stimeo-ui 0.3.0 → 0.4.0

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Files changed (82) hide show
  1. package/CHANGELOG.md +56 -0
  2. package/dist/controllers/alert_dialog_controller.js +32 -5
  3. package/dist/controllers/alert_dialog_controller.js.map +1 -1
  4. package/dist/controllers/announcer_controller.d.ts +32 -6
  5. package/dist/controllers/announcer_controller.js +255 -20
  6. package/dist/controllers/announcer_controller.js.map +1 -1
  7. package/dist/controllers/color_picker_controller.d.ts +2 -1
  8. package/dist/controllers/color_picker_controller.js +46 -0
  9. package/dist/controllers/color_picker_controller.js.map +1 -1
  10. package/dist/controllers/command_palette_controller.js +32 -5
  11. package/dist/controllers/command_palette_controller.js.map +1 -1
  12. package/dist/controllers/confirm_controller.js +32 -5
  13. package/dist/controllers/confirm_controller.js.map +1 -1
  14. package/dist/controllers/countdown_controller.d.ts +19 -5
  15. package/dist/controllers/countdown_controller.js +112 -12
  16. package/dist/controllers/countdown_controller.js.map +1 -1
  17. package/dist/controllers/date_range_picker_controller.d.ts +4 -1
  18. package/dist/controllers/date_range_picker_controller.js +50 -0
  19. package/dist/controllers/date_range_picker_controller.js.map +1 -1
  20. package/dist/controllers/dialog_controller.js +32 -5
  21. package/dist/controllers/dialog_controller.js.map +1 -1
  22. package/dist/controllers/dismissible_controller.js.map +1 -1
  23. package/dist/controllers/drawer_controller.js +32 -5
  24. package/dist/controllers/drawer_controller.js.map +1 -1
  25. package/dist/controllers/empty_state_controller.d.ts +9 -4
  26. package/dist/controllers/empty_state_controller.js +24 -10
  27. package/dist/controllers/empty_state_controller.js.map +1 -1
  28. package/dist/controllers/focus_controller.js +32 -5
  29. package/dist/controllers/focus_controller.js.map +1 -1
  30. package/dist/controllers/form_validation_controller.js.map +1 -1
  31. package/dist/controllers/frame_loading_controller.d.ts +14 -3
  32. package/dist/controllers/frame_loading_controller.js +177 -15
  33. package/dist/controllers/frame_loading_controller.js.map +1 -1
  34. package/dist/controllers/local_time_controller.d.ts +19 -3
  35. package/dist/controllers/local_time_controller.js +100 -6
  36. package/dist/controllers/local_time_controller.js.map +1 -1
  37. package/dist/controllers/meter_controller.d.ts +22 -2
  38. package/dist/controllers/meter_controller.js +145 -26
  39. package/dist/controllers/meter_controller.js.map +1 -1
  40. package/dist/controllers/network_status_controller.d.ts +13 -1
  41. package/dist/controllers/network_status_controller.js +28 -8
  42. package/dist/controllers/network_status_controller.js.map +1 -1
  43. package/dist/controllers/overflow_menu_controller.js +33 -6
  44. package/dist/controllers/overflow_menu_controller.js.map +1 -1
  45. package/dist/controllers/progress_controller.d.ts +16 -1
  46. package/dist/controllers/progress_controller.js +116 -9
  47. package/dist/controllers/progress_controller.js.map +1 -1
  48. package/dist/controllers/range_slider_controller.d.ts +4 -1
  49. package/dist/controllers/range_slider_controller.js +68 -3
  50. package/dist/controllers/range_slider_controller.js.map +1 -1
  51. package/dist/controllers/rating_controller.d.ts +4 -1
  52. package/dist/controllers/rating_controller.js +53 -0
  53. package/dist/controllers/rating_controller.js.map +1 -1
  54. package/dist/controllers/relative_time_controller.d.ts +13 -0
  55. package/dist/controllers/relative_time_controller.js +133 -12
  56. package/dist/controllers/relative_time_controller.js.map +1 -1
  57. package/dist/controllers/sidebar_controller.d.ts +1 -11
  58. package/dist/controllers/sidebar_controller.js +37 -8
  59. package/dist/controllers/sidebar_controller.js.map +1 -1
  60. package/dist/controllers/skeleton_controller.d.ts +7 -2
  61. package/dist/controllers/skeleton_controller.js +73 -20
  62. package/dist/controllers/skeleton_controller.js.map +1 -1
  63. package/dist/controllers/slider_controller.js +17 -2
  64. package/dist/controllers/slider_controller.js.map +1 -1
  65. package/dist/controllers/spinner_controller.d.ts +37 -4
  66. package/dist/controllers/spinner_controller.js +228 -27
  67. package/dist/controllers/spinner_controller.js.map +1 -1
  68. package/dist/controllers/step_indicator_controller.d.ts +12 -1
  69. package/dist/controllers/step_indicator_controller.js +82 -5
  70. package/dist/controllers/step_indicator_controller.js.map +1 -1
  71. package/dist/controllers/stick_to_bottom_controller.d.ts +26 -2
  72. package/dist/controllers/stick_to_bottom_controller.js +60 -10
  73. package/dist/controllers/stick_to_bottom_controller.js.map +1 -1
  74. package/dist/index.js +1056 -281
  75. package/dist/index.js.map +1 -1
  76. package/dist/inspector/cli.js +785 -76
  77. package/dist/inspector/cli.js.map +1 -1
  78. package/dist/inspector/cli_bin.js +785 -76
  79. package/dist/inspector/cli_bin.js.map +1 -1
  80. package/dist/inspector/examples.json +5 -5
  81. package/dist/inspector/manifest.json +21 -8
  82. package/package.json +1 -1
@@ -2,6 +2,68 @@ import { Controller } from '@hotwired/stimulus';
2
2
 
3
3
  // src/controllers/announcer_controller.ts
4
4
 
5
+ // src/utils/before_cache_reset.ts
6
+ var BeforeCacheReset = class _BeforeCacheReset {
7
+ /** Every subscribed instance, iterated by the one shared document listener. */
8
+ static #subscribers = /* @__PURE__ */ new Set();
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+ /** The shared listener; installed while at least one instance is subscribed. */
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+ static #onBeforeCache = () => {
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+ for (const subscriber of _BeforeCacheReset.#subscribers) subscriber.#rewind();
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+ };
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+ #rewind;
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+ /** @param rewind - the pass that returns this controller's state to its initial form. */
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+ constructor(rewind) {
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+ this.#rewind = rewind;
17
+ }
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+ /** Subscribes to `turbo:before-cache`; call from `connect()`. Idempotent. */
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+ activate() {
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+ const first = _BeforeCacheReset.#subscribers.size === 0;
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+ _BeforeCacheReset.#subscribers.add(this);
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+ if (first) {
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+ document.addEventListener("turbo:before-cache", _BeforeCacheReset.#onBeforeCache);
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+ }
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+ }
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+ /** Unsubscribes; call from `disconnect()`. Safe when never subscribed. */
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+ deactivate() {
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+ _BeforeCacheReset.#subscribers.delete(this);
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+ if (_BeforeCacheReset.#subscribers.size > 0) return;
