summer-engine 2.8.2 → 3.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +27 -7
- package/.claude-plugin/plugin.json +99 -83
- package/.codex-plugin/plugin.json +112 -82
- package/.cursor-plugin/plugin.json +119 -83
- package/.factory-plugin/plugin.json +100 -3
- package/.mcp.json +6 -1
- package/.opencode/INSTALL.md +7 -4
- package/.opencode/plugins/summer.js +31 -18
- package/AGENTS.md +107 -34
- package/CHANGELOG.md +131 -44
- package/CLAUDE.md +4 -2
- package/GEMINI.md +7 -53
- package/NOTICE +31 -0
- package/README.md +159 -391
- package/assets/api-docs.json.gz +0 -0
- package/assets/autopilot/README.md +20 -6
- package/assets/autopilot/autopilot.gd +80 -26
- package/assets/autopilot/run.sh +132 -7
- package/assets/navigation/web-routes.json +719 -0
- package/commands/gameskill.md +10 -108
- package/commands/summer.md +72 -4
- package/dist/bin/summer.js +6 -87
- package/dist/cli/banner.d.ts +1 -0
- package/dist/cli/banner.js +33 -0
- package/dist/{commands → cli/commands}/config.js +1 -1
- package/dist/cli/commands/create.d.ts +30 -0
- package/dist/cli/commands/create.js +212 -0
- package/dist/{commands → cli/commands}/debug.js +2 -2
- package/dist/cli/commands/doctor.d.ts +2 -0
- package/dist/cli/commands/doctor.js +18 -0
- package/dist/cli/commands/events.d.ts +57 -0
- package/dist/cli/commands/events.js +158 -0
- package/dist/cli/commands/install.d.ts +50 -0
- package/dist/cli/commands/install.js +447 -0
- package/dist/cli/commands/list.js +72 -0
- package/dist/{commands → cli/commands}/login.js +33 -17
- package/dist/{commands → cli/commands}/logout.d.ts +1 -0
- package/dist/cli/commands/logout.js +19 -0
- package/dist/{commands → cli/commands}/memory.d.ts +1 -8
- package/dist/{commands → cli/commands}/memory.js +20 -11
- package/dist/cli/commands/open.d.ts +45 -0
- package/dist/cli/commands/open.js +216 -0
- package/dist/{commands → cli/commands}/plan.js +2 -2
- package/dist/{commands → cli/commands}/publish.js +1 -1
- package/dist/{commands → cli/commands}/releases.js +1 -1
- package/dist/cli/commands/run.d.ts +19 -0
- package/dist/cli/commands/run.js +255 -0
- package/dist/{commands → cli/commands}/setup.js +43 -89
- package/dist/{commands → cli/commands}/skills.js +85 -222
- package/dist/{commands → cli/commands}/status.d.ts +1 -0
- package/dist/cli/commands/status.js +62 -0
- package/dist/cli/commands/tool.d.ts +11 -0
- package/dist/cli/commands/tool.js +121 -0
- package/dist/cli/index.d.ts +6 -0
- package/dist/cli/index.js +89 -0
- package/dist/cli/root-action.d.ts +7 -0
- package/dist/cli/root-action.js +15 -0
- package/dist/{lib → core}/api-client.d.ts +106 -15
- package/dist/{lib → core}/api-client.js +267 -75
- package/dist/{lib → core}/async-op-lifecycle.d.ts +3 -4
- package/dist/{lib → core}/async-op-lifecycle.js +3 -4
- package/dist/{lib → core}/auth.d.ts +14 -6
- package/dist/{lib → core}/auth.js +56 -40
- package/dist/core/capabilities/agent-playbook.d.ts +20 -0
- package/dist/core/capabilities/agent-playbook.js +218 -0
- package/dist/core/capabilities/api-docs.d.ts +36 -0
- package/dist/core/capabilities/api-docs.js +118 -0
- package/dist/core/capabilities/asset-import.d.ts +49 -0
- package/dist/core/capabilities/asset-import.js +134 -0
- package/dist/core/capabilities/camera-view.d.ts +98 -0
- package/dist/core/capabilities/camera-view.js +222 -0
- package/dist/core/capabilities/capture.d.ts +63 -0
- package/dist/core/capabilities/capture.js +67 -0
- package/dist/core/capabilities/console-read.d.ts +17 -0
- package/dist/core/capabilities/console-read.js +21 -0
- package/dist/{lib → core/capabilities}/creator.d.ts +1 -29
- package/dist/{lib → core/capabilities}/creator.js +14 -33
- package/dist/{lib → core/capabilities}/debug-report.d.ts +1 -1
- package/dist/{lib → core/capabilities}/debug-report.js +12 -31
- package/dist/{commands → core/capabilities}/doctor.d.ts +7 -2
- package/dist/{commands → core/capabilities}/doctor.js +47 -73
- package/dist/core/capabilities/engine-fallbacks.d.ts +26 -0
- package/dist/core/capabilities/engine-fallbacks.js +36 -0
- package/dist/core/capabilities/engine-ops.d.ts +33 -0
- package/dist/core/capabilities/engine-ops.js +145 -0
- package/dist/core/capabilities/engine-receipt.d.ts +53 -0
- package/dist/core/capabilities/engine-receipt.js +134 -0
- package/dist/core/capabilities/events.d.ts +200 -0
- package/dist/core/capabilities/events.js +383 -0
- package/dist/core/capabilities/fabricate-mesh.d.ts +111 -0
- package/dist/core/capabilities/fabricate-mesh.js +165 -0
- package/dist/core/capabilities/frame-quality.d.ts +71 -0
- package/dist/core/capabilities/frame-quality.js +449 -0
- package/dist/core/capabilities/game-task-plan.d.ts +66 -0
- package/dist/{lib → core/capabilities}/game-task-plan.js +59 -8
- package/dist/core/capabilities/hdri-import.d.ts +90 -0
- package/dist/core/capabilities/hdri-import.js +250 -0
- package/dist/core/capabilities/image-generation.d.ts +24 -0
- package/dist/core/capabilities/image-generation.js +22 -0
- package/dist/core/capabilities/navigation/open.d.ts +156 -0
- package/dist/core/capabilities/navigation/open.js +567 -0
- package/dist/core/capabilities/navigation/render-product-map.d.ts +1 -0
- package/dist/core/capabilities/navigation/render-product-map.js +84 -0
- package/dist/core/capabilities/navigation/targets.d.ts +87 -0
- package/dist/core/capabilities/navigation/targets.js +250 -0
- package/dist/core/capabilities/play-determinism.d.ts +35 -0
- package/dist/core/capabilities/play-determinism.js +86 -0
- package/dist/core/capabilities/project-context.d.ts +114 -0
- package/dist/core/capabilities/project-context.js +249 -0
- package/dist/core/capabilities/runtime-control.d.ts +540 -0
- package/dist/core/capabilities/runtime-control.js +1011 -0
