summer-engine 3.3.0 → 3.4.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (293) hide show
  1. package/.claude-plugin/marketplace.json +2 -2
  2. package/.claude-plugin/plugin.json +4 -2
  3. package/.codex-plugin/plugin.json +5 -3
  4. package/.cursor-plugin/plugin.json +4 -2
  5. package/.factory-plugin/plugin.json +4 -2
  6. package/.opencode/INSTALL.md +8 -8
  7. package/.opencode/plugins/summer.js +2 -2
  8. package/AGENTS.md +7 -7
  9. package/CHANGELOG.md +50 -0
  10. package/GEMINI.md +1 -1
  11. package/NOTICE +1 -1
  12. package/README.md +32 -35
  13. package/assets/api-docs.json.gz +0 -0
  14. package/assets/autopilot/run.sh +2 -2
  15. package/assets/navigation/web-routes.json +1 -1
  16. package/commands/gameskill.md +2 -2
  17. package/commands/summer.md +25 -25
  18. package/dist/cli/commands/install.d.ts +10 -0
  19. package/dist/cli/commands/install.js +55 -10
  20. package/dist/cli/commands/open.d.ts +1 -1
  21. package/dist/cli/commands/run.d.ts +1 -1
  22. package/dist/cli/commands/run.js +1 -1
  23. package/dist/cli/commands/skills.js +2 -2
  24. package/dist/cli/commands/tool.d.ts +7 -0
  25. package/dist/cli/commands/tool.js +36 -1
  26. package/dist/core/api-client.d.ts +5 -6
  27. package/dist/core/api-client.js +12 -15
  28. package/dist/core/auth.js +2 -2
  29. package/dist/core/capabilities/asset-import.d.ts +0 -1
  30. package/dist/core/capabilities/camera-view.d.ts +1 -1
  31. package/dist/core/capabilities/camera-view.js +2 -2
  32. package/dist/core/capabilities/capture-gameplay.d.ts +69 -0
  33. package/dist/core/capabilities/capture-gameplay.js +283 -0
  34. package/dist/core/capabilities/connect-signal.d.ts +1 -2
  35. package/dist/core/capabilities/connect-signal.js +1 -2
  36. package/dist/core/capabilities/console-read.d.ts +2 -2
  37. package/dist/core/capabilities/console-read.js +2 -2
  38. package/dist/core/capabilities/creator.js +1 -1
  39. package/dist/core/capabilities/doctor.d.ts +9 -1
  40. package/dist/core/capabilities/doctor.js +47 -4
  41. package/dist/core/capabilities/engine-receipt.d.ts +5 -7
  42. package/dist/core/capabilities/engine-receipt.js +7 -9
  43. package/dist/core/capabilities/engine-run.d.ts +4 -0
  44. package/dist/core/capabilities/engine-run.js +33 -5
  45. package/dist/core/capabilities/export-engine-version.d.ts +15 -0
  46. package/dist/core/capabilities/export-engine-version.js +24 -0
  47. package/dist/core/capabilities/export-game.d.ts +9 -1
  48. package/dist/core/capabilities/export-game.js +115 -39
  49. package/dist/core/capabilities/export-presets.d.ts +1 -1
  50. package/dist/core/capabilities/export-presets.js +1 -1
  51. package/dist/core/capabilities/fabricate-mesh.d.ts +2 -3
  52. package/dist/core/capabilities/fabricate-mesh.js +2 -3
  53. package/dist/core/capabilities/frame-quality.d.ts +4 -4
  54. package/dist/core/capabilities/frame-quality.js +4 -4
  55. package/dist/core/capabilities/grep.d.ts +1 -1
  56. package/dist/core/capabilities/grep.js +1 -1
  57. package/dist/core/capabilities/image-generation.d.ts +9 -0
  58. package/dist/core/capabilities/image-generation.js +19 -1
  59. package/dist/core/capabilities/navigation/open.d.ts +1 -1
  60. package/dist/core/capabilities/navigation/open.js +1 -1
  61. package/dist/core/capabilities/navigation/render-product-map.js +1 -1
  62. package/dist/core/capabilities/navigation/targets.js +2 -2
  63. package/dist/core/capabilities/placement-batch.d.ts +1 -1
  64. package/dist/core/capabilities/placement-batch.js +2 -2
  65. package/dist/core/capabilities/play-determinism.d.ts +1 -1
  66. package/dist/core/capabilities/play-determinism.js +1 -1
  67. package/dist/core/capabilities/publish-build.d.ts +15 -2
  68. package/dist/core/capabilities/publish-build.js +78 -28
  69. package/dist/core/capabilities/publish-download.d.ts +1 -2
  70. package/dist/core/capabilities/publish-download.js +2 -3
  71. package/dist/core/capabilities/replace-node.d.ts +1 -3
  72. package/dist/core/capabilities/replace-node.js +1 -3
  73. package/dist/core/capabilities/runtime-control.d.ts +5 -7
  74. package/dist/core/capabilities/runtime-control.js +7 -9
  75. package/dist/core/capabilities/scene-batch.d.ts +1 -1
  76. package/dist/core/capabilities/scene-batch.js +1 -1
  77. package/dist/core/capabilities/scene-kind.js +1 -1
  78. package/dist/core/capabilities/scene-readback.d.ts +3 -4
  79. package/dist/core/capabilities/scene-readback.js +3 -4
  80. package/dist/core/capabilities/scene-script.d.ts +2 -2
  81. package/dist/core/capabilities/scene-script.js +2 -2
  82. package/dist/core/capabilities/seeing/shot-store.d.ts +1 -1
  83. package/dist/core/capabilities/seeing/shot-store.js +1 -1
  84. package/dist/core/capabilities/summer-bundle.d.ts +2 -3
  85. package/dist/core/capabilities/summer-bundle.js +2 -3
  86. package/dist/core/capabilities/surface-snap.d.ts +1 -1
  87. package/dist/core/capabilities/surface-snap.js +1 -1
  88. package/dist/core/capabilities/tool-dispatch.js +11 -1
  89. package/dist/core/capabilities/ui-control.d.ts +1 -2
  90. package/dist/core/capabilities/ui-control.js +1 -2
  91. package/dist/core/capabilities/world-snapshot.d.ts +1 -1
  92. package/dist/core/capabilities/world-snapshot.js +1 -1
  93. package/dist/core/capability-skew.d.ts +2 -3
  94. package/dist/core/capability-skew.js +4 -5
  95. package/dist/core/config.js +2 -2
