summer-engine 3.4.0 → 3.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +1 -1
- package/.claude-plugin/plugin.json +5 -1
- package/.codex-plugin/plugin.json +5 -1
- package/.cursor-plugin/plugin.json +5 -1
- package/.factory-plugin/plugin.json +5 -1
- package/.opencode/INSTALL.md +8 -8
- package/.opencode/plugins/summer.js +2 -2
- package/AGENTS.md +7 -7
- package/CHANGELOG.md +37 -0
- package/GEMINI.md +1 -1
- package/NOTICE +1 -1
- package/README.md +35 -35
- package/assets/autopilot/run.sh +2 -2
- package/assets/navigation/web-routes.json +1 -1
- package/commands/gameskill.md +2 -2
- package/commands/summer.md +25 -25
- package/dist/cli/commands/open.d.ts +1 -1
- package/dist/cli/commands/run.d.ts +1 -1
- package/dist/cli/commands/run.js +1 -1
- package/dist/cli/commands/setup.js +24 -4
- package/dist/cli/commands/skills.js +2 -2
- package/dist/core/api-client.d.ts +5 -6
- package/dist/core/api-client.js +12 -15
- package/dist/core/auth.js +2 -2
- package/dist/core/capabilities/asset-import.d.ts +0 -1
- package/dist/core/capabilities/camera-view.d.ts +1 -1
- package/dist/core/capabilities/camera-view.js +2 -2
- package/dist/core/capabilities/capture-gameplay.d.ts +72 -7
- package/dist/core/capabilities/capture-gameplay.js +386 -25
- package/dist/core/capabilities/connect-signal.d.ts +1 -2
- package/dist/core/capabilities/connect-signal.js +1 -2
- package/dist/core/capabilities/console-read.d.ts +2 -2
- package/dist/core/capabilities/console-read.js +2 -2
- package/dist/core/capabilities/engine-receipt.d.ts +5 -7
- package/dist/core/capabilities/engine-receipt.js +7 -9
- package/dist/core/capabilities/export-engine-version.d.ts +7 -0
- package/dist/core/capabilities/export-engine-version.js +9 -0
- package/dist/core/capabilities/export-game.d.ts +4 -0
- package/dist/core/capabilities/export-game.js +53 -10
- package/dist/core/capabilities/export-presets.d.ts +1 -1
- package/dist/core/capabilities/export-presets.js +1 -1
- package/dist/core/capabilities/fabricate-mesh.d.ts +2 -3
- package/dist/core/capabilities/fabricate-mesh.js +2 -3
- package/dist/core/capabilities/frame-quality.d.ts +4 -4
- package/dist/core/capabilities/frame-quality.js +4 -4
- package/dist/core/capabilities/grep.d.ts +1 -1
- package/dist/core/capabilities/grep.js +1 -1
- package/dist/core/capabilities/image-generation.d.ts +12 -2
- package/dist/core/capabilities/image-generation.js +31 -2
- package/dist/core/capabilities/navigation/open.d.ts +1 -1
- package/dist/core/capabilities/navigation/open.js +1 -1
- package/dist/core/capabilities/navigation/render-product-map.js +1 -1
- package/dist/core/capabilities/navigation/targets.js +2 -2
- package/dist/core/capabilities/placement-batch.d.ts +1 -1
- package/dist/core/capabilities/placement-batch.js +2 -2
- package/dist/core/capabilities/play-determinism.d.ts +1 -1
- package/dist/core/capabilities/play-determinism.js +1 -1
- package/dist/core/capabilities/publish-build.d.ts +1 -1
- package/dist/core/capabilities/publish-build.js +21 -9
- package/dist/core/capabilities/publish-download.d.ts +1 -2
- package/dist/core/capabilities/publish-download.js +2 -3
- package/dist/core/capabilities/replace-node.d.ts +1 -3
- package/dist/core/capabilities/replace-node.js +1 -3
- package/dist/core/capabilities/runtime-control.d.ts +5 -7
- package/dist/core/capabilities/runtime-control.js +7 -9
- package/dist/core/capabilities/scene-batch.d.ts +1 -1
- package/dist/core/capabilities/scene-batch.js +1 -1
- package/dist/core/capabilities/scene-kind.js +1 -1
- package/dist/core/capabilities/scene-readback.d.ts +3 -4
- package/dist/core/capabilities/scene-readback.js +3 -4
- package/dist/core/capabilities/scene-script.d.ts +2 -2
- package/dist/core/capabilities/scene-script.js +2 -2
- package/dist/core/capabilities/seeing/shot-store.d.ts +1 -1
- package/dist/core/capabilities/seeing/shot-store.js +1 -1
- package/dist/core/capabilities/summer-bundle.d.ts +11 -3
- package/dist/core/capabilities/summer-bundle.js +21 -3
- package/dist/core/capabilities/surface-snap.d.ts +1 -1
- package/dist/core/capabilities/surface-snap.js +1 -1
- package/dist/core/capabilities/tool-dispatch.js +14 -3
- package/dist/core/capabilities/ui-control.d.ts +1 -2
- package/dist/core/capabilities/ui-control.js +1 -2
- package/dist/core/capabilities/world-snapshot.d.ts +1 -1
- package/dist/core/capabilities/world-snapshot.js +1 -1
- package/dist/core/capability-skew.d.ts +2 -3
- package/dist/core/capability-skew.js +4 -5
- package/dist/core/feedback/client.js +1 -1
- package/dist/core/launch-posture.d.ts +3 -3
- package/dist/core/launch-posture.js +3 -3
- package/dist/core/library-read.d.ts +7 -0
- package/dist/core/library-read.js +60 -9
- package/dist/core/library-search.d.ts +2 -0
- package/dist/core/templates.d.ts +1 -2
- package/dist/core/templates.js +1 -2
- package/dist/installer/agent-config.d.ts +25 -0
- package/dist/installer/agent-config.js +114 -3
- package/dist/installer/agent-table.d.ts +12 -0
- package/dist/installer/agent-table.js +9 -0
- package/dist/mcp/server.d.ts +2 -2
- package/dist/mcp/server.js +2 -2
- package/dist/mcp/tools/creator-tools.js +33 -4
- package/dist/mcp/tools/debug-tools.js +1 -1
- package/dist/mcp/tools/generate-tools.js +18 -37
- package/dist/mcp/tools/library-tools.d.ts +2 -1
- package/dist/mcp/tools/library-tools.js +1 -0
- package/dist/mcp/tools/navigation-tools.d.ts +1 -1
- package/dist/mcp/tools/navigation-tools.js +1 -1
- package/dist/mcp/tools/spatial-tools.js +1 -1
- package/dist/mcp/tools/visual-tools.js +2 -2
- package/dist/mcp/tools/with-engine.d.ts +1 -2
- package/dist/mcp/tools/with-engine.js +1 -2
- package/gemini-extension.json +5 -1
- package/hooks/session-start.sh +2 -2
- package/integrations/README.md +70 -76
- package/integrations/claude/README.md +0 -3
- package/integrations/codex/README.md +1 -2
- package/integrations/copilot-jetbrains/README.md +1 -1
- package/integrations/cursor/README.md +1 -2
- package/integrations/factory/README.md +15 -11
- package/integrations/mistral-vibe/README.md +1 -1
- package/integrations/opencode/README.md +1 -1
- package/integrations/roo-code/README.md +1 -1
- package/integrations/rovo-dev/README.md +1 -1
- package/integrations/trae/README.md +1 -1
- package/integrations/windsurf/README.md +3 -3
- package/library/references/collaborative-protocol/collaborative-protocol.md +5 -5
- package/library/references/gd-style/gd-style.md +4 -6
- package/library/references/godot-version/godot-version.md +3 -3
- package/library/references/headless-routing/headless-routing.md +2 -2
- package/library/references/mcp-fresh-chat-playbook/mcp-fresh-chat-playbook.md +2 -2
- package/library/references/mcp-tools-reference/mcp-tools-reference.md +16 -15
- package/library/references/product-map/product-map.md +1 -1
- package/library/references/public-surface-language/public-surface-language.md +1 -1
- package/library/references/summer-folder/summer-folder.md +1 -1
- package/library/skills/3d-lighting/SKILL.md +4 -4
- package/library/skills/README.md +16 -6
- package/library/skills/adaptive-music/SKILL.md +7 -7
- package/library/skills/ai-characters-in-games/SKILL.md +1 -1
- package/library/skills/ambient-bed/SKILL.md +12 -14
- package/library/skills/animated-loop/SKILL.md +42 -42
- package/library/skills/animation-tree/SKILL.md +6 -6
- package/library/skills/art-direction/SKILL.md +8 -11
- package/library/skills/asset-strategy/SKILL.md +3 -3
- package/library/skills/audio-direction/SKILL.md +8 -10
- package/library/skills/auto-fire-targeting/SKILL.md +4 -3
- package/library/skills/bounded-engine-runs/SKILL.md +6 -7
- package/library/skills/brainstorm-game/SKILL.md +5 -5
- package/library/skills/brainstorming/SKILL.md +9 -15
- package/library/skills/celeste-momentum-platforming/SKILL.md +8 -13
- package/library/skills/celeste-momentum-platforming/resource.yaml +1 -1
- package/library/skills/character-animation-wiring/SKILL.md +2 -2
- package/library/skills/character-model/SKILL.md +15 -26
- package/library/skills/character-movement/SKILL.md +1 -1
- package/library/skills/character-movement/references/movement-3d.md +1 -1
- package/library/skills/character-portrait/SKILL.md +4 -4
- package/library/skills/cinematic-cutscene/SKILL.md +38 -38
- package/library/skills/combat-basics/SKILL.md +1 -1
- package/library/skills/compatibility-renderer-traps/SKILL.md +2 -2
- package/library/skills/concept-art/SKILL.md +3 -3
- package/library/skills/create-asset-sheet/SKILL.md +12 -31
- package/library/skills/debug/SKILL.md +5 -4
- package/library/skills/debugging-game-feel/SKILL.md +1 -4
- package/library/skills/debugging-game-feel/resource.yaml +1 -1
- package/library/skills/design-level/SKILL.md +5 -5
- package/library/skills/design-mechanic/SKILL.md +6 -6
- package/library/skills/design-npc/SKILL.md +8 -15
- package/library/skills/diagnosing-perf-regressions/SKILL.md +5 -10
- package/library/skills/dispatching-parallel-agents/SKILL.md +1 -19
- package/library/skills/environment-kit/SKILL.md +5 -5
- package/library/skills/export-and-ship/SKILL.md +24 -25
- package/library/skills/export-and-ship/resource.yaml +2 -1
- package/library/skills/fabricating-assets/SKILL.md +1 -1
- package/library/skills/facial-and-lipsync/SKILL.md +5 -5
- package/library/skills/fps-controller/SKILL.md +17 -16
- package/library/skills/fps-controller/resource.yaml +0 -2
- package/library/skills/game-feel/SKILL.md +6 -7
- package/library/skills/gameskill/SKILL.md +3 -3
- package/library/skills/gdscript-patterns/SKILL.md +3 -3
- package/library/skills/generate-motion/SKILL.md +5 -22
- package/library/skills/godogen-visual-proof-game-generation/SKILL.md +72 -90
- package/library/skills/godogen-visual-proof-game-generation/resource.yaml +0 -1
- package/library/skills/grow-analytics/SKILL.md +21 -0
- package/library/skills/grow-analytics/resource.yaml +27 -0
- package/library/skills/headless-scripting/SKILL.md +8 -8
- package/library/skills/instantiate-asset-pack/SKILL.md +7 -3
- package/library/skills/investigating-bugs/SKILL.md +3 -11
- package/library/skills/investigating-bugs/condition-based-waiting.md +0 -10
- package/library/skills/investigating-bugs/root-cause-tracing.md +0 -8
- package/library/skills/lumera-single-image-scene-reconstruction/SKILL.md +15 -15
- package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +0 -1
- package/library/skills/make-game/SKILL.md +3 -5
- package/library/skills/make-game/references/2d-platformer.md +1 -1
- package/library/skills/multiplayer-project/SKILL.md +1 -1
- package/library/skills/multiplayer-testing/SKILL.md +4 -4
- package/library/skills/music-track/SKILL.md +40 -38
- package/library/skills/new-project/SKILL.md +4 -6
- package/library/skills/organic-model/SKILL.md +9 -9
- package/library/skills/pixel-art/SKILL.md +6 -6
- package/library/skills/play/SKILL.md +3 -4
- package/library/skills/playtesting-a-feature/SKILL.md +4 -6
- package/library/skills/procedural-animation/SKILL.md +10 -11
- package/library/skills/prop-model/SKILL.md +4 -4
- package/library/skills/psx-retro-rendering/SKILL.md +20 -20
- package/library/skills/psx-retro-rendering/resource.yaml +2 -3
- package/library/skills/publish-your-game/SKILL.md +21 -0
- package/library/skills/publish-your-game/resource.yaml +29 -0
- package/library/skills/realtime-wet-surfaces/SKILL.md +15 -15
- package/library/skills/realtime-wet-surfaces/resource.yaml +1 -2
- package/library/skills/remote-deploy/SKILL.md +20 -21
- package/library/skills/retarget/SKILL.md +19 -23
- package/library/skills/running-in-the-cloud/SKILL.md +5 -5
- package/library/skills/scene-composition/SKILL.md +5 -5
- package/library/skills/scene-hierarchy-design/SKILL.md +3 -3
- package/library/skills/scene-hierarchy-design/resource.yaml +0 -1
- package/library/skills/scene-scripting/SKILL.md +3 -3
- package/library/skills/scene-to-level/SKILL.md +28 -31
- package/library/skills/skill-create/SKILL.md +1 -1
