summer-engine 3.3.0 → 3.4.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +2 -2
- package/.claude-plugin/plugin.json +4 -2
- package/.codex-plugin/plugin.json +5 -3
- package/.cursor-plugin/plugin.json +4 -2
- package/.factory-plugin/plugin.json +4 -2
- package/.opencode/INSTALL.md +8 -8
- package/.opencode/plugins/summer.js +2 -2
- package/AGENTS.md +7 -7
- package/CHANGELOG.md +50 -0
- package/GEMINI.md +1 -1
- package/NOTICE +1 -1
- package/README.md +32 -35
- package/assets/api-docs.json.gz +0 -0
- package/assets/autopilot/run.sh +2 -2
- package/assets/navigation/web-routes.json +1 -1
- package/commands/gameskill.md +2 -2
- package/commands/summer.md +25 -25
- package/dist/cli/commands/install.d.ts +10 -0
- package/dist/cli/commands/install.js +55 -10
- package/dist/cli/commands/open.d.ts +1 -1
- package/dist/cli/commands/run.d.ts +1 -1
- package/dist/cli/commands/run.js +1 -1
- package/dist/cli/commands/skills.js +2 -2
- package/dist/cli/commands/tool.d.ts +7 -0
- package/dist/cli/commands/tool.js +36 -1
- package/dist/core/api-client.d.ts +5 -6
- package/dist/core/api-client.js +12 -15
- package/dist/core/auth.js +2 -2
- package/dist/core/capabilities/asset-import.d.ts +0 -1
- package/dist/core/capabilities/camera-view.d.ts +1 -1
- package/dist/core/capabilities/camera-view.js +2 -2
- package/dist/core/capabilities/capture-gameplay.d.ts +69 -0
- package/dist/core/capabilities/capture-gameplay.js +283 -0
- package/dist/core/capabilities/connect-signal.d.ts +1 -2
- package/dist/core/capabilities/connect-signal.js +1 -2
- package/dist/core/capabilities/console-read.d.ts +2 -2
- package/dist/core/capabilities/console-read.js +2 -2
- package/dist/core/capabilities/creator.js +1 -1
- package/dist/core/capabilities/doctor.d.ts +9 -1
- package/dist/core/capabilities/doctor.js +47 -4
- package/dist/core/capabilities/engine-receipt.d.ts +5 -7
- package/dist/core/capabilities/engine-receipt.js +7 -9
- package/dist/core/capabilities/engine-run.d.ts +4 -0
- package/dist/core/capabilities/engine-run.js +33 -5
- package/dist/core/capabilities/export-engine-version.d.ts +15 -0
- package/dist/core/capabilities/export-engine-version.js +24 -0
- package/dist/core/capabilities/export-game.d.ts +9 -1
- package/dist/core/capabilities/export-game.js +115 -39
- package/dist/core/capabilities/export-presets.d.ts +1 -1
- package/dist/core/capabilities/export-presets.js +1 -1
- package/dist/core/capabilities/fabricate-mesh.d.ts +2 -3
- package/dist/core/capabilities/fabricate-mesh.js +2 -3
- package/dist/core/capabilities/frame-quality.d.ts +4 -4
- package/dist/core/capabilities/frame-quality.js +4 -4
- package/dist/core/capabilities/grep.d.ts +1 -1
- package/dist/core/capabilities/grep.js +1 -1
- package/dist/core/capabilities/image-generation.d.ts +9 -0
- package/dist/core/capabilities/image-generation.js +19 -1
- package/dist/core/capabilities/navigation/open.d.ts +1 -1
- package/dist/core/capabilities/navigation/open.js +1 -1
- package/dist/core/capabilities/navigation/render-product-map.js +1 -1
- package/dist/core/capabilities/navigation/targets.js +2 -2
- package/dist/core/capabilities/placement-batch.d.ts +1 -1
- package/dist/core/capabilities/placement-batch.js +2 -2
- package/dist/core/capabilities/play-determinism.d.ts +1 -1
- package/dist/core/capabilities/play-determinism.js +1 -1
- package/dist/core/capabilities/publish-build.d.ts +15 -2
- package/dist/core/capabilities/publish-build.js +78 -28
- package/dist/core/capabilities/publish-download.d.ts +1 -2
- package/dist/core/capabilities/publish-download.js +2 -3
- package/dist/core/capabilities/replace-node.d.ts +1 -3
- package/dist/core/capabilities/replace-node.js +1 -3
- package/dist/core/capabilities/runtime-control.d.ts +5 -7
- package/dist/core/capabilities/runtime-control.js +7 -9
- package/dist/core/capabilities/scene-batch.d.ts +1 -1
- package/dist/core/capabilities/scene-batch.js +1 -1
- package/dist/core/capabilities/scene-kind.js +1 -1
- package/dist/core/capabilities/scene-readback.d.ts +3 -4
- package/dist/core/capabilities/scene-readback.js +3 -4
- package/dist/core/capabilities/scene-script.d.ts +2 -2
- package/dist/core/capabilities/scene-script.js +2 -2
- package/dist/core/capabilities/seeing/shot-store.d.ts +1 -1
- package/dist/core/capabilities/seeing/shot-store.js +1 -1
- package/dist/core/capabilities/summer-bundle.d.ts +2 -3
- package/dist/core/capabilities/summer-bundle.js +2 -3
- package/dist/core/capabilities/surface-snap.d.ts +1 -1
- package/dist/core/capabilities/surface-snap.js +1 -1
- package/dist/core/capabilities/tool-dispatch.js +11 -1
- package/dist/core/capabilities/ui-control.d.ts +1 -2
- package/dist/core/capabilities/ui-control.js +1 -2
- package/dist/core/capabilities/world-snapshot.d.ts +1 -1
- package/dist/core/capabilities/world-snapshot.js +1 -1
- package/dist/core/capability-skew.d.ts +2 -3
- package/dist/core/capability-skew.js +4 -5
- package/dist/core/config.js +2 -2
- package/dist/core/engine-install.d.ts +16 -0
- package/dist/core/engine-install.js +32 -2
- package/dist/core/feedback/client.js +1 -1
- package/dist/core/hosted-mcp.d.ts +115 -0
- package/dist/core/hosted-mcp.js +164 -0
- package/dist/core/launch-posture.d.ts +6 -3
- package/dist/core/launch-posture.js +18 -5
- package/dist/core/library-read.js +1 -2
- package/dist/core/templates.d.ts +1 -2
- package/dist/core/templates.js +1 -2
- package/dist/mcp/hosted-mount.d.ts +13 -59
- package/dist/mcp/hosted-mount.js +24 -30
- package/dist/mcp/server.d.ts +2 -2
- package/dist/mcp/server.js +5 -4
- package/dist/mcp/tools/creator-tools.js +14 -4
- package/dist/mcp/tools/debug-tools.js +1 -1
- package/dist/mcp/tools/generate-tools.js +19 -9
- package/dist/mcp/tools/navigation-tools.d.ts +1 -1
- package/dist/mcp/tools/navigation-tools.js +1 -1
- package/dist/mcp/tools/spatial-tools.js +1 -1
- package/dist/mcp/tools/visual-tools.js +2 -2
- package/dist/mcp/tools/with-engine.d.ts +1 -2
- package/dist/mcp/tools/with-engine.js +1 -2
- package/gemini-extension.json +3 -1
- package/hooks/session-start.sh +2 -2
- package/integrations/README.md +70 -76
- package/integrations/claude/README.md +0 -3
- package/integrations/codex/README.md +1 -2
- package/integrations/copilot-jetbrains/README.md +1 -1
- package/integrations/cursor/README.md +1 -2
- package/integrations/factory/README.md +15 -11
- package/integrations/mistral-vibe/README.md +1 -1
- package/integrations/opencode/README.md +1 -1
- package/integrations/roo-code/README.md +1 -1
- package/integrations/rovo-dev/README.md +1 -1
- package/integrations/trae/README.md +1 -1
- package/integrations/windsurf/README.md +3 -3
- package/library/references/collaborative-protocol/collaborative-protocol.md +5 -5
- package/library/references/gd-style/gd-style.md +4 -6
- package/library/references/godot-version/godot-version.md +3 -3
- package/library/references/headless-routing/headless-routing.md +2 -2
- package/library/references/mcp-fresh-chat-playbook/mcp-fresh-chat-playbook.md +2 -2
- package/library/references/mcp-tools-reference/mcp-tools-reference.md +18 -16
- package/library/references/product-map/product-map.md +1 -1
- package/library/references/public-surface-language/public-surface-language.md +1 -1
- package/library/references/summer-folder/summer-folder.md +1 -1
- package/library/skills/3d-lighting/SKILL.md +4 -4
- package/library/skills/README.md +11 -9
- package/library/skills/adaptive-music/SKILL.md +7 -7
- package/library/skills/ai-characters-in-games/SKILL.md +1 -1
- package/library/skills/ambient-bed/SKILL.md +12 -14
- package/library/skills/animated-loop/SKILL.md +42 -42
- package/library/skills/animation-tree/SKILL.md +6 -6
- package/library/skills/art-direction/SKILL.md +8 -11
- package/library/skills/asset-strategy/SKILL.md +3 -3
- package/library/skills/audio-direction/SKILL.md +8 -10
- package/library/skills/auto-fire-targeting/SKILL.md +4 -3
- package/library/skills/bounded-engine-runs/SKILL.md +95 -0
- package/library/skills/bounded-engine-runs/resource.yaml +29 -0
- package/library/skills/brainstorm-game/SKILL.md +5 -5
- package/library/skills/brainstorming/SKILL.md +9 -15
- package/library/skills/celeste-momentum-platforming/SKILL.md +8 -13
- package/library/skills/celeste-momentum-platforming/resource.yaml +1 -1
- package/library/skills/character-animation-wiring/SKILL.md +2 -2
- package/library/skills/character-model/SKILL.md +15 -26
- package/library/skills/character-movement/SKILL.md +1 -1
- package/library/skills/character-movement/references/movement-3d.md +1 -1
- package/library/skills/character-portrait/SKILL.md +4 -4
- package/library/skills/cinematic-cutscene/SKILL.md +38 -38
- package/library/skills/combat-basics/SKILL.md +1 -1
- package/library/skills/compatibility-renderer-traps/SKILL.md +78 -0
- package/library/skills/compatibility-renderer-traps/resource.yaml +28 -0
- package/library/skills/concept-art/SKILL.md +4 -4
- package/library/skills/create-asset-sheet/SKILL.md +12 -31
- package/library/skills/debug/SKILL.md +5 -4
- package/library/skills/debugging-game-feel/SKILL.md +1 -4
- package/library/skills/debugging-game-feel/resource.yaml +1 -1
- package/library/skills/design-level/SKILL.md +5 -5
- package/library/skills/design-mechanic/SKILL.md +6 -6
- package/library/skills/design-npc/SKILL.md +8 -15
- package/library/skills/diagnosing-perf-regressions/SKILL.md +5 -10
- package/library/skills/dispatching-parallel-agents/SKILL.md +1 -19
- package/library/skills/environment-kit/SKILL.md +5 -5
- package/library/skills/export-and-ship/SKILL.md +25 -24
- package/library/skills/fabricating-assets/SKILL.md +1 -1
- package/library/skills/facial-and-lipsync/SKILL.md +5 -5
- package/library/skills/fps-controller/SKILL.md +17 -16
- package/library/skills/fps-controller/resource.yaml +0 -2
- package/library/skills/game-feel/SKILL.md +6 -7
- package/library/skills/gameskill/SKILL.md +3 -3
- package/library/skills/gdscript-patterns/SKILL.md +3 -3
- package/library/skills/generate-motion/SKILL.md +5 -22
- package/library/skills/godogen-visual-proof-game-generation/SKILL.md +72 -90
- package/library/skills/godogen-visual-proof-game-generation/resource.yaml +0 -1
- package/library/skills/headless-scripting/SKILL.md +8 -8
- package/library/skills/headless-scripting/resource.yaml +1 -0
- package/library/skills/in-game-purchases/SKILL.md +123 -118
- package/library/skills/in-game-purchases/resource.yaml +2 -2
- package/library/skills/instantiate-asset-pack/SKILL.md +7 -3
- package/library/skills/investigating-bugs/SKILL.md +3 -11
- package/library/skills/investigating-bugs/condition-based-waiting.md +0 -10
- package/library/skills/investigating-bugs/root-cause-tracing.md +0 -8
- package/library/skills/lumera-single-image-scene-reconstruction/SKILL.md +15 -15
- package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +0 -1
- package/library/skills/make-game/SKILL.md +3 -5
- package/library/skills/make-game/references/2d-platformer.md +1 -1
- package/library/skills/multiplayer-project/SKILL.md +1 -1
- package/library/skills/multiplayer-testing/SKILL.md +4 -4
- package/library/skills/music-track/SKILL.md +40 -38
- package/library/skills/new-project/SKILL.md +4 -6
- package/library/skills/organic-model/SKILL.md +9 -9
- package/library/skills/pixel-art/SKILL.md +6 -6
- package/library/skills/play/SKILL.md +3 -4
- package/library/skills/playtesting-a-feature/SKILL.md +4 -6
- package/library/skills/procedural-animation/SKILL.md +10 -11
- package/library/skills/prop-model/SKILL.md +4 -4
- package/library/skills/psx-retro-rendering/SKILL.md +20 -20
- package/library/skills/psx-retro-rendering/resource.yaml +2 -3
- package/library/skills/realtime-wet-surfaces/SKILL.md +15 -15
- package/library/skills/realtime-wet-surfaces/resource.yaml +1 -2
- package/library/skills/remote-deploy/SKILL.md +20 -21
- package/library/skills/retarget/SKILL.md +19 -23
- package/library/skills/running-in-the-cloud/SKILL.md +5 -5
- package/library/skills/scene-composition/SKILL.md +5 -5
- package/library/skills/scene-hierarchy-design/SKILL.md +3 -3
- package/library/skills/scene-hierarchy-design/resource.yaml +0 -1
- package/library/skills/scene-scripting/SKILL.md +3 -3
- package/library/skills/scene-to-level/SKILL.md +28 -31
- package/library/skills/skill-create/SKILL.md +1 -1
- package/library/skills/skill-improve/SKILL.md +9 -9
- package/library/skills/skill-test/SKILL.md +10 -10
- package/library/skills/skintokens-auto-rigging/SKILL.md +18 -18
- package/library/skills/skintokens-auto-rigging/resource.yaml +3 -3
- package/library/skills/skybox-panorama/SKILL.md +8 -9
- package/library/skills/sound-effect/SKILL.md +19 -19
- package/library/skills/spatial-placement/SKILL.md +2 -2
- package/library/skills/spatial-placement/references/kit-placement-tools.md +12 -22
- package/library/skills/sprite-sheet/SKILL.md +10 -10
- package/library/skills/summer-analytics/SKILL.md +3 -3
- package/library/skills/summer-friends/SKILL.md +10 -10
- package/library/skills/summer-leaderboards/SKILL.md +6 -6
- package/library/skills/summer-match-results/SKILL.md +13 -13
- package/library/skills/summer-matchmaking/SKILL.md +11 -11
- package/library/skills/summer-parties/SKILL.md +9 -9
- package/library/skills/summer-player-data/SKILL.md +12 -12
- package/library/skills/summer-store/SKILL.md +6 -6
- package/library/skills/summer-world-chat/SKILL.md +9 -9
- package/library/skills/summer-world-saves/SKILL.md +7 -7
- package/library/skills/text-to-motion/rigging-for-text-motion.md +1 -1
- package/library/skills/tileable-texture/SKILL.md +1 -1
- package/library/skills/trailer-shot/SKILL.md +36 -36
- package/library/skills/tune-performance/SKILL.md +13 -13
- package/library/skills/tune-performance/resource.yaml +1 -1
- package/library/skills/ui-graphics/SKILL.md +7 -7
- package/library/skills/use-widget-asset/SKILL.md +7 -7
- package/library/skills/using-summer/SKILL.md +5 -7
- package/library/skills/vehicle-model/SKILL.md +6 -7
- package/library/skills/vehicle-model/resource.yaml +2 -2
- package/library/skills/verification-before-completion/SKILL.md +5 -6