  96. package/dist/core/engine-install.d.ts +16 -0
  97. package/dist/core/engine-install.js +32 -2
  98. package/dist/core/feedback/client.js +1 -1
  99. package/dist/core/hosted-mcp.d.ts +115 -0
  100. package/dist/core/hosted-mcp.js +164 -0
  101. package/dist/core/launch-posture.d.ts +6 -3
  102. package/dist/core/launch-posture.js +18 -5
  103. package/dist/core/library-read.js +1 -2
  104. package/dist/core/templates.d.ts +1 -2
  105. package/dist/core/templates.js +1 -2
  106. package/dist/mcp/hosted-mount.d.ts +13 -59
  107. package/dist/mcp/hosted-mount.js +24 -30
  108. package/dist/mcp/server.d.ts +2 -2
  109. package/dist/mcp/server.js +5 -4
  110. package/dist/mcp/tools/creator-tools.js +14 -4
  111. package/dist/mcp/tools/debug-tools.js +1 -1
  112. package/dist/mcp/tools/generate-tools.js +19 -9
  113. package/dist/mcp/tools/navigation-tools.d.ts +1 -1
  114. package/dist/mcp/tools/navigation-tools.js +1 -1
  115. package/dist/mcp/tools/spatial-tools.js +1 -1
  116. package/dist/mcp/tools/visual-tools.js +2 -2
  117. package/dist/mcp/tools/with-engine.d.ts +1 -2
  118. package/dist/mcp/tools/with-engine.js +1 -2
  119. package/gemini-extension.json +3 -1
  120. package/hooks/session-start.sh +2 -2
  121. package/integrations/README.md +70 -76
  122. package/integrations/claude/README.md +0 -3
  123. package/integrations/codex/README.md +1 -2
  124. package/integrations/copilot-jetbrains/README.md +1 -1
  125. package/integrations/cursor/README.md +1 -2
  126. package/integrations/factory/README.md +15 -11
  127. package/integrations/mistral-vibe/README.md +1 -1
  128. package/integrations/opencode/README.md +1 -1
  129. package/integrations/roo-code/README.md +1 -1
  130. package/integrations/rovo-dev/README.md +1 -1
  131. package/integrations/trae/README.md +1 -1
  132. package/integrations/windsurf/README.md +3 -3
  133. package/library/references/collaborative-protocol/collaborative-protocol.md +5 -5
  134. package/library/references/gd-style/gd-style.md +4 -6
  135. package/library/references/godot-version/godot-version.md +3 -3
  136. package/library/references/headless-routing/headless-routing.md +2 -2
  137. package/library/references/mcp-fresh-chat-playbook/mcp-fresh-chat-playbook.md +2 -2
  138. package/library/references/mcp-tools-reference/mcp-tools-reference.md +18 -16
  139. package/library/references/product-map/product-map.md +1 -1
  140. package/library/references/public-surface-language/public-surface-language.md +1 -1
  141. package/library/references/summer-folder/summer-folder.md +1 -1
  142. package/library/skills/3d-lighting/SKILL.md +4 -4
  143. package/library/skills/README.md +11 -9
  144. package/library/skills/adaptive-music/SKILL.md +7 -7
  145. package/library/skills/ai-characters-in-games/SKILL.md +1 -1
  146. package/library/skills/ambient-bed/SKILL.md +12 -14
  147. package/library/skills/animated-loop/SKILL.md +42 -42
  148. package/library/skills/animation-tree/SKILL.md +6 -6
  149. package/library/skills/art-direction/SKILL.md +8 -11
  150. package/library/skills/asset-strategy/SKILL.md +3 -3
  151. package/library/skills/audio-direction/SKILL.md +8 -10
  152. package/library/skills/auto-fire-targeting/SKILL.md +4 -3
  153. package/library/skills/bounded-engine-runs/SKILL.md +95 -0
  154. package/library/skills/bounded-engine-runs/resource.yaml +29 -0
  155. package/library/skills/brainstorm-game/SKILL.md +5 -5
  156. package/library/skills/brainstorming/SKILL.md +9 -15
  157. package/library/skills/celeste-momentum-platforming/SKILL.md +8 -13
  158. package/library/skills/celeste-momentum-platforming/resource.yaml +1 -1
  159. package/library/skills/character-animation-wiring/SKILL.md +2 -2
  160. package/library/skills/character-model/SKILL.md +15 -26
  161. package/library/skills/character-movement/SKILL.md +1 -1
  162. package/library/skills/character-movement/references/movement-3d.md +1 -1
  163. package/library/skills/character-portrait/SKILL.md +4 -4
  164. package/library/skills/cinematic-cutscene/SKILL.md +38 -38
  165. package/library/skills/combat-basics/SKILL.md +1 -1
  166. package/library/skills/compatibility-renderer-traps/SKILL.md +78 -0
  167. package/library/skills/compatibility-renderer-traps/resource.yaml +28 -0
  168. package/library/skills/concept-art/SKILL.md +4 -4
  169. package/library/skills/create-asset-sheet/SKILL.md +12 -31
  170. package/library/skills/debug/SKILL.md +5 -4
  171. package/library/skills/debugging-game-feel/SKILL.md +1 -4
  172. package/library/skills/debugging-game-feel/resource.yaml +1 -1
  173. package/library/skills/design-level/SKILL.md +5 -5
  174. package/library/skills/design-mechanic/SKILL.md +6 -6
  175. package/library/skills/design-npc/SKILL.md +8 -15
  176. package/library/skills/diagnosing-perf-regressions/SKILL.md +5 -10
  177. package/library/skills/dispatching-parallel-agents/SKILL.md +1 -19
  178. package/library/skills/environment-kit/SKILL.md +5 -5
  179. package/library/skills/export-and-ship/SKILL.md +25 -24
  180. package/library/skills/fabricating-assets/SKILL.md +1 -1
  181. package/library/skills/facial-and-lipsync/SKILL.md +5 -5
  182. package/library/skills/fps-controller/SKILL.md +17 -16
  183. package/library/skills/fps-controller/resource.yaml +0 -2
  184. package/library/skills/game-feel/SKILL.md +6 -7
  185. package/library/skills/gameskill/SKILL.md +3 -3
  186. package/library/skills/gdscript-patterns/SKILL.md +3 -3