- package/dist/core/capabilities/scene-kind.d.ts +19 -0
- package/dist/core/capabilities/scene-kind.js +137 -0
- package/dist/core/capabilities/scene-script.d.ts +38 -0
- package/dist/core/capabilities/scene-script.js +45 -0
- package/dist/core/capabilities/tool-dispatch.d.ts +42 -0
- package/dist/core/capabilities/tool-dispatch.js +1490 -0
- package/dist/core/capabilities/ui-control.d.ts +179 -0
- package/dist/core/capabilities/ui-control.js +423 -0
- package/dist/core/capabilities/variant-types.d.ts +22 -0
- package/dist/core/capabilities/variant-types.js +101 -0
- package/dist/core/capability-skew.d.ts +205 -0
- package/dist/core/capability-skew.js +386 -0
- package/dist/{lib → core}/config.d.ts +11 -1
- package/dist/{lib → core}/config.js +13 -2
- package/dist/core/embeddings.d.ts +78 -0
- package/dist/core/embeddings.js +166 -0
- package/dist/core/engine-install.d.ts +105 -0
- package/dist/core/engine-install.js +190 -0
- package/dist/core/engine.d.ts +94 -0
- package/dist/{lib → core}/engine.js +74 -28
- package/dist/core/feedback/client.d.ts +88 -0
- package/dist/core/feedback/client.js +182 -0
- package/dist/{lib → core}/format.d.ts +0 -1
- package/dist/{lib → core}/format.js +1 -1
- package/dist/core/headless/connection.d.ts +86 -0
- package/dist/core/headless/connection.js +97 -0
- package/dist/core/headless/editor-connection.d.ts +26 -0
- package/dist/core/headless/editor-connection.js +81 -0
- package/dist/core/headless/mcp-routing.d.ts +38 -0
- package/dist/core/headless/mcp-routing.js +83 -0
- package/dist/core/headless/registry.d.ts +91 -0
- package/dist/core/headless/registry.js +226 -0
- package/dist/core/headless/resolve.d.ts +46 -0
- package/dist/core/headless/resolve.js +75 -0
- package/dist/core/headless/spawn.d.ts +46 -0
- package/dist/core/headless/spawn.js +205 -0
- package/dist/core/headless/worker-connection.d.ts +96 -0
- package/dist/core/headless/worker-connection.js +353 -0
- package/dist/core/headless/worker-engine-client.d.ts +58 -0
- package/dist/core/headless/worker-engine-client.js +246 -0
- package/dist/core/launch-posture.d.ts +170 -0
- package/dist/core/launch-posture.js +317 -0
- package/dist/core/library-read.d.ts +73 -0
- package/dist/core/library-read.js +279 -0
- package/dist/core/library-search.d.ts +143 -0
- package/dist/core/library-search.js +301 -0
- package/dist/{lib → core}/log-filters.js +4 -2
- package/dist/{lib → core}/mcp-log.js +2 -17
- package/dist/core/package-root.d.ts +9 -0
- package/dist/core/package-root.js +11 -0
- package/dist/core/redact.d.ts +20 -0
- package/dist/core/redact.js +64 -0
- package/dist/core/registry-search.d.ts +167 -0
- package/dist/core/registry-search.js +358 -0
- package/dist/core/skills-registry.d.ts +47 -0
- package/dist/core/skills-registry.js +83 -0
- package/dist/{lib → core}/store.js +11 -7
- package/dist/{lib → core}/summer-compatibility.js +3 -3
- package/dist/{lib → core}/telemetry.js +5 -2
- package/dist/core/templates.d.ts +98 -0
- package/dist/core/templates.js +241 -0
- package/dist/core/tool-errors.d.ts +30 -0
- package/dist/core/tool-errors.js +40 -0
- package/dist/core/trajectory.d.ts +80 -0
- package/dist/core/trajectory.js +307 -0
- package/dist/core/util/http.d.ts +13 -0
- package/dist/core/util/http.js +28 -0
- package/dist/core/util/json.d.ts +12 -0
- package/dist/core/util/json.js +21 -0
- package/dist/core/util/process.d.ts +3 -0
- package/dist/core/util/process.js +13 -0
- package/dist/core/util/sleep.d.ts +1 -0
- package/dist/core/util/sleep.js +3 -0
- package/dist/core/version.d.ts +3 -0
- package/dist/core/version.js +5 -0
- package/dist/{lib → installer}/agent-config.d.ts +20 -1
- package/dist/{lib → installer}/agent-config.js +138 -24
- package/dist/installer/legacy-skills.d.ts +26 -0
- package/dist/installer/legacy-skills.js +53 -0
- package/dist/installer/setup.d.ts +76 -0
- package/dist/installer/setup.js +146 -0
- package/dist/installer/skill-locations.d.ts +45 -0
- package/dist/installer/skill-locations.js +170 -0
- package/dist/installer/version-check.d.ts +174 -0
- package/dist/{lib → installer}/version-check.js +173 -42
- package/dist/{lib/mcp-boot-notice.d.ts → mcp/boot-notice.d.ts} +1 -1
- package/dist/{commands/mcp.js → mcp/command.js} +18 -6
- package/dist/mcp/server.d.ts +23 -3
- package/dist/mcp/server.js +122 -28
- package/dist/mcp/tools/asset-tools.js +62 -142
- package/dist/mcp/tools/creator-tools.js +5 -23
- package/dist/mcp/tools/debug-tools.js +61 -18
- package/dist/mcp/tools/event-tools.d.ts +14 -0
- package/dist/mcp/tools/event-tools.js +41 -0
- package/dist/mcp/tools/fabricate-tools.d.ts +2 -0
- package/dist/mcp/tools/fabricate-tools.js +28 -0
- package/dist/mcp/tools/feedback-tools.d.ts +77 -0
- package/dist/mcp/tools/feedback-tools.js +88 -0
- package/dist/mcp/tools/file-tools.js +6 -53
- package/dist/mcp/tools/generate-tools.js +37 -63
- package/dist/mcp/tools/library-tools.d.ts +11 -0
- package/dist/mcp/tools/library-tools.js +42 -0
- package/dist/mcp/tools/navigation-tools.d.ts +7 -0
- package/dist/mcp/tools/navigation-tools.js +37 -0
- package/dist/mcp/tools/perception-tools.d.ts +20 -0
- package/dist/mcp/tools/perception-tools.js +146 -0
- package/dist/mcp/tools/project-tools.d.ts +14 -0
- package/dist/mcp/tools/project-tools.js +72 -281
- package/dist/mcp/tools/runtime-tools.d.ts +2 -0
- package/dist/mcp/tools/runtime-tools.js +92 -0
- package/dist/mcp/tools/scene-tools.d.ts +3 -0
- package/dist/mcp/tools/scene-tools.js +68 -119
- package/dist/mcp/tools/script-tools.d.ts +3 -0
- package/dist/mcp/tools/script-tools.js +118 -0
- package/dist/mcp/tools/spatial-tools.d.ts +2 -0
- package/dist/mcp/tools/spatial-tools.js +485 -0
- package/dist/mcp/tools/text-json.d.ts +8 -0