- package/library/skills/vfx-dissolve/SKILL.md +4 -4
- package/library/skills/vfx-fire/SKILL.md +6 -6
- package/library/skills/vfx-fire/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-hit-spark/SKILL.md +4 -4
- package/library/skills/vfx-hit-spark/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-lightning/SKILL.md +5 -5
- package/library/skills/vfx-lightning/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-lightning/_building-blocks/trauma-shake-snippet.md +9 -3
- package/library/skills/vfx-magic-glow/SKILL.md +4 -4
- package/library/skills/vfx-magic-glow/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-muzzle-flash/SKILL.md +5 -5
- package/library/skills/vfx-muzzle-flash/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/vfx-muzzle-flash/_building-blocks/trauma-shake-snippet.md +9 -3
- package/library/skills/vfx-smoke/SKILL.md +5 -5
- package/library/skills/vfx-water-ripple/SKILL.md +2 -2
- package/library/skills/vfx-water-ripple/_building-blocks/additive-billboard-particles.md +3 -3
- package/library/skills/voice-line/SKILL.md +9 -9
- package/library/skills/web-compatibility-look/resource.yaml +1 -0
- package/library/skills/world-building-3d/references/spatial-tools.md +2 -2
- package/library/skills/writing-plans/SKILL.md +4 -4
- package/library/skills/writing-skills/SKILL.md +8 -8
- package/library/tools/capture-gameplay/resource.yaml +73 -0
- package/library/tools/creator-publish/resource.yaml +4 -4
- package/library/tools/creator-releases/resource.yaml +5 -5
- package/library/tools/generate-image/resource.yaml +15 -1
- package/library/tools/publish-build/resource.yaml +6 -2
- package/package.json +1 -1
- package/registry/generated/aliases.json +1 -0
- package/registry/generated/counts.json +3 -3
- package/registry/generated/gemini-extension.json +3 -1
- package/registry/generated/index.json +248 -135
- package/registry/generated/marketplace.claude.json +2 -2
- package/registry/generated/plugin.claude.json +4 -2
- package/registry/generated/plugin.codex.json +5 -3
- package/registry/generated/plugin.cursor.json +4 -2
- package/registry/generated/plugin.factory.json +4 -2
- package/registry/generated/skills-index.md +11 -9
- package/registry/generated/skills-registry.json +33 -6
- package/registry/schemas/domains.json +1 -1
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"version": "1.4.0",
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-
"content_hash": "
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+
"content_hash": "551529158fd1f1846249199108c63b6978313a0226e98878ca85cc5ab85f9f6d",
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152
152
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"summary": "Canonical reference for which Summer MCP tool to call — skills should reference tool names exactly as written here.",
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153
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"use_when": [
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154
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"choosing between Summer MCP tools and host tools for an operation",
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@@ -172,7 +172,7 @@
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172
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"id": "reference/product-map",
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"kind": "reference",
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"version": "1.0.0",
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"content_hash": "
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+
"content_hash": "70a87d76241b98836e3d2b6979d35b953e7a934d156452417f1e731b7b9306ed",
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176
176
|
"summary": "The product map — every summerengine.com page and editor surface an agent can open for the user, with intent phrases, URL or op, required context, and status.",
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177
177
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"use_when": [
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178
178
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"resolving where a user intent lives — \"where do I change my plan\", \"where are my published games\", \"how do I get to the MCP guide for Codex\"",
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@@ -213,7 +213,7 @@
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213
213
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"id": "reference/public-surface-language",
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214
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"kind": "reference",
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215
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"version": "1.0.0",
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216
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-
"content_hash": "
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+
"content_hash": "e2ac8dc211ec17389a35b2f47a85d482f82189eda4a764c87a3c31e117fadd6b",
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217
217
|
"summary": "The Summer public-surface language boundary — when to say Summer game / Summer SDK and when Godot terminology remains correct.",
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218
218
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"use_when": [
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219
219
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"writing user-facing copy, CLI errors, skill descriptions, or generated prompts",
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@@ -237,7 +237,7 @@
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237
237
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"id": "reference/summer-folder",
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"kind": "reference",
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239
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"version": "1.0.2",
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240
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-
"content_hash": "
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240
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+
"content_hash": "b05097e8a1b2eaf31fec64ecf2c683486896756441a743b06add938b8085a0dc",
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241
241
|
"summary": "The canonical layout of the project-scoped .summer/ folder — GameSoul.md, art/audio bibles, build plan, memory, and locked state.",
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242
242
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"use_when": [
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243
243
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"authoring a skill that writes durable design output or project memory",
|
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@@ -266,7 +266,7 @@
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266
266
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"id": "skill/3d-lighting",
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267
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"kind": "skill",
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268
268
|
"version": "1.0.3",
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269
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-
"content_hash": "
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269
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+
"content_hash": "ba016d621986d5067721a7a089fd92eaa9a8a8641085fcf283c486aea6f137ca",
|
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270
270
|
"summary": "Set up 3D scene lighting — DirectionalLight3D vs Omni vs Spot, WorldEnvironment, sky, shadow tuning, ambient — per current Summer conventions.",
|
|
271
271
|
"use_when": [
|
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272
272
|
"setting up lighting in a Summer Engine 3D scene — adding lights, configuring WorldEnvironment, sky, or shadows",
|
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@@ -300,7 +300,7 @@
|
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300
300
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"id": "skill/adaptive-music",
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301
301
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"kind": "skill",
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302
302
|
"version": "1.0.2",
|
|
303
|
-
"content_hash": "
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303
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+
"content_hash": "412051ddd407c196e42c1114878325b50c5fa500fcde921e17510d5c17ef2b35",
|
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304
304
|
"summary": "Wire music stems to game state — combat/explore/boss/tension crossfades on a shared bus, paired with a state machine and AudioBus structure.",
|
|
305
305
|
"use_when": [
|
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306
306
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"wiring music stems to game state — combat / explore / boss / tension crossfades on a shared bus",
|
|
@@ -393,7 +393,7 @@
|
|
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393
393
|
"id": "skill/ai-characters-in-games",
|
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394
394
|
"kind": "skill",
|
|
395
395
|
"version": "0.3.0",
|
|
396
|
-
"content_hash": "
|
|
396
|
+
"content_hash": "7ccd24e2c11e17af8a05bfcb5239ccff7636dc21b70b8de31965fa749a614785",
|
|
397
397
|
"summary": "Safe AI characters in published games: no keys in the build, replies via Summer's player AI gateway, moderation, spend caps, offline brain and a report button.",
|
|
398
398
|
"use_when": [
|
|
399
399
|
"a character, creature or object should answer free-form player text or speech in a published game (talking flowers, shopkeepers, companions)",
|
|
@@ -430,7 +430,7 @@
|
|
|
430
430
|
"id": "skill/ambient-bed",
|
|
431
431
|
"kind": "skill",
|
|
432
432
|
"version": "1.0.2",
|
|
433
|
-
"content_hash": "
|
|
433
|
+
"content_hash": "e479dae394dd6e490f634f20a40440c2c2bff6f77b6eb3701fa04d4f4aaad04a",
|
|
434
434
|
"summary": "Generate a long looping location ambience — forest, dungeon, city, spaceship, cave — a looping AudioStreamPlayer on the Ambient bus with a seamless loop.",
|
|
435
435
|
"use_when": [
|
|
436
436
|
"generating a long looping location ambience — forest at dawn, dungeon air, city street, spaceship hum, cave drip — non-melodic and low-energy",
|
|
@@ -459,7 +459,7 @@
|
|
|
459
459
|
"id": "skill/animated-loop",
|
|
460
460
|
"kind": "skill",
|
|
461
461
|
"version": "1.0.4",
|
|
462
|
-
"content_hash": "
|
|
462
|
+
"content_hash": "f94e9340295a16fd7fe8a3293d0dab2ea89f6f42e3334fa39346faa070c5a2fe",
|
|
463
463
|
"summary": "Generate a short seamlessly-looping video clip — splash background, animated logo backdrop, idle title-screen footage — wired as a looping VideoStreamPlayer.",
|
|
464
464
|
"use_when": [
|
|
465
465
|
"generating a short looping video clip — splash screen background, animated logo backdrop, idle title-screen footage, looping environment ambience",
|
|
@@ -493,7 +493,7 @@
|
|
|
493
493
|
"id": "skill/animation-tree",
|
|
494
494
|
"kind": "skill",
|
|
495
495
|
"version": "1.0.1",
|
|
496
|
-
"content_hash": "
|
|
496
|
+
"content_hash": "73d4d06478e756ece56c234140423378595c96714fdbf3bbcdbe6887668f3d5c",
|
|
497
497
|
"summary": "Design and wire AnimationTree state machines and blend trees so clips respond to gameplay — locomotion blends, attack interrupts, hit reactions.",
|
|
498
498
|
"use_when": [
|
|
499
499
|
"the character has clips that must play in response to gameplay — idle/walk/run blends, attacks that interrupt locomotion, hit reactions",
|
|
@@ -533,7 +533,7 @@
|
|
|
533
533
|
"id": "skill/art-direction",
|
|
534
534
|
"kind": "skill",
|
|
535
535
|
"version": "1.0.2",
|
|
536
|
-
"content_hash": "
|
|
536
|
+
"content_hash": "a1f4535516d2a6588801cfe2d1c88f3c211d5316ab0049495bb9d6b337b6a02f",
|
|
537
537
|
"summary": "Define the game's visual style — references, palette, mood, lighting plan, post-processing, do/don't list — output as an art bible at .summer/art-bible.md.",
|
|
538
538
|
"use_when": [
|
|
539
539
|
"defining the visual style of the game — references, palette, mood, lighting plan, post-processing",
|
|
@@ -569,7 +569,7 @@
|
|
|
569
569
|
"id": "skill/asset-strategy",
|
|
570
570
|
"kind": "skill",
|
|
571
571
|
"version": "1.0.3",
|
|
572
|
-
"content_hash": "
|
|
572
|
+
"content_hash": "50357a6e850c4930e7f621c983a03aa93fb9088f937d08a215d1d3a7e5f523b6",
|
|
573
573
|
"summary": "Route any 'I need a [thing]' asset request to the right specialist skill — disambiguates 2D / 3D / audio / video / VFX / animation pipelines.",
|
|
574
574
|
"use_when": [
|
|
575
575
|
"planning asset creation, picking an asset pipeline, or routing an 'I need a [thing]' request to the right specialist skill",
|
|
@@ -638,7 +638,7 @@
|
|
|
638
638
|
"id": "skill/audio-direction",
|
|
639
639
|
"kind": "skill",
|
|
640
640
|
"version": "1.0.6",
|
|
641
|
-
"content_hash": "
|
|
641
|
+
"content_hash": "4ee78d97f4a9fa38023020b6e287595fd1e2b186f8283a015bc59c2a334e3a7f",
|
|
642
642
|
"summary": "Define the game's sonic identity — music style, instruments, SFX vocabulary, dynamic music plan — output as an audio bible at .summer/audio-bible.md.",
|
|
643
643
|
"use_when": [
|
|
644
644
|
"defining the sonic identity — music style, instruments, SFX vocabulary, dynamic music plan",
|
|
@@ -677,7 +677,7 @@
|
|
|
677
677
|
"id": "skill/auto-fire-targeting",
|
|
678
678
|
"kind": "skill",
|
|
679
679
|
"version": "1.0.0",
|
|
680
|
-
"content_hash": "
|
|
680
|
+
"content_hash": "a162dd6cfb3980e873cbc878ba333857cec52ee3e37f803354a9275e42c1fdec",
|
|
681
681
|
"summary": "Design or fix auto-fire weapon targeting (survivors, top-down ARPG, tower defense) — the pending-damage pattern that prevents over-commit and overkill.",
|
|
682
682
|
"use_when": [
|
|
683
683
|