  187. package/library/skills/generate-motion/SKILL.md +5 -22
  188. package/library/skills/godogen-visual-proof-game-generation/SKILL.md +72 -90
  189. package/library/skills/godogen-visual-proof-game-generation/resource.yaml +0 -1
  190. package/library/skills/headless-scripting/SKILL.md +8 -8
  191. package/library/skills/headless-scripting/resource.yaml +1 -0
  192. package/library/skills/in-game-purchases/SKILL.md +123 -118
  193. package/library/skills/in-game-purchases/resource.yaml +2 -2
  194. package/library/skills/instantiate-asset-pack/SKILL.md +7 -3
  195. package/library/skills/investigating-bugs/SKILL.md +3 -11
  196. package/library/skills/investigating-bugs/condition-based-waiting.md +0 -10
  197. package/library/skills/investigating-bugs/root-cause-tracing.md +0 -8
  198. package/library/skills/lumera-single-image-scene-reconstruction/SKILL.md +15 -15
  199. package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +0 -1
  200. package/library/skills/make-game/SKILL.md +3 -5
  201. package/library/skills/make-game/references/2d-platformer.md +1 -1
  202. package/library/skills/multiplayer-project/SKILL.md +1 -1
  203. package/library/skills/multiplayer-testing/SKILL.md +4 -4
  204. package/library/skills/music-track/SKILL.md +40 -38
  205. package/library/skills/new-project/SKILL.md +4 -6
  206. package/library/skills/organic-model/SKILL.md +9 -9
  207. package/library/skills/pixel-art/SKILL.md +6 -6
  208. package/library/skills/play/SKILL.md +3 -4
  209. package/library/skills/playtesting-a-feature/SKILL.md +4 -6
  210. package/library/skills/procedural-animation/SKILL.md +10 -11
  211. package/library/skills/prop-model/SKILL.md +4 -4
  212. package/library/skills/psx-retro-rendering/SKILL.md +20 -20
  213. package/library/skills/psx-retro-rendering/resource.yaml +2 -3
  214. package/library/skills/realtime-wet-surfaces/SKILL.md +15 -15
  215. package/library/skills/realtime-wet-surfaces/resource.yaml +1 -2
  216. package/library/skills/remote-deploy/SKILL.md +20 -21
  217. package/library/skills/retarget/SKILL.md +19 -23
  218. package/library/skills/running-in-the-cloud/SKILL.md +5 -5
  219. package/library/skills/scene-composition/SKILL.md +5 -5
  220. package/library/skills/scene-hierarchy-design/SKILL.md +3 -3
  221. package/library/skills/scene-hierarchy-design/resource.yaml +0 -1
  222. package/library/skills/scene-scripting/SKILL.md +3 -3
  223. package/library/skills/scene-to-level/SKILL.md +28 -31
  224. package/library/skills/skill-create/SKILL.md +1 -1
  225. package/library/skills/skill-improve/SKILL.md +9 -9
  226. package/library/skills/skill-test/SKILL.md +10 -10
  227. package/library/skills/skintokens-auto-rigging/SKILL.md +18 -18
  228. package/library/skills/skintokens-auto-rigging/resource.yaml +3 -3
  229. package/library/skills/skybox-panorama/SKILL.md +8 -9
  230. package/library/skills/sound-effect/SKILL.md +19 -19
  231. package/library/skills/spatial-placement/SKILL.md +2 -2
  232. package/library/skills/spatial-placement/references/kit-placement-tools.md +12 -22
  233. package/library/skills/sprite-sheet/SKILL.md +10 -10
  234. package/library/skills/summer-analytics/SKILL.md +3 -3
  235. package/library/skills/summer-friends/SKILL.md +10 -10
  236. package/library/skills/summer-leaderboards/SKILL.md +6 -6
  237. package/library/skills/summer-match-results/SKILL.md +13 -13
  238. package/library/skills/summer-matchmaking/SKILL.md +11 -11
  239. package/library/skills/summer-parties/SKILL.md +9 -9
  240. package/library/skills/summer-player-data/SKILL.md +12 -12
  241. package/library/skills/summer-store/SKILL.md +6 -6
  242. package/library/skills/summer-world-chat/SKILL.md +9 -9
  243. package/library/skills/summer-world-saves/SKILL.md +7 -7
  244. package/library/skills/text-to-motion/rigging-for-text-motion.md +1 -1
  245. package/library/skills/tileable-texture/SKILL.md +1 -1
  246. package/library/skills/trailer-shot/SKILL.md +36 -36
  247. package/library/skills/tune-performance/SKILL.md +13 -13
  248. package/library/skills/tune-performance/resource.yaml +1 -1
  249. package/library/skills/ui-graphics/SKILL.md +7 -7
  250. package/library/skills/use-widget-asset/SKILL.md +7 -7
  251. package/library/skills/using-summer/SKILL.md +5 -7
  252. package/library/skills/vehicle-model/SKILL.md +6 -7
  253. package/library/skills/vehicle-model/resource.yaml +2 -2
  254. package/library/skills/verification-before-completion/SKILL.md +5 -6
  255. package/library/skills/vfx-dissolve/SKILL.md +4 -4
  256. package/library/skills/vfx-fire/SKILL.md +6 -6
  257. package/library/skills/vfx-fire/_building-blocks/additive-billboard-particles.md +3 -3
  258. package/library/skills/vfx-hit-spark/SKILL.md +4 -4
  259. package/library/skills/vfx-hit-spark/_building-blocks/additive-billboard-particles.md +3 -3
  260. package/library/skills/vfx-lightning/SKILL.md +5 -5
  261. package/library/skills/vfx-lightning/_building-blocks/additive-billboard-particles.md +3 -3
  262. package/library/skills/vfx-lightning/_building-blocks/trauma-shake-snippet.md +9 -3
  263. package/library/skills/vfx-magic-glow/SKILL.md +4 -4
  264. package/library/skills/vfx-magic-glow/_building-blocks/additive-billboard-particles.md +3 -3
  265. package/library/skills/vfx-muzzle-flash/SKILL.md +5 -5
  266. package/library/skills/vfx-muzzle-flash/_building-blocks/additive-billboard-particles.md +3 -3
