summer-engine 3.1.0 → 3.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +2 -2
- package/.claude-plugin/plugin.json +27 -5
- package/.codex-plugin/plugin.json +28 -6
- package/.cursor-plugin/plugin.json +27 -5
- package/.factory-plugin/plugin.json +27 -5
- package/.opencode/plugins/summer.js +1 -1
- package/CHANGELOG.md +102 -0
- package/README.md +18 -3
- package/assets/audit/scene_audit.gd +4136 -0
- package/assets/seeing/seeing_probe.gd +1873 -0
- package/dist/cli/commands/skills.js +20 -2
- package/dist/core/api-client.d.ts +9 -1
- package/dist/core/api-client.js +21 -4
- package/dist/core/capabilities/agent-playbook.js +46 -0
- package/dist/core/capabilities/audit/accept.d.ts +55 -0
- package/dist/core/capabilities/audit/accept.js +147 -0
- package/dist/core/capabilities/audit/args.d.ts +95 -0
- package/dist/core/capabilities/audit/args.js +89 -0
- package/dist/core/capabilities/audit/audit.d.ts +56 -0
- package/dist/core/capabilities/audit/audit.js +287 -0
- package/dist/core/capabilities/audit/frame.d.ts +14 -0
- package/dist/core/capabilities/audit/frame.js +35 -0
- package/dist/core/capabilities/audit/gaps.d.ts +96 -0
- package/dist/core/capabilities/audit/gaps.js +257 -0
- package/dist/core/capabilities/audit/judge.d.ts +162 -0
- package/dist/core/capabilities/audit/judge.js +1134 -0
- package/dist/core/capabilities/audit/math.d.ts +110 -0
- package/dist/core/capabilities/audit/math.js +263 -0
- package/dist/core/capabilities/audit/summary.d.ts +74 -0
- package/dist/core/capabilities/audit/summary.js +212 -0
- package/dist/core/capabilities/board.d.ts +31 -0
- package/dist/core/capabilities/board.js +43 -0
- package/dist/core/capabilities/camera-view.d.ts +4 -2
- package/dist/core/capabilities/camera-view.js +6 -3
- package/dist/core/capabilities/connect-signal.d.ts +85 -0
- package/dist/core/capabilities/connect-signal.js +285 -0
- package/dist/core/capabilities/engine-fallbacks.d.ts +5 -0
- package/dist/core/capabilities/engine-fallbacks.js +5 -0
- package/dist/core/capabilities/engine-ops.d.ts +5 -1
- package/dist/core/capabilities/engine-ops.js +0 -3
- package/dist/core/capabilities/engine-receipt.d.ts +12 -0
- package/dist/core/capabilities/engine-receipt.js +26 -0
- package/dist/core/capabilities/file-read.d.ts +64 -0
- package/dist/core/capabilities/file-read.js +325 -0
- package/dist/core/capabilities/game-task-plan.js +4 -2
- package/dist/core/capabilities/grep.d.ts +60 -0
- package/dist/core/capabilities/grep.js +190 -0
- package/dist/core/capabilities/inspect-node.d.ts +56 -0
- package/dist/core/capabilities/inspect-node.js +225 -0
- package/dist/core/capabilities/inspect-resource.d.ts +61 -0
- package/dist/core/capabilities/inspect-resource.js +376 -0
- package/dist/core/capabilities/math3d.d.ts +28 -0
- package/dist/core/capabilities/math3d.js +88 -0
- package/dist/core/capabilities/motion-generation.d.ts +62 -0
- package/dist/core/capabilities/motion-generation.js +138 -0
- package/dist/core/capabilities/placement-batch.d.ts +102 -0
- package/dist/core/capabilities/placement-batch.js +483 -0
- package/dist/core/capabilities/placement-math.d.ts +70 -0
- package/dist/core/capabilities/placement-math.js +209 -0
- package/dist/core/capabilities/placement-script.d.ts +42 -0
- package/dist/core/capabilities/placement-script.js +1096 -0
- package/dist/core/capabilities/placement.d.ts +485 -0
- package/dist/core/capabilities/placement.js +1731 -0
- package/dist/core/capabilities/project-context.d.ts +33 -2
- package/dist/core/capabilities/project-context.js +87 -4
- package/dist/core/capabilities/replace-node.d.ts +91 -0
- package/dist/core/capabilities/replace-node.js +423 -0
- package/dist/core/capabilities/runtime-control.d.ts +18 -2
- package/dist/core/capabilities/runtime-control.js +67 -2
- package/dist/core/capabilities/scene-batch.d.ts +63 -0
- package/dist/core/capabilities/scene-batch.js +394 -0
- package/dist/core/capabilities/scene-readback.d.ts +36 -0
- package/dist/core/capabilities/scene-readback.js +54 -0
- package/dist/core/capabilities/seeing/args.d.ts +348 -0
- package/dist/core/capabilities/seeing/args.js +178 -0
- package/dist/core/capabilities/seeing/candidates.d.ts +127 -0
- package/dist/core/capabilities/seeing/candidates.js +282 -0
- package/dist/core/capabilities/seeing/math.d.ts +134 -0
- package/dist/core/capabilities/seeing/math.js +269 -0
- package/dist/core/capabilities/seeing/probe.d.ts +62 -0
- package/dist/core/capabilities/seeing/probe.js +188 -0
- package/dist/core/capabilities/seeing/scoring.d.ts +235 -0
- package/dist/core/capabilities/seeing/scoring.js +639 -0
- package/dist/core/capabilities/seeing/seeing.d.ts +233 -0
- package/dist/core/capabilities/seeing/seeing.js +1341 -0
- package/dist/core/capabilities/seeing/shot-store.d.ts +52 -0
- package/dist/core/capabilities/seeing/shot-store.js +204 -0
- package/dist/core/capabilities/surface-snap-mesh.d.ts +88 -0
- package/dist/core/capabilities/surface-snap-mesh.js +425 -0
- package/dist/core/capabilities/surface-snap.d.ts +77 -0
- package/dist/core/capabilities/surface-snap.js +461 -0
- package/dist/core/capabilities/tool-dispatch.js +231 -72
- package/dist/core/capabilities/tscn.d.ts +85 -0
- package/dist/core/capabilities/tscn.js +391 -0
- package/dist/core/capabilities/world-snapshot.d.ts +58 -0
- package/dist/core/capabilities/world-snapshot.js +150 -0
- package/dist/core/capability-skew.d.ts +5 -5
- package/dist/core/capability-skew.js +14 -6
- package/dist/core/headless/worker-engine-client.d.ts +1 -1
- package/dist/core/headless/worker-engine-client.js +2 -2
- package/dist/core/library-read.d.ts +37 -5
- package/dist/core/library-read.js +264 -33
- package/dist/core/library-search.d.ts +2 -2
- package/dist/installer/agent-config.js +5 -3
- package/dist/installer/agent-table.d.ts +16 -0
- package/dist/installer/agent-table.js +52 -17
- package/dist/mcp/server.js +9 -3
- package/dist/mcp/tools/asset-tools.js +21 -3
- package/dist/mcp/tools/audit-tools.d.ts +23 -0
- package/dist/mcp/tools/audit-tools.js +60 -0
- package/dist/mcp/tools/debug-tools.js +3 -1
- package/dist/mcp/tools/file-tools.js +17 -4
- package/dist/mcp/tools/generate-tools.js +74 -66
- package/dist/mcp/tools/library-tools.js +2 -0
- package/dist/mcp/tools/perception-tools.js +6 -19
- package/dist/mcp/tools/placement-tools.d.ts +24 -0
- package/dist/mcp/tools/placement-tools.js +91 -0
- package/dist/mcp/tools/project-tools.js +18 -15
- package/dist/mcp/tools/scene-tools.js +71 -83
- package/dist/mcp/tools/seeing-tools.d.ts +24 -0
- package/dist/mcp/tools/seeing-tools.js +64 -0
- package/dist/mcp/tools/spatial-tools.js +17 -9
- package/dist/mcp/tools/visual-tools.js +59 -7
- package/gemini-extension.json +26 -4
- package/integrations/amp/README.md +1 -1
- package/integrations/crush/README.md +1 -1
- package/integrations/grok-build/README.md +1 -1
- package/integrations/hermes/README.md +1 -1
- package/integrations/kimi-code/README.md +1 -1
- package/integrations/mistral-vibe/README.md +1 -1
- package/integrations/opencode/README.md +1 -1
- package/integrations/rovo-dev/README.md +1 -1
- package/integrations/vscode-copilot/README.md +1 -1
- package/integrations/warp/README.md +1 -1
- package/integrations/windsurf/README.md +1 -1
- package/library/references/mcp-tools-reference/mcp-tools-reference.md +59 -15
- package/library/references/mcp-tools-reference/resource.yaml +1 -1
- package/library/references/summer-folder/resource.yaml +1 -1
- package/library/references/summer-folder/summer-folder.md +1 -1
- package/library/skills/3d-lighting/SKILL.md +1 -1
- package/library/skills/README.md +36 -14
- package/library/skills/adaptive-music/SKILL.md +1 -1
- package/library/skills/agent-playtesting/SKILL.md +1 -1
- package/library/skills/ai-characters-in-games/SKILL.md +220 -0
- package/library/skills/ai-characters-in-games/resource.yaml +30 -0
- package/library/skills/ambient-bed/SKILL.md +1 -1
- package/library/skills/animated-loop/SKILL.md +1 -1
- package/library/skills/animation-tree/SKILL.md +1 -1
- package/library/skills/art-direction/SKILL.md +1 -1
- package/library/skills/asset-strategy/SKILL.md +2 -1
- package/library/skills/asset-strategy/resource.yaml +2 -1
- package/library/skills/audio-direction/SKILL.md +1 -1
- package/library/skills/auto-fire-targeting/SKILL.md +1 -1
- package/library/skills/brainstorm-game/SKILL.md +1 -1
- package/library/skills/brainstorming/SKILL.md +1 -1
- package/library/skills/browse-templates/SKILL.md +3 -3
- package/library/skills/browse-templates/resource.yaml +1 -1
- package/library/skills/camera-rigs/SKILL.md +128 -0
- package/library/skills/camera-rigs/resource.yaml +29 -0
- package/library/skills/celeste-momentum-platforming/SKILL.md +1 -1
- package/library/skills/character-animation-wiring/SKILL.md +1 -1
- package/library/skills/character-model/SKILL.md +1 -1
- package/library/skills/character-movement/SKILL.md +326 -0
- package/library/skills/character-movement/references/default-third-person-controller.gd +201 -0
- package/library/skills/character-movement/references/default-third-person-verification-probe.gd +154 -0
- package/library/skills/character-movement/references/movement-3d.md +136 -0
- package/library/skills/character-movement/references/platformer-feel.md +83 -0
- package/library/skills/character-movement/resource.yaml +40 -0
- package/library/skills/character-portrait/SKILL.md +1 -1
- package/library/skills/cinematic-cutscene/SKILL.md +1 -1
- package/library/skills/combat-basics/SKILL.md +159 -0
- package/library/skills/combat-basics/references/projectiles-and-aoe.md +100 -0
- package/library/skills/combat-basics/resource.yaml +34 -0
- package/library/skills/concept-art/SKILL.md +1 -1
- package/library/skills/create-asset-sheet/SKILL.md +1 -1
- package/library/skills/debug/SKILL.md +1 -1
- package/library/skills/debugging-game-feel/SKILL.md +1 -1
- package/library/skills/design-level/SKILL.md +1 -1
- package/library/skills/design-mechanic/SKILL.md +1 -1
- package/library/skills/design-npc/SKILL.md +1 -1
- package/library/skills/diagnosing-perf-regressions/SKILL.md +1 -1
- package/library/skills/dispatching-parallel-agents/SKILL.md +1 -1
- package/library/skills/driving-the-editor-ui/SKILL.md +1 -1
- package/library/skills/environment-kit/SKILL.md +1 -1
- package/library/skills/export-and-ship/SKILL.md +1 -1
- package/library/skills/fabricating-assets/SKILL.md +1 -1
- package/library/skills/facial-and-lipsync/SKILL.md +1 -1
- package/library/skills/fps-controller/SKILL.md +9 -7
- package/library/skills/fps-controller/resource.yaml +4 -1
- package/library/skills/game-feel/SKILL.md +1 -1
- package/library/skills/gameskill/SKILL.md +1 -1
- package/library/skills/gdscript-patterns/SKILL.md +1 -1
- package/library/skills/generate-motion/SKILL.md +9 -9
- package/library/skills/generate-motion/resource.yaml +2 -1
- package/library/skills/godogen-visual-proof-game-generation/SKILL.md +1 -1
- package/library/skills/headless-scripting/SKILL.md +1 -1
- package/library/skills/in-game-purchases/SKILL.md +254 -0
- package/library/skills/in-game-purchases/resource.yaml +29 -0