"designing or fixing the targeting system for an auto-fire weapon (survivors-genre, top-down ARPG, tower-defense)",
|
|
@@ -701,11 +701,49 @@
|
|
|
701
701
|
"status": "stable",
|
|
702
702
|
"recommended": false
|
|
703
703
|
},
|
|
704
|
+
{
|
|
705
|
+
"id": "skill/bounded-engine-runs",
|
|
706
|
+
"kind": "skill",
|
|
707
|
+
"version": "1.0.0",
|
|
708
|
+
"content_hash": "59795a003543231c774238368a037e26c6fe10e25a4829761cdcadccceb72e5d",
|
|
709
|
+
"summary": "Run Summer headless or offscreen safely from an agent: time limits, one engine per project, muted runs, import passes, tests that fail on crashes.",
|
|
710
|
+
"use_when": [
|
|
711
|
+
"running the engine from a shell or agent for tests, imports, captures or bots",
|
|
712
|
+
"several agents or processes share one project",
|
|
713
|
+
"a run hangs, a capture freezes, or errors cascade across unrelated scripts"
|
|
714
|
+
],
|
|
715
|
+
"facets": {
|
|
716
|
+
"lifecycle": [
|
|
717
|
+
"build"
|
|
718
|
+
],
|
|
719
|
+
"domains": [
|
|
720
|
+
"agent-workflow",
|
|
721
|
+
"headless",
|
|
722
|
+
"verification"
|
|
723
|
+
],
|
|
724
|
+
"modalities": [
|
|
725
|
+
"project",
|
|
726
|
+
"scripts"
|
|
727
|
+
]
|
|
728
|
+
},
|
|
729
|
+
"compatibility": {
|
|
730
|
+
"engine": ">=4.6"
|
|
731
|
+
},
|
|
732
|
+
"related": {
|
|
733
|
+
"skills": [
|
|
734
|
+
"skill/headless-scripting",
|
|
735
|
+
"skill/multiplayer-testing",
|
|
736
|
+
"skill/compatibility-renderer-traps"
|
|
737
|
+
]
|
|
738
|
+
},
|
|
739
|
+
"status": "preview",
|
|
740
|
+
"recommended": true
|
|
741
|
+
},
|
|
704
742
|
{
|
|
705
743
|
"id": "skill/brainstorm-game",
|
|
706
744
|
"kind": "skill",
|
|
707
745
|
"version": "1.0.3",
|
|
708
|
-
"content_hash": "
|
|
746
|
+
"content_hash": "59bccd86e1345f3a2f6fe0264557d73c8194b3f196c65c1d1e45ee2dcdf6f353",
|
|
709
747
|
"summary": "Turn a vague idea into a buildable plan — genre, scope, core loop, mechanics, art direction — written as a 1-page brief to .summer/GameSoul.md.",
|
|
710
748
|
"use_when": [
|
|
711
749
|
"the user wants help deciding what game to make, scoping a new project, or turning a vague idea into a buildable plan",
|
|
@@ -742,7 +780,7 @@
|
|
|
742
780
|
"id": "skill/brainstorming",
|
|
743
781
|
"kind": "skill",
|
|
744
782
|
"version": "1.0.3",
|
|
745
|
-
"content_hash": "
|
|
783
|
+
"content_hash": "d62ca3bc1a3ed3b31961e006f0f20de35addab3fd9b0d69cff4228162e72729d",
|
|
746
784
|
"summary": "Explore user intent, requirements, and design before implementation — must run before any creative work: features, components, mechanics, behavior.",
|
|
747
785
|
"use_when": [
|
|
748
786
|
"starting creative work — designing a game, picking a mechanic, building features or components, modifying behavior",
|
|
@@ -836,7 +874,7 @@
|
|
|
836
874
|
"id": "skill/celeste-momentum-platforming",
|
|
837
875
|
"kind": "skill",
|
|
838
876
|
"version": "0.1.1",
|
|
839
|
-
"content_hash": "
|
|
877
|
+
"content_hash": "8de0a20f2c75831147c5282b86267f1caa3ca4381c753f186ffe95eb720f929f",
|
|
840
878
|
"summary": "Celeste-style 2D precision platformer movement — momentum running, coyote time, variable jumps, dash, wall jump/slide, climb stamina, pixel corner correction.",
|
|
841
879
|
"use_when": [
|
|
842
880
|
"make the platformer movement feel like Celeste",
|
|
@@ -875,7 +913,7 @@
|
|
|
875
913
|
"id": "skill/character-animation-wiring",
|
|
876
914
|
"kind": "skill",
|
|
877
915
|
"version": "1.0.1",
|
|
878
|
-
"content_hash": "
|
|
916
|
+
"content_hash": "304420000b2b72164f244e4a406fff8088cd77e30142a9508e855ac484d24c2c",
|
|
879
917
|
"summary": "Wire a rigged, animated character end to end — inspect real clips and bones, locomotion state machine, method-track events, poses, blend shapes, root motion.",
|
|
880
918
|
"use_when": [
|
|
881
919
|
"a rigged GLB or Meshy rig with generated clips is in the scene and needs idle/walk/run wiring with blend times",
|
|
@@ -922,7 +960,7 @@
|
|
|
922
960
|
"id": "skill/character-model",
|
|
923
961
|
"kind": "skill",
|
|
924
962
|
"version": "1.0.2",
|
|
925
|
-
"content_hash": "
|
|
963
|
+
"content_hash": "0175a47a39e6d3cfd30abd703783a9acb48811b67a5aecdcfe9b3ad5f0d5d328",
|
|
926
964
|
"summary": "Generate a rigged humanoid — player, NPC, enemy, boss — via T-pose reference, user-gated preview, and Meshy auto-rig, wired as CharacterBody3D or Node3D.",
|
|
927
965
|
"use_when": [
|
|
928
966
|
"generating a humanoid character ready for animation — player avatar, NPC, enemy, boss, companion",
|
|
@@ -965,7 +1003,7 @@
|
|
|
965
1003
|
"id": "skill/character-movement",
|
|
966
1004
|
"kind": "skill",
|
|
967
1005
|
"version": "1.2.1",
|
|
968
|
-
"content_hash": "
|
|
1006
|
+
"content_hash": "44b3db25a9e0d9d027f992c5a50b1e66b48bb65e829297cc4e16500971d0a267",
|
|
969
1007
|
"summary": "Player controllers for 2D and 3D, plus the canonical third-person controller for Summer humanoid packages: movement owns translation, clips follow state.",
|
|
970
1008
|
"use_when": [
|
|
971
1009
|
"building or fixing player movement — gravity, collision, side-scroller, top-down, or 3D walk",
|
|
@@ -1011,7 +1049,7 @@
|
|
|
1011
1049
|
"id": "skill/character-portrait",
|
|
1012
1050
|
"kind": "skill",
|
|
1013
1051
|
"version": "1.0.4",
|
|
1014
|
-
"content_hash": "
|
|
1052
|
+
"content_hash": "9584c7d4a920b2813fa7677fddff728489a3548c0fbb1043d6246883d730871e",
|
|
1015
1053
|
"summary": "Generate a single polished character bust for dialogue UI, character select, lore cards, or codex entries. One character, locked composition, VN-style.",
|
|
1016
1054
|
"use_when": [
|
|
1017
1055
|
"generating a single polished bust/portrait of a character for dialogue UI, character-select screens, lore cards, or codex entries",
|
|
@@ -1048,7 +1086,7 @@
|
|
|
1048
1086
|
"id": "skill/cinematic-cutscene",
|
|
1049
1087
|
"kind": "skill",
|
|
1050
1088
|
"version": "1.0.4",
|
|
1051
|
-
"content_hash": "
|
|
1089
|
+
"content_hash": "a2a499d2c483b07ff3d034280387caf3ffef7c48a99ad37761e931353adbe48c",
|
|
1052
1090
|
"summary": "Generate a non-interactive cutscene — reference-locked look, a 5-10s image-to-video shot, optional TTS dialogue — wired as a fading VideoStreamPlayer.",
|
|
1053
1091
|
"use_when": [
|
|
1054
1092
|
"generating a non-interactive cutscene clip — opening scene, story beat, character intro, ending",
|
|
@@ -1084,7 +1122,7 @@
|
|
|
1084
1122
|
"id": "skill/combat-basics",
|
|
1085
1123
|
"kind": "skill",
|
|
1086
1124
|
"version": "1.0.0",
|
|
1087
|
-
"content_hash": "
|
|
1125
|
+
"content_hash": "05ad738d3878536e1afda464941584d2c765919b1f026869d1e765428e8a46a5",
|
|
1088
1126
|
"summary": "Damage in Summer Engine: hitbox and hurtbox Areas on opposing layers, a reusable Health component, damage signals, knockback, hit feedback, projectiles.",
|
|
1089
1127
|
"use_when": [
|
|
1090
1128
|
"adding attacks, health and damage, or enemies that can be hit and hit back",
|
|
@@ -1120,11 +1158,48 @@
|
|
|
1120
1158
|
"status": "preview",
|
|
1121
1159
|
"recommended": false
|
|
1122
1160
|
},
|
|
1161
|
+
{
|
|
1162
|
+
"id": "skill/compatibility-renderer-traps",
|
|
1163
|
+
"kind": "skill",
|
|
1164
|
+
"version": "1.0.0",
|
|
1165
|
+
"content_hash": "7fbd6cc526c0c0776e932091e815e6914d9a2c2d6b7d5f8565c0455621b2bf08",
|
|
1166
|
+
"summary": "Make a Forward+ Summer game also look right on the Compatibility renderer: instance-uniform budget, black MultiMesh colors, sRGB vertex colors.",
|
|
1167
|
+
"use_when": [
|
|
1168
|
+
"a game must run on phones or weak GPUs that may use the Compatibility or Mobile renderer",
|
|
1169
|
+
"objects render black, pale or stop animating on one renderer but not another",
|
|
1170
|
+
"writing shaders for many instances (crops, foliage, tiles) that must work everywhere"
|
|
1171
|
+
],
|
|
1172
|
+
"facets": {
|
|
1173
|
+
"lifecycle": [
|
|
1174
|
+
"build"
|
|
1175
|
+
],
|
|
1176
|
+
"domains": [
|
|
1177
|
+
"rendering",
|
|
1178
|
+
"performance"
|
|
1179
|
+
],
|
|
1180
|
+
"modalities": [
|
|
1181
|
+
"shaders",
|
|
1182
|
+
"scripts"
|
|
1183
|
+
]
|
|
1184
|
+
},
|
|
1185
|
+
"compatibility": {
|
|
1186
|
+
"engine": ">=4.6"
|
|
1187
|
+
},
|
|
1188
|
+
"related": {
|
|
1189
|
+
"skills": [
|
|
1190
|
+
"skill/web-compatibility-look",
|
|
1191
|
+
"skill/3d-lighting",
|
|
1192
|
+
"skill/bounded-engine-runs"
|
|
1193
|
+
]
|
|
1194
|
+
},
|
|
1195
|
+
"status": "preview",
|
|
1196
|
+
"recommended": true
|
|
1197
|
+
},
|
|
1123
1198
|
{
|
|
1124
1199
|
"id": "skill/concept-art",
|
|
1125
1200
|
"kind": "skill",
|
|
1126
1201
|
"version": "1.0.2",
|
|
1127
|
-
"content_hash": "
|
|
1202
|
+
"content_hash": "605c7ada815fb013d448f43349c12b2961159041e77568cf228daa1d9420a540",
|
|
1128
1203
|
"summary": "Explore art direction with 3-4 rough concept variants of a character, environment, or prop to pick a vibe before committing to a final asset.",
|
|
1129
1204
|
"use_when": [
|
|
1130
1205
|
"exploring art direction with rough variants before committing to a final asset",
|
|
@@ -1163,7 +1238,7 @@
|
|
|
1163
1238
|
"id": "skill/create-asset-sheet",
|
|
1164
1239
|
"kind": "skill",
|
|
1165
1240
|
"version": "1.0.3",
|
|
1166
|
-
"content_hash": "
|
|
1241
|
+
"content_hash": "1c4120f049dcacfa25737164312d1e9dbd409b96f06817ca4eb00986fddcd6fa",
|
|
1167
1242
|
"summary": "Generate a pack of 2D game assets from one prompt — tile sheet, UI kit, character pack, or biome set — sliced, classified, and saved as one pack ArtAsset.",
|
|
1168
1243
|
"use_when": [
|
|
1169
1244
|
"generating a pack of 2D game assets from a single prompt — a tile sheet, UI kit, menu screen, character pack, or biome set",
|
|
@@ -1203,7 +1278,7 @@
|
|
|
1203
1278
|
"id": "skill/debug",
|
|
1204
1279
|
"kind": "skill",
|
|
1205
1280
|
"version": "1.0.4",
|
|
1206
|
-
"content_hash": "
|
|
1281
|
+
"content_hash": "8dc1a0b8e8300689e03ab0c6130969f757362d6f5267f9074d541842da857c28",
|
|
1207
1282
|
"summary": "Disciplined bug/crash/error loop for Summer projects — script errors, console, debugger, hypothesis, fix, verify — before making code or scene changes.",
|
|
1208
1283
|
"use_when": [
|
|
1209
1284
|
"the user reports a bug, crash, error, or unexpected behavior in a Summer project, before making code or scene changes",
|
|
@@ -1241,7 +1316,7 @@
|
|
|
1241
1316
|
"id": "skill/debugging-game-feel",
|
|
1242
1317
|
"kind": "skill",
|
|
1243
1318
|
"version": "1.0.3",
|
|
1244
|
-
"content_hash": "
|
|
1319
|
+
"content_hash": "e88278eea6c12420a437e5e3bc43c9f1e4aa7c9c3f64fe8419acdbe55b4f2812",
|
|
1245
1320
|
"summary": "Debug features that work but feel wrong — floaty jumps, mushy combat, sluggish camera — subjective bugs living in tuning, timing, and feedback layers.",
|
|
1246
1321
|
"use_when": [
|
|
1247
1322
|
"a gameplay feature works correctly but feels wrong — floaty jumps, mushy combat, sluggish camera, weightless impacts",
|
|
@@ -1269,7 +1344,7 @@
|
|
|
1269
1344
|
"id": "skill/design-level",
|
|
1270
1345
|
"kind": "skill",
|
|
1271
1346
|
"version": "1.0.3",
|
|
1272
|
-
"content_hash": "
|
|
1347
|
+
"content_hash": "3d382ef56ba0c97a6e56106ecaade99186c92b12b8b08a84692fc823b6764ae2",
|
|
1273
1348
|
"summary": "Design a single level — layout, pacing, encounters, secrets, reward gating — outputs a level design doc and a node-tree skeleton for summer_create_scene.",
|
|
1274
1349
|
"use_when": [
|
|
1275
1350
|
"designing a single level — layout, pacing, encounters, secrets, reward gating",
|
|
@@ -1307,7 +1382,7 @@
|
|
|
1307
1382
|
"id": "skill/design-mechanic",
|
|
1308
1383
|
"kind": "skill",
|
|
1309
1384
|
"version": "1.0.2",
|
|
1310
|
-
"content_hash": "
|
|
1385
|
+
"content_hash": "f2cdec2de023d0b21e09c2de3147cd1ee141bf18ea272323cacf93aceb7c5e2b",
|
|
1311
1386
|
"summary": "Design one game mechanic in detail — input, response, feedback, failure modes, depth, tunables — outputs a design doc, node-graph sketch, GDScript stub.",
|
|
1312
1387
|
"use_when": [
|
|
1313
1388
|
"designing one specific game mechanic in detail — input, response, feedback, failure modes, depth, tunables",
|
|
@@ -1345,7 +1420,7 @@
|
|
|
1345
1420
|
"id": "skill/design-npc",
|
|
1346
1421
|
"kind": "skill",
|
|
1347
1422
|
"version": "1.0.2",
|
|
1348
|
-
"content_hash": "
|
|
1423
|
+
"content_hash": "17afb4ce14e33b5e85ca6aab6c02f9ced74124cf5bd221bd7465c9d714052948",
|
|
1349
1424
|
"summary": "Design enemy/NPC/boss/companion behavior — perception, personality, intent, action state machine, telegraphs — outputs a GDScript stub plus node tree.",
|
|
1350
1425
|
"use_when": [
|
|
1351
1426
|
"designing an enemy, NPC, boss, companion, civilian, or wave-spawned mob's behavior — perception, intent, state machine, telegraphs, defeat handling",
|
|
@@ -1381,7 +1456,7 @@
|
|
|
1381
1456
|
"id": "skill/diagnosing-perf-regressions",
|
|
1382
1457
|
"kind": "skill",
|
|
1383
1458
|
"version": "1.0.3",
|
|
1384
|
-
"content_hash": "
|
|
1459
|
+
"content_hash": "09755583fb2deae78e6c364c326c49697dba206008077faae3d8161c64db59bd",
|
|
1385
1460
|
"summary": "Find why frame rate, frame time, or load time got worse since a known-good state — regression hunting, not general performance tuning.",
|
|
1386
1461
|
"use_when": [
|
|
1387
1462
|
"frame rate, frame time, or load time has gotten worse since a known-good state — 'it used to run at 60, now it's at 30'",
|
|
@@ -1409,7 +1484,7 @@
|
|
|
1409
1484
|
"id": "skill/dispatching-parallel-agents",
|
|
1410
1485
|
"kind": "skill",
|
|
1411
1486
|
"version": "1.0.3",
|
|
1412
|
-
"content_hash": "
|
|
1487
|
+
"content_hash": "2dbe282b4ef6ace445da67f635a5b8a3e7438e317abb022068a06413db2bc33a",
|
|
1413
1488
|
"summary": "Work 2+ independent tasks in parallel when they share no state and have no sequential dependencies.",
|
|
1414
1489
|
"use_when": [
|
|
1415
1490
|
"facing 2+ independent tasks that can be worked on without shared state or sequential dependencies",
|
|
@@ -1488,7 +1563,7 @@
|
|
|
1488
1563
|
"id": "skill/environment-kit",
|
|
1489
1564
|
"kind": "skill",
|
|
1490
1565
|
"version": "1.0.3",
|
|
1491
|
-
"content_hash": "
|
|
1566
|
+