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+ document.removeEventListener("turbo:before-cache", _BeforeCacheReset.#onBeforeCache);
31
+ }
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+ };
33
+
34
+ // src/utils/microtask_coalescer.ts
35
+ var MicrotaskCoalescer = class {
36
+ #run;
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+ #queued = false;
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+ #active = false;
39
+ #generation = 0;
40
+ /** @param run - the single reconciliation pass, invoked at most once per batch. */
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+ constructor(run) {
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+ this.#run = run;
43
+ }
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+ /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */
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+ activate() {
46
+ this.#active = true;
47
+ }
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+ /** Closes the window and drops any pending pass; call from `disconnect()`. */
49
+ cancel() {
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+ this.#active = false;
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+ this.#queued = false;
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+ this.#generation += 1;
53
+ }
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+ /** Requests one pass after the batch settles. Idempotent; inert outside the window. */
55
+ schedule() {
56
+ if (!this.#active || this.#queued) return;
57
+ this.#queued = true;
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+ const generation = this.#generation;
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+ queueMicrotask(() => {
60
+ if (generation !== this.#generation || !this.#queued || !this.#active) return;
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+ this.#queued = false;
62
+ this.#run();
63
+ });
64
+ }
65
+ };
66
+
5
67
  // src/utils/safe_timeout.ts
6
68
  var TimerRegistry = class {
7
69
  /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */
@@ -56,6 +118,7 @@ var SafeTimeout = class extends TimerRegistry {
56
118
  };
57
119
 
58
120
  // src/controllers/announcer_controller.ts
121
+ var LEVELS = ["polite", "assertive"];
59
122
  var AnnouncerController = class extends Controller {
60
123
  static targets = ["polite", "assertive"];
61
124
  static values = {
@@ -67,6 +130,30 @@ var AnnouncerController = class extends Controller {
67
130
  #timers = new SafeTimeout();
68
131
  /** Live regions generated to stand in for absent targets, for teardown. */
69
132
  #generated = /* @__PURE__ */ new Map();
133
+ /** Messages waiting to be written, oldest first, one queue per politeness. */
134
+ #queues = /* @__PURE__ */ new Map();
135
+ /** Politeness levels whose next drain is already armed. */
136
+ #draining = /* @__PURE__ */ new Set();
137
+ /** Collapses a batch of target callbacks (and morph removals) into one pass. */
138
+ #reconcile = new MicrotaskCoalescer(() => this.#reconcileRegions());
139
+ /**
140
+ * Watches the host's own children for a generated region disappearing. A morph
141
+ * drops it — the server's HTML never had it — and no target callback reports
142
+ * that, because a generated region carries no target attribute. `subtree` stays
143
+ * off so writing a message inside a region does not re-enter this pass.
144
+ */
145
+ #hostWatch = new MutationObserver(() => {
146
+ this.#reconcile.schedule();
147
+ });
148
+ /** Rewinds to an announceable initial state for the snapshot; see the remarks. */
149
+ #beforeCache = new BeforeCacheReset(() => this.#rewindForCache());
150
+ /**
151
+ * The one timer a region may have outstanding — its dedupe re-set, then its
152
+ * auto-clear. Held weakly so a swapped-out target is not retained; a leftover
153
+ * id is harmless because {@link SafeTimeout.clear} no-ops on an id it does not
154
+ * own.
155
+ */
156
+ #pending = /* @__PURE__ */ new WeakMap();
70
157
  /**
71
158
  * Guards against handling the same CustomEvent twice. An event dispatched on
72
159
  * the controller element with `bubbles: true` reaches both the element and the
@@ -83,13 +170,86 @@ var AnnouncerController = class extends Controller {
83
170
  this.#announce(message, this.#assertiveFromDetail(detail));
84
171
  };
85
172
  connect() {
173
+ this.#reconcile.activate();
174
+ this.#beforeCache.activate();
175
+ this.#reconcileRegions();
176
+ this.#hostWatch.observe(this.element, { childList: true });
86
177
  this.element.addEventListener("stimeo--announcer:announce", this.#onAnnounceEvent);
87
178
  window.addEventListener("stimeo--announcer:announce", this.#onAnnounceEvent);
88
179
  }
89
180
  disconnect() {
181
+ this.#reconcile.cancel();
182
+ this.#hostWatch.disconnect();
183
+ this.#beforeCache.deactivate();
90
184
  this.element.removeEventListener("stimeo--announcer:announce", this.#onAnnounceEvent);
91
185
  window.removeEventListener("stimeo--announcer:announce", this.#onAnnounceEvent);
92
186
  this.#timers.clearAll();
187
+ this.#queues.clear();
188
+ this.#draining.clear();
189
+ this.#removeGenerated();
190
+ }
191
+ /** Retires the stand-in once the consumer supplies a polite region. */
192
+ politeTargetConnected() {
193
+ this.#reconcile.schedule();
194
+ }
195
+ /** Materialises a stand-in once the consumer's polite region goes away. */
196
+ politeTargetDisconnected() {
197
+ this.#reconcile.schedule();
198
+ }
199
+ /** Retires the stand-in once the consumer supplies an assertive region. */
200
+ assertiveTargetConnected() {
201
+ this.#reconcile.schedule();
202
+ }
203
+ /** Materialises a stand-in once the consumer's assertive region goes away. */
204
+ assertiveTargetDisconnected() {
205
+ this.#reconcile.schedule();
206
+ }
207
+ /**
208
+ * Brings the region set back to exactly one region per politeness and reports
209
+ * whether anything had to be created.
210
+ *
211
+ * A region created here is not written to in the same task: assistive tech
212
+ * reports changes to regions it already knows about, so {@link drain} waits a
213
+ * task whenever this says a region is new.
214
+ */
215
+ #reconcileRegions() {
216
+ let created = false;
217
+ for (const level of LEVELS) {
218
+ if (this.#hasTargetFor(level)) {
219
+ const generated = this.#generated.get(level);
220
+ if (generated) {
221
+ generated.remove();
222
+ this.#generated.delete(level);
223
+ }
224
+ continue;
225
+ }
226
+ const existing = this.#generated.get(level);
227
+ if (existing?.isConnected) continue;
228
+ this.#generated.set(level, this.#createRegion(level));
229
+ created = true;
230
+ }
231
+ return created;
232
+ }
233
+ /** Whether the consumer supplied a target for `level`. */
234
+ #hasTargetFor(level) {
235
+ return level === "assertive" ? this.hasAssertiveTarget : this.hasPoliteTarget;
236
+ }
237
+ /** Builds a visually hidden live region for `level` and attaches it. */
238
+ #createRegion(level) {
239
+ const region = document.createElement("div");
240
+ region.setAttribute("aria-live", level);
241
+ region.setAttribute("aria-atomic", "true");
242
+ visuallyHide(region);
243
+ this.element.appendChild(region);
244
+ return region;
245
+ }
246
+ /**
247
+ * Removes and forgets every region this controller generated. Authored targets
248
+ * belong to the consumer and are left untouched. Forgetting them is what keeps
249
+ * the live page working after a snapshot rewind: the next announcement finds an
250
+ * empty map and materialises a fresh region.
