stimeo-ui 0.1.0-beta.2 → 0.2.0

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Files changed (70) hide show
  1. package/CHANGELOG.md +107 -0
  2. package/README.md +6 -6
  3. package/dist/controllers/auto_submit_controller.js +56 -21
  4. package/dist/controllers/auto_submit_controller.js.map +1 -1
  5. package/dist/controllers/character_counter_controller.js +52 -15
  6. package/dist/controllers/character_counter_controller.js.map +1 -1
  7. package/dist/controllers/combobox_controller.d.ts +6 -2
  8. package/dist/controllers/combobox_controller.js +64 -3
  9. package/dist/controllers/combobox_controller.js.map +1 -1
  10. package/dist/controllers/command_palette_controller.d.ts +13 -6
  11. package/dist/controllers/command_palette_controller.js +256 -39
  12. package/dist/controllers/command_palette_controller.js.map +1 -1
  13. package/dist/controllers/confirm_controller.js +107 -8
  14. package/dist/controllers/confirm_controller.js.map +1 -1
  15. package/dist/controllers/context_menu_controller.d.ts +11 -6
  16. package/dist/controllers/context_menu_controller.js +191 -13
  17. package/dist/controllers/context_menu_controller.js.map +1 -1
  18. package/dist/controllers/countdown_controller.d.ts +2 -2
  19. package/dist/controllers/countdown_controller.js +2 -2
  20. package/dist/controllers/countdown_controller.js.map +1 -1
  21. package/dist/controllers/dialog_controller.js +107 -8
  22. package/dist/controllers/dialog_controller.js.map +1 -1
  23. package/dist/controllers/dropdown_controller.d.ts +9 -6
  24. package/dist/controllers/dropdown_controller.js +139 -16
  25. package/dist/controllers/dropdown_controller.js.map +1 -1
  26. package/dist/controllers/focus_controller.js +107 -8
  27. package/dist/controllers/focus_controller.js.map +1 -1
  28. package/dist/controllers/form_validation_controller.js +2 -2
  29. package/dist/controllers/form_validation_controller.js.map +1 -1
  30. package/dist/controllers/hover_card_controller.d.ts +15 -12
  31. package/dist/controllers/hover_card_controller.js +103 -27
  32. package/dist/controllers/hover_card_controller.js.map +1 -1
  33. package/dist/controllers/intersection_controller.js.map +1 -1
  34. package/dist/controllers/lazy_frame_controller.js.map +1 -1
  35. package/dist/controllers/listbox_controller.js +1 -0
  36. package/dist/controllers/listbox_controller.js.map +1 -1
  37. package/dist/controllers/menu_controller.d.ts +18 -11
  38. package/dist/controllers/menu_controller.js +181 -8
  39. package/dist/controllers/menu_controller.js.map +1 -1
  40. package/dist/controllers/otp_controller.js +62 -22
  41. package/dist/controllers/otp_controller.js.map +1 -1
  42. package/dist/controllers/overflow_menu_controller.d.ts +3 -2
  43. package/dist/controllers/overflow_menu_controller.js.map +1 -1
  44. package/dist/controllers/pointer_drag_controller.js +3 -3
  45. package/dist/controllers/pointer_drag_controller.js.map +1 -1
  46. package/dist/controllers/popover_controller.d.ts +18 -10
  47. package/dist/controllers/popover_controller.js +118 -27
  48. package/dist/controllers/popover_controller.js.map +1 -1
  49. package/dist/controllers/scroll_area_controller.js.map +1 -1
  50. package/dist/controllers/scrollspy_controller.js.map +1 -1
  51. package/dist/controllers/sortable_controller.d.ts +2 -2
  52. package/dist/controllers/sortable_controller.js +1 -1
  53. package/dist/controllers/sortable_controller.js.map +1 -1
  54. package/dist/controllers/sticky_observer_controller.js.map +1 -1
  55. package/dist/controllers/tabs_controller.d.ts +1 -2
  56. package/dist/controllers/tabs_controller.js.map +1 -1
  57. package/dist/controllers/toast_controller.d.ts +7 -9
  58. package/dist/controllers/toast_controller.js +108 -29
  59. package/dist/controllers/toast_controller.js.map +1 -1
  60. package/dist/controllers/tooltip_controller.d.ts +15 -18
  61. package/dist/controllers/tooltip_controller.js +148 -42
  62. package/dist/controllers/tooltip_controller.js.map +1 -1
  63. package/dist/index.d.ts +44 -14
  64. package/dist/index.js +847 -349
  65. package/dist/index.js.map +1 -1
  66. package/dist/inspector/cli.js.map +1 -1
  67. package/dist/inspector/cli_bin.js.map +1 -1
  68. package/dist/inspector/examples.json +6 -6
  69. package/dist/inspector/manifest.json +16 -3
  70. package/package.json +7 -9
@@ -1 +1 @@
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Unlike `stimeo--dropdown` (a disclosure for arbitrary content),\n * this is a true `role=\"menu\"` widget with roving focus across `role=\"menuitem\"`\n * children.\n *\n * @remarks\n * Behavior only — static placement is the consumer's responsibility (CSS), and\n * viewport-edge collision handling is intentionally out of scope (a future shared\n * positioning module will own it). State is exposed via `aria-expanded` and the\n * menu's `hidden` attribute.\n *\n * Behavior provided:\n * - Click the trigger to toggle; `ArrowDown`/`ArrowUp` open and focus the\n * first/last item.\n * - Within the menu, `ArrowDown`/`ArrowUp` move focus (wrapping), `Home`/`End`\n * jump to the first/last item, `Escape`/`Tab` close and return focus to the\n * trigger, and activating an item closes the menu.\n * - A click outside the controller closes the menu.\n *\n * Roving focus skips items that are not navigable — `hidden`, natively\n * `disabled`, or `aria-disabled=\"true\"` — so the keyboard never lands focus on an\n * inert command (matching `stimeo--command-palette` / `stimeo--toolbar`).\n */\nexport class MenuController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"menu\", \"item\"];\n static actions = [\n \"activate\",\n \"close\",\n \"onItemKeydown\",\n \"onTriggerKeydown\",\n \"open\",\n \"toggle\",\n ] as const;\n\n declare readonly triggerTarget: HTMLButtonElement;\n declare readonly menuTarget: HTMLElement;\n declare readonly itemTargets: HTMLButtonElement[];\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasMenuTarget: boolean;\n\n /** Starts closed and registers the outside-click listener. */\n override connect(): void {\n this.close();\n document.addEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Removes the document-level listener registered in {@link connect}. */\n override disconnect(): void {\n document.removeEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Toggles the menu open/closed. Bound via `data-action` (click). */\n toggle(): void {\n if (this.#isOpen) {\n this.close();\n } else {\n this.open();\n this.#focusFirst();\n }\n }\n\n /** Opens the menu and reflects the expanded state on the trigger. */\n open(): void {\n if (!this.hasMenuTarget) return;\n this.menuTarget.hidden = false;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"true\");\n }\n\n /** Closes the menu and reflects the collapsed state on the trigger. */\n close(): void {\n if (!this.hasMenuTarget) return;\n this.menuTarget.hidden = true;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"false\");\n }\n\n /**\n * Opens the menu with the keyboard per the APG (Down → first, Up → last).\n *\n * Enter/Space are intentionally not handled here: on a native `<button>`\n * trigger the browser turns them into a click, which already runs\n * {@link toggle} (open + focus first item). Handling them again here would\n * open and then immediately re-toggle the menu.\n */\n onTriggerKeydown(event: KeyboardEvent): void {\n if (event.key === \"ArrowDown\") {\n event.preventDefault();\n this.open();\n this.#focusFirst();\n } else if (event.key === \"ArrowUp\") {\n event.preventDefault();\n this.open();\n this.#focusLast();\n }\n }\n\n /** Implements roving focus and closing keys inside the menu. */\n onItemKeydown(event: KeyboardEvent): void {\n const items = this.#navigableItems;\n const currentIndex = items.indexOf(event.currentTarget as HTMLButtonElement);\n\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex + 1) % items.length]?.focus();\n break;\n case \"ArrowUp\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex - 1 + items.length) % items.length]?.focus();\n break;\n case \"Home\":\n event.preventDefault();\n items[0]?.focus();\n break;\n case \"End\":\n event.preventDefault();\n items[items.length - 1]?.focus();\n break;\n case \"Escape\":\n event.preventDefault();\n this.close();\n if (this.hasTriggerTarget) this.triggerTarget.focus();\n break;\n case \"Tab\":\n // Per APG, Tab closes the menu but focus moves on naturally (it is not\n // returned to the trigger — that is Escape's job).\n this.close();\n break;\n default:\n break;\n }\n }\n\n /** Closes the menu after an item is activated. Bound via `data-action`. */\n activate(): void {\n this.close();\n if (this.hasTriggerTarget) this.triggerTarget.focus();\n }\n\n /** Closes the menu when a click lands outside the controller's element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (this.#isOpen && !this.element.contains(event.target as Node)) this.close();\n };\n\n /** Moves focus to the first navigable item (no-op if none). */\n #focusFirst(): void {\n this.#navigableItems[0]?.focus();\n }\n\n /** Moves focus to the last navigable item (no-op if none). */\n #focusLast(): void {\n const items = this.#navigableItems;\n items[items.length - 1]?.focus();\n }\n\n /** Menu items eligible for roving focus (excludes disabled / hidden). */\n get #navigableItems(): HTMLButtonElement[] {\n return this.itemTargets.filter((item) => this.#isNavigable(item));\n }\n\n /**\n * An item can take roving focus unless it is `hidden`, `aria-disabled=\"true\"`,\n * or a natively `disabled` form control. CSS-only visibility is not detectable\n * here and is the consumer's responsibility.\n */\n #isNavigable(item: HTMLButtonElement): boolean {\n if (item.hasAttribute(\"hidden\")) return false;\n if (item.getAttribute(\"aria-disabled\") === \"true\") return false;\n return !item.disabled;\n }\n\n /** Whether the menu is currently visible. */\n get #isOpen(): boolean {\n return this.hasMenuTarget && !this.menuTarget.hidden;\n }\n}\n"]}
