summer-engine 2.8.2 → 3.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (742) hide show
  1. package/.claude-plugin/marketplace.json +27 -7
  2. package/.claude-plugin/plugin.json +99 -83
  3. package/.codex-plugin/plugin.json +112 -82
  4. package/.cursor-plugin/plugin.json +119 -83
  5. package/.factory-plugin/plugin.json +100 -3
  6. package/.mcp.json +6 -1
  7. package/.opencode/INSTALL.md +7 -4
  8. package/.opencode/plugins/summer.js +31 -18
  9. package/AGENTS.md +107 -34
  10. package/CHANGELOG.md +131 -44
  11. package/CLAUDE.md +4 -2
  12. package/GEMINI.md +7 -53
  13. package/NOTICE +31 -0
  14. package/README.md +159 -391
  15. package/assets/api-docs.json.gz +0 -0
  16. package/assets/autopilot/README.md +20 -6
  17. package/assets/autopilot/autopilot.gd +80 -26
  18. package/assets/autopilot/run.sh +132 -7
  19. package/assets/navigation/web-routes.json +719 -0
  20. package/commands/gameskill.md +10 -108
  21. package/commands/summer.md +72 -4
  22. package/dist/bin/summer.js +6 -87
  23. package/dist/cli/banner.d.ts +1 -0
  24. package/dist/cli/banner.js +33 -0
  25. package/dist/{commands → cli/commands}/config.js +1 -1
  26. package/dist/cli/commands/create.d.ts +30 -0
  27. package/dist/cli/commands/create.js +212 -0
  28. package/dist/{commands → cli/commands}/debug.js +2 -2
  29. package/dist/cli/commands/doctor.d.ts +2 -0
  30. package/dist/cli/commands/doctor.js +18 -0
  31. package/dist/cli/commands/events.d.ts +57 -0
  32. package/dist/cli/commands/events.js +158 -0
  33. package/dist/cli/commands/install.d.ts +50 -0
  34. package/dist/cli/commands/install.js +447 -0
  35. package/dist/cli/commands/list.js +72 -0
  36. package/dist/{commands → cli/commands}/login.js +33 -17
  37. package/dist/{commands → cli/commands}/logout.d.ts +1 -0
  38. package/dist/cli/commands/logout.js +19 -0
  39. package/dist/{commands → cli/commands}/memory.d.ts +1 -8
  40. package/dist/{commands → cli/commands}/memory.js +20 -11
  41. package/dist/cli/commands/open.d.ts +45 -0
  42. package/dist/cli/commands/open.js +216 -0
  43. package/dist/{commands → cli/commands}/plan.js +2 -2
  44. package/dist/{commands → cli/commands}/publish.js +1 -1
  45. package/dist/{commands → cli/commands}/releases.js +1 -1
  46. package/dist/cli/commands/run.d.ts +19 -0
  47. package/dist/cli/commands/run.js +255 -0
  48. package/dist/{commands → cli/commands}/setup.js +43 -89
  49. package/dist/{commands → cli/commands}/skills.js +85 -222
  50. package/dist/{commands → cli/commands}/status.d.ts +1 -0
  51. package/dist/cli/commands/status.js +62 -0
  52. package/dist/cli/commands/tool.d.ts +11 -0
  53. package/dist/cli/commands/tool.js +121 -0
  54. package/dist/cli/index.d.ts +6 -0
  55. package/dist/cli/index.js +89 -0
  56. package/dist/cli/root-action.d.ts +7 -0
  57. package/dist/cli/root-action.js +15 -0
  58. package/dist/{lib → core}/api-client.d.ts +106 -15
  59. package/dist/{lib → core}/api-client.js +267 -75
  60. package/dist/{lib → core}/async-op-lifecycle.d.ts +3 -4
  61. package/dist/{lib → core}/async-op-lifecycle.js +3 -4
  62. package/dist/{lib → core}/auth.d.ts +14 -6
  63. package/dist/{lib → core}/auth.js +56 -40
  64. package/dist/core/capabilities/agent-playbook.d.ts +20 -0
  65. package/dist/core/capabilities/agent-playbook.js +218 -0
  66. package/dist/core/capabilities/api-docs.d.ts +36 -0
  67. package/dist/core/capabilities/api-docs.js +118 -0
  68. package/dist/core/capabilities/asset-import.d.ts +49 -0
  69. package/dist/core/capabilities/asset-import.js +134 -0
  70. package/dist/core/capabilities/camera-view.d.ts +98 -0
  71. package/dist/core/capabilities/camera-view.js +222 -0
  72. package/dist/core/capabilities/capture.d.ts +63 -0
  73. package/dist/core/capabilities/capture.js +67 -0
  74. package/dist/core/capabilities/console-read.d.ts +17 -0
  75. package/dist/core/capabilities/console-read.js +21 -0
  76. package/dist/{lib → core/capabilities}/creator.d.ts +1 -29
  77. package/dist/{lib → core/capabilities}/creator.js +14 -33
  78. package/dist/{lib → core/capabilities}/debug-report.d.ts +1 -1
  79. package/dist/{lib → core/capabilities}/debug-report.js +12 -31
  80. package/dist/{commands → core/capabilities}/doctor.d.ts +7 -2
  81. package/dist/{commands → core/capabilities}/doctor.js +47 -73
  82. package/dist/core/capabilities/engine-fallbacks.d.ts +26 -0
  83. package/dist/core/capabilities/engine-fallbacks.js +36 -0
  84. package/dist/core/capabilities/engine-ops.d.ts +33 -0
  85. package/dist/core/capabilities/engine-ops.js +145 -0
  86. package/dist/core/capabilities/engine-receipt.d.ts +53 -0
  87. package/dist/core/capabilities/engine-receipt.js +134 -0
  88. package/dist/core/capabilities/events.d.ts +200 -0
  89. package/dist/core/capabilities/events.js +383 -0
  90. package/dist/core/capabilities/fabricate-mesh.d.ts +111 -0
  91. package/dist/core/capabilities/fabricate-mesh.js +165 -0
  92. package/dist/core/capabilities/frame-quality.d.ts +71 -0
  93. package/dist/core/capabilities/frame-quality.js +449 -0
  94. package/dist/core/capabilities/game-task-plan.d.ts +66 -0
  95. package/dist/{lib → core/capabilities}/game-task-plan.js +59 -8
  96. package/dist/core/capabilities/hdri-import.d.ts +90 -0
  97. package/dist/core/capabilities/hdri-import.js +250 -0
  98. package/dist/core/capabilities/image-generation.d.ts +24 -0
  99. package/dist/core/capabilities/image-generation.js +22 -0
  100. package/dist/core/capabilities/navigation/open.d.ts +156 -0
  101. package/dist/core/capabilities/navigation/open.js +567 -0
  102. package/dist/core/capabilities/navigation/render-product-map.d.ts +1 -0
  103. package/dist/core/capabilities/navigation/render-product-map.js +84 -0
  104. package/dist/core/capabilities/navigation/targets.d.ts +87 -0
  105. package/dist/core/capabilities/navigation/targets.js +250 -0
  106. package/dist/core/capabilities/play-determinism.d.ts +35 -0
  107. package/dist/core/capabilities/play-determinism.js +86 -0
  108. package/dist/core/capabilities/project-context.d.ts +114 -0
  109. package/dist/core/capabilities/project-context.js +249 -0
  110. package/dist/core/capabilities/runtime-control.d.ts +540 -0
  111. package/dist/core/capabilities/runtime-control.js +1011 -0
  112. package/dist/core/capabilities/scene-kind.d.ts +19 -0
  113. package/dist/core/capabilities/scene-kind.js +137 -0
  114. package/dist/core/capabilities/scene-script.d.ts +38 -0
  115. package/dist/core/capabilities/scene-script.js +45 -0
  116. package/dist/core/capabilities/tool-dispatch.d.ts +42 -0
  117. package/dist/core/capabilities/tool-dispatch.js +1490 -0
  118. package/dist/core/capabilities/ui-control.d.ts +179 -0
  119. package/dist/core/capabilities/ui-control.js +423 -0
  120. package/dist/core/capabilities/variant-types.d.ts +22 -0
  121. package/dist/core/capabilities/variant-types.js +101 -0
  122. package/dist/core/capability-skew.d.ts +205 -0
  123. package/dist/core/capability-skew.js +386 -0
  124. package/dist/{lib → core}/config.d.ts +11 -1
  125. package/dist/{lib → core}/config.js +13 -2
  126. package/dist/core/embeddings.d.ts +78 -0
  127. package/dist/core/embeddings.js +166 -0
  128. package/dist/core/engine-install.d.ts +105 -0
  129. package/dist/core/engine-install.js +190 -0
  130. package/dist/core/engine.d.ts +94 -0
  131. package/dist/{lib → core}/engine.js +74 -28
  132. package/dist/core/feedback/client.d.ts +88 -0
  133. package/dist/core/feedback/client.js +182 -0
  134. package/dist/{lib → core}/format.d.ts +0 -1
  135. package/dist/{lib → core}/format.js +1 -1
  136. package/dist/core/headless/connection.d.ts +86 -0
  137. package/dist/core/headless/connection.js +97 -0
  138. package/dist/core/headless/editor-connection.d.ts +26 -0
  139. package/dist/core/headless/editor-connection.js +81 -0
  140. package/dist/core/headless/mcp-routing.d.ts +38 -0
  141. package/dist/core/headless/mcp-routing.js +83 -0