251
+ */
252
+ #removeGenerated() {
93
253
  for (const region of this.#generated.values()) {
94
254
  region.remove();
95
255
  }
@@ -111,47 +271,122 @@ var AnnouncerController = class extends Controller {
111
271
  this.#announce(message, assertive);
112
272
  }
113
273
  /**
114
- * Writes `message` into the matching live region and schedules its clear.
274
+ * Queues `message` for its politeness and arms the drain.
115
275
  *
116
- * When the region already holds the same text, an aria-atomic region is not
117
- * re-read by assistive tech (the node did not change). If `dedupeReannounce`
118
- * is on, the text is cleared and re-set on a later task so the mutation is
119
- * observed and announced again.
276
+ * Queuing is what makes a burst audible: assistive tech announces the changes it
277
+ * observes, so several messages written into one region within a single task are
278
+ * one change and only the last is read.
120
279
  */
121
280
  #announce(message, assertive) {
122
- const region = this.#regionFor(assertive ? "assertive" : "polite");
281
+ const level = assertive ? "assertive" : "polite";
282
+ const queue = this.#queues.get(level);
283
+ if (queue) {
284
+ queue.push(message);
285
+ } else {
286
+ this.#queues.set(level, [message]);
287
+ }
288
+ this.#scheduleDrain(level);
289
+ }
290
+ /** Arms one drain pass for `level`; further messages ride the pass already armed. */
291
+ #scheduleDrain(level) {
292
+ if (this.#draining.has(level)) return;
293
+ this.#draining.add(level);
294
+ this.#timers.set(() => {
295
+ this.#draining.delete(level);
296
+ this.#drain(level);
297
+ }, 0);
298
+ }
299
+ /**
300
+ * Writes one queued message, then arms the next pass while the queue holds more.
301
+ *
302
+ * Two steps take a whole pass without consuming the message: materialising a
303
+ * region (it has to be in the accessibility tree before the text arrives) and
304
+ * emptying a region that already holds this exact text (an unchanged node is not
305
+ * re-read, so `dedupeReannounce` clears first and writes on the following pass).
306
+ */
307
+ #drain(level) {
308
+ const queue = this.#queues.get(level);
309
+ const message = queue?.[0];
310
+ if (queue === void 0 || message === void 0) return;
311
+ if (this.#reconcileRegions()) {
312
+ this.#scheduleDrain(level);
313
+ return;
314
+ }
315
+ const region = this.#regionFor(level);
123
316
  if (this.dedupeReannounceValue && region.textContent === message) {
317
+ this.#cancelPending(region);
124
318
  region.textContent = "";
125
- this.#timers.set(() => {
126
- region.textContent = message;
127
- this.#scheduleClear(region, message);
128
- }, 0);
319
+ this.#scheduleDrain(level);
129
320
  return;
130
321
  }
322
+ queue.shift();
323
+ this.#cancelPending(region);
131
324
  region.textContent = message;
132
325
  this.#scheduleClear(region, message);
326
+ if (queue.length > 0) this.#scheduleDrain(level);
133
327
  }
134
328
  /** Clears the region after `clearAfter` ms, unless a newer message replaced it. */
135
329
  #scheduleClear(region, message) {
136
330
  if (this.clearAfterValue <= 0) return;
137
- this.#timers.set(() => {
138
- if (region.textContent === message) region.textContent = "";
139
- }, this.clearAfterValue);
331
+ this.#schedule(
332
+ region,
333
+ () => {
334
+ if (region.textContent === message) region.textContent = "";
335
+ },
336
+ this.clearAfterValue
337
+ );
140
338
  }
141
- /** Resolves the live region for a politeness level, generating it if absent. */
339
+ /**
340
+ * Arms `region`'s single pending timer. Callers reach here with the slot
341
+ * already free — `#announce` releases it, and a fired timer clears its own
342
+ * entry below — so this does not cancel again.
343
+ */
344
+ #schedule(region, callback, delay) {
345
+ const id = this.#timers.set(() => {
346
+ this.#pending.delete(region);
347
+ callback();
348
+ }, delay);
349
+ this.#pending.set(region, id);
350
+ }
351
+ /** Releases `region`'s pending timer, if it has one. */
352
+ #cancelPending(region) {
353
+ this.#timers.clear(this.#pending.get(region) ?? -1);
354
+ this.#pending.delete(region);
355
+ }
356
+ /**
357
+ * Resolves the live region for a politeness level.
358
+ *
359
+ * The remembered stand-in is used only while it is still in the document: a morph
360
+ * can drop it, and writing into the detached node would announce nothing at all.
361
+ */
142
362
  #regionFor(level) {
143
363
  if (level === "assertive" && this.hasAssertiveTarget) return this.assertiveTarget;
144
364
  if (level === "polite" && this.hasPoliteTarget) return this.politeTarget;
145
365
  const existing = this.#generated.get(level);
146
- if (existing) return existing;
147
- const region = document.createElement("div");
148
- region.setAttribute("aria-live", level);
149
- region.setAttribute("aria-atomic", "true");
150
- visuallyHide(region);
151
- this.element.appendChild(region);
366
+ if (existing?.isConnected) return existing;
367
+ const region = this.#createRegion(level);
152
368
  this.#generated.set(level, region);
153
369
  return region;
154
370
  }
371
+ /**
372
+ * Restores the announceable initial state for the snapshot Turbo is about to
373
+ * take: queued and displayed messages go, generated regions go, and the live
374
+ * page — which keeps running when a visit is aborted — gets its regions back on
375
+ * the next task, after the clone.