- package/library/skills/skill-improve/SKILL.md +9 -9
- package/library/skills/skill-test/SKILL.md +10 -10
- package/library/skills/skintokens-auto-rigging/SKILL.md +18 -18
- package/library/skills/skintokens-auto-rigging/resource.yaml +3 -3
- package/library/skills/skybox-panorama/SKILL.md +8 -9
- package/library/skills/sound-effect/SKILL.md +19 -19
- package/library/skills/spatial-placement/SKILL.md +2 -2
- package/library/skills/spatial-placement/references/kit-placement-tools.md +12 -22
- package/library/skills/sprite-sheet/SKILL.md +10 -10
- package/library/skills/store-art/SKILL.md +23 -0
- package/library/skills/store-art/resource.yaml +30 -0
- package/library/skills/store-listing/SKILL.md +21 -0
- package/library/skills/store-listing/resource.yaml +25 -0
- package/library/skills/summer-analytics/SKILL.md +3 -3
- package/library/skills/summer-analytics/resource.yaml +1 -0
- package/library/skills/summer-friends/SKILL.md +10 -10
- package/library/skills/summer-leaderboards/SKILL.md +6 -6
- package/library/skills/summer-match-results/SKILL.md +13 -13
- package/library/skills/summer-matchmaking/SKILL.md +11 -11
- package/library/skills/summer-parties/SKILL.md +9 -9
- package/library/skills/summer-player-data/SKILL.md +12 -12
- package/library/skills/summer-store/SKILL.md +6 -6
- package/library/skills/summer-world-chat/SKILL.md +9 -9
- package/library/skills/summer-world-saves/SKILL.md +7 -7
- package/library/skills/text-to-motion/rigging-for-text-motion.md +1 -1
- package/library/skills/tileable-texture/SKILL.md +1 -1
- package/library/skills/trailer-shot/SKILL.md +36 -36
- package/library/skills/tune-performance/SKILL.md +13 -13
- package/library/skills/tune-performance/resource.yaml +1 -1
- package/library/skills/ui-graphics/SKILL.md +7 -7
- package/library/skills/use-widget-asset/SKILL.md +7 -7
- package/library/skills/using-summer/SKILL.md +5 -7
- package/library/skills/vehicle-model/SKILL.md +6 -7
- package/library/skills/vehicle-model/resource.yaml +2 -2
- package/library/skills/verification-before-completion/SKILL.md +5 -6
- package/library/skills/vfx-dissolve/SKILL.md +4 -4
- package/library/skills/vfx-fire/SKILL.md +6 -6
- package/library/skills/vfx-fire/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-hit-spark/SKILL.md +4 -4
- package/library/skills/vfx-hit-spark/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-lightning/SKILL.md +5 -5
- package/library/skills/vfx-lightning/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-lightning/_building-blocks/trauma-shake-snippet.md +9 -3
- package/library/skills/vfx-magic-glow/SKILL.md +4 -4
- package/library/skills/vfx-magic-glow/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-muzzle-flash/SKILL.md +5 -5
- package/library/skills/vfx-muzzle-flash/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-muzzle-flash/_building-blocks/trauma-shake-snippet.md +9 -3
- package/library/skills/vfx-smoke/SKILL.md +5 -5
- package/library/skills/vfx-water-ripple/SKILL.md +2 -2
- package/library/skills/vfx-water-ripple/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/voice-line/SKILL.md +9 -9
- package/library/skills/world-building-3d/references/spatial-tools.md +2 -2
- package/library/skills/writing-plans/SKILL.md +4 -4
- package/library/skills/writing-skills/SKILL.md +8 -8
- package/library/tools/capture-gameplay/resource.yaml +66 -1
- package/library/tools/creator-publish/resource.yaml +4 -4
- package/library/tools/creator-releases/resource.yaml +5 -5
- package/library/tools/export-game/resource.yaml +3 -0
- package/library/tools/generate-image/resource.yaml +4 -2
- package/library/tools/publish-build/resource.yaml +5 -1
- package/package.json +1 -1
- package/registry/generated/counts.json +2 -2
- package/registry/generated/gemini-extension.json +5 -1
- package/registry/generated/index.json +280 -137
- package/registry/generated/marketplace.claude.json +1 -1
- package/registry/generated/plugin.claude.json +5 -1
- package/registry/generated/plugin.codex.json +5 -1
- package/registry/generated/plugin.cursor.json +5 -1
- package/registry/generated/plugin.factory.json +5 -1
- package/registry/generated/skills-index.md +16 -6
- package/registry/generated/skills-registry.json +57 -5
- package/registry/schemas/domains.json +1 -1
- package/registry/schemas/skill.schema.json +5 -0
|
@@ -5,7 +5,7 @@
|
|
|
5
5
|
"id": "reference/collaborative-protocol",
|
|
6
6
|
"kind": "reference",
|
|
7
7
|
"version": "1.0.2",
|
|
8
|
-
"content_hash": "
|
|
8
|
+
"content_hash": "cf590ef4a6dc589ace8b71698c97e8d59eb2f4e328d522d3af65b45cccea7bea",
|
|
9
9
|
"summary": "The \"May I write?\" protocol — before any user-visible write step, the agent states what it is about to do and asks permission.",
|
|
10
10
|
"use_when": [
|
|
11
11
|
"authoring a skill that creates or modifies project files",
|
|
@@ -34,7 +34,7 @@
|
|
|
34
34
|
"id": "reference/gd-style",
|
|
35
35
|
"kind": "reference",
|
|
36
36
|
"version": "1.0.2",
|
|
37
|
-
"content_hash": "
|
|
37
|
+
"content_hash": "ef7de703cf36e0da64b46b4c7e127a02764d2f2217a4c79b3f941baab6d5c7db",
|
|
38
38
|
"summary": "GDScript style conventions for Summer — the tiebreaker where Godot's official style guide is silent; skills should produce code matching this.",
|
|
39
39
|
"use_when": [
|
|
40
40
|
"writing or reviewing GDScript in a Summer project",
|
|
@@ -58,7 +58,7 @@
|
|
|
58
58
|
"id": "reference/godot-version",
|
|
59
59
|
"kind": "reference",
|
|
60
60
|
"version": "1.0.2",
|
|
61
|
-
"content_hash": "
|
|
61
|
+
"content_hash": "889532b05727789d2c92e79068ce44688baf32378a0f1fa38060e9245f158706",
|
|
62
62
|
"summary": "Summer Engine compatibility facts — current upstream technical base, version-sensitive APIs, and what to check before version-sensitive code.",
|
|
63
63
|
"use_when": [
|
|
64
64
|
"writing shaders, rendering code, extensions, or export configuration",
|
|
@@ -87,7 +87,7 @@
|
|
|
87
87
|
"id": "reference/headless-routing",
|
|
88
88
|
"kind": "reference",
|
|
89
89
|
"version": "1.0.0",
|
|
90
|
-
"content_hash": "
|
|
90
|
+
"content_hash": "49597e7606101cef138317b2d0ddf81f8bf5753c5a9d09d72a6ccde39dce6aca",
|
|
91
91
|
"summary": "How MCP tool calls reach a project with no editor open — editor, then live headless worker, then spawned worker — behind SUMMER_HEADLESS_ROUTING=1.",
|
|
92
92
|
"use_when": [
|
|
93
93
|
"a Summer MCP tool call must run against a project that no editor has open (CI, servers, scripting loops)",
|
|
@@ -118,7 +118,7 @@
|
|
|
118
118
|
"id": "reference/mcp-fresh-chat-playbook",
|
|
119
119
|
"kind": "reference",
|
|
120
120
|
"version": "1.0.1",
|
|
121
|
-
"content_hash": "
|
|
121
|
+
"content_hash": "0d39be34a5f32d3f332605cbb20539480a0efc9aedc588282d87968d7600fe29",
|
|
122
122
|
"summary": "The minimum safe workflow for an AI agent building in a Summer Engine project — get context first, edit through Summer tools, play and iterate.",
|
|
123
123
|
"use_when": [
|
|
124
124
|
"starting work in a Summer Engine project from a fresh conversation",
|
|
@@ -148,7 +148,7 @@
|
|
|
148
148
|
"id": "reference/mcp-tools-reference",
|
|
149
149
|
"kind": "reference",
|
|
150
150
|
"version": "1.4.0",
|
|
151
|
-
"content_hash": "
|
|
151
|
+
"content_hash": "b205cc628b163fb3f39e7f2c5d808147738a0bdd913e02b8dce7d73239425adc",
|
|
152
152
|
"summary": "Canonical reference for which Summer MCP tool to call — skills should reference tool names exactly as written here.",
|
|
153
153
|
"use_when": [
|
|
154
154
|
"choosing between Summer MCP tools and host tools for an operation",
|
|
@@ -172,7 +172,7 @@
|
|
|
172
172
|
"id": "reference/product-map",
|
|
173
173
|
"kind": "reference",
|
|
174
174
|
"version": "1.0.0",
|
|
175
|
-
"content_hash": "
|
|
175
|
+
"content_hash": "70a87d76241b98836e3d2b6979d35b953e7a934d156452417f1e731b7b9306ed",
|
|
176
176
|
"summary": "The product map — every summerengine.com page and editor surface an agent can open for the user, with intent phrases, URL or op, required context, and status.",
|
|
177
177
|
"use_when": [
|
|
178
178
|
"resolving where a user intent lives — \"where do I change my plan\", \"where are my published games\", \"how do I get to the MCP guide for Codex\"",
|
|
@@ -213,7 +213,7 @@
|
|
|
213
213
|
"id": "reference/public-surface-language",
|
|
214
214
|
"kind": "reference",
|
|
215
215
|
"version": "1.0.0",
|
|
216
|
-
"content_hash": "
|
|
216
|
+
"content_hash": "e2ac8dc211ec17389a35b2f47a85d482f82189eda4a764c87a3c31e117fadd6b",
|
|
217
217
|
"summary": "The Summer public-surface language boundary — when to say Summer game / Summer SDK and when Godot terminology remains correct.",
|
|
218
218
|
"use_when": [
|
|
219
219
|
"writing user-facing copy, CLI errors, skill descriptions, or generated prompts",
|
|
@@ -237,7 +237,7 @@
|
|
|
237
237
|
"id": "reference/summer-folder",
|
|
238
238
|
"kind": "reference",
|
|
239
239
|
"version": "1.0.2",
|
|
240
|
-
"content_hash": "
|
|
240
|
+
"content_hash": "b05097e8a1b2eaf31fec64ecf2c683486896756441a743b06add938b8085a0dc",
|
|
241
241
|
"summary": "The canonical layout of the project-scoped .summer/ folder — GameSoul.md, art/audio bibles, build plan, memory, and locked state.",
|
|
242
242
|
"use_when": [
|
|
243
243
|
"authoring a skill that writes durable design output or project memory",
|
|
@@ -266,7 +266,7 @@
|
|
|
266
266
|
"id": "skill/3d-lighting",
|
|
267
267
|
"kind": "skill",
|
|
268
268
|
"version": "1.0.3",
|
|
269
|
-
"content_hash": "
|
|
269
|
+
"content_hash": "ba016d621986d5067721a7a089fd92eaa9a8a8641085fcf283c486aea6f137ca",
|
|
270
270
|
"summary": "Set up 3D scene lighting — DirectionalLight3D vs Omni vs Spot, WorldEnvironment, sky, shadow tuning, ambient — per current Summer conventions.",
|
|
271
271
|
"use_when": [
|
|
272
272
|
"setting up lighting in a Summer Engine 3D scene — adding lights, configuring WorldEnvironment, sky, or shadows",
|
|
@@ -300,7 +300,7 @@
|
|
|
300
300
|
"id": "skill/adaptive-music",
|
|
301
301
|
"kind": "skill",
|
|
302
302
|
"version": "1.0.2",
|
|
303
|
-
"content_hash": "
|
|
303
|
+
"content_hash": "412051ddd407c196e42c1114878325b50c5fa500fcde921e17510d5c17ef2b35",
|
|
304
304
|
"summary": "Wire music stems to game state — combat/explore/boss/tension crossfades on a shared bus, paired with a state machine and AudioBus structure.",
|
|
305
305
|
"use_when": [
|
|
306
306
|
"wiring music stems to game state — combat / explore / boss / tension crossfades on a shared bus",
|
|
@@ -393,7 +393,7 @@
|
|
|
393
393
|
"id": "skill/ai-characters-in-games",
|
|
394
394
|
"kind": "skill",
|
|
395
395
|
"version": "0.3.0",
|
|
396
|
-
"content_hash": "
|
|
396
|
+
"content_hash": "7ccd24e2c11e17af8a05bfcb5239ccff7636dc21b70b8de31965fa749a614785",
|
|
397
397
|
"summary": "Safe AI characters in published games: no keys in the build, replies via Summer's player AI gateway, moderation, spend caps, offline brain and a report button.",
|
|
398
398
|
"use_when": [
|
|
399
399
|
"a character, creature or object should answer free-form player text or speech in a published game (talking flowers, shopkeepers, companions)",
|
|
@@ -430,7 +430,7 @@
|
|
|
430
430
|
"id": "skill/ambient-bed",
|
|
431
431
|
"kind": "skill",
|
|
432
432
|
"version": "1.0.2",
|
|
433
|
-
"content_hash": "
|
|
433
|
+
"content_hash": "e479dae394dd6e490f634f20a40440c2c2bff6f77b6eb3701fa04d4f4aaad04a",
|
|
434
434
|
"summary": "Generate a long looping location ambience — forest, dungeon, city, spaceship, cave — a looping AudioStreamPlayer on the Ambient bus with a seamless loop.",
|
|
435
435
|
"use_when": [
|
|
436
436
|
"generating a long looping location ambience — forest at dawn, dungeon air, city street, spaceship hum, cave drip — non-melodic and low-energy",
|
|
@@ -459,7 +459,7 @@
|
|
|
459
459
|
"id": "skill/animated-loop",
|
|
460
460
|
"kind": "skill",
|
|
461
461
|
"version": "1.0.4",
|
|
462
|
-
"content_hash": "