- package/dist/mcp/tools/text-json.js +12 -0
- package/dist/mcp/tools/{cloud-tools.d.ts → ui-tools.d.ts} +1 -1
- package/dist/mcp/tools/ui-tools.js +82 -0
- package/dist/mcp/tools/visual-tools.d.ts +2 -7
- package/dist/mcp/tools/visual-tools.js +383 -101
- package/dist/mcp/tools/with-engine.d.ts +9 -15
- package/dist/mcp/tools/with-engine.js +60 -96
- package/dist/project-memory/project-manifest.d.ts +36 -0
- package/dist/project-memory/project-manifest.js +50 -0
- package/dist/project-memory/project-memory.d.ts +57 -0
- package/dist/{lib → project-memory}/project-memory.js +46 -0
- package/gemini-extension.json +103 -2
- package/hooks/hooks-cursor.json +2 -2
- package/hooks/hooks.json +2 -1
- package/hooks/pre-commit-doctor.sh +45 -39
- package/hooks/run-hook.cmd +30 -23
- package/hooks/run-hook.sh +20 -0
- package/hooks/session-start.sh +18 -7
- package/integrations/README.md +70 -0
- package/integrations/claude/README.md +19 -0
- package/integrations/claude/manifest-target.json +16 -0
- package/integrations/cline/README.md +13 -0
- package/integrations/cline/manifest-target.json +3 -0
- package/integrations/codex/README.md +15 -0
- package/integrations/codex/manifest-target.json +5 -0
- package/integrations/cursor/README.md +16 -0
- package/integrations/cursor/manifest-target.json +5 -0
- package/integrations/factory/README.md +26 -0
- package/integrations/factory/manifest-target.json +5 -0
- package/integrations/gemini/README.md +26 -0
- package/integrations/gemini/manifest-target.json +5 -0
- package/integrations/github-copilot/README.md +12 -0
- package/integrations/github-copilot/manifest-target.json +3 -0
- package/integrations/kilo-code/README.md +16 -0
- package/integrations/kilo-code/manifest-target.json +3 -0
- package/integrations/lm-studio/README.md +12 -0
- package/integrations/lm-studio/manifest-target.json +3 -0
- package/integrations/opencode/README.md +15 -0
- package/integrations/opencode/manifest-target.json +3 -0
- package/integrations/roo-code/README.md +13 -0
- package/integrations/roo-code/manifest-target.json +3 -0
- package/integrations/vscode-copilot/README.md +12 -0
- package/integrations/vscode-copilot/manifest-target.json +3 -0
- package/integrations/windsurf/README.md +13 -0
- package/integrations/windsurf/manifest-target.json +3 -0
- package/library/references/collaborative-protocol/resource.yaml +24 -0
- package/library/references/gd-style/resource.yaml +24 -0
- package/{references → library/references/godot-version}/godot-version.md +6 -6
- package/library/references/godot-version/resource.yaml +22 -0
- package/library/references/headless-routing/headless-routing.md +46 -0
- package/library/references/headless-routing/resource.yaml +24 -0
- package/library/references/mcp-fresh-chat-playbook/mcp-fresh-chat-playbook.md +49 -0
- package/library/references/mcp-fresh-chat-playbook/resource.yaml +23 -0
- package/library/references/mcp-tools-reference/mcp-tools-reference.md +271 -0
- package/library/references/mcp-tools-reference/resource.yaml +17 -0
- package/library/references/product-map/product-map.md +103 -0
- package/library/references/product-map/resource.yaml +33 -0
- package/{references → library/references/public-surface-language}/public-surface-language.md +5 -7
- package/library/references/public-surface-language/resource.yaml +17 -0
- package/library/references/summer-folder/resource.yaml +20 -0
- package/{references → library/references/summer-folder}/summer-folder.md +22 -21
- package/{skills/rendering-and-lighting → library/skills}/3d-lighting/SKILL.md +15 -11
- package/library/skills/3d-lighting/resource.yaml +27 -0
- package/{skills/audio → library/skills}/adaptive-music/SKILL.md +1 -1
- package/library/skills/adaptive-music/resource.yaml +28 -0
- package/library/skills/agent-playtesting/SKILL.md +148 -0
- package/library/skills/agent-playtesting/resource.yaml +52 -0
- package/library/skills/ambient-bed/resource.yaml +24 -0
- package/{skills/video → library/skills}/animated-loop/SKILL.md +1 -1
- package/library/skills/animated-loop/resource.yaml +27 -0
- package/{skills/animation → library/skills}/animation-tree/SKILL.md +29 -14
- package/library/skills/animation-tree/resource.yaml +33 -0
- package/{skills/rendering-and-lighting → library/skills}/art-direction/SKILL.md +3 -3
- package/library/skills/art-direction/resource.yaml +29 -0
- package/{skills/asset-pipeline → library/skills}/asset-strategy/SKILL.md +44 -44
- package/library/skills/asset-strategy/resource.yaml +63 -0
- package/{skills/audio → library/skills}/audio-direction/SKILL.md +7 -7
- package/library/skills/audio-direction/resource.yaml +32 -0
- package/library/skills/auto-fire-targeting/resource.yaml +22 -0
- package/{skills/scene-and-project → library/skills}/brainstorm-game/SKILL.md +8 -8
- package/library/skills/brainstorm-game/resource.yaml +30 -0
- package/{skills/workflow → library/skills}/brainstorming/SKILL.md +2 -22
- package/library/skills/brainstorming/resource.yaml +23 -0
- package/{skills/workflow → library/skills}/brainstorming/spec-document-reviewer-prompt.md +1 -1
- package/{skills/scene-and-project → library/skills}/browse-templates/SKILL.md +18 -18
- package/library/skills/browse-templates/resource.yaml +23 -0
- package/library/skills/celeste-momentum-platforming/SKILL.md +366 -0
- package/library/skills/celeste-momentum-platforming/resource.yaml +33 -0
- package/library/skills/character-animation-wiring/SKILL.md +249 -0
- package/library/skills/character-animation-wiring/resource.yaml +39 -0
- package/{skills/3d-assets → library/skills}/character-model/SKILL.md +25 -25
- package/library/skills/character-model/resource.yaml +36 -0
- package/{skills/2d-assets → library/skills}/character-portrait/SKILL.md +14 -14