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* Single resolver for layered Escape dismissal.\n *\n * Every Escape-dismissable overlay layer (modal focus traps, disclosure\n * overlays like dropdown/popover/menu, and hover-triggered transient layers)\n * registers here while it is open. One document-level listener per document\n * resolves each press to exactly one owner and invokes that layer's\n * {@link EscapeLayerOptions.onDismiss} — controllers never listen for a\n * dismissing Escape themselves.\n *\n * @remarks\n * Each document owns an activation-ordered stack. The owner of a press is the\n * **topmost layer whose {@link EscapeLayerOptions.claims} passes**; a layer\n * that declines is transparent, so a background overlay opened behind a modal\n * never blocks it. Because a layer opened from within another is necessarily\n * activated later, LIFO order is also inner-first for nested layers — no DOM\n * inspection is needed.\n *\n * The shared listener runs in the document bubble phase and honors\n * `event.defaultPrevented`, so an element-level widget handler that consumes\n * Escape first (an editor cancelling its edit, a combobox closing its list)\n * always wins over every registered layer — the deepest-first half of the\n * shared layered-Escape contract. A keydown that is part of an IME composition\n * (`event.isComposing`) cancels the composition, never a layer, and is ignored\n * here for every layer at once.\n *\n * A WeakMap keeps documents collectible; the listener is installed only while\n * a document's stack is non-empty, and controller lifecycle hooks guarantee\n * that disconnected layers never remain registered.\n */\n\n/** Behavior a layer registers when it activates. */\nexport interface EscapeLayerOptions {\n /**\n * Dismisses the layer. Called by the shared resolver when this layer owns a\n * press; the resolver has already consumed the event (`preventDefault()`),\n * so the callback only needs to close and place focus per the widget's\n * contract.\n */\n onDismiss: () => void;\n /**\n * Whether the layer claims the current press. Evaluated per press, so it can\n * depend on live state (e.g. \"focus is inside me or fell to the body\"). A\n * declining layer is skipped and the next layer down is consulted; omitting\n * it means the layer always claims while active.\n */\n claims?: () => boolean;\n}\n\n/** A document's stack plus the one shared listener bound to it. */\ninterface EscapeLayerRegistry {\n stack: EscapeLayer[];\n onKeydown: (event: KeyboardEvent) => void;\n}\n\n/**\n * Claims predicate shared by the click-opened disclosure overlays (dropdown /\n * popover / navigation-menu / menu / context-menu / menubar): the layer claims\n * a press while focus is inside `element`, or after focus fell to the body —\n * a click on non-focusable overlay content blurs to `<body>`, and Escape must\n * still close the overlay (the \"body-focus rescue\"). A press made after focus\n * moved to another interactive element is declined, so closing never yanks\n * focus away from where the user deliberately went.\n */\nexport function claimsWhileFocusWithin(element: Element): () => boolean {\n return () => {\n const active = element.ownerDocument.activeElement;\n return active === null || active === element.ownerDocument.body || element.contains(active);\n };\n}\n\nexport class EscapeLayer {\n static readonly #registries = new WeakMap<Document, EscapeLayerRegistry>();\n\n #ownerDocument: Document | null = null;\n /** Dismissal callback while active; `null` when inactive. */\n #onDismiss: (() => void) | null = null;\n /** Live predicate deciding whether the layer claims a press; `null` = always. */\n #claims: (() => boolean) | null = null;\n\n /**\n * Activates this layer at the top of its document's Escape stack, installing\n * the document's shared resolver listener if this is its first layer.\n * Re-activating an already-active layer moves it to the top.\n */\n activate(ownerDocument: Document = document, options: EscapeLayerOptions): void {\n this.deactivate();\n let registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) {\n registry = EscapeLayer.#createRegistry();\n EscapeLayer.#registries.set(ownerDocument, registry);\n ownerDocument.addEventListener(\"keydown\", registry.onKeydown);\n }\n registry.stack.push(this);\n this.#ownerDocument = ownerDocument;\n this.#onDismiss = options.onDismiss;\n this.#claims = options.claims ?? null;\n }\n\n /**\n * Removes this layer from its document's Escape stack, uninstalling the\n * shared listener when the stack empties. 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When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { claimsWhileFocusWithin, EscapeLayer } from \"../utils/escape_layer\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless, accessible menu button behavior.\n *\n * Markup contract (identifier: `stimeo--menu`):\n * <div data-controller=\"stimeo--menu\">\n * <button id=\"menu-trigger\" data-stimeo--menu-target=\"trigger\"\n * data-action=\"click->stimeo--menu#toggle\n * keydown->stimeo--menu#onTriggerKeydown\"\n * aria-haspopup=\"menu\" aria-expanded=\"false\" aria-controls=\"menu\">\n * Actions\n * </button>\n * <ul id=\"menu\" role=\"menu\" aria-labelledby=\"menu-trigger\"\n * data-stimeo--menu-target=\"menu\" hidden>\n * <li role=\"none\">\n * <button role=\"menuitem\" tabindex=\"-1\"\n * data-stimeo--menu-target=\"item\"\n * data-action=\"click->stimeo--menu#activate\n * keydown->stimeo--menu#onItemKeydown\">…</button>\n * </li>\n * </ul>\n * </div>\n *\n * Implements the WAI-ARIA APG **Menu Button** pattern (a button that opens a menu\n * of commands). Unlike `stimeo--dropdown` (a disclosure for arbitrary content),\n * this is a true `role=\"menu\"` widget with roving focus across `role=\"menuitem\"`\n * children.\n *\n * @remarks\n * Behavior only — the core controller owns no placement. Consumers can use static\n * CSS or compose the menu with the opt-in `stimeo-ui/positioning` entrypoint for\n * viewport-aware placement. State is exposed via `aria-expanded` and the menu's\n * `hidden` attribute.\n *\n * Behavior provided:\n * - Click the trigger to toggle; `ArrowDown`/`ArrowUp` open and focus the\n * first/last item.\n * - Within the menu, `ArrowDown`/`ArrowUp` move focus (wrapping), `Home`/`End`\n * jump to the first/last item, `Tab` lets the browser move focus first and\n * then closes on the next task, and activating an enabled item closes the menu.\n * - `Escape` closes and returns focus to the trigger. While open the menu is a\n * layer on the shared {@link EscapeLayer} stack; it claims a press only while\n * focus is inside the controller or fell to the body, so one keypress closes\n * exactly one layer (the shared layered-Escape contract) and a newer layer\n * (e.g. a tooltip shown over an item) is dismissed first.\n * - A click outside the controller closes the menu without moving focus away\n * from the clicked element.\n *\n * Roving focus skips items that are not navigable — `hidden`, natively\n * `disabled`, or `aria-disabled=\"true\"` — so the keyboard never lands focus on an\n * inert command (matching `stimeo--command-palette` / `stimeo--toolbar`).\n */\nexport class MenuController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"menu\", \"item\"];\n static actions = [\n \"activate\",\n \"close\",\n \"onItemKeydown\",\n \"onTriggerKeydown\",\n \"open\",\n \"toggle\",\n ] as const;\n\n declare readonly triggerTarget: HTMLButtonElement;\n declare readonly menuTarget: HTMLElement;\n declare readonly itemTargets: HTMLButtonElement[];\n declare readonly hasTriggerTarget: boolean;\n declare readonly hasMenuTarget: boolean;\n\n readonly #timers = new SafeTimeout();\n\n /** Escape-stack membership while open; the shared resolver dismisses via it. */\n readonly #escapeLayer = new EscapeLayer();\n\n /** Starts closed and registers delegated listeners. */\n override connect(): void {\n this.close();\n this.element.addEventListener(\"click\", this.