|
|
462
|
+
"content_hash": "f94e9340295a16fd7fe8a3293d0dab2ea89f6f42e3334fa39346faa070c5a2fe",
|
|
463
463
|
"summary": "Generate a short seamlessly-looping video clip — splash background, animated logo backdrop, idle title-screen footage — wired as a looping VideoStreamPlayer.",
|
|
464
464
|
"use_when": [
|
|
465
465
|
"generating a short looping video clip — splash screen background, animated logo backdrop, idle title-screen footage, looping environment ambience",
|
|
@@ -493,7 +493,7 @@
|
|
|
493
493
|
"id": "skill/animation-tree",
|
|
494
494
|
"kind": "skill",
|
|
495
495
|
"version": "1.0.1",
|
|
496
|
-
"content_hash": "
|
|
496
|
+
"content_hash": "73d4d06478e756ece56c234140423378595c96714fdbf3bbcdbe6887668f3d5c",
|
|
497
497
|
"summary": "Design and wire AnimationTree state machines and blend trees so clips respond to gameplay — locomotion blends, attack interrupts, hit reactions.",
|
|
498
498
|
"use_when": [
|
|
499
499
|
"the character has clips that must play in response to gameplay — idle/walk/run blends, attacks that interrupt locomotion, hit reactions",
|
|
@@ -533,7 +533,7 @@
|
|
|
533
533
|
"id": "skill/art-direction",
|
|
534
534
|
"kind": "skill",
|
|
535
535
|
"version": "1.0.2",
|
|
536
|
-
"content_hash": "
|
|
536
|
+
"content_hash": "a1f4535516d2a6588801cfe2d1c88f3c211d5316ab0049495bb9d6b337b6a02f",
|
|
537
537
|
"summary": "Define the game's visual style — references, palette, mood, lighting plan, post-processing, do/don't list — output as an art bible at .summer/art-bible.md.",
|
|
538
538
|
"use_when": [
|
|
539
539
|
"defining the visual style of the game — references, palette, mood, lighting plan, post-processing",
|
|
@@ -569,7 +569,7 @@
|
|
|
569
569
|
"id": "skill/asset-strategy",
|
|
570
570
|
"kind": "skill",
|
|
571
571
|
"version": "1.0.3",
|
|
572
|
-
"content_hash": "
|
|
572
|
+
"content_hash": "50357a6e850c4930e7f621c983a03aa93fb9088f937d08a215d1d3a7e5f523b6",
|
|
573
573
|
"summary": "Route any 'I need a [thing]' asset request to the right specialist skill — disambiguates 2D / 3D / audio / video / VFX / animation pipelines.",
|
|
574
574
|
"use_when": [
|
|
575
575
|
"planning asset creation, picking an asset pipeline, or routing an 'I need a [thing]' request to the right specialist skill",
|
|
@@ -638,7 +638,7 @@
|
|
|
638
638
|
"id": "skill/audio-direction",
|
|
639
639
|
"kind": "skill",
|
|
640
640
|
"version": "1.0.6",
|
|
641
|
-
"content_hash": "
|
|
641
|
+
"content_hash": "4ee78d97f4a9fa38023020b6e287595fd1e2b186f8283a015bc59c2a334e3a7f",
|
|
642
642
|
"summary": "Define the game's sonic identity — music style, instruments, SFX vocabulary, dynamic music plan — output as an audio bible at .summer/audio-bible.md.",
|
|
643
643
|
"use_when": [
|
|
644
644
|
"defining the sonic identity — music style, instruments, SFX vocabulary, dynamic music plan",
|
|
@@ -677,7 +677,7 @@
|
|
|
677
677
|
"id": "skill/auto-fire-targeting",
|
|
678
678
|
"kind": "skill",
|
|
679
679
|
"version": "1.0.0",
|
|
680
|
-
"content_hash": "
|
|
680
|
+
"content_hash": "a162dd6cfb3980e873cbc878ba333857cec52ee3e37f803354a9275e42c1fdec",
|
|
681
681
|
"summary": "Design or fix auto-fire weapon targeting (survivors, top-down ARPG, tower defense) — the pending-damage pattern that prevents over-commit and overkill.",
|
|
682
682
|
"use_when": [
|
|
683
683
|
"designing or fixing the targeting system for an auto-fire weapon (survivors-genre, top-down ARPG, tower-defense)",
|
|
@@ -705,7 +705,7 @@
|
|
|
705
705
|
"id": "skill/bounded-engine-runs",
|
|
706
706
|
"kind": "skill",
|
|
707
707
|
"version": "1.0.0",
|
|
708
|
-
"content_hash": "
|
|
708
|
+
"content_hash": "59795a003543231c774238368a037e26c6fe10e25a4829761cdcadccceb72e5d",
|
|
709
709
|
"summary": "Run Summer headless or offscreen safely from an agent: time limits, one engine per project, muted runs, import passes, tests that fail on crashes.",
|
|
710
710
|
"use_when": [
|
|
711
711
|
"running the engine from a shell or agent for tests, imports, captures or bots",
|
|
@@ -743,7 +743,7 @@
|
|
|
743
743
|
"id": "skill/brainstorm-game",
|
|
744
744
|
"kind": "skill",
|
|
745
745
|
"version": "1.0.3",
|
|
746
|
-
"content_hash": "
|
|
746
|
+
"content_hash": "59bccd86e1345f3a2f6fe0264557d73c8194b3f196c65c1d1e45ee2dcdf6f353",
|
|
747
747
|
"summary": "Turn a vague idea into a buildable plan — genre, scope, core loop, mechanics, art direction — written as a 1-page brief to .summer/GameSoul.md.",
|
|
748
748
|
"use_when": [
|
|
749
749
|
"the user wants help deciding what game to make, scoping a new project, or turning a vague idea into a buildable plan",
|
|
@@ -780,7 +780,7 @@
|
|
|
780
780
|
"id": "skill/brainstorming",
|
|
781
781
|
"kind": "skill",
|
|
782
782
|
"version": "1.0.3",
|
|
783
|
-
"content_hash": "
|
|
783
|
+
"content_hash": "d62ca3bc1a3ed3b31961e006f0f20de35addab3fd9b0d69cff4228162e72729d",
|
|
784
784
|
"summary": "Explore user intent, requirements, and design before implementation — must run before any creative work: features, components, mechanics, behavior.",
|
|
785
785
|
"use_when": [
|
|
786
786
|
"starting creative work — designing a game, picking a mechanic, building features or components, modifying behavior",
|
|
@@ -874,7 +874,7 @@
|
|
|
874
874
|
"id": "skill/celeste-momentum-platforming",
|
|
875
875
|
"kind": "skill",
|
|
876
876
|
"version": "0.1.1",
|
|
877
|
-
"content_hash": "
|
|
877
|
+
"content_hash": "8de0a20f2c75831147c5282b86267f1caa3ca4381c753f186ffe95eb720f929f",
|
|
878
878
|
"summary": "Celeste-style 2D precision platformer movement — momentum running, coyote time, variable jumps, dash, wall jump/slide, climb stamina, pixel corner correction.",
|
|
879
879
|
"use_when": [
|
|
880
880
|
"make the platformer movement feel like Celeste",
|
|
@@ -913,7 +913,7 @@
|
|
|
913
913
|
"id": "skill/character-animation-wiring",
|
|
914
914
|
"kind": "skill",
|
|
915
915
|
"version": "1.0.1",
|
|
916
|
-
"content_hash": "
|
|
916
|
+
"content_hash": "304420000b2b72164f244e4a406fff8088cd77e30142a9508e855ac484d24c2c",
|
|
917
917
|
"summary": "Wire a rigged, animated character end to end — inspect real clips and bones, locomotion state machine, method-track events, poses, blend shapes, root motion.",
|
|
918
918
|
"use_when": [
|
|
919
919
|
"a rigged GLB or Meshy rig with generated clips is in the scene and needs idle/walk/run wiring with blend times",
|
|
@@ -960,7 +960,7 @@
|
|
|
960
960
|
"id": "skill/character-model",
|
|
961
961
|
"kind": "skill",
|
|
962
962
|
"version": "1.0.2",
|
|
963
|
-
"content_hash": "
|
|
963
|
+
"content_hash": "0175a47a39e6d3cfd30abd703783a9acb48811b67a5aecdcfe9b3ad5f0d5d328",
|
|
964
964
|
"summary": "Generate a rigged humanoid — player, NPC, enemy, boss — via T-pose reference, user-gated preview, and Meshy auto-rig, wired as CharacterBody3D or Node3D.",
|
|
965
965
|
"use_when": [
|
|
966
966
|
"generating a humanoid character ready for animation — player avatar, NPC, enemy, boss, companion",
|
|
@@ -1003,7 +1003,7 @@
|
|
|
1003
1003
|
"id": "skill/character-movement",
|
|
1004
1004
|
"kind": "skill",
|
|
1005
1005
|
"version": "1.2.1",
|
|
1006
|
-
"content_hash": "
|
|
1006
|
+
"content_hash": "44b3db25a9e0d9d027f992c5a50b1e66b48bb65e829297cc4e16500971d0a267",
|
|
1007
1007
|
"summary": "Player controllers for 2D and 3D, plus the canonical third-person controller for Summer humanoid packages: movement owns translation, clips follow state.",
|
|
1008
1008
|
"use_when": [
|
|
1009
1009
|
"building or fixing player movement — gravity, collision, side-scroller, top-down, or 3D walk",
|
|
@@ -1049,7 +1049,7 @@
|
|
|
1049
1049
|
"id": "skill/character-portrait",
|
|
1050
1050
|
"kind": "skill",
|
|
1051
1051
|
"version": "1.0.4",
|
|
1052
|
-
"content_hash": "
|
|
1052
|
+
"content_hash": "9584c7d4a920b2813fa7677fddff728489a3548c0fbb1043d6246883d730871e",
|
|
1053
1053
|
"summary": "Generate a single polished character bust for dialogue UI, character select, lore cards, or codex entries. One character, locked composition, VN-style.",
|
|
1054
1054
|
"use_when": [
|
|
1055
1055
|
"generating a single polished bust/portrait of a character for dialogue UI, character-select screens, lore cards, or codex entries",
|
|
@@ -1086,7 +1086,7 @@
|
|
|
1086
1086
|
"id": "skill/cinematic-cutscene",
|
|
1087
1087
|
"kind": "skill",
|
|
1088
1088
|
"version": "1.0.4",
|
|
1089
|
-
"content_hash": "
|
|
1089
|
+
"content_hash": "a2a499d2c483b07ff3d034280387caf3ffef7c48a99ad37761e931353adbe48c",
|
|
1090
1090
|
"summary": "Generate a non-interactive cutscene — reference-locked look, a 5-10s image-to-video shot, optional TTS dialogue — wired as a fading VideoStreamPlayer.",
|
|
1091
1091
|
"use_when": [
|
|
1092
1092
|
"generating a non-interactive cutscene clip — opening scene, story beat, character intro, ending",
|
|
@@ -1122,7 +1122,7 @@
|
|
|
1122
1122
|
"id": "skill/combat-basics",
|
|
1123
1123
|
"kind": "skill",
|
|
1124
1124
|
"version": "1.0.0",
|
|
1125
|
-
"content_hash": "
|
|
1125
|
+
"content_hash": "05ad738d3878536e1afda464941584d2c765919b1f026869d1e765428e8a46a5",
|
|
1126
1126
|
"summary": "Damage in Summer Engine: hitbox and hurtbox Areas on opposing layers, a reusable Health component, damage signals, knockback, hit feedback, projectiles.",
|
|
1127
1127
|
"use_when": [
|
|
1128
1128
|
"adding attacks, health and damage, or enemies that can be hit and hit back",
|
|
@@ -1162,7 +1162,7 @@
|
|
|
1162
1162
|
"id": "skill/compatibility-renderer-traps",
|
|
1163
1163
|
"kind": "skill",
|
|
1164
1164
|
"version": "1.0.0",
|
|
1165
|
-
"content_hash": "
|
|
1165
|
+
"content_hash": "7fbd6cc526c0c0776e932091e815e6914d9a2c2d6b7d5f8565c0455621b2bf08",
|
|
1166
1166
|
"summary": "Make a Forward+ Summer game also look right on the Compatibility renderer: instance-uniform budget, black MultiMesh colors, sRGB vertex colors.",
|
|
1167
1167
|
"use_when": [
|
|
1168
1168
|
"a game must run on phones or weak GPUs that may use the Compatibility or Mobile renderer",
|
|
@@ -1199,7 +1199,7 @@
|
|
|
1199
1199
|
"id": "skill/concept-art",
|
|
1200
1200
|
"kind": "skill",
|
|
1201
1201
|
"version": "1.0.2",
|
|
1202
|
-
"content_hash": "
|
|
1202
|
+
"content_hash": "605c7ada815fb013d448f43349c12b2961159041e77568cf228daa1d9420a540",
|
|
1203
1203
|
"summary": "Explore art direction with 3-4 rough concept variants of a character, environment, or prop to pick a vibe before committing to a final asset.",
|
|
1204
1204
|
"use_when": [
|
|
1205
1205
|
"exploring art direction with rough variants before committing to a final asset",
|
|
@@ -1238,7 +1238,7 @@
|
|
|
1238
1238
|
"id": "skill/create-asset-sheet",
|
|
1239
1239
|
"kind": "skill",
|
|
1240
1240
|
"version": "1.0.3",
|
|
1241
|
-
"content_hash": "
|
|
1241
|
+
"content_hash": "1c4120f049dcacfa25737164312d1e9dbd409b96f06817ca4eb00986fddcd6fa",
|
|
1242
1242
|
"summary": "Generate a pack of 2D game assets from one prompt — tile sheet, UI kit, character pack, or biome set — sliced, classified, and saved as one pack ArtAsset.",
|
|
1243
1243
|
"use_when": [
|
|
1244
1244
|
"generating a pack of 2D game assets from a single prompt — a tile sheet, UI kit, menu screen, character pack, or biome set",
|
|
@@ -1278,7 +1278,7 @@
|
|
|
1278
1278
|
"id": "skill/debug",
|
|
1279
1279
|
"kind": "skill",
|
|
1280
1280
|
"version": "1.0.4",
|
|
1281
|
-
"content_hash": "
|
|
1281
|
+
"content_hash": "8dc1a0b8e8300689e03ab0c6130969f757362d6f5267f9074d541842da857c28",
|
|
1282
1282
|
"summary": "Disciplined bug/crash/error loop for Summer projects — script errors, console, debugger, hypothesis, fix, verify — before making code or scene changes.",
|
|
1283
1283
|
"use_when": [
|
|
1284
1284
|
"the user reports a bug, crash, error, or unexpected behavior in a Summer project, before making code or scene changes",
|
|
@@ -1316,7 +1316,7 @@
|
|
|
1316
1316
|
"id": "skill/debugging-game-feel",
|
|
1317
1317
|