  267. package/library/skills/vfx-muzzle-flash/_building-blocks/trauma-shake-snippet.md +9 -3
  268. package/library/skills/vfx-smoke/SKILL.md +5 -5
  269. package/library/skills/vfx-water-ripple/SKILL.md +2 -2
  270. package/library/skills/vfx-water-ripple/_building-blocks/additive-billboard-particles.md +3 -3
  271. package/library/skills/voice-line/SKILL.md +9 -9
  272. package/library/skills/web-compatibility-look/resource.yaml +1 -0
  273. package/library/skills/world-building-3d/references/spatial-tools.md +2 -2
  274. package/library/skills/writing-plans/SKILL.md +4 -4
  275. package/library/skills/writing-skills/SKILL.md +8 -8
  276. package/library/tools/capture-gameplay/resource.yaml +73 -0
  277. package/library/tools/creator-publish/resource.yaml +4 -4
  278. package/library/tools/creator-releases/resource.yaml +5 -5
  279. package/library/tools/generate-image/resource.yaml +15 -1
  280. package/library/tools/publish-build/resource.yaml +6 -2
  281. package/package.json +1 -1
  282. package/registry/generated/aliases.json +1 -0
  283. package/registry/generated/counts.json +3 -3
  284. package/registry/generated/gemini-extension.json +3 -1
  285. package/registry/generated/index.json +248 -135
  286. package/registry/generated/marketplace.claude.json +2 -2
  287. package/registry/generated/plugin.claude.json +4 -2
  288. package/registry/generated/plugin.codex.json +5 -3
  289. package/registry/generated/plugin.cursor.json +4 -2
  290. package/registry/generated/plugin.factory.json +4 -2
  291. package/registry/generated/skills-index.md +11 -9
  292. package/registry/generated/skills-registry.json +33 -6
  293. package/registry/schemas/domains.json +1 -1
@@ -11,8 +11,8 @@
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  {
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  "name": "summer",
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  "source": "./",
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- "version": "3.3.0",
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- "description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 104-tool MCP bridge to the local desktop app.",
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+ "version": "3.4.1",
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+ "description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 105-tool MCP bridge to the local desktop app.",
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  "author": {
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  "name": "Summer Engine",
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  "email": "founders@summerengine.com"
@@ -2,8 +2,8 @@
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  "$schema": "https://json.schemastore.org/claude-code-plugin-manifest.json",
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  "_generated": "GENERATED from integrations/claude — do not edit; npm run generate:registry",
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  "name": "summer",
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- "version": "3.3.0",
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- "description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 104-tool MCP bridge to the local desktop app.",
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+ "version": "3.4.1",
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+ "description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 105-tool MCP bridge to the local desktop app.",
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  "author": {
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  "name": "Summer Engine",
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  "email": "founders@summerengine.com",
@@ -38,6 +38,7 @@
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  "./library/skills/asset-strategy/",
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  "./library/skills/audio-direction/",
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  "./library/skills/auto-fire-targeting/",
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+ "./library/skills/bounded-engine-runs/",
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  "./library/skills/brainstorm-game/",
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  "./library/skills/brainstorming/",
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  "./library/skills/browse-templates/",
@@ -49,6 +50,7 @@
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  "./library/skills/character-portrait/",
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  "./library/skills/cinematic-cutscene/",
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  "./library/skills/combat-basics/",
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+ "./library/skills/compatibility-renderer-traps/",
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  "./library/skills/concept-art/",
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  "./library/skills/create-asset-sheet/",
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  "./library/skills/debug/",
@@ -1,8 +1,8 @@
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  {
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  "_generated": "GENERATED from integrations/codex — do not edit; npm run generate:registry",
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  "name": "summer",