- package/library/skills/instantiate-asset-pack/SKILL.md +1 -1
- package/library/skills/investigating-bugs/SKILL.md +1 -1
- package/library/skills/lumera-single-image-scene-reconstruction/SKILL.md +1 -1
- package/library/skills/make-game/SKILL.md +25 -3
- package/library/skills/make-game/references/2d-platformer-polish.md +93 -0
- package/library/skills/make-game/references/2d-platformer.md +117 -0
- package/library/skills/make-game/references/2d-rpg-content.md +234 -0
- package/library/skills/make-game/references/2d-rpg.md +241 -0
- package/library/skills/make-game/references/2d-survivors-progression.md +201 -0
- package/library/skills/make-game/references/2d-survivors.md +237 -0
- package/library/skills/make-game/references/3d-fps-systems.md +216 -0
- package/library/skills/make-game/references/3d-fps.md +177 -0
- package/library/skills/make-game/references/3d-horror-systems.md +186 -0
- package/library/skills/make-game/references/3d-horror.md +201 -0
- package/library/skills/make-game/references/3d-third-person-systems.md +220 -0
- package/library/skills/make-game/references/3d-third-person.md +215 -0
- package/library/skills/make-game/resource.yaml +6 -1
- package/library/skills/multiplayer/SKILL.md +150 -0
- package/library/skills/multiplayer/resource.yaml +33 -0
- package/library/skills/multiplayer-movement/SKILL.md +510 -0
- package/library/skills/multiplayer-movement/files.md +501 -0
- package/library/skills/multiplayer-movement/resource.yaml +30 -0
- package/library/skills/multiplayer-project/SKILL.md +521 -0
- package/library/skills/multiplayer-project/files.md +448 -0
- package/library/skills/multiplayer-project/resource.yaml +36 -0
- package/library/skills/multiplayer-publish/SKILL.md +229 -0
- package/library/skills/multiplayer-publish/export-errors.md +89 -0
- package/library/skills/multiplayer-publish/resource.yaml +28 -0
- package/library/skills/multiplayer-state/SKILL.md +438 -0
- package/library/skills/multiplayer-state/files.md +592 -0
- package/library/skills/multiplayer-state/resource.yaml +35 -0
- package/library/skills/multiplayer-testing/SKILL.md +236 -0
- package/library/skills/multiplayer-testing/resource.yaml +39 -0
- package/library/skills/music-track/SKILL.md +1 -1
- package/library/skills/navigate-summer/SKILL.md +1 -1
- package/library/skills/new-project/SKILL.md +1 -1
- package/library/skills/organic-model/SKILL.md +1 -1
- package/library/skills/pixel-art/SKILL.md +1 -1
- package/library/skills/play/SKILL.md +1 -1
- package/library/skills/playtesting-a-feature/SKILL.md +1 -1
- package/library/skills/procedural-animation/SKILL.md +2 -2
- package/library/skills/procedural-animation/resource.yaml +1 -1
- package/library/skills/prop-model/SKILL.md +1 -1
- package/library/skills/psx-retro-rendering/SKILL.md +1 -1
- package/library/skills/realtime-wet-surfaces/SKILL.md +2 -2
- package/library/skills/remote-deploy/SKILL.md +1 -1
- package/library/skills/retarget/SKILL.md +1 -1
- package/library/skills/running-in-the-cloud/SKILL.md +1 -1
- package/library/skills/save-load/SKILL.md +156 -0
- package/library/skills/save-load/resource.yaml +27 -0
- package/library/skills/scene-composition/SKILL.md +1 -1
- package/library/skills/scene-hierarchy-design/SKILL.md +1 -1
- package/library/skills/scene-scripting/SKILL.md +1 -1
- package/library/skills/scene-to-level/SKILL.md +1 -1
- package/library/skills/skill-create/SKILL.md +1 -1
- package/library/skills/skill-improve/SKILL.md +1 -1
- package/library/skills/skill-test/SKILL.md +1 -1
- package/library/skills/skintokens-auto-rigging/SKILL.md +1 -1
- package/library/skills/skybox-panorama/SKILL.md +1 -1
- package/library/skills/sound-effect/SKILL.md +1 -1
- package/library/skills/spatial-placement/SKILL.md +134 -3
- package/library/skills/spatial-placement/references/kit-placement-tools.md +364 -0
- package/library/skills/spatial-placement/resource.yaml +16 -2
- package/library/skills/sprite-sheet/SKILL.md +1 -1
- package/library/skills/summer-analytics/SKILL.md +147 -0
- package/library/skills/summer-analytics/resource.yaml +28 -0
- package/library/skills/summer-friends/SKILL.md +226 -0
- package/library/skills/summer-friends/resource.yaml +28 -0
- package/library/skills/summer-leaderboards/SKILL.md +231 -0
- package/library/skills/summer-leaderboards/resource.yaml +30 -0
- package/library/skills/summer-match-results/SKILL.md +286 -0
- package/library/skills/summer-match-results/resource.yaml +32 -0
- package/library/skills/summer-matchmaking/SKILL.md +301 -0
- package/library/skills/summer-matchmaking/resource.yaml +32 -0
- package/library/skills/summer-parties/SKILL.md +253 -0
- package/library/skills/summer-parties/resource.yaml +30 -0
- package/library/skills/summer-player-data/SKILL.md +322 -0
- package/library/skills/summer-player-data/resource.yaml +30 -0
- package/library/skills/summer-store/SKILL.md +271 -0
- package/library/skills/summer-store/resource.yaml +29 -0
- package/library/skills/summer-world-chat/SKILL.md +195 -0
- package/library/skills/summer-world-chat/resource.yaml +30 -0
- package/library/skills/summer-world-saves/SKILL.md +284 -0
- package/library/skills/summer-world-saves/resource.yaml +29 -0
- package/library/skills/text-to-motion/SKILL.md +99 -0
- package/library/skills/text-to-motion/prompts-and-controls.md +34 -0
- package/library/skills/text-to-motion/resource.yaml +41 -0
- package/library/skills/text-to-motion/rigging-for-text-motion.md +54 -0
- package/library/skills/tileable-texture/SKILL.md +1 -1
- package/library/skills/trailer-shot/SKILL.md +1 -1
- package/library/skills/tune-performance/SKILL.md +1 -1
- package/library/skills/ui-basics/SKILL.md +10 -1
- package/library/skills/ui-graphics/SKILL.md +1 -1
- package/library/skills/use-widget-asset/SKILL.md +1 -1
- package/library/skills/using-summer/SKILL.md +2 -2
- package/library/skills/using-summer/resource.yaml +2 -2
- package/library/skills/vehicle-model/SKILL.md +1 -1
- package/library/skills/verification-before-completion/SKILL.md +1 -1
- package/library/skills/verifying-scenes/SKILL.md +76 -2
- package/library/skills/verifying-scenes/resource.yaml +13 -2
- package/library/skills/vfx-dissolve/SKILL.md +1 -1
- package/library/skills/vfx-fire/SKILL.md +1 -1
- package/library/skills/vfx-hit-spark/SKILL.md +1 -1
- package/library/skills/vfx-lightning/SKILL.md +1 -1
- package/library/skills/vfx-magic-glow/SKILL.md +1 -1
- package/library/skills/vfx-muzzle-flash/SKILL.md +1 -1
- package/library/skills/vfx-smoke/SKILL.md +1 -1
- package/library/skills/vfx-water-ripple/SKILL.md +1 -1
- package/library/skills/voice-line/SKILL.md +1 -1
- package/library/skills/web-and-touch-input/SKILL.md +38 -0
- package/library/skills/web-and-touch-input/resource.yaml +28 -0
- package/library/skills/web-compatibility-look/SKILL.md +62 -0
- package/library/skills/web-compatibility-look/resource.yaml +30 -0
- package/library/skills/world-building-3d/SKILL.md +8 -1
- package/library/skills/world-building-3d/references/spatial-tools.md +1 -1
- package/library/skills/world-building-3d/resource.yaml +2 -1
- package/library/skills/writing-plans/SKILL.md +1 -1
- package/library/skills/writing-skills/SKILL.md +1 -1
- package/library/templates/3d-lan-multiplayer-starter/resource.yaml +2 -2
- package/library/tools/attach-to-surface/resource.yaml +142 -0
- package/library/tools/batch/resource.yaml +9 -3
- package/library/tools/connect-ports/resource.yaml +120 -0
- package/library/tools/connect-signal/resource.yaml +3 -2
- package/library/tools/debug-views/resource.yaml +94 -0
- package/library/tools/frame-nodes/resource.yaml +104 -0
- package/library/tools/frame-shot/resource.yaml +134 -0
- package/library/tools/generate-motion/resource.yaml +44 -9
- package/library/tools/get-board/resource.yaml +50 -0
- package/library/tools/get-project-context/resource.yaml +13 -2
- package/library/tools/grep/resource.yaml +77 -0
- package/library/tools/inspect-asset/resource.yaml +71 -0
- package/library/tools/inspect-node/resource.yaml +9 -2
- package/library/tools/inspect-resource/resource.yaml +16 -5
- package/library/tools/instantiate-scene/resource.yaml +27 -2
- package/library/tools/measure/resource.yaml +96 -0
- package/library/tools/place-adjacent/resource.yaml +113 -0
- package/library/tools/play/resource.yaml +15 -2
- package/library/tools/raycast/resource.yaml +101 -0
- package/library/tools/read-file/resource.yaml +36 -2
- package/library/tools/read-library/resource.yaml +2 -2
- package/library/tools/repeat-along/resource.yaml +129 -0
- package/library/tools/replace-node/resource.yaml +11 -5
- package/library/tools/scene-audit/resource.yaml +144 -0
- package/library/tools/screenshot/resource.yaml +13 -2
- package/library/tools/search-assets/resource.yaml +18 -0
- package/library/tools/shot-sheet/resource.yaml +110 -0
- package/library/tools/snap-to-surface/resource.yaml +4 -1
- package/library/tools/world-snapshot/resource.yaml +24 -3
- package/library/tools/zoom/resource.yaml +105 -0
- package/package.json +1 -1
- package/registry/generated/aliases.json +17 -3
- package/registry/generated/counts.json +3 -3
- package/registry/generated/gemini-extension.json +26 -4
- package/registry/generated/index.json +2154 -469
- package/registry/generated/marketplace.claude.json +2 -2
- package/registry/generated/plugin.claude.json +27 -5
- package/registry/generated/plugin.codex.json +28 -6
- package/registry/generated/plugin.cursor.json +27 -5
- package/registry/generated/plugin.factory.json +27 -5
- package/registry/generated/skills-index.md +36 -14
- package/registry/generated/skills-registry.json +421 -124
- package/registry/generated/templates-registry.json +2 -2
- package/library/skills/host-authoritative-state/SKILL.md +0 -332
- package/library/skills/host-authoritative-state/resource.yaml +0 -28
- package/library/skills/peer-to-peer-multiplayer/SKILL.md +0 -373
- package/library/skills/peer-to-peer-multiplayer/resource.yaml +0 -28
- package/library/skills/setup-multiplayer/SKILL.md +0 -336
- package/library/skills/setup-multiplayer/resource.yaml +0 -28
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{
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"id": "skill/3d-lighting",
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"name": "3d-lighting",
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"description": "
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"description": "Set up 3D scene lighting — DirectionalLight3D vs Omni vs Spot, WorldEnvironment, sky, shadow tuning, ambient — per current Summer conventions.",
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"clients": "all",
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"recommended": true,
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"status": "stable",
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{
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"id": "skill/adaptive-music",
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"name": "adaptive-music",
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"description": "
