summer-engine 1.2.1 → 1.3.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +21 -0
- package/dist/commands/skills.js +9 -3
- package/dist/lib/skills-registry.d.ts +17 -11
- package/dist/lib/skills-registry.js +36 -11
- package/package.json +1 -1
- package/skills/README.md +96 -0
- package/skills/_meta/skill-create/SKILL.md +143 -0
- package/skills/_meta/skill-improve/SKILL.md +89 -0
- package/skills/_meta/skill-test/SKILL.md +86 -0
- package/skills/_shared/collaborative-protocol.md +50 -0
- package/skills/_shared/gd-style.md +121 -0
- package/skills/_shared/godot-version.md +32 -0
- package/skills/_shared/mcp-tools-reference.md +133 -0
- package/skills/_shared/template-registry.md +40 -0
- package/skills/_tests/runner.md +90 -0
- package/skills/_tests/specs/3d-lighting.md +19 -0
- package/skills/_tests/specs/asset-strategy.md +19 -0
- package/skills/_tests/specs/fps-controller.md +100 -0
- package/skills/_tests/specs/gdscript-patterns.md +19 -0
- package/skills/_tests/specs/make-game.md +19 -0
- package/skills/_tests/specs/scene-composition.md +19 -0
- package/skills/_tests/specs/ui-basics.md +19 -0
- package/skills/{asset-strategy → asset-pipeline/asset-strategy}/SKILL.md +4 -5
- package/skills/catalog.yaml +636 -0
- package/skills/{fps-controller → character-controllers/fps-controller}/SKILL.md +6 -5
- package/skills/{3d-lighting → rendering-and-lighting/3d-lighting}/SKILL.md +5 -5
- package/skills/{make-game → scene-and-project/make-game}/SKILL.md +5 -5
- package/skills/{scene-composition → scene-and-project/scene-composition}/SKILL.md +5 -5
- package/skills/{gdscript-patterns → scripting-patterns/gdscript-patterns}/SKILL.md +5 -5
- package/skills/{ui-basics → ui-and-ux/ui-basics}/SKILL.md +5 -5
- /package/skills/{gdscript-patterns → scripting-patterns/gdscript-patterns}/reference.md +0 -0
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# Skill Spec: /ui-basics
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> Stub spec. Expand with Happy / Failure / Edge cases. See `fps-controller.md` for the canonical format.
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## Fixture
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- TBD
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## Case 1: Happy Path
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**Input:** "<typical user prompt>"
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**Expected MCP tool sequence (in order):**
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1. TBD
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**Assertions:**
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- [ ] TBD
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---
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name: asset-strategy
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description: Decision guide for how to create different game asset types
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description: Decision guide for how to create different game asset types — generated 3D, library search, AI textures, or primitives. Use when planning asset creation, picking an asset pipeline, or writing image-to-3D prompts. Trigger on "assets", "3D models", "textures", "art pipeline".
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license: MIT
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compatibility:
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- Windsurf
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compatibility: [Cursor, Claude Code, Windsurf, Codex]
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category: asset-pipeline
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allowed-tools: Read Grep summer_search_assets summer_import_asset summer_generate_image summer_generate_3d summer_generate_audio summer_import_from_url
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---
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# Asset Strategy for Summer Engine
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# Summer Skill Library Catalog
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# Canonical registry of every skill. Source of truth for `summer skills list` and `summer skills install`.
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# Status: HAVE = ships today, NEXT = next wave, LATER = roadmap.
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# When adding/changing a skill, update this file in the same commit.