  142. package/dist/core/headless/registry.d.ts +91 -0
  143. package/dist/core/headless/registry.js +226 -0
  144. package/dist/core/headless/resolve.d.ts +46 -0
  145. package/dist/core/headless/resolve.js +75 -0
  146. package/dist/core/headless/spawn.d.ts +46 -0
  147. package/dist/core/headless/spawn.js +205 -0
  148. package/dist/core/headless/worker-connection.d.ts +96 -0
  149. package/dist/core/headless/worker-connection.js +353 -0
  150. package/dist/core/headless/worker-engine-client.d.ts +58 -0
  151. package/dist/core/headless/worker-engine-client.js +246 -0
  152. package/dist/core/launch-posture.d.ts +170 -0
  153. package/dist/core/launch-posture.js +317 -0
  154. package/dist/core/library-read.d.ts +73 -0
  155. package/dist/core/library-read.js +279 -0
  156. package/dist/core/library-search.d.ts +143 -0
  157. package/dist/core/library-search.js +301 -0
  158. package/dist/{lib → core}/log-filters.js +4 -2
  159. package/dist/{lib → core}/mcp-log.js +2 -17
  160. package/dist/core/package-root.d.ts +9 -0
  161. package/dist/core/package-root.js +11 -0
  162. package/dist/core/redact.d.ts +20 -0
  163. package/dist/core/redact.js +64 -0
  164. package/dist/core/registry-search.d.ts +167 -0
  165. package/dist/core/registry-search.js +358 -0
  166. package/dist/core/skills-registry.d.ts +47 -0
  167. package/dist/core/skills-registry.js +83 -0
  168. package/dist/{lib → core}/store.js +11 -7
  169. package/dist/{lib → core}/summer-compatibility.js +3 -3
  170. package/dist/{lib → core}/telemetry.js +5 -2
  171. package/dist/core/templates.d.ts +98 -0
  172. package/dist/core/templates.js +241 -0
  173. package/dist/core/tool-errors.d.ts +30 -0
  174. package/dist/core/tool-errors.js +40 -0
  175. package/dist/core/trajectory.d.ts +80 -0
  176. package/dist/core/trajectory.js +307 -0
  177. package/dist/core/util/http.d.ts +13 -0
  178. package/dist/core/util/http.js +28 -0
  179. package/dist/core/util/json.d.ts +12 -0
  180. package/dist/core/util/json.js +21 -0
  181. package/dist/core/util/process.d.ts +3 -0
  182. package/dist/core/util/process.js +13 -0
  183. package/dist/core/util/sleep.d.ts +1 -0
  184. package/dist/core/util/sleep.js +3 -0
  185. package/dist/core/version.d.ts +3 -0
  186. package/dist/core/version.js +5 -0
  187. package/dist/{lib → installer}/agent-config.d.ts +20 -1
  188. package/dist/{lib → installer}/agent-config.js +138 -24
  189. package/dist/installer/legacy-skills.d.ts +26 -0
  190. package/dist/installer/legacy-skills.js +53 -0
  191. package/dist/installer/setup.d.ts +76 -0
  192. package/dist/installer/setup.js +146 -0
  193. package/dist/installer/skill-locations.d.ts +45 -0
  194. package/dist/installer/skill-locations.js +170 -0
  195. package/dist/installer/version-check.d.ts +174 -0
  196. package/dist/{lib → installer}/version-check.js +173 -42
  197. package/dist/{lib/mcp-boot-notice.d.ts → mcp/boot-notice.d.ts} +1 -1
  198. package/dist/{commands/mcp.js → mcp/command.js} +18 -6
  199. package/dist/mcp/server.d.ts +23 -3
  200. package/dist/mcp/server.js +122 -28
  201. package/dist/mcp/tools/asset-tools.js +62 -142
  202. package/dist/mcp/tools/creator-tools.js +5 -23
  203. package/dist/mcp/tools/debug-tools.js +61 -18
  204. package/dist/mcp/tools/event-tools.d.ts +14 -0
  205. package/dist/mcp/tools/event-tools.js +41 -0
  206. package/dist/mcp/tools/fabricate-tools.d.ts +2 -0
  207. package/dist/mcp/tools/fabricate-tools.js +28 -0
  208. package/dist/mcp/tools/feedback-tools.d.ts +77 -0
  209. package/dist/mcp/tools/feedback-tools.js +88 -0
  210. package/dist/mcp/tools/file-tools.js +6 -53
  211. package/dist/mcp/tools/generate-tools.js +37 -63
  212. package/dist/mcp/tools/library-tools.d.ts +11 -0
  213. package/dist/mcp/tools/library-tools.js +42 -0
  214. package/dist/mcp/tools/navigation-tools.d.ts +7 -0
  215. package/dist/mcp/tools/navigation-tools.js +37 -0
  216. package/dist/mcp/tools/perception-tools.d.ts +20 -0
  217. package/dist/mcp/tools/perception-tools.js +146 -0
  218. package/dist/mcp/tools/project-tools.d.ts +14 -0
  219. package/dist/mcp/tools/project-tools.js +72 -281
  220. package/dist/mcp/tools/runtime-tools.d.ts +2 -0
  221. package/dist/mcp/tools/runtime-tools.js +92 -0
  222. package/dist/mcp/tools/scene-tools.d.ts +3 -0
  223. package/dist/mcp/tools/scene-tools.js +68 -119
  224. package/dist/mcp/tools/script-tools.d.ts +3 -0
  225. package/dist/mcp/tools/script-tools.js +118 -0
  226. package/dist/mcp/tools/spatial-tools.d.ts +2 -0
  227. package/dist/mcp/tools/spatial-tools.js +485 -0
  228. package/dist/mcp/tools/text-json.d.ts +8 -0
  229. package/dist/mcp/tools/text-json.js +12 -0
  230. package/dist/mcp/tools/{cloud-tools.d.ts → ui-tools.d.ts} +1 -1
  231. package/dist/mcp/tools/ui-tools.js +82 -0
  232. package/dist/mcp/tools/visual-tools.d.ts +2 -7
  233. package/dist/mcp/tools/visual-tools.js +383 -101
  234. package/dist/mcp/tools/with-engine.d.ts +9 -15
  235. package/dist/mcp/tools/with-engine.js +60 -96
  236. package/dist/project-memory/project-manifest.d.ts +36 -0
  237. package/dist/project-memory/project-manifest.js +50 -0
  238. package/dist/project-memory/project-memory.d.ts +57 -0
  239. package/dist/{lib → project-memory}/project-memory.js +46 -0
  240. package/gemini-extension.json +103 -2
  241. package/hooks/hooks-cursor.json +2 -2
  242. package/hooks/hooks.json +2 -1
  243. package/hooks/pre-commit-doctor.sh +45 -39
  244. package/hooks/run-hook.cmd +30 -23
  245. package/hooks/run-hook.sh +20 -0
  246. package/hooks/session-start.sh +18 -7
  247. package/integrations/README.md +70 -0
  248. package/integrations/claude/README.md +19 -0
  249. package/integrations/claude/manifest-target.json +16 -0
  250. package/integrations/cline/README.md +13 -0
  251. package/integrations/cline/manifest-target.json +3 -0
  252. package/integrations/codex/README.md +15 -0
  253. package/integrations/codex/manifest-target.json +5 -0
  254. package/integrations/cursor/README.md +16 -0
  255. package/integrations/cursor/manifest-target.json +5 -0
  256. package/integrations/factory/README.md +26 -0
  257. package/integrations/factory/manifest-target.json +5 -0
  258. package/integrations/gemini/README.md +26 -0
  259. package/integrations/gemini/manifest-target.json +5 -0
  260. package/integrations/github-copilot/README.md +12 -0
  261. package/integrations/github-copilot/manifest-target.json +3 -0
  262. package/integrations/kilo-code/README.md +16 -0
  263. package/integrations/kilo-code/manifest-target.json +3 -0
  264. package/integrations/lm-studio/README.md +12 -0
  265. package/integrations/lm-studio/manifest-target.json +3 -0
  266. package/integrations/opencode/README.md +15 -0
  267. package/integrations/opencode/manifest-target.json +3 -0
  268. package/integrations/roo-code/README.md +13 -0
  269. package/integrations/roo-code/manifest-target.json +3 -0
  270. package/integrations/vscode-copilot/README.md +12 -0
  271. package/integrations/vscode-copilot/manifest-target.json +3 -0
  272. package/integrations/windsurf/README.md +13 -0
  273. package/integrations/windsurf/manifest-target.json +3 -0
  274. package/library/references/collaborative-protocol/resource.yaml +24 -0
  275. package/library/references/gd-style/resource.yaml +24 -0
  276. package/{references → library/references/godot-version}/godot-version.md +6 -6
  277. package/library/references/godot-version/resource.yaml +22 -0
  278. package/library/references/headless-routing/headless-routing.md +46 -0
  279. package/library/references/headless-routing/resource.yaml +24 -0
  280. package/library/references/mcp-fresh-chat-playbook/mcp-fresh-chat-playbook.md +49 -0
  281. package/library/references/mcp-fresh-chat-playbook/resource.yaml +23 -0
  282. package/library/references/mcp-tools-reference/mcp-tools-reference.md +271 -0
  283. package/library/references/mcp-tools-reference/resource.yaml +17 -0