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- "version": "3.3.0",
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- "description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 104-tool MCP bridge. Build games by talking.",
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+ "version": "3.4.1",
5
+ "description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 105-tool MCP bridge. Build games by talking.",
6
6
  "author": {
7
7
  "name": "Summer Engine",
8
8
  "email": "founders@summerengine.com",
@@ -33,6 +33,7 @@
33
33
  "./library/skills/asset-strategy/",
34
34
  "./library/skills/audio-direction/",
35
35
  "./library/skills/auto-fire-targeting/",
36
+ "./library/skills/bounded-engine-runs/",
36
37
  "./library/skills/brainstorm-game/",
37
38
  "./library/skills/brainstorming/",
38
39
  "./library/skills/browse-templates/",
@@ -44,6 +45,7 @@
44
45
  "./library/skills/character-portrait/",
45
46
  "./library/skills/cinematic-cutscene/",
46
47
  "./library/skills/combat-basics/",
48
+ "./library/skills/compatibility-renderer-traps/",
47
49
  "./library/skills/concept-art/",
48
50
  "./library/skills/create-asset-sheet/",
49
51
  "./library/skills/debug/",
@@ -144,7 +146,7 @@
144
146
  "interface": {
145
147
  "displayName": "Summer",
146
148
  "shortDescription": "Superpowers for AI game dev. Build games by talking.",
147
- "longDescription": "Summer turns Codex into a game-dev studio for Summer Engine. Users make Summer games with the Summer SDK and GDScript. The plugin adds game-dev skills, lifecycle hooks, and a 104-tool MCP bridge for guarded project files, scene editing, asset import, play mode, diagnostics, generation, and creator workflows. Git, shell, and grep stay with the host agent. Summer follows its upstream technical base continuously; version-sensitive work uses the bundled compatibility reference instead of a fixed onboarding version. Session-start orients the session. Pre-commit doctor (opt-in) blocks bad commits.",
149
+ "longDescription": "Summer turns Codex into a game-dev studio for Summer Engine. Users make Summer games with the Summer SDK and GDScript. The plugin adds game-dev skills, lifecycle hooks, and a 105-tool MCP bridge for guarded project files, scene editing, asset import, play mode, diagnostics, generation, and creator workflows. Git, shell, and grep stay with the host agent. Summer follows its upstream technical base continuously; version-sensitive work uses the bundled compatibility reference instead of a fixed onboarding version. Session-start orients the session. Pre-commit doctor (opt-in) blocks bad commits.",
148
150
  "developerName": "Summer Engine",
149
151
  "category": "Coding",
150
152
  "capabilities": [
@@ -3,8 +3,8 @@
3
3
  "_generated": "GENERATED from integrations/cursor — do not edit; npm run generate:registry",
4
4
  "name": "summer",
5
5
  "displayName": "Summer",
6
- "version": "3.3.0",
7
- "description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 104-tool MCP bridge to the local desktop app.",
6
+ "version": "3.4.1",
7
+ "description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 105-tool MCP bridge to the local desktop app.",
8
8
  "author": {
9
9
  "name": "Summer Engine",
10
10
  "email": "founders@summerengine.com"
@@ -45,6 +45,7 @@
45
45
  "./library/skills/asset-strategy/",
46
46
  "./library/skills/audio-direction/",
47
47
  "./library/skills/auto-fire-targeting/",
48
+ "./library/skills/bounded-engine-runs/",
48
49
  "./library/skills/brainstorm-game/",
49
50
  "./library/skills/brainstorming/",
50
51
  "./library/skills/browse-templates/",
@@ -56,6 +57,7 @@
56
57
  "./library/skills/character-portrait/",
57
58
  "./library/skills/cinematic-cutscene/",
58
59
  "./library/skills/combat-basics/",
60
+ "./library/skills/compatibility-renderer-traps/",
59
61
  "./library/skills/concept-art/",
60
62
  "./library/skills/create-asset-sheet/",
61
63
  "./library/skills/debug/",
@@ -1,8 +1,8 @@
1
1
  {
2
2
  "_generated": "GENERATED from integrations/factory — do not edit; npm run generate:registry",
3
3
  "name": "summer",
4
- "description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 104-tool MCP bridge to the local desktop app.",
5
- "version": "3.3.0",
4
+ "description": "Agent tooling for Summer Engine: game-dev skills, lifecycle hooks, and a 105-tool MCP bridge to the local desktop app.",
5
+ "version": "3.4.1",
6
6
  "author": {
7
7
  "name": "Summer Engine",
8
8
  "email": "founders@summerengine.com",
@@ -30,6 +30,7 @@
30
30
  "./library/skills/asset-strategy/",
31
31
  "./library/skills/audio-direction/",
32
32
  "./library/skills/auto-fire-targeting/",
33
+ "./library/skills/bounded-engine-runs/",
33
34
  "./library/skills/brainstorm-game/",
34
35
  "./library/skills/brainstorming/",
35
36
  "./library/skills/browse-templates/",
@@ -41,6 +42,7 @@
41
42
  "./library/skills/character-portrait/",
42
43
  "./library/skills/cinematic-cutscene/",
43
44
  "./library/skills/combat-basics/",
45
+ "./library/skills/compatibility-renderer-traps/",
44
46
  "./library/skills/concept-art/",
45
47
  "./library/skills/create-asset-sheet/",
46
48
  "./library/skills/debug/",
@@ -1,6 +1,6 @@
1
1
  # Summer skills
2
2
 
3
- > 116 skills, grouped by their primary domain. **Generated** by `npm run generate:registry` from each skill's `resource.yaml`; `--check` fails when this file and the library disagree. Do not edit by hand.