#onItemClickCapture, true);\n document.addEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Releases the listeners, stack membership, and any pending Tab-close task. */\n override disconnect(): void {\n this.#timers.clearAll();\n this.#escapeLayer.deactivate();\n this.element.removeEventListener(\"click\", this.#onItemClickCapture, true);\n document.removeEventListener(\"click\", this.#onOutsideClick);\n }\n\n /** Toggles the menu open/closed. Bound via `data-action` (click). */\n toggle(): void {\n if (this.#isOpen) {\n this.close();\n } else {\n this.open();\n this.#focusFirst();\n }\n }\n\n /** Opens the menu and reflects the expanded state on the trigger. */\n open(): void {\n // A reopen must discard a pending Tab close, or the stale task would slam\n // the freshly opened menu shut on the next tick.\n this.#timers.clearAll();\n if (!this.hasMenuTarget) return;\n this.#escapeLayer.activate(document, {\n onDismiss: () => this.#closeAndRestore(),\n claims: claimsWhileFocusWithin(this.element),\n });\n this.menuTarget.hidden = false;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"true\");\n }\n\n /** Closes the menu and reflects the collapsed state on the trigger. */\n close(): void {\n this.#timers.clearAll();\n this.#escapeLayer.deactivate();\n if (!this.hasMenuTarget) return;\n this.menuTarget.hidden = true;\n if (this.hasTriggerTarget) this.triggerTarget.setAttribute(\"aria-expanded\", \"false\");\n }\n\n /**\n * Opens the menu with the keyboard per the APG (Down → first, Up → last).\n *\n * Enter/Space are intentionally not handled here: on a native `<button>`\n * trigger the browser turns them into a click, which already runs\n * {@link toggle} (open + focus first item). Handling them again here would\n * open and then immediately re-toggle the menu.\n */\n onTriggerKeydown(event: KeyboardEvent): void {\n if (event.key === \"ArrowDown\") {\n event.preventDefault();\n this.open();\n this.#focusFirst();\n } else if (event.key === \"ArrowUp\") {\n event.preventDefault();\n this.open();\n this.#focusLast();\n }\n }\n\n /** Implements roving focus and closing keys inside the menu. */\n onItemKeydown(event: KeyboardEvent): void {\n const items = this.#navigableItems;\n const currentIndex = items.indexOf(event.currentTarget as HTMLButtonElement);\n\n switch (event.key) {\n case \"ArrowDown\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex + 1) % items.length]?.focus();\n break;\n case \"ArrowUp\":\n event.preventDefault();\n if (items.length > 0) items[(currentIndex - 1 + items.length) % items.length]?.focus();\n break;\n case \"Home\":\n event.preventDefault();\n items[0]?.focus();\n break;\n case \"End\":\n event.preventDefault();\n items[items.length - 1]?.focus();\n break;\n case \"Tab\":\n // Per APG, Tab closes the menu but focus moves on naturally (it is not\n // returned to the trigger — that is Escape's job). Closing synchronously\n // would remove the focused item before the browser's default Tab action,\n // which can restart traversal at the document head, so the close is\n // deferred to the next task.\n this.#timers.clearAll();\n this.#timers.set(() => this.close(), 0);\n break;\n default:\n break;\n }\n }\n\n /** Closes the menu after an item is activated. Bound via `data-action`. */\n activate(): void {\n this.#closeAndRestore();\n }\n\n /** Closes and returns focus to the trigger (Escape / item-activation path). */\n #closeAndRestore(): void {\n this.close();\n if (this.hasTriggerTarget) this.triggerTarget.focus();\n }\n\n /** Closes the menu when a click lands outside the controller's element. */\n readonly #onOutsideClick = (event: MouseEvent): void => {\n if (this.#isOpen && !this.element.contains(event.target as Node)) this.close();\n };\n\n /**\n * Captures clicks so `aria-disabled` commands cannot reach consumer handlers.\n * Native Enter/Space activation also synthesizes a click and is blocked here.\n */\n readonly #onItemClickCapture = (event: MouseEvent): void => {\n const target = event.target;\n if (!(target instanceof Node)) return;\n const disabled = this.itemTargets.some(\n (item) => item.getAttribute(\"aria-disabled\") === \"true\" && item.contains(target),\n );\n if (!disabled) return;\n event.preventDefault();\n event.stopImmediatePropagation();\n };\n\n /** Moves focus to the first navigable item (no-op if none). */\n #focusFirst(): void {\n this.#navigableItems[0]?.focus();\n }\n\n /** Moves focus to the last navigable item (no-op if none). */\n #focusLast(): void {\n const items = this.#navigableItems;\n items[items.length - 1]?.focus();\n }\n\n /** Menu items eligible for roving focus (excludes disabled / hidden). */\n get #navigableItems(): HTMLButtonElement[] {\n return this.itemTargets.filter((item) => this.#isNavigable(item));\n }\n\n /**\n * An item can take roving focus unless it is `hidden`, `aria-disabled=\"true\"`,\n * or a natively `disabled` form control. CSS-only visibility is not detectable\n * here and is the consumer's responsibility.\n */\n #isNavigable(item: HTMLButtonElement): boolean {\n if (item.hasAttribute(\"hidden\")) return false;\n if (item.getAttribute(\"aria-disabled\") === \"true\") return false;\n return !item.disabled;\n }\n\n /** Whether the menu is currently visible. */\n get #isOpen(): boolean {\n return this.hasMenuTarget && !this.menuTarget.hidden;\n }\n}\n"]}
@@ -1,5 +1,54 @@
1
1
  import { Controller } from '@hotwired/stimulus';
2
2
 
3
+ // src/controllers/otp_controller.ts
4
+
5
+ // src/utils/composition_tracker.ts
6
+ var CompositionTracker = class {
7
+ #observedTargets = /* @__PURE__ */ new Set();
8
+ #activeTargets = /* @__PURE__ */ new Set();
9
+ #onStart;
10
+ #onEnd;
11
+ constructor(options = {}) {
12
+ this.#onStart = options.onStart;
13
+ this.#onEnd = options.onEnd;
14
+ }
15
+ /** Starts lifecycle tracking for `target`; repeated calls are idempotent. */
16
+ observe(target) {
17
+ if (this.#observedTargets.has(target)) return;
18
+ target.addEventListener("compositionstart", this.#handleStart);
19
+ target.addEventListener("compositionend", this.#handleEnd);
20
+ this.#observedTargets.add(target);
21
+ }
22
+ /** Stops tracking one target and clears any active composition it owned. */
23
+ unobserve(target) {
24
+ if (!this.#observedTargets.delete(target)) return;
25
+ target.removeEventListener("compositionstart", this.#handleStart);
26
+ target.removeEventListener("compositionend", this.#handleEnd);
27
+ this.#activeTargets.delete(target);
28
+ }
29
+ /** Releases every listener and clears state so reconnect starts cleanly. */
30
+ disconnect() {
31
+ for (const target of this.#observedTargets) {
32
+ target.removeEventListener("compositionstart", this.#handleStart);
33
+ target.removeEventListener("compositionend", this.#handleEnd);
34
+ }
35
+ this.#observedTargets.clear();
36
+ this.#activeTargets.clear();
37
+ }
38
+ /** True when lifecycle tracking or the current event reports composition. */
39
+ isComposing(event) {
40
+ return this.#activeTargets.size > 0 || event?.isComposing === true;
41
+ }
42
+ #handleStart = (event) => {
43
+ if (event.currentTarget) this.#activeTargets.add(event.currentTarget);
44
+ this.#onStart?.(event);
45
+ };
46
+ #handleEnd = (event) => {
47
+ if (event.currentTarget) this.#activeTargets.delete(event.currentTarget);
48
+ this.#onEnd?.(event);
49
+ };
50
+ };
51
+
3
52
  // src/controllers/otp_controller.ts
4
53
  var OtpController = class extends Controller {
5
54
  static targets = ["field", "value", "error"];
@@ -9,21 +58,24 @@ var OtpController = class extends Controller {
9
58
  };
10
59
  static actions = ["onInput", "onKeydown", "onPaste"];
11
60
  static events = ["change", "complete", "invalid"];
12
- #isComposing = /* @__PURE__ */ new Map();
61
+ /** Owns IME lifecycle state across every digit field. */
62
+ #composition = new CompositionTracker({
63
+ onEnd: (event) => {
64
+ const input = event.currentTarget;
65
+ if (input) this.#handleInputValidation(input);
66
+ }
67
+ });
13
68
  connect() {
14
69
  for (const field of this.fieldTargets) {
15
70
  field.addEventListener("focus", this.#onFieldFocus);
16
- field.addEventListener("compositionstart", this.#onCompositionStart);
17
- field.addEventListener("compositionend", this.#onCompositionEnd);
71
+ this.#composition.observe(field);
18
72
  }
19
73
  }
20
74
  disconnect() {
21
75
  for (const field of this.fieldTargets) {
22
76
  field.removeEventListener("focus", this.#onFieldFocus);
23
- field.removeEventListener("compositionstart", this.#onCompositionStart);
24
- field.removeEventListener("compositionend", this.#onCompositionEnd);
25
77
  }
26
- this.#isComposing.clear();
78
+ this.#composition.disconnect();
27
79
  }
28
80
  /**
29
81
  * Stimulus lifecycle callback when a new field target enters the DOM.