- package/library/skills/character-portrait/resource.yaml +30 -0
- package/{skills/video → library/skills}/cinematic-cutscene/SKILL.md +2 -2
- package/library/skills/cinematic-cutscene/resource.yaml +29 -0
- package/{skills/2d-assets → library/skills}/concept-art/SKILL.md +15 -15
- package/library/skills/concept-art/resource.yaml +34 -0
- package/{skills/2d-assets → library/skills}/create-asset-sheet/SKILL.md +8 -8
- package/library/skills/create-asset-sheet/resource.yaml +33 -0
- package/{skills/debugging → library/skills}/debug/SKILL.md +3 -3
- package/library/skills/debug/resource.yaml +31 -0
- package/{skills/workflow → library/skills}/debugging-game-feel/SKILL.md +11 -11
- package/library/skills/debugging-game-feel/resource.yaml +25 -0
- package/{skills/level-design → library/skills}/design-level/SKILL.md +6 -6
- package/library/skills/design-level/resource.yaml +31 -0
- package/{skills/gameplay-mechanics → library/skills}/design-mechanic/SKILL.md +3 -3
- package/library/skills/design-mechanic/resource.yaml +31 -0
- package/{skills/ai-and-npcs → library/skills}/design-npc/SKILL.md +7 -3
- package/library/skills/design-npc/resource.yaml +29 -0
- package/{skills/workflow → library/skills}/diagnosing-perf-regressions/SKILL.md +10 -10
- package/library/skills/diagnosing-perf-regressions/resource.yaml +25 -0
- package/{skills/workflow → library/skills}/dispatching-parallel-agents/SKILL.md +8 -8
- package/library/skills/dispatching-parallel-agents/resource.yaml +23 -0
- package/library/skills/driving-the-editor-ui/SKILL.md +85 -0
- package/library/skills/driving-the-editor-ui/resource.yaml +46 -0
- package/{skills/3d-assets → library/skills}/environment-kit/SKILL.md +11 -11
- package/library/skills/environment-kit/resource.yaml +29 -0
- package/{skills/deployment → library/skills}/export-and-ship/SKILL.md +5 -5
- package/library/skills/export-and-ship/resource.yaml +32 -0
- package/library/skills/fabricating-assets/SKILL.md +195 -0
- package/library/skills/fabricating-assets/resource.yaml +52 -0
- package/{skills/animation → library/skills}/facial-and-lipsync/SKILL.md +23 -11
- package/library/skills/facial-and-lipsync/resource.yaml +36 -0
- package/{skills/character-controllers → library/skills}/fps-controller/SKILL.md +8 -4
- package/library/skills/fps-controller/resource.yaml +29 -0
- package/{skills/visual-effects → library/skills}/game-feel/SKILL.md +7 -7
- package/library/skills/game-feel/resource.yaml +27 -0
- package/library/skills/gameskill/SKILL.md +64 -0
- package/library/skills/gameskill/resource.yaml +22 -0
- package/library/skills/gdscript-patterns/resource.yaml +23 -0
- package/{skills/animation → library/skills}/generate-motion/SKILL.md +16 -16
- package/library/skills/generate-motion/resource.yaml +34 -0
- package/library/skills/godogen-visual-proof-game-generation/SKILL.md +223 -0
- package/library/skills/godogen-visual-proof-game-generation/resource.yaml +33 -0
- package/{skills/workflow → library/skills}/headless-scripting/SKILL.md +14 -7
- package/library/skills/headless-scripting/resource.yaml +26 -0
- package/library/skills/host-authoritative-state/resource.yaml +28 -0
- package/{skills/2d-assets → library/skills}/instantiate-asset-pack/SKILL.md +10 -12
- package/library/skills/instantiate-asset-pack/resource.yaml +29 -0
- package/{skills/workflow → library/skills}/investigating-bugs/SKILL.md +4 -4
- package/{skills/workflow → library/skills}/investigating-bugs/condition-based-waiting.md +8 -8
- package/library/skills/investigating-bugs/resource.yaml +24 -0
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- /package/dist/{lib → core}/telemetry.d.ts +0 -0
- /package/dist/{lib/mcp-boot-notice.js → mcp/boot-notice.js} +0 -0
- /package/dist/{commands/mcp.d.ts → mcp/command.d.ts} +0 -0
- /package/{references → library/references/collaborative-protocol}/collaborative-protocol.md +0 -0
- /package/{references → library/references/gd-style}/gd-style.md +0 -0
- /package/{skills/audio → library/skills}/ambient-bed/SKILL.md +0 -0
- /package/{skills/gameplay-mechanics → library/skills}/auto-fire-targeting/SKILL.md +0 -0
- /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/SKILL.md +0 -0
- /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/reference.md +0 -0
- /package/{skills/multiplayer-and-networking → library/skills}/host-authoritative-state/SKILL.md +0 -0
- /package/{skills/workflow → library/skills}/investigating-bugs/defense-in-depth.md +0 -0
- /package/{skills/audio → library/skills}/music-track/SKILL.md +0 -0
- /package/{skills/scene-and-project → library/skills}/play/SKILL.md +0 -0
- /package/{skills/multiplayer-and-networking → library/skills}/setup-multiplayer/SKILL.md +0 -0
- /package/{skills/ui-and-ux → library/skills}/ui-basics/SKILL.md +0 -0
- /package/{skills/visual-effects → library/skills/vfx-dissolve}/_building-blocks/noise-3d-fbm.gdshaderinc +0 -0
- /package/{skills/visual-effects → library/skills/vfx-fire}/_building-blocks/additive-billboard-particles.md +0 -0
- /package/{skills/visual-effects → library/skills/vfx-lightning}/_building-blocks/trauma-shake-snippet.md +0 -0
- /package/{skills/audio → library/skills}/voice-line/SKILL.md +0 -0
- /package/{skills/workflow → library/skills}/writing-plans/plan-document-reviewer-prompt.md +0 -0
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id: tool/screenshot
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kind: tool
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version: 1.1.2
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summary: Capture a frame from the editor viewport, an offscreen scene render (fixed or bookmarked pose, numbered labels), or the running game, as an actual image.
