Summer Engine, wait briefly, then report
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| [*spatial-placement*](./spatial-placement/SKILL.md) ★ (preview) | Place 3D objects and modular kit pieces from measured geometry
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| [*verifying-scenes*](./verifying-scenes/SKILL.md) ★ (preview) | Prove scene work landed
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| [*world-building-3d*](./world-building-3d/SKILL.md) ★ (preview) | Compose, ground
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| [brainstorm-game](./brainstorm-game/SKILL.md) ★ | Turn a vague game idea into a 1-page brief (genre, scope, core loop, mechanics) in .summer/GameSoul.md. | project |
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| [browse-templates](./browse-templates/SKILL.md) ★ | List Summer Engine project templates, present the choices, and create a project from the chosen one. | project |
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| [*camera-rigs*](./camera-rigs/SKILL.md) (preview) | Camera rigs: Camera2D follow with limits, first-person head, SpringArm3D third-person, top-down, FOV. | 3d, 2d |
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| [make-game](./make-game/SKILL.md) ★ | Orchestrate 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship. | project |
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| [new-project](./new-project/SKILL.md) ★ | Create a blank Summer Engine project: ask for the project name and run summer create empty. | project |
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| [play](./play/SKILL.md) ★ | Run the project in Summer Engine, wait briefly, then report a clean run, errors or warnings. | project |
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| [scene-composition](./scene-composition/SKILL.md) ★ | Scene structure: node hierarchy, when to extract sub-scenes, reusable prefabs, instance vs add node. | project |
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| [*scene-hierarchy-design*](./scene-hierarchy-design/SKILL.md) (preview) | Structure scenes by access pattern: asset vs live hierarchies, wrapper nodes, sub-scenes, path-agnostic code. | project, agent-workflow |
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| [scene-scripting](./scene-scripting/SKILL.md) ★ | Build scenes, levels, HUDs and wiring with one editor GDScript (summer_run_script) instead of call chains. | scripting, 2d, ui, agent-workflow |
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| [*spatial-placement*](./spatial-placement/SKILL.md) ★ (preview) | Place 3D objects and modular kit pieces from measured geometry: floors, walls, facades, pipes, alcoves. | 3d, world-building, level-design, verification |
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| [*verifying-scenes*](./verifying-scenes/SKILL.md) ★ (preview) | Prove scene work landed: snapshot, diff, screenshots, runtime reads, 3D audits, shot sheets and zooms. | verification, agent-workflow |
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| [*world-building-3d*](./world-building-3d/SKILL.md) ★ (preview) | Compose, ground and space 3D scenes with Summer's four spatial tools, one geometric decision at a time. | 3d, world-building, level-design, verification |
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## scripting
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| [gdscript-patterns](./gdscript-patterns/SKILL.md) ★ | GDScript conventions
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| [*save-load*](./save-load/SKILL.md) (preview) |
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| [gdscript-patterns](./gdscript-patterns/SKILL.md) ★ | GDScript conventions: type hints, signals, exports, onready, lifecycle methods, node paths, naming. | conventions |
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| [*save-load*](./save-load/SKILL.md) (preview) | Save and load game state: user:// paths, JSON progress vs ConfigFile settings, versioned saves, autosave. | gameplay |
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## tools
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| [*summer-apps*](./summer-apps/SKILL.md) ★ (preview) | Build a Summer App, a team tool inside Summer Studio (balance table, quest editor, tracker
|
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| [*summer-apps*](./summer-apps/SKILL.md) ★ (preview) | Build a Summer App, a team tool inside Summer Studio (balance table, quest editor, tracker), data and tools. | ui, agent-workflow |
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## ui
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| [*summer-apps-design*](./summer-apps-design/SKILL.md) ★ (preview) | How a Summer App should look
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| [ui-basics](./ui-basics/SKILL.md) ★ | Build
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| [*summer-apps-design*](./summer-apps-design/SKILL.md) ★ (preview) | How a Summer App should look: layout, Summer UI kit components, tables, charts, states, pre-ship check. | tools |
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| [ui-basics](./ui-basics/SKILL.md) ★ | Build UI: HUDs, menus, health bars, dialogue boxes, Control trees, anchors, containers and themes. | ux |
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## vfx
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| [game-feel](./game-feel/SKILL.md) ★ | Add juice: hit-flash, trauma
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| [vfx-dissolve](./vfx-dissolve/SKILL.md) | Dissolve effect
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| [vfx-fire](./vfx-fire/SKILL.md) ★ | Fire effect
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| [vfx-hit-spark](./vfx-hit-spark/SKILL.md) | Hit-spark effect
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| [vfx-lightning](./vfx-lightning/SKILL.md) | Lightning bolt effect
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| [vfx-magic-glow](./vfx-magic-glow/SKILL.md) | Magic-glow effect
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| [vfx-muzzle-flash](./vfx-muzzle-flash/SKILL.md) ★ | Muzzle-flash effect
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| [vfx-smoke](./vfx-smoke/SKILL.md) | Smoke effect
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| [vfx-water-ripple](./vfx-water-ripple/SKILL.md) | Water-ripple effect
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+
| [game-feel](./game-feel/SKILL.md) ★ | Add juice: hit-flash, trauma camera shake and audio ducking, one hit fires all three. | gameplay |
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+
| [vfx-dissolve](./vfx-dissolve/SKILL.md) | Dissolve effect: a mesh burns away with a glowing edge, from a noise-threshold ShaderMaterial. | rendering |
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+
| [vfx-fire](./vfx-fire/SKILL.md) ★ | Fire effect: animated flames from GPUParticles3D, a particle shader and a noise color ramp. | rendering |
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| [vfx-hit-spark](./vfx-hit-spark/SKILL.md) | Hit-spark effect: a one-shot burst of additive particles oriented to the surface, fired on impact. | rendering |
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275
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+
| [vfx-lightning](./vfx-lightning/SKILL.md) | Lightning bolt effect: a jagged procedural path with a glow shader, end sparks and screen shake. | rendering |
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+
| [vfx-magic-glow](./vfx-magic-glow/SKILL.md) | Magic-glow effect: a pulsing OmniLight3D, drifting additive motes and an optional emission shader. | rendering |
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277
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+
| [vfx-muzzle-flash](./vfx-muzzle-flash/SKILL.md) ★ | Muzzle-flash effect: a one-shot ~80 ms burst at a gun barrel, from particles or a star-burst quad. | rendering |
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278
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+
| [vfx-smoke](./vfx-smoke/SKILL.md) | Smoke effect: a rising column or puff of soft particles with a noise and density falloff shader. | rendering |
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279
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+
| [vfx-water-ripple](./vfx-water-ripple/SKILL.md) | Water-ripple effect: animated normal-distortion ripples on a water plane or Decal, set off by impacts. | rendering |
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## video
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-
| [animated-loop](./animated-loop/SKILL.md) | Generate a short
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| [cinematic-cutscene](./cinematic-cutscene/SKILL.md) ★ | Generate a non-interactive cutscene
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| [trailer-shot](./trailer-shot/SKILL.md) | Generate
|
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285
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+
| [animated-loop](./animated-loop/SKILL.md) | Generate a short seamless video loop: splash background, animated logo backdrop, idle title screen. | assets |
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286
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+
| [cinematic-cutscene](./cinematic-cutscene/SKILL.md) ★ | Generate a non-interactive cutscene: a reference-locked 5-10s video shot with optional voiced dialogue. | assets |
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287
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+
| [trailer-shot](./trailer-shot/SKILL.md) | Generate trailer footage: slow-mo combat, establishing shots, hero beats, splash screens, 5-10 seconds. | assets |
|