  284. package/library/references/product-map/product-map.md +103 -0
  285. package/library/references/product-map/resource.yaml +33 -0
  286. package/{references → library/references/public-surface-language}/public-surface-language.md +5 -7
  287. package/library/references/public-surface-language/resource.yaml +17 -0
  288. package/library/references/summer-folder/resource.yaml +20 -0
  289. package/{references → library/references/summer-folder}/summer-folder.md +22 -21
  290. package/{skills/rendering-and-lighting → library/skills}/3d-lighting/SKILL.md +15 -11
  291. package/library/skills/3d-lighting/resource.yaml +27 -0
  292. package/{skills/audio → library/skills}/adaptive-music/SKILL.md +1 -1
  293. package/library/skills/adaptive-music/resource.yaml +28 -0
  294. package/library/skills/agent-playtesting/SKILL.md +148 -0
  295. package/library/skills/agent-playtesting/resource.yaml +52 -0
  296. package/library/skills/ambient-bed/resource.yaml +24 -0
  297. package/{skills/video → library/skills}/animated-loop/SKILL.md +1 -1
  298. package/library/skills/animated-loop/resource.yaml +27 -0
  299. package/{skills/animation → library/skills}/animation-tree/SKILL.md +29 -14
  300. package/library/skills/animation-tree/resource.yaml +33 -0
  301. package/{skills/rendering-and-lighting → library/skills}/art-direction/SKILL.md +3 -3
  302. package/library/skills/art-direction/resource.yaml +29 -0
  303. package/{skills/asset-pipeline → library/skills}/asset-strategy/SKILL.md +44 -44
  304. package/library/skills/asset-strategy/resource.yaml +63 -0
  305. package/{skills/audio → library/skills}/audio-direction/SKILL.md +7 -7
  306. package/library/skills/audio-direction/resource.yaml +32 -0
  307. package/library/skills/auto-fire-targeting/resource.yaml +22 -0
  308. package/{skills/scene-and-project → library/skills}/brainstorm-game/SKILL.md +8 -8
  309. package/library/skills/brainstorm-game/resource.yaml +30 -0
  310. package/{skills/workflow → library/skills}/brainstorming/SKILL.md +2 -22
  311. package/library/skills/brainstorming/resource.yaml +23 -0
  312. package/{skills/workflow → library/skills}/brainstorming/spec-document-reviewer-prompt.md +1 -1
  313. package/{skills/scene-and-project → library/skills}/browse-templates/SKILL.md +18 -18
  314. package/library/skills/browse-templates/resource.yaml +23 -0
  315. package/library/skills/celeste-momentum-platforming/SKILL.md +366 -0
  316. package/library/skills/celeste-momentum-platforming/resource.yaml +33 -0
  317. package/library/skills/character-animation-wiring/SKILL.md +249 -0
  318. package/library/skills/character-animation-wiring/resource.yaml +39 -0
  319. package/{skills/3d-assets → library/skills}/character-model/SKILL.md +25 -25
  320. package/library/skills/character-model/resource.yaml +36 -0
  321. package/{skills/2d-assets → library/skills}/character-portrait/SKILL.md +14 -14
  322. package/library/skills/character-portrait/resource.yaml +30 -0
  323. package/{skills/video → library/skills}/cinematic-cutscene/SKILL.md +2 -2
  324. package/library/skills/cinematic-cutscene/resource.yaml +29 -0
  325. package/{skills/2d-assets → library/skills}/concept-art/SKILL.md +15 -15
  326. package/library/skills/concept-art/resource.yaml +34 -0
  327. package/{skills/2d-assets → library/skills}/create-asset-sheet/SKILL.md +8 -8
  328. package/library/skills/create-asset-sheet/resource.yaml +33 -0
  329. package/{skills/debugging → library/skills}/debug/SKILL.md +3 -3
  330. package/library/skills/debug/resource.yaml +31 -0
  331. package/{skills/workflow → library/skills}/debugging-game-feel/SKILL.md +11 -11
  332. package/library/skills/debugging-game-feel/resource.yaml +25 -0
  333. package/{skills/level-design → library/skills}/design-level/SKILL.md +6 -6
  334. package/library/skills/design-level/resource.yaml +31 -0
  335. package/{skills/gameplay-mechanics → library/skills}/design-mechanic/SKILL.md +3 -3
  336. package/library/skills/design-mechanic/resource.yaml +31 -0
  337. package/{skills/ai-and-npcs → library/skills}/design-npc/SKILL.md +7 -3
  338. package/library/skills/design-npc/resource.yaml +29 -0
  339. package/{skills/workflow → library/skills}/diagnosing-perf-regressions/SKILL.md +10 -10
  340. package/library/skills/diagnosing-perf-regressions/resource.yaml +25 -0
  341. package/{skills/workflow → library/skills}/dispatching-parallel-agents/SKILL.md +8 -8
  342. package/library/skills/dispatching-parallel-agents/resource.yaml +23 -0
  343. package/library/skills/driving-the-editor-ui/SKILL.md +85 -0
  344. package/library/skills/driving-the-editor-ui/resource.yaml +46 -0
  345. package/{skills/3d-assets → library/skills}/environment-kit/SKILL.md +11 -11
  346. package/library/skills/environment-kit/resource.yaml +29 -0
  347. package/{skills/deployment → library/skills}/export-and-ship/SKILL.md +5 -5
  348. package/library/skills/export-and-ship/resource.yaml +32 -0
  349. package/library/skills/fabricating-assets/SKILL.md +195 -0
  350. package/library/skills/fabricating-assets/resource.yaml +52 -0
  351. package/{skills/animation → library/skills}/facial-and-lipsync/SKILL.md +23 -11
  352. package/library/skills/facial-and-lipsync/resource.yaml +36 -0
  353. package/{skills/character-controllers → library/skills}/fps-controller/SKILL.md +8 -4
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  355. package/{skills/visual-effects → library/skills}/game-feel/SKILL.md +7 -7
  356. package/library/skills/game-feel/resource.yaml +27 -0
  357. package/library/skills/gameskill/SKILL.md +64 -0
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  360. package/{skills/animation → library/skills}/generate-motion/SKILL.md +16 -16
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  362. package/library/skills/godogen-visual-proof-game-generation/SKILL.md +223 -0
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  364. package/{skills/workflow → library/skills}/headless-scripting/SKILL.md +14 -7
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  366. package/library/skills/host-authoritative-state/resource.yaml +28 -0
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  369. package/{skills/workflow → library/skills}/investigating-bugs/SKILL.md +4 -4
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  371. package/library/skills/investigating-bugs/resource.yaml +24 -0
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  374. package/library/skills/lumera-single-image-scene-reconstruction/resource.yaml +35 -0
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  377. package/library/skills/music-track/resource.yaml +28 -0
  378. package/library/skills/navigate-summer/SKILL.md +61 -0
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  386. package/{skills/2d-assets → library/skills}/pixel-art/SKILL.md +13 -13
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  389. package/{skills/workflow → library/skills}/playtesting-a-feature/SKILL.md +41 -22
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  391. package/{skills/animation → library/skills}/procedural-animation/SKILL.md +25 -10
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  399. package/{skills/deployment → library/skills}/remote-deploy/SKILL.md +3 -3
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  413. package/library/skills/setup-multiplayer/resource.yaml +28 -0
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  428. package/library/skills/spatial-placement/tests/spec.md +65 -0
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  434. package/library/skills/trailer-shot/resource.yaml +27 -0
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  452. package/{skills/visual-effects/recipes/fire → library/skills/vfx-fire}/SKILL.md +43 -12
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  454. package/library/skills/vfx-fire/resource.yaml +35 -0
  455. package/{skills/visual-effects/recipes/hit-spark → library/skills/vfx-hit-spark}/SKILL.md +16 -10