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use_when:
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- visually verifying layout, scale, framing, or runtime state
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- '"show me what the scene looks like right now"'
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- '"did the model land where I put it?" / "does the UI overlap?"'
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- '"take a screenshot of the game" / "screenshot the running game" — target "game" grabs the live frame'
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- before/after frames from the SAME viewpoint (framing "bookmark" / "free"), or an annotated screenshot with numbered labels mapped to node paths (marks)
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do_not_use_when:
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- verifying lighting, mood, or environment-dependent materials with a preset framing (iso/top/front/...) of the scene target - those replace the WorldEnvironment with a flat preview; use framing "camera" (the scene's own Camera3D + real environment), a fixed pose ("free" / "bookmark", real environment too), or the game target instead
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- capturing motion or a sequence of frames (use a RunVerification probe's save_frame)
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- 'treating a uniformly black or grey "viewport" frame as evidence about lights, cameras, or content - the editor had not redrawn its viewport texture yet; the tool recaptures once and says so in the caption, otherwise recapture yourself'
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- saving or listing the viewpoints themselves — summer_camera_bookmark
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facets:
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lifecycle:
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- build
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domains:
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- verification
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- scenes
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compatibility:
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engine: ">=4.6"
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related:
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tools:
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- tool/camera-bookmark
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- tool/world-snapshot
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skills:
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- skill/verifying-scenes
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source: official
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license: MIT
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status: stable
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aliases:
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- summer_screenshot
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implementation:
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module: src/mcp/tools/visual-tools.ts
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export: registerVisualTools
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surfaces:
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mcp:
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tool_name: summer_screenshot
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remote: false
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input_schema:
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type: object
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properties:
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target:
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type: string
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enum:
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- viewport
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- scene
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- game
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default: viewport
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description: '"viewport" = editor current view (default), "scene" = offscreen render of a scene file, "game" = running game frame'
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scenePath:
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type: string
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description: target:"scene" only. Full scene path, e.g. "res://main.tscn". Omit to render the currently-open scene.
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framing:
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type: string
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enum:
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- auto
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- iso
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- top
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- front
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- back
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- left
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- right
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- camera
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- free
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- bookmark
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description: 'target:"scene" only, 3D scenes. Camera direction preset: "iso" = 3/4 diagonal view, "top" = straight down, "front" = camera at +Z, "back" = camera at -Z, "left" = camera at -X, "right" = camera at +X. "auto" (default) is an alias of "iso". "camera" = render through the scene''s OWN Camera3D with its REAL WorldEnvironment - the only edit-time framing that truthfully shows lighting/mood. "bookmark" (+ bookmark_name) = the fixed pose saved with summer_camera_bookmark; "free" (+ camera_position, camera_look_at, fov) = an explicit fixed pose. Both keep the REAL WorldEnvironment and repeat exactly, so before/after frames line up. The result reports the resolved framing - an older engine echoes a preset instead, and the caption warns.'
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bookmark_name:
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type: string
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description: 'framing:"bookmark" only (implies it when framing is omitted). Name of a bookmark saved with summer_camera_bookmark (list them with action:"list"). Fails with failure_reason "unknown_bookmark" (+ the available names) when it does not exist.'
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size:
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type: array
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items:
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type: integer
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exclusiveMinimum: 0
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minItems: 2
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maxItems: 2
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description: target:"scene" only. Output image [width, height] in pixels.
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nodePath:
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type: string
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description: target:"scene" only. Node path relative to the scene root (e.g. "Player/Mesh") to frame INSTEAD of the whole scene — the camera fits that node's combined bounds (3D visual AABBs or 2D rects, children included). A bare unique name is also found recursively. Fails with failure_reason "node_not_found" when the path does not resolve (no silent whole-scene fallback). Cannot combine with a fixed pose (framing "camera"/"free"/"bookmark").
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camera_path:
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type: string
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description: framing:"camera" only. Path of the Camera3D to render through (relative to the scene root) when the scene has several cameras or none marked current. Omit to use the scene's current/first Camera3D.
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camera_position:
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type: string
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description: 'framing:"free" only (implies it when framing is omitted). Camera position as a Godot literal, e.g. "Vector3(0, 5, 12)". Goes together with camera_look_at.'
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camera_look_at:
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type: string
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description: 'framing:"free" only. Point the camera looks at, e.g. "Vector3(0, 1, 0)". Must differ from camera_position.'
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fov:
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type: number
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description: framing:"free" / "bookmark" only. Vertical field of view in degrees (1..179; default 60 for "free", the bookmark's own for "bookmark").
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marks:
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type: boolean
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description: target:"scene" only, 3D scenes. Draw a Set-of-Mark overlay - numbered tags + box outlines over the largest visible VisualInstance3D nodes (lights excluded), ranked by projected screen area. The caption lists label -> node path (scene-root-relative) so you can name what you see. Works with every framing. 2D scenes return marks_unsupported. Default false.
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max_marks:
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type: integer
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minimum: 1
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maximum: 128
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description: marks:true only. Cap on numbered labels (engine default 32, at most 128). The caption says when the cap truncated the list.
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additionalProperties: false
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authority:
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filesystem: true
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editor_mutation: false
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network: false
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credentials: false
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publish: false
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evidence_checks:
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- frame-captured
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id: tool/search-assets
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kind: tool
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version: 1.0.2
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summary: Search the Summer asset library and your own assets by keyword and meaning; returns names, types, preview and import-ready URLs.
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use_when:
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- finding an existing asset in the public library before generating a new one
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- locating a user's generated or uploaded asset by description
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do_not_use_when:
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- you already have the exact asset id (fetch it directly instead)
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facets:
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lifecycle:
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- build
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domains:
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- assets
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- pipeline
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compatibility:
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engine: ">=4.6"
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source: official
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license: MIT
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status: stable
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aliases:
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- summer_search_assets
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implementation:
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module: src/mcp/tools/asset-tools.ts
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export: registerAssetTools
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surfaces:
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mcp:
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tool_name: summer_search_assets
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remote: true
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input_schema:
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type: object
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properties:
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query:
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type: string
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description: Natural language search, e.g. 'low-poly tree', 'sci-fi weapon'. For my_assets, can be empty to list recent.