@@ -31,21 +83,18 @@ var OtpController = class extends Controller {
31
83
  */
32
84
  fieldTargetConnected(element) {
33
85
  element.addEventListener("focus", this.#onFieldFocus);
34
- element.addEventListener("compositionstart", this.#onCompositionStart);
35
- element.addEventListener("compositionend", this.#onCompositionEnd);
86
+ this.#composition.observe(element);
36
87
  }
37
88
  /** Removes focus listeners when fields are dropped. */
38
89
  fieldTargetDisconnected(element) {
39
90
  element.removeEventListener("focus", this.#onFieldFocus);
40
- element.removeEventListener("compositionstart", this.#onCompositionStart);
41
- element.removeEventListener("compositionend", this.#onCompositionEnd);
42
- this.#isComposing.delete(element);
91
+ this.#composition.unobserve(element);
43
92
  }
44
93
  /** Handles keystroke inputs and advances focus to the next field. */
45
94
  onInput(event) {
46
95
  const input = event.currentTarget;
47
96
  if (!input) return;
48
- if (this.#isComposing.get(input)) return;
97
+ if (this.#composition.isComposing(event)) return;
49
98
  this.#handleInputValidation(input);
50
99
  }
51
100
  /** Handles Backspace retreating, arrows, and home/end navigation. */
@@ -54,7 +103,7 @@ var OtpController = class extends Controller {
54
103
  if (!input) return;
55
104
  const index = this.fieldTargets.indexOf(input);
56
105
  if (index === -1) return;
57
- if (this.#isComposing.get(input)) return;
106
+ if (this.#composition.isComposing(event)) return;
58
107
  switch (event.key) {
59
108
  case "Backspace":
60
109
  if (!input.value) {
@@ -136,15 +185,6 @@ var OtpController = class extends Controller {
136
185
  input.select();
137
186
  }
138
187
  };
139
- #onCompositionStart = (event) => {
140
- const input = event.currentTarget;
141
- this.#isComposing.set(input, true);
142
- };
143
- #onCompositionEnd = (event) => {
144
- const input = event.currentTarget;
145
- this.#isComposing.set(input, false);
146
- this.#handleInputValidation(input);
147
- };
148
188
  #handleInputValidation(input) {
149
189
  const index = this.fieldTargets.indexOf(input);
150
190
  if (index === -1) return;
@@ -1 +1 @@
1
- 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{ Controller } from \"@hotwired/stimulus\";\n\n/**\n * Headless, accessible One-Time Password / PIN input logic.\n *\n * Markup contract (identifier: `stimeo--otp`):\n * <div data-controller=\"stimeo--otp\"\n * data-stimeo--otp-length-value=\"6\"\n * data-stimeo--otp-pattern-value=\"[0-9]\"\n * role=\"group\" aria-label=\"One-time passcode\">\n * <input data-stimeo--otp-target=\"field\" inputmode=\"numeric\" maxlength=\"1\"\n * data-action=\"input->stimeo--otp#onInput\n * keydown->stimeo--otp#onKeydown\n * paste->stimeo--otp#onPaste\" />\n * <input type=\"hidden\" data-stimeo--otp-target=\"value\" />\n * </div>\n *\n * Implements highly polished UX conventions for single-digit field groups:\n * - Dynamic autofocus advancement upon valid inputs.\n * - Auto-selection `select()` upon gaining focus to enable frictionless digit overwrites.\n * - Retroactive Backspace key focus stepping to clear preceding values safely.\n * - Clipboard intercepting paste division across fields with trailing focus positioning.\n * - Hidden form sync and complete/change event dispatching.\n *\n * @remarks\n * Behavior only. The controller binds events dynamically to pre-rendered inputs,\n * updates `data-filled` and hidden value bindings, and emits Stimulus custom events.\n */\nexport class OtpController extends Controller<HTMLElement> {\n static override targets = [\"field\", \"value\", \"error\"];\n static override values = {\n length: { type: Number, default: 6 },\n pattern: { type: String, default: \"[0-9]\" },\n };\n static actions = [\"onInput\", \"onKeydown\", \"onPaste\"] as const;\n static events = [\"change\", \"complete\", \"invalid\"] as const;\n\n declare readonly fieldTargets: HTMLInputElement[];\n declare readonly valueTarget: HTMLInputElement;\n declare readonly errorTarget: HTMLElement;\n declare readonly hasValueTarget: boolean;\n declare readonly hasErrorTarget: boolean;\n\n declare lengthValue: number;\n declare patternValue: string;\n\n #isComposing = new Map<HTMLInputElement, boolean>();\n\n override connect(): void {\n // Dynamically bind auto-selection and IME tracking logic to all connected inputs\n for (const field of this.fieldTargets) {\n field.addEventListener(\"focus\", this.#onFieldFocus);\n field.addEventListener(\"compositionstart\", this.#onCompositionStart);\n field.addEventListener(\"compositionend\", this.#onCompositionEnd);\n }\n }\n\n override disconnect(): void {\n for (const field of this.fieldTargets) {\n field.removeEventListener(\"focus\", this.#onFieldFocus);\n field.removeEventListener(\"compositionstart\", this.#onCompositionStart);\n field.removeEventListener(\"compositionend\", this.#onCompositionEnd);\n }\n this.#isComposing.clear();\n }\n\n /**\n * Stimulus lifecycle callback when a new field target enters the DOM.\n * Ensures new additions are also wired with overwriting support.\n */\n fieldTargetConnected(element: HTMLInputElement): void {\n element.addEventListener(\"focus\", this.#onFieldFocus);\n element.addEventListener(\"compositionstart\", this.#onCompositionStart);\n element.addEventListener(\"compositionend\", this.#onCompositionEnd);\n }\n\n /** Removes focus listeners when fields are dropped. */\n fieldTargetDisconnected(element: HTMLInputElement): void {\n element.removeEventListener(\"focus\", this.#onFieldFocus);\n element.removeEventListener(\"compositionstart\", this.#onCompositionStart);\n element.removeEventListener(\"compositionend\", this.#onCompositionEnd);\n this.#isComposing.delete(element);\n }\n\n /** Handles keystroke inputs and advances focus to the next field. */\n onInput(event: Event): void {\n const input = event.currentTarget as HTMLInputElement | null;\n if (!input) return;\n\n // Guard during active composition to prevent premature focus switching\n if (this.#isComposing.get(input)) return;\n\n this.#handleInputValidation(input);\n }\n\n /** Handles Backspace retreating, arrows, and home/end navigation. */\n onKeydown(event: KeyboardEvent): void {\n const input = event.currentTarget as HTMLInputElement | null;\n if (!input) return;\n\n const index = this.fieldTargets.indexOf(input);\n if (index === -1) return;\n\n // Do not trigger keydown actions during composition\n if (this.#isComposing.get(input)) return;\n\n switch (event.key) {\n case \"Backspace\":\n if (!input.value) {\n // Empty field: step backward, wipe previous digit, and focus it\n if (index > 0) {\n event.preventDefault();\n const prevField = this.fieldTargets[index - 1];\n if (prevField) {\n prevField.value = \"\";\n prevField.removeAttribute(\"data-filled\");\n prevField.focus();\n this.#clearError();\n this.#syncAndDispatch();\n }\n }\n } else {\n // Filled field: clear current value\n input.value = \"\";\n input.removeAttribute(\"data-filled\");\n this.#clearError();\n this.#syncAndDispatch();\n }\n break;\n\n case \"ArrowLeft\":\n if (index > 0) {\n event.preventDefault();\n this.fieldTargets[index - 1]?.focus();\n }\n break;\n\n case \"ArrowRight\":\n if (index < this.lengthValue - 1) {\n event.preventDefault();\n this.fieldTargets[index + 1]?.focus();\n }\n break;\n\n case \"Home\":\n event.preventDefault();\n this.fieldTargets[0]?.focus();\n break;\n\n case \"End\":\n event.preventDefault();\n this.fieldTargets[this.lengthValue - 1]?.focus();\n break;\n\n default:\n break;\n }\n }\n\n /** Divides pasted string characters across available input fields. */\n onPaste(event: ClipboardEvent): void {\n const input = event.currentTarget as HTMLInputElement | null;\n if (!input) return;\n\n const startIndex = this.fieldTargets.indexOf(input);\n if (startIndex === -1) return;\n\n event.preventDefault();\n\n const rawText = event.clipboardData?.getData(\"text\") || \"\";\n const text = this.#normalizeValue(rawText);\n const regex = new RegExp(`^${this.patternValue}$`);\n const validChars = Array.from(text).filter((char) => regex.test(char));\n\n if (validChars.length === 0) {\n this.#showError();\n return;\n }\n\n const limit = Math.min(validChars.length, this.lengthValue - startIndex);\n let lastFocusedIndex = startIndex;\n\n for (let i = 0; i < limit; i++) {\n const fieldIndex = startIndex + i;\n const field = this.fieldTargets[fieldIndex];\n const char = validChars[i];\n\n if (field && char) {\n field.value = char;\n field.setAttribute(\"data-filled\", \"true\");\n lastFocusedIndex = fieldIndex;\n }\n }\n\n this.#clearError();\n\n // Set trailing focus position to the last filled box (or next empty if one exists)\n const focusTargetIndex =\n lastFocusedIndex < this.lengthValue - 1 ? lastFocusedIndex + 1 : lastFocusedIndex;\n this.fieldTargets[focusTargetIndex]?.focus();\n\n this.#syncAndDispatch();\n }\n\n readonly #onFieldFocus = (event: FocusEvent): void => {\n const input = event.currentTarget as HTMLInputElement | null;\n if (input) {\n // Auto-selection enables effortless character overwrites\n input.select();\n }\n };\n\n readonly #onCompositionStart = (event: CompositionEvent): void => {\n const input = event.currentTarget as HTMLInputElement;\n this.#isComposing.set(input, true);\n };\n\n readonly #onCompositionEnd = (event: CompositionEvent): void => {\n const input = event.currentTarget as HTMLInputElement;\n this.#isComposing.set(input, false);\n\n // Force validation after IME conversion finishes\n this.#handleInputValidation(input);\n };\n\n #handleInputValidation(input: HTMLInputElement): void {\n const index = this.fieldTargets.indexOf(input);\n if (index === -1) return;\n\n const rawValue = input.value;\n const normalized = this.#normalizeValue(rawValue);\n const regex = new RegExp(`^${this.patternValue}$`);\n\n if (normalized && regex.test(normalized)) {\n input.value = normalized;\n input.setAttribute(\"data-filled\", \"true\");\n this.#clearError();\n\n // Step focus forward\n if (index < this.lengthValue - 1) {\n const nextField = this.fieldTargets[index + 1];\n nextField?.focus();\n }\n } else if (normalized) {\n input.value = \"\";\n input.removeAttribute(\"data-filled\");\n this.#showError();\n } else {\n input.removeAttribute(\"data-filled\");\n }\n\n this.#syncAndDispatch();\n }\n\n #normalizeValue(val: string): string {\n // Replaces full-width numbers (0-9) with standard half-width ones (0-9)\n return val.replace(/[0-9]/g, (s) => String.fromCharCode(s.charCodeAt(0) - 0xfee0));\n }\n\n #showError(): void {\n if (this.hasErrorTarget) {\n this.errorTarget.removeAttribute(\"hidden\");\n }\n // Behavior only: emit a neutral payload and let the consumer compose/localize\n // the user-facing message. The pattern is reported so consumers can word it.\n this.dispatch(\"invalid\", { detail: { pattern: this.patternValue } });\n }\n\n #clearError(): void {\n if (this.hasErrorTarget) {\n this.errorTarget.setAttribute(\"hidden\", \"true\");\n }\n }\n\n #syncAndDispatch(): void {\n const fields = this.fieldTargets;\n const combinedValue = fields.map((f) => f.value).join(\"\");\n\n if (this.hasValueTarget) {\n this.valueTarget.value = combinedValue;\n }\n\n this.dispatch(\"change\", { detail: { value: combinedValue } });\n\n // Completed state when all fields contain a digit\n const isCompleted =\n fields.every((f) => f.value.length > 0) && combinedValue.length === this.lengthValue;\n if (isCompleted) {\n this.dispatch(\"complete\", { detail: { value: combinedValue } });\n }\n }\n}\n"]}