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  457. package/library/skills/vfx-hit-spark/resource.yaml +34 -0
  458. package/{skills/visual-effects/recipes/lightning → library/skills/vfx-lightning}/SKILL.md +24 -11
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  464. package/{skills/visual-effects/recipes/muzzle-flash → library/skills/vfx-muzzle-flash}/SKILL.md +29 -9
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  470. package/library/skills/vfx-smoke/resource.yaml +32 -0
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  667. package/dist/lib/cloud/sync.js +0 -518
  668. package/dist/lib/cloud/transfer.d.ts +0 -23
  669. package/dist/lib/cloud/transfer.js +0 -184
  670. package/dist/lib/cloud/types.d.ts +0 -62
  671. package/dist/lib/cloud/types.js +0 -1
  672. package/dist/lib/cloud/validate-path.d.ts +0 -23
  673. package/dist/lib/cloud/validate-path.js +0 -103
  674. package/dist/lib/engine.d.ts +0 -51
  675. package/dist/lib/game-task-plan.d.ts +0 -42
  676. package/dist/lib/project-memory.d.ts +0 -33
  677. package/dist/lib/public-surface-paths.d.ts +0 -13
  678. package/dist/lib/public-surface-paths.js +0 -42
  679. package/dist/lib/remote-templates.d.ts +0 -25
  680. package/dist/lib/remote-templates.js +0 -86
  681. package/dist/lib/skills-registry.d.ts +0 -572
  682. package/dist/lib/skills-registry.js +0 -1061
  683. package/dist/lib/version-check.d.ts +0 -106
  684. package/dist/mcp/tools/cloud-tools.js +0 -42
  685. package/references/mcp-tools-reference.md +0 -199
  686. package/references/template-registry.md +0 -73
  687. package/skills/README.md +0 -103
  688. package/skills/scene-and-project/summer-cloud/SKILL.md +0 -92
  689. package/skills/workflow/brainstorming/scripts/frame-template.html +0 -214
  690. package/skills/workflow/brainstorming/scripts/helper.js +0 -88
  691. package/skills/workflow/brainstorming/scripts/server.cjs +0 -354
  692. package/skills/workflow/brainstorming/scripts/start-server.sh +0 -148
  693. package/skills/workflow/brainstorming/scripts/stop-server.sh +0 -56
  694. package/skills/workflow/brainstorming/visual-companion.md +0 -287
  695. package/skills/workflow/gameskill/SKILL.md +0 -120
  696. package/skills/workflow/investigating-bugs/CREATION-LOG.md +0 -119
  697. package/skills/workflow/investigating-bugs/condition-based-waiting-example.ts +0 -158
  698. package/skills/workflow/investigating-bugs/find-polluter.sh +0 -63
  699. package/skills/workflow/investigating-bugs/test-academic.md +0 -14
  700. package/skills/workflow/investigating-bugs/test-pressure-1.md +0 -58
  701. package/skills/workflow/investigating-bugs/test-pressure-2.md +0 -68
  702. package/skills/workflow/investigating-bugs/test-pressure-3.md +0 -69
  703. package/skills/workflow/mcpupdate/SKILL.md +0 -134
  704. package/skills/workflow/skill-create/SKILL.md +0 -153
  705. package/skills/workflow/writing-skills/anthropic-best-practices.md +0 -1150
  706. package/skills/workflow/writing-skills/examples/CLAUDE_MD_TESTING.md +0 -189
  707. package/skills/workflow/writing-skills/graphviz-conventions.dot +0 -172
  708. package/skills/workflow/writing-skills/persuasion-principles.md +0 -187
  709. package/skills/workflow/writing-skills/render-graphs.js +0 -168
  710. /package/dist/{commands → cli/commands}/config.d.ts +0 -0
  711. /package/dist/{commands → cli/commands}/debug.d.ts +0 -0
  712. /package/dist/{commands → cli/commands}/list.d.ts +0 -0
  713. /package/dist/{commands → cli/commands}/login.d.ts +0 -0
  714. /package/dist/{commands → cli/commands}/plan.d.ts +0 -0
  715. /package/dist/{commands → cli/commands}/publish.d.ts +0 -0
  716. /package/dist/{commands → cli/commands}/releases.d.ts +0 -0
  717. /package/dist/{commands → cli/commands}/setup.d.ts +0 -0
  718. /package/dist/{commands → cli/commands}/skills.d.ts +0 -0
  719. /package/dist/{lib → core}/log-filters.d.ts +0 -0
  720. /package/dist/{lib → core}/mcp-log.d.ts +0 -0
  721. /package/dist/{lib → core}/store.d.ts +0 -0
  722. /package/dist/{lib → core}/summer-compatibility.d.ts +0 -0
  723. /package/dist/{lib → core}/telemetry.d.ts +0 -0
  724. /package/dist/{lib/mcp-boot-notice.js → mcp/boot-notice.js} +0 -0
  725. /package/dist/{commands/mcp.d.ts → mcp/command.d.ts} +0 -0
  726. /package/{references → library/references/collaborative-protocol}/collaborative-protocol.md +0 -0
  727. /package/{references → library/references/gd-style}/gd-style.md +0 -0
  728. /package/{skills/audio → library/skills}/ambient-bed/SKILL.md +0 -0
  729. /package/{skills/gameplay-mechanics → library/skills}/auto-fire-targeting/SKILL.md +0 -0
  730. /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/SKILL.md +0 -0
  731. /package/{skills/scripting-patterns → library/skills}/gdscript-patterns/reference.md +0 -0
  732. /package/{skills/multiplayer-and-networking → library/skills}/host-authoritative-state/SKILL.md +0 -0
  733. /package/{skills/workflow → library/skills}/investigating-bugs/defense-in-depth.md +0 -0
  734. /package/{skills/audio → library/skills}/music-track/SKILL.md +0 -0
  735. /package/{skills/scene-and-project → library/skills}/play/SKILL.md +0 -0
  736. /package/{skills/multiplayer-and-networking → library/skills}/setup-multiplayer/SKILL.md +0 -0
  737. /package/{skills/ui-and-ux → library/skills}/ui-basics/SKILL.md +0 -0
  738. /package/{skills/visual-effects → library/skills/vfx-dissolve}/_building-blocks/noise-3d-fbm.gdshaderinc +0 -0
  739. /package/{skills/visual-effects → library/skills/vfx-fire}/_building-blocks/additive-billboard-particles.md +0 -0
  740. /package/{skills/visual-effects → library/skills/vfx-lightning}/_building-blocks/trauma-shake-snippet.md +0 -0
  741. /package/{skills/audio → library/skills}/voice-line/SKILL.md +0 -0
  742. /package/{skills/workflow → library/skills}/writing-plans/plan-document-reviewer-prompt.md +0 -0
@@ -0,0 +1,38 @@
1
+ id: skill/skintokens-auto-rigging
2
+ kind: skill
3
+ version: 0.1.1
4
+ summary: "Offline auto-rigging with skin-tokens.cpp (GGML SkinTokens/TokenRig port) — skeleton and skin weights from a static GLB mesh on CPU/Vulkan, into Godot 4."
5
+ use_when:
6
+ - "auto-rig this static GLB mesh so I can animate it"
7
+ - "generate skin weights for a mesh that already has a skeleton"
8
+ - "batch-rig many creature or character meshes without hand-painting weights"
9
+ - "I have an unrigged AI-generated character and need a first-pass rig"
10
+ do_not_use_when:
11
+ - "hero characters needing art-directed deformation, non-triangle meshes, shapes far from the humanoid training data, or runtime in-engine rigging"
12
+ - "skin-tokens.cpp is a user-built, user-run offline CLI (minutes per mesh); the agent does not install or run it on the user's behalf"
13
+ - "intake from the gamedev-knowledge pipeline (source-cited, pipeline-validated, not yet exercised in-engine by the Summer team) — verify results in the engine as you would any technique"
14
+ facets:
15
+ lifecycle:
16
+ - build
17
+ domains:
18
+ - assets
19
+ - pipeline
20
+ - 3d
21
+ - animation
22
+ modalities:
23
+ - 3d-models
24
+ - assets
25
+ compatibility:
26
+ engine: ">=4.6"
27
+ related:
28
+ skills:
29
+ - skill/character-model
30
+ - skill/retarget
31
+ source: official
32
+ license: MIT
33
+ status: preview
34
+ recommended: false
35
+ lint_exceptions:
36
+ - url-allowlist
37
+ - credential-pattern
38
+ lint_exception_reason: "Source citation for knowledge extracted by the gamedev-knowledge pipeline: the Setup section quotes the upstream GitHub clone URL of the skin-tokens.cpp tool (localai-org) as a user-run, user-consented build step — a read-only provenance link, not agent-autonomous installation. credential-pattern is a false positive on the CMake option SKINTOKENS_ENABLE_VULKAN, where TOKENS is part of the project name, not a secret or token assignment."
@@ -188,15 +188,15 @@ If MCP is offline entirely: Polyhaven (`polyhaven.com/hdris`) has hundreds of fr
188
188
 