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"description": "Wire music stems to game state — combat/explore/boss/tension crossfades on a shared bus, paired with a state machine and AudioBus structure.",
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"clients": "all",
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"recommended": false,
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"status": "stable",
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"id": "skill/agent-playtesting",
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"name": "agent-playtesting",
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"description": "
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"description": "Playtest by driving the LIVE game — deterministic launch, frame-stamped probes before/after each action, exact frame steps, scripted or recorded input.",
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"status": "preview",
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"agent-workflow"
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{
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"id": "skill/ai-characters-in-games",
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"name": "ai-characters-in-games",
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"description": "Safe AI characters in published games: no keys in the build, replies via Summer's player AI gateway, moderation, spend caps, offline brain and a report button.",
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"clients": "all",
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"recommended": false,
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"status": "preview",
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"path": "library/skills/ai-characters-in-games/",
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"domains": [
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"ai",
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"npc"
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]
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"id": "skill/ambient-bed",
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"name": "ambient-bed",
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"description": "
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"description": "Generate a long looping location ambience — forest, dungeon, city, spaceship, cave — a looping AudioStreamPlayer on the Ambient bus with a seamless loop.",
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"id": "skill/animated-loop",
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"name": "animated-loop",
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"description": "Generate a short seamlessly-looping video clip — splash background, animated logo backdrop, idle title-screen footage — wired as a looping VideoStreamPlayer.",
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"id": "skill/animation-tree",
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"name": "animation-tree",
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"description": "
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"description": "Design and wire AnimationTree state machines and blend trees so clips respond to gameplay — locomotion blends, attack interrupts, hit reactions.",
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"id": "skill/art-direction",
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"name": "art-direction",
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"description": "Define the game's visual style — references, palette, mood, lighting plan, post-processing, do/don't list — output as an art bible at .summer/art-bible.md.",
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"clients": "all",
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"id": "skill/asset-strategy",
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"name": "asset-strategy",
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"description": "Route any 'I need a [thing]' asset request to the right specialist skill — disambiguates 2D / 3D / audio / video / VFX / animation pipelines.",
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"id": "skill/audio-direction",
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"name": "audio-direction",
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"description": "Define the game's sonic identity — music style, instruments, SFX vocabulary, dynamic music plan — output as an audio bible at .summer/audio-bible.md.",
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"id": "skill/auto-fire-targeting",
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"name": "auto-fire-targeting",
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"description": "
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"description": "Design or fix auto-fire weapon targeting (survivors, top-down ARPG, tower defense) — the pending-damage pattern that prevents over-commit and overkill.",
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"id": "skill/brainstorm-game",
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"name": "brainstorm-game",
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"description": "
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"description": "Turn a vague idea into a buildable plan — genre, scope, core loop, mechanics, art direction — written as a 1-page brief to .summer/GameSoul.md.",
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"name": "brainstorming",
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"description": "Explore user intent, requirements, and design before implementation — must run before any creative work: features, components, mechanics, behavior.",
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"description": "List available Summer Engine project templates, present the choices, and create a project from the chosen one via summer create.",
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{
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"id": "skill/camera-rigs",
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"name": "camera-rigs",
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"description": "Camera rigs for 2D and 3D: Camera2D follow with limits, first-person head camera, SpringArm3D third-person, orthographic top-down, FOV guidance.",
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"clients": "all",
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"recommended": false,
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"status": "preview",
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"path": "library/skills/camera-rigs/",
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"domains": [
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"scenes",
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"3d",
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"2d"
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"id": "skill/celeste-momentum-platforming",
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"name": "celeste-momentum-platforming",
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"description": "Celeste-style 2D precision platformer movement — momentum running, coyote time, variable jumps, dash, wall jump/slide, climb stamina, pixel corner correction.",
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"id": "skill/character-animation-wiring",
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"name": "character-animation-wiring",
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"description": "
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"description": "Wire a rigged, animated character end to end — inspect real clips and bones, locomotion state machine, method-track events, poses, blend shapes, root motion.",
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"description": "Generate a rigged humanoid — player, NPC, enemy, boss — via T-pose reference, user-gated preview, and Meshy auto-rig, wired as CharacterBody3D or Node3D.",
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{
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"id": "skill/character-movement",
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"name": "character-movement",
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"description": "Player controllers for 2D and 3D, plus the canonical third-person controller for Summer humanoid packages: movement owns translation, clips follow state.",
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"clients": "all",
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"recommended": false,
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"status": "preview",
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"path": "library/skills/character-movement/",
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"domains": [
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"character-controller",
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"gameplay",
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"2d",
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"3d"
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]
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},
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{
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"id": "skill/character-portrait",
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"name": "character-portrait",
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"description": "Generate a single polished character bust for dialogue UI, character select, lore cards, or codex entries. One character, locked composition, VN-style.",
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"name": "cinematic-cutscene",
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"description": "Generate a non-interactive cutscene — reference-locked look, a 5-10s image-to-video shot, optional TTS dialogue — wired as a fading VideoStreamPlayer.",
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{
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"id": "skill/combat-basics",
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"name": "combat-basics",
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"description": "Damage in Summer Engine: hitbox and hurtbox Areas on opposing layers, a reusable Health component, damage signals, knockback, hit feedback, projectiles.",
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"clients": "all",
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"recommended": false,
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"status": "preview",
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"path": "library/skills/combat-basics/",
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"domains": [
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"gameplay",
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"scripting",
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"game-design"
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]