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version: 1
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generated: 2026-05-05
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skills:
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# ── character-controllers ──
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- name: fps-controller
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category: character-controllers
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status: HAVE
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template-id: template-3d-fps
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public: true
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recommended: true
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last-tested: 2026-05-05
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- name: tps-controller
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category: character-controllers
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status: NEXT
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template-id: template-3d-tps
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public: true
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recommended: false
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- name: platformer-2d
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category: character-controllers
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status: NEXT
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template-id: template-2d-platformer
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public: true
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recommended: false
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- name: platformer-3d
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category: character-controllers
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status: NEXT
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template-id: template-3d-platformer
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public: true
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recommended: false
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- name: top-down-2d
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category: character-controllers
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status: NEXT
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public: true
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recommended: false
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- name: vehicle-arcade
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category: character-controllers
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status: LATER
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public: true
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- name: flying-and-swimming
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category: character-controllers
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status: LATER
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public: true
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# ── gameplay-mechanics ──
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- name: melee-combat
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category: gameplay-mechanics
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status: NEXT
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public: true
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- name: ranged-projectile-combat
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category: gameplay-mechanics
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status: NEXT
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public: true
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- name: hitboxes-and-hurtboxes
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category: gameplay-mechanics
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status: NEXT
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public: true
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- name: damage-numbers
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category: gameplay-mechanics
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status: NEXT
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public: true
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- name: inventory-system
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category: gameplay-mechanics
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status: NEXT
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public: true
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- name: dialogue-system
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category: gameplay-mechanics
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status: NEXT
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public: true
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- name: save-load
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category: gameplay-mechanics
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status: NEXT
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public: true
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- name: interaction-prompts
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category: gameplay-mechanics
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status: NEXT
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public: true
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- name: crafting-system
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category: gameplay-mechanics
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status: LATER
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public: true
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- name: quest-system
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category: gameplay-mechanics
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status: LATER
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public: true
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- name: progression-and-skill-trees
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category: gameplay-mechanics
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status: LATER
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public: true
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- name: economy-currency
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category: gameplay-mechanics
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status: LATER
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public: true