189
189
  After the sky is wired:
190
190
 
191
- - **Add atmospheric fog matching the sky's mood** → `summer:scene-composition` (fog is on the same Environment resource).
192
- - **Add a directional `DirectionalLight3D` matching the sun position in the panorama** → `summer:3d-lighting` for sun + shadows.
191
+ - **Add atmospheric fog matching the sky's mood** → `scene-composition` (fog is on the same Environment resource).
192
+ - **Add a directional `DirectionalLight3D` matching the sun position in the panorama** → `3d-lighting` for sun + shadows.
193
193
  - **Day/night cycle** → re-invoke this skill for the night sky, then write a small tween between the two `panorama` properties.
194
- - **Tileable ground texture for the level floor** → `summer:2d-assets/tileable-texture`.
194
+ - **Tileable ground texture for the level floor** → `tileable-texture`.
195
195
 
196
196
  ## See also
197
197
 
198
- - `summer:3d-lighting` — sun, ambient, fog wired alongside the sky.
199
- - `summer:2d-assets/tileable-texture` — ground/floor counterpart.
200
- - `summer:scene-composition` — WorldEnvironment placement and configuration.
201
- - `summer:asset-pipeline/asset-strategy` — meta-router.
202
- - `../../../references/mcp-tools-reference.md` — `summer_generate_image` schema.
198
+ - `3d-lighting` — sun, ambient, fog wired alongside the sky.
199
+ - `tileable-texture` — ground/floor counterpart.
200
+ - `scene-composition` — WorldEnvironment placement and configuration.
201
+ - `asset-strategy` — meta-router.
202
+ - `../../references/mcp-tools-reference/mcp-tools-reference.md` — `summer_generate_image` schema.
@@ -0,0 +1,28 @@
1
+ id: skill/skybox-panorama
2
+ kind: skill
3
+ version: 1.0.3
4
+ summary: Generate a 360-degree equirectangular sky panorama and wire it as a PanoramaSkyMaterial Sky resource on WorldEnvironment in a 3D scene.
5
+ use_when:
6
+ - generating a 360-degree panoramic sky image for use as a Sky resource (PanoramaSkyMaterial) in a 3D scene
7
+ - a 3D scene has a flat or default sky and needs a 360-degree backdrop matching the art direction
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - 2d
13
+ - assets
14
+ modalities:
15
+ - images
16
+ - scenes
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/tileable-texture
22
+ - skill/asset-strategy
23
+ source: official
24
+ license: MIT
25
+ status: stable
26
+ recommended: false
27
+ aliases:
28
+ - skills/2d-assets/skybox-panorama
@@ -238,5 +238,5 @@ After the SFX is wired:
238
238
  - `audio/ambient-bed` — long looping textures
239
239
  - `audio/music-track` — music
240
240
  - `audio/voice-line` — TTS
241
- - `../../../references/mcp-tools-reference.md`
242
- - `../../../references/godot-version.md` — Summer compatibility for audio nodes
241
+ - `../../references/mcp-tools-reference/mcp-tools-reference.md`
242
+ - `../../references/godot-version/godot-version.md` — Summer compatibility for audio nodes
@@ -0,0 +1,27 @@
1
+ id: skill/sound-effect
2
+ kind: skill
3
+ version: 1.0.3
4
+ summary: Generate short SFX one-shots — footsteps, weapon swings, UI clicks, hit impacts — wired as AudioStreamPlayer/2D/3D that auto-frees on finished.
5
+ use_when:
6
+ - generating short SFX one-shots — footsteps, weapon swings, UI clicks, hit impacts, environmental cues
7
+ - an action, impact, or UI interaction is silent and needs a short one-shot sound wired to it
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - audio
13
+ - assets
14
+ modalities:
15
+ - audio
16
+ - scenes
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/audio-direction
22
+ source: official
23
+ license: MIT
24
+ status: stable
25
+ recommended: true
26
+ aliases:
27
+ - skills/audio/sound-effect
@@ -0,0 +1,74 @@
1
+ ---
2
+ name: spatial-placement
3
+ description: Use when positioning or verifying 3D objects with surrounding-scene evidence — floor and shelf support, wall gaps, collider or mesh overlap, directional clearance, alcoves, rotated props, and post-placement checks. Trigger on "place", "position", "align", "sit on", "against the wall", "inside", "overlap", "clearance", "grounded", "flush", "spatial", "Starcast".
4
+ license: MIT
5
+ compatibility: [Cursor, Claude Code, Windsurf, Codex]
6
+ category: scene-and-project
7
+ user-invocable: false
8
+ allowed-tools: Read Grep summer_get_scene_tree summer_inspect_node summer_set_prop summer_batch summer_starcast
9
+ paths: ["**/*.tscn"]
10
+ ---
11
+
12
+ # Spatial Placement in Summer Engine
13
+
14
+ Use Starcast as spatial evidence, not as an automatic placement solver. Make a
15
+ reasonable transform from scene intent, inspect the result, then correct only
16
+ the axes that the evidence shows are wrong.
17
+
18
+ ## Placement loop
19
+
20
+ 1. Call `summer_get_scene_tree` and inspect the subject and intended anchor.
21
+ Never guess paths, transforms, or dimensions.
22
+ 2. Place the subject approximately with `summer_set_prop` or `summer_batch`.
23
+ 3. Call `summer_starcast(scenePath, path, detail="summary")`.
24
+ 4. Correct position or rotation from the smallest relevant set of facts.
25
+ 5. Call summary again. Stop when the intended support/contact and clearances are
26
+ satisfied. Do not keep recasting a placement that already meets the brief.
27
+
28
+ Use `detail="full"` only when summary identifies an ambiguous blocker, several
29
+ nearby candidates, or a complex overlap. Full output is capped at 12 KB and may
30
+ return summary automatically. Keep `directionSpace="world"` unless placement is
31
+ defined relative to a rotated subject; then use `directionSpace="local"`.
32
+
33
+ ## Read the result
34
+
35
+ - `subject.position` and `subject.size` describe the queried object.
36
+ - `grounded: true` means downward support was detected. It does not mean the
37
+ object is centered or otherwise well placed.
38
+ - `contactStatus` and `contacts` identify touching or overlapping colliders.
39
+ Godot's shape query cannot distinguish touching from penetration here.
40
+ - `directions.<label>.status` is `blocked` when clearance is below the tool's
41
+ threshold; `distance` is measured from the subject bounds.
42
+ - `evidence: "physics"` is exact collider-query evidence.
43
+ - `evidence: "visual_aabb"` includes visible meshes without colliders, but is a
44
+ world-axis-aligned broad-phase approximation. Do not infer exact surface
45
+ contact from it.
46
+ - Warnings about missing collision shapes or visual bounds mean coverage is
47
+ partial; state that limitation rather than inventing certainty.
48
+
49
+ ## Placement recipes
50
+
51
+ - **Floor/platform:** require downward support, no unintended contacts, and open
52
+ movement/access directions. Correct vertical position first.
53
+ - **Shelf:** require shelf support, no back/side overlap, and enough forward
54
+ clearance to remain visible and reachable.
55
+ - **Wall:** use the intended horizontal direction as the anchor, preserve a
56
+ small gap unless contact is requested, and verify the opposite side is open.
57
+ - **Alcove:** check back, both sides, up, down, and relevant diagonals. Request
58
+ full only if summary cannot identify which surface blocks the subject.
59
+ - **Rotated object:** use local directions only when "front", "side", or "up"