"content_hash": "7589bfcd29aa233962c8747ab33218bbf42ec695f97efb506dca1a99209aa15d",
|
|
1492
1567
|
"summary": "Generate a modular environment kit — wall pieces, floor tiles, pillars, doors, arches, corners — snap-together meshes sharing one visual style.",
|
|
1493
1568
|
"use_when": [
|
|
1494
1569
|
"generating a modular environment kit of snap-together pieces that form a level — dungeon kit, modular walls, interior pieces",
|
|
@@ -1524,7 +1599,7 @@
|
|
|
1524
1599
|
"id": "skill/export-and-ship",
|
|
1525
1600
|
"kind": "skill",
|
|
1526
1601
|
"version": "1.0.3",
|
|
1527
|
-
"content_hash": "
|
|
1602
|
+
"content_hash": "bd542c09730200c302d5ab2850759b9d98c86336ad102e32ea0389380730b0dd",
|
|
1528
1603
|
"summary": "Assess and prepare a game export: inventory installed templates and targets, validate release assets and config, produce supported builds after approval.",
|
|
1529
1604
|
"use_when": [
|
|
1530
1605
|
"the user wants to assess or prepare a Summer game export — Steam, itch, HTML5, iOS, Android targets as available in the installed build",
|
|
@@ -1558,7 +1633,7 @@
|
|
|
1558
1633
|
"id": "skill/fabricating-assets",
|
|
1559
1634
|
"kind": "skill",
|
|
1560
1635
|
"version": "1.0.0",
|
|
1561
|
-
"content_hash": "
|
|
1636
|
+
"content_hash": "43f25276757fe377069a5b3e2a37ebdeb58251614c2762d82314252d10e0b596",
|
|
1562
1637
|
"summary": "Fabricate meshes with a bpy script in the user's own Blender (summer_fabricate_3d) — kits with exact dimensions, VFX meshes, post-processing generated models.",
|
|
1563
1638
|
"use_when": [
|
|
1564
1639
|
"writing a Blender Python (bpy) script for summer_fabricate_3d and deciding whether fabrication, generation, or the free library is the right route for an asset",
|
|
@@ -1615,7 +1690,7 @@
|
|
|
1615
1690
|
"id": "skill/facial-and-lipsync",
|
|
1616
1691
|
"kind": "skill",
|
|
1617
1692
|
"version": "1.0.2",
|
|
1618
|
-
"content_hash": "
|
|
1693
|
+
"content_hash": "e4c916e5e155b95fc71912a1cf039eba3b1bbe45afa2224e7a8d11529bbedbf0",
|
|
1619
1694
|
"summary": "Make a character's mouth move with a voice-over — phoneme extraction from audio, viseme blendshape mapping, and emotional facial expressions.",
|
|
1620
1695
|
"use_when": [
|
|
1621
1696
|
"the user has (or wants) a voice-over and needs the character's mouth to move with the words",
|
|
@@ -1654,7 +1729,7 @@
|
|
|
1654
1729
|
"id": "skill/fps-controller",
|
|
1655
1730
|
"kind": "skill",
|
|
1656
1731
|
"version": "1.0.4",
|
|
1657
|
-
"content_hash": "
|
|
1732
|
+
"content_hash": "5192c5c10811b37fe991539bff72fa7556910af2c72acd473b87cdfcb62512b3",
|
|
1658
1733
|
"summary": "Production-quality first-person controller — WASD, mouse look, jump, coyote time, jump buffering, air control, and external-velocity handling.",
|
|
1659
1734
|
"use_when": [
|
|
1660
1735
|
"building an FPS, first-person movement, or a 3D character that walks, jumps, and reacts to external forces",
|
|
@@ -1692,7 +1767,7 @@
|
|
|
1692
1767
|
"id": "skill/game-feel",
|
|
1693
1768
|
"kind": "skill",
|
|
1694
1769
|
"version": "1.0.2",
|
|
1695
|
-
"content_hash": "
|
|
1770
|
+
"content_hash": "3e3732502504b7f6c229cc39259be215c511b5477c4723f5e1cb00baa61fa8f4",
|
|
1696
1771
|
"summary": "Add juice: hit-flash, trauma-based camera shake, and audio ducking wired so one hit fires all three — for games that feel flat or lack impact.",
|
|
1697
1772
|
"use_when": [
|
|
1698
1773
|
"a Summer game feels flat, lacks impact, needs juice or punch",
|
|
@@ -1726,7 +1801,7 @@
|
|
|
1726
1801
|
"id": "skill/gameskill",
|
|
1727
1802
|
"kind": "skill",
|
|
1728
1803
|
"version": "1.0.2",
|
|
1729
|
-
"content_hash": "
|
|
1804
|
+
"content_hash": "1ca30765c394269299b9cddb24e992ecd397aeb7b647cfb6ce3c493fac9fd630",
|
|
1730
1805
|
"summary": "Capture what a game-dev session just learned as a reusable skill (project, user or Summer library) so the next session starts smarter.",
|
|
1731
1806
|
"use_when": [
|
|
1732
1807
|
"finishing a game-development session with learnings worth capturing as a reusable skill",
|
|
@@ -1754,7 +1829,7 @@
|
|
|
1754
1829
|
"id": "skill/gdscript-patterns",
|
|
1755
1830
|
"kind": "skill",
|
|
1756
1831
|
"version": "1.0.3",
|
|
1757
|
-
"content_hash": "
|
|
1832
|
+
"content_hash": "5b8c24998b63021fd1dd9f0d6030a87d02506084eb4ced369fc3c018c6b2bac7",
|
|
1758
1833
|
"summary": "GDScript conventions — type hints, signals, exports, onready, lifecycle methods, get_node vs $NodePath, naming.",
|
|
1759
1834
|
"use_when": [
|
|
1760
1835
|
"writing or refactoring GDScript — type hints, signals, exports, onready, lifecycle methods, naming conventions",
|
|
@@ -1782,7 +1857,7 @@
|
|
|
1782
1857
|
"id": "skill/generate-motion",
|
|
1783
1858
|
"kind": "skill",
|
|
1784
1859
|
"version": "1.0.4",
|
|
1785
|
-
"content_hash": "
|
|
1860
|
+
"content_hash": "342ca77d9ff7982a2544d19ab0047abe5222a26aefdb39fd605180ba3ce9477e",
|
|
1786
1861
|
"summary": "Attach an animation clip to a rigged character from the curated Meshy motion library — idle, walk, run, attack — wired via AnimationPlayer.",
|
|
1787
1862
|
"use_when": [
|
|
1788
1863
|
"the user needs an animation clip on a rigged character — idle/walk/run/attack from the curated Meshy library",
|
|
@@ -1824,7 +1899,7 @@
|
|
|
1824
1899
|
"id": "skill/godogen-visual-proof-game-generation",
|
|
1825
1900
|
"kind": "skill",
|
|
1826
1901
|
"version": "0.1.1",
|
|
1827
|
-
"content_hash": "
|
|
1902
|
+
"content_hash": "a4ab7a5cb7948dba0d26a3a5227d56b703de49f75f13b5ad30ec5dceee712ded",
|
|
1828
1903
|
"summary": "Godogen-style game generation with a visual QC loop — capture frames from the running game, self-verify against the brief, bounded fix rounds, proof clip.",
|
|
1829
1904
|
"use_when": [
|
|
1830
1905
|
"generate a whole small game from a short brief and prove it actually runs",
|
|
@@ -1863,7 +1938,7 @@
|
|
|
1863
1938
|
"id": "skill/headless-scripting",
|
|
1864
1939
|
"kind": "skill",
|
|
1865
1940
|
"version": "1.1.3",
|
|
1866
|
-
"content_hash": "
|
|
1941
|
+
"content_hash": "760000454f33f147e4c7a3fb6a13c836f062cd0274b635f52cb4524dcad112b8",
|
|
1867
1942
|
"summary": "Run a GDScript file against Summer Engine from the shell for operations no MCP tool exposes — navmesh baking, collision shapes, TileSets, re-imports.",
|
|
1868
1943
|
"use_when": [
|
|
1869
1944
|
"a Summer project needs an operation no MCP tool exposes — baking a navmesh, generating collision shapes, authoring an Animation, building a TileSet, re-importing assets",
|
|
@@ -1886,7 +1961,8 @@
|
|
|
1886
1961
|
},
|
|
1887
1962
|
"related": {
|
|
1888
1963
|
"skills": [
|
|
1889
|
-
"skill/scene-scripting"
|
|
1964
|
+
"skill/scene-scripting",
|
|
1965
|
+
"skill/bounded-engine-runs"
|
|
1890
1966
|
]
|
|
1891
1967
|
},
|
|
1892
1968
|
"status": "stable",
|
|
@@ -1896,11 +1972,11 @@
|
|
|
1896
1972
|
"id": "skill/in-game-purchases",
|
|
1897
1973
|
"kind": "skill",
|
|
1898
1974
|
"version": "1.0.0",
|
|
1899
|
-
"content_hash": "
|
|
1900
|
-
"summary": "Sell items for Sparks
|
|
1975
|
+
"content_hash": "9424c160b59a7dd583a7e52d62e334d6d0cfc1f46278221436d327a7326df3a2",
|
|
1976
|
+
"summary": "Sell items for Sparks in a game shop via the Summer purchase sheet: checkout, results, not enough Sparks, inventory unlocks, authority grants, store policy.",
|
|
1901
1977
|
"use_when": [
|
|
1902
1978
|
"adding a shop, buy button or paid item to a Summer game and wiring request_checkout",
|
|
1903
|
-
"
|
|
1979
|
+
"the player does not have enough Sparks (checkout rejected with insufficient_funds) and the game should tell them how to buy more Sparks",
|
|
1904
1980
|
"deciding whether an item should be sold for Sparks, or handling pending, declined, expired, rejected or manual_review purchase results"
|
|
1905
1981
|
],
|
|
1906
1982
|
"facets": {
|
|
@@ -1932,7 +2008,7 @@
|
|
|
1932
2008
|
"id": "skill/instantiate-asset-pack",
|
|
1933
2009
|
"kind": "skill",
|
|
1934
2010
|
"version": "1.0.3",
|
|
1935
|
-
"content_hash": "
|
|
2011
|
+
"content_hash": "3c8993a111e421c12bef81022160629235f9c8ee7530d6697e7f28464ee6085a",
|
|
1936
2012
|
"summary": "Import a whole create-asset-sheet pack into the scene: groups composites, sorts paint order, emits Sprite2D/Node2D/NinePatchRect ops to lay it out.",
|
|
1937
2013
|
"use_when": [
|
|
1938
2014
|
"importing or spawning an entire asset pack (multi-slice ArtAsset from create-asset-sheet) into the current scene",
|
|
@@ -1967,7 +2043,7 @@
|
|
|
1967
2043
|
"id": "skill/investigating-bugs",
|
|
1968
2044
|
"kind": "skill",
|
|
1969
2045
|
"version": "1.0.3",
|
|
1970
|
-
"content_hash": "
|
|
2046
|
+
"content_hash": "3559bbc9cfc6c8e9cd688a7674611ba3c59371994f2897b0b02cc01c02e41ec2",
|
|
1971
2047
|
"summary": "Systematic investigation of any bug, test failure, or unexpected behavior before proposing fixes.",
|
|
1972
2048
|
"use_when": [
|
|
1973
2049
|
"encountering any bug, test failure, or unexpected behavior, before proposing fixes",
|
|
@@ -1996,7 +2072,7 @@
|
|
|
1996
2072
|
"id": "skill/lumera-single-image-scene-reconstruction",
|
|
1997
2073
|
"kind": "skill",
|
|
1998
2074
|
"version": "0.1.1",
|
|
1999
|
-
"content_hash": "
|
|
2075
|
+
"content_hash": "0aaaaf86253645a5b4d2c40b3cdbb2af41ac225218a3fcee18f1d62d2bde345f",
|
|
2000
2076
|
"summary": "Lumera-style single image to editable 3D scene — VLM-parsed object boxes and parametric lights, per-object meshes, HDR probe, .tscn assembly, refinement loop.",
|
|
2001
2077
|
"use_when": [
|
|
2002
2078
|
"turn this concept art or screenshot into an editable 3D scene with separate objects and lights",
|
|
@@ -2036,7 +2112,7 @@
|
|
|
2036
2112
|
"id": "skill/make-game",
|
|
2037
2113
|
"kind": "skill",
|
|
2038
2114
|
"version": "1.1.0",
|
|
2039
|
-
"content_hash": "
|
|
2115
|
+
"content_hash": "eba4e2b75b685fa814b218d8fd6c4cac0e4f4f692030645ab7e37d36c1caf83d",
|
|
2040
2116
|
"summary": "Orchestration spine for 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship — delegates to specialist skills.",
|
|
2041
2117
|
"use_when": [
|
|
2042
2118
|
"the user says 'make me a game', 'build me a game', 'I want to make a [genre] game', or 'let's build something' — running the full game-dev pipeline",
|
|
@@ -2164,7 +2240,7 @@
|
|
|
2164
2240
|
"id": "skill/multiplayer-project",
|
|
2165
2241
|
"kind": "skill",
|
|
2166
2242
|
"version": "1.0.0",
|
|
2167
|
-
"content_hash": "
|
|
2243
|
+
"content_hash": "801ded4cdd3cff6ca060fa920c6738ffe26eff3e8cff63ea88dfe3d185931886",
|
|
2168
2244
|
"summary": "Set up a Summer multiplayer project: both entry scenes, World and queue files, joining, and a first Local Play run.",
|
|
2169
2245
|
"use_when": [
|
|
2170
2246
|
"making a Summer game playable online or co-op: the first multiplayer setup",
|
|
@@ -2290,7 +2366,7 @@
|
|
|
2290
2366
|
"id": "skill/multiplayer-testing",
|
|
2291
2367
|
"kind": "skill",
|
|
2292
2368
|
"version": "1.0.0",
|
|
2293
|
-
"content_hash": "
|
|
2369
|
+
"content_hash": "dd727ec7384785d9515dd7e906c46d4229e600a752aef81f5a645e908470a536",
|
|
2294
2370
|
"summary": "Test a Summer multiplayer game with Local Play: several players, a bad network, bots, and what a passing run shows.",
|
|
2295
2371
|
"use_when": [
|
|
2296
2372
|
"running or testing a Summer multiplayer game locally with several players (Local Play)",
|
|
@@ -2338,7 +2414,7 @@
|
|
|
2338
2414
|
"id": "skill/music-track",
|
|
2339
2415
|
"kind": "skill",
|
|
2340
2416
|
"version": "1.0.2",
|
|
2341
|
-
"content_hash": "
|
|
2417
|
+
"content_hash": "f31b8aae49f483c6d1da9b15fc084fae19a41d1f5e45b770c037a619a65de738",
|
|
2342
2418
|
"summary": "Generate a looped or cinematic music track — loops authored at >=30s with a marked loop point, cinematic tracks at >=60s linear.",
|
|
2343
2419
|
"use_when": [
|
|
2344
2420
|
"generating a looped or cinematic music track — main theme, boss music, title screen, exploration loop, combat track",
|
|
@@ -2416,7 +2492,7 @@
|
|
|
2416
2492
|
"id": "skill/new-project",
|
|
2417
2493
|
"kind": "skill",
|
|
2418
2494
|
"version": "1.0.4",
|
|
2419
|
-
"content_hash": "
|
|
2495
|
+
"content_hash": "fa870e1a0f8f592465fbdc6d951335f71dd59857ece4279cec50f9e88af0a3c2",
|
|
2420
2496
|
"summary": "Create a fresh blank Summer Engine project — asks one question (project name) and runs summer create empty.",
|
|
2421
2497
|
"use_when": [
|
|
2422
2498
|
"the user wants a fresh blank Summer Engine project — from scratch, blank canvas",
|
|
@@ -2449,7 +2525,7 @@
|
|
|
2449
2525
|
"id": "skill/organic-model",
|
|
2450
2526
|
"kind": "skill",
|
|
2451
2527
|
"version": "1.0.3",
|
|
2452
|
-
"content_hash": "
|
|
2528
|
+
"content_hash": "1ff008d9c308835e3b72ad7956d5614b9f655dec780860b36addaaf5141dea24",
|
|
2453
2529
|
"summary": "Generate organic 3D shapes — trees, rocks, mushrooms, coral, plants, vines, crystals — where AI artifacts read as natural irregularity.",
|
|
2454
2530
|
"use_when": [
|
|
2455
2531
|
"generating organic shapes — trees, rocks, mushrooms, coral, bushes, alien plants, vines, crystals, fruit, bones",
|
|
@@ -2488,7 +2564,7 @@
|
|
|
2488
2564
|
"id": "skill/pixel-art",
|
|
2489
2565
|
"kind": "skill",
|
|
2490
2566
|
"version": "1.0.4",
|
|
2491
|
-
"content_hash": "
|
|
2567
|
+
"content_hash": "c61e867cba2cbeebf5d3de182f7813a72c14f3fff442c322c4c13ab31b252ed7",
|
|
2492
2568
|
"summary": "Generate pixel-art assets — sprites, items, tiles, portraits — at a specific resolution with pixel-perfect grid, limited palette, retro feel.",
|
|
2493
2569
|
"use_when": [
|
|
2494
2570
|
"generating pixel-art assets — sprites, items, tiles, portraits — in a pixel style at a specific resolution (32x32, 64x64, 128x128)",
|
|
@@ -2526,7 +2602,7 @@
|
|
|
2526
2602
|
"id": "skill/play",
|
|
2527
2603
|
"kind": "skill",
|
|
2528
2604
|
"version": "1.0.2",
|
|
2529
|
-
"content_hash": "
|
|
2605
|
+
"content_hash": "7fd83f75378bbcb605d57aeded546f63ed520b3e2c991da8bc088c71b2d3fdbc",
|
|
2530
2606
|
"summary": "Run the project in Summer Engine, wait briefly, then report what's happening — clean run, errors, or warnings.",
|
|
2531
2607
|
"use_when": [
|
|
2532