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assetType:
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type: string
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enum:
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- 2d_image
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- animation
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- 3d_model
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- audio
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- music
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- all
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default: all
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description: Filter by asset type
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limit:
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type: number
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default: 10
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description: Max results (1-20)
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source:
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type: string
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enum:
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- library
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- my_assets
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- all
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default: library
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description: "Where to search: library (public 25k+), my_assets (your generated assets), all"
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required:
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- query
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additionalProperties: false
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authority:
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filesystem: false
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editor_mutation: false
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network: true
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credentials: false
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publish: false
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id: tool/search-library
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kind: tool
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version: 1.0.0
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summary: Search the Summer library by describing the task in plain words — ranked entries of every kind, with the id to load next via summer_read_library.
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use_when:
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- the first move for any task, before building anything — find the entry that covers what the user asked
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- not sure which entry (skill, tool, template, reference) applies to the task at hand
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- narrowing the library to one kind with the kinds filter, or hiding preview entries
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do_not_use_when:
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- you already hold an exact id — load it with summer_read_library
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- looking for assets (models, textures, sounds) — summer_search_assets searches the asset library, not the knowledge library
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- looking up an engine class, property, or method name — summer_api_docs
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facets:
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lifecycle:
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- build
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- launch
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- grow
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- support
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domains:
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- agent-workflow
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- meta
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- mcp
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modalities:
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- docs
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compatibility:
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engine: ">=4.6"
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related:
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tools:
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- tool/read-library
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- tool/library-feedback
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skills:
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- skill/using-summer
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source: official
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license: MIT
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status: stable
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aliases:
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- summer_search_library
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implementation:
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module: src/mcp/tools/library-tools.ts
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export: registerLibraryTools
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surfaces:
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mcp:
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tool_name: summer_search_library
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remote: true
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input_schema:
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type: object
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properties:
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query:
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type: string
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minLength: 1
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maxLength: 300
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description: The task in plain words — what you are building, fixing, or looking for.
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kinds:
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type: array
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items:
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type: string
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enum:
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- tool
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- skill
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- example
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- template
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- collection
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- reference
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description: Restrict to these kinds. Omit for all kinds.
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limit:
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type: integer
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minimum: 1
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maximum: 20
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description: Maximum results, 1-20 (default 8).
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include_preview:
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type: boolean
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description: Include status preview entries — not yet exercised in-engine by the Summer team (default true). false = stable only.
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required:
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- query
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additionalProperties: false
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authority:
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filesystem: false
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editor_mutation: false
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network: true
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credentials: false
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publish: false
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@@ -0,0 +1,48 @@
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id: tool/select-node
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kind: tool
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version: 1.0.2
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summary: Select a node in the editor scene tree and show it in the inspector.
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use_when:
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- focusing the user's editor on a specific node
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- highlighting the player in the scene tree so the user can see it
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- showing the user the node whose properties are about to change
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do_not_use_when:
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- reading properties — summer_inspect_node; selection changes nothing
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facets:
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lifecycle:
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- build
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domains:
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- scenes
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- editor
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compatibility:
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engine: ">=4.6"
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source: official
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license: MIT
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status: stable
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aliases:
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- summer_select_node
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implementation:
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module: src/mcp/tools/scene-tools.ts
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export: registerSceneTools
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surfaces:
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mcp:
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tool_name: summer_select_node
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remote: false
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input_schema:
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type: object
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properties:
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nodePath:
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type: string
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+
description: Node path to select
|
|
37
|
+
scenePath:
|
|
38
|
+
type: string
|
|
39
|
+
description: Open this scene first, then select the node
|
|
40
|
+
required:
|
|
41
|
+
- nodePath
|
|
42
|
+
additionalProperties: false
|
|
43
|
+
authority:
|
|
44
|
+
filesystem: false
|
|
45
|
+
editor_mutation: true
|
|
46
|
+
network: false
|
|
47
|
+
credentials: false
|
|
48
|
+
publish: false
|
|
@@ -0,0 +1,64 @@
|
|
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1
|
+
id: tool/set-prop
|
|
2
|
+
kind: tool
|
|
3
|
+
version: 1.0.2
|
|
4
|
+
summary: Set a node property using Godot string syntax for vectors, colors, transforms, and resource class names.
|
|
5
|
+
use_when:
|
|
6
|
+
- configuring nodes after adding them
|
|
7
|
+
- '"move the light up" / "put the player at the spawn point" / "make the sprite red" / "rotate the camera 45 degrees"'
|
|
8
|
+
- setting one node's position, rotation, scale, colour, speed, collision layer, or visible flag
|
|
9
|
+
do_not_use_when:
|
|
10
|
+
- a property that lives on a mesh, material, or shape resource — summer_set_resource_property
|
|
11
|
+
- project-wide settings — summer_project_setting
|
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12
|
+
- many nodes or computed values — summer_run_script
|
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+
facets:
|
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14
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+
lifecycle:
|
|
15
|
+
- build
|
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16
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+
domains:
|
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17
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+
- scenes
|
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18
|
+
- editor
|
|
19
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+
compatibility:
|
|
20
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+
engine: ">=4.6"
|
|
21
|
+
source: official
|
|
22
|
+
license: MIT
|
|
23
|
+
status: stable
|
|
24
|
+
aliases:
|
|
25
|
+
- summer_set_prop
|
|
26
|
+
implementation:
|
|
27
|
+
module: src/mcp/tools/scene-tools.ts
|
|
28
|
+
export: registerSceneTools
|
|
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|
+
surfaces:
|
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30
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+
mcp:
|
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31
|
+
tool_name: summer_set_prop
|
|
32
|
+
remote: false
|
|
33
|
+
input_schema:
|
|
34
|
+
type: object
|
|
35
|
+
properties:
|
|
36
|
+
scenePath:
|
|
37
|
+
type: string
|
|
38
|
+
description: Target scene path, e.g. 'res://main.tscn'
|
|
39
|
+
path:
|
|
40
|
+
type: string
|
|
41
|
+
description: Node path, e.g. './World/Player'
|
|
42
|
+
key:
|
|
43
|
+
type: string
|
|
44
|
+
description: Property name, e.g. 'position', 'mesh', 'visible'
|
|
45
|
+
value:
|
|
46
|
+
type:
|
|
47
|
+
- string
|
|
48
|
+
- number
|
|
49
|
+
- boolean
|
|
50
|
+
description: Value in Summer Engine variant-string format for complex types, native JSON for primitives
|
|
51
|
+
required:
|
|
52
|
+
- scenePath
|
|
53
|
+
- path
|
|
54
|
+
- key
|
|
55
|
+
- value
|
|
56
|
+
additionalProperties: false
|
|
57
|
+
authority:
|
|
58
|
+
filesystem: true
|
|
59
|
+
editor_mutation: true
|
|
60
|
+
network: false
|
|
61
|
+
credentials: false
|
|
62
|
+
publish: false
|
|
63
|
+
evidence_checks:
|
|
64
|
+
- scene-valid
|
|
@@ -0,0 +1,66 @@
|
|
|
1
|
+
id: tool/set-resource-property
|
|
2
|
+
kind: tool
|
|
3
|
+
version: 1.0.2
|
|
4
|
+
summary: Set a nested property on a resource attached to a node, like a collision shape size or material color.