60
+ refers to the object's orientation; use world directions for level axes.
61
+ - **Overlap repair:** move along the clearest axis with the shortest correction,
62
+ then rerun. Do not resize the asset unless the user asked for that.
63
+
64
+ ## Guardrails
65
+
66
+ - Always provide exact `scenePath` and `path`; selection fallback is not
67
+ deterministic agent behavior.
68
+ - Starcast is read-only and never moves or saves the subject.
69
+ - One representative ray per direction can miss off-center geometry. Combine
70
+ directional results with contacts, nearby evidence, hierarchy, and rendered
71
+ verification for high-consequence placements.
72
+ - Cameras, lights, audio, navigation nodes, scripts, and plain Nodes are not
73
+ obstacles unless they own collision or renderable geometry.
74
+ - Prefer two useful summary calls around one correction over repeated full calls.
@@ -0,0 +1,42 @@
1
+ id: skill/spatial-placement
2
+ kind: skill
3
+ version: 1.0.1
4
+ summary: Place and verify 3D objects with Starcast evidence — inspect, place, starcast, correct, verify; floor, shelf, wall, alcove recipes and overlap repair.
5
+ use_when:
6
+ - positioning a prop, character, collider, or platform so it sits flush, avoids overlap, or keeps clearance
7
+ - placing something against a wall, inside an alcove, or on a shelf and needing to know which side is blocked and by how much
8
+ - repairing an overlap or a floating object after a placement
9
+ - post-placement checks on a rotated prop using its own local axes
10
+ do_not_use_when:
11
+ - the scene is 2D — Starcast reads Node3D bounds, 3D physics, and visual AABBs
12
+ - you want the engine to seat or align for you — skill/world-building-3d (summer_snap_to_surface, summer_align_distribute_3d)
13
+ - "the engine build predates Starcast3D (Summer Engine 0.5.66 or newer): summer_starcast returns engine_lacks_op; judge placement from summer_test_placement and summer_inspect_node instead"
14
+ facets:
15
+ lifecycle:
16
+ - build
17
+ domains:
18
+ - scenes
19
+ - 3d
20
+ - world-building
21
+ - level-design
22
+ - verification
23
+ modalities:
24
+ - scenes
25
+ compatibility:
26
+ engine: ">=4.6"
27
+ related:
28
+ tools:
29
+ - tool/starcast
30
+ - tool/get-scene-tree
31
+ - tool/inspect-node
32
+ - tool/set-prop
33
+ - tool/batch
34
+ skills:
35
+ - skill/world-building-3d
36
+ - skill/scene-composition
37
+ source: official
38
+ license: MIT
39
+ status: preview
40
+ recommended: true
41
+ aliases:
42
+ - skills/scene-and-project/spatial-placement
@@ -0,0 +1,65 @@
1
+ # Skill Spec: /spatial-placement
2
+
3
+ ## Fixture
4
+
5
+ - A 3D scene with a floor, a shelf unit with a back panel, a wall, a rotated
6
+ crate prop that owns a collider, and one visible mesh-only obstacle without
7
+ a collider.
8
+ - `summer_starcast` is available on an engine build with `Starcast3D`, plus
9
+ `summer_get_scene_tree`, `summer_inspect_node`, `summer_set_prop`, and
10
+ `summer_batch`.
11
+
12
+ ## Case 1: Rotated prop on a shelf
13
+
14
+ **Input:** "Put the crate on the middle shelf, flush against the back panel but
15
+ not clipping it."
16
+
17
+ **Expected MCP tool sequence (in order):**
18
+
19
+ 1. `summer_get_scene_tree`
20
+ 2. `summer_inspect_node` for the crate and the shelf
21
+ 3. `summer_set_prop` (approximate placement from scene intent)
22
+ 4. `summer_starcast` with `detail="summary"`
23
+ 5. `summer_set_prop` (one correction on only the axes the evidence names)
24
+ 6. `summer_starcast` with `detail="summary"`
25
+
26
+ **Assertions:**
27
+
28
+ - [ ] Every `summer_starcast` call passes exact `scenePath` and `path`; no
29
+ editor-selection fallback.
30
+ - [ ] `grounded: true` with the shelf as the downward object; `contactStatus`
31
+ shows no unintended `contact_or_overlap`.
32
+ - [ ] The back direction reports `blocked` at a small positive distance (or the
33
+ requested contact); the forward direction is `open`.
34
+ - [ ] `directionSpace="local"` is used only because the crate is rotated;
35
+ `world` otherwise.
36
+ - [ ] At most two summary calls around one correction; `detail="full"` is not
37
+ requested unless summary was ambiguous.
38
+
39
+ ## Case 2: Overlap repair with partial coverage
40
+
41
+ **Input:** "The barrel is clipping into the wall, fix it."
42
+
43
+ **Expected MCP tool sequence (in order):**
44
+
45
+ 1. `summer_starcast` with `detail="summary"`
46
+ 2. `summer_set_prop` along the clearest axis with the shortest correction
47
+ 3. `summer_starcast` with `detail="summary"`
48
+
49
+ **Assertions:**
50
+
51
+ - [ ] The correction moves along one axis only and does not resize the asset.
52
+ - [ ] A `subject_has_no_collision_shapes` or `physics_unavailable` warning is
53
+ reported to the user as partial coverage, never silently ignored.
54
+ - [ ] `evidence: "visual_aabb"` is never described as exact contact.
55
+
56
+ ## Case 3: Engine without Starcast3D
57
+
58
+ **Input:** Case 1 on an engine build that predates `Starcast3D`.
59
+
60
+ **Assertions:**
61
+
62
+ - [ ] `summer_starcast` returns `failure_reason: engine_lacks_op`; the agent
63
+ does not retry blindly.
64
+ - [ ] The agent falls back to `summer_test_placement` and `summer_inspect_node`
65
+ evidence and states which evidence it used.
@@ -35,8 +35,8 @@ So do not tell the user to cut a generated sheet by hand or in ImageMagick. The
35
35
 
36
36
  ## When NOT to use
37
37
 
38
- - The character is 3D — use `summer:animation/generate-motion` for skeletal animation.
39
- - The user wants a single static sprite → `summer:2d-assets/pixel-art` or `summer:2d-assets/character-portrait`.
38
+ - The character is 3D — use `generate-motion` for skeletal animation.
39
+ - The user wants a single static sprite → `pixel-art` or `character-portrait`.
40
40
  - The user wants UI animation (loading spinner, button hover) — animate via `AnimationPlayer` rotating/tweening a static texture instead. Don't sprite-sheet UI.
41
41
  - The user has 12+ frames per animation and 4+ animations — that's hundreds of generations at $0.02 each. Pause and discuss budget.
42
42
 
@@ -47,7 +47,7 @@ So do not tell the user to cut a generated sheet by hand or in ImageMagick. The
47
47
  You need a stable reference. Either:
48
48
 
49
49
  - The user has a static sprite already (`res://sprites/goblin.png`) — use it as `referenceImageUrl`.
50
- - Generate a base sprite via `summer:2d-assets/pixel-art` or `summer:2d-assets/character-portrait` first, then return here.
50
+ - Generate a base sprite via `pixel-art` or `character-portrait` first, then return here.
51
51
 
52
52
  Without a base, every frame drifts.
53
53
 
@@ -115,7 +115,7 @@ Tell the user:
115
115
 
116
116
  > AI sprite-sheet generation is unreliable — best path for clean pixel animation is to hand-author in Aseprite (or Piskel for free in-browser). Onion-skin frame-by-frame; ~10 minutes for a 4-frame walk cycle. Want me to generate a base reference image you can trace?
117
117
 
118
- If yes, generate the static base via `summer:2d-assets/pixel-art` and stop here. The user takes it to Aseprite.
118
+ If yes, generate the static base via `pixel-art` and stop here. The user takes it to Aseprite.
119
119
 