2608
|
"the user says 'play', 'run it', 'test it', 'let me see it', or 'start the game'",
|
|
@@ -2559,7 +2635,7 @@
|
|
|
2559
2635
|
"id": "skill/playtesting-a-feature",
|
|
2560
2636
|
"kind": "skill",
|
|
2561
2637
|
"version": "1.1.2",
|
|
2562
|
-
"content_hash": "
|
|
2638
|
+
"content_hash": "396ce66210c5199c89ba004a255cb8a0a2d05db73a45a73bfa922690ae777d67",
|
|
2563
2639
|
"summary": "Before claiming a gameplay feature done: actually run the game and walk through the feature. Static diagnostics and type checks do not count.",
|
|
2564
2640
|
"use_when": [
|
|
2565
2641
|
"about to claim a gameplay feature is done, shipped, or working — requires actually running the game and walking through the feature first",
|
|
@@ -2598,7 +2674,7 @@
|
|
|
2598
2674
|
"id": "skill/procedural-animation",
|
|
2599
2675
|
"kind": "skill",
|
|
2600
2676
|
"version": "1.0.4",
|
|
2601
|
-
"content_hash": "
|
|
2677
|
+
"content_hash": "ad2d12af6589b92a34e7ff64c67b2d6e15f9323f89f8468e54e551ef6a4b3ffa",
|
|
2602
2678
|
"summary": "Runtime bone modification on top of clips — head look-at, foot IK, hand-grabs-prop, additive lean, recoil. Code-and-modifier patterns, not generation.",
|
|
2603
2679
|
"use_when": [
|
|
2604
2680
|
"the user needs runtime-driven bone modification on top of clips — head look-at, foot IK on uneven ground, additive lean, hit recoil, ragdoll",
|
|
@@ -2638,7 +2714,7 @@
|
|
|
2638
2714
|
"id": "skill/prop-model",
|
|
2639
2715
|
"kind": "skill",
|
|
2640
2716
|
"version": "1.0.3",
|
|
2641
|
-
"content_hash": "
|
|
2717
|
+
"content_hash": "dc899d46afde43f3a8df3fa78de1c87b27444f9ab482bf9b798a42e83272435d",
|
|
2642
2718
|
"summary": "Generate a single static 3D prop — sword, barrel, chest, lantern, throne, statue — one isolated object, no rigging, wired as a MeshInstance3D.",
|
|
2643
2719
|
"use_when": [
|
|
2644
2720
|
"generating a single static 3D prop — sword, barrel, chest, lantern, throne, statue, crate, key, potion, banner",
|
|
@@ -2676,8 +2752,8 @@
|
|
|
2676
2752
|
"id": "skill/psx-retro-rendering",
|
|
2677
2753
|
"kind": "skill",
|
|
2678
2754
|
"version": "0.1.1",
|
|
2679
|
-
"content_hash": "
|
|
2680
|
-
"summary": "
|
|
2755
|
+
"content_hash": "35ee63024c9a795005f872d97cc28d30de40956bf49502369ab7d8b111c26ec3",
|
|
2756
|
+
"summary": "PlayStation 1 rendering in Summer Engine — low-res output, RGB5 and exact dither, affine textures, vertex snapping, blend modes, fog; limits named.",
|
|
2681
2757
|
"use_when": [
|
|
2682
2758
|
"make my game render like a PlayStation 1 game, with texture warping, vertex wobble, and dithering",
|
|
2683
2759
|
"add a PSX retro shader to the 3D scene",
|
|
@@ -2714,8 +2790,8 @@
|
|
|
2714
2790
|
"id": "skill/realtime-wet-surfaces",
|
|
2715
2791
|
"kind": "skill",
|
|
2716
2792
|
"version": "0.1.1",
|
|
2717
|
-
"content_hash": "
|
|
2718
|
-
"summary": "Real-time wetness on existing
|
|
2793
|
+
"content_hash": "975781c2da63e650f89125455559847347e56a2741547db7cd77db0143536db4",
|
|
2794
|
+
"summary": "Real-time wetness on existing materials without losing their values — value-copying wet shader, geometry-driven wet mask, instance-uniform wet amount.",
|
|
2719
2795
|
"use_when": [
|
|
2720
2796
|
"make surfaces look wet when it rains and dry off afterwards",
|
|
2721
2797
|
"add rain wetness to the level without redoing every material",
|
|
@@ -2751,7 +2827,7 @@
|
|
|
2751
2827
|
"id": "skill/remote-deploy",
|
|
2752
2828
|
"kind": "skill",
|
|
2753
2829
|
"version": "1.0.2",
|
|
2754
|
-
"content_hash": "
|
|
2830
|
+
"content_hash": "9691ff133681cdab3d1f662978c3d92bd55b4a256a27f23eadf997f6f6b183cb",
|
|
2755
2831
|
"summary": "Run or test the game on a real device — phone, tablet, another computer — via the Remote Deploy button, runnable export presets, and on-device debugging.",
|
|
2756
2832
|
"use_when": [
|
|
2757
2833
|
"the user wants to run or test the game on a real target instead of the editor — a phone, tablet, or another computer",
|
|
@@ -2779,7 +2855,7 @@
|
|
|
2779
2855
|
"id": "skill/retarget",
|
|
2780
2856
|
"kind": "skill",
|
|
2781
2857
|
"version": "1.0.3",
|
|
2782
|
-
"content_hash": "
|
|
2858
|
+
"content_hash": "381b0916a73b07ad92b60afa318b9ca80c60f42c41cf76f3490900f29ad1086d",
|
|
2783
2859
|
"summary": "Apply existing animation clips from one rigged character to a different rigged character — same library, multiple models, no regeneration.",
|
|
2784
2860
|
"use_when": [
|
|
2785
2861
|
"applying existing animation clips from one rigged character to a different rigged character — sharing one animation library across models",
|
|
@@ -2819,7 +2895,7 @@
|
|
|
2819
2895
|
"id": "skill/running-in-the-cloud",
|
|
2820
2896
|
"kind": "skill",
|
|
2821
2897
|
"version": "1.0.3",
|
|
2822
|
-
"content_hash": "
|
|
2898
|
+
"content_hash": "91b995139cbea3766099c8662ce3c122e46658b11ba216dd09dcacc2b842b13b",
|
|
2823
2899
|
"summary": "Run Summer Engine on a Linux box with no display — install it, launch headless, know when xvfb + software GL are needed, authenticate without a browser.",
|
|
2824
2900
|
"use_when": [
|
|
2825
2901
|
"Summer Engine runs in a cloud container, CI job, remote agent sandbox, or any Linux machine with no desktop",
|
|
@@ -2892,7 +2968,7 @@
|
|
|
2892
2968
|
"id": "skill/scene-composition",
|
|
2893
2969
|
"kind": "skill",
|
|
2894
2970
|
"version": "1.0.3",
|
|
2895
|
-
"content_hash": "
|
|
2971
|
+
"content_hash": "d43d2bbc348949a445008e967aa92845b33976429deba817dac26f7e4c2db0b3",
|
|
2896
2972
|
"summary": "Scene structure conventions — node hierarchy, when to extract sub-scenes, reusable prefab patterns, and instance-versus-add-node decisions.",
|
|
2897
2973
|
"use_when": [
|
|
2898
2974
|
"building or organizing Summer Engine scenes: node hierarchy conventions, sub-scene extraction, prefab patterns, PackedScene decisions",
|
|
@@ -2926,7 +3002,7 @@
|
|
|
2926
3002
|
"id": "skill/scene-hierarchy-design",
|
|
2927
3003
|
"kind": "skill",
|
|
2928
3004
|
"version": "0.1.1",
|
|
2929
|
-
"content_hash": "
|
|
3005
|
+
"content_hash": "288acf3a2c2e66562a0cc5ce24e81277640951a6ad0766de1516a418889f737d",
|
|
2930
3006
|
"summary": "Structure Summer Engine scenes by access pattern — asset vs live hierarchies, wrapper nodes per operation, sub-scenes for reuse, path-agnostic logic.",
|
|
2931
3007
|
"use_when": [
|
|
2932
3008
|
"how should I structure the node hierarchy for this level or character",
|
|
@@ -2963,7 +3039,7 @@
|
|
|
2963
3039
|
"id": "skill/scene-scripting",
|
|
2964
3040
|
"kind": "skill",
|
|
2965
3041
|
"version": "1.1.1",
|
|
2966
|
-
"content_hash": "
|
|
3042
|
+
"content_hash": "f1aa667b0e0547b3fd3747070b14b26c5482dcd52aab9e8084b3a53b9dc52870",
|
|
2967
3043
|
"summary": "One GDScript in the live editor (summer_run_script) builds scenes, 2D levels, HUDs and gameplay wiring instead of CRUD chains; verify with diff + screenshot.",
|
|
2968
3044
|
"use_when": [
|
|
2969
3045
|
"a scene change needs 3+ related ops or any computed placement — scattering, grids, rings, procedural meshes, geometry helpers, terrain, lighting rigs, keyframe animation, shader FX",
|
|
@@ -3025,7 +3101,7 @@
|
|
|
3025
3101
|
"id": "skill/scene-to-level",
|
|
3026
3102
|
"kind": "skill",
|
|
3027
3103
|
"version": "1.0.3",
|
|
3028
|
-
"content_hash": "
|
|
3104
|
+
"content_hash": "3ab5070dececd1052e7d11c08cf7be47df5cc4abf73c06142c92cc56ca53cb17",
|
|
3029
3105
|
"summary": "Go from a scene reference image or concept art to a playable scene — orchestrates concept, asset pack, terrain, composition, and scene assembly.",
|
|
3030
3106
|
"use_when": [
|
|
3031
3107
|
"going from a scene reference image or concept art to a playable Summer Engine scene populated with the right assets and terrain",
|
|
@@ -3066,7 +3142,7 @@
|
|
|
3066
3142
|
"id": "skill/skill-create",
|
|
3067
3143
|
"kind": "skill",
|
|
3068
3144
|
"version": "1.0.3",
|
|
3069
|
-
"content_hash": "
|
|
3145
|
+
"content_hash": "1b33e1b26d2611d3402270584da4c56f9ba15abe694b9941d4016aad3995d341",
|
|
3070
3146
|
"summary": "Bootstrap a new Summer library skill (library/skills/<slug>/ with resource.yaml and SKILL.md), frontmatter, and stub sections.",
|
|
3071
3147
|
"use_when": [
|
|
3072
3148
|
"a contributor wants to add a new skill to the Summer library",
|
|
@@ -3099,7 +3175,7 @@
|
|
|
3099
3175
|
"id": "skill/skill-improve",
|
|
3100
3176
|
"kind": "skill",
|
|
3101
3177
|
"version": "1.0.3",
|
|
3102
|
-
"content_hash": "
|
|
3178
|
+
"content_hash": "b650b10657506ffad2b47915da66dd68406c4aa2dc2d372d9a2eda9197daefe5",
|
|
3103
3179
|
"summary": "Upgrade an underperforming Summer skill — run it against a behavioral spec with and without changes via a parallel-eval harness; ship the winner.",
|
|
3104
3180
|
"use_when": [
|
|
3105
3181
|
"a contributor wants to upgrade a Summer skill that is underperforming or to fix a regression",
|
|
@@ -3132,7 +3208,7 @@
|
|
|
3132
3208
|
"id": "skill/skill-test",
|
|
3133
3209
|
"kind": "skill",
|
|
3134
3210
|
"version": "1.0.4",
|
|
3135
|
-
"content_hash": "
|
|
3211
|
+
"content_hash": "178c147318078a7278242ee68b0e3e95c1e5884758bbb0c96f2e47fd75dbe53f",
|
|
3136
3212
|
"summary": "Lint a Summer skill before commit, audit the whole library, or check a behavioral spec assertion — static structural rules plus behavioral specs.",
|
|
3137
3213
|
"use_when": [
|
|
3138
3214
|
"a contributor wants to lint a Summer skill before commit, audit the whole library, or check a behavioral spec assertion",
|
|
@@ -3166,8 +3242,8 @@
|
|
|
3166
3242
|
"id": "skill/skintokens-auto-rigging",
|
|
3167
3243
|
"kind": "skill",
|
|
3168
3244
|
"version": "0.1.1",
|
|
3169
|
-
"content_hash": "
|
|
3170
|
-
"summary": "Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into
|
|
3245
|
+
"content_hash": "2a9a8cf21dfa35fefc735496ad0dd96f07115d2f23c2e7642f8a1f681096e610",
|
|
3246
|
+
"summary": "Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into Summer Engine.",
|
|
3171
3247
|
"use_when": [
|
|
3172
3248
|
"auto-rig this static GLB mesh so I can animate it",
|
|
3173
3249
|
"generate skin weights for a mesh that already has a skeleton",
|
|
@@ -3205,7 +3281,7 @@
|
|
|
3205
3281
|
"id": "skill/skybox-panorama",
|
|
3206
3282
|
"kind": "skill",
|
|
3207
3283
|
"version": "1.0.3",
|
|
3208
|
-
"content_hash": "
|
|
3284
|
+
"content_hash": "2fa5eb148d8907b64368769738de5dfb2baed0165eb1a0c3ee761a8594092cda",
|
|
3209
3285
|
"summary": "Generate a 360-degree equirectangular sky panorama and wire it as a PanoramaSkyMaterial Sky resource on WorldEnvironment in a 3D scene.",
|
|
3210
3286
|
"use_when": [
|
|
3211
3287
|
"generating a 360-degree panoramic sky image for use as a Sky resource (PanoramaSkyMaterial) in a 3D scene",
|
|
@@ -3240,7 +3316,7 @@
|
|
|
3240
3316
|
"id": "skill/sound-effect",
|
|
3241
3317
|
"kind": "skill",
|
|
3242
3318
|
"version": "1.0.3",
|
|
3243
|
-
"content_hash": "
|
|
3319
|
+
"content_hash": "f8560bb6234d982edcaa80f27c8ac287ed11853ea50539f285288b48e5f3c923",
|
|
3244
3320
|
"summary": "Generate short SFX one-shots — footsteps, weapon swings, UI clicks, hit impacts — wired as AudioStreamPlayer/2D/3D that auto-frees on finished.",
|
|
3245
3321
|
"use_when": [
|
|
3246
3322
|
"generating short SFX one-shots — footsteps, weapon swings, UI clicks, hit impacts, environmental cues",
|
|
@@ -3274,7 +3350,7 @@
|
|
|
3274
3350
|
"id": "skill/spatial-placement",
|
|
3275
3351
|
"kind": "skill",
|
|
3276
3352
|
"version": "1.1.0",
|
|
3277
|
-
"content_hash": "
|
|
3353
|
+
"content_hash": "f7bb98ebb5ebfdf35a17f3bda9c652a7156257b3cdb9dd4c354578b330b9f6c1",
|
|
3278
3354
|
"summary": "Place 3D objects and modular kit pieces from measured geometry — inspect, place, starcast, measure, correct; floor, wall, facade, pipe and alcove recipes.",
|
|
3279
3355
|
"use_when": [
|
|
3280
3356
|
"positioning a prop, character, collider, or platform so it sits flush, avoids overlap, or keeps clearance",
|
|
@@ -3334,7 +3410,7 @@
|
|
|
3334
3410
|
"id": "skill/sprite-sheet",
|
|
3335
3411
|
"kind": "skill",
|
|
3336
3412
|
"version": "1.0.4",
|
|
3337
|
-
"content_hash": "
|
|
3413
|
+
"content_hash": "bb135a8fc2e5a3044ec68582696c7ea956339daa7fa3ffedb10c3e7f67baff8c",
|
|
3338
3414
|
"summary": "Generate animated 2D character sprites laid out as a sprite sheet — walk cycle, attack, idle, death — wired into AnimatedSprite2D / SpriteFrames.",
|
|
3339
3415
|
"use_when": [
|
|
3340
3416
|
"generating animated 2D character sprites laid out as a grid of frames — walk cycle, attack frames, idle bob, death sequence",
|
|
@@ -3373,7 +3449,7 @@
|
|
|
3373
3449
|
"id": "skill/summer-analytics",
|
|
3374
3450
|
"kind": "skill",
|
|
3375
3451
|
"version": "1.0.0",
|
|
3376
|
-
"content_hash": "
|
|
3452
|
+
"content_hash": "136e0725594ae79ca2326f3865920cd10abbfa47192a79433630c39126f49cea",
|
|
3377
3453
|
"summary": "Send game events to Summer analytics from the authority or client: fire-and-forget, never blocking gameplay.",
|
|
3378
3454
|
"use_when": [
|
|
3379
3455
|
"adding analytics, telemetry or event tracking to a Summer game: level completed, coin collected, tutorial funnel",
|
|
@@ -3410,7 +3486,7 @@
|
|
|
3410
3486
|
"id": "skill/summer-friends",
|
|
3411
3487
|
"kind": "skill",
|
|
3412
3488
|
"version": "1.0.0",
|
|
3413
|
-
"content_hash": "
|
|
3489
|
+
"content_hash": "0d69cc6dca64d6b1bfc50181fe6c562278ed3d202ab8b776b63324ddd3b128b7",
|
|
3414
3490
|
"summary": "Summer friends in a game: a consented friends list, profile and chat screens, direct messages. Hosted only.",
|
|
3415
3491
|
"use_when": [
|
|
3416
3492
|
"showing a friends list, who is online or which friends are playing this Summer game",
|
|
@@ -3447,7 +3523,7 @@
|
|
|
3447
3523
|
"id": "skill/summer-leaderboards",
|
|
3448
3524
|
"kind": "skill",
|
|
3449
3525
|
"version": "1.0.0",
|
|
3450
|
-
"content_hash": "
|
|
3526
|
+
"content_hash": "a1e7ea9fd450e9cd07194b8e48c41a625e01d3b7639b6aa43bb6b329637f3d28",
|
|
3451
3527
|
"summary": "Leaderboards in a Summer game: queue ratings from matches, and Game rankings your authority scores.",
|
|
3452
3528
|