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Minimal event shape carrying the platform's per-event composition signal. */\nexport interface CompositionSignal {\n readonly isComposing?: boolean;\n}\n\n/** Hooks that keep component-specific work outside {@link CompositionTracker}. */\nexport interface CompositionTrackerOptions {\n /** Runs after lifecycle state is set for a `compositionstart` event. */\n readonly onStart?: (event: Event) => void;\n /** Runs after lifecycle state is cleared for a `compositionend` event. */\n readonly onEnd?: (event: Event) => void;\n}\n\n/**\n * Owns IME composition listeners and transient state for one or more event targets.\n *\n * Some browsers omit `KeyboardEvent.isComposing` on the keydown that confirms a\n * conversion. Tracking `compositionstart` through `compositionend` supplies the\n * missing lifecycle signal without relying on deprecated numeric key codes.\n * Component policy stays with the consumer: filtering, validation, and submission\n * belong in the optional {@link CompositionTrackerOptions.onEnd} callback.\n *\n * @example\n * ```ts\n * #composition = new CompositionTracker({ onEnd: () => this.filter() });\n *\n * connect(): void {\n * this.#composition.observe(this.inputTarget);\n * }\n *\n * disconnect(): void {\n * this.#composition.disconnect();\n * }\n *\n * onKeydown(event: KeyboardEvent): void {\n * if (this.#composition.isComposing(event)) return;\n * }\n * ```\n */\nexport class CompositionTracker {\n readonly #observedTargets = new Set<EventTarget>();\n readonly #activeTargets = new Set<EventTarget>();\n readonly #onStart: ((event: Event) => void) | undefined;\n readonly #onEnd: ((event: Event) => void) | undefined;\n\n constructor(options: CompositionTrackerOptions = {}) {\n this.#onStart = options.onStart;\n this.#onEnd = options.onEnd;\n }\n\n /** Starts lifecycle tracking for `target`; repeated calls are idempotent. */\n observe(target: EventTarget): void {\n if (this.#observedTargets.has(target)) return;\n target.addEventListener(\"compositionstart\", this.#handleStart);\n target.addEventListener(\"compositionend\", this.#handleEnd);\n this.#observedTargets.add(target);\n }\n\n /** Stops tracking one target and clears any active composition it owned. */\n unobserve(target: EventTarget): void {\n if (!this.#observedTargets.delete(target)) return;\n target.removeEventListener(\"compositionstart\", this.#handleStart);\n target.removeEventListener(\"compositionend\", this.#handleEnd);\n this.#activeTargets.delete(target);\n }\n\n /** Releases every listener and clears state so reconnect starts cleanly. */\n disconnect(): void {\n for (const target of this.#observedTargets) {\n target.removeEventListener(\"compositionstart\", this.#handleStart);\n target.removeEventListener(\"compositionend\", this.#handleEnd);\n }\n this.#observedTargets.clear();\n this.#activeTargets.clear();\n }\n\n /** True when lifecycle tracking or the current event reports composition. */\n isComposing(event?: CompositionSignal): boolean {\n return this.#activeTargets.size > 0 || event?.isComposing === true;\n }\n\n readonly #handleStart = (event: Event): void => {\n if (event.currentTarget) this.#activeTargets.add(event.currentTarget);\n this.#onStart?.(event);\n };\n\n readonly #handleEnd = (event: Event): void => {\n if (event.currentTarget) this.#activeTargets.delete(event.currentTarget);\n this.#onEnd?.(event);\n };\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { CompositionTracker } from \"../utils/composition_tracker\";\n\n/**\n * Headless, accessible One-Time Password / PIN input logic.\n *\n * Markup contract (identifier: `stimeo--otp`):\n * <div data-controller=\"stimeo--otp\"\n * data-stimeo--otp-length-value=\"6\"\n * data-stimeo--otp-pattern-value=\"[0-9]\"\n * role=\"group\" aria-label=\"One-time passcode\">\n * <input data-stimeo--otp-target=\"field\" inputmode=\"numeric\" maxlength=\"1\"\n * data-action=\"input->stimeo--otp#onInput\n * keydown->stimeo--otp#onKeydown\n * paste->stimeo--otp#onPaste\" />\n * <input type=\"hidden\" data-stimeo--otp-target=\"value\" />\n * </div>\n *\n * Implements highly polished UX conventions for single-digit field groups:\n * - Dynamic autofocus advancement upon valid inputs.\n * - Auto-selection `select()` upon gaining focus to enable frictionless digit overwrites.\n * - Retroactive Backspace key focus stepping to clear preceding values safely.\n * - Clipboard intercepting paste division across fields with trailing focus positioning.\n * - Hidden form sync and complete/change event dispatching.\n *\n * @remarks\n * Behavior only. The controller binds events dynamically to pre-rendered inputs,\n * updates `data-filled` and hidden value bindings, and emits Stimulus custom events.\n */\nexport class OtpController extends Controller<HTMLElement> {\n static override targets = [\"field\", \"value\", \"error\"];\n static override values = {\n length: { type: Number, default: 6 },\n pattern: { type: String, default: \"[0-9]\" },\n };\n static actions = [\"onInput\", \"onKeydown\", \"onPaste\"] as const;\n static events = [\"change\", \"complete\", \"invalid\"] as const;\n\n declare readonly fieldTargets: HTMLInputElement[];\n declare readonly valueTarget: HTMLInputElement;\n declare readonly errorTarget: HTMLElement;\n declare readonly hasValueTarget: boolean;\n declare readonly hasErrorTarget: boolean;\n\n declare lengthValue: number;\n declare patternValue: string;\n\n /** Owns IME lifecycle state across every digit field. */\n readonly #composition = new CompositionTracker({\n onEnd: (event) => {\n const input = event.currentTarget as HTMLInputElement | null;\n if (input) this.#handleInputValidation(input);\n },\n });\n\n override connect(): void {\n // Dynamically bind auto-selection and IME tracking logic to all connected inputs\n for (const field of this.fieldTargets) {\n field.addEventListener(\"focus\", this.#onFieldFocus);\n this.#composition.observe(field);\n }\n }\n\n override disconnect(): void {\n for (const field of this.fieldTargets) {\n field.removeEventListener(\"focus\", this.#onFieldFocus);\n }\n this.#composition.disconnect();\n }\n\n /**\n * Stimulus lifecycle callback when a new field target enters the DOM.\n * Ensures new additions are also wired with overwriting support.\n */\n fieldTargetConnected(element: HTMLInputElement): void {\n element.addEventListener(\"focus\", this.#onFieldFocus);\n this.#composition.observe(element);\n }\n\n /** Removes focus listeners when fields are dropped. */\n fieldTargetDisconnected(element: HTMLInputElement): void {\n element.removeEventListener(\"focus\", this.#onFieldFocus);\n this.#composition.unobserve(element);\n }\n\n /** Handles keystroke inputs and advances focus to the next field. */\n onInput(event: Event): void {\n const input = event.currentTarget as HTMLInputElement | null;\n if (!input) return;\n\n // Guard during active composition to prevent premature focus switching\n if (this.#composition.isComposing(event as InputEvent)) return;\n\n this.#handleInputValidation(input);\n }\n\n /** Handles Backspace retreating, arrows, and home/end navigation. */\n onKeydown(event: KeyboardEvent): void {\n const input = event.currentTarget as HTMLInputElement | null;\n if (!input) return;\n\n const index = this.fieldTargets.indexOf(input);\n if (index === -1) return;\n\n // Do not trigger keydown actions during composition\n if (this.#composition.isComposing(event)) return;\n\n switch (event.key) {\n case \"Backspace\":\n if (!input.value) {\n // Empty field: step backward, wipe previous digit, and focus it\n if (index > 0) {\n event.preventDefault();\n const prevField = this.fieldTargets[index - 1];\n if (prevField) {\n prevField.value = \"\";\n prevField.removeAttribute(\"data-filled\");\n prevField.focus();\n this.#clearError();\n this.#syncAndDispatch();\n }\n }\n } else {\n // Filled field: clear current value\n input.value = \"\";\n input.removeAttribute(\"data-filled\");\n this.#clearError();\n this.#syncAndDispatch();\n }\n break;\n\n case \"ArrowLeft\":\n if (index > 0) {\n event.preventDefault();\n this.fieldTargets[index - 1]?.focus();\n }\n break;\n\n case \"ArrowRight\":\n if (index < this.lengthValue - 1) {\n event.preventDefault();\n this.fieldTargets[index + 1]?.focus();\n }\n break;\n\n case \"Home\":\n event.preventDefault();\n this.fieldTargets[0]?.focus();\n break;\n\n case \"End\":\n event.preventDefault();\n this.fieldTargets[this.lengthValue - 1]?.focus();\n break;\n\n default:\n break;\n }\n }\n\n /** Divides pasted string characters across available input fields. */\n onPaste(event: ClipboardEvent): void {\n const input = event.currentTarget as HTMLInputElement | null;\n if (!input) return;\n\n const startIndex = this.fieldTargets.indexOf(input);\n if (startIndex === -1) return;\n\n event.preventDefault();\n\n const rawText = event.clipboardData?.getData(\"text\") || \"\";\n const text = this.