120
120
  ### 4. Import frames into Summer Engine
121
121
 
@@ -230,15 +230,15 @@ Tell the user to run via the Summer dashboard. Or recommend Aseprite (paid, $20)
230
230
  After the animation is wired:
231
231
 
232
232
  - **More animations on the same character** (idle, attack, death) → re-invoke this skill with the same base anchor, vary the delta.
233
- - **Sound effects synced to animation frames** → `summer:audio/sound-effect`, then wire via `Call Method Track` in `AnimationPlayer`.
233
+ - **Sound effects synced to animation frames** → `sound-effect`, then wire via `Call Method Track` in `AnimationPlayer`.
234
234
  - **Multi-direction sprites** → re-invoke per direction (budget warning).
235
- - **Pixel-art static base if not yet generated** → `summer:2d-assets/pixel-art` first.
236
- - **3D character animation instead** → `summer:animation/generate-motion`.
235
+ - **Pixel-art static base if not yet generated** → `pixel-art` first.
236
+ - **3D character animation instead** → `generate-motion`.
237
237
 
238
238
  ## See also
239
239
 
240
- - `summer:2d-assets/pixel-art` — base sprite generation.
241
- - `summer:2d-assets/character-portrait` — base portrait for higher-res characters.
242
- - `summer:animation/generate-motion` — 3D-skeletal counterpart.
243
- - `summer:audio/sound-effect` — frame-synced SFX.
244
- - `../../../references/mcp-tools-reference.md` — `summer_generate_image` schema.
240
+ - `pixel-art` — base sprite generation.
241
+ - `character-portrait` — base portrait for higher-res characters.
242
+ - `generate-motion` — 3D-skeletal counterpart.
243
+ - `sound-effect` — frame-synced SFX.
244
+ - `../../references/mcp-tools-reference/mcp-tools-reference.md` — `summer_generate_image` schema.
@@ -0,0 +1,32 @@
1
+ id: skill/sprite-sheet
2
+ kind: skill
3
+ version: 1.0.4
4
+ summary: Generate animated 2D character sprites laid out as a sprite sheet — walk cycle, attack, idle, death — wired into AnimatedSprite2D / SpriteFrames.
5
+ use_when:
6
+ - generating animated 2D character sprites laid out as a grid of frames — walk cycle, attack frames, idle bob, death sequence
7
+ - a 2D sprite needs its frames laid out as one grid image for AnimatedSprite2D or SpriteFrames
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - 2d
13
+ - assets
14
+ modalities:
15
+ - images
16
+ - assets
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/character-portrait
22
+ - skill/pixel-art
23
+ - skill/generate-motion
24
+ - skill/sound-effect
25
+ - skill/create-asset-sheet
26
+ - skill/asset-strategy
27
+ source: official
28
+ license: MIT
29
+ status: stable
30
+ recommended: false
31
+ aliases:
32
+ - skills/2d-assets/sprite-sheet
@@ -25,9 +25,9 @@ The hard part is "seamless." Most diffusion models violate edge continuity by de
25
25
 
26
26
  ## When NOT to use
27
27
 
28
- - The user wants a 3D-modeled wall with geometric brick relief → `summer:asset-pipeline/asset-strategy` (image-to-3D).
29
- - The user wants a unique mural / non-tiling artwork → `summer:2d-assets/concept-art` or `summer:2d-assets/character-portrait`.
30
- - The user wants a skybox / 360° environment → `summer:2d-assets/skybox-panorama`.
28
+ - The user wants a 3D-modeled wall with geometric brick relief → `asset-strategy` (image-to-3D).
29
+ - The user wants a unique mural / non-tiling artwork → `concept-art` or `character-portrait`.
30
+ - The user wants a skybox / 360° environment → `skybox-panorama`.
31
31
  - The user wants a normal map / PBR material set — generation today is albedo-only. Normals must be derived (`MaterialMaker`, `NormalMap-Online`) or hand-authored.
32
32
 
33
33
  ## Steps
@@ -199,13 +199,13 @@ If MCP is offline entirely: AmbientCG and Polyhaven offer free CC0 PBR texture s
199
199
  After the texture is wired:
200
200
 
201
201
  - **More textures in the same biome** → re-invoke this skill, hold style/lighting consistent.
202
- - **Apply to a procedurally-built level** → `summer:scene-composition` for CSG and modular wall kits.
202
+ - **Apply to a procedurally-built level** → `scene-composition` for CSG and modular wall kits.
203
203
  - **PBR set with normals/roughness** → out of MCP scope today; user runs derivation in MaterialMaker.
204
- - **Skybox for the level's environment** → `summer:2d-assets/skybox-panorama`.
204
+ - **Skybox for the level's environment** → `skybox-panorama`.
205
205
 