"use_when": [
|
|
3453
3529
|
"the user wants a leaderboard, high scores, ranks, MMR, Elo or a 'top 50' screen in a Summer game",
|
|
@@ -3486,7 +3562,7 @@
|
|
|
3486
3562
|
"id": "skill/summer-match-results",
|
|
3487
3563
|
"kind": "skill",
|
|
3488
3564
|
"version": "1.0.0",
|
|
3489
|
-
"content_hash": "
|
|
3565
|
+
"content_hash": "7b73c702f1101fa7ecaa6316a36c974ee6b46946b3d3abcaec875f7e8f884fc4",
|
|
3490
3566
|
"summary": "End a Summer match: report each player's win, loss or draw, show results on clients, then close the World.",
|
|
3491
3567
|
"use_when": [
|
|
3492
3568
|
"a multiplayer Summer game needs a winner, a game-over screen or a match that ends",
|
|
@@ -3527,7 +3603,7 @@
|
|
|
3527
3603
|
"id": "skill/summer-matchmaking",
|
|
3528
3604
|
"kind": "skill",
|
|
3529
3605
|
"version": "1.0.0",
|
|
3530
|
-
"content_hash": "
|
|
3606
|
+
"content_hash": "087d6f4ba517fa8edf94bc68bd4f415ce6cbdb9993643f42003e0b24803a34b9",
|
|
3531
3607
|
"summary": "Get players into matches with Summer matchmaking: queues, teams, accept prompts, join progress and failures.",
|
|
3532
3608
|
"use_when": [
|
|
3533
3609
|
"the user wants matchmaking, a lobby, a play button, quick play, ranked or casual modes in a multiplayer Summer game",
|
|
@@ -3568,7 +3644,7 @@
|
|
|
3568
3644
|
"id": "skill/summer-parties",
|
|
3569
3645
|
"kind": "skill",
|
|
3570
3646
|
"version": "1.0.0",
|
|
3571
|
-
"content_hash": "
|
|
3647
|
+
"content_hash": "f32352dafa1077cf124a7ef4136041333bc8c73110fe37545e393ec6d862f4cd",
|
|
3572
3648
|
"summary": "Let a Summer party play together: the leader presses Play, members follow into the same match. Hosted only.",
|
|
3573
3649
|
"use_when": [
|
|
3574
3650
|
"friends in a Summer party should land in the same multiplayer match: party play, play with friends, squad up",
|
|
@@ -3607,7 +3683,7 @@
|
|
|
3607
3683
|
"id": "skill/summer-player-data",
|
|
3608
3684
|
"kind": "skill",
|
|
3609
3685
|
"version": "1.0.0",
|
|
3610
|
-
"content_hash": "
|
|
3686
|
+
"content_hash": "1ab06669aab3595e1e69ebf92faad5f84d75a204d894ee927f4512683b085a82",
|
|
3611
3687
|
"summary": "Save a player's progress so it follows them to every match: authority load and commit, autosave, safe retries.",
|
|
3612
3688
|
"use_when": [
|
|
3613
3689
|
"saving player progress, coins, unlocks, levels or settings in a multiplayer Summer game so they persist between matches",
|
|
@@ -3646,7 +3722,7 @@
|
|
|
3646
3722
|
"id": "skill/summer-store",
|
|
3647
3723
|
"kind": "skill",
|
|
3648
3724
|
"version": "1.0.0",
|
|
3649
|
-
"content_hash": "
|
|
3725
|
+
"content_hash": "39259d53de1975ddfa53322c6237c05117e01acd3a105af69e01e4d708c4ea71",
|
|
3650
3726
|
"summary": "Sell Summer items for Sparks in a multiplayer game: shop, checkout, owned items, authority entitlement checks.",
|
|
3651
3727
|
"use_when": [
|
|
3652
3728
|
"adding a shop, in-game purchases, cosmetics or skins sold for Sparks to a Summer game",
|
|
@@ -3684,7 +3760,7 @@
|
|
|
3684
3760
|
"id": "skill/summer-world-chat",
|
|
3685
3761
|
"kind": "skill",
|
|
3686
3762
|
"version": "1.0.0",
|
|
3687
|
-
"content_hash": "
|
|
3763
|
+
"content_hash": "f85eac6609cf4ab572da5a98c8e563f452c8f84c784a099850081e59815afdfe",
|
|
3688
3764
|
"summary": "Add match chat to a Summer game: one World channel shared by everyone in the match. Hosted only.",
|
|
3689
3765
|
"use_when": [
|
|
3690
3766
|
"adding in-game text chat, match chat or a chat box to a multiplayer Summer game",
|
|
@@ -3723,7 +3799,7 @@
|
|
|
3723
3799
|
"id": "skill/summer-world-saves",
|
|
3724
3800
|
"kind": "skill",
|
|
3725
3801
|
"version": "1.0.0",
|
|
3726
|
-
"content_hash": "
|
|
3802
|
+
"content_hash": "9c4125ed2113bd7b1a67eb7146493e8f7fd332a66853dc1552092bd2709bfbb8",
|
|
3727
3803
|
"summary": "Keep a persistent Summer World between restarts: checkpoint saves, restore before join, the final save.",
|
|
3728
3804
|
"use_when": [
|
|
3729
3805
|
"building a persistent World, shared base, farm or realm in a Summer game that must survive server restarts",
|
|
@@ -3761,7 +3837,7 @@
|
|
|
3761
3837
|
"id": "skill/text-to-motion",
|
|
3762
3838
|
"kind": "skill",
|
|
3763
3839
|
"version": "1.0.0",
|
|
3764
|
-
"content_hash": "
|
|
3840
|
+
"content_hash": "a53e8434cc60354b9d56e87de63bce8d4806b4250be10c20392f42599ded4203",
|
|
3765
3841
|
"summary": "Custom 2-second animation clips from text prompts on any of the user's own rigged models — humanoids, animals, creatures, cartoon plants, props.",
|
|
3766
3842
|
"use_when": [
|
|
3767
3843
|
"a custom action the curated motion library lacks — nod, bow, shrug, wave with a specific arm, an emotional gesture",
|
|
@@ -3805,7 +3881,7 @@
|
|
|
3805
3881
|
"id": "skill/tileable-texture",
|
|
3806
3882
|
"kind": "skill",
|
|
3807
3883
|
"version": "1.0.4",
|
|
3808
|
-
"content_hash": "
|
|
3884
|
+
"content_hash": "8785dadfd93093c2bd2370474704cd8865721a694a2b4406b4556f4bca8b835c",
|
|
3809
3885
|
"summary": "Generate a seamless tileable texture for walls, floors, or terrain — repeats cleanly on all four edges, wired as a StandardMaterial3D albedo.",
|
|
3810
3886
|
"use_when": [
|
|
3811
3887
|
"generating a seamless tileable texture for walls, floors, terrain, or ceilings — a square tile that repeats cleanly on all four edges",
|
|
@@ -3843,7 +3919,7 @@
|
|
|
3843
3919
|
"id": "skill/trailer-shot",
|
|
3844
3920
|
"kind": "skill",
|
|
3845
3921
|
"version": "1.0.4",
|
|
3846
|
-
"content_hash": "
|
|
3922
|
+
"content_hash": "5a52a9b984a63acc6435b7f82bc64d12402b764f784b389ca4dd8f04ee2b405e",
|
|
3847
3923
|
"summary": "Generate marketing or trailer footage — slow-mo combat, establishing shots, hero beats, splash screens, pitch-deck B-roll — max punch in 5-10 seconds.",
|
|
3848
3924
|
"use_when": [
|
|
3849
3925
|
"generating marketing or trailer footage — slow-mo combat, dramatic establishing shots, hero beats, splash screens, pitch-deck B-roll",
|
|
@@ -3877,8 +3953,8 @@
|
|
|
3877
3953
|
"id": "skill/tune-performance",
|
|
3878
3954
|
"kind": "skill",
|
|
3879
3955
|
"version": "1.0.3",
|
|
3880
|
-
"content_hash": "
|
|
3881
|
-
"summary": "Profile a slow game
|
|
3956
|
+
"content_hash": "7b8de236e454cf673d6420cb152c04a3b81361d7011263dd0ce0d415cdc85da9",
|
|
3957
|
+
"summary": "Profile a slow game with a measurement probe, identify rendering/physics/scripting hotspots, propose fixes with before/after metric expectations.",
|
|
3882
3958
|
"use_when": [
|
|
3883
3959
|
"the game is slow, drops framerate, stutters, takes forever to start, or runs poorly on specific hardware",
|
|
3884
3960
|
"fps drops or stutter when many units, projectiles, or particles spawn at once and the hotspot is unknown"
|
|
@@ -3945,7 +4021,7 @@
|
|
|
3945
4021
|
"id": "skill/ui-graphics",
|
|
3946
4022
|
"kind": "skill",
|
|
3947
4023
|
"version": "1.0.3",
|
|
3948
|
-
"content_hash": "
|
|
4024
|
+
"content_hash": "12b228e15fb4d145b88387a5c1cb5195c271b6a7aaa1ac7071b500716605d817",
|
|
3949
4025
|
"summary": "Generate game-UI elements — icons, buttons, panels, frames, HUD widgets, badges — flat design, transparent background, wired via TextureRect/NinePatchRect.",
|
|
3950
4026
|
"use_when": [
|
|
3951
4027
|
"generating UI elements — icons, buttons, panels, frames, HUD widgets, badges — in flat-design, transparent-background game-UI style",
|
|
@@ -3981,7 +4057,7 @@
|
|
|
3981
4057
|
"id": "skill/use-widget-asset",
|
|
3982
4058
|
"kind": "skill",
|
|
3983
4059
|
"version": "1.0.3",
|
|
3984
|
-
"content_hash": "
|
|
4060
|
+
"content_hash": "ce8e4abcbcb8f2854e340c6fdf1f8c41fb25c12f703bbf113bd82b54b54f4a76",
|
|
3985
4061
|
"summary": "Wire a widget slice from a create-asset-sheet pack (panel, button, slider, bar, toggle) into NinePatchRect, TextureProgressBar, or TextureRect via sliceMeta.",
|
|
3986
4062
|
"use_when": [
|
|
3987
4063
|
"consuming a widget slice (panel, button, slider, progress bar, toggle pair) from a create-asset-sheet pack so it behaves like a real UI control",
|
|
@@ -4018,7 +4094,7 @@
|
|
|
4018
4094
|
"id": "skill/using-summer",
|
|
4019
4095
|
"kind": "skill",
|
|
4020
4096
|
"version": "1.0.5",
|
|
4021
|
-
"content_hash": "
|
|
4097
|
+
"content_hash": "8051cc6e1cc6135796ba91daf32d205ddbbef202a80fddabf8623a1dcbb1914e",
|
|
4022
4098
|
"summary": "Session bootstrap for Summer projects — establishes how to find and use Summer skills and the summer-engine MCP before any response.",
|
|
4023
4099
|
"use_when": [
|
|
4024
4100
|
"starting any conversation in a Summer Engine project",
|
|
@@ -4065,11 +4141,11 @@
|
|
|
4065
4141
|
"id": "skill/vehicle-model",
|
|
4066
4142
|
"kind": "skill",
|
|
4067
4143
|
"version": "1.0.3",
|
|
4068
|
-
"content_hash": "
|
|
4069
|
-
"summary": "Generate a hard-surface vehicle — car, spaceship, mech, boat, tank — static mesh with optional detail-texture pass, wired as
|
|
4144
|
+
"content_hash": "e025a4a073a0d26fb4a92f91ad25c0321daf921bd10acc82e0e3c2c82ac3db38",
|
|
4145
|
+
"summary": "Generate a hard-surface vehicle — car, spaceship, mech, boat, tank — static mesh with optional detail-texture pass, wired as VehicleBody3D or MeshInstance3D.",
|
|
4070
4146
|
"use_when": [
|
|
4071
4147
|
"generating a hard-surface vehicle — car, motorcycle, spaceship, hover bike, boat, mech, tank, helicopter",
|
|
4072
|
-
"a racing, flying, or combat game needs a hard-surface vehicle mesh as a
|
|
4148
|
+
"a racing, flying, or combat game needs a hard-surface vehicle mesh as a VehicleBody3D or MeshInstance3D"
|
|
4073
4149
|
],
|
|
4074
4150
|
"facets": {
|
|
4075
4151
|
"lifecycle": [
|
|
@@ -4106,7 +4182,7 @@
|
|
|
4106
4182
|
"id": "skill/verification-before-completion",
|
|
4107
4183
|
"kind": "skill",
|
|
4108
4184
|
"version": "1.0.3",
|
|
4109
|
-
"content_hash": "
|
|
4185
|
+
"content_hash": "3dd6c5a447148c8c8c65619a864bee28873e27992bb6140f181bf7016cbe7a0d",
|
|
4110
4186
|
"summary": "Run verification commands and confirm output before claiming work complete, fixed, or passing — evidence before assertions, always.",
|
|
4111
4187
|
"use_when": [
|
|
4112
4188
|
"about to claim work is complete, fixed, or passing, before committing or creating PRs",
|
|
@@ -4193,7 +4269,7 @@
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4193
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"id": "skill/vfx-dissolve",
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4194
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"kind": "skill",
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4195
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"version": "1.0.3",
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4196
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-
"content_hash": "
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4272
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+
"content_hash": "5f085214d427708abf45c48e4adcee6576d85a1f99281502354cadb66e312150",
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4197
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"summary": "Dissolve effect — a mesh disintegrating with a glowing burning edge, driven by a noise-threshold ShaderMaterial overriding the target's material.",
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4198
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"use_when": [
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4199
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"authoring a dissolve effect — an object disintegrating with a glowing burning edge (disintegrate, burn away, vanish into ash)",
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@@ -4232,7 +4308,7 @@
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4232
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"id": "skill/vfx-fire",
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4233
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"kind": "skill",
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4234
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"version": "1.0.3",
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4235
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-
"content_hash": "
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4311
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+
"content_hash": "503ac3cfe7e7b1f73624cd5c11645b1f629a86fd8393e6d4ee7a779aa23edc12",
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4236
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"summary": "Fire effect — animated flames built with a particle shader, GPUParticles3D, and a noise-based color ramp — torches, campfires, candles.",
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4237
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"use_when": [
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4238
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"authoring a fire visual effect — torch, campfire, bonfire, flame, burning object, candle",
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@@ -4273,7 +4349,7 @@
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4273
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"id": "skill/vfx-hit-spark",
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4274
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"kind": "skill",
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4275
4351
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"version": "1.0.2",
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4276
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-
"content_hash": "
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4352
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+
"content_hash": "0b4f46bc6ff5ecbaec05ee1116c7d4c7e196037bbef17f284bbc274601fc05e0",
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4277
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"summary": "Hit-spark effect — a one-shot burst of additive billboard particles oriented to a surface normal, fired on impact.",
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4278
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"use_when": [