3
+ > 118 skills, grouped by their primary domain. **Generated** by `npm run generate:registry` from each skill's `resource.yaml`; `--check` fails when this file and the library disagree. Do not edit by hand.
4
4
 
5
5
  The folder is flat on purpose (`docs/design/DECISIONS.md`, D3): a skill usually belongs to several domains, so categories live in each skill's `facets.domains` and this index is rendered from them. The first domain listed is the primary one. `summer skills list --by-domain` prints the same grouping; `summer skills info <slug>` shows one skill.
6
6
 
@@ -10,7 +10,7 @@ Status: **stable** unless marked; *preview* = not yet exercised in-engine by the
10
10
 
11
11
  - [2d](#2d) (10)
12
12
  - [3d](#3d) (6)
13
- - [agent-workflow](#agent-workflow) (17)
13
+ - [agent-workflow](#agent-workflow) (18)
14
14
  - [ai](#ai) (2)
15
15
  - [animation](#animation) (7)
16
16
  - [assets](#assets) (3)
@@ -24,7 +24,7 @@ Status: **stable** unless marked; *preview* = not yet exercised in-engine by the
24
24
  - [multiplayer](#multiplayer) (16)
25
25
  - [navigation](#navigation) (1)
26
26
  - [performance](#performance) (1)
27
- - [rendering](#rendering) (5)
27
+ - [rendering](#rendering) (6)
28
28
  - [runtime](#runtime) (1)
29
29
  - [scenes](#scenes) (12)
30
30
  - [scripting](#scripting) (2)
@@ -56,12 +56,13 @@ Status: **stable** unless marked; *preview* = not yet exercised in-engine by the
56
56
  | [*fabricating-assets*](./fabricating-assets/SKILL.md) (preview) | Fabricate meshes with a bpy script in the user's own Blender (summer_fabricate_3d) — kits with exact dimensions, VFX meshes, post-processing generated models. | assets, scripting, agent-workflow |
57
57
  | [organic-model](./organic-model/SKILL.md) | Generate organic 3D shapes — trees, rocks, mushrooms, coral, plants, vines, crystals — where AI artifacts read as natural irregularity. | assets |
58
58
  | [prop-model](./prop-model/SKILL.md) ★ | Generate a single static 3D prop — sword, barrel, chest, lantern, throne, statue — one isolated object, no rigging, wired as a MeshInstance3D. | assets |
59
- | [vehicle-model](./vehicle-model/SKILL.md) | Generate a hard-surface vehicle — car, spaceship, mech, boat, tank — static mesh with optional detail-texture pass, wired as Vehicle3D or MeshInstance3D. | assets |
59
+ | [vehicle-model](./vehicle-model/SKILL.md) | Generate a hard-surface vehicle — car, spaceship, mech, boat, tank — static mesh with optional detail-texture pass, wired as VehicleBody3D or MeshInstance3D. | assets |
60
60
 
61
61
  ## agent-workflow
62
62
 
63
63
  | skill | when to use | also |
64
64
  |---|---|---|
65
+ | [*bounded-engine-runs*](./bounded-engine-runs/SKILL.md) ★ (preview) | Run Summer headless or offscreen safely from an agent: time limits, one engine per project, muted runs, import passes, tests that fail on crashes. | headless, verification |
65
66
  | [brainstorming](./brainstorming/SKILL.md) ★ | Explore user intent, requirements, and design before implementation — must run before any creative work: features, components, mechanics, behavior. | game-design |
66
67
  | [debugging-game-feel](./debugging-game-feel/SKILL.md) | Debug features that work but feel wrong — floaty jumps, mushy combat, sluggish camera — subjective bugs living in tuning, timing, and feedback layers. | gameplay |
67
68
  | [diagnosing-perf-regressions](./diagnosing-perf-regressions/SKILL.md) | Find why frame rate, frame time, or load time got worse since a known-good state — regression hunting, not general performance tuning. | performance |
@@ -105,7 +106,7 @@ Status: **stable** unless marked; *preview* = not yet exercised in-engine by the
105
106
  |---|---|---|
106
107
  | [asset-strategy](./asset-strategy/SKILL.md) ★ | Route any 'I need a [thing]' asset request to the right specialist skill — disambiguates 2D / 3D / audio / video / VFX / animation pipelines. | pipeline |
107
108
  | [*lumera-single-image-scene-reconstruction*](./lumera-single-image-scene-reconstruction/SKILL.md) (preview) | Lumera-style single image to editable 3D scene — VLM-parsed object boxes and parametric lights, per-object meshes, HDR probe, .tscn assembly, refinement loop. | pipeline, 3d, scenes |
108
- | [*skintokens-auto-rigging*](./skintokens-auto-rigging/SKILL.md) (preview) | Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into Godot 4. | pipeline, 3d, animation |
109
+ | [*skintokens-auto-rigging*](./skintokens-auto-rigging/SKILL.md) (preview) | Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into Summer Engine. | pipeline, 3d, animation |
109
110
 
110
111
  ## audio
111
112
 
@@ -152,7 +153,7 @@ Status: **stable** unless marked; *preview* = not yet exercised in-engine by the
152
153