206
206
  ## See also
207
207
 
208
- - `summer:asset-pipeline/asset-strategy` — meta-router and 3D pipeline.
209
- - `summer:2d-assets/skybox-panorama` — sky/environment counterpart.
210
- - `summer:scene-composition` — applying textures to CSG and MeshInstance3D.
211
- - `../../../references/mcp-tools-reference.md` — `summer_generate_image` schema.
208
+ - `asset-strategy` — meta-router and 3D pipeline.
209
+ - `skybox-panorama` — sky/environment counterpart.
210
+ - `scene-composition` — applying textures to CSG and MeshInstance3D.
211
+ - `../../references/mcp-tools-reference/mcp-tools-reference.md` — `summer_generate_image` schema.
@@ -0,0 +1,31 @@
1
+ id: skill/tileable-texture
2
+ kind: skill
3
+ version: 1.0.4
4
+ summary: Generate a seamless tileable texture for walls, floors, or terrain — repeats cleanly on all four edges, wired as a StandardMaterial3D albedo.
5
+ use_when:
6
+ - generating a seamless tileable texture for walls, floors, terrain, or ceilings — a square tile that repeats cleanly on all four edges
7
+ - a wall, floor, or terrain material shows visible seams or repetition and needs a texture that tiles cleanly
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - 2d
13
+ - assets
14
+ modalities:
15
+ - images
16
+ - assets
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/character-portrait
22
+ - skill/concept-art
23
+ - skill/skybox-panorama
24
+ - skill/asset-strategy
25
+ - skill/create-asset-sheet
26
+ source: official
27
+ license: MIT
28
+ status: stable
29
+ recommended: false
30
+ aliases:
31
+ - skills/2d-assets/tileable-texture
@@ -209,4 +209,4 @@ Once the shots are generated:
209
209
  - `audio/music-track` — trailer score.
210
210
  - `audio/sound-effect` — cut SFX (whooshes, impacts, stingers).
211
211
  - `2d-assets/concept-art` — generate the reference image axis when no asset exists yet.
212
- - `../../../references/mcp-tools-reference.md` — `summer_generate_video` parameter schema and error codes.
212
+ - `../../references/mcp-tools-reference/mcp-tools-reference.md` — `summer_generate_video` parameter schema and error codes.
@@ -0,0 +1,27 @@
1
+ id: skill/trailer-shot
2
+ kind: skill
3
+ version: 1.0.4
4
+ summary: Generate marketing or trailer footage — slow-mo combat, establishing shots, hero beats, splash screens, pitch-deck B-roll — max punch in 5-10 seconds.
5
+ use_when:
6
+ - generating marketing or trailer footage — slow-mo combat, dramatic establishing shots, hero beats, splash screens, pitch-deck B-roll
7
+ - producing a store page, pitch deck, or social clip that shows the game at its most dramatic in seconds
8
+ facets:
9
+ lifecycle:
10
+ - launch
11
+ domains:
12
+ - video
13
+ - assets
14
+ modalities:
15
+ - video
16
+ - assets
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/asset-strategy
22
+ source: official
23
+ license: MIT
24
+ status: stable
25
+ recommended: false
26
+ aliases:
27
+ - skills/video/trailer-shot
@@ -109,7 +109,7 @@ summer_inspect_node "./World/Enemy"
109
109
  summer_inspect_resource "./World/Enemy" # for mesh/material/shape details
110
110
  ```
111
111
 
112
- **Bakes you cannot run for the user.** `LightmapGI` bake and the `OccluderInstance3D` bake are editor-process operations — `LightmapGI.bake()` is not exposed to scripting at all, and there is no MCP op for either. You can add and configure the nodes, but the bake itself is a button the user presses in the editor. Say so explicitly rather than reporting the optimization as applied. Navmesh baking, collision-shape generation from meshes, and `ImporterMesh.generate_lods` are all scriptable and remain yours to do.
112
+ **Bakes: know which process can run them.** `LightmapGI.bake(from_node, image_data_path)` IS script-bound on this build — run it from `summer_run_script` in the live editor (the GPU lightmapper needs a real renderer: desktop editors have one, cloud containers need xvfb + GL per `running-in-the-cloud`, and pure-headless returns `BAKE_ERROR_NO_LIGHTMAPPER`). The `OccluderInstance3D` bake remains editor-button only — say so rather than reporting it as applied. Navmesh baking, collision-shape generation from meshes, and `ImporterMesh.generate_lods` are all scriptable and remain yours to do.
113
113
 
114
114
  ### 4b. Physics hotspot
115
115
 
@@ -221,7 +221,7 @@ Compare: was the metric movement at least 50% of what was promised? If yes, ship
221
221
 
222
222
  ## Collaborative protocol
223
223
 
224
- This skill makes scene/resource/code changes. Always ask before each fix is applied. See `../../../references/collaborative-protocol.md`.
224
+ This skill makes scene/resource/code changes. Always ask before each fix is applied. See `../../references/collaborative-protocol/collaborative-protocol.md`.
225
225
 
226
226
  ## Want a working starter?
227
227
 
@@ -229,10 +229,10 @@ No template — this is a workflow. Performance tuning is project-specific by de
229
229
 
230
230
  ## See also
231
231
 
232
- - `../../../references/mcp-tools-reference.md` — full MCP tool list
233
- - `../../../references/godot-version.md` — renderer API churn notes (Compositor, RenderSceneBuffers)
234
- - `../../../references/collaborative-protocol.md` — "May I write" pattern
235
- - `../../../references/gd-style.md` — GDScript conventions (avoid bare types, use `:=`)
232
+ - `../../references/mcp-tools-reference/mcp-tools-reference.md` — full MCP tool list
233
+ - `../../references/godot-version/godot-version.md` — renderer API churn notes (Compositor, RenderSceneBuffers)
234
+ - `../../references/collaborative-protocol/collaborative-protocol.md` — "May I write" pattern
235
+ - `../../references/gd-style/gd-style.md` — GDScript conventions (avoid bare types, use `:=`)
236
236
  - `debugging/debug/SKILL.md` — bug triage (related but different)
237
237
  - `workflow/diagnosing-perf-regressions/SKILL.md` — when it *got* slow rather than always was
238
238
  - `rendering-and-lighting/3d-lighting/SKILL.md` — light setup and bake decisions
@@ -0,0 +1,31 @@
1
+ id: skill/tune-performance
2
+ kind: skill
3
+ version: 1.0.3
4
+ summary: Profile a slow game via summer_get_diagnostics, identify rendering/physics/scripting hotspots, propose fixes with before/after metric expectations.
5
+ use_when:
6
+ - the game is slow, drops framerate, stutters, takes forever to start, or runs poorly on specific hardware
7
+ - fps drops or stutter when many units, projectiles, or particles spawn at once and the hotspot is unknown
8
+ facets:
9
+ lifecycle:
10
+ - build
11
+ domains:
12
+ - performance
13
+ - debug
14
+ modalities:
15
+ - scripts
16
+ - scenes
17
+ compatibility:
18
+ engine: ">=4.6"
19
+ related:
20
+ skills:
21
+ - skill/running-in-the-cloud
22
+ - skill/scene-scripting
23
+ - skill/debug
24
+ - skill/3d-lighting
25
+ - skill/diagnosing-perf-regressions
26
+ source: official
27
+ license: MIT
28
+ status: stable
29
+ recommended: true
30
+ aliases:
31
+ - skills/performance/tune-performance
@@ -0,0 +1,25 @@
1
+ id: skill/ui-basics
2
+ kind: skill
3
+ version: 1.0.3
4
+ summary: Build Summer Engine UI — HUDs, menus, health bars, dialogue boxes, Control trees — anchors, containers, responsive layout, theme vs inline styling.
5
+ use_when:
6
+ - "building Summer Engine UI: HUDs, main menus, pause menus, health bars, progress bars, dialogue boxes, or any Control-node tree"
7
+ - laying out a pause menu, settings screen, or inventory panel with anchors and containers so it stays responsive
8
+ - '"add a pause menu" / "add a settings screen" / "add an options menu" / "add a main menu"'
9
+ facets:
10
+ lifecycle:
11
+ - build
12
+ domains:
13
+ - ui
14
+ - ux
15
+ modalities:
16
+ - ui
17
+ - scenes
18
+ compatibility:
19
+ engine: ">=4.6"
20
+ source: official
21
+ license: MIT
22
+ status: stable
23
+ recommended: true
24
+ aliases:
25
+ - skills/ui-and-ux/ui-basics
@@ -27,9 +27,9 @@ UI graphics succeed or fail on **two specific things**: a clean transparent back
27
27
 
28
28
  ## When NOT to use
29
29
 
30
- - The user wants a character portrait → `summer:2d-assets/character-portrait`.
31
- - The user wants pixel-art UI → `summer:2d-assets/pixel-art` (UI in pixel style needs a different prompt pattern).
32
- - The user wants a 3D HUD element → that's a 3D mesh job; route to `summer:asset-pipeline/asset-strategy`.
30
+ - The user wants a character portrait → `character-portrait`.
31
+ - The user wants pixel-art UI → `pixel-art` (UI in pixel style needs a different prompt pattern).
32
+ - The user wants a 3D HUD element → that's a 3D mesh job; route to `asset-strategy`.
33
33
  - The user wants a font → fonts aren't generated; use a `.ttf`/`.otf` and import via `FontFile`.
34
34
 
35
35
  ## Steps
@@ -185,7 +185,7 @@ If you generate a 4×4 grid of icons in one image, each icon becomes an `AtlasTe
185
185
  - **User wants the same icon at multiple sizes (32, 64, 128).** Generate once
186
186
  at high resolution. Summer Engine's `TextureRect` with
187
187
  `STRETCH_KEEP_ASPECT_CENTERED` scales it down cleanly.
188
- - **User wants pixel-style UI.** Route to `summer:2d-assets/pixel-art` — different prompt pattern, different filter, different anchor.
188
+ - **User wants pixel-style UI.** Route to `pixel-art` — different prompt pattern, different filter, different anchor.
189
189
  - **User wants animated UI (spinning loading icon).** Generate the static frame here. Animate via `AnimationPlayer` rotating the `TextureRect`, not as a sprite sheet.
190
190
  - **Transparency comes back as a checkerboard pattern in the image.** The model rendered the checkerboard literally because the prompt asked for transparency. Remove every mention of transparency from the prompt, generate on a plain background, and pass `options.removeBackground: true` to cut the alpha server-side.
191
191
  - **Icons need to read at very small size (16-24px in a packed bar).** Bias prompts toward bold silhouette + minimal interior detail. Ornate detail is invisible at 16px and adds noise.
@@ -212,13 +212,13 @@ After the UI graphic is wired:
212
212
  - **More icons in the same set** → re-invoke this skill with the same anchor.
213
213
  - **Button states (hover/pressed)** → re-invoke for each state.
214
214
  - **Theme assembly (combining icons + panels into a Summer Engine Theme
215
- resource)** → `summer:scene-composition` for the resource wiring.
216
- - **Pixel-art UI** → `summer:2d-assets/pixel-art`.
217
- - **Dialogue UI with portraits** → `summer:2d-assets/character-portrait` for the portrait, then back here for the surrounding panel.
215
+ resource)** → `scene-composition` for the resource wiring.
216
+ - **Pixel-art UI** → `pixel-art`.
217
+ - **Dialogue UI with portraits** → `character-portrait` for the portrait, then back here for the surrounding panel.
218
218
 
219
219
  ## See also
220
220
 
221
- - `summer:2d-assets/character-portrait` — for in-UI character images.
222
- - `summer:2d-assets/pixel-art` — pixel-style UI.
223
- - `summer:scene-composition` — Theme and Control hierarchy.
224
- - `../../../references/mcp-tools-reference.md` — `summer_generate_image` schema.
221
+ - `character-portrait` — for in-UI character images.
222
+ - `pixel-art` — pixel-style UI.
223
+ - `scene-composition` — Theme and Control hierarchy.
224
+ - `../../references/mcp-tools-reference/mcp-tools-reference.md` — `summer_generate_image` schema.