"kind": "skill",
|
|
1318
1318
|
"version": "1.0.3",
|
|
1319
|
-
"content_hash": "
|
|
1319
|
+
"content_hash": "e88278eea6c12420a437e5e3bc43c9f1e4aa7c9c3f64fe8419acdbe55b4f2812",
|
|
1320
1320
|
"summary": "Debug features that work but feel wrong — floaty jumps, mushy combat, sluggish camera — subjective bugs living in tuning, timing, and feedback layers.",
|
|
1321
1321
|
"use_when": [
|
|
1322
1322
|
"a gameplay feature works correctly but feels wrong — floaty jumps, mushy combat, sluggish camera, weightless impacts",
|
|
@@ -1344,7 +1344,7 @@
|
|
|
1344
1344
|
"id": "skill/design-level",
|
|
1345
1345
|
"kind": "skill",
|
|
1346
1346
|
"version": "1.0.3",
|
|
1347
|
-
"content_hash": "
|
|
1347
|
+
"content_hash": "3d382ef56ba0c97a6e56106ecaade99186c92b12b8b08a84692fc823b6764ae2",
|
|
1348
1348
|
"summary": "Design a single level — layout, pacing, encounters, secrets, reward gating — outputs a level design doc and a node-tree skeleton for summer_create_scene.",
|
|
1349
1349
|
"use_when": [
|
|
1350
1350
|
"designing a single level — layout, pacing, encounters, secrets, reward gating",
|
|
@@ -1382,7 +1382,7 @@
|
|
|
1382
1382
|
"id": "skill/design-mechanic",
|
|
1383
1383
|
"kind": "skill",
|
|
1384
1384
|
"version": "1.0.2",
|
|
1385
|
-
"content_hash": "
|
|
1385
|
+
"content_hash": "f2cdec2de023d0b21e09c2de3147cd1ee141bf18ea272323cacf93aceb7c5e2b",
|
|
1386
1386
|
"summary": "Design one game mechanic in detail — input, response, feedback, failure modes, depth, tunables — outputs a design doc, node-graph sketch, GDScript stub.",
|
|
1387
1387
|
"use_when": [
|
|
1388
1388
|
"designing one specific game mechanic in detail — input, response, feedback, failure modes, depth, tunables",
|
|
@@ -1420,7 +1420,7 @@
|
|
|
1420
1420
|
"id": "skill/design-npc",
|
|
1421
1421
|
"kind": "skill",
|
|
1422
1422
|
"version": "1.0.2",
|
|
1423
|
-
"content_hash": "
|
|
1423
|
+
"content_hash": "17afb4ce14e33b5e85ca6aab6c02f9ced74124cf5bd221bd7465c9d714052948",
|
|
1424
1424
|
"summary": "Design enemy/NPC/boss/companion behavior — perception, personality, intent, action state machine, telegraphs — outputs a GDScript stub plus node tree.",
|
|
1425
1425
|
"use_when": [
|
|
1426
1426
|
"designing an enemy, NPC, boss, companion, civilian, or wave-spawned mob's behavior — perception, intent, state machine, telegraphs, defeat handling",
|
|
@@ -1456,7 +1456,7 @@
|
|
|
1456
1456
|
"id": "skill/diagnosing-perf-regressions",
|
|
1457
1457
|
"kind": "skill",
|
|
1458
1458
|
"version": "1.0.3",
|
|
1459
|
-
"content_hash": "
|
|
1459
|
+
"content_hash": "09755583fb2deae78e6c364c326c49697dba206008077faae3d8161c64db59bd",
|
|
1460
1460
|
"summary": "Find why frame rate, frame time, or load time got worse since a known-good state — regression hunting, not general performance tuning.",
|
|
1461
1461
|
"use_when": [
|
|
1462
1462
|
"frame rate, frame time, or load time has gotten worse since a known-good state — 'it used to run at 60, now it's at 30'",
|
|
@@ -1484,7 +1484,7 @@
|
|
|
1484
1484
|
"id": "skill/dispatching-parallel-agents",
|
|
1485
1485
|
"kind": "skill",
|
|
1486
1486
|
"version": "1.0.3",
|
|
1487
|
-
"content_hash": "
|
|
1487
|
+
"content_hash": "2dbe282b4ef6ace445da67f635a5b8a3e7438e317abb022068a06413db2bc33a",
|
|
1488
1488
|
"summary": "Work 2+ independent tasks in parallel when they share no state and have no sequential dependencies.",
|
|
1489
1489
|
"use_when": [
|
|
1490
1490
|
"facing 2+ independent tasks that can be worked on without shared state or sequential dependencies",
|
|
@@ -1563,7 +1563,7 @@
|
|
|
1563
1563
|
"id": "skill/environment-kit",
|
|
1564
1564
|
"kind": "skill",
|
|
1565
1565
|
"version": "1.0.3",
|
|
1566
|
-
"content_hash": "
|
|
1566
|
+
"content_hash": "7589bfcd29aa233962c8747ab33218bbf42ec695f97efb506dca1a99209aa15d",
|
|
1567
1567
|
"summary": "Generate a modular environment kit — wall pieces, floor tiles, pillars, doors, arches, corners — snap-together meshes sharing one visual style.",
|
|
1568
1568
|
"use_when": [
|
|
1569
1569
|
"generating a modular environment kit of snap-together pieces that form a level — dungeon kit, modular walls, interior pieces",
|
|
@@ -1599,7 +1599,7 @@
|
|
|
1599
1599
|
"id": "skill/export-and-ship",
|
|
1600
1600
|
"kind": "skill",
|
|
1601
1601
|
"version": "1.0.3",
|
|
1602
|
-
"content_hash": "
|
|
1602
|
+
"content_hash": "6d8551fc18fd82ae6c71df61ca5798c0f0753a89b83e45824e3b87828b871d93",
|
|
1603
1603
|
"summary": "Assess and prepare a game export: inventory installed templates and targets, validate release assets and config, produce supported builds after approval.",
|
|
1604
1604
|
"use_when": [
|
|
1605
1605
|
"the user wants to assess or prepare a Summer game export — Steam, itch, HTML5, iOS, Android targets as available in the installed build",
|
|
@@ -1623,7 +1623,8 @@
|
|
|
1623
1623
|
"related": {
|
|
1624
1624
|
"skills": [
|
|
1625
1625
|
"skill/debug",
|
|
1626
|
-
"skill/tune-performance"
|
|
1626
|
+
"skill/tune-performance",
|
|
1627
|
+
"skill/publish-your-game"
|
|
1627
1628
|
]
|
|
1628
1629
|
},
|
|
1629
1630
|
"status": "stable",
|
|
@@ -1633,7 +1634,7 @@
|
|
|
1633
1634
|
"id": "skill/fabricating-assets",
|
|
1634
1635
|
"kind": "skill",
|
|
1635
1636
|
"version": "1.0.0",
|
|
1636
|
-
"content_hash": "
|
|
1637
|
+
"content_hash": "43f25276757fe377069a5b3e2a37ebdeb58251614c2762d82314252d10e0b596",
|
|
1637
1638
|
"summary": "Fabricate meshes with a bpy script in the user's own Blender (summer_fabricate_3d) — kits with exact dimensions, VFX meshes, post-processing generated models.",
|
|
1638
1639
|
"use_when": [
|
|
1639
1640
|
"writing a Blender Python (bpy) script for summer_fabricate_3d and deciding whether fabrication, generation, or the free library is the right route for an asset",
|
|
@@ -1690,7 +1691,7 @@
|
|
|
1690
1691
|
"id": "skill/facial-and-lipsync",
|
|
1691
1692
|
"kind": "skill",
|
|
1692
1693
|
"version": "1.0.2",
|
|
1693
|
-
"content_hash": "
|
|
1694
|
+
"content_hash": "e4c916e5e155b95fc71912a1cf039eba3b1bbe45afa2224e7a8d11529bbedbf0",
|
|
1694
1695
|
"summary": "Make a character's mouth move with a voice-over — phoneme extraction from audio, viseme blendshape mapping, and emotional facial expressions.",
|
|
1695
1696
|
"use_when": [
|
|
1696
1697
|
"the user has (or wants) a voice-over and needs the character's mouth to move with the words",
|
|
@@ -1729,7 +1730,7 @@
|
|
|
1729
1730
|
"id": "skill/fps-controller",
|
|
1730
1731
|
"kind": "skill",
|
|
1731
1732
|
"version": "1.0.4",
|
|
1732
|
-
"content_hash": "
|
|
1733
|
+
"content_hash": "5192c5c10811b37fe991539bff72fa7556910af2c72acd473b87cdfcb62512b3",
|
|
1733
1734
|
"summary": "Production-quality first-person controller — WASD, mouse look, jump, coyote time, jump buffering, air control, and external-velocity handling.",
|
|
1734
1735
|
"use_when": [
|
|
1735
1736
|
"building an FPS, first-person movement, or a 3D character that walks, jumps, and reacts to external forces",
|
|
@@ -1767,7 +1768,7 @@
|
|
|
1767
1768
|
"id": "skill/game-feel",
|
|
1768
1769
|
"kind": "skill",
|
|
1769
1770
|
"version": "1.0.2",
|
|
1770
|
-
"content_hash": "
|
|
1771
|
+
"content_hash": "3e3732502504b7f6c229cc39259be215c511b5477c4723f5e1cb00baa61fa8f4",
|
|
1771
1772
|
"summary": "Add juice: hit-flash, trauma-based camera shake, and audio ducking wired so one hit fires all three — for games that feel flat or lack impact.",
|
|
1772
1773
|
"use_when": [
|
|
1773
1774
|
"a Summer game feels flat, lacks impact, needs juice or punch",
|
|
@@ -1801,7 +1802,7 @@
|
|
|
1801
1802
|
"id": "skill/gameskill",
|
|
1802
1803
|
"kind": "skill",
|
|
1803
1804
|
"version": "1.0.2",
|
|
1804
|
-
"content_hash": "
|
|
1805
|
+
"content_hash": "1ca30765c394269299b9cddb24e992ecd397aeb7b647cfb6ce3c493fac9fd630",
|
|
1805
1806
|
"summary": "Capture what a game-dev session just learned as a reusable skill (project, user or Summer library) so the next session starts smarter.",
|
|
1806
1807
|
"use_when": [
|
|
1807
1808
|
"finishing a game-development session with learnings worth capturing as a reusable skill",
|
|
@@ -1829,7 +1830,7 @@
|
|
|
1829
1830
|
"id": "skill/gdscript-patterns",
|
|
1830
1831
|
"kind": "skill",
|
|
1831
1832
|
"version": "1.0.3",
|
|
1832
|
-
"content_hash": "
|
|
1833
|
+
"content_hash": "5b8c24998b63021fd1dd9f0d6030a87d02506084eb4ced369fc3c018c6b2bac7",
|
|
1833
1834
|
"summary": "GDScript conventions — type hints, signals, exports, onready, lifecycle methods, get_node vs $NodePath, naming.",
|
|
1834
1835
|
"use_when": [
|
|
1835
1836
|
"writing or refactoring GDScript — type hints, signals, exports, onready, lifecycle methods, naming conventions",
|
|
@@ -1857,7 +1858,7 @@
|
|
|
1857
1858
|
"id": "skill/generate-motion",
|
|
1858
1859
|
"kind": "skill",
|
|
1859
1860
|
"version": "1.0.4",
|
|
1860
|
-
"content_hash": "
|
|
1861
|
+
"content_hash": "342ca77d9ff7982a2544d19ab0047abe5222a26aefdb39fd605180ba3ce9477e",
|
|
1861
1862
|
"summary": "Attach an animation clip to a rigged character from the curated Meshy motion library — idle, walk, run, attack — wired via AnimationPlayer.",
|
|
1862
1863
|
"use_when": [
|
|
1863
1864
|
"the user needs an animation clip on a rigged character — idle/walk/run/attack from the curated Meshy library",
|
|
@@ -1899,7 +1900,7 @@
|
|
|
1899
1900
|
"id": "skill/godogen-visual-proof-game-generation",
|
|
1900
1901
|
"kind": "skill",
|
|
1901
1902
|
"version": "0.1.1",
|
|
1902
|
-
"content_hash": "
|
|
1903
|
+
"content_hash": "a4ab7a5cb7948dba0d26a3a5227d56b703de49f75f13b5ad30ec5dceee712ded",
|
|
1903
1904
|
"summary": "Godogen-style game generation with a visual QC loop — capture frames from the running game, self-verify against the brief, bounded fix rounds, proof clip.",
|
|
1904
1905
|
"use_when": [
|
|
1905
1906
|
"generate a whole small game from a short brief and prove it actually runs",
|
|
@@ -1934,11 +1935,44 @@
|
|
|
1934
1935
|
"status": "preview",
|
|
1935
1936
|
"recommended": false
|
|
1936
1937
|
},
|
|
1938
|
+
{
|
|
1939
|
+
"id": "skill/grow-analytics",
|
|
1940
|
+
"kind": "skill",
|
|
1941
|
+
"version": "1.0.0",
|
|
1942
|
+
"content_hash": "202c5517866e6fe7cf6d15f8a89292175dbb07f67d8a2a9a56bcf25a932f1d5a",
|
|
1943
|
+
"summary": "Read and analyse a creator's Summer Grow numbers: store page views, launches, play sessions, play time; compare windows, flag drops.",
|
|
1944
|
+
"use_when": [
|
|
1945
|
+
"the user asks how their game is doing on Summer Games: views, launches, players, play time",
|
|
1946
|
+
"reading summer_grow_overview or summer_grow_analytics and turning the numbers into one next step",
|
|
1947
|
+
"comparing two time windows, walking the store funnel or finding where players drop"
|
|
1948
|
+
],
|
|
1949
|
+
"facets": {
|
|
1950
|
+
"lifecycle": [
|
|
1951
|
+
"grow"
|
|
1952
|
+
],
|
|
1953
|
+
"domains": [
|
|
1954
|
+
"creator",
|
|
1955
|
+
"deployment"
|
|
1956
|
+
],
|
|
1957
|
+
"modalities": [
|
|
1958
|
+
"docs"
|
|
1959
|
+
]
|
|
1960
|
+
},
|
|
1961
|
+
"related": {
|
|
1962
|
+
"skills": [
|
|
1963
|
+
"skill/publish-your-game",
|
|
1964
|
+
"skill/summer-analytics"
|
|
1965
|
+
]
|
|
1966
|
+
},
|
|
1967
|
+
"status": "stable",
|
|
1968
|
+
"recommended": false,
|
|
1969
|
+
"hosted_resource": "summer://skills/grow-analytics"
|
|
1970
|
+
},
|
|
1937
1971
|
{
|
|
1938
1972
|
"id": "skill/headless-scripting",
|
|
1939
1973
|
"kind": "skill",
|
|
1940
1974
|
"version": "1.1.3",
|
|
1941
|
-
"content_hash": "
|
|
1975
|
+
"content_hash": "760000454f33f147e4c7a3fb6a13c836f062cd0274b635f52cb4524dcad112b8",
|
|
1942
1976
|
"summary": "Run a GDScript file against Summer Engine from the shell for operations no MCP tool exposes — navmesh baking, collision shapes, TileSets, re-imports.",
|
|
1943
1977
|
"use_when": [
|
|
1944
1978
|
"a Summer project needs an operation no MCP tool exposes — baking a navmesh, generating collision shapes, authoring an Animation, building a TileSet, re-importing assets",