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# ── scripting-patterns ──
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- name: gdscript-patterns
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category: scripting-patterns
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status: HAVE
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public: true
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recommended: true
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last-tested: 2026-05-05
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- name: signal-patterns
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category: scripting-patterns
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status: NEXT
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public: true
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recommended: false
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- name: state-machine-patterns
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category: scripting-patterns
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status: NEXT
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public: true
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recommended: false
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- name: autoloads-and-singletons
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category: scripting-patterns
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status: NEXT
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public: true
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- name: error-recovery
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category: scripting-patterns
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status: NEXT
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public: true
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- name: gdextension-cpp-bindings
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category: scripting-patterns
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status: LATER
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public: true
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- name: godot-csharp-interop
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category: scripting-patterns
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status: LATER
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public: true
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# ── scene-and-project ──
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- name: scene-composition
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category: scene-and-project
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status: HAVE
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public: true
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recommended: true
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last-tested: 2026-05-05
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- name: make-game
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category: scene-and-project
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status: HAVE
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public: true
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recommended: false
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last-tested: 2026-05-05
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- name: godot-project-conventions
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category: scene-and-project
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status: NEXT
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public: true
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- name: summer-mcp-bootstrap
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category: scene-and-project
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status: NEXT
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public: true
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- name: git-lfs-for-games
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category: scene-and-project
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status: NEXT
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public: true
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- name: scene-instancing-patterns
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category: scene-and-project
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status: NEXT
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public: true
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- name: level-streaming
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category: scene-and-project
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status: LATER
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public: true
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- name: nested-scenes
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category: scene-and-project
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status: LATER
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public: true
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# ── rendering-and-lighting ──
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- name: 3d-lighting
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category: rendering-and-lighting
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status: HAVE
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public: true
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recommended: true
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last-tested: 2026-05-05
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- name: pbr-materials
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category: rendering-and-lighting
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status: NEXT
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public: true
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- name: world-environment-and-sky
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category: rendering-and-lighting
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status: NEXT
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public: true
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- name: baked-vs-realtime-lighting
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category: rendering-and-lighting
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status: NEXT
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public: true
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- name: volumetric-fog
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category: rendering-and-lighting