  | [*celeste-momentum-platforming*](./celeste-momentum-platforming/SKILL.md) (preview) | Celeste-style 2D precision platformer movement — momentum running, coyote time, variable jumps, dash, wall jump/slide, climb stamina, pixel corner correction. | character-controller, game-design |
153
154
  | [*combat-basics*](./combat-basics/SKILL.md) (preview) | Damage in Summer Engine: hitbox and hurtbox Areas on opposing layers, a reusable Health component, damage signals, knockback, hit feedback, projectiles. | scripting, game-design |
154
155
  | [design-mechanic](./design-mechanic/SKILL.md) ★ | Design one game mechanic in detail — input, response, feedback, failure modes, depth, tunables — outputs a design doc, node-graph sketch, GDScript stub. | game-design |
155
- | [*in-game-purchases*](./in-game-purchases/SKILL.md) (preview) | Sell items for Sparks and let short players buy Sparks in game via the Summer purchase sheet: checkout, Sparks purchase, results, testing, store policy. | scripting, game-design |
156
+ | [*in-game-purchases*](./in-game-purchases/SKILL.md) (preview) | Sell items for Sparks in a game shop via the Summer purchase sheet: checkout, results, not enough Sparks, inventory unlocks, authority grants, store policy. | scripting, game-design |
156
157
  | [*web-and-touch-input*](./web-and-touch-input/SKILL.md) ★ (preview) | Input for the browser and phones: the first-click rule for sound and mouse capture, focus, and touch buttons or a virtual stick on the same actions. | ui |
157
158
 
158
159
  ## level-design
@@ -193,7 +194,7 @@ Status: **stable** unless marked; *preview* = not yet exercised in-engine by the
193
194
 
194
195
  | skill | when to use | also |
195
196
  |---|---|---|
196
- | [tune-performance](./tune-performance/SKILL.md) ★ | Profile a slow game via summer_get_diagnostics, identify rendering/physics/scripting hotspots, propose fixes with before/after metric expectations. | debug |
197
+ | [tune-performance](./tune-performance/SKILL.md) ★ | Profile a slow game with a measurement probe, identify rendering/physics/scripting hotspots, propose fixes with before/after metric expectations. | debug |
197
198
 
198
199
  ## rendering
199
200
 
@@ -201,8 +202,9 @@ Status: **stable** unless marked; *preview* = not yet exercised in-engine by the
201
202
  |---|---|---|
202
203
  | [3d-lighting](./3d-lighting/SKILL.md) ★ | Set up 3D scene lighting — DirectionalLight3D vs Omni vs Spot, WorldEnvironment, sky, shadow tuning, ambient — per current Summer conventions. | lighting |
203
204
  | [art-direction](./art-direction/SKILL.md) ★ | Define the game's visual style — references, palette, mood, lighting plan, post-processing, do/don't list — output as an art bible at .summer/art-bible.md. | lighting |
204
- | [*psx-retro-rendering*](./psx-retro-rendering/SKILL.md) (preview) | Hardware-informed PlayStation 1 rendering in Godot 4 — low-res output, RGB5 and exact dither, affine textures, vertex snapping, blend modes, fog; limits named. | 3d |
205
- | [*realtime-wet-surfaces*](./realtime-wet-surfaces/SKILL.md) (preview) | Real-time wetness on existing Godot 4 materials without losing their values — value-copying wet shader, geometry-driven wet mask, instance-uniform wet amount. | vfx |
205
+ | [*compatibility-renderer-traps*](./compatibility-renderer-traps/SKILL.md) ★ (preview) | Make a Forward+ Summer game also look right on the Compatibility renderer: instance-uniform budget, black MultiMesh colors, sRGB vertex colors. | performance |
206
+ | [*psx-retro-rendering*](./psx-retro-rendering/SKILL.md) (preview) | PlayStation 1 rendering in Summer Engine — low-res output, RGB5 and exact dither, affine textures, vertex snapping, blend modes, fog; limits named. | 3d |
207
+ | [*realtime-wet-surfaces*](./realtime-wet-surfaces/SKILL.md) (preview) | Real-time wetness on existing materials without losing their values — value-copying wet shader, geometry-driven wet mask, instance-uniform wet amount. | vfx |
206
208
  | [*web-compatibility-look*](./web-compatibility-look/SKILL.md) ★ (preview) | Make a web or browser game look high-end in the Compatibility renderer (WebGL 2): what works, what to avoid, 2D and 3D recipes, web performance. | 2d, 3d |
207
209
 
208
210
  ## runtime
@@ -146,6 +146,20 @@
146
146
  "game-design"
147
147
  ]
148
148
  },
149
+ {
150
+ "id": "skill/bounded-engine-runs",
151
+ "name": "bounded-engine-runs",
152
+ "description": "Run Summer headless or offscreen safely from an agent: time limits, one engine per project, muted runs, import passes, tests that fail on crashes.",
153
+ "clients": "all",
154
+ "recommended": true,
155
+ "status": "preview",
156
+ "path": "library/skills/bounded-engine-runs/",
157
+ "domains": [
158
+ "agent-workflow",
159
+ "headless",
160
+ "verification"
161
+ ]
162
+ },
149
163
  {
150
164
  "id": "skill/brainstorm-game",
151
165
  "name": "brainstorm-game",