#normalizeValue(rawText);\n const regex = new RegExp(`^${this.patternValue}$`);\n const validChars = Array.from(text).filter((char) => regex.test(char));\n\n if (validChars.length === 0) {\n this.#showError();\n return;\n }\n\n const limit = Math.min(validChars.length, this.lengthValue - startIndex);\n let lastFocusedIndex = startIndex;\n\n for (let i = 0; i < limit; i++) {\n const fieldIndex = startIndex + i;\n const field = this.fieldTargets[fieldIndex];\n const char = validChars[i];\n\n if (field && char) {\n field.value = char;\n field.setAttribute(\"data-filled\", \"true\");\n lastFocusedIndex = fieldIndex;\n }\n }\n\n this.#clearError();\n\n // Set trailing focus position to the last filled box (or next empty if one exists)\n const focusTargetIndex =\n lastFocusedIndex < this.lengthValue - 1 ? lastFocusedIndex + 1 : lastFocusedIndex;\n this.fieldTargets[focusTargetIndex]?.focus();\n\n this.#syncAndDispatch();\n }\n\n readonly #onFieldFocus = (event: FocusEvent): void => {\n const input = event.currentTarget as HTMLInputElement | null;\n if (input) {\n // Auto-selection enables effortless character overwrites\n input.select();\n }\n };\n\n #handleInputValidation(input: HTMLInputElement): void {\n const index = this.fieldTargets.indexOf(input);\n if (index === -1) return;\n\n const rawValue = input.value;\n const normalized = this.#normalizeValue(rawValue);\n const regex = new RegExp(`^${this.patternValue}$`);\n\n if (normalized && regex.test(normalized)) {\n input.value = normalized;\n input.setAttribute(\"data-filled\", \"true\");\n this.#clearError();\n\n // Step focus forward\n if (index < this.lengthValue - 1) {\n const nextField = this.fieldTargets[index + 1];\n nextField?.focus();\n }\n } else if (normalized) {\n input.value = \"\";\n input.removeAttribute(\"data-filled\");\n this.#showError();\n } else {\n input.removeAttribute(\"data-filled\");\n }\n\n this.#syncAndDispatch();\n }\n\n #normalizeValue(val: string): string {\n // Replaces full-width numbers (0-9) with standard half-width ones (0-9)\n return val.replace(/[0-9]/g, (s) => String.fromCharCode(s.charCodeAt(0) - 0xfee0));\n }\n\n #showError(): void {\n if (this.hasErrorTarget) {\n this.errorTarget.removeAttribute(\"hidden\");\n }\n // Behavior only: emit a neutral payload and let the consumer compose/localize\n // the user-facing message. The pattern is reported so consumers can word it.\n this.dispatch(\"invalid\", { detail: { pattern: this.patternValue } });\n }\n\n #clearError(): void {\n if (this.hasErrorTarget) {\n this.errorTarget.setAttribute(\"hidden\", \"true\");\n }\n }\n\n #syncAndDispatch(): void {\n const fields = this.fieldTargets;\n const combinedValue = fields.map((f) => f.value).join(\"\");\n\n if (this.hasValueTarget) {\n this.valueTarget.value = combinedValue;\n }\n\n this.dispatch(\"change\", { detail: { value: combinedValue } });\n\n // Completed state when all fields contain a digit\n const isCompleted =\n fields.every((f) => f.value.length > 0) && combinedValue.length === this.lengthValue;\n if (isCompleted) {\n this.dispatch(\"complete\", { detail: { value: combinedValue } });\n }\n }\n}\n"]}
@@ -12,8 +12,9 @@ import { Controller } from '@hotwired/stimulus';
12
12
  * <a data-priority="1">Save</a><a data-priority="2">Duplicate</a><a>Delete</a>
13
13
  * </div>
14
14
  * <div data-controller="stimeo--menu" data-stimeo--overflow-menu-target="more" hidden>
15
- * <button data-stimeo--menu-target="trigger">More</button>
16
- * <ul role="menu" data-stimeo--menu-target="menu" hidden></ul>
15
+ * <button id="more-trigger" data-stimeo--menu-target="trigger">More</button>
16
+ * <ul role="menu" aria-labelledby="more-trigger"
17
+ * data-stimeo--menu-target="menu" hidden></ul>
17
18
  * </div>
18
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  * </div>
19
20
  *
@@ -1 +1 @@
1
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* Unified element-size and viewport observation for Stimeo controllers.\n *\n * Layout-sensitive widgets (sliders, resizable panes, scroll spies, popovers)\n * need to react both to their *own* box changing — via {@link ResizeObserver} —\n * and to the *viewport* changing — via the `window` `resize` event. Wiring those\n * two sources by hand in every controller risks leaked listeners on\n * `disconnect()`. {@link LayoutObserver} owns both behind one callback and one\n * {@link LayoutObserver.disconnect | disconnect()} that releases everything.\n *\n * Behavior only: the helper reports *that* layout changed; it never reads or\n * writes styles. Consumers decide what to recompute.\n */\n\n/** Invoked whenever an observed element or the viewport changes size. */\nexport type LayoutCallback = () => void;\n\n/** Constructs a {@link ResizeObserver}; injectable so tests stay deterministic. */\nexport type ResizeObserverFactory = (callback: ResizeObserverCallback) => ResizeObserver;\n\n/** Options for {@link LayoutObserver}. */\nexport interface LayoutObserverOptions {\n /**\n * Factory for the {@link ResizeObserver} used by {@link LayoutObserver.observe}.\n * Defaults to the global constructor; override it in tests, or to no-op in\n * environments where `ResizeObserver` is unavailable.\n */\n resizeObserverFactory?: ResizeObserverFactory;\n}\n\n/**\n * Observes element resizes and/or viewport resizes through a single callback,\n * with guaranteed teardown.\n *\n * @example\n * ```ts\n * #layout = new LayoutObserver(() => this.#reposition());\n *\n * connect() {\n * this.#layout.observe(this.panelTarget);\n * this.#layout.observeViewport();\n * }\n *\n * disconnect() {\n * this.#layout.disconnect();\n * }\n * ```\n */\nexport class LayoutObserver {\n readonly #callback: LayoutCallback;\n readonly #resizeObserverFactory: ResizeObserverFactory | null;\n #resizeObserver: ResizeObserver | null = null;\n #observingViewport = false;\n\n /** Stable bound handler so add/removeEventListener target the same reference. */\n readonly #handleViewportResize = (): void => {\n this.#callback();\n };\n\n constructor(callback: LayoutCallback, options: LayoutObserverOptions = {}) {\n this.#callback = callback;\n this.#resizeObserverFactory =\n options.resizeObserverFactory ??\n (typeof ResizeObserver === \"undefined\" ? null : (cb) => new ResizeObserver(cb));\n }\n\n /**\n * Starts observing an element's size. Repeated calls observe additional\n * elements through the same shared observer. No-ops when no\n * `ResizeObserver` implementation is available.\n */\n observe(element: Element): void {\n if (!this.#resizeObserverFactory) return;\n if (!this.#resizeObserver) {\n this.#resizeObserver = this.#resizeObserverFactory(() => {\n this.#callback();\n });\n }\n this.#resizeObserver.observe(element);\n }\n\n /** Stops observing a single element while leaving any others in place. */\n unobserve(element: Element): void {\n this.#resizeObserver?.unobserve(element);\n }\n\n /** Starts observing viewport resizes. Idempotent: the listener is added once. */\n observeViewport(): void {\n if (this.#observingViewport) return;\n this.#observingViewport = true;\n window.addEventListener(\"resize\", this.#handleViewportResize);\n }\n\n /** Stops observing viewport resizes without affecting element observation. */\n unobserveViewport(): void {\n if (!this.#observingViewport) return;\n this.#observingViewport = false;\n window.removeEventListener(\"resize\", this.#handleViewportResize);\n }\n\n /**\n * Releases every observation: disconnects the {@link ResizeObserver} and\n * removes the viewport listener. Safe to call multiple times. Call this from a\n * controller's `disconnect()`.\n */\n disconnect(): void {\n this.#resizeObserver?.disconnect();\n this.#resizeObserver = null;\n this.unobserveViewport();\n }\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { LayoutObserver } from \"../utils/layout_observer\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless **overflow / priority menu**: items that no longer fit their container are\n * moved into a \"More\" dropdown (lowest `data-priority` first) and moved back as space\n * returns, watched with a {@link ResizeObserver} (no dedicated APG pattern — a\n * composition; the menu's a11y is delegated to Menu, so it is not re-implemented).\n *\n * Markup contract (identifier: `stimeo--overflow-menu`):\n * <div data-controller=\"stimeo--overflow-menu\" role=\"toolbar\">\n * <div data-stimeo--overflow-menu-target=\"items\">\n * <a data-priority=\"1\">Save</a><a data-priority=\"2\">Duplicate</a><a>Delete</a>\n * </div>\n * <div data-controller=\"stimeo--menu\" data-stimeo--overflow-menu-target=\"more\" hidden>\n * <button data-stimeo--menu-target=\"trigger\">More</button>\n * <ul role=\"menu\" data-stimeo--menu-target=\"menu\" hidden></ul>\n * </div>\n * </div>\n *\n * On connect (and every debounced resize) it measures the items against the container\n * width and, when they overflow, banks the lowest-priority ones into the More menu —\n * giving each `role=\"menuitem\"` / `tabindex=\"-1\"` and the menu's `item` target so Menu\n * drives it — until the rest fit beside the More button. When nothing overflows the\n * More button is `hidden`. The controller element carries `data-overflowing` /\n * `data-overflow-count`, and a `change` event fires on each transition.\n *\n * @remarks\n * Items are *moved* (not cloned). When a focused item retreats into the (collapsed)\n * menu it would otherwise be hidden and lose focus, so focus is redirected to the More\n * trigger. Priority: lower `data-priority` is kept longer; items without one drop first.\n * Behavior only — no styling. The `ResizeObserver` and debounce timer are released on\n * `disconnect()` (Turbo navigation included); state is derived from the DOM each pass\n * (no module-scope state), so `connect()` re-syncs after a Turbo morph. Captures the\n * managed item set at connect; call the `update` action to re-measure after adding\n * items dynamically.