|
|
@@ -2008,7 +2042,7 @@
|
|
|
2008
2042
|
"id": "skill/instantiate-asset-pack",
|
|
2009
2043
|
"kind": "skill",
|
|
2010
2044
|
"version": "1.0.3",
|
|
2011
|
-
"content_hash": "
|
|
2045
|
+
"content_hash": "3c8993a111e421c12bef81022160629235f9c8ee7530d6697e7f28464ee6085a",
|
|
2012
2046
|
"summary": "Import a whole create-asset-sheet pack into the scene: groups composites, sorts paint order, emits Sprite2D/Node2D/NinePatchRect ops to lay it out.",
|
|
2013
2047
|
"use_when": [
|
|
2014
2048
|
"importing or spawning an entire asset pack (multi-slice ArtAsset from create-asset-sheet) into the current scene",
|
|
@@ -2043,7 +2077,7 @@
|
|
|
2043
2077
|
"id": "skill/investigating-bugs",
|
|
2044
2078
|
"kind": "skill",
|
|
2045
2079
|
"version": "1.0.3",
|
|
2046
|
-
"content_hash": "
|
|
2080
|
+
"content_hash": "3559bbc9cfc6c8e9cd688a7674611ba3c59371994f2897b0b02cc01c02e41ec2",
|
|
2047
2081
|
"summary": "Systematic investigation of any bug, test failure, or unexpected behavior before proposing fixes.",
|
|
2048
2082
|
"use_when": [
|
|
2049
2083
|
"encountering any bug, test failure, or unexpected behavior, before proposing fixes",
|
|
@@ -2072,7 +2106,7 @@
|
|
|
2072
2106
|
"id": "skill/lumera-single-image-scene-reconstruction",
|
|
2073
2107
|
"kind": "skill",
|
|
2074
2108
|
"version": "0.1.1",
|
|
2075
|
-
"content_hash": "
|
|
2109
|
+
"content_hash": "0aaaaf86253645a5b4d2c40b3cdbb2af41ac225218a3fcee18f1d62d2bde345f",
|
|
2076
2110
|
"summary": "Lumera-style single image to editable 3D scene — VLM-parsed object boxes and parametric lights, per-object meshes, HDR probe, .tscn assembly, refinement loop.",
|
|
2077
2111
|
"use_when": [
|
|
2078
2112
|
"turn this concept art or screenshot into an editable 3D scene with separate objects and lights",
|
|
@@ -2112,7 +2146,7 @@
|
|
|
2112
2146
|
"id": "skill/make-game",
|
|
2113
2147
|
"kind": "skill",
|
|
2114
2148
|
"version": "1.1.0",
|
|
2115
|
-
"content_hash": "
|
|
2149
|
+
"content_hash": "eba4e2b75b685fa814b218d8fd6c4cac0e4f4f692030645ab7e37d36c1caf83d",
|
|
2116
2150
|
"summary": "Orchestration spine for 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship — delegates to specialist skills.",
|
|
2117
2151
|
"use_when": [
|
|
2118
2152
|
"the user says 'make me a game', 'build me a game', 'I want to make a [genre] game', or 'let's build something' — running the full game-dev pipeline",
|
|
@@ -2240,7 +2274,7 @@
|
|
|
2240
2274
|
"id": "skill/multiplayer-project",
|
|
2241
2275
|
"kind": "skill",
|
|
2242
2276
|
"version": "1.0.0",
|
|
2243
|
-
"content_hash": "
|
|
2277
|
+
"content_hash": "801ded4cdd3cff6ca060fa920c6738ffe26eff3e8cff63ea88dfe3d185931886",
|
|
2244
2278
|
"summary": "Set up a Summer multiplayer project: both entry scenes, World and queue files, joining, and a first Local Play run.",
|
|
2245
2279
|
"use_when": [
|
|
2246
2280
|
"making a Summer game playable online or co-op: the first multiplayer setup",
|
|
@@ -2366,7 +2400,7 @@
|
|
|
2366
2400
|
"id": "skill/multiplayer-testing",
|
|
2367
2401
|
"kind": "skill",
|
|
2368
2402
|
"version": "1.0.0",
|
|
2369
|
-
"content_hash": "
|
|
2403
|
+
"content_hash": "dd727ec7384785d9515dd7e906c46d4229e600a752aef81f5a645e908470a536",
|
|
2370
2404
|
"summary": "Test a Summer multiplayer game with Local Play: several players, a bad network, bots, and what a passing run shows.",
|
|
2371
2405
|
"use_when": [
|
|
2372
2406
|
"running or testing a Summer multiplayer game locally with several players (Local Play)",
|
|
@@ -2414,7 +2448,7 @@
|
|
|
2414
2448
|
"id": "skill/music-track",
|
|
2415
2449
|
"kind": "skill",
|
|
2416
2450
|
"version": "1.0.2",
|
|
2417
|
-
"content_hash": "
|
|
2451
|
+
"content_hash": "f31b8aae49f483c6d1da9b15fc084fae19a41d1f5e45b770c037a619a65de738",
|
|
2418
2452
|
"summary": "Generate a looped or cinematic music track — loops authored at >=30s with a marked loop point, cinematic tracks at >=60s linear.",
|
|
2419
2453
|
"use_when": [
|
|
2420
2454
|
"generating a looped or cinematic music track — main theme, boss music, title screen, exploration loop, combat track",
|
|
@@ -2492,7 +2526,7 @@
|
|
|
2492
2526
|
"id": "skill/new-project",
|
|
2493
2527
|
"kind": "skill",
|
|
2494
2528
|
"version": "1.0.4",
|
|
2495
|
-
"content_hash": "
|
|
2529
|
+
"content_hash": "fa870e1a0f8f592465fbdc6d951335f71dd59857ece4279cec50f9e88af0a3c2",
|
|
2496
2530
|
"summary": "Create a fresh blank Summer Engine project — asks one question (project name) and runs summer create empty.",
|
|
2497
2531
|
"use_when": [
|
|
2498
2532
|
"the user wants a fresh blank Summer Engine project — from scratch, blank canvas",
|
|
@@ -2525,7 +2559,7 @@
|
|
|
2525
2559
|
"id": "skill/organic-model",
|
|
2526
2560
|
"kind": "skill",
|
|
2527
2561
|
"version": "1.0.3",
|
|
2528
|
-
"content_hash": "
|
|
2562
|
+
"content_hash": "1ff008d9c308835e3b72ad7956d5614b9f655dec780860b36addaaf5141dea24",
|
|
2529
2563
|
"summary": "Generate organic 3D shapes — trees, rocks, mushrooms, coral, plants, vines, crystals — where AI artifacts read as natural irregularity.",
|
|
2530
2564
|
"use_when": [
|
|
2531
2565
|
"generating organic shapes — trees, rocks, mushrooms, coral, bushes, alien plants, vines, crystals, fruit, bones",
|
|
@@ -2564,7 +2598,7 @@
|
|
|
2564
2598
|
"id": "skill/pixel-art",
|
|
2565
2599
|
"kind": "skill",
|
|
2566
2600
|
"version": "1.0.4",
|
|
2567
|
-
"content_hash": "
|
|
2601
|
+
"content_hash": "c61e867cba2cbeebf5d3de182f7813a72c14f3fff442c322c4c13ab31b252ed7",
|
|
2568
2602
|
"summary": "Generate pixel-art assets — sprites, items, tiles, portraits — at a specific resolution with pixel-perfect grid, limited palette, retro feel.",
|
|
2569
2603
|
"use_when": [
|
|
2570
2604
|
"generating pixel-art assets — sprites, items, tiles, portraits — in a pixel style at a specific resolution (32x32, 64x64, 128x128)",
|
|
@@ -2602,7 +2636,7 @@
|
|
|
2602
2636
|
"id": "skill/play",
|
|
2603
2637
|
"kind": "skill",
|
|
2604
2638
|
"version": "1.0.2",
|
|
2605
|
-
"content_hash": "
|
|
2639
|
+
"content_hash": "7fd83f75378bbcb605d57aeded546f63ed520b3e2c991da8bc088c71b2d3fdbc",
|
|
2606
2640
|
"summary": "Run the project in Summer Engine, wait briefly, then report what's happening — clean run, errors, or warnings.",
|
|
2607
2641
|
"use_when": [
|
|
2608
2642
|
"the user says 'play', 'run it', 'test it', 'let me see it', or 'start the game'",
|
|
@@ -2635,7 +2669,7 @@
|
|
|
2635
2669
|
"id": "skill/playtesting-a-feature",
|
|
2636
2670
|
"kind": "skill",
|
|
2637
2671
|
"version": "1.1.2",
|
|
2638
|
-
"content_hash": "
|
|
2672
|
+
"content_hash": "396ce66210c5199c89ba004a255cb8a0a2d05db73a45a73bfa922690ae777d67",
|
|
2639
2673
|
"summary": "Before claiming a gameplay feature done: actually run the game and walk through the feature. Static diagnostics and type checks do not count.",
|
|
2640
2674
|
"use_when": [
|
|
2641
2675
|
"about to claim a gameplay feature is done, shipped, or working — requires actually running the game and walking through the feature first",
|
|
@@ -2674,7 +2708,7 @@
|
|
|
2674
2708
|
"id": "skill/procedural-animation",
|
|
2675
2709
|
"kind": "skill",
|
|
2676
2710
|
"version": "1.0.4",
|
|
2677
|
-
"content_hash": "
|
|
2711
|
+
"content_hash": "ad2d12af6589b92a34e7ff64c67b2d6e15f9323f89f8468e54e551ef6a4b3ffa",
|
|
2678
2712
|
"summary": "Runtime bone modification on top of clips — head look-at, foot IK, hand-grabs-prop, additive lean, recoil. Code-and-modifier patterns, not generation.",
|
|
2679
2713
|
"use_when": [
|
|
2680
2714
|
"the user needs runtime-driven bone modification on top of clips — head look-at, foot IK on uneven ground, additive lean, hit recoil, ragdoll",
|
|
@@ -2714,7 +2748,7 @@
|
|
|
2714
2748
|
"id": "skill/prop-model",
|
|
2715
2749
|
"kind": "skill",
|
|
2716
2750
|
"version": "1.0.3",
|
|
2717
|
-
"content_hash": "
|
|
2751
|
+
"content_hash": "dc899d46afde43f3a8df3fa78de1c87b27444f9ab482bf9b798a42e83272435d",
|
|
2718
2752
|
"summary": "Generate a single static 3D prop — sword, barrel, chest, lantern, throne, statue — one isolated object, no rigging, wired as a MeshInstance3D.",
|
|
2719
2753
|
"use_when": [
|
|
2720
2754
|
"generating a single static 3D prop — sword, barrel, chest, lantern, throne, statue, crate, key, potion, banner",
|
|
@@ -2752,8 +2786,8 @@
|
|
|
2752
2786
|
"id": "skill/psx-retro-rendering",
|
|
2753
2787
|
"kind": "skill",
|
|
2754
2788
|
"version": "0.1.1",
|
|
2755
|
-
"content_hash": "
|
|
2756
|
-
"summary": "
|
|
2789
|
+
"content_hash": "35ee63024c9a795005f872d97cc28d30de40956bf49502369ab7d8b111c26ec3",
|
|
2790
|
+
"summary": "PlayStation 1 rendering in Summer Engine — low-res output, RGB5 and exact dither, affine textures, vertex snapping, blend modes, fog; limits named.",
|
|
2757
2791
|
"use_when": [
|
|
2758
2792
|
"make my game render like a PlayStation 1 game, with texture warping, vertex wobble, and dithering",
|
|
2759
2793
|
"add a PSX retro shader to the 3D scene",
|
|
@@ -2786,12 +2820,47 @@
|
|
|
2786
2820
|
"status": "preview",
|
|
2787
2821
|
"recommended": false
|
|
2788
2822
|
},
|
|
2823
|
+
{
|
|
2824
|
+
"id": "skill/publish-your-game",
|
|
2825
|
+
"kind": "skill",
|
|
2826
|
+
"version": "1.0.0",
|
|
2827
|
+
"content_hash": "b39692641d859b1d5a9d9b2e990bed521b0aba52319d336b4e3633c253a07a60",
|
|
2828
|
+
"summary": "Publish a Summer game on Summer Games through MCP: store page, art, build upload, submit, and one approval link for the owner.",
|
|
2829
|
+
"use_when": [
|
|
2830
|
+
"the user says 'publish my game', 'put it on summer.games', 'launch it on the store' or 'submit it for review'",
|
|
2831
|
+
"taking a built Summer game to a submitted store page: listing text, art, build upload, summer_store_submit and the owner's approval link",
|
|
2832
|
+
"an agent publishes for the owner end to end and needs the order of the summer_store_* and summer_build_* tools"
|
|
2833
|
+
],
|
|
2834
|
+
"facets": {
|
|
2835
|
+
"lifecycle": [
|
|
2836
|
+
"launch"
|
|
2837
|
+
],
|
|
2838
|
+
"domains": [
|
|
2839
|
+
"creator",
|
|
2840
|
+
"deployment"
|
|
2841
|
+
],
|
|
2842
|
+
"modalities": [
|
|
2843
|
+
"docs"
|
|
2844
|
+
]
|
|
2845
|
+
},
|
|
2846
|
+
"related": {
|
|
2847
|
+
"skills": [
|
|
2848
|
+
"skill/store-listing",
|
|
2849
|
+
"skill/store-art",
|
|
2850
|
+
"skill/grow-analytics",
|
|
2851
|
+
"skill/export-and-ship"
|
|
2852
|
+
]
|
|
2853
|
+
},
|
|
2854
|
+
"status": "stable",
|
|
2855
|
+
"recommended": false,
|
|
2856
|
+
"hosted_resource": "summer://skills/publish-your-game"
|
|
2857
|
+
},
|
|
2789
2858
|
{
|
|
2790
2859
|
"id": "skill/realtime-wet-surfaces",
|
|
2791
2860
|
"kind": "skill",
|
|
2792
2861
|
"version": "0.1.1",
|
|
2793
|
-
"content_hash": "
|
|
2794
|
-
"summary": "Real-time wetness on existing
|
|
2862
|
+
"content_hash": "975781c2da63e650f89125455559847347e56a2741547db7cd77db0143536db4",
|
|
2863
|
+
"summary": "Real-time wetness on existing materials without losing their values — value-copying wet shader, geometry-driven wet mask, instance-uniform wet amount.",
|
|
2795
2864
|
"use_when": [
|
|
2796
2865
|
"make surfaces look wet when it rains and dry off afterwards",
|
|
2797
2866
|
"add rain wetness to the level without redoing every material",
|
|
@@ -2827,7 +2896,7 @@
|
|
|
2827
2896
|
"id": "skill/remote-deploy",
|
|
2828
2897
|
"kind": "skill",
|
|
2829
2898
|
"version": "1.0.2",
|
|
2830
|
-
"content_hash": "
|
|
2899
|
+
"content_hash": "9691ff133681cdab3d1f662978c3d92bd55b4a256a27f23eadf997f6f6b183cb",
|
|
2831
2900
|
"summary": "Run or test the game on a real device — phone, tablet, another computer — via the Remote Deploy button, runnable export presets, and on-device debugging.",
|
|
2832
2901
|
"use_when": [
|
|
2833
2902
|
"the user wants to run or test the game on a real target instead of the editor — a phone, tablet, or another computer",