|
|
5
|
+
use_when:
|
|
6
|
+
- modifying sub-properties of meshes, materials, or shapes
|
|
7
|
+
- '"make the box mesh 2 metres wide" / "change the capsule radius"'
|
|
8
|
+
- setting the material albedo colour or roughness on a mesh
|
|
9
|
+
do_not_use_when:
|
|
10
|
+
- the property is on the node itself (position, visible, scale) — summer_set_prop
|
|
11
|
+
facets:
|
|
12
|
+
lifecycle:
|
|
13
|
+
- build
|
|
14
|
+
domains:
|
|
15
|
+
- scenes
|
|
16
|
+
- editor
|
|
17
|
+
compatibility:
|
|
18
|
+
engine: ">=4.6"
|
|
19
|
+
source: official
|
|
20
|
+
license: MIT
|
|
21
|
+
status: stable
|
|
22
|
+
aliases:
|
|
23
|
+
- summer_set_resource_property
|
|
24
|
+
implementation:
|
|
25
|
+
module: src/mcp/tools/scene-tools.ts
|
|
26
|
+
export: registerSceneTools
|
|
27
|
+
surfaces:
|
|
28
|
+
mcp:
|
|
29
|
+
tool_name: summer_set_resource_property
|
|
30
|
+
remote: false
|
|
31
|
+
input_schema:
|
|
32
|
+
type: object
|
|
33
|
+
properties:
|
|
34
|
+
scenePath:
|
|
35
|
+
type: string
|
|
36
|
+
description: Target scene path, e.g. 'res://main.tscn'
|
|
37
|
+
nodePath:
|
|
38
|
+
type: string
|
|
39
|
+
description: Node path, e.g. './Player/CollisionShape3D'
|
|
40
|
+
resourceProperty:
|
|
41
|
+
type: string
|
|
42
|
+
description: Resource property on the node, e.g. 'shape', 'mesh', 'material_override'
|
|
43
|
+
subProperty:
|
|
44
|
+
type: string
|
|
45
|
+
description: Property on the resource, e.g. 'size', 'radius', 'albedo_color'
|
|
46
|
+
value:
|
|
47
|
+
type:
|
|
48
|
+
- string
|
|
49
|
+
- number
|
|
50
|
+
- boolean
|
|
51
|
+
description: Value in Summer Engine variant-string format
|
|
52
|
+
required:
|
|
53
|
+
- scenePath
|
|
54
|
+
- nodePath
|
|
55
|
+
- resourceProperty
|
|
56
|
+
- subProperty
|
|
57
|
+
- value
|
|
58
|
+
additionalProperties: false
|
|
59
|
+
authority:
|
|
60
|
+
filesystem: true
|
|
61
|
+
editor_mutation: true
|
|
62
|
+
network: false
|
|
63
|
+
credentials: false
|
|
64
|
+
publish: false
|
|
65
|
+
evidence_checks:
|
|
66
|
+
- scene-valid
|
|
@@ -0,0 +1,47 @@
|
|
|
1
|
+
id: tool/slice-asset-sheet
|
|
2
|
+
kind: tool
|
|
3
|
+
version: 1.0.2
|
|
4
|
+
summary: Detect and crop every distinct game asset from a generated sheet image, uploading named slices with bounding boxes.
|
|
5
|
+
use_when:
|
|
6
|
+
- splitting a generated asset or UI sheet into individually usable assets
|
|
7
|
+
- '"cut the generated icon sheet into separate PNGs"'
|
|
8
|
+
- '"I have one image with 12 props on it, make them individual assets"'
|
|
9
|
+
do_not_use_when:
|
|
10
|
+
- a regular animation grid — set hframes/vframes on the Sprite2D instead
|
|
11
|
+
facets:
|
|
12
|
+
lifecycle:
|
|
13
|
+
- build
|
|
14
|
+
domains:
|
|
15
|
+
- generate
|
|
16
|
+
- 2d
|
|
17
|
+
compatibility:
|
|
18
|
+
engine: ">=4.6"
|
|
19
|
+
source: official
|
|
20
|
+
license: MIT
|
|
21
|
+
status: stable
|
|
22
|
+
aliases:
|
|
23
|
+
- summer_slice_asset_sheet
|
|
24
|
+
implementation:
|
|
25
|
+
module: src/mcp/tools/generate-tools.ts
|
|
26
|
+
export: registerGenerateTools
|
|
27
|
+
surfaces:
|
|
28
|
+
mcp:
|
|
29
|
+
tool_name: summer_slice_asset_sheet
|
|
30
|
+
remote: true
|
|
31
|
+
input_schema:
|
|
32
|
+
type: object
|
|
33
|
+
properties:
|
|
34
|
+
assetId:
|
|
35
|
+
type: string
|
|
36
|
+
description: Summer image asset ID to slice, usually returned by summer_generate_image
|
|
37
|
+
required:
|
|
38
|
+
- assetId
|
|
39
|
+
additionalProperties: false
|
|
40
|
+
authority:
|
|
41
|
+
filesystem: false
|
|
42
|
+
editor_mutation: false
|
|
43
|
+
network: true
|
|
44
|
+
credentials: false
|
|
45
|
+
publish: false
|
|
46
|
+
evidence_checks:
|
|
47
|
+
- asset-created
|
|
@@ -0,0 +1,90 @@
|
|
|
1
|
+
id: tool/snap-to-surface
|
|
2
|
+
kind: tool
|
|
3
|
+
version: 1.0.0
|
|
4
|
+
summary: Move one 3D subject along a world ray until it sits at the requested gap from the first surface (floor, ramp, shelf, table), then save the scene.