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4279
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"authoring a hit-spark effect — impact spark, bullet hit, sword clash, ricochet, sparks at a hit point",
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@@ -4313,7 +4389,7 @@
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"id": "skill/vfx-lightning",
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4314
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"kind": "skill",
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4315
4391
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"version": "1.0.3",
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4316
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-
"content_hash": "
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4392
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+
"content_hash": "5ca8f7119a1db0d6f719fa2379d2c5503f8bff574c2259b1ef7903888e668773",
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4317
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"summary": "Lightning bolt effect — procedural jagged path drawn via ImmediateMesh, glow shader, sparks at endpoints, screen shake.",
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4318
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"use_when": [
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4319
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"authoring a lightning bolt effect — chain lightning, electric attack, tesla coil, shock spell, energy beam",
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@@ -4352,7 +4428,7 @@
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"id": "skill/vfx-magic-glow",
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4353
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"kind": "skill",
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4354
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"version": "1.0.2",
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4355
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-
"content_hash": "
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4431
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+
"content_hash": "a944ff77e589932f6b7569d0d441db72877ff16b44aee88a1dc64d124740414e",
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4356
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"summary": "Magic-glow effect — a pulsing OmniLight3D plus drifting additive motes plus optional emission shader on the source mesh.",
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4357
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"use_when": [
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4358
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"authoring a magic-glow effect — enchanted item, soul gem, pulsing aura, rune glow, magical orb, wisp",
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@@ -4392,7 +4468,7 @@
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4392
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"id": "skill/vfx-muzzle-flash",
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4393
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"kind": "skill",
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4394
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"version": "1.0.3",
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4395
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-
"content_hash": "
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4471
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+
"content_hash": "f34b6a807eb73ddfe7e10c87903db817eb2e9fb93425b9a91da4a5fb5a2ef7e1",
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4396
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"summary": "Muzzle-flash effect — a one-shot ~80 ms burst at a gun barrel built with a particle one-shot or a flashing quad with a star-burst shader.",
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4397
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"use_when": [
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4398
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"authoring a muzzle-flash effect — gun fire, weapon flash, barrel flash, spell-cast burst at a hand",
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@@ -4433,7 +4509,7 @@
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"id": "skill/vfx-smoke",
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4434
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"kind": "skill",
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4435
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"version": "1.0.2",
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4436
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-
"content_hash": "
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4512
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+
"content_hash": "9b0f8d7455e88ea572402c4a776c0432da0570971b547f6ff6f32a1f432b670b",
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4437
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"summary": "Smoke effect — a slow-rising column or puff of soft particles built with a noise + density falloff shader on a quad mesh, GPUParticles3D.",
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4438
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"use_when": [
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4439
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"authoring a smoke effect — smoke trail, puff, chimney smoke, steam, fog cloud, explosion smoke",
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@@ -4471,7 +4547,7 @@
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"id": "skill/vfx-water-ripple",
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4472
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"kind": "skill",
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4473
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"version": "1.0.2",
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4474
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-
"content_hash": "
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4550
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+
"content_hash": "691ef9e922dcf1f7f19af60d897515ffaf74452194f9ef22390d449b187ade7a",
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4475
4551
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"summary": "Water-ripple effect — animated normal-distortion ripples on a water plane (or as a Decal) triggered by impacts.",
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4476
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"use_when": [
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4477
4553
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"authoring a water-ripple effect — raindrop ripples, splash ripples, footstep in a puddle, fish jumps",
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@@ -4508,7 +4584,7 @@
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4508
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"id": "skill/voice-line",
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4509
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"kind": "skill",
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4510
4586
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"version": "1.0.2",
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4511
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-
"content_hash": "
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4587
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+
"content_hash": "15a8ec556f8304a100c80dbb631787d2ec1e475de33aac69e8da84572a23d2da",
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4512
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"summary": "Generate TTS voice lines — NPC barks, narrator, dialogue — with voice-id sourcing, a character-to-voice decision tree, and multi-line dialogue support.",
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4513
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"use_when": [
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4514
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"\"the NPC needs a greeting / a bark / a narrator intro read aloud\"",
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@@ -4575,7 +4651,7 @@
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"id": "skill/web-compatibility-look",
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4576
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"kind": "skill",
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4577
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"version": "1.0.0",
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4578
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-
"content_hash": "
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4654
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+
"content_hash": "213186fd90b4a308419f271d7a6b3c38935ccb58dca918efa33ffdf90ce2b50f",
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4579
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"summary": "Make a web or browser game look high-end in the Compatibility renderer (WebGL 2): what works, what to avoid, 2D and 3D recipes, web performance.",
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4580
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"use_when": [
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4581
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"the game plays in the browser or is exported for the web and must look finished",
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@@ -4604,7 +4680,8 @@
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4604
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"skill/3d-lighting",
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4605
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"skill/art-direction",
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4606
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"skill/tune-performance",
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4607
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-
"skill/ui-basics"
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4683
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+
"skill/ui-basics",
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4684
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+
"skill/compatibility-renderer-traps"
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4608
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]
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4609
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},
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4610
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"status": "preview",
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@@ -4614,7 +4691,7 @@
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4614
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"id": "skill/world-building-3d",
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4615
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"kind": "skill",
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4616
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"version": "1.1.1",
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4617
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-
"content_hash": "
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4694
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+
"content_hash": "d19a3fab5ca7228da025d609599525dc7350dc3ece21120864be9bb056cde453",
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4618
4695
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"summary": "Compose, ground, space, and validate 3D scenes with Summer's four bounded spatial tools — exact paths, one geometric decision at a time, verified.",
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4619
4696
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"use_when": [
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4620
4697
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"placing or grounding props on floors, shelves, ramps, or tables without hand-tuning transforms",
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@@ -4663,7 +4740,7 @@
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4663
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"id": "skill/writing-plans",
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4664
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"kind": "skill",
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4665
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"version": "1.0.3",
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4666
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-
"content_hash": "
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4743
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+
"content_hash": "5f416ab4e38931e864b8b9cdc835dece2b90a007530315b8db01b92e0ba084a6",
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4667
4744
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"summary": "Turn a spec or requirements for a multi-step task into a written implementation plan before touching code.",
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4668
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"use_when": [
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4669
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"you have a spec or requirements for a multi-step task, before touching code",
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@@ -4691,7 +4768,7 @@
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4691
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"id": "skill/writing-skills",
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4692
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"kind": "skill",