@@ -294,6 +308,19 @@
294
308
  "game-design"
295
309
  ]
296
310
  },
311
+ {
312
+ "id": "skill/compatibility-renderer-traps",
313
+ "name": "compatibility-renderer-traps",
314
+ "description": "Make a Forward+ Summer game also look right on the Compatibility renderer: instance-uniform budget, black MultiMesh colors, sRGB vertex colors.",
315
+ "clients": "all",
316
+ "recommended": true,
317
+ "status": "preview",
318
+ "path": "library/skills/compatibility-renderer-traps/",
319
+ "domains": [
320
+ "rendering",
321
+ "performance"
322
+ ]
323
+ },
297
324
  {
298
325
  "id": "skill/concept-art",
299
326
  "name": "concept-art",
@@ -573,7 +600,7 @@
573
600
  {
574
601
  "id": "skill/in-game-purchases",
575
602
  "name": "in-game-purchases",
576
- "description": "Sell items for Sparks and let short players buy Sparks in game via the Summer purchase sheet: checkout, Sparks purchase, results, testing, store policy.",
603
+ "description": "Sell items for Sparks in a game shop via the Summer purchase sheet: checkout, results, not enough Sparks, inventory unlocks, authority grants, store policy.",
577
604
  "clients": "all",
578
605
  "recommended": false,
579
606
  "status": "preview",
@@ -841,7 +868,7 @@
841
868
  {
842
869
  "id": "skill/psx-retro-rendering",
843
870
  "name": "psx-retro-rendering",
844
- "description": "Hardware-informed PlayStation 1 rendering in Godot 4 — low-res output, RGB5 and exact dither, affine textures, vertex snapping, blend modes, fog; limits named.",
871
+ "description": "PlayStation 1 rendering in Summer Engine — low-res output, RGB5 and exact dither, affine textures, vertex snapping, blend modes, fog; limits named.",
845
872
  "clients": "all",
846
873
  "recommended": false,
847
874
  "status": "preview",
@@ -854,7 +881,7 @@
854
881
  {
855
882
  "id": "skill/realtime-wet-surfaces",
856
883
  "name": "realtime-wet-surfaces",
857
- "description": "Real-time wetness on existing Godot 4 materials without losing their values — value-copying wet shader, geometry-driven wet mask, instance-uniform wet amount.",
884
+ "description": "Real-time wetness on existing materials without losing their values — value-copying wet shader, geometry-driven wet mask, instance-uniform wet amount.",
858
885
  "clients": "all",
859
886
  "recommended": false,
860
887
  "status": "preview",
@@ -1014,7 +1041,7 @@
1014
1041
  {
1015
1042
  "id": "skill/skintokens-auto-rigging",
1016
1043
  "name": "skintokens-auto-rigging",
1017
- "description": "Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into Godot 4.",
1044
+ "description": "Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into Summer Engine.",
1018
1045
  "clients": "all",
1019
1046
  "recommended": false,
1020
1047
  "status": "preview",
@@ -1254,7 +1281,7 @@
1254
1281
  {
1255
1282
  "id": "skill/tune-performance",
1256
1283
  "name": "tune-performance",
1257
- "description": "Profile a slow game via summer_get_diagnostics, identify rendering/physics/scripting hotspots, propose fixes with before/after metric expectations.",
1284
+ "description": "Profile a slow game with a measurement probe, identify rendering/physics/scripting hotspots, propose fixes with before/after metric expectations.",
1258
1285
  "clients": "all",
1259
1286
  "recommended": true,
1260
1287
  "status": "stable",
@@ -1319,7 +1346,7 @@
1319
1346
  {
1320
1347
  "id": "skill/vehicle-model",
1321
1348
  "name": "vehicle-model",
1322
- "description": "Generate a hard-surface vehicle — car, spaceship, mech, boat, tank — static mesh with optional detail-texture pass, wired as Vehicle3D or MeshInstance3D.",
1349
+ "description": "Generate a hard-surface vehicle — car, spaceship, mech, boat, tank — static mesh with optional detail-texture pass, wired as VehicleBody3D or MeshInstance3D.",
1323
1350
  "clients": "all",
1324
1351
  "recommended": false,
1325
1352
  "status": "stable",
@@ -83,7 +83,7 @@
83
83
  "agent-workflow": "How an agent should work — process skills such as brainstorming, planning, verification — not a game topic.",
84
84
  "asset-import": "Templates or tools centered on importing external asset kits.",
85
85
  "builtin": "Templates generated in-process by summer create, with no satellite-repo pin.",
86
- "creator": "Summercraft creator API — publishing .pck builds, releases, shared config.",
86
+ "creator": "Legacy creator API — publishing .pck builds, releases, shared config.",
87
87
  "editor": "Tools that inspect or mutate the open editor session: scene-tree nodes, selection, inspector, Output panel, open and save scene tabs.",
88
88
  "file": "Raw project-file access (read, write, replace text) rather than scene- or node-level operations.",
89
89
  "generate": "Summer Studio generation — image, 3D, audio, video, motion — and the job plumbing around it.",