|
|
@@ -2855,7 +2924,7 @@
|
|
|
2855
2924
|
"id": "skill/retarget",
|
|
2856
2925
|
"kind": "skill",
|
|
2857
2926
|
"version": "1.0.3",
|
|
2858
|
-
"content_hash": "
|
|
2927
|
+
"content_hash": "381b0916a73b07ad92b60afa318b9ca80c60f42c41cf76f3490900f29ad1086d",
|
|
2859
2928
|
"summary": "Apply existing animation clips from one rigged character to a different rigged character — same library, multiple models, no regeneration.",
|
|
2860
2929
|
"use_when": [
|
|
2861
2930
|
"applying existing animation clips from one rigged character to a different rigged character — sharing one animation library across models",
|
|
@@ -2895,7 +2964,7 @@
|
|
|
2895
2964
|
"id": "skill/running-in-the-cloud",
|
|
2896
2965
|
"kind": "skill",
|
|
2897
2966
|
"version": "1.0.3",
|
|
2898
|
-
"content_hash": "
|
|
2967
|
+
"content_hash": "91b995139cbea3766099c8662ce3c122e46658b11ba216dd09dcacc2b842b13b",
|
|
2899
2968
|
"summary": "Run Summer Engine on a Linux box with no display — install it, launch headless, know when xvfb + software GL are needed, authenticate without a browser.",
|
|
2900
2969
|
"use_when": [
|
|
2901
2970
|
"Summer Engine runs in a cloud container, CI job, remote agent sandbox, or any Linux machine with no desktop",
|
|
@@ -2968,7 +3037,7 @@
|
|
|
2968
3037
|
"id": "skill/scene-composition",
|
|
2969
3038
|
"kind": "skill",
|
|
2970
3039
|
"version": "1.0.3",
|
|
2971
|
-
"content_hash": "
|
|
3040
|
+
"content_hash": "d43d2bbc348949a445008e967aa92845b33976429deba817dac26f7e4c2db0b3",
|
|
2972
3041
|
"summary": "Scene structure conventions — node hierarchy, when to extract sub-scenes, reusable prefab patterns, and instance-versus-add-node decisions.",
|
|
2973
3042
|
"use_when": [
|
|
2974
3043
|
"building or organizing Summer Engine scenes: node hierarchy conventions, sub-scene extraction, prefab patterns, PackedScene decisions",
|
|
@@ -3002,7 +3071,7 @@
|
|
|
3002
3071
|
"id": "skill/scene-hierarchy-design",
|
|
3003
3072
|
"kind": "skill",
|
|
3004
3073
|
"version": "0.1.1",
|
|
3005
|
-
"content_hash": "
|
|
3074
|
+
"content_hash": "288acf3a2c2e66562a0cc5ce24e81277640951a6ad0766de1516a418889f737d",
|
|
3006
3075
|
"summary": "Structure Summer Engine scenes by access pattern — asset vs live hierarchies, wrapper nodes per operation, sub-scenes for reuse, path-agnostic logic.",
|
|
3007
3076
|
"use_when": [
|
|
3008
3077
|
"how should I structure the node hierarchy for this level or character",
|
|
@@ -3039,7 +3108,7 @@
|
|
|
3039
3108
|
"id": "skill/scene-scripting",
|
|
3040
3109
|
"kind": "skill",
|
|
3041
3110
|
"version": "1.1.1",
|
|
3042
|
-
"content_hash": "
|
|
3111
|
+
"content_hash": "f1aa667b0e0547b3fd3747070b14b26c5482dcd52aab9e8084b3a53b9dc52870",
|
|
3043
3112
|
"summary": "One GDScript in the live editor (summer_run_script) builds scenes, 2D levels, HUDs and gameplay wiring instead of CRUD chains; verify with diff + screenshot.",
|
|
3044
3113
|
"use_when": [
|
|
3045
3114
|
"a scene change needs 3+ related ops or any computed placement — scattering, grids, rings, procedural meshes, geometry helpers, terrain, lighting rigs, keyframe animation, shader FX",
|
|
@@ -3101,7 +3170,7 @@
|
|
|
3101
3170
|
"id": "skill/scene-to-level",
|
|
3102
3171
|
"kind": "skill",
|
|
3103
3172
|
"version": "1.0.3",
|
|
3104
|
-
"content_hash": "
|
|
3173
|
+
"content_hash": "3ab5070dececd1052e7d11c08cf7be47df5cc4abf73c06142c92cc56ca53cb17",
|
|
3105
3174
|
"summary": "Go from a scene reference image or concept art to a playable scene — orchestrates concept, asset pack, terrain, composition, and scene assembly.",
|
|
3106
3175
|
"use_when": [
|
|
3107
3176
|
"going from a scene reference image or concept art to a playable Summer Engine scene populated with the right assets and terrain",
|
|
@@ -3142,7 +3211,7 @@
|
|
|
3142
3211
|
"id": "skill/skill-create",
|
|
3143
3212
|
"kind": "skill",
|
|
3144
3213
|
"version": "1.0.3",
|
|
3145
|
-
"content_hash": "
|
|
3214
|
+
"content_hash": "1b33e1b26d2611d3402270584da4c56f9ba15abe694b9941d4016aad3995d341",
|
|
3146
3215
|
"summary": "Bootstrap a new Summer library skill (library/skills/<slug>/ with resource.yaml and SKILL.md), frontmatter, and stub sections.",
|
|
3147
3216
|
"use_when": [
|
|
3148
3217
|
"a contributor wants to add a new skill to the Summer library",
|
|
@@ -3175,7 +3244,7 @@
|
|
|
3175
3244
|
"id": "skill/skill-improve",
|
|
3176
3245
|
"kind": "skill",
|
|
3177
3246
|
"version": "1.0.3",
|
|
3178
|
-
"content_hash": "
|
|
3247
|
+
"content_hash": "b650b10657506ffad2b47915da66dd68406c4aa2dc2d372d9a2eda9197daefe5",
|
|
3179
3248
|
"summary": "Upgrade an underperforming Summer skill — run it against a behavioral spec with and without changes via a parallel-eval harness; ship the winner.",
|
|
3180
3249
|
"use_when": [
|
|
3181
3250
|
"a contributor wants to upgrade a Summer skill that is underperforming or to fix a regression",
|
|
@@ -3208,7 +3277,7 @@
|
|
|
3208
3277
|
"id": "skill/skill-test",
|
|
3209
3278
|
"kind": "skill",
|
|
3210
3279
|
"version": "1.0.4",
|
|
3211
|
-
"content_hash": "
|
|
3280
|
+
"content_hash": "178c147318078a7278242ee68b0e3e95c1e5884758bbb0c96f2e47fd75dbe53f",
|
|
3212
3281
|
"summary": "Lint a Summer skill before commit, audit the whole library, or check a behavioral spec assertion — static structural rules plus behavioral specs.",
|
|
3213
3282
|
"use_when": [
|
|
3214
3283
|
"a contributor wants to lint a Summer skill before commit, audit the whole library, or check a behavioral spec assertion",
|
|
@@ -3242,8 +3311,8 @@
|
|
|
3242
3311
|
"id": "skill/skintokens-auto-rigging",
|
|
3243
3312
|
"kind": "skill",
|
|
3244
3313
|
"version": "0.1.1",
|
|
3245
|
-
"content_hash": "
|
|
3246
|
-
"summary": "Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into
|
|
3314
|
+
"content_hash": "2a9a8cf21dfa35fefc735496ad0dd96f07115d2f23c2e7642f8a1f681096e610",
|
|
3315
|
+
"summary": "Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into Summer Engine.",
|
|
3247
3316
|
"use_when": [
|
|
3248
3317
|
"auto-rig this static GLB mesh so I can animate it",
|
|
3249
3318
|
"generate skin weights for a mesh that already has a skeleton",
|
|
@@ -3281,7 +3350,7 @@
|
|
|
3281
3350
|
"id": "skill/skybox-panorama",
|
|
3282
3351
|
"kind": "skill",
|
|
3283
3352
|
"version": "1.0.3",
|
|
3284
|
-
"content_hash": "
|
|
3353
|
+
"content_hash": "2fa5eb148d8907b64368769738de5dfb2baed0165eb1a0c3ee761a8594092cda",
|
|
3285
3354
|
"summary": "Generate a 360-degree equirectangular sky panorama and wire it as a PanoramaSkyMaterial Sky resource on WorldEnvironment in a 3D scene.",
|
|
3286
3355
|
"use_when": [
|
|
3287
3356
|
"generating a 360-degree panoramic sky image for use as a Sky resource (PanoramaSkyMaterial) in a 3D scene",
|
|
@@ -3316,7 +3385,7 @@
|
|
|
3316
3385
|
"id": "skill/sound-effect",
|
|
3317
3386
|
"kind": "skill",
|
|
3318
3387
|
"version": "1.0.3",
|
|
3319
|
-
"content_hash": "
|
|
3388
|
+
"content_hash": "f8560bb6234d982edcaa80f27c8ac287ed11853ea50539f285288b48e5f3c923",
|
|
3320
3389
|
"summary": "Generate short SFX one-shots — footsteps, weapon swings, UI clicks, hit impacts — wired as AudioStreamPlayer/2D/3D that auto-frees on finished.",
|
|
3321
3390
|
"use_when": [
|
|
3322
3391
|
"generating short SFX one-shots — footsteps, weapon swings, UI clicks, hit impacts, environmental cues",
|
|
@@ -3350,7 +3419,7 @@
|
|
|
3350
3419
|
"id": "skill/spatial-placement",
|
|
3351
3420
|
"kind": "skill",
|
|
3352
3421
|
"version": "1.1.0",
|
|
3353
|
-
"content_hash": "
|
|
3422
|
+
"content_hash": "f7bb98ebb5ebfdf35a17f3bda9c652a7156257b3cdb9dd4c354578b330b9f6c1",
|
|
3354
3423
|
"summary": "Place 3D objects and modular kit pieces from measured geometry — inspect, place, starcast, measure, correct; floor, wall, facade, pipe and alcove recipes.",
|
|
3355
3424
|
"use_when": [
|
|
3356
3425
|
"positioning a prop, character, collider, or platform so it sits flush, avoids overlap, or keeps clearance",
|
|
@@ -3410,7 +3479,7 @@
|
|
|
3410
3479
|
"id": "skill/sprite-sheet",
|
|
3411
3480
|
"kind": "skill",
|
|
3412
3481
|
"version": "1.0.4",
|
|
3413
|
-
"content_hash": "
|
|
3482
|
+
"content_hash": "bb135a8fc2e5a3044ec68582696c7ea956339daa7fa3ffedb10c3e7f67baff8c",
|
|
3414
3483
|
"summary": "Generate animated 2D character sprites laid out as a sprite sheet — walk cycle, attack, idle, death — wired into AnimatedSprite2D / SpriteFrames.",
|
|
3415
3484
|
"use_when": [
|
|
3416
3485
|
"generating animated 2D character sprites laid out as a grid of frames — walk cycle, attack frames, idle bob, death sequence",
|
|
@@ -3445,11 +3514,83 @@
|
|
|
3445
3514
|
"status": "stable",
|
|
3446
3515
|
"recommended": false
|
|
3447
3516
|
},
|
|
3517
|
+
{
|
|
3518
|
+
"id": "skill/store-art",
|
|
3519
|
+
"kind": "skill",
|
|
3520
|
+
"version": "1.0.0",
|
|
3521
|
+
"content_hash": "70d6b7f61395a329958bdd0fb6abfaf8c829d6b287ef115d52db4b16184f42c3",
|
|
3522
|
+
"summary": "Make Summer Games store art per slot and flow: key art, covers, icons, screenshots, trailer: size, shape, text rules, fallbacks.",
|
|
3523
|
+
"use_when": [
|
|
3524
|
+
"making or choosing store art for Summer Games: key art, cover, icon, screenshots, trailer",
|
|
3525
|
+
"summer_store_set_art rejects an image for its shape or size, or summer_store_get_listing says an art slot is missing",
|
|
3526
|
+
"deciding whether a store image may carry text, and which slot falls back to which"
|
|
3527
|
+
],
|
|
3528
|
+
"facets": {
|
|
3529
|
+
"lifecycle": [
|
|
3530
|
+
"launch"
|
|
3531
|
+
],
|
|
3532
|
+
"domains": [
|
|
3533
|
+
"creator",
|
|
3534
|
+
"assets"
|
|
3535
|
+
],
|
|
3536
|
+
"modalities": [
|
|
3537
|
+
"images",
|
|
3538
|
+
"video"
|
|
3539
|
+
]
|
|
3540
|
+
},
|
|
3541
|
+
"related": {
|
|
3542
|
+
"skills": [
|
|
3543
|
+
"skill/publish-your-game",
|
|
3544
|
+
"skill/store-listing"
|
|
3545
|
+
],
|
|
3546
|
+
"tools": [
|
|
3547
|
+
"tool/generate-image",
|
|
3548
|
+
"tool/capture-gameplay",
|
|
3549
|
+
"tool/list-my-assets"
|
|
3550
|
+
]
|
|
3551
|
+
},
|
|
3552
|
+
"status": "stable",
|
|
3553
|
+
"recommended": false,
|
|
3554
|
+
"hosted_resource": "summer://skills/store-art"
|
|
3555
|
+
},
|
|
3556
|
+
{
|
|
3557
|
+
"id": "skill/store-listing",
|
|
3558
|
+
"kind": "skill",
|
|
3559
|
+
"version": "1.0.0",
|
|
3560
|
+
"content_hash": "9a0556424d7a4573e0163ecf47dfb0becd1fee32177eb122c606fc2145968a10",
|
|
3561
|
+
"summary": "Write a Summer Games store page per flow (desktop, mobile): targets, title, tagline, descriptions, tags, and what never to write.",
|
|
3562
|
+
"use_when": [
|
|
3563
|
+
"writing or fixing a game's store page text on Summer Games: title, tagline, description, tags",
|
|
3564
|
+
"summer_store_update_listing or summer_store_get_listing says a text field is missing or wrong",
|
|
3565
|
+
"choosing the targets (web, Mac, Windows, Linux, iPhone, Android) that decide the desktop and mobile store flows"
|
|
3566
|
+
],
|
|
3567
|
+
"facets": {
|
|
3568
|
+
"lifecycle": [
|
|
3569
|
+
"launch"
|
|
3570
|
+
],
|
|
3571
|
+
"domains": [
|
|
3572
|
+
"creator",
|
|
3573
|
+
"product-language"
|
|
3574
|
+
],
|
|
3575
|
+
"modalities": [
|
|
3576
|
+
"docs"
|
|
3577
|
+
]
|
|
3578
|
+
},
|
|
3579
|
+
"related": {
|
|
3580
|
+
"skills": [
|
|
3581
|
+
"skill/publish-your-game",
|
|
3582
|
+
"skill/store-art"
|
|
3583
|
+
]
|
|
3584
|
+
},
|
|
3585
|
+
"status": "stable",
|
|
3586
|
+
"recommended": false,
|
|
3587
|
+
"hosted_resource": "summer://skills/store-listing"
|
|
3588
|
+
},
|
|
3448
3589
|
{
|
|
3449
3590
|
"id": "skill/summer-analytics",
|
|
3450
3591
|
"kind": "skill",
|
|
3451
3592
|
"version": "1.0.0",
|
|
3452
|
-
"content_hash": "
|
|
3593
|
+
"content_hash": "175f19b54e39a94350342e5c72255c286a7e067ba215bbf7c3de54b03cfda2d0",
|
|
3453
3594
|
"summary": "Send game events to Summer analytics from the authority or client: fire-and-forget, never blocking gameplay.",