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4693
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"version": "1.0.3",
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4694
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-
"content_hash": "
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4771
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+
"content_hash": "2669bbbf0d912f86deb9c03fee04f53d80f2d69cebb5e508039c18225f72f30f",
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4695
4772
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"summary": "Create, edit, and verify agent skills — format, structure, testing with subagents, and best practices.",
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4696
4773
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"use_when": [
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4697
4774
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"creating new skills, editing existing skills, or verifying skills work before deployment",
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@@ -5428,6 +5505,42 @@
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5428
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"publish": false
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5429
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}
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5430
5507
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},
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5508
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+
{
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5509
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+
"id": "tool/capture-gameplay",
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5510
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+
"kind": "tool",
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5511
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+
"version": "1.0.0",
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5512
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+
"content_hash": "ef3e2147a04e75c50043e0e88184f28c67a951cdf61b18181cb88a1297193c39",
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5513
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+
"summary": "Capture real gameplay frames (PNG, HUD included) in Summer Engine's offscreen verify instance, without a running editor, e.g. store screenshots.",
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5514
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+
"use_when": [
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5515
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+
"\"take gameplay screenshots for my store page\"",
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5516
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+
"\"I need screenshots but the editor is not open\"",
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5517
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+
"\"capture a 1920x1080 frame of my game\"",
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5518
|
+
"collecting real gameplay screenshots for summer_store_set_art desktop.screenshots or mobile.screenshots"
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5519
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+
],
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5520
|
+
"facets": {
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5521
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+
"lifecycle": [
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5522
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+
"launch",
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5523
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+
"build"
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5524
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+
],
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5525
|
+
"domains": [
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5526
|
+
"creator",
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5527
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+
"headless"
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5528
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+
]
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5529
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+
},
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5530
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+
"compatibility": {
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|
5531
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+
"engine": ">=4.6"
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5532
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+
},
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5533
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+
"status": "preview",
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5534
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+
"mcp_tool_name": "summer_capture_gameplay",
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5535
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+
"remote": true,
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5536
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+
"authority": {
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5537
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+
"filesystem": true,
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5538
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+
"editor_mutation": false,
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5539
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+
"network": false,
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5540
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+
"credentials": false,
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5541
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+
"publish": false
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5542
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+
}
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5543
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+
},
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5431
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{
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5432
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"id": "tool/check-job",
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5433
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"kind": "tool",
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@@ -5685,12 +5798,11 @@
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5685
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"id": "tool/creator-publish",
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5686
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"kind": "tool",
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5687
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"version": "1.1.0",
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5688
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-
"content_hash": "
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|
5689
|
-
"summary": "Deprecated: publishes a .pck to the legacy
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5801
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+
"content_hash": "48ee4dbe8810da6ae327ebf9e80b3e2a352daad18fe7e7061d53db17110a06fe",
|
|
5802
|
+
"summary": "Deprecated: publishes a .pck to the legacy creator API. Use summer_export_game, then summer_publish_build, to upload to summer.games.",
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5690
5803
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"use_when": [
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5691
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-
"
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5692
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-
"
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5693
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-
"\"release version 1.2.0 of my game\""
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|
5804
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+
"an old project that still publishes a .pck to the legacy Summercraft creator channel with an sc_ creator token",
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5805
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+
"a ~/.summer/config.json that names a legacy creator projectId and channel"
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5694
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],
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5695
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"facets": {
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5696
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"lifecycle": [
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@@ -5720,12 +5832,11 @@
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5720
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"id": "tool/creator-releases",
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5721
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"kind": "tool",
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5722
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"version": "1.0.2",
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5723
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-
"content_hash": "
|
|
5724
|
-
"summary": "
|
|
5835
|
+
"content_hash": "8abe66c592d1d0f45db5106179f390a4d43cff8d72834c7029aefbaec57e628e",
|
|
5836
|
+
"summary": "Deprecated: lists releases on the legacy creator API. For summer.games use summer_store_releases.",
|
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5725
5837
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"use_when": [
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5726
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-
"
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5727
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-
"
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5728
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-
"\"did the publish go through?\" — confirming a release landed"
|
|
5838
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+
"an old project that published a .pck to the legacy Summercraft creator channel with an sc_ creator token",
|
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5839
|
+
"paging legacy creator releases by projectId and cursor"
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5729
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],
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5730
5841
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"facets": {
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5731
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"lifecycle": [
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@@ -5739,7 +5850,7 @@
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5739
5850
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"compatibility": {
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5740
5851
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"engine": ">=4.6"
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5741
5852
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},
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|
5742
|
-
"status": "
|
|
5853
|
+
"status": "deprecated",
|
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5743
5854
|
"mcp_tool_name": "summer_creator_releases",
|
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5744
5855
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"remote": true,
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5745
5856
|
"cli_command": "summer releases",
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@@ -6266,7 +6377,7 @@
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6266
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"id": "tool/generate-image",
|
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6267
6378
|
"kind": "tool",
|
|
6268
6379
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"version": "1.0.3",
|
|
6269
|
-
"content_hash": "
|
|
6380
|
+
"content_hash": "89025d8f6c42acfbb04e950b34979ba68f48cb24c60e1641c665e339a5b9b687",
|
|
6270
6381
|
"summary": "Generate or edit an image with allowlisted AI models via Summer Studio; supports text-to-image, image-to-image, and optional background removal.",
|
|
6271
6382
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"use_when": [
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6272
6383
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"creating concept art, textures, or sprites from a prompt",
|
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@@ -7741,12 +7852,14 @@
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|
|
7741
7852
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"id": "tool/publish-build",
|
|
7742
7853
|
"kind": "tool",
|
|
7743
7854
|
"version": "1.0.0",
|
|
7744
|
-
"content_hash": "
|
|
7855
|
+
"content_hash": "653ac78e87a1a84c674bfdf0bf9c03889812edd5566b2c611f327b7cf84335c5",
|
|
7745
7856
|
"summary": "Upload an export from summer_export_game to the creator's store game, confirm-gated - a store bundle as a Build, or a web or native download as a store version.",
|
|
7746
7857
|
"use_when": [
|
|
7747
7858
|
"\"upload my game to summer.games\"",
|
|
7748
7859
|
"\"publish this build to my store page\"",
|
|
7749
7860
|
"\"put my game online so my friends can play it\"",
|
|
7861
|
+
"\"release version 1.2.0 of my game\"",
|
|
7862
|
+
"\"ship this exported build to the live channel\"",
|
|
7750
7863
|
"uploading the .zip from summer_export_game as a new Build",
|
|
7751
7864
|
"uploading a web build or a macOS or Windows download from summer_export_game format download"
|
|
7752
7865
|
],
|