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"name": "concept-art",
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"description": "Explore art direction with 3-4 rough concept variants of a character, environment, or prop to pick a vibe before committing to a final asset.",
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"id": "skill/create-asset-sheet",
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"name": "create-asset-sheet",
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"description": "Generate a pack of 2D game assets from one prompt — tile sheet, UI kit, character pack, or biome set — sliced, classified, and saved as one pack ArtAsset.",
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"description": "Disciplined bug/crash/error loop for Summer projects — script errors, console, debugger, hypothesis, fix, verify — before making code or scene changes.",
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"id": "skill/debugging-game-feel",
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"description": "Debug features that work but feel wrong — floaty jumps, mushy combat, sluggish camera — subjective bugs living in tuning, timing, and feedback layers.",
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"name": "design-level",
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"description": "
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"description": "Design a single level — layout, pacing, encounters, secrets, reward gating — outputs a level design doc and a node-tree skeleton for summer_create_scene.",
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"id": "skill/design-mechanic",
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"name": "design-mechanic",
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"description": "
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"description": "Design one game mechanic in detail — input, response, feedback, failure modes, depth, tunables — outputs a design doc, node-graph sketch, GDScript stub.",
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"id": "skill/design-npc",
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"name": "design-npc",
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"description": "
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"description": "Design enemy/NPC/boss/companion behavior — perception, personality, intent, action state machine, telegraphs — outputs a GDScript stub plus node tree.",
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"id": "skill/diagnosing-perf-regressions",
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"name": "diagnosing-perf-regressions",
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"description": "
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"description": "Find why frame rate, frame time, or load time got worse since a known-good state — regression hunting, not general performance tuning.",
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{
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"id": "skill/dispatching-parallel-agents",
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"description": "Work 2+ independent tasks in parallel when they share no state and have no sequential dependencies.",
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"description": "Drive the editor UI by name: invoke actions, clear blocking dialogs, switch the main screen, read a dock — and route scene work to the scene tools instead.",
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"description": "Generate a modular environment kit — wall pieces, floor tiles, pillars, doors, arches, corners — snap-together meshes sharing one visual style.",
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"description": "Assess and prepare a game export: inventory installed templates and targets, validate release assets and config, produce supported builds after approval.",
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"name": "fabricating-assets",
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"description": "
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"description": "Fabricate meshes with a bpy script in the user's own Blender (summer_fabricate_3d) — kits with exact dimensions, VFX meshes, post-processing generated models.",
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"clients": "all",
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{
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"id": "skill/facial-and-lipsync",
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"name": "facial-and-lipsync",
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"description": "
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"description": "Make a character's mouth move with a voice-over — phoneme extraction from audio, viseme blendshape mapping, and emotional facial expressions.",
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"status": "stable",
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"id": "skill/fps-controller",
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"name": "fps-controller",
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"description": "
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"description": "Production-quality first-person controller — WASD, mouse look, jump, coyote time, jump buffering, air control, and external-velocity handling.",
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"clients": "all",
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"recommended": true,
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"status": "stable",
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@@ -439,7 +495,7 @@
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{
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"id": "skill/game-feel",
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"name": "game-feel",
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"description": "
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"description": "Add juice: hit-flash, trauma-based camera shake, and audio ducking wired so one hit fires all three — for games that feel flat or lack impact.",
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"clients": "all",
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"status": "stable",
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@@ -452,7 +508,7 @@
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{
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"id": "skill/gameskill",
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"name": "gameskill",
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"description": "
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"description": "Capture what a game-dev session just learned as a reusable skill (project, user or Summer library) so the next session starts smarter.",
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"clients": "all",
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"recommended": false,
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"status": "stable",
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@@ -465,7 +521,7 @@
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{
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"id": "skill/gdscript-patterns",
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"name": "gdscript-patterns",
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"description": "
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"description": "GDScript conventions — type hints, signals, exports, onready, lifecycle methods, get_node vs $NodePath, naming.",
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"clients": "all",
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"recommended": true,
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"status": "stable",
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@@ -478,7 +534,7 @@
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{
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"id": "skill/generate-motion",
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"name": "generate-motion",
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"description": "
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+
"description": "Attach an animation clip to a rigged character from the curated Meshy motion library — idle, walk, run, attack — wired via AnimationPlayer.",
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"clients": "all",
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"recommended": true,
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"status": "stable",
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@@ -491,7 +547,7 @@
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{
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"id": "skill/godogen-visual-proof-game-generation",
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"name": "godogen-visual-proof-game-generation",
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"description": "
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"description": "Godogen-style game generation with a visual QC loop — capture frames from the running game, self-verify against the brief, bounded fix rounds, proof clip.",
|
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"clients": "all",
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"recommended": false,
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"status": "preview",
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@@ -504,7 +560,7 @@
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{
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"id": "skill/headless-scripting",
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"name": "headless-scripting",
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"description": "
|
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+
"description": "Run a GDScript file against Summer Engine from the shell for operations no MCP tool exposes — navmesh baking, collision shapes, TileSets, re-imports.",
|
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"clients": "all",
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"recommended": true,
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"status": "stable",
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@@ -515,22 +571,23 @@
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]
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},
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{
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"id": "skill/
|
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"name": "
|
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"description": "
|
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+
"id": "skill/in-game-purchases",
|
|
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+
"name": "in-game-purchases",
|
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|
+