376
+ */
377
+ #rewindForCache() {
378
+ this.#queues.clear();
379
+ this.#draining.clear();
380
+ this.#timers.clearAll();
381
+ for (const level of LEVELS) {
382
+ if (this.#hasTargetFor(level)) {
383
+ const target = level === "assertive" ? this.assertiveTarget : this.politeTarget;
384
+ target.textContent = "";
385
+ }
386
+ }
387
+ this.#removeGenerated();
388
+ this.#timers.set(() => this.#reconcileRegions(), 0);
389
+ }
155
390
  /** Extracts a non-empty string `message` from a CustomEvent detail, else null. */
156
391
  #messageFromDetail(detail) {
157
392
  if (detail && typeof detail === "object" && "message" in detail) {
@@ -1 +1 @@
1
- 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* Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless, shared **live-region announcer** — a polite/assertive screen-reader\n * announcement base (no dedicated APG pattern; follows the WAI-ARIA \"Alert\" /\n * \"Status\" live-region guidance and WCAG 2.2 **4.1.3 Status Messages**).\n *\n * Markup contract (identifier: `stimeo--announcer`):\n * <!-- Place once per page; the consumer visually hides the regions in CSS. -->\n * <div data-controller=\"stimeo--announcer\">\n * <div data-stimeo--announcer-target=\"polite\" aria-live=\"polite\" aria-atomic=\"true\"></div>\n * <div data-stimeo--announcer-target=\"assertive\" aria-live=\"assertive\" aria-atomic=\"true\"></div>\n * </div>\n *\n * <!-- Attribute-only trigger: declare the activation event explicitly. -->\n * <button data-action=\"click->stimeo--announcer#announce\"\n * data-stimeo--announcer-message-param=\"Saved\"\n * data-stimeo--announcer-assertive-param=\"false\">Save</button>\n *\n * <!-- Programmatic trigger (e.g. from another controller / Turbo Stream). -->\n * window.dispatchEvent(new CustomEvent(\"stimeo--announcer:announce\", {\n * detail: { message: \"12 results\", assertive: false },\n * }))\n *\n * The announcer is the shared substrate other controllers (Auto-Submit, Flash,\n * Bulk Select, …) lean on instead of each carrying their own live region.\n *\n * @remarks\n * Behavior only, with **one deliberate exception**: when a `polite`/`assertive`\n * target is absent the controller *generates* the missing region and applies the\n * canonical visually-hidden inline style (see {@link visuallyHide}). A live region\n * must exist and be visually hidden to do its job, and a generated node has no\n * consumer CSS hook to hide it; consumers who want to own styling supply their own\n * targets. The controller never moves focus — announcements must not steal it\n * (WCAG 2.2 4.1.3). Listeners and clear timers are torn down on `disconnect()`\n * (Turbo included), and any generated regions are removed.\n */\nexport class AnnouncerController extends Controller<HTMLElement> {\n static override targets = [\"polite\", \"assertive\"];\n static override values = {\n clearAfter: { type: Number, default: 1000 },\n dedupeReannounce: { type: Boolean, default: true },\n };\n static actions = [\"announce\"] as const;\n\n declare readonly politeTarget: HTMLElement;\n declare readonly assertiveTarget: HTMLElement;\n declare readonly hasPoliteTarget: boolean;\n declare readonly hasAssertiveTarget: boolean;\n\n declare clearAfterValue: number;\n declare dedupeReannounceValue: boolean;\n\n /** Clear/re-announce timers; one `clearAll()` in disconnect tears them all down. */\n readonly #timers = new SafeTimeout();\n\n /** Live regions generated to stand in for absent targets, for teardown. */\n readonly #generated = new Map<\"assertive\" | \"polite\", HTMLElement>();\n\n /**\n * Guards against handling the same CustomEvent twice. An event dispatched on\n * the controller element with `bubbles: true` reaches both the element and the\n * `window` listener; this WeakSet ensures it announces only once.\n */\n readonly #handled = new WeakSet<Event>();\n\n /** Receives programmatic announcements at the element or bubbled to `window`. */\n readonly #onAnnounceEvent = (event: Event): void => {\n if (this.#handled.has(event)) return;\n this.#handled.add(event);\n const detail = (event as CustomEvent<unknown>).detail;\n const message = this.#messageFromDetail(detail);\n if (!message) return;\n this.#announce(message, this.#assertiveFromDetail(detail));\n };\n\n override connect(): void {\n this.element.addEventListener(\"stimeo--announcer:announce\", this.#onAnnounceEvent);\n window.addEventListener(\"stimeo--announcer:announce\", this.#onAnnounceEvent);\n }\n\n override disconnect(): void {\n this.element.removeEventListener(\"stimeo--announcer:announce\", this.#onAnnounceEvent);\n window.removeEventListener(\"stimeo--announcer:announce\", this.#onAnnounceEvent);\n this.#timers.clearAll();\n for (const region of this.#generated.values()) {\n region.remove();\n }\n this.#generated.clear();\n }\n\n /**\n * Announces a message. Reads the text from a Stimulus action param\n * (`message`, plus optional `assertive`) for attribute-only triggers, falling\n * back to a CustomEvent `detail` when the same handler is wired to an event.\n * An empty/non-string message is ignored so untrusted payloads cannot blank\n * the region.\n */\n announce(event: Event): void {\n const params = (event as { params?: Record<string, unknown> }).params;\n const fromParam = params?.message;\n const message =\n typeof fromParam === \"string\" && fromParam.length > 0\n ? fromParam\n : this.#messageFromDetail((event as CustomEvent<unknown>).detail);\n if (!message) return;\n\n const assertive =\n params?.assertive === true ||\n this.#assertiveFromDetail((event as CustomEvent<unknown>).detail);\n this.#announce(message, assertive);\n }\n\n /**\n * Writes `message` into the matching live region and schedules its clear.\n *\n * When the region already holds the same text, an aria-atomic region is not\n * re-read by assistive tech (the node did not change). If `dedupeReannounce`\n * is on, the text is cleared and re-set on a later task so the mutation is\n * observed and announced again.\n */\n #announce(message: string, assertive: boolean): void {\n const region = this.#regionFor(assertive ? \"assertive\" : \"polite\");\n\n if (this.dedupeReannounceValue && region.textContent === message) {\n region.textContent = \"\";\n this.#timers.set(() => {\n region.textContent = message;\n this.#scheduleClear(region, message);\n }, 0);\n return;\n }\n\n region.textContent = message;\n this.#scheduleClear(region, message);\n }\n\n /** Clears the region after `clearAfter` ms, unless a newer message replaced it. */\n #scheduleClear(region: HTMLElement, message: string): void {\n if (this.clearAfterValue <= 0) return;\n this.#timers.set(() => {\n if (region.textContent === message) region.textContent = \"\";\n }, this.clearAfterValue);\n }\n\n /** Resolves the live region for a politeness level, generating it if absent. */\n #regionFor(level: \"assertive\" | \"polite\"): HTMLElement {\n if (level === \"assertive\" && this.hasAssertiveTarget) return this.assertiveTarget;\n if (level === \"polite\" && this.hasPoliteTarget) return this.politeTarget;\n\n const existing = this.