\n */\nexport class OverflowMenuController extends Controller<HTMLElement> {\n static override targets = [\"items\", \"more\"];\n static override values = {\n moreLabel: { type: String, default: \"More\" },\n debounce: { type: Number, default: 100 },\n };\n static actions = [\"update\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly itemsTarget: HTMLElement;\n declare readonly moreTarget: HTMLElement;\n declare readonly hasItemsTarget: boolean;\n declare readonly hasMoreTarget: boolean;\n\n declare moreLabelValue: string;\n declare debounceValue: number;\n\n readonly #layout = new LayoutObserver(() => this.#scheduleUpdate());\n readonly #timers = new SafeTimeout();\n /** The managed items in canonical (authored) order, captured at connect. */\n #items: HTMLElement[] = [];\n #index = new WeakMap<HTMLElement, number>();\n /**\n * Cached bar-context width per item. An item's natural width is location-independent,\n * so this lets a measure pass read only the items currently in the bar (menu items\n * reuse their last value) instead of pulling everything back to measure — one reflow,\n * not two.\n */\n #widths = new WeakMap<HTMLElement, number>();\n /** Last reported overflow count, so `change` fires only on transitions. */\n #lastHidden: number | null = null;\n\n override connect(): void {\n if (!this.hasItemsTarget || !this.hasMoreTarget) return;\n\n const trigger = this.#trigger();\n if (trigger && (trigger.textContent ?? \"\").trim() === \"\") {\n trigger.textContent = this.moreLabelValue;\n }\n\n this.#layout.observe(this.element);\n this.#layout.observeViewport();\n this.update();\n }\n\n override disconnect(): void {\n this.#layout.disconnect();\n this.#timers.clearAll();\n this.#lastHidden = null;\n }\n\n /** Re-measures and rebalances items between the bar and the More menu. */\n update(): void {\n if (!this.hasItemsTarget || !this.hasMoreTarget) return;\n this.#syncItems();\n\n // Reveal More so its trigger is measurable, then refresh cached widths for the items\n // currently in the bar (menu items keep their location-independent last value).\n this.moreTarget.hidden = false;\n for (const item of this.#items) {\n if (item.parentElement === this.itemsTarget) this.#widths.set(item, item.offsetWidth);\n }\n const moreWidth = (this.#trigger() ?? this.moreTarget).offsetWidth;\n const gap = this.#gap();\n\n const widthOf = (el: HTMLElement): number => this.#widths.get(el) ?? el.offsetWidth;\n const containerWidth = this.element.clientWidth;\n const itemsWidth = this.#items.reduce((sum, el) => sum + widthOf(el), 0);\n let visibleWidth = itemsWidth + Math.max(0, this.#items.length - 1) * gap;\n\n const hidden = new Set<HTMLElement>();\n if (visibleWidth > containerWidth) {\n const budget = containerWidth - moreWidth - gap; // reserve the More button + its gap\n // Drop lowest-retention first: no `data-priority` (rank ∞), then highest number;\n // ties broken right-to-left so leading items survive.\n const dropOrder = [...this.#items].sort(\n (a, b) => this.#rank(b) - this.#rank(a) || this.#indexOf(b) - this.#indexOf(a),\n );\n for (const item of dropOrder) {\n if (visibleWidth <= budget) break;\n hidden.add(item);\n visibleWidth -= widthOf(item) + gap; // dropping an item frees its width and a gap\n }\n }\n\n // Re-home every item in canonical order so the bar and the menu both stay correctly\n // ordered — a banked middle item returns to its original slot, not the end.\n const menu = this.#menuList();\n // If the focused item is one of the ones retreating, redirect focus to the More\n // trigger: in a collapsed menu the banked item becomes hidden and the browser would\n // otherwise drop focus to <body>. Decided before the move (not by polling\n // activeElement afterwards) so it does not race the browser's blur.\n const active = document.activeElement;\n const refocusTrigger = active instanceof HTMLElement && hidden.has(active);\n for (const item of this.#items) {\n if (hidden.has(item)) this.#toMenu(item, menu);\n else this.#toBar(item);\n }\n if (refocusTrigger) this.#trigger()?.focus();\n\n const count = hidden.size;\n this.moreTarget.hidden = count === 0;\n if (count > 0) this.element.setAttribute(\"data-overflowing\", \"true\");\n else this.element.removeAttribute(\"data-overflowing\");\n this.element.setAttribute(\"data-overflow-count\", String(count));\n\n if (this.#lastHidden !== count) {\n this.#lastHidden = count;\n this.dispatch(\"change\", { detail: { visible: this.#items.length - count, hidden: count } });\n }\n }\n\n /** The flex `column-gap` between items in px (0 when none / unsupported). */\n #gap(): number {\n if (typeof window.getComputedStyle !== \"function\") return 0;\n const style = window.getComputedStyle(this.itemsTarget);\n const value = Number.parseFloat(style.columnGap || style.gap || \"\");\n return Number.isNaN(value) ? 0 : value;\n }\n\n /**\n * Reconciles the managed item set with the DOM each pass: adopts items appended to the\n * bar since last time (so the documented \"add items, then call `update`\" flow works)\n * and drops any the consumer removed, then renumbers canonical indices. Banked items\n * live in the menu (still within the controller element) and are retained.\n */\n #syncItems(): void {\n const known = new Set(this.#items);\n for (const el of this.itemsTarget.children) {\n if (el instanceof HTMLElement && !known.has(el)) this.#items.push(el);\n }\n this.#items = this.#items.filter((el) => this.element.contains(el));\n this.#index = new WeakMap();\n this.#items.forEach((el, i) => {\n this.#index.set(el, i);\n });\n }\n\n /** Debounced re-measure for resize-driven churn. */\n #scheduleUpdate(): void {\n this.#timers.clearAll();\n this.#timers.set(() => this.update(), this.debounceValue);\n }\n\n /** Returns the menu list the items are banked into (falls back to the More wrapper). */\n #menuList(): HTMLElement {\n return (\n this.moreTarget.querySelector<HTMLElement>('[data-stimeo--menu-target=\"menu\"]') ??\n this.moreTarget\n );\n }\n\n #trigger(): HTMLElement | null {\n return this.moreTarget.querySelector<HTMLElement>('[data-stimeo--menu-target=\"trigger\"]');\n }\n\n /** Restores an item to the bar, stripping the menu semantics we may have added. */\n #toBar(item: HTMLElement): void {\n // Always append (in canonical-order calls) so the bar's order is rebuilt correctly.\n this.itemsTarget.appendChild(item);\n if (item.dataset.overflowMenuized === undefined) return;\n item.removeAttribute(\"data-stimeo--menu-target\");\n this.#restoreAttr(item, \"role\", item.dataset.overflowOrigRole);\n this.#restoreAttr(item, \"tabindex\", item.dataset.overflowOrigTabindex);\n delete item.dataset.overflowMenuized;\n delete item.dataset.overflowOrigRole;\n delete item.dataset.overflowOrigTabindex;\n }\n\n /** Banks an item into the menu with menuitem semantics for Menu to manage. */\n #toMenu(item: HTMLElement, menu: HTMLElement): void {\n if (item.dataset.overflowMenuized === undefined) {\n item.dataset.overflowMenuized = \"true\";\n item.dataset.overflowOrigRole = item.getAttribute(\"role\") ?? \"\";\n item.dataset.overflowOrigTabindex = item.getAttribute(\"tabindex\") ?? \"\";\n item.setAttribute(\"role\", \"menuitem\");\n item.setAttribute(\"tabindex\", \"-1\");\n item.setAttribute(\"data-stimeo--menu-target\", \"item\");\n }\n menu.appendChild(item);\n }\n\n /** Re-applies a saved attribute value, or removes the attribute when it was absent. */\n #restoreAttr(item: HTMLElement, name: string, original: string | undefined): void {\n if (original === undefined || original === \"\") item.removeAttribute(name);\n else item.setAttribute(name, original);\n }\n\n #indexOf(item: HTMLElement): number {\n return this.#index.get(item) ?? 0;\n }\n\n /** Retention rank: lower keeps longer; no `data-priority` ranks lowest (drops first). */\n #rank(item: HTMLElement): number {\n const raw = item.getAttribute(\"data-priority\");\n if (raw === null) return Number.POSITIVE_INFINITY;\n const value = Number(raw);\n return Number.isNaN(value) ? Number.POSITIVE_INFINITY : value;\n }\n}\n"]}
1
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* Unified element-size and viewport observation for Stimeo controllers.\n *\n * Layout-sensitive widgets (sliders, resizable panes, scroll spies, popovers)\n * need to react both to their *own* box changing — via {@link ResizeObserver} —\n * and to the *viewport* changing — via the `window` `resize` event. Wiring those\n * two sources by hand in every controller risks leaked listeners on\n * `disconnect()`. {@link LayoutObserver} owns both behind one callback and one\n * {@link LayoutObserver.disconnect | disconnect()} that releases everything.\n *\n * Behavior only: the helper reports *that* layout changed; it never reads or\n * writes styles. Consumers decide what to recompute.\n */\n\n/** Invoked whenever an observed element or the viewport changes size. */\nexport type LayoutCallback = () => void;\n\n/** Constructs a {@link ResizeObserver}; injectable so tests stay deterministic. */\nexport type ResizeObserverFactory = (callback: ResizeObserverCallback) => ResizeObserver;\n\n/** Options for {@link LayoutObserver}. */\nexport interface LayoutObserverOptions {\n /**\n * Factory for the {@link ResizeObserver} used by {@link LayoutObserver.observe}.\n * Defaults to the global constructor; override it in tests, or to no-op in\n * environments where `ResizeObserver` is unavailable.\n */\n resizeObserverFactory?: ResizeObserverFactory;\n}\n\n/**\n * Observes element resizes and/or viewport resizes through a single callback,\n * with guaranteed teardown.\n *\n * @example\n * ```ts\n * #layout = new LayoutObserver(() => this.#reposition());\n *\n * connect() {\n * this.#layout.observe(this.panelTarget);\n * this.#layout.observeViewport();\n * }\n *\n * disconnect() {\n * this.#layout.disconnect();\n * }\n * ```\n */\nexport class LayoutObserver {\n readonly #callback: LayoutCallback;\n readonly #resizeObserverFactory: ResizeObserverFactory | null;\n #resizeObserver: ResizeObserver | null = null;\n #observingViewport = false;\n\n /** Stable bound handler so add/removeEventListener target the same reference. */\n readonly #handleViewportResize = (): void => {\n this.#callback();\n };\n\n constructor(callback: LayoutCallback, options: LayoutObserverOptions = {}) {\n this.#callback = callback;\n this.#resizeObserverFactory =\n options.resizeObserverFactory ??