"description": "Sell items for Sparks and let short players buy Sparks in game via the Summer purchase sheet: checkout, Sparks purchase, results, testing, store policy.",
|
|
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|
"clients": "all",
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"recommended":
|
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"status": "
|
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|
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"path": "library/skills/
|
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|
+
"recommended": false,
|
|
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+
"status": "preview",
|
|
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|
+
"path": "library/skills/in-game-purchases/",
|
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|
"domains": [
|
|
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|
-
"
|
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+
"gameplay",
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+
"scripting",
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"game-design"
|
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|
]
|
|
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|
},
|
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|
{
|
|
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|
"id": "skill/instantiate-asset-pack",
|
|
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|
"name": "instantiate-asset-pack",
|
|
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|
-
"description": "
|
|
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|
+
"description": "Import a whole create-asset-sheet pack into the scene: groups composites, sorts paint order, emits Sprite2D/Node2D/NinePatchRect ops to lay it out.",
|
|
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|
"clients": "all",
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|
"recommended": false,
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|
"status": "stable",
|
|
@@ -543,7 +600,7 @@
|
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{
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|
"id": "skill/investigating-bugs",
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"name": "investigating-bugs",
|
|
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|
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"description": "
|
|
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|
+
"description": "Systematic investigation of any bug, test failure, or unexpected behavior before proposing fixes.",
|
|
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|
"clients": "all",
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|
"recommended": true,
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|
"status": "stable",
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@@ -556,7 +613,7 @@
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{
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|
"id": "skill/lumera-single-image-scene-reconstruction",
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|
"name": "lumera-single-image-scene-reconstruction",
|
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|
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"description": "
|
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|
+
"description": "Lumera-style single image to editable 3D scene — VLM-parsed object boxes and parametric lights, per-object meshes, HDR probe, .tscn assembly, refinement loop.",
|
|
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|
"clients": "all",
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|
"recommended": false,
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|
"status": "preview",
|
|
@@ -571,7 +628,7 @@
|
|
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|
{
|
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|
"id": "skill/make-game",
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|
"name": "make-game",
|
|
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|
-
"description": "
|
|
631
|
+
"description": "Orchestration spine for 'make me a game': brainstorm, plan, scaffold, mechanics, art, audio, polish, verify, ship — delegates to specialist skills.",
|
|
575
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|
"clients": "all",
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|
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|
"recommended": true,
|
|
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|
"status": "stable",
|
|
@@ -581,10 +638,92 @@
|
|
|
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|
"project"
|
|
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|
]
|
|
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|
},
|
|
641
|
+
{
|
|
642
|
+
"id": "skill/multiplayer",
|
|
643
|
+
"name": "multiplayer",
|
|
644
|
+
"description": "Start here for Summer multiplayer: how the authority, clients, Worlds and Sessions fit, and which skill comes next.",
|
|
645
|
+
"clients": "all",
|
|
646
|
+
"recommended": true,
|
|
647
|
+
"status": "stable",
|
|
648
|
+
"path": "library/skills/multiplayer/",
|
|
649
|
+
"domains": [
|
|
650
|
+
"multiplayer",
|
|
651
|
+
"project"
|
|
652
|
+
]
|
|
653
|
+
},
|
|
654
|
+
{
|
|
655
|
+
"id": "skill/multiplayer-movement",
|
|
656
|
+
"name": "multiplayer-movement",
|
|
657
|
+
"description": "Client-side movement in Summer multiplayer: owners move instantly, others glide, the authority checks each pose.",
|
|
658
|
+
"clients": "all",
|
|
659
|
+
"recommended": false,
|
|
660
|
+
"status": "stable",
|
|
661
|
+
"path": "library/skills/multiplayer-movement/",
|
|
662
|
+
"domains": [
|
|
663
|
+
"multiplayer",
|
|
664
|
+
"character-controller",
|
|
665
|
+
"scripting"
|
|
666
|
+
]
|
|
667
|
+
},
|
|
668
|
+
{
|
|
669
|
+
"id": "skill/multiplayer-project",
|
|
670
|
+
"name": "multiplayer-project",
|
|
671
|
+
"description": "Set up a Summer multiplayer project: both entry scenes, World and queue files, joining, and a first Local Play run.",
|
|
672
|
+
"clients": "all",
|
|
673
|
+
"recommended": false,
|
|
674
|
+
"status": "stable",
|
|
675
|
+
"path": "library/skills/multiplayer-project/",
|
|
676
|
+
"domains": [
|
|
677
|
+
"multiplayer",
|
|
678
|
+
"project",
|
|
679
|
+
"scripting"
|
|
680
|
+
]
|
|
681
|
+
},
|
|
682
|
+
{
|
|
683
|
+
"id": "skill/multiplayer-publish",
|
|
684
|
+
"name": "multiplayer-publish",
|
|
685
|
+
"description": "Ship a hosted Summer multiplayer game: the summer.games bundle, server preset, pre-upload checks, and a new Build.",
|
|
686
|
+
"clients": "all",
|
|
687
|
+
"recommended": false,
|
|
688
|
+
"status": "preview",
|
|
689
|
+
"path": "library/skills/multiplayer-publish/",
|
|
690
|
+
"domains": [
|
|
691
|
+
"multiplayer",
|
|
692
|
+
"deployment"
|
|
693
|
+
]
|
|
694
|
+
},
|
|
695
|
+
{
|
|
696
|
+
"id": "skill/multiplayer-state",
|
|
697
|
+
"name": "multiplayer-state",
|
|
698
|
+
"description": "Authority-owned game state in Summer multiplayer: shared and private State groups, validated Commands, and Events.",
|
|
699
|
+
"clients": "all",
|
|
700
|
+
"recommended": false,
|
|
701
|
+
"status": "stable",
|
|
702
|
+
"path": "library/skills/multiplayer-state/",
|
|
703
|
+
"domains": [
|
|
704
|
+
"multiplayer",
|
|
705
|
+
"game-design",
|
|
706
|
+
"scripting"
|
|
707
|
+
]
|
|
708
|
+
},
|
|
709
|
+
{
|
|
710
|
+
"id": "skill/multiplayer-testing",
|
|
711
|
+
"name": "multiplayer-testing",
|
|
712
|
+
"description": "Test a Summer multiplayer game with Local Play: several players, a bad network, bots, and what a passing run shows.",
|
|
713
|
+
"clients": "all",
|
|
714
|
+
"recommended": false,
|
|
715
|
+
"status": "stable",
|
|
716
|
+
"path": "library/skills/multiplayer-testing/",
|
|
717
|
+
"domains": [
|
|
718
|
+
"multiplayer",
|
|
719
|
+
"playtest",
|
|
720
|
+
"verification"
|
|
721
|
+
]
|
|
722
|
+
},
|
|
584
723
|
{
|
|
585
724
|
"id": "skill/music-track",
|
|
586
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|
"name": "music-track",
|
|
587
|
-
"description": "
|
|
726
|
+
"description": "Generate a looped or cinematic music track — loops authored at >=30s with a marked loop point, cinematic tracks at >=60s linear.",
|
|
588
727
|
"clients": "all",
|
|
589
728
|
"recommended": true,
|
|
590
729
|
"status": "stable",
|
|
@@ -597,7 +736,7 @@
|
|
|
597
736
|
{
|
|
598
737
|
"id": "skill/navigate-summer",
|
|
599
738
|
"name": "navigate-summer",
|
|
600
|
-
"description": "
|
|
739
|
+
"description": "When to open a Summer web page or editor surface FOR the user (billing, their games, the scene just built) versus acting through the API, using summer_open.",
|
|
601
740
|
"clients": "all",
|
|
602
741
|
"recommended": true,
|
|
603
742
|
"status": "stable",
|
|
@@ -611,7 +750,7 @@
|
|
|
611
750
|
{
|
|
612
751
|
"id": "skill/new-project",
|
|
613
752
|
"name": "new-project",
|
|
614
|
-
"description": "
|
|
753
|
+
"description": "Create a fresh blank Summer Engine project — asks one question (project name) and runs summer create empty.",
|
|
615
754
|
"clients": "all",
|
|
616
755
|
"recommended": true,
|
|
617
756
|
"status": "stable",
|
|
@@ -624,7 +763,7 @@
|
|
|
624
763
|
{
|
|
625
764
|
"id": "skill/organic-model",
|
|
626
765
|
"name": "organic-model",
|
|
627
|
-
"description": "
|
|
766
|
+
"description": "Generate organic 3D shapes — trees, rocks, mushrooms, coral, plants, vines, crystals — where AI artifacts read as natural irregularity.",
|
|
628
767
|
"clients": "all",
|
|
629
768
|
"recommended": false,
|
|
630
769
|
"status": "stable",
|
|
@@ -634,23 +773,10 @@
|
|
|
634
773
|
"assets"
|
|
635
774
|
]
|
|
636
775
|
},
|
|
637
|
-
{
|
|
638
|
-
"id": "skill/peer-to-peer-multiplayer",
|
|
639
|
-
"name": "peer-to-peer-multiplayer",
|
|
640
|
-
"description": "Use when starting a multiplayer Summer game from scratch with peer-to-peer host authority. Build the network architecture top-down so authoritative state, routing rules, and real-time rendering are not bolted on later. Use before writing game logic, not after. Trigger on \"multiplayer\", \"peer-to-peer\", \"p2p\", \"co-op\", \"host\", \"multiplayer architecture\", \"add multiplayer\".",
|
|
641
|
-
"clients": "all",
|
|
642
|
-
"recommended": true,
|
|
643
|
-
"status": "stable",
|
|
644
|
-
"path": "library/skills/peer-to-peer-multiplayer/",
|
|
645
|
-
"domains": [
|
|
646
|
-
"multiplayer",
|
|
647
|
-
"project"
|
|
648
|
-
]
|
|
649
|
-
},
|
|
650
776
|
{
|
|
651
777
|
"id": "skill/pixel-art",
|
|
652
778
|
"name": "pixel-art",
|
|
653
|
-
"description": "
|
|
779
|
+
"description": "Generate pixel-art assets — sprites, items, tiles, portraits — at a specific resolution with pixel-perfect grid, limited palette, retro feel.",
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|
"clients": "all",
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"recommended": true,
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"status": "stable",
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@@ -663,7 +789,7 @@
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{