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status: LATER
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public: true
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- name: ssr-glass-water
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category: rendering-and-lighting
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status: LATER
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public: true
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- name: light-probes
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category: rendering-and-lighting
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status: LATER
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public: true
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- name: gi-sdfgi
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category: rendering-and-lighting
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status: LATER
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public: true
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# ── shaders ──
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- name: shader-basics
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category: shaders
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status: NEXT
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public: true
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- name: surface-shaders
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category: shaders
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status: NEXT
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public: true
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- name: screen-space-effects
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category: shaders
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status: NEXT
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public: true
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- name: fresnel-and-rim-light
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category: shaders
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status: NEXT
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public: true
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- name: dissolve-effect
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category: shaders
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status: NEXT
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public: true
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- name: water-shader
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category: shaders
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status: NEXT
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public: true
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- name: outline-shader
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category: shaders
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status: NEXT
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public: true
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- name: hologram-shader
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category: shaders
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status: LATER
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public: true
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- name: toon-shading
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category: shaders
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status: LATER
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public: true
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- name: compute-shaders
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category: shaders
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status: LATER
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public: true
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# ── visual-effects ──
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- name: gpuparticles-3d-basics
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category: visual-effects
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status: NEXT
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public: true
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- name: hit-impact-flashes
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category: visual-effects
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status: NEXT
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public: true
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- name: trail-renderers
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category: visual-effects
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status: NEXT
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public: true
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- name: muzzle-flashes
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category: visual-effects
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status: NEXT
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public: true
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- name: explosion-recipes
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category: visual-effects
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status: NEXT
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public: true
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- name: magic-spell-effects
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category: visual-effects
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status: LATER
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public: true
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- name: weather-fx
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category: visual-effects
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status: LATER
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public: true
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- name: decals
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category: visual-effects
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status: LATER
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public: true
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# ── post-processing ──
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- name: bloom-and-glow
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category: post-processing
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status: NEXT
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public: true
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- name: color-grading