#generated.get(level);\n if (existing) return existing;\n\n const region = document.createElement(\"div\");\n region.setAttribute(\"aria-live\", level);\n region.setAttribute(\"aria-atomic\", \"true\");\n visuallyHide(region);\n this.element.appendChild(region);\n this.#generated.set(level, region);\n return region;\n }\n\n /** Extracts a non-empty string `message` from a CustomEvent detail, else null. */\n #messageFromDetail(detail: unknown): string | null {\n if (detail && typeof detail === \"object\" && \"message\" in detail) {\n const value = (detail as Record<string, unknown>).message;\n if (typeof value === \"string\" && value.length > 0) return value;\n }\n return null;\n }\n\n /** Reads an `assertive === true` flag from a CustomEvent detail (default polite). */\n #assertiveFromDetail(detail: unknown): boolean {\n return (\n !!detail &&\n typeof detail === \"object\" &&\n (detail as Record<string, unknown>).assertive === true\n );\n }\n}\n\n/**\n * Applies the canonical visually-hidden (\"sr-only\") inline style to a generated\n * live region so its text is announced without being seen. Inline so the library\n * stays self-contained when the consumer provides no target/CSS of its own.\n *\n * Pure (no `this`); exported for direct unit testing.\n */\nexport function visuallyHide(node: HTMLElement): void {\n const { style } = node;\n style.position = \"absolute\";\n style.width = \"1px\";\n style.height = \"1px\";\n style.margin = \"-1px\";\n style.padding = \"0\";\n style.border = \"0\";\n style.overflow = \"hidden\";\n style.clip = \"rect(0 0 0 0)\";\n style.clipPath = \"inset(50%)\";\n style.whiteSpace = \"nowrap\";\n}\n"]}
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* Runs a controller's \"return to the initial state\" pass just before Turbo\n * caches the page.\n *\n * **`disconnect()` cannot do this job, for two independent reasons.** Turbo\n * queues the clone from this event rather than taking it here, and the body swap\n * that runs the controller's `disconnect()` is queued separately — so which of\n * the two lands first is not something a controller can rely on, and a rewind\n * written in `disconnect()` may reach only the DOM being thrown away. In the\n * other direction, `disconnect()` also fires on an in-page move (Stimulus tears\n * down and reconnects the same element), where rewinding would wipe a\n * legitimately in-progress interaction — a spinner mid-load would vanish. One\n * timing is unreliable, the other is too eager; `turbo:before-cache` is the only\n * point that is exactly \"the page is about to be frozen\".\n *\n * Scope is the subscription only: registering on `activate()`, unregistering on\n * `deactivate()`, and one shared document listener no matter how many instances\n * are live. *What* to return to its initial state — which `data-state`, which\n * `hidden`, which `aria-busy` — stays in the controller, because no two\n * consumers answer it the same way (the `MicrotaskCoalescer` split).\n *\n * **Rewind state, not appearance.** The pass writes attributes the controller\n * itself owns; the visual result of those attributes is the consumer's CSS, and\n * a library that reached for style or class names would be guessing at markup\n * it does not own.\n *\n * Both entry points are idempotent, so the lifecycle hooks can call them\n * unconditionally: a second `activate()` does not double-subscribe and does not\n * make the callback run twice, and `deactivate()` on an instance that never\n * subscribed is a no-op.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #beforeCache = new BeforeCacheReset(() => this.#rewind());\n *\n * connect() { this.#beforeCache.activate(); }\n * disconnect() { this.#beforeCache.deactivate(); }\n * ```\n */\nexport class BeforeCacheReset {\n /** Every subscribed instance, iterated by the one shared document listener. */\n static readonly #subscribers = new Set<BeforeCacheReset>();\n\n /** The shared listener; installed while at least one instance is subscribed. */\n static readonly #onBeforeCache = (): void => {\n for (const subscriber of BeforeCacheReset.#subscribers) subscriber.#rewind();\n };\n\n readonly #rewind: () => void;\n\n /** @param rewind - the pass that returns this controller's state to its initial form. */\n constructor(rewind: () => void) {\n this.#rewind = rewind;\n }\n\n /** Subscribes to `turbo:before-cache`; call from `connect()`. Idempotent. */\n activate(): void {\n const first = BeforeCacheReset.#subscribers.size === 0;\n BeforeCacheReset.#subscribers.add(this);\n if (first) {\n document.addEventListener(\"turbo:before-cache\", BeforeCacheReset.#onBeforeCache);\n }\n }\n\n /** Unsubscribes; call from `disconnect()`. Safe when never subscribed. */\n deactivate(): void {\n BeforeCacheReset.#subscribers.delete(this);\n if (BeforeCacheReset.#subscribers.size > 0) return;\n document.removeEventListener(\"turbo:before-cache\", BeforeCacheReset.#onBeforeCache);\n }\n}\n","/**\n * Collapses many target callbacks from one DOM mutation into a single pass.\n *\n * Stimulus fires `<name>TargetConnected` / `Disconnected` once per element, so\n * replacing a list of N options delivers N callbacks — but the useful unit of\n * work is \"reconcile against the DOM that resulted\", once, after the batch has\n * settled. Every controller that owns a reconcilable target set needs the same\n * shape: a `queued` flag plus `queueMicrotask`.\n *\n * **A microtask is the right horizon, and the reason is specific.** Stimulus\n * drives these callbacks from a `MutationObserver`, whose own callback already\n * runs as a microtask with the whole batch in hand; scheduling one more lands\n * after the last sibling callback of that batch and still before paint or any\n * event handler. A timer would be later than it needs to be, and reconciling\n * synchronously would run once per element against a half-applied DOM.\n *\n * **The two guards are not the same guard.** Scheduling is refused before the\n * controller connects, and running is refused after it disconnects:\n *\n * - **Before `connect()`** — Stimulus delivers the *initial* target callbacks\n * ahead of `connect()`. Reconciling there would compute a fallback against a\n * controller whose own state has not been initialised, and `connect()` is\n * about to do a full pass anyway.\n * - **After `disconnect()`** — Stimulus fires a callback for **every** target\n * during teardown, and a microtask queued just before it would otherwise run\n * against a detached tree. {@link MicrotaskCoalescer.cancel} exists for the\n * teardown path to drop the pending pass outright.\n *\n * Both guards are part of one contract here rather than something each consumer\n * has to remember separately.\n *\n * Scope is the scheduling only. *What* to reconcile — keep the surviving active\n * option, fall back to the next / previous / first visible one, rebuild derived\n * chips or hidden fields — stays in the controller, because no two consumers\n * answer it the same way.