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"id": "skill/play",
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|
"name": "play",
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-
"description": "
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+
"description": "Run the project in Summer Engine, wait briefly, then report what's happening — clean run, errors, or warnings.",
|
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|
"clients": "all",
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"recommended": true,
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"status": "stable",
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@@ -676,7 +802,7 @@
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{
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"id": "skill/playtesting-a-feature",
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"name": "playtesting-a-feature",
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"description": "
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+
"description": "Before claiming a gameplay feature done: actually run the game and walk through the feature. Static diagnostics and type checks do not count.",
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|
"clients": "all",
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"recommended": true,
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"status": "stable",
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@@ -689,7 +815,7 @@
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{
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"id": "skill/procedural-animation",
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"name": "procedural-animation",
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-
"description": "
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+
"description": "Runtime bone modification on top of clips — head look-at, foot IK, hand-grabs-prop, additive lean, recoil. Code-and-modifier patterns, not generation.",
|
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"clients": "all",
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|
"recommended": false,
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"status": "stable",
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@@ -702,7 +828,7 @@
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{
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"id": "skill/prop-model",
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|
"name": "prop-model",
|
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-
"description": "
|
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+
"description": "Generate a single static 3D prop — sword, barrel, chest, lantern, throne, statue — one isolated object, no rigging, wired as a MeshInstance3D.",
|
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|
"clients": "all",
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|
"recommended": true,
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"status": "stable",
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@@ -715,7 +841,7 @@
|
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|
{
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|
"id": "skill/psx-retro-rendering",
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|
"name": "psx-retro-rendering",
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-
"description": "
|
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+
"description": "Hardware-informed PlayStation 1 rendering in Godot 4 — low-res output, RGB5 and exact dither, affine textures, vertex snapping, blend modes, fog; limits named.",
|
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"clients": "all",
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|
"recommended": false,
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|
"status": "preview",
|
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@@ -728,7 +854,7 @@
|
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|
{
|
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|
"id": "skill/realtime-wet-surfaces",
|
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|
"name": "realtime-wet-surfaces",
|
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-
"description": "
|
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+
"description": "Real-time wetness on existing Godot 4 materials without losing their values — value-copying wet shader, geometry-driven wet mask, instance-uniform wet amount.",
|
|
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|
"clients": "all",
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|
"recommended": false,
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|
"status": "preview",
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@@ -741,7 +867,7 @@
|
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|
{
|
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|
"id": "skill/remote-deploy",
|
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|
"name": "remote-deploy",
|
|
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|
-
"description": "
|
|
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|
+
"description": "Run or test the game on a real device — phone, tablet, another computer — via the Remote Deploy button, runnable export presets, and on-device debugging.",
|
|
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|
"clients": "all",
|
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|
"recommended": true,
|
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|
"status": "stable",
|
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@@ -754,7 +880,7 @@
|
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|
{
|
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|
"id": "skill/retarget",
|
|
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|
"name": "retarget",
|
|
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|
-
"description": "
|
|
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|
+
"description": "Apply existing animation clips from one rigged character to a different rigged character — same library, multiple models, no regeneration.",
|
|
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|
"clients": "all",
|
|
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|
"recommended": false,
|
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|
"status": "stable",
|
|
@@ -767,7 +893,7 @@
|
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|
{
|
|
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|
"id": "skill/running-in-the-cloud",
|
|
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|
"name": "running-in-the-cloud",
|
|
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|
-
"description": "
|
|
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|
+
"description": "Run Summer Engine on a Linux box with no display — install it, launch headless, know when xvfb + software GL are needed, authenticate without a browser.",
|
|
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|
"clients": "all",
|
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|
"recommended": false,
|
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|
"status": "stable",
|
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@@ -777,10 +903,23 @@
|
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|
"project"
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|
]
|
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|
},
|
|
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|
+
{
|
|
907
|
+
"id": "skill/save-load",
|
|
908
|
+
"name": "save-load",
|
|
909
|
+
"description": "Persist game state in Summer Engine: user:// paths, JSON progress vs ConfigFile settings, a versioned save schema with migration, autosave hooks.",
|
|
910
|
+
"clients": "all",
|
|
911
|
+
"recommended": false,
|
|
912
|
+
"status": "preview",
|
|
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|
+
"path": "library/skills/save-load/",
|
|
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+
"domains": [
|
|
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|
+
"scripting",
|
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|
+
"gameplay"
|
|
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|
+
]
|
|
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|
+
},
|
|
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|
{
|
|
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|
"id": "skill/scene-composition",
|
|
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|
"name": "scene-composition",
|
|
783
|
-
"description": "
|
|
922
|
+
"description": "Scene structure conventions — node hierarchy, when to extract sub-scenes, reusable prefab patterns, and instance-versus-add-node decisions.",
|
|
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|
"clients": "all",
|
|
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|
"recommended": true,
|
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|
"status": "stable",
|
|
@@ -793,7 +932,7 @@
|
|
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|
{
|
|
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|
"id": "skill/scene-hierarchy-design",
|
|
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|
"name": "scene-hierarchy-design",
|
|
796
|
-
"description": "
|
|
935
|
+
"description": "Structure Summer Engine scenes by access pattern — asset vs live hierarchies, wrapper nodes per operation, sub-scenes for reuse, path-agnostic logic.",
|
|
797
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|
"clients": "all",
|
|
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|
"recommended": false,
|
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|
"status": "preview",
|
|
@@ -807,7 +946,7 @@
|
|
|
807
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|
{
|
|
808
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|
"id": "skill/scene-scripting",
|
|
809
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|
"name": "scene-scripting",
|
|
810
|
-
"description": "
|
|
949
|
+
"description": "One GDScript in the live editor (summer_run_script) builds scenes, 2D levels, HUDs and gameplay wiring instead of CRUD chains; verify with diff + screenshot.",
|
|
811
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|
"clients": "all",
|
|
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|
"recommended": true,
|
|
813
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|
"status": "preview",
|
|
@@ -823,7 +962,7 @@
|
|
|
823
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|
{
|
|
824
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|
"id": "skill/scene-to-level",
|
|
825
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|
"name": "scene-to-level",
|
|
826
|
-
"description": "
|
|
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|
+
"description": "Go from a scene reference image or concept art to a playable scene — orchestrates concept, asset pack, terrain, composition, and scene assembly.",
|
|
827
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|
"clients": "all",
|
|
828