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category: post-processing
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status: NEXT
|
|
292
|
+
public: true
|
|
293
|
+
- name: screen-shake
|
|
294
|
+
category: post-processing
|
|
295
|
+
status: NEXT
|
|
296
|
+
public: true
|
|
297
|
+
- name: camera-effects
|
|
298
|
+
category: post-processing
|
|
299
|
+
status: NEXT
|
|
300
|
+
public: true
|
|
301
|
+
|
|
302
|
+
# ── animation ──
|
|
303
|
+
- name: animation-tree-basics
|
|
304
|
+
category: animation
|
|
305
|
+
status: NEXT
|
|
306
|
+
public: true
|
|
307
|
+
- name: state-machine-anim
|
|
308
|
+
category: animation
|
|
309
|
+
status: NEXT
|
|
310
|
+
public: true
|
|
311
|
+
- name: retargeting
|
|
312
|
+
category: animation
|
|
313
|
+
status: NEXT
|
|
314
|
+
public: true
|
|
315
|
+
- name: procedural-animation-ik
|
|
316
|
+
category: animation
|
|
317
|
+
status: LATER
|
|
318
|
+
public: true
|
|
319
|
+
- name: root-motion
|
|
320
|
+
category: animation
|
|
321
|
+
status: LATER
|
|
322
|
+
public: true
|
|
323
|
+
- name: lip-sync
|
|
324
|
+
category: animation
|
|
325
|
+
status: LATER
|
|
326
|
+
public: true
|
|
327
|
+
|
|
328
|
+
# ── audio ──
|
|
329
|
+
- name: audio-bus-setup
|
|
330
|
+
category: audio
|
|
331
|
+
status: NEXT
|
|
332
|
+
public: true
|
|
333
|
+
- name: 3d-spatial-audio
|
|
334
|
+
category: audio
|
|
335
|
+
status: NEXT
|
|
336
|
+
public: true
|
|
337
|
+
- name: sfx-pipeline
|
|
338
|
+
category: audio
|
|
339
|
+
status: NEXT
|
|
340
|
+
public: true
|
|
341
|
+
- name: footstep-systems
|
|
342
|
+
category: audio
|
|
343
|
+
status: NEXT
|
|
344
|
+
public: true
|
|
345
|
+
- name: dynamic-music-stingers
|
|
346
|
+
category: audio
|
|
347
|
+
status: LATER
|
|
348
|
+
public: true
|
|
349
|
+
- name: audio-occlusion
|
|
350
|
+
category: audio
|
|
351
|
+
status: LATER
|
|
352
|
+
public: true
|
|
353
|
+
|
|
354
|
+
# ── physics ──
|
|
355
|
+
- name: rigid-bodies
|
|
356
|
+
category: physics
|
|
357
|
+
status: NEXT
|
|
358
|
+
public: true
|
|
359
|
+
- name: character-physics
|
|
360
|
+
category: physics
|
|
361
|
+
status: NEXT
|
|
362
|
+
public: true
|
|
363
|
+
- name: area-triggers
|
|
364
|
+
category: physics
|
|
365
|
+
status: NEXT
|
|
366
|
+
public: true
|
|
367
|
+
- name: raycasting-patterns
|
|
368
|
+
category: physics
|
|
369
|
+
status: NEXT
|
|
370
|
+
public: true
|
|
371
|
+
- name: shapecasting
|
|
372
|
+
category: physics
|
|
373
|
+
status: NEXT
|
|
374
|
+
public: true
|
|
375
|
+
- name: joints-and-constraints
|
|
376
|
+
category: physics
|
|
377
|
+
status: LATER
|
|
378
|
+
public: true
|
|
379
|
+
- name: buoyancy
|
|
380
|
+
category: physics
|
|
381
|
+
status: LATER
|
|
382
|
+
public: true
|
|
383
|
+
- name: destructible-objects
|
|
384
|
+
category: physics
|
|
385
|
+
status: LATER
|
|
386
|
+
public: true
|
|
387
|
+
|
|
388
|
+
# ── multiplayer-and-networking ──
|
|
389
|
+
- name: multiplayerapi-basics
|
|
390
|
+
category: multiplayer-and-networking
|
|
391
|
+
status: NEXT
|
|
392
|
+
public: true
|
|
393
|
+
- name: client-server-pattern
|
|
394
|
+
category: multiplayer-and-networking
|
|
395
|
+
status: NEXT
|
|
396
|
+
public: true
|
|
397
|
+
- name: enet-vs-websocket
|
|
398
|
+
category: multiplayer-and-networking
|
|
399
|
+
status: NEXT
|
|
400
|
+
public: true
|
|
401
|
+
- name: peer-replication
|
|
402
|
+
category: multiplayer-and-networking
|
|
403
|
+
status: NEXT
|
|
404
|
+
public: true
|
|
405
|
+
- name: state-sync
|
|
406
|
+
category: multiplayer-and-networking
|
|
407
|
+
status: LATER
|
|
408
|
+
public: true
|
|
409
|
+
- name: lag-compensation
|
|
410
|
+
category: multiplayer-and-networking
|
|
411
|
+
status: LATER
|
|
412
|
+
public: true
|
|
413
|
+
- name: lobby-and-matchmaking
|
|
414
|
+
category: multiplayer-and-networking
|
|
415
|
+
status: LATER
|
|
416
|
+
public: true
|
|
417
|
+
|
|
418
|
+
# ── ai-and-npcs ──
|
|
419
|
+
- name: navmesh-pathfinding
|
|
420
|
+
category: ai-and-npcs
|
|
421
|
+
status: NEXT
|
|
422
|
+
public: true
|
|
423
|
+
- name: behavior-trees
|
|
424
|
+
category: ai-and-npcs
|
|
425
|
+
status: NEXT
|
|
426
|
+
public: true
|
|
427
|
+
- name: state-machine-npc
|
|
428
|
+
category: ai-and-npcs
|
|
429
|
+
status: NEXT
|
|
430
|
+
public: true
|
|
431
|
+
- name: llm-driven-dialogue
|
|
432
|
+
category: ai-and-npcs
|
|
433
|
+
status: NEXT
|
|
434
|
+
public: true
|
|
435
|
+
- name: perception-sight-and-hearing
|
|
436
|
+
category: ai-and-npcs
|
|
437
|
+
status: NEXT
|
|
438
|
+
public: true
|
|
439
|
+
- name: group-tactics
|
|
440
|
+
category: ai-and-npcs
|
|
441
|
+
status: LATER
|
|
442
|
+
public: true
|
|
443
|
+
- name: boss-patterns
|
|
444
|
+
category: ai-and-npcs
|
|
445
|
+
status: LATER
|
|
446
|
+
public: true
|
|
447
|
+
|
|
448
|
+
# ── level-design ──
|
|
449
|
+
- name: gridmap-building
|
|
450
|
+
category: level-design
|
|
451
|
+
status: NEXT
|
|
452
|
+
public: true
|
|
453
|
+
- name: grid-snapping
|
|
454
|
+
category: level-design
|
|
455
|
+
status: NEXT
|
|
456
|
+
public: true
|
|
457
|
+
- name: modular-environments
|
|
458
|
+
category: level-design
|
|
459
|
+
status: LATER
|
|
460
|
+
public: true
|
|
461
|
+
- name: procedural-rooms
|
|
462
|
+
category: level-design
|
|
463
|
+
status: LATER
|
|
464
|
+
public: true
|
|
465
|
+
- name: occlusion-culling-zones
|
|
466
|
+
category: level-design
|
|
467
|
+
status: LATER
|
|
468
|
+
public: true
|
|
469
|
+
- name: open-world-streaming
|
|
470
|
+
category: level-design
|
|
471
|
+
status: LATER
|
|
472
|
+
public: true
|
|
473
|
+
|
|
474
|
+
# ── performance ──
|
|
475
|
+
- name: profiling-godot
|
|
476
|
+
category: performance
|
|
477
|
+
status: NEXT
|
|
478
|
+
public: true
|
|
479
|
+
- name: draw-call-batching
|
|
480
|
+
category: performance
|
|
481
|
+
status: NEXT
|
|
482
|
+
public: true
|
|
483
|
+
- name: gdscript-hotpaths
|
|
484
|
+
category: performance
|
|
485
|
+
status: LATER
|
|
486
|
+
public: true
|
|
487
|
+
- name: texture-streaming
|
|
488
|
+
category: performance
|
|
489
|
+
status: LATER
|
|
490
|
+
public: true
|
|
491
|
+
- name: lod-and-culling
|
|
492
|
+
category: performance
|
|
493
|
+
status: LATER
|
|
494
|
+
public: true
|
|
495
|
+
- name: mobile-optimization
|
|
496
|
+
category: performance
|
|
497
|
+
status: LATER
|
|
498
|
+
public: true
|
|
499
|
+
|
|
500
|
+
# ── ui-and-ux ──
|
|
501
|
+
- name: ui-basics
|
|
502
|
+
category: ui-and-ux
|
|
503
|
+
status: HAVE
|
|
504
|
+
public: true
|
|
505
|
+
recommended: true
|
|
506
|
+
last-tested: 2026-05-05
|
|
507
|
+
- name: control-anchors-and-containers
|
|
508
|
+
category: ui-and-ux
|
|
509
|
+
status: NEXT
|
|
510
|
+
public: true
|
|
511
|
+
- name: theme-resources