\n *\n * This file's own doc block is dropped from `dist`, but every member comment is\n * inlined into each consumer entry (`tsup` builds with `splitting: false`), so\n * rationale belongs here and only the contract belongs on the members.\n *\n * @example\n * ```ts\n * readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileOptions());\n *\n * connect() { this.#reconcile.activate(); }\n * disconnect() { this.#reconcile.cancel(); }\n *\n * optionTargetConnected() { this.#reconcile.schedule(); }\n * optionTargetDisconnected() { this.#reconcile.schedule(); }\n * ```\n */\nexport class MicrotaskCoalescer {\n readonly #run: () => void;\n #queued = false;\n #active = false;\n #generation = 0;\n\n /** @param run - the single reconciliation pass, invoked at most once per batch. */\n constructor(run: () => void) {\n this.#run = run;\n }\n\n /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */\n activate(): void {\n this.#active = true;\n }\n\n /** Closes the window and drops any pending pass; call from `disconnect()`. */\n cancel(): void {\n this.#active = false;\n this.#queued = false;\n this.#generation += 1;\n }\n\n /** Requests one pass after the batch settles. Idempotent; inert outside the window. */\n schedule(): void {\n if (!this.#active || this.#queued) return;\n this.#queued = true;\n const generation = this.#generation;\n queueMicrotask(() => {\n // A cancelled callback must not consume a pass queued after reconnect.\n if (generation !== this.#generation || !this.#queued || !this.#active) return;\n this.#queued = false;\n this.#run();\n });\n }\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { BeforeCacheReset } from \"../utils/before_cache_reset\";\nimport { MicrotaskCoalescer } from \"../utils/microtask_coalescer\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/** The two politeness levels this controller keeps a region for. */\nconst LEVELS = [\"polite\", \"assertive\"] as const;\n\n/** One of the politeness levels in {@link LEVELS}. */\ntype Level = (typeof LEVELS)[number];\n\n/**\n * Headless, shared **live-region announcer** — a polite/assertive screen-reader\n * announcement base (no dedicated APG pattern; follows the WAI-ARIA \"Alert\" /\n * \"Status\" live-region guidance and WCAG 2.2 **4.1.3 Status Messages**).\n *\n * Markup contract (identifier: `stimeo--announcer`):\n * <!-- Place once per page; the consumer visually hides the regions in CSS. -->\n * <div data-controller=\"stimeo--announcer\">\n * <div data-stimeo--announcer-target=\"polite\" aria-live=\"polite\" aria-atomic=\"true\"></div>\n * <div data-stimeo--announcer-target=\"assertive\" aria-live=\"assertive\" aria-atomic=\"true\"></div>\n * </div>\n *\n * <!-- Attribute-only trigger: declare the activation event explicitly. -->\n * <button data-action=\"click->stimeo--announcer#announce\"\n * data-stimeo--announcer-message-param=\"Saved\"\n * data-stimeo--announcer-assertive-param=\"false\">Save</button>\n *\n * <!-- Programmatic trigger (e.g. from another controller / Turbo Stream). -->\n * window.dispatchEvent(new CustomEvent(\"stimeo--announcer:announce\", {\n * detail: { message: \"12 results\", assertive: false },\n * }))\n *\n * The announcer is the shared substrate other controllers (Auto-Submit, Flash,\n * Bulk Select, …) lean on instead of each carrying their own live region.\n *\n * @remarks\n * Behavior only, with **one deliberate exception**: when a `polite`/`assertive`\n * target is absent the controller *generates* the missing region **on connect**\n * and applies the canonical visually-hidden inline style (see {@link visuallyHide}).\n * A live region must exist and be visually hidden to do its job, and a generated\n * node has no consumer CSS hook to hide it; consumers who want to own styling\n * supply their own targets. Generation happens up front rather than on the first\n * announcement because assistive tech reports changes to a region it already\n * knows about — a region created and written within one task loses that first\n * message. The controller never moves focus — announcements must not steal it\n * (WCAG 2.2 4.1.3). Listeners and clear timers are torn down on `disconnect()`\n * (Turbo included), and any generated regions are removed — from the cached\n * snapshot too, via {@link BeforeCacheReset}, because `connect()` cannot reuse a\n * restored region (it carries no target attribute) and would pair another one\n * with it on every visit.\n *\n * **Messages are queued, one write per task.** Assistive tech announces what it\n * observes changing, so two messages written into one region within a single task\n * are one observed change and the earlier message is never read. Each politeness\n * has its own FIFO — an assertive message never waits behind polite ones — and a\n * message is written only in a task where its region already existed.\n *\n * **The region set is kept whole while connected.** Exactly one region per\n * politeness is present: an authored target retires the stand-in generated for it,\n * losing one materialises a stand-in again, and a generated region removed by a\n * morph (it is absent from the server's HTML, so a morph drops it) is put back\n * without waiting for the next message.\n */\nexport class AnnouncerController extends Controller<HTMLElement> {\n static override targets = [\"polite\", \"assertive\"];\n static override values = {\n clearAfter: { type: Number, default: 1000 },\n dedupeReannounce: { type: Boolean, default: true },\n };\n static actions = [\"announce\"] as const;\n\n declare readonly politeTarget: HTMLElement;\n declare readonly assertiveTarget: HTMLElement;\n declare readonly hasPoliteTarget: boolean;\n declare readonly hasAssertiveTarget: boolean;\n\n declare clearAfterValue: number;\n declare dedupeReannounceValue: boolean;\n\n /** Clear/re-announce timers; one `clearAll()` in disconnect tears them all down. */\n readonly #timers = new SafeTimeout();\n\n /** Live regions generated to stand in for absent targets, for teardown. */\n readonly #generated = new Map<Level, HTMLElement>();\n\n /** Messages waiting to be written, oldest first, one queue per politeness. */\n readonly #queues = new Map<Level, string[]>();\n\n /** Politeness levels whose next drain is already armed. */\n readonly #draining = new Set<Level>();\n\n /** Collapses a batch of target callbacks (and morph removals) into one pass. */\n readonly #reconcile = new MicrotaskCoalescer(() => this.#reconcileRegions());\n\n /**\n * Watches the host's own children for a generated region disappearing. A morph\n * drops it — the server's HTML never had it — and no target callback reports\n * that, because a generated region carries no target attribute. `subtree` stays\n * off so writing a message inside a region does not re-enter this pass.\n */\n readonly #hostWatch = new MutationObserver(() => {\n this.#reconcile.schedule();\n });\n\n /** Rewinds to an announceable initial state for the snapshot; see the remarks. */\n readonly #beforeCache = new BeforeCacheReset(() => this.#rewindForCache());\n\n /**\n * The one timer a region may have outstanding — its dedupe re-set, then its\n * auto-clear. Held weakly so a swapped-out target is not retained; a leftover\n * id is harmless because {@link SafeTimeout.clear} no-ops on an id it does not\n * own.