summer-engine 1.2.1 → 1.3.0

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Files changed (31) hide show
  1. package/LICENSE +21 -0
  2. package/dist/commands/skills.js +9 -3
  3. package/dist/lib/skills-registry.d.ts +17 -11
  4. package/dist/lib/skills-registry.js +36 -11
  5. package/package.json +1 -1
  6. package/skills/README.md +96 -0
  7. package/skills/_meta/skill-create/SKILL.md +143 -0
  8. package/skills/_meta/skill-improve/SKILL.md +89 -0
  9. package/skills/_meta/skill-test/SKILL.md +86 -0
  10. package/skills/_shared/collaborative-protocol.md +50 -0
  11. package/skills/_shared/gd-style.md +121 -0
  12. package/skills/_shared/godot-version.md +32 -0
  13. package/skills/_shared/mcp-tools-reference.md +133 -0
  14. package/skills/_shared/template-registry.md +40 -0
  15. package/skills/_tests/runner.md +90 -0
  16. package/skills/_tests/specs/3d-lighting.md +19 -0
  17. package/skills/_tests/specs/asset-strategy.md +19 -0
  18. package/skills/_tests/specs/fps-controller.md +100 -0
  19. package/skills/_tests/specs/gdscript-patterns.md +19 -0
  20. package/skills/_tests/specs/make-game.md +19 -0
  21. package/skills/_tests/specs/scene-composition.md +19 -0
  22. package/skills/_tests/specs/ui-basics.md +19 -0
  23. package/skills/{asset-strategy → asset-pipeline/asset-strategy}/SKILL.md +4 -5
  24. package/skills/catalog.yaml +636 -0
  25. package/skills/{fps-controller → character-controllers/fps-controller}/SKILL.md +6 -5
  26. package/skills/{3d-lighting → rendering-and-lighting/3d-lighting}/SKILL.md +5 -5
  27. package/skills/{make-game → scene-and-project/make-game}/SKILL.md +5 -5
  28. package/skills/{scene-composition → scene-and-project/scene-composition}/SKILL.md +5 -5
  29. package/skills/{gdscript-patterns → scripting-patterns/gdscript-patterns}/SKILL.md +5 -5
  30. package/skills/{ui-basics → ui-and-ux/ui-basics}/SKILL.md +5 -5
  31. /package/skills/{gdscript-patterns → scripting-patterns/gdscript-patterns}/reference.md +0 -0
@@ -1,11 +1,11 @@
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  ---
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  name: make-game
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- description: End-to-end game creation workflow. Use when the user wants to build a complete game, start a new project, or says "make me a game". Orchestrates project setup, asset creation, scene building, scripting, and testing.
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+ description: End-to-end game creation workflow that orchestrates project setup, asset creation, scene building, scripting, and testing. Use when the user wants to build a complete game from scratch or says "make me a game". Trigger on "make a game", "build me a game", "create a new game".
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  license: MIT
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- compatibility:
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- - Cursor
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- - Claude Code
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- - Windsurf
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+ compatibility: [Cursor, Claude Code, Windsurf, Codex]
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+ category: scene-and-project
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+ allowed-tools: Read Grep Glob Write Edit summer_get_project_context summer_get_agent_playbook summer_create_scene summer_open_scene summer_save_scene summer_add_node summer_set_prop summer_set_resource_property summer_instantiate_scene summer_play summer_stop summer_get_diagnostics
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+ paths: ["**/*.gd", "**/*.tscn", "**/project.godot"]
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  ---
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  # Make a Game with Summer Engine
@@ -1,11 +1,11 @@
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  ---
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  name: scene-composition
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- description: How to structure scenes, when to use sub-scenes, and node hierarchy conventions. Use when building scenes, organizing nodes, or creating reusable prefabs.
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+ description: How to structure scenes, when to use sub-scenes, node hierarchy conventions, and reusable prefabs. Use when building scenes, organizing nodes, or creating instanced prefabs. Trigger on "scene", "sub-scene", "instance", "prefab", "node hierarchy".
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  license: MIT
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- compatibility:
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- - Cursor
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- - Claude Code
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- - Windsurf
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+ compatibility: [Cursor, Claude Code, Windsurf, Codex]
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+ category: scene-and-project
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+ allowed-tools: Read Grep summer_create_scene summer_open_scene summer_get_scene_tree summer_add_node summer_instantiate_scene summer_save_scene
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+ paths: ["**/*.tscn"]
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  ---
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  # Scene Composition for Summer Engine
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  ---
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  name: gdscript-patterns
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- description: Common GDScript idioms, signals, exports, and type hints. Use when writing GDScript, attaching scripts to nodes, connecting signals, or defining exported variables.
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+ description: Common GDScript idioms — type hints, signals, exports, onready, lifecycle methods, naming conventions. Use when writing GDScript, attaching scripts, or refactoring untyped code. Trigger on "GDScript", "script", "signals", "exports".
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  license: MIT
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- compatibility:
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- - Cursor
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- - Claude Code
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- - Windsurf
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+ compatibility: [Cursor, Claude Code, Windsurf, Codex]
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+ category: scripting-patterns
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+ allowed-tools: Read Grep summer_get_script_errors
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+ paths: ["**/*.gd"]
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  ---
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  # GDScript Patterns for Summer Engine
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  ---
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  name: ui-basics
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- description: HUD, menus, health bars, and responsive UI layout. Use when building menus, HUDs, health bars, or Control-based UI in Summer Engine.
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+ description: HUD, menus, health bars, progress bars, and Control-based UI layout. Use when building menus, HUDs, health bars, or any Control-tree UI. Trigger on "UI", "HUD", "menu", "health bar", "Control".
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  license: MIT
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- compatibility:
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- - Cursor
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- - Claude Code
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- - Windsurf
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+ compatibility: [Cursor, Claude Code, Windsurf, Codex]
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+ category: ui-and-ux
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+ allowed-tools: Read Grep summer_add_node summer_set_prop summer_connect_signal summer_save_scene
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+ paths: ["**/*.tscn", "**/*.gd"]
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  ---
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  # UI Basics for Summer Engine