|
|
5
|
+
use_when:
|
|
6
|
+
- seating a prop on a floor, ramp, table, or shelf instead of hand-tuning its Y position
|
|
7
|
+
- grounding an imported or instantiated model that floats or sinks into its support
|
|
8
|
+
do_not_use_when:
|
|
9
|
+
- you only want to know whether a pose fits — summer_test_placement is read-only
|
|
10
|
+
- arranging several objects relative to each other — summer_align_distribute_3d
|
|
11
|
+
facets:
|
|
12
|
+
lifecycle:
|
|
13
|
+
- build
|
|
14
|
+
domains:
|
|
15
|
+
- scenes
|
|
16
|
+
- 3d
|
|
17
|
+
- world-building
|
|
18
|
+
modalities:
|
|
19
|
+
- scenes
|
|
20
|
+
compatibility:
|
|
21
|
+
engine: ">=4.6"
|
|
22
|
+
related:
|
|
23
|
+
tools:
|
|
24
|
+
- tool/test-placement
|
|
25
|
+
- tool/align-distribute-3d
|
|
26
|
+
- tool/world-snapshot
|
|
27
|
+
- tool/set-prop
|
|
28
|
+
skills:
|
|
29
|
+
- skill/world-building-3d
|
|
30
|
+
source: official
|
|
31
|
+
license: MIT
|
|
32
|
+
status: preview
|
|
33
|
+
aliases:
|
|
34
|
+
- summer_snap_to_surface
|
|
35
|
+
implementation:
|
|
36
|
+
module: src/mcp/tools/spatial-tools.ts
|
|
37
|
+
export: registerSpatialTools
|
|
38
|
+
surfaces:
|
|
39
|
+
mcp:
|
|
40
|
+
tool_name: summer_snap_to_surface
|
|
41
|
+
remote: false
|
|
42
|
+
input_schema:
|
|
43
|
+
type: object
|
|
44
|
+
properties:
|
|
45
|
+
scenePath:
|
|
46
|
+
type: string
|
|
47
|
+
minLength: 1
|
|
48
|
+
maxLength: 512
|
|
49
|
+
description: Exact scene containing the subject, e.g. 'res://levels/market.tscn'.
|
|
50
|
+
subjectPath:
|
|
51
|
+
type: string
|
|
52
|
+
minLength: 1
|
|
53
|
+
maxLength: 256
|
|
54
|
+
description: Exact Node3D path relative to the scene root, e.g. './Props/Crate'.
|
|
55
|
+
direction:
|
|
56
|
+
type: array
|
|
57
|
+
items:
|
|
58
|
+
type: number
|
|
59
|
+
minItems: 3
|
|
60
|
+
maxItems: 3
|
|
61
|
+
default: [0, -1, 0]
|
|
62
|
+
description: Finite world-space cast direction [x,y,z] whose squared length exceeds 0.00001. Defaults downward.
|
|
63
|
+
maxDistance:
|
|
64
|
+
type: number
|
|
65
|
+
exclusiveMinimum: 0
|
|
66
|
+
maximum: 10000
|
|
67
|
+
default: 20
|
|
68
|
+
description: Maximum cast and overlap-recovery distance in scene units.
|
|
69
|
+
gap:
|
|
70
|
+
type: number
|
|
71
|
+
minimum: 0
|
|
72
|
+
maximum: 10000
|
|
73
|
+
default: 0
|
|
74
|
+
description: Requested separation from the support surface; must not exceed maxDistance.
|
|
75
|
+
alignUp:
|
|
76
|
+
type: boolean
|
|
77
|
+
default: false
|
|
78
|
+
description: Rotate the subject's current world up toward an exact physics contact normal before seating it.
|
|
79
|
+
required:
|
|
80
|
+
- scenePath
|
|
81
|
+
- subjectPath
|
|
82
|
+
additionalProperties: false
|
|
83
|
+
authority:
|
|
84
|
+
filesystem: true
|
|
85
|
+
editor_mutation: true
|
|
86
|
+
network: false
|
|
87
|
+
credentials: false
|
|
88
|
+
publish: false
|
|
89
|
+
evidence_checks:
|
|
90
|
+
- scene-valid
|
|
@@ -0,0 +1,58 @@
|
|
|
1
|
+
id: tool/snapshot-diff
|
|
2
|
+
kind: tool
|
|
3
|
+
version: 1.0.1
|
|
4
|
+
summary: Diff two world snapshots into added/removed/changed nodes and count deltas — the structural receipt that a mutation did exactly what was intended.
|
|
5
|
+
use_when:
|
|
6
|
+
- verifying a mutation batch against the snapshot_id taken before it
|
|
7
|
+
- '"what changed in the scene after that script ran?"'
|
|
8
|
+
- proving a batch only moved the props it was meant to
|
|
9
|
+
do_not_use_when:
|
|
10
|
+
- no baseline snapshot exists — take summer_world_snapshot first
|
|
11
|
+
- "requires an engine build with DiffWorldSnapshot (Summer Engine 0.5.66 or newer); older engines return engine_lacks_op"
|
|
12
|
+
facets:
|
|
13
|
+
lifecycle:
|
|
14
|
+
- build
|
|
15
|
+
domains:
|
|
16
|
+
- scenes
|
|
17
|
+
- verification
|
|
18
|
+
modalities:
|
|
19
|
+
- scenes
|
|
20
|
+
compatibility:
|
|
21
|
+
engine: ">=4.6"
|
|
22
|
+
related:
|
|
23
|
+
tools:
|
|
24
|
+
- tool/world-snapshot
|
|
25
|
+
- tool/screenshot
|
|
26
|
+
skills:
|
|
27
|
+
- skill/verifying-scenes
|
|
28
|
+
- skill/scene-scripting
|
|
29
|
+
source: official
|
|
30
|
+
license: MIT
|
|
31
|
+
status: preview
|
|
32
|
+
aliases:
|
|
33
|
+
- summer_snapshot_diff
|
|
34
|
+
implementation:
|
|
35
|
+
module: src/mcp/tools/perception-tools.ts
|
|
36
|
+
export: registerPerceptionTools
|
|
37
|
+
surfaces:
|
|
38
|
+
mcp:
|
|
39
|
+
tool_name: summer_snapshot_diff
|
|
40
|
+
remote: false
|
|
41
|
+
input_schema:
|
|
42
|
+
type: object
|
|
43
|
+
properties:
|
|
44
|
+
from_id:
|
|
45
|
+
type: string
|
|
46
|
+
description: snapshot_id of the BEFORE snapshot (from summer_world_snapshot).
|
|
47
|
+
to_id:
|
|
48
|
+
type: string
|
|
49
|
+
description: snapshot_id of the AFTER snapshot. Omit to snapshot the current state now and diff against that.
|
|
50
|
+
required:
|
|
51
|
+
- from_id
|
|
52
|
+
additionalProperties: false
|
|
53
|
+
authority:
|
|
54
|
+
filesystem: false
|
|
55
|
+
editor_mutation: false
|
|
56
|
+
network: false
|
|
57
|
+
credentials: false
|
|
58
|
+
publish: false
|