|
|
512
|
+
category: ui-and-ux
|
|
513
|
+
status: NEXT
|
|
514
|
+
public: true
|
|
515
|
+
- name: main-menu
|
|
516
|
+
category: ui-and-ux
|
|
517
|
+
status: NEXT
|
|
518
|
+
public: true
|
|
519
|
+
- name: pause-menu
|
|
520
|
+
category: ui-and-ux
|
|
521
|
+
status: NEXT
|
|
522
|
+
public: true
|
|
523
|
+
- name: hud-patterns
|
|
524
|
+
category: ui-and-ux
|
|
525
|
+
status: NEXT
|
|
526
|
+
public: true
|
|
527
|
+
- name: inventory-ui
|
|
528
|
+
category: ui-and-ux
|
|
529
|
+
status: LATER
|
|
530
|
+
public: true
|
|
531
|
+
- name: responsive-ui
|
|
532
|
+
category: ui-and-ux
|
|
533
|
+
status: LATER
|
|
534
|
+
public: true
|
|
535
|
+
- name: localization-ui
|
|
536
|
+
category: ui-and-ux
|
|
537
|
+
status: LATER
|
|
538
|
+
public: true
|
|
539
|
+
- name: controller-navigation
|
|
540
|
+
category: ui-and-ux
|
|
541
|
+
status: LATER
|
|
542
|
+
public: true
|
|
543
|
+
|
|
544
|
+
# ── asset-pipeline ──
|
|
545
|
+
- name: asset-strategy
|
|
546
|
+
category: asset-pipeline
|
|
547
|
+
status: HAVE
|
|
548
|
+
public: true
|
|
549
|
+
recommended: true
|
|
550
|
+
last-tested: 2026-05-05
|
|
551
|
+
- name: import-from-url
|
|
552
|
+
category: asset-pipeline
|
|
553
|
+
status: NEXT
|
|
554
|
+
public: true
|
|
555
|
+
- name: texture-import-pipeline
|
|
556
|
+
category: asset-pipeline
|
|
557
|
+
status: NEXT
|
|
558
|
+
public: true
|
|
559
|
+
- name: normal-bump-roughness
|
|
560
|
+
category: asset-pipeline
|
|
561
|
+
status: NEXT
|
|
562
|
+
public: true
|
|
563
|
+
- name: attribution-and-licensing
|
|
564
|
+
category: asset-pipeline
|
|
565
|
+
status: NEXT
|
|
566
|
+
public: true
|
|
567
|
+
- name: 3d-mesh-cleanup
|
|
568
|
+
category: asset-pipeline
|
|
569
|
+
status: LATER
|
|
570
|
+
public: true
|
|
571
|
+
- name: trim-sheets
|
|
572
|
+
category: asset-pipeline
|
|
573
|
+
status: LATER
|
|
574
|
+
public: true
|
|
575
|
+
- name: rigging-from-markers
|
|
576
|
+
category: asset-pipeline
|
|
577
|
+
status: LATER
|
|
578
|
+
public: true
|
|
579
|
+
|
|
580
|
+
# ── input-and-controls ──
|
|
581
|
+
- name: input-map-fundamentals
|
|
582
|
+
category: input-and-controls
|
|
583
|
+
status: NEXT
|
|
584
|
+
public: true
|
|
585
|
+
- name: gamepad-support
|
|
586
|
+
category: input-and-controls
|
|
587
|
+
status: NEXT
|
|
588
|
+
public: true
|
|
589
|
+
- name: action-buffering
|
|
590
|
+
category: input-and-controls
|
|
591
|
+
status: LATER
|
|
592
|
+
public: true
|
|
593
|
+
- name: rebindable-controls
|
|
594
|
+
category: input-and-controls
|
|
595
|
+
status: LATER
|
|
596
|
+
public: true
|
|
597
|
+
- name: accessibility-input
|
|
598
|
+
category: input-and-controls
|
|
599
|
+
status: LATER
|
|
600
|
+
public: true
|
|
601
|
+
|
|
602
|
+
# ── debugging ──
|
|
603
|
+
- name: debugger-basics
|
|
604
|
+
category: debugging
|
|
605
|
+
status: NEXT
|
|
606
|
+
public: true
|
|
607
|
+
- name: error-triage-via-summer-mcp
|
|
608
|
+
category: debugging
|
|
609
|
+
status: NEXT
|
|
610
|
+
public: true
|
|
611
|
+
- name: perf-investigation
|
|
612
|
+
category: debugging
|
|
613
|
+
status: LATER
|
|
614
|
+
public: true
|
|
615
|
+
|
|
616
|
+
# ── deployment ──
|
|
617
|
+
- name: export-presets
|
|
618
|
+
category: deployment
|
|
619
|
+
status: NEXT
|
|
620
|
+
public: true
|
|
621
|
+
- name: web-html5-export
|
|
622
|
+
category: deployment
|
|
623
|
+
status: NEXT
|
|
624
|
+
public: true
|
|
625
|
+
- name: steam-uploader
|
|
626
|
+
category: deployment
|
|
627
|
+
status: LATER
|
|
628
|
+
public: true
|
|
629
|
+
- name: itch-uploader
|
|
630
|
+
category: deployment
|
|
631
|
+
status: LATER
|
|
632
|
+
public: true
|
|
633
|
+
- name: mobile-export
|
|
634
|
+
category: deployment
|
|
635
|
+
status: LATER
|
|
636
|
+
public: true
|
|
@@ -1,11 +1,12 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: fps-controller
|
|
3
|
-
description: First-person character controller with movement,
|
|
3
|
+
description: First-person character controller with WASD movement, mouse look, jumping, and physics. Use when building an FPS, first-person movement, or a 3D character that walks/jumps. Trigger on "FPS", "first-person", "WASD", "character controller", "mouse look".
|
|
4
4
|
license: MIT
|
|
5
|
-
compatibility:
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
5
|
+
compatibility: [Cursor, Claude Code, Windsurf, Codex]
|
|
6
|
+
category: character-controllers
|
|
7
|
+
template-id: template-3d-fps
|
|
8
|
+
allowed-tools: Read Grep summer_add_node summer_set_prop summer_set_resource_property summer_input_map_bind summer_save_scene summer_get_script_errors
|
|
9
|
+
paths: ["**/*.gd", "**/*.tscn"]
|
|
9
10
|
---
|
|
10
11
|
|
|
11
12
|
# FPS Controller for Summer Engine
|
|
@@ -1,11 +1,11 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: 3d-lighting
|
|
3
|
-
description: Lighting setup,
|
|
3
|
+
description: Lighting setup, WorldEnvironment, sky, and shadows for 3D scenes. Use when setting up a 3D scene, adding lights, configuring environment, or adjusting shadows. Trigger on "lighting", "shadows", "WorldEnvironment", "sun", "ambient".
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4
4
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license: MIT
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5
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-
compatibility:
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6
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-
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7
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-
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8
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-
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|
5
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+
compatibility: [Cursor, Claude Code, Windsurf, Codex]
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6
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+
category: rendering-and-lighting
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7
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+
allowed-tools: Read Grep summer_add_node summer_set_prop summer_set_resource_property summer_save_scene
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8
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+
paths: ["**/*.tscn", "**/*.tres"]
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9
9
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---
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10
10
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11
11
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# 3D Lighting for Summer Engine
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