\n */\n readonly #pending = new WeakMap<HTMLElement, number>();\n\n /**\n * Guards against handling the same CustomEvent twice. An event dispatched on\n * the controller element with `bubbles: true` reaches both the element and the\n * `window` listener; this WeakSet ensures it announces only once.\n */\n readonly #handled = new WeakSet<Event>();\n\n /** Receives programmatic announcements at the element or bubbled to `window`. */\n readonly #onAnnounceEvent = (event: Event): void => {\n if (this.#handled.has(event)) return;\n this.#handled.add(event);\n const detail = (event as CustomEvent<unknown>).detail;\n const message = this.#messageFromDetail(detail);\n if (!message) return;\n this.#announce(message, this.#assertiveFromDetail(detail));\n };\n\n override connect(): void {\n this.#reconcile.activate();\n this.#beforeCache.activate();\n // Materialise any missing region now, so it is in the accessibility tree\n // before the first message rather than appearing with it.\n this.#reconcileRegions();\n this.#hostWatch.observe(this.element, { childList: true });\n this.element.addEventListener(\"stimeo--announcer:announce\", this.#onAnnounceEvent);\n window.addEventListener(\"stimeo--announcer:announce\", this.#onAnnounceEvent);\n }\n\n override disconnect(): void {\n this.#reconcile.cancel();\n this.#hostWatch.disconnect();\n this.#beforeCache.deactivate();\n this.element.removeEventListener(\"stimeo--announcer:announce\", this.#onAnnounceEvent);\n window.removeEventListener(\"stimeo--announcer:announce\", this.#onAnnounceEvent);\n this.#timers.clearAll();\n this.#queues.clear();\n this.#draining.clear();\n this.#removeGenerated();\n }\n\n /** Retires the stand-in once the consumer supplies a polite region. */\n politeTargetConnected(): void {\n this.#reconcile.schedule();\n }\n\n /** Materialises a stand-in once the consumer's polite region goes away. */\n politeTargetDisconnected(): void {\n this.#reconcile.schedule();\n }\n\n /** Retires the stand-in once the consumer supplies an assertive region. */\n assertiveTargetConnected(): void {\n this.#reconcile.schedule();\n }\n\n /** Materialises a stand-in once the consumer's assertive region goes away. */\n assertiveTargetDisconnected(): void {\n this.#reconcile.schedule();\n }\n\n /**\n * Brings the region set back to exactly one region per politeness and reports\n * whether anything had to be created.\n *\n * A region created here is not written to in the same task: assistive tech\n * reports changes to regions it already knows about, so {@link drain} waits a\n * task whenever this says a region is new.\n */\n #reconcileRegions(): boolean {\n let created = false;\n for (const level of LEVELS) {\n if (this.#hasTargetFor(level)) {\n // The consumer owns this politeness now; a stand-in would be a second\n // region for it, and an empty one nothing ever writes to.\n const generated = this.#generated.get(level);\n if (generated) {\n generated.remove();\n this.#generated.delete(level);\n }\n continue;\n }\n const existing = this.#generated.get(level);\n if (existing?.isConnected) continue;\n this.#generated.set(level, this.#createRegion(level));\n created = true;\n }\n return created;\n }\n\n /** Whether the consumer supplied a target for `level`. */\n #hasTargetFor(level: Level): boolean {\n return level === \"assertive\" ? this.hasAssertiveTarget : this.hasPoliteTarget;\n }\n\n /** Builds a visually hidden live region for `level` and attaches it. */\n #createRegion(level: Level): HTMLElement {\n const region = document.createElement(\"div\");\n region.setAttribute(\"aria-live\", level);\n region.setAttribute(\"aria-atomic\", \"true\");\n visuallyHide(region);\n this.element.appendChild(region);\n return region;\n }\n\n /**\n * Removes and forgets every region this controller generated. Authored targets\n * belong to the consumer and are left untouched. Forgetting them is what keeps\n * the live page working after a snapshot rewind: the next announcement finds an\n * empty map and materialises a fresh region.\n */\n #removeGenerated(): void {\n for (const region of this.#generated.values()) {\n region.remove();\n }\n this.#generated.clear();\n }\n\n /**\n * Announces a message. Reads the text from a Stimulus action param\n * (`message`, plus optional `assertive`) for attribute-only triggers, falling\n * back to a CustomEvent `detail` when the same handler is wired to an event.\n * An empty/non-string message is ignored so untrusted payloads cannot blank\n * the region.\n */\n announce(event: Event): void {\n const params = (event as { params?: Record<string, unknown> }).params;\n const fromParam = params?.message;\n const message =\n typeof fromParam === \"string\" && fromParam.length > 0\n ? fromParam\n : this.#messageFromDetail((event as CustomEvent<unknown>).detail);\n if (!message) return;\n\n const assertive =\n params?.assertive === true ||\n this.#assertiveFromDetail((event as CustomEvent<unknown>).detail);\n this.#announce(message, assertive);\n }\n\n /**\n * Queues `message` for its politeness and arms the drain.\n *\n * Queuing is what makes a burst audible: assistive tech announces the changes it\n * observes, so several messages written into one region within a single task are\n * one change and only the last is read.\n */\n #announce(message: string, assertive: boolean): void {\n const level: Level = assertive ? \"assertive\" : \"polite\";\n const queue = this.#queues.get(level);\n if (queue) {\n queue.push(message);\n } else {\n this.#queues.set(level, [message]);\n }\n this.#scheduleDrain(level);\n }\n\n /** Arms one drain pass for `level`; further messages ride the pass already armed. */\n #scheduleDrain(level: Level): void {\n if (this.#draining.has(level)) return;\n this.#draining.add(level);\n this.#timers.set(() => {\n this.#draining.delete(level);\n this.#drain(level);\n }, 0);\n }\n\n /**\n * Writes one queued message, then arms the next pass while the queue holds more.\n *\n * Two steps take a whole pass without consuming the message: materialising a\n * region (it has to be in the accessibility tree before the text arrives) and\n * emptying a region that already holds this exact text (an unchanged node is not\n * re-read, so `dedupeReannounce` clears first and writes on the following pass).\n */\n #drain(level: Level): void {\n const queue = this.#queues.get(level);\n const message = queue?.[0];\n if (queue === undefined || message === undefined) return;\n\n if (this.#reconcileRegions()) {\n this.#scheduleDrain(level);\n return;\n }\n\n const region = this.#regionFor(level);\n if (this.dedupeReannounceValue && region.textContent === message) {\n this.#cancelPending(region);\n region.textContent = \"\";\n this.#scheduleDrain(level);\n return;\n }\n\n queue.shift();\n this.#cancelPending(region);\n region.textContent = message;\n this.#scheduleClear(region, message);\n if (queue.length > 0) this.