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|
"recommended": false,
|
|
829
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|
"status": "stable",
|
|
@@ -833,23 +972,10 @@
|
|
|
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|
"game-design"
|
|
834
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|
]
|
|
835
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|
},
|
|
836
|
-
{
|
|
837
|
-
"id": "skill/setup-multiplayer",
|
|
838
|
-
"name": "setup-multiplayer",
|
|
839
|
-
"description": "Use when the user wants to add multiplayer to an existing Summer game: co-op LAN, co-op online, competitive PvP, or a lobby. Start with Summer Engine's high-level MultiplayerAPI plus MultiplayerSpawner and MultiplayerSynchronizer; use custom networking only with a justified reason. Walks peer authority, RPC patterns, replication, and irreversible architecture decisions. It does not claim that managed matchmaking or hosting is live. Trigger on \"multiplayer\", \"co-op\", \"PvP\", \"online\", \"netcode\", \"rollback\", \"MultiplayerAPI\", \"host migration\", \"matchmaking\".",
|
|
840
|
-
"clients": "all",
|
|
841
|
-
"recommended": true,
|
|
842
|
-
"status": "stable",
|
|
843
|
-
"path": "library/skills/setup-multiplayer/",
|
|
844
|
-
"domains": [
|
|
845
|
-
"multiplayer",
|
|
846
|
-
"scripting"
|
|
847
|
-
]
|
|
848
|
-
},
|
|
849
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|
{
|
|
850
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|
"id": "skill/skill-create",
|
|
851
977
|
"name": "skill-create",
|
|
852
|
-
"description": "
|
|
978
|
+
"description": "Bootstrap a new Summer library skill (library/skills/<slug>/ with resource.yaml and SKILL.md), frontmatter, and stub sections.",
|
|
853
979
|
"clients": "all",
|
|
854
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|
"recommended": false,
|
|
855
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|
"status": "stable",
|
|
@@ -862,7 +988,7 @@
|
|
|
862
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|
{
|
|
863
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|
"id": "skill/skill-improve",
|
|
864
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|
"name": "skill-improve",
|
|
865
|
-
"description": "
|
|
991
|
+
"description": "Upgrade an underperforming Summer skill — run it against a behavioral spec with and without changes via a parallel-eval harness; ship the winner.",
|
|
866
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|
"clients": "all",
|
|
867
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|
"recommended": false,
|
|
868
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|
"status": "stable",
|
|
@@ -875,7 +1001,7 @@
|
|
|
875
1001
|
{
|
|
876
1002
|
"id": "skill/skill-test",
|
|
877
1003
|
"name": "skill-test",
|
|
878
|
-
"description": "
|
|
1004
|
+
"description": "Lint a Summer skill before commit, audit the whole library, or check a behavioral spec assertion — static structural rules plus behavioral specs.",
|
|
879
1005
|
"clients": "all",
|
|
880
1006
|
"recommended": false,
|
|
881
1007
|
"status": "stable",
|
|
@@ -888,7 +1014,7 @@
|
|
|
888
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|
{
|
|
889
1015
|
"id": "skill/skintokens-auto-rigging",
|
|
890
1016
|
"name": "skintokens-auto-rigging",
|
|
891
|
-
"description": "
|
|
1017
|
+
"description": "Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into Godot 4.",
|
|
892
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|
"clients": "all",
|
|
893
1019
|
"recommended": false,
|
|
894
1020
|
"status": "preview",
|
|
@@ -903,7 +1029,7 @@
|
|
|
903
1029
|
{
|
|
904
1030
|
"id": "skill/skybox-panorama",
|
|
905
1031
|
"name": "skybox-panorama",
|
|
906
|
-
"description": "
|
|
1032
|
+
"description": "Generate a 360-degree equirectangular sky panorama and wire it as a PanoramaSkyMaterial Sky resource on WorldEnvironment in a 3D scene.",
|
|
907
1033
|
"clients": "all",
|
|
908
1034
|
"recommended": false,
|
|
909
1035
|
"status": "stable",
|
|
@@ -916,7 +1042,7 @@
|
|
|
916
1042
|
{
|
|
917
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|
"id": "skill/sound-effect",
|
|
918
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|
"name": "sound-effect",
|
|
919
|
-
"description": "
|
|
1045
|
+
"description": "Generate short SFX one-shots — footsteps, weapon swings, UI clicks, hit impacts — wired as AudioStreamPlayer/2D/3D that auto-frees on finished.",
|
|
920
1046
|
"clients": "all",
|
|
921
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|
"recommended": true,
|
|
922
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|
"status": "stable",
|
|
@@ -929,7 +1055,7 @@
|
|
|
929
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|
{
|
|
930
1056
|
"id": "skill/spatial-placement",
|
|
931
1057
|
"name": "spatial-placement",
|
|
932
|
-
"description": "
|
|
1058
|
+
"description": "Place 3D objects and modular kit pieces from measured geometry — inspect, place, starcast, measure, correct; floor, wall, facade, pipe and alcove recipes.",
|
|
933
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|
"clients": "all",
|
|
934
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|
"recommended": true,
|
|
935
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|
"status": "preview",
|
|
@@ -945,7 +1071,7 @@
|
|
|
945
1071
|
{
|
|
946
1072
|
"id": "skill/sprite-sheet",
|
|
947
1073
|
"name": "sprite-sheet",
|
|
948
|
-
"description": "
|
|
1074
|
+
"description": "Generate animated 2D character sprites laid out as a sprite sheet — walk cycle, attack, idle, death — wired into AnimatedSprite2D / SpriteFrames.",
|
|
949
1075
|
"clients": "all",
|
|
950
1076
|
"recommended": false,
|
|
951
1077
|
"status": "stable",
|
|
@@ -955,10 +1081,154 @@
|
|
|
955
1081
|
"assets"
|
|
956
1082
|
]
|
|
957
1083
|
},
|
|
1084
|
+
{
|
|
1085
|
+
"id": "skill/summer-analytics",
|
|
1086
|
+
"name": "summer-analytics",
|
|
1087
|
+
"description": "Send game events to Summer analytics from the authority or client: fire-and-forget, never blocking gameplay.",
|
|
1088
|
+
"clients": "all",
|
|
1089
|
+
"recommended": false,
|
|
1090
|
+
"status": "preview",
|
|
1091
|
+
"path": "library/skills/summer-analytics/",
|
|
1092
|
+
"domains": [
|
|
1093
|
+
"multiplayer",
|
|
1094
|
+
"scripting"
|
|
1095
|
+
]
|
|
1096
|
+
},
|
|
1097
|
+
{
|
|
1098
|
+
"id": "skill/summer-friends",
|
|
1099
|
+
"name": "summer-friends",
|
|
1100
|
+
"description": "Summer friends in a game: a consented friends list, profile and chat screens, direct messages. Hosted only.",
|
|
1101
|
+
"clients": "all",
|
|
1102
|
+
"recommended": false,
|
|
1103
|
+
"status": "preview",
|
|
1104
|
+
"path": "library/skills/summer-friends/",
|
|
1105
|
+
"domains": [
|
|
1106
|
+
"multiplayer",
|
|
1107
|
+
"ui"
|
|
1108
|
+
]
|
|
1109
|
+
},
|
|
1110
|
+
{
|
|
1111
|
+
"id": "skill/summer-leaderboards",
|
|
1112
|
+
"name": "summer-leaderboards",
|
|
1113
|
+
"description": "Leaderboards in a Summer game: queue ratings from matches, and Game rankings your authority scores.",
|
|
1114
|
+
"clients": "all",
|
|
1115
|
+
"recommended": false,
|
|
1116
|
+
"status": "preview",
|
|
1117
|
+
"path": "library/skills/summer-leaderboards/",
|
|
1118
|
+
"domains": [
|
|
1119
|
+
"multiplayer",
|
|
1120
|
+
"ui"
|
|
1121
|
+
]
|
|
1122
|
+
},
|
|
1123
|
+
{
|
|
1124
|
+
"id": "skill/summer-match-results",
|
|
1125
|
+
"name": "summer-match-results",
|
|
1126
|
+
"description": "End a Summer match: report each player's win, loss or draw, show results on clients, then close the World.",
|
|
1127
|
+
"clients": "all",
|
|
1128
|
+
"recommended": false,
|
|
1129
|
+
"status": "stable",
|
|
1130
|
+
"path": "library/skills/summer-match-results/",
|
|
1131
|
+
"domains": [
|
|
1132
|
+
"multiplayer",
|
|
1133
|
+
"gameplay"
|
|
1134
|
+
]
|
|
1135
|
+
},
|
|
1136
|
+
{
|
|
1137
|
+
"id": "skill/summer-matchmaking",
|
|
1138
|
+
"name": "summer-matchmaking",
|
|
1139
|
+
"description": "Get players into matches with Summer matchmaking: queues, teams, accept prompts, join progress and failures.",
|
|
1140
|
+
"clients": "all",
|
|
1141
|
+
"recommended": false,
|
|
1142
|
+
"status": "preview",
|
|
1143
|
+
"path": "library/skills/summer-matchmaking/",
|
|
1144
|
+
"domains": [
|
|
1145
|
+
"multiplayer",
|
|
1146
|
+
"ux"
|
|
1147
|
+
]
|
|
1148
|
+
},
|
|
1149
|
+
{
|
|
1150
|
+
"id": "skill/summer-parties",
|
|
1151
|
+
"name": "summer-parties",
|
|
1152
|
+
"description": "Let a Summer party play together: the leader presses Play, members follow into the same match. Hosted only.",
|
|
1153
|
+
"clients": "all",
|
|
1154
|
+
"recommended": false,
|
|
1155
|
+
"status": "preview",
|
|
1156
|
+
"path": "library/skills/summer-parties/",
|
|
1157
|
+
"domains": [
|
|
1158
|
+
"multiplayer",
|
|
1159
|
+
"ui"
|
|
1160
|
+
]
|
|
1161
|
+
},
|
|
1162
|
+
{
|
|
1163
|
+
"id": "skill/summer-player-data",
|
|
1164
|
+
"name": "summer-player-data",
|
|
1165
|
+
"description": "Save a player's progress so it follows them to every match: authority load and commit, autosave, safe retries.",
|
|
1166
|
+
"clients": "all",
|
|
1167
|
+
"recommended": false,
|
|
1168
|
+
"status": "stable",
|
|
1169
|
+
"path": "library/skills/summer-player-data/",
|
|
1170
|
+
"domains": [
|
|
1171
|
+
"multiplayer",
|
|
1172
|
+
"scripting"
|
|
1173
|
+
]
|
|
1174
|
+
},
|
|
1175
|
+
{
|
|
1176
|
+
"id": "skill/summer-store",
|
|
1177
|
+
"name": "summer-store",
|
|
1178
|
+
"description": "Sell Summer items for Sparks in a multiplayer game: shop, checkout, owned items, authority entitlement checks.",
|
|
1179
|
+
"clients": "all",
|
|
1180
|
+
"recommended": false,
|
|
1181
|
+
"status": "preview",
|
|
1182
|
+
"path": "library/skills/summer-store/",
|
|
1183
|
+
"domains": [
|
|
1184
|
+
"multiplayer",
|
|
1185
|
+
"gameplay"
|
|
1186
|
+
]
|
|
1187
|
+
},
|
|
1188
|
+
{
|
|
1189
|
+
"id": "skill/summer-world-chat",
|
|
1190
|
+
"name": "summer-world-chat",
|
|
1191
|
+
"description": "Add match chat to a Summer game: one World channel shared by everyone in the match. Hosted only.",
|
|
1192
|
+
"clients": "all",
|
|
1193
|
+
"recommended": false,
|
|
1194
|
+
"status": "preview",
|
|
1195
|
+
"path": "library/skills/summer-world-chat/",
|
|
1196
|
+
"domains": [
|
|
1197
|
+
"multiplayer",
|
|
1198
|
+
"ui"
|
|
1199
|
+
]
|
|
1200
|
+
},
|
|
1201
|
+
{
|
|
1202
|
+
"id": "skill/summer-world-saves",
|
|
1203
|
+
"name": "summer-world-saves",
|
|
1204
|
+
"description": "Keep a persistent Summer World between restarts: checkpoint saves, restore before join, the final save.",
|
|
1205
|
+
"clients": "all",
|
|
1206
|
+
"recommended": false,
|
|
1207
|
+
"status": "preview",
|
|
1208
|
+
"path": "library/skills/summer-world-saves/",
|
|
1209
|
+
"domains": [
|
|
1210
|
+
"multiplayer",
|
|
1211
|
+
"scripting"
|
|
1212
|
+
]
|
|
1213
|
+
},
|
|
1214
|
+
{
|
|
1215
|
+
"id": "skill/text-to-motion",
|
|
1216
|
+
"name": "text-to-motion",
|
|
1217
|
+
"description": "Custom 2-second animation clips from text prompts on any of the user's own rigged models — humanoids, animals, creatures, cartoon plants, props.",