|
|
3454
3595
|
"use_when": [
|
|
3455
3596
|
"adding analytics, telemetry or event tracking to a Summer game: level completed, coin collected, tutorial funnel",
|
|
@@ -3476,7 +3617,8 @@
|
|
|
3476
3617
|
"skill/multiplayer",
|
|
3477
3618
|
"skill/multiplayer-state",
|
|
3478
3619
|
"skill/summer-match-results",
|
|
3479
|
-
"skill/summer-store"
|
|
3620
|
+
"skill/summer-store",
|
|
3621
|
+
"skill/grow-analytics"
|
|
3480
3622
|
]
|
|
3481
3623
|
},
|
|
3482
3624
|
"status": "preview",
|
|
@@ -3486,7 +3628,7 @@
|
|
|
3486
3628
|
"id": "skill/summer-friends",
|
|
3487
3629
|
"kind": "skill",
|
|
3488
3630
|
"version": "1.0.0",
|
|
3489
|
-
"content_hash": "
|
|
3631
|
+
"content_hash": "0d69cc6dca64d6b1bfc50181fe6c562278ed3d202ab8b776b63324ddd3b128b7",
|
|
3490
3632
|
"summary": "Summer friends in a game: a consented friends list, profile and chat screens, direct messages. Hosted only.",
|
|
3491
3633
|
"use_when": [
|
|
3492
3634
|
"showing a friends list, who is online or which friends are playing this Summer game",
|
|
@@ -3523,7 +3665,7 @@
|
|
|
3523
3665
|
"id": "skill/summer-leaderboards",
|
|
3524
3666
|
"kind": "skill",
|
|
3525
3667
|
"version": "1.0.0",
|
|
3526
|
-
"content_hash": "
|
|
3668
|
+
"content_hash": "a1e7ea9fd450e9cd07194b8e48c41a625e01d3b7639b6aa43bb6b329637f3d28",
|
|
3527
3669
|
"summary": "Leaderboards in a Summer game: queue ratings from matches, and Game rankings your authority scores.",
|
|
3528
3670
|
"use_when": [
|
|
3529
3671
|
"the user wants a leaderboard, high scores, ranks, MMR, Elo or a 'top 50' screen in a Summer game",
|
|
@@ -3562,7 +3704,7 @@
|
|
|
3562
3704
|
"id": "skill/summer-match-results",
|
|
3563
3705
|
"kind": "skill",
|
|
3564
3706
|
"version": "1.0.0",
|
|
3565
|
-
"content_hash": "
|
|
3707
|
+
"content_hash": "7b73c702f1101fa7ecaa6316a36c974ee6b46946b3d3abcaec875f7e8f884fc4",
|
|
3566
3708
|
"summary": "End a Summer match: report each player's win, loss or draw, show results on clients, then close the World.",
|
|
3567
3709
|
"use_when": [
|
|
3568
3710
|
"a multiplayer Summer game needs a winner, a game-over screen or a match that ends",
|
|
@@ -3603,7 +3745,7 @@
|
|
|
3603
3745
|
"id": "skill/summer-matchmaking",
|
|
3604
3746
|
"kind": "skill",
|
|
3605
3747
|
"version": "1.0.0",
|
|
3606
|
-
"content_hash": "
|
|
3748
|
+
"content_hash": "087d6f4ba517fa8edf94bc68bd4f415ce6cbdb9993643f42003e0b24803a34b9",
|
|
3607
3749
|
"summary": "Get players into matches with Summer matchmaking: queues, teams, accept prompts, join progress and failures.",
|
|
3608
3750
|
"use_when": [
|
|
3609
3751
|
"the user wants matchmaking, a lobby, a play button, quick play, ranked or casual modes in a multiplayer Summer game",
|
|
@@ -3644,7 +3786,7 @@
|
|
|
3644
3786
|
"id": "skill/summer-parties",
|
|
3645
3787
|
"kind": "skill",
|
|
3646
3788
|
"version": "1.0.0",
|
|
3647
|
-
"content_hash": "
|
|
3789
|
+
"content_hash": "f32352dafa1077cf124a7ef4136041333bc8c73110fe37545e393ec6d862f4cd",
|
|
3648
3790
|
"summary": "Let a Summer party play together: the leader presses Play, members follow into the same match. Hosted only.",
|
|
3649
3791
|
"use_when": [
|
|
3650
3792
|
"friends in a Summer party should land in the same multiplayer match: party play, play with friends, squad up",
|
|
@@ -3683,7 +3825,7 @@
|
|
|
3683
3825
|
"id": "skill/summer-player-data",
|
|
3684
3826
|
"kind": "skill",
|
|
3685
3827
|
"version": "1.0.0",
|
|
3686
|
-
"content_hash": "
|
|
3828
|
+
"content_hash": "1ab06669aab3595e1e69ebf92faad5f84d75a204d894ee927f4512683b085a82",
|
|
3687
3829
|
"summary": "Save a player's progress so it follows them to every match: authority load and commit, autosave, safe retries.",
|
|
3688
3830
|
"use_when": [
|
|
3689
3831
|
"saving player progress, coins, unlocks, levels or settings in a multiplayer Summer game so they persist between matches",
|
|
@@ -3722,7 +3864,7 @@
|
|
|
3722
3864
|
"id": "skill/summer-store",
|
|
3723
3865
|
"kind": "skill",
|
|
3724
3866
|
"version": "1.0.0",
|
|
3725
|
-
"content_hash": "
|
|
3867
|
+
"content_hash": "39259d53de1975ddfa53322c6237c05117e01acd3a105af69e01e4d708c4ea71",
|
|
3726
3868
|
"summary": "Sell Summer items for Sparks in a multiplayer game: shop, checkout, owned items, authority entitlement checks.",
|
|
3727
3869
|
"use_when": [
|
|
3728
3870
|
"adding a shop, in-game purchases, cosmetics or skins sold for Sparks to a Summer game",
|
|
@@ -3760,7 +3902,7 @@
|
|
|
3760
3902
|
"id": "skill/summer-world-chat",
|
|
3761
3903
|
"kind": "skill",
|
|
3762
3904
|
"version": "1.0.0",
|
|
3763
|
-
"content_hash": "
|
|
3905
|
+
"content_hash": "f85eac6609cf4ab572da5a98c8e563f452c8f84c784a099850081e59815afdfe",
|
|
3764
3906
|
"summary": "Add match chat to a Summer game: one World channel shared by everyone in the match. Hosted only.",
|
|
3765
3907
|
"use_when": [
|
|
3766
3908
|
"adding in-game text chat, match chat or a chat box to a multiplayer Summer game",
|
|
@@ -3799,7 +3941,7 @@
|
|
|
3799
3941
|
"id": "skill/summer-world-saves",
|
|
3800
3942
|
"kind": "skill",
|
|
3801
3943
|
"version": "1.0.0",
|
|
3802
|
-
"content_hash": "
|
|
3944
|
+
"content_hash": "9c4125ed2113bd7b1a67eb7146493e8f7fd332a66853dc1552092bd2709bfbb8",
|
|
3803
3945
|
"summary": "Keep a persistent Summer World between restarts: checkpoint saves, restore before join, the final save.",
|
|
3804
3946
|
"use_when": [
|
|
3805
3947
|
"building a persistent World, shared base, farm or realm in a Summer game that must survive server restarts",
|
|
@@ -3837,7 +3979,7 @@
|
|
|
3837
3979
|
"id": "skill/text-to-motion",
|
|
3838
3980
|
"kind": "skill",
|
|
3839
3981
|
"version": "1.0.0",
|
|
3840
|
-
"content_hash": "
|
|
3982
|
+
"content_hash": "a53e8434cc60354b9d56e87de63bce8d4806b4250be10c20392f42599ded4203",
|
|
3841
3983
|
"summary": "Custom 2-second animation clips from text prompts on any of the user's own rigged models — humanoids, animals, creatures, cartoon plants, props.",
|
|
3842
3984
|
"use_when": [
|
|
3843
3985
|
"a custom action the curated motion library lacks — nod, bow, shrug, wave with a specific arm, an emotional gesture",
|
|
@@ -3881,7 +4023,7 @@
|
|
|
3881
4023
|
"id": "skill/tileable-texture",
|
|
3882
4024
|
"kind": "skill",
|
|
3883
4025
|
"version": "1.0.4",
|
|
3884
|
-
"content_hash": "
|
|
4026
|
+
"content_hash": "8785dadfd93093c2bd2370474704cd8865721a694a2b4406b4556f4bca8b835c",
|
|
3885
4027
|
"summary": "Generate a seamless tileable texture for walls, floors, or terrain — repeats cleanly on all four edges, wired as a StandardMaterial3D albedo.",
|
|
3886
4028
|
"use_when": [
|
|
3887
4029
|
"generating a seamless tileable texture for walls, floors, terrain, or ceilings — a square tile that repeats cleanly on all four edges",
|
|
@@ -3919,7 +4061,7 @@
|
|
|
3919
4061
|
"id": "skill/trailer-shot",
|
|
3920
4062
|
"kind": "skill",
|
|
3921
4063
|
"version": "1.0.4",
|
|
3922
|
-
"content_hash": "
|
|
4064
|
+
"content_hash": "5a52a9b984a63acc6435b7f82bc64d12402b764f784b389ca4dd8f04ee2b405e",
|
|
3923
4065
|
"summary": "Generate marketing or trailer footage — slow-mo combat, establishing shots, hero beats, splash screens, pitch-deck B-roll — max punch in 5-10 seconds.",
|
|
3924
4066
|
"use_when": [
|
|
3925
4067
|
"generating marketing or trailer footage — slow-mo combat, dramatic establishing shots, hero beats, splash screens, pitch-deck B-roll",
|
|
@@ -3953,8 +4095,8 @@
|
|
|
3953
4095
|
"id": "skill/tune-performance",
|
|
3954
4096
|
"kind": "skill",
|
|
3955
4097
|
"version": "1.0.3",
|
|
3956
|
-
"content_hash": "
|
|
3957
|
-
"summary": "Profile a slow game
|
|
4098
|
+
"content_hash": "7b8de236e454cf673d6420cb152c04a3b81361d7011263dd0ce0d415cdc85da9",
|
|
4099
|
+
"summary": "Profile a slow game with a measurement probe, identify rendering/physics/scripting hotspots, propose fixes with before/after metric expectations.",
|
|
3958
4100
|
"use_when": [
|
|
3959
4101
|
"the game is slow, drops framerate, stutters, takes forever to start, or runs poorly on specific hardware",
|
|
3960
4102
|
"fps drops or stutter when many units, projectiles, or particles spawn at once and the hotspot is unknown"
|
|
@@ -4021,7 +4163,7 @@
|
|
|
4021
4163
|
"id": "skill/ui-graphics",
|
|
4022
4164
|
"kind": "skill",
|
|
4023
4165
|
"version": "1.0.3",
|
|
4024
|
-
"content_hash": "
|
|
4166
|
+
"content_hash": "12b228e15fb4d145b88387a5c1cb5195c271b6a7aaa1ac7071b500716605d817",
|
|
4025
4167
|
"summary": "Generate game-UI elements — icons, buttons, panels, frames, HUD widgets, badges — flat design, transparent background, wired via TextureRect/NinePatchRect.",
|
|
4026
4168
|
"use_when": [
|
|
4027
4169
|
"generating UI elements — icons, buttons, panels, frames, HUD widgets, badges — in flat-design, transparent-background game-UI style",
|
|
@@ -4057,7 +4199,7 @@
|
|
|
4057
4199
|
"id": "skill/use-widget-asset",
|
|
4058
4200
|
"kind": "skill",
|
|
4059
4201
|
"version": "1.0.3",
|
|
4060
|
-
"content_hash": "
|
|
4202
|
+
"content_hash": "ce8e4abcbcb8f2854e340c6fdf1f8c41fb25c12f703bbf113bd82b54b54f4a76",
|
|
4061
4203
|
"summary": "Wire a widget slice from a create-asset-sheet pack (panel, button, slider, bar, toggle) into NinePatchRect, TextureProgressBar, or TextureRect via sliceMeta.",
|
|
4062
4204
|
"use_when": [
|
|
4063
4205
|
"consuming a widget slice (panel, button, slider, progress bar, toggle pair) from a create-asset-sheet pack so it behaves like a real UI control",
|
|
@@ -4094,7 +4236,7 @@
|
|
|
4094
4236
|
"id": "skill/using-summer",
|
|
4095
4237
|
"kind": "skill",
|
|
4096
4238
|
"version": "1.0.5",
|
|
4097
|
-
"content_hash": "
|
|
4239
|
+
"content_hash": "8051cc6e1cc6135796ba91daf32d205ddbbef202a80fddabf8623a1dcbb1914e",
|
|
4098
4240
|
"summary": "Session bootstrap for Summer projects — establishes how to find and use Summer skills and the summer-engine MCP before any response.",
|
|
4099
4241
|
"use_when": [
|
|
4100
4242
|
"starting any conversation in a Summer Engine project",
|
|
@@ -4141,11 +4283,11 @@
|
|
|
4141
4283
|
"id": "skill/vehicle-model",
|
|
4142
4284
|
"kind": "skill",
|
|
4143
4285
|
"version": "1.0.3",
|
|
4144
|
-
"content_hash": "
|
|
4145
|
-
"summary": "Generate a hard-surface vehicle — car, spaceship, mech, boat, tank — static mesh with optional detail-texture pass, wired as
|
|
4286
|
+
"content_hash": "e025a4a073a0d26fb4a92f91ad25c0321daf921bd10acc82e0e3c2c82ac3db38",
|
|
4287
|
+
"summary": "Generate a hard-surface vehicle — car, spaceship, mech, boat, tank — static mesh with optional detail-texture pass, wired as VehicleBody3D or MeshInstance3D.",
|
|
4146
4288
|
"use_when": [
|
|
4147
4289
|
"generating a hard-surface vehicle — car, motorcycle, spaceship, hover bike, boat, mech, tank, helicopter",
|
|
4148
|
-
"a racing, flying, or combat game needs a hard-surface vehicle mesh as a
|
|
4290
|
+
"a racing, flying, or combat game needs a hard-surface vehicle mesh as a VehicleBody3D or MeshInstance3D"
|
|
4149
4291
|
],
|
|
4150
4292
|
"facets": {
|
|
4151
4293
|
"lifecycle": [
|
|
@@ -4182,7 +4324,7 @@
|
|
|
4182
4324
|
"id": "skill/verification-before-completion",
|
|
4183
4325
|
"kind": "skill",
|
|
4184
4326
|
"version": "1.0.3",
|
|
4185
|
-
"content_hash": "
|
|
4327
|
+
"content_hash": "3dd6c5a447148c8c8c65619a864bee28873e27992bb6140f181bf7016cbe7a0d",
|
|
4186
4328
|
"summary": "Run verification commands and confirm output before claiming work complete, fixed, or passing — evidence before assertions, always.",
|
|
4187
4329
|
"use_when": [
|
|
4188
4330
|
"about to claim work is complete, fixed, or passing, before committing or creating PRs",
|
|
@@ -4269,7 +4411,7 @@
|
|
|
4269
4411
|
"id": "skill/vfx-dissolve",
|
|
4270
4412
|
"kind": "skill",
|
|
4271
4413
|
"version": "1.0.3",
|
|
4272
|
-
"content_hash": "
|
|
4414
|
+
"content_hash": "5f085214d427708abf45c48e4adcee6576d85a1f99281502354cadb66e312150",
|
|
4273