#scheduleDrain(level);\n }\n\n /** Clears the region after `clearAfter` ms, unless a newer message replaced it. */\n #scheduleClear(region: HTMLElement, message: string): void {\n if (this.clearAfterValue <= 0) return;\n this.#schedule(\n region,\n () => {\n if (region.textContent === message) region.textContent = \"\";\n },\n this.clearAfterValue,\n );\n }\n\n /**\n * Arms `region`'s single pending timer. Callers reach here with the slot\n * already free — `#announce` releases it, and a fired timer clears its own\n * entry below — so this does not cancel again.\n */\n #schedule(region: HTMLElement, callback: () => void, delay: number): void {\n const id = this.#timers.set(() => {\n // Drop the id as it fires: platform timer ids are recycled, and a stale\n // one left here could later cancel the *other* region's live timer.\n this.#pending.delete(region);\n callback();\n }, delay);\n this.#pending.set(region, id);\n }\n\n /** Releases `region`'s pending timer, if it has one. */\n #cancelPending(region: HTMLElement): void {\n // `SafeTimeout.clear` ignores an id it does not own, so the \"no pending\n // timer\" case needs no branch of its own.\n this.#timers.clear(this.#pending.get(region) ?? -1);\n this.#pending.delete(region);\n }\n\n /**\n * Resolves the live region for a politeness level.\n *\n * The remembered stand-in is used only while it is still in the document: a morph\n * can drop it, and writing into the detached node would announce nothing at all.\n */\n #regionFor(level: Level): HTMLElement {\n if (level === \"assertive\" && this.hasAssertiveTarget) return this.assertiveTarget;\n if (level === \"polite\" && this.hasPoliteTarget) return this.politeTarget;\n\n const existing = this.#generated.get(level);\n if (existing?.isConnected) return existing;\n\n const region = this.#createRegion(level);\n this.#generated.set(level, region);\n return region;\n }\n\n /**\n * Restores the announceable initial state for the snapshot Turbo is about to\n * take: queued and displayed messages go, generated regions go, and the live\n * page — which keeps running when a visit is aborted — gets its regions back on\n * the next task, after the clone.\n */\n #rewindForCache(): void {\n this.#queues.clear();\n this.#draining.clear();\n this.#timers.clearAll();\n for (const level of LEVELS) {\n if (this.#hasTargetFor(level)) {\n const target = level === \"assertive\" ? this.assertiveTarget : this.politeTarget;\n target.textContent = \"\";\n }\n }\n this.#removeGenerated();\n this.#timers.set(() => this.#reconcileRegions(), 0);\n }\n\n /** Extracts a non-empty string `message` from a CustomEvent detail, else null. */\n #messageFromDetail(detail: unknown): string | null {\n if (detail && typeof detail === \"object\" && \"message\" in detail) {\n const value = (detail as Record<string, unknown>).message;\n if (typeof value === \"string\" && value.length > 0) return value;\n }\n return null;\n }\n\n /** Reads an `assertive === true` flag from a CustomEvent detail (default polite). */\n #assertiveFromDetail(detail: unknown): boolean {\n return (\n !!detail &&\n typeof detail === \"object\" &&\n (detail as Record<string, unknown>).assertive === true\n );\n }\n}\n\n/**\n * Applies the canonical visually-hidden (\"sr-only\") inline style to a generated\n * live region so its text is announced without being seen. Inline so the library\n * stays self-contained when the consumer provides no target/CSS of its own.\n *\n * Pure (no `this`); exported for direct unit testing.\n */\nexport function visuallyHide(node: HTMLElement): void {\n const { style } = node;\n style.position = \"absolute\";\n style.width = \"1px\";\n style.height = \"1px\";\n style.margin = \"-1px\";\n style.padding = \"0\";\n style.border = \"0\";\n style.overflow = \"hidden\";\n style.clip = \"rect(0 0 0 0)\";\n style.clipPath = \"inset(50%)\";\n style.whiteSpace = \"nowrap\";\n}\n"]}
@@ -72,10 +72,11 @@ declare class ColorPickerController extends Controller<HTMLElement> {
72
72
  valueValue: string;
73
73
  alphaValue: boolean;
74
74
  logicalTrackValue: boolean;
75
- /** Seeds the model from the initial hex value and renders every surface. */
76
75
  connect(): void;
77
76
  /** Cancels any active pointer drag so document listeners never leak. */
78
77
  disconnect(): void;
78
+ /** Repaints when application code (or a Turbo morph) changes `alpha` at runtime. */
79
+ alphaValueChanged(): void;
79
80
  /** Keyboard stepping on the focused channel slider (APG Slider model). */
80
81
  onKeydown(event: KeyboardEvent): void;
81
82
  /** Begins a pointer drag on a channel slider and tracks movement. */
@@ -25,6 +25,39 @@ function toFiniteNumber(raw) {
25
25
  return Number.isFinite(value) ? value : null;
26
26
  }
27
27
 
28
+ // src/utils/microtask_coalescer.ts
29
+ var MicrotaskCoalescer = class {
30
+ #run;
31
+ #queued = false;
32
+ #active = false;
33
+ #generation = 0;
34
+ /** @param run - the single reconciliation pass, invoked at most once per batch. */
35
+ constructor(run) {
36
+ this.#run = run;
37
+ }
38
+ /** Opens the window in which {@link schedule} is honoured; call from `connect()`. */
39
+ activate() {
40
+ this.#active = true;
41
+ }
42
+ /** Closes the window and drops any pending pass; call from `disconnect()`. */
43
+ cancel() {
44
+ this.#active = false;
45
+ this.#queued = false;
46
+ this.#generation += 1;
47
+ }
48
+ /** Requests one pass after the batch settles. Idempotent; inert outside the window. */
49
+ schedule() {
50
+ if (!this.#active || this.#queued) return;
51
+ this.#queued = true;
52
+ const generation = this.#generation;
53
+ queueMicrotask(() => {
54
+ if (generation !== this.#generation || !this.#queued || !this.#active) return;
55
+ this.#queued = false;
56
+ this.#run();
57
+ });
58
+ }
59
+ };
60
+
28
61
  // src/controllers/color_picker_controller.ts
29
62
  var COLOR_PROPERTY = "--stimeo-color";
30
63
  var CHANNEL_RANGE = {
@@ -51,16 +84,29 @@ var ColorPickerController = class extends Controller {
51
84
  /** Aborts in-progress pointer-drag listeners on drag end / teardown. */
52
85
  #dragAbort = null;
53
86
  /** Seeds the model from the initial hex value and renders every surface. */
87
+ /**
88
+ * Collapses a morph that swaps render inputs into one repaint, and refuses the
89
+ * pass Stimulus delivers before `connect()`.
90
+ */
91
+ #repaint = new MicrotaskCoalescer(() => {
92
+ this.#render();
93
+ });
54
94
  connect() {
95
+ this.#repaint.activate();
55
96
  const parsed = hexToHsla(this.valueValue);
56
97
  if (parsed) this.#color = this.alphaValue ? parsed : { ...parsed, alpha: 100 };
57
98
  this.#render();
58
99
  }
59
100
  /** Cancels any active pointer drag so document listeners never leak. */
60
101
  disconnect() {
102
+ this.#repaint.cancel();
61
103
  this.#dragAbort?.abort();
62
104
  this.#dragAbort = null;
63
105
  }
106
+ /** Repaints when application code (or a Turbo morph) changes `alpha` at runtime. */
107
+ alphaValueChanged() {
108
+ this.#repaint.schedule();
109
+ }
64
110
  /** Keyboard stepping on the focused channel slider (APG Slider model). */
65
111
  onKeydown(event) {
66
112
  if (isReservedArrowChord(event)) return;