|
|
1218
|
+
"clients": "all",
|
|
1219
|
+
"recommended": false,
|
|
1220
|
+
"status": "preview",
|
|
1221
|
+
"path": "library/skills/text-to-motion/",
|
|
1222
|
+
"domains": [
|
|
1223
|
+
"animation",
|
|
1224
|
+
"generate",
|
|
1225
|
+
"3d"
|
|
1226
|
+
]
|
|
1227
|
+
},
|
|
958
1228
|
{
|
|
959
1229
|
"id": "skill/tileable-texture",
|
|
960
1230
|
"name": "tileable-texture",
|
|
961
|
-
"description": "
|
|
1231
|
+
"description": "Generate a seamless tileable texture for walls, floors, or terrain — repeats cleanly on all four edges, wired as a StandardMaterial3D albedo.",
|
|
962
1232
|
"clients": "all",
|
|
963
1233
|
"recommended": false,
|
|
964
1234
|
"status": "stable",
|
|
@@ -971,7 +1241,7 @@
|
|
|
971
1241
|
{
|
|
972
1242
|
"id": "skill/trailer-shot",
|
|
973
1243
|
"name": "trailer-shot",
|
|
974
|
-
"description": "
|
|
1244
|
+
"description": "Generate marketing or trailer footage — slow-mo combat, establishing shots, hero beats, splash screens, pitch-deck B-roll — max punch in 5-10 seconds.",
|
|
975
1245
|
"clients": "all",
|
|
976
1246
|
"recommended": false,
|
|
977
1247
|
"status": "stable",
|
|
@@ -984,7 +1254,7 @@
|
|
|
984
1254
|
{
|
|
985
1255
|
"id": "skill/tune-performance",
|
|
986
1256
|
"name": "tune-performance",
|
|
987
|
-
"description": "
|
|
1257
|
+
"description": "Profile a slow game via summer_get_diagnostics, identify rendering/physics/scripting hotspots, propose fixes with before/after metric expectations.",
|
|
988
1258
|
"clients": "all",
|
|
989
1259
|
"recommended": true,
|
|
990
1260
|
"status": "stable",
|
|
@@ -997,7 +1267,7 @@
|
|
|
997
1267
|
{
|
|
998
1268
|
"id": "skill/ui-basics",
|
|
999
1269
|
"name": "ui-basics",
|
|
1000
|
-
"description": "
|
|
1270
|
+
"description": "Build Summer Engine UI — HUDs, menus, health bars, dialogue boxes, Control trees — anchors, containers, responsive layout, theme vs inline styling.",
|
|
1001
1271
|
"clients": "all",
|
|
1002
1272
|
"recommended": true,
|
|
1003
1273
|
"status": "stable",
|
|
@@ -1010,7 +1280,7 @@
|
|
|
1010
1280
|
{
|
|
1011
1281
|
"id": "skill/ui-graphics",
|
|
1012
1282
|
"name": "ui-graphics",
|
|
1013
|
-
"description": "
|
|
1283
|
+
"description": "Generate game-UI elements — icons, buttons, panels, frames, HUD widgets, badges — flat design, transparent background, wired via TextureRect/NinePatchRect.",
|
|
1014
1284
|
"clients": "all",
|
|
1015
1285
|
"recommended": false,
|
|
1016
1286
|
"status": "stable",
|
|
@@ -1023,7 +1293,7 @@
|
|
|
1023
1293
|
{
|
|
1024
1294
|
"id": "skill/use-widget-asset",
|
|
1025
1295
|
"name": "use-widget-asset",
|
|
1026
|
-
"description": "
|
|
1296
|
+
"description": "Wire a widget slice from a create-asset-sheet pack (panel, button, slider, bar, toggle) into NinePatchRect, TextureProgressBar, or TextureRect via sliceMeta.",
|
|
1027
1297
|
"clients": "all",
|
|
1028
1298
|
"recommended": false,
|
|
1029
1299
|
"status": "stable",
|
|
@@ -1036,7 +1306,7 @@
|
|
|
1036
1306
|
{
|
|
1037
1307
|
"id": "skill/using-summer",
|
|
1038
1308
|
"name": "using-summer",
|
|
1039
|
-
"description": "
|
|
1309
|
+
"description": "Session bootstrap for Summer projects — establishes how to find and use Summer skills and the summer-engine MCP before any response.",
|
|
1040
1310
|
"clients": "all",
|
|
1041
1311
|
"recommended": false,
|
|
1042
1312
|
"status": "stable",
|
|
@@ -1049,7 +1319,7 @@
|
|
|
1049
1319
|
{
|
|
1050
1320
|
"id": "skill/vehicle-model",
|
|
1051
1321
|
"name": "vehicle-model",
|
|
1052
|
-
"description": "
|
|
1322
|
+
"description": "Generate a hard-surface vehicle — car, spaceship, mech, boat, tank — static mesh with optional detail-texture pass, wired as Vehicle3D or MeshInstance3D.",
|
|
1053
1323
|
"clients": "all",
|
|
1054
1324
|
"recommended": false,
|
|
1055
1325
|
"status": "stable",
|
|
@@ -1062,7 +1332,7 @@
|
|
|
1062
1332
|
{
|
|
1063
1333
|
"id": "skill/verification-before-completion",
|
|
1064
1334
|
"name": "verification-before-completion",
|
|
1065
|
-
"description": "
|
|
1335
|
+
"description": "Run verification commands and confirm output before claiming work complete, fixed, or passing — evidence before assertions, always.",
|
|
1066
1336
|
"clients": "all",
|
|
1067
1337
|
"recommended": true,
|
|
1068
1338
|
"status": "stable",
|
|
@@ -1075,7 +1345,7 @@
|
|
|
1075
1345
|
{
|
|
1076
1346
|
"id": "skill/verifying-scenes",
|
|
1077
1347
|
"name": "verifying-scenes",
|
|
1078
|
-
"description": "
|
|
1348
|
+
"description": "Prove scene work landed (snapshot, diff, screenshots, runtime reads), audit 3D scenes for holes and misplacement, review them with shot sheets and zooms.",
|
|
1079
1349
|
"clients": "all",
|
|
1080
1350
|
"recommended": true,
|
|
1081
1351
|
"status": "preview",
|
|
@@ -1089,7 +1359,7 @@
|
|
|
1089
1359
|
{
|
|
1090
1360
|
"id": "skill/vfx-dissolve",
|
|
1091
1361
|
"name": "vfx-dissolve",
|
|
1092
|
-
"description": "
|
|
1362
|
+
"description": "Dissolve effect — a mesh disintegrating with a glowing burning edge, driven by a noise-threshold ShaderMaterial overriding the target's material.",
|
|
1093
1363
|
"clients": "all",
|
|
1094
1364
|
"recommended": false,
|
|
1095
1365
|
"status": "stable",
|
|
@@ -1102,7 +1372,7 @@
|
|
|
1102
1372
|
{
|
|
1103
1373
|
"id": "skill/vfx-fire",
|
|
1104
1374
|
"name": "vfx-fire",
|
|
1105
|
-
"description": "
|
|
1375
|
+
"description": "Fire effect — animated flames built with a particle shader, GPUParticles3D, and a noise-based color ramp — torches, campfires, candles.",
|
|
1106
1376
|
"clients": "all",
|
|
1107
1377
|
"recommended": true,
|
|
1108
1378
|
"status": "stable",
|
|
@@ -1115,7 +1385,7 @@
|
|
|
1115
1385
|
{
|
|
1116
1386
|
"id": "skill/vfx-hit-spark",
|
|
1117
1387
|
"name": "vfx-hit-spark",
|
|
1118
|
-
"description": "
|
|
1388
|
+
"description": "Hit-spark effect — a one-shot burst of additive billboard particles oriented to a surface normal, fired on impact.",
|
|
1119
1389
|
"clients": "all",
|
|
1120
1390
|
"recommended": false,
|
|
1121
1391
|
"status": "stable",
|
|
@@ -1128,7 +1398,7 @@
|
|
|
1128
1398
|
{
|
|
1129
1399
|
"id": "skill/vfx-lightning",
|
|
1130
1400
|
"name": "vfx-lightning",
|
|
1131
|
-
"description": "
|
|
1401
|
+
"description": "Lightning bolt effect — procedural jagged path drawn via ImmediateMesh, glow shader, sparks at endpoints, screen shake.",
|
|
1132
1402
|
"clients": "all",
|
|
1133
1403
|
"recommended": false,
|
|
1134
1404
|
"status": "stable",
|
|
@@ -1141,7 +1411,7 @@
|
|
|
1141
1411
|
{
|
|
1142
1412
|
"id": "skill/vfx-magic-glow",
|
|
1143
1413
|
"name": "vfx-magic-glow",
|
|
1144
|
-
"description": "
|
|
1414
|
+
"description": "Magic-glow effect — a pulsing OmniLight3D plus drifting additive motes plus optional emission shader on the source mesh.",
|
|
1145
1415
|
"clients": "all",
|
|
1146
1416
|
"recommended": false,
|
|
1147
1417
|
"status": "stable",
|
|
@@ -1154,7 +1424,7 @@
|
|
|
1154
1424
|
{
|
|
1155
1425
|
"id": "skill/vfx-muzzle-flash",
|
|
1156
1426
|
"name": "vfx-muzzle-flash",
|
|
1157
|
-
"description": "
|
|
1427
|
+
"description": "Muzzle-flash effect — a one-shot ~80 ms burst at a gun barrel built with a particle one-shot or a flashing quad with a star-burst shader.",
|
|
1158
1428
|
"clients": "all",
|
|
1159
1429
|
"recommended": true,
|
|
1160
1430
|
"status": "stable",
|
|
@@ -1167,7 +1437,7 @@
|
|
|
1167
1437
|
{
|
|
1168
1438
|
"id": "skill/vfx-smoke",
|
|
1169
1439
|
"name": "vfx-smoke",
|
|
1170
|
-
"description": "
|
|
1440
|
+
"description": "Smoke effect — a slow-rising column or puff of soft particles built with a noise + density falloff shader on a quad mesh, GPUParticles3D.",
|
|
1171
1441
|
"clients": "all",
|
|
1172
1442
|
"recommended": false,
|
|
1173
1443
|
"status": "stable",
|
|
@@ -1180,7 +1450,7 @@
|
|
|
1180
1450
|
{
|
|
1181
1451
|
"id": "skill/vfx-water-ripple",
|
|
1182
1452
|
"name": "vfx-water-ripple",
|
|
1183
|
-
"description": "
|
|
1453
|
+
"description": "Water-ripple effect — animated normal-distortion ripples on a water plane (or as a Decal) triggered by impacts.",
|
|
1184
1454
|
"clients": "all",
|
|
1185
1455
|
"recommended": false,
|
|
1186
1456
|
"status": "stable",
|
|
@@ -1193,7 +1463,7 @@
|
|
|
1193
1463
|
{
|
|
1194
1464
|
"id": "skill/voice-line",
|
|
1195
1465
|
"name": "voice-line",
|
|
1196
|
-
"description": "
|
|
1466
|
+
"description": "Generate TTS voice lines — NPC barks, narrator, dialogue — with voice-id sourcing, a character-to-voice decision tree, and multi-line dialogue support.",
|
|
1197
1467
|
"clients": "all",
|
|
1198
1468
|
"recommended": true,
|
|
1199
1469
|
"status": "stable",
|
|
@@ -1203,10 +1473,37 @@
|
|
|
1203
1473
|
"assets"
|
|
1204
1474
|
]
|
|
1205
1475
|
},
|
|
1476
|
+
{
|
|
1477
|
+
"id": "skill/web-and-touch-input",
|
|
1478
|
+
"name": "web-and-touch-input",
|
|
1479
|
+
"description": "Input for the browser and phones: the first-click rule for sound and mouse capture, focus, and touch buttons or a virtual stick on the same actions.",
|
|
1480
|
+
"clients": "all",
|
|
1481
|
+
"recommended": true,
|
|
1482
|
+
"status": "preview",
|
|
1483
|
+
"path": "library/skills/web-and-touch-input/",
|
|
1484
|
+
"domains": [
|
|
1485
|
+
"gameplay",
|
|
1486
|
+
"ui"
|
|
1487
|
+
]
|
|
1488
|
+
},
|
|
1489
|
+
{
|
|
1490
|
+
"id": "skill/web-compatibility-look",
|
|
1491
|
+
"name": "web-compatibility-look",
|
|
1492
|
+
"description": "Make a web or browser game look high-end in the Compatibility renderer (WebGL 2): what works, what to avoid, 2D and 3D recipes, web performance.",
|
|
1493
|
+
"clients": "all",
|
|
1494
|
+
"recommended": true,
|
|
1495
|
+
"status": "preview",
|
|
1496
|
+
"path": "library/skills/web-compatibility-look/",
|
|
1497
|
+
"domains": [
|
|
1498
|
+
"rendering",
|
|
1499
|
+
"2d",
|
|
1500
|
+
"3d"
|
|
1501
|
+
]
|
|
1502
|
+
},
|
|
1206
1503
|
{
|
|
1207
1504
|
"id": "skill/world-building-3d",
|
|
1208
1505
|
"name": "world-building-3d",
|
|
1209
|
-
"description": "
|
|
1506
|
+
"description": "Compose, ground, space, and validate 3D scenes with Summer's four bounded spatial tools — exact paths, one geometric decision at a time, verified.",
|
|
1210
1507
|
"clients": "all",
|
|
1211
1508
|
"recommended": true,
|
|
1212
1509
|
"status": "preview",
|
|
@@ -1222,7 +1519,7 @@
|
|
|
1222
1519
|
{
|
|
1223
1520
|
"id": "skill/writing-plans",
|
|
1224
1521
|
"name": "writing-plans",
|
|
1225
|
-
"description": "
|
|
1522
|
+
"description": "Turn a spec or requirements for a multi-step task into a written implementation plan before touching code.",
|
|
1226
1523
|
"clients": "all",
|
|
1227
1524
|
"recommended": false,
|
|
1228
1525
|
"status": "stable",
|
|
@@ -1235,7 +1532,7 @@
|
|
|
1235
1532
|
{
|
|
1236
1533
|
"id": "skill/writing-skills",
|
|
1237
1534
|
"name": "writing-skills",
|
|
1238
|
-
"description": "
|
|
1535
|
+
"description": "Create, edit, and verify agent skills — format, structure, testing with subagents, and best practices.",
|
|
1239
1536
|
"clients": "all",
|
|
1240
1537
|
"recommended": false,
|
|
1241
1538
|
"status": "stable",
|