4415
|
"summary": "Dissolve effect — a mesh disintegrating with a glowing burning edge, driven by a noise-threshold ShaderMaterial overriding the target's material.",
|
|
4274
4416
|
"use_when": [
|
|
4275
4417
|
"authoring a dissolve effect — an object disintegrating with a glowing burning edge (disintegrate, burn away, vanish into ash)",
|
|
@@ -4308,7 +4450,7 @@
|
|
|
4308
4450
|
"id": "skill/vfx-fire",
|
|
4309
4451
|
"kind": "skill",
|
|
4310
4452
|
"version": "1.0.3",
|
|
4311
|
-
"content_hash": "
|
|
4453
|
+
"content_hash": "503ac3cfe7e7b1f73624cd5c11645b1f629a86fd8393e6d4ee7a779aa23edc12",
|
|
4312
4454
|
"summary": "Fire effect — animated flames built with a particle shader, GPUParticles3D, and a noise-based color ramp — torches, campfires, candles.",
|
|
4313
4455
|
"use_when": [
|
|
4314
4456
|
"authoring a fire visual effect — torch, campfire, bonfire, flame, burning object, candle",
|
|
@@ -4349,7 +4491,7 @@
|
|
|
4349
4491
|
"id": "skill/vfx-hit-spark",
|
|
4350
4492
|
"kind": "skill",
|
|
4351
4493
|
"version": "1.0.2",
|
|
4352
|
-
"content_hash": "
|
|
4494
|
+
"content_hash": "0b4f46bc6ff5ecbaec05ee1116c7d4c7e196037bbef17f284bbc274601fc05e0",
|
|
4353
4495
|
"summary": "Hit-spark effect — a one-shot burst of additive billboard particles oriented to a surface normal, fired on impact.",
|
|
4354
4496
|
"use_when": [
|
|
4355
4497
|
"authoring a hit-spark effect — impact spark, bullet hit, sword clash, ricochet, sparks at a hit point",
|
|
@@ -4389,7 +4531,7 @@
|
|
|
4389
4531
|
"id": "skill/vfx-lightning",
|
|
4390
4532
|
"kind": "skill",
|
|
4391
4533
|
"version": "1.0.3",
|
|
4392
|
-
"content_hash": "
|
|
4534
|
+
"content_hash": "5ca8f7119a1db0d6f719fa2379d2c5503f8bff574c2259b1ef7903888e668773",
|
|
4393
4535
|
"summary": "Lightning bolt effect — procedural jagged path drawn via ImmediateMesh, glow shader, sparks at endpoints, screen shake.",
|
|
4394
4536
|
"use_when": [
|
|
4395
4537
|
"authoring a lightning bolt effect — chain lightning, electric attack, tesla coil, shock spell, energy beam",
|
|
@@ -4428,7 +4570,7 @@
|
|
|
4428
4570
|
"id": "skill/vfx-magic-glow",
|
|
4429
4571
|
"kind": "skill",
|
|
4430
4572
|
"version": "1.0.2",
|
|
4431
|
-
"content_hash": "
|
|
4573
|
+
"content_hash": "a944ff77e589932f6b7569d0d441db72877ff16b44aee88a1dc64d124740414e",
|
|
4432
4574
|
"summary": "Magic-glow effect — a pulsing OmniLight3D plus drifting additive motes plus optional emission shader on the source mesh.",
|
|
4433
4575
|
"use_when": [
|
|
4434
4576
|
"authoring a magic-glow effect — enchanted item, soul gem, pulsing aura, rune glow, magical orb, wisp",
|
|
@@ -4468,7 +4610,7 @@
|
|
|
4468
4610
|
"id": "skill/vfx-muzzle-flash",
|
|
4469
4611
|
"kind": "skill",
|
|
4470
4612
|
"version": "1.0.3",
|
|
4471
|
-
"content_hash": "
|
|
4613
|
+
"content_hash": "f34b6a807eb73ddfe7e10c87903db817eb2e9fb93425b9a91da4a5fb5a2ef7e1",
|
|
4472
4614
|
"summary": "Muzzle-flash effect — a one-shot ~80 ms burst at a gun barrel built with a particle one-shot or a flashing quad with a star-burst shader.",
|
|
4473
4615
|
"use_when": [
|
|
4474
4616
|
"authoring a muzzle-flash effect — gun fire, weapon flash, barrel flash, spell-cast burst at a hand",
|
|
@@ -4509,7 +4651,7 @@
|
|
|
4509
4651
|
"id": "skill/vfx-smoke",
|
|
4510
4652
|
"kind": "skill",
|
|
4511
4653
|
"version": "1.0.2",
|
|
4512
|
-
"content_hash": "
|
|
4654
|
+
"content_hash": "9b0f8d7455e88ea572402c4a776c0432da0570971b547f6ff6f32a1f432b670b",
|
|
4513
4655
|
"summary": "Smoke effect — a slow-rising column or puff of soft particles built with a noise + density falloff shader on a quad mesh, GPUParticles3D.",
|
|
4514
4656
|
"use_when": [
|
|
4515
4657
|
"authoring a smoke effect — smoke trail, puff, chimney smoke, steam, fog cloud, explosion smoke",
|
|
@@ -4547,7 +4689,7 @@
|
|
|
4547
4689
|
"id": "skill/vfx-water-ripple",
|
|
4548
4690
|
"kind": "skill",
|
|
4549
4691
|
"version": "1.0.2",
|
|
4550
|
-
"content_hash": "
|
|
4692
|
+
"content_hash": "691ef9e922dcf1f7f19af60d897515ffaf74452194f9ef22390d449b187ade7a",
|
|
4551
4693
|
"summary": "Water-ripple effect — animated normal-distortion ripples on a water plane (or as a Decal) triggered by impacts.",
|
|
4552
4694
|
"use_when": [
|
|
4553
4695
|
"authoring a water-ripple effect — raindrop ripples, splash ripples, footstep in a puddle, fish jumps",
|
|
@@ -4584,7 +4726,7 @@
|
|
|
4584
4726
|
"id": "skill/voice-line",
|
|
4585
4727
|
"kind": "skill",
|
|
4586
4728
|
"version": "1.0.2",
|
|
4587
|
-
"content_hash": "
|
|
4729
|
+
"content_hash": "15a8ec556f8304a100c80dbb631787d2ec1e475de33aac69e8da84572a23d2da",
|
|
4588
4730
|
"summary": "Generate TTS voice lines — NPC barks, narrator, dialogue — with voice-id sourcing, a character-to-voice decision tree, and multi-line dialogue support.",
|
|
4589
4731
|
"use_when": [
|
|
4590
4732
|
"\"the NPC needs a greeting / a bark / a narrator intro read aloud\"",
|
|
@@ -4691,7 +4833,7 @@
|
|
|
4691
4833
|
"id": "skill/world-building-3d",
|
|
4692
4834
|
"kind": "skill",
|
|
4693
4835
|
"version": "1.1.1",
|
|
4694
|
-
"content_hash": "
|
|
4836
|
+
"content_hash": "d19a3fab5ca7228da025d609599525dc7350dc3ece21120864be9bb056cde453",
|
|
4695
4837
|
"summary": "Compose, ground, space, and validate 3D scenes with Summer's four bounded spatial tools — exact paths, one geometric decision at a time, verified.",
|
|
4696
4838
|
"use_when": [
|
|
4697
4839
|
"placing or grounding props on floors, shelves, ramps, or tables without hand-tuning transforms",
|
|
@@ -4740,7 +4882,7 @@
|
|
|
4740
4882
|
"id": "skill/writing-plans",
|
|
4741
4883
|
"kind": "skill",
|
|
4742
4884
|
"version": "1.0.3",
|
|
4743
|
-
"content_hash": "
|
|
4885
|
+
"content_hash": "5f416ab4e38931e864b8b9cdc835dece2b90a007530315b8db01b92e0ba084a6",
|
|
4744
4886
|
"summary": "Turn a spec or requirements for a multi-step task into a written implementation plan before touching code.",
|
|
4745
4887
|
"use_when": [
|
|
4746
4888
|
"you have a spec or requirements for a multi-step task, before touching code",
|
|
@@ -4768,7 +4910,7 @@
|
|
|
4768
4910
|
"id": "skill/writing-skills",
|
|
4769
4911
|
"kind": "skill",
|
|
4770
4912
|
"version": "1.0.3",
|
|
4771
|
-
"content_hash": "
|
|
4913
|
+
"content_hash": "2669bbbf0d912f86deb9c03fee04f53d80f2d69cebb5e508039c18225f72f30f",
|
|
4772
4914
|
"summary": "Create, edit, and verify agent skills — format, structure, testing with subagents, and best practices.",
|
|
4773
4915
|
"use_when": [
|
|
4774
4916
|
"creating new skills, editing existing skills, or verifying skills work before deployment",
|
|
@@ -5509,13 +5651,14 @@
|
|
|
5509
5651
|
"id": "tool/capture-gameplay",
|
|
5510
5652
|
"kind": "tool",
|
|
5511
5653
|
"version": "1.0.0",
|
|
5512
|
-
"content_hash": "
|
|
5513
|
-
"summary": "Capture real gameplay
|
|
5654
|
+
"content_hash": "7195fee358600665d2b1e0ec40eeb68a7c517e775f5cc4a366259bceba07cd03",
|
|
5655
|
+
"summary": "Capture real gameplay PNGs (HUD included) offscreen without a running editor; game flags and player steps (press, key, click) get past the title screen.",
|
|
5514
5656
|
"use_when": [
|
|
5515
5657
|
"\"take gameplay screenshots for my store page\"",
|
|
5516
5658
|
"\"I need screenshots but the editor is not open\"",
|
|
5517
5659
|
"\"capture a 1920x1080 frame of my game\"",
|
|
5518
|
-
"collecting real gameplay screenshots for summer_store_set_art desktop.screenshots or mobile.screenshots"
|
|
5660
|
+
"collecting real gameplay screenshots for summer_store_set_art desktop.screenshots or mobile.screenshots",
|
|
5661
|
+
"every capture shows the title screen — pass the game's flags in args or steps like press Play"
|
|
5519
5662
|
],
|
|
5520
5663
|
"facets": {
|
|
5521
5664
|
"lifecycle": [
|
|
@@ -5798,12 +5941,11 @@
|
|
|
5798
5941
|
"id": "tool/creator-publish",
|
|
5799
5942
|
"kind": "tool",
|
|
5800
5943
|
"version": "1.1.0",
|
|
5801
|
-
"content_hash": "
|
|
5802
|
-
"summary": "Deprecated: publishes a .pck to the legacy
|
|
5944
|
+
"content_hash": "48ee4dbe8810da6ae327ebf9e80b3e2a352daad18fe7e7061d53db17110a06fe",
|
|
5945
|
+
"summary": "Deprecated: publishes a .pck to the legacy creator API. Use summer_export_game, then summer_publish_build, to upload to summer.games.",
|
|
5803
5946
|
"use_when": [
|
|
5804
|
-
"
|
|
5805
|
-
"
|
|
5806
|
-
"\"release version 1.2.0 of my game\""
|
|
5947
|
+
"an old project that still publishes a .pck to the legacy Summercraft creator channel with an sc_ creator token",
|
|
5948
|
+
"a ~/.summer/config.json that names a legacy creator projectId and channel"
|
|
5807
5949
|
],
|
|
5808
5950
|
"facets": {
|
|
5809
5951
|
"lifecycle": [
|
|
@@ -5833,12 +5975,11 @@
|
|
|
5833
5975
|
"id": "tool/creator-releases",
|
|
5834
5976
|
"kind": "tool",
|
|
5835
5977
|
"version": "1.0.2",
|
|
5836
|
-
"content_hash": "
|
|
5837
|
-
"summary": "
|
|
5978
|
+
"content_hash": "8abe66c592d1d0f45db5106179f390a4d43cff8d72834c7029aefbaec57e628e",
|
|
5979
|
+
"summary": "Deprecated: lists releases on the legacy creator API. For summer.games use summer_store_releases.",
|
|
5838
5980
|
"use_when": [
|
|
5839
|
-
"
|
|
5840
|
-
"
|
|
5841
|
-
"\"did the publish go through?\" — confirming a release landed"
|
|
5981
|
+
"an old project that published a .pck to the legacy Summercraft creator channel with an sc_ creator token",
|
|
5982
|
+
"paging legacy creator releases by projectId and cursor"
|
|
5842
5983
|
],
|
|
5843
5984
|
"facets": {
|
|
5844
5985
|
"lifecycle": [
|
|
@@ -5852,7 +5993,7 @@
|
|
|
5852
5993
|
"compatibility": {
|
|
5853
5994
|
"engine": ">=4.6"
|
|
5854
5995
|
},
|
|
5855
|
-
"status": "
|
|
5996
|
+
"status": "deprecated",
|
|
5856
5997
|
"mcp_tool_name": "summer_creator_releases",
|
|
5857
5998
|
"remote": true,
|
|
5858
5999
|
"cli_command": "summer releases",
|
|
@@ -5917,7 +6058,7 @@
|
|
|
5917
6058
|
"id": "tool/export-game",
|
|
5918
6059
|
"kind": "tool",
|
|
5919
6060
|
"version": "1.0.0",
|
|
5920
|
-
"content_hash": "
|
|
6061
|
+
"content_hash": "96efe498dc6c5976b482c00828c770975bb77e4c03a0df4e5f3208e8f0013e95",
|
|
5921
6062
|
"summary": "Export the game in the exact file the Summer Games store takes per platform (iPhone, Android, macOS, Windows bundle; web build; desktop download), headless.",
|
|
5922
6063
|
"use_when": [
|
|
5923
6064
|
"\"export my game for summer.games\"",
|
|
@@ -6379,7 +6520,7 @@
|
|
|
6379
6520
|
"id": "tool/generate-image",
|
|
6380
6521
|
"kind": "tool",
|
|
6381
6522
|
"version": "1.0.3",
|
|
6382
|
-
"content_hash": "
|
|
6523
|
+
"content_hash": "ebcde177678f94d41a8f76de13a1ddfef2b1a1433566d91c3b3565cf84ab6b48",
|
|
6383
6524
|
"summary": "Generate or edit an image with allowlisted AI models via Summer Studio; supports text-to-image, image-to-image, and optional background removal.",
|
|
6384
6525
|
"use_when": [
|
|
6385
6526
|
"creating concept art, textures, or sprites from a prompt",
|
|
@@ -7854,12 +7995,14 @@
|
|
|
7854
7995
|
"id": "tool/publish-build",
|
|
7855
7996
|
"kind": "tool",
|
|
7856
7997
|
"version": "1.0.0",
|
|
7857
|
-
"content_hash": "
|
|
7998
|
+
"content_hash": "653ac78e87a1a84c674bfdf0bf9c03889812edd5566b2c611f327b7cf84335c5",
|
|
7858
7999
|
"summary": "Upload an export from summer_export_game to the creator's store game, confirm-gated - a store bundle as a Build, or a web or native download as a store version.",
|
|
7859
8000
|
"use_when": [
|
|
7860
8001
|
"\"upload my game to summer.games\"",
|
|
7861
8002
|
"\"publish this build to my store page\"",
|
|
7862
8003
|
"\"put my game online so my friends can play it\"",
|
|
8004
|
+
"\"release version 1.2.0 of my game\"",
|
|
8005
|
+
"\"ship this exported build to the live channel\"",
|
|
7863
8006
|
"uploading the .zip from summer_export_game as a new Build",
|
|
7864
8007
|
"uploading a web build or a macOS or Windows download from summer_export_game format download"
|
|
7865
8008
|
],
|