\n (typeof ResizeObserver === \"undefined\" ? null : (cb) => new ResizeObserver(cb));\n }\n\n /**\n * Starts observing an element's size. Repeated calls observe additional\n * elements through the same shared observer. No-ops when no\n * `ResizeObserver` implementation is available.\n */\n observe(element: Element): void {\n if (!this.#resizeObserverFactory) return;\n if (!this.#resizeObserver) {\n this.#resizeObserver = this.#resizeObserverFactory(() => {\n this.#callback();\n });\n }\n this.#resizeObserver.observe(element);\n }\n\n /** Stops observing a single element while leaving any others in place. */\n unobserve(element: Element): void {\n this.#resizeObserver?.unobserve(element);\n }\n\n /** Starts observing viewport resizes. Idempotent: the listener is added once. */\n observeViewport(): void {\n if (this.#observingViewport) return;\n this.#observingViewport = true;\n window.addEventListener(\"resize\", this.#handleViewportResize);\n }\n\n /** Stops observing viewport resizes without affecting element observation. */\n unobserveViewport(): void {\n if (!this.#observingViewport) return;\n this.#observingViewport = false;\n window.removeEventListener(\"resize\", this.#handleViewportResize);\n }\n\n /**\n * Releases every observation: disconnects the {@link ResizeObserver} and\n * removes the viewport listener. Safe to call multiple times. Call this from a\n * controller's `disconnect()`.\n */\n disconnect(): void {\n this.#resizeObserver?.disconnect();\n this.#resizeObserver = null;\n this.unobserveViewport();\n }\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { LayoutObserver } from \"../utils/layout_observer\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\n\n/**\n * Headless **overflow / priority menu**: items that no longer fit their container are\n * moved into a \"More\" dropdown (lowest `data-priority` first) and moved back as space\n * returns, watched with a {@link ResizeObserver} (no dedicated APG pattern — a\n * composition; the menu's a11y is delegated to Menu, so it is not re-implemented).\n *\n * Markup contract (identifier: `stimeo--overflow-menu`):\n * <div data-controller=\"stimeo--overflow-menu\" role=\"toolbar\">\n * <div data-stimeo--overflow-menu-target=\"items\">\n * <a data-priority=\"1\">Save</a><a data-priority=\"2\">Duplicate</a><a>Delete</a>\n * </div>\n * <div data-controller=\"stimeo--menu\" data-stimeo--overflow-menu-target=\"more\" hidden>\n * <button id=\"more-trigger\" data-stimeo--menu-target=\"trigger\">More</button>\n * <ul role=\"menu\" aria-labelledby=\"more-trigger\"\n * data-stimeo--menu-target=\"menu\" hidden></ul>\n * </div>\n * </div>\n *\n * On connect (and every debounced resize) it measures the items against the container\n * width and, when they overflow, banks the lowest-priority ones into the More menu —\n * giving each `role=\"menuitem\"` / `tabindex=\"-1\"` and the menu's `item` target so Menu\n * drives it — until the rest fit beside the More button. When nothing overflows the\n * More button is `hidden`. The controller element carries `data-overflowing` /\n * `data-overflow-count`, and a `change` event fires on each transition.\n *\n * @remarks\n * Items are *moved* (not cloned). When a focused item retreats into the (collapsed)\n * menu it would otherwise be hidden and lose focus, so focus is redirected to the More\n * trigger. Priority: lower `data-priority` is kept longer; items without one drop first.\n * Behavior only — no styling. The `ResizeObserver` and debounce timer are released on\n * `disconnect()` (Turbo navigation included); state is derived from the DOM each pass\n * (no module-scope state), so `connect()` re-syncs after a Turbo morph. Captures the\n * managed item set at connect; call the `update` action to re-measure after adding\n * items dynamically.\n */\nexport class OverflowMenuController extends Controller<HTMLElement> {\n static override targets = [\"items\", \"more\"];\n static override values = {\n moreLabel: { type: String, default: \"More\" },\n debounce: { type: Number, default: 100 },\n };\n static actions = [\"update\"] as const;\n static events = [\"change\"] as const;\n\n declare readonly itemsTarget: HTMLElement;\n declare readonly moreTarget: HTMLElement;\n declare readonly hasItemsTarget: boolean;\n declare readonly hasMoreTarget: boolean;\n\n declare moreLabelValue: string;\n declare debounceValue: number;\n\n readonly #layout = new LayoutObserver(() => this.#scheduleUpdate());\n readonly #timers = new SafeTimeout();\n /** The managed items in canonical (authored) order, captured at connect. */\n #items: HTMLElement[] = [];\n #index = new WeakMap<HTMLElement, number>();\n /**\n * Cached bar-context width per item. An item's natural width is location-independent,\n * so this lets a measure pass read only the items currently in the bar (menu items\n * reuse their last value) instead of pulling everything back to measure — one reflow,\n * not two.\n */\n #widths = new WeakMap<HTMLElement, number>();\n /** Last reported overflow count, so `change` fires only on transitions. */\n #lastHidden: number | null = null;\n\n override connect(): void {\n if (!this.hasItemsTarget || !this.hasMoreTarget) return;\n\n const trigger = this.#trigger();\n if (trigger && (trigger.textContent ?? \"\").trim() === \"\") {\n trigger.textContent = this.moreLabelValue;\n }\n\n this.#layout.observe(this.element);\n this.#layout.observeViewport();\n this.update();\n }\n\n override disconnect(): void {\n this.#layout.disconnect();\n this.#timers.clearAll();\n this.#lastHidden = null;\n }\n\n /** Re-measures and rebalances items between the bar and the More menu. */\n update(): void {\n if (!this.hasItemsTarget || !this.hasMoreTarget) return;\n this.#syncItems();\n\n // Reveal More so its trigger is measurable, then refresh cached widths for the items\n // currently in the bar (menu items keep their location-independent last value).\n this.moreTarget.hidden = false;\n for (const item of this.#items) {\n if (item.parentElement === this.itemsTarget) this.#widths.set(item, item.offsetWidth);\n }\n const moreWidth = (this.#trigger() ?? this.moreTarget).offsetWidth;\n const gap = this.#gap();\n\n const widthOf = (el: HTMLElement): number => this.#widths.get(el) ?? el.offsetWidth;\n const containerWidth = this.element.clientWidth;\n const itemsWidth = this.#items.reduce((sum, el) => sum + widthOf(el), 0);\n let visibleWidth = itemsWidth + Math.max(0, this.#items.length - 1) * gap;\n\n const hidden = new Set<HTMLElement>();\n if (visibleWidth > containerWidth) {\n const budget = containerWidth - moreWidth - gap; // reserve the More button + its gap\n // Drop lowest-retention first: no `data-priority` (rank ∞), then highest number;\n // ties broken right-to-left so leading items survive.\n const dropOrder = [...this.#items].sort(\n (a, b) => this.#rank(b) - this.#rank(a) || this.#indexOf(b) - this.#indexOf(a),\n );\n for (const item of dropOrder) {\n if (visibleWidth <= budget) break;\n hidden.add(item);\n visibleWidth -= widthOf(item) + gap; // dropping an item frees its width and a gap\n }\n }\n\n // Re-home every item in canonical order so the bar and the menu both stay correctly\n // ordered — a banked middle item returns to its original slot, not the end.\n const menu = this.#menuList();\n // If the focused item is one of the ones retreating, redirect focus to the More\n // trigger: in a collapsed menu the banked item becomes hidden and the browser would\n // otherwise drop focus to <body>. Decided before the move (not by polling\n // activeElement afterwards) so it does not race the browser's blur.\n const active = document.activeElement;\n const refocusTrigger = active instanceof HTMLElement && hidden.has(active);\n for (const item of this.#items) {\n if (hidden.has(item)) this.#toMenu(item, menu);\n else this.#toBar(item);\n }\n if (refocusTrigger) this.#trigger()?.focus();\n\n const count = hidden.size;\n this.moreTarget.hidden = count === 0;\n if (count > 0) this.element.setAttribute(\"data-overflowing\", \"true\");\n else this.element.removeAttribute(\"data-overflowing\");\n this.element.setAttribute(\"data-overflow-count\", String(count));\n\n if (this.#lastHidden !== count) {\n this.#lastHidden = count;\n this.dispatch(\"change\", { detail: { visible: this.#items.length - count, hidden: count } });\n }\n }\n\n /** The flex `column-gap` between items in px (0 when none / unsupported). */\n #gap(): number {\n if (typeof window.getComputedStyle !== \"function\") return 0;\n const style = window.getComputedStyle(this.itemsTarget);\n const value = Number.parseFloat(style.columnGap || style.gap || \"\");\n return Number.isNaN(value) ? 0 : value;\n }\n\n /**\n * Reconciles the managed item set with the DOM each pass: adopts items appended to the\n * bar since last time (so the documented \"add items, then call `update`\" flow works)\n * and drops any the consumer removed, then renumbers canonical indices. Banked items\n * live in the menu (still within the controller element) and are retained.\n */\n #syncItems(): void {\n const known = new Set(this.#items);\n for (const el of this.itemsTarget.children) {\n if (el instanceof HTMLElement && !known.has(el)) this.#items.push(el);\n }\n this.#items = this.#items.filter((el) => this.element.contains(el));\n this.#index = new WeakMap();\n this.#items.forEach((el, i) => {\n this.#index.set(el, i);\n });\n }\n\n /** Debounced re-measure for resize-driven churn. */\n #scheduleUpdate(): void {\n this.#timers.clearAll();\n this.#timers.set(() => this.update(), this.debounceValue);\n }\n\n /** Returns the menu list the items are banked into (falls back to the More wrapper). */\n #menuList(): HTMLElement {\n return (\n this.moreTarget.querySelector<HTMLElement>('[data-stimeo--menu-target=\"menu\"]') ??\n this.moreTarget\n );\n }\n\n #trigger(): HTMLElement | null {\n return this.moreTarget.querySelector<HTMLElement>('[data-stimeo--menu-target=\"trigger\"]');\n }\n\n /** Restores an item to the bar, stripping the menu semantics we may have added. */\n #toBar(item: HTMLElement): void {\n // Always append (in canonical-order calls) so the bar's order is rebuilt correctly.\n this.itemsTarget.appendChild(item);\n if (item.dataset.overflowMenuized === undefined) return;\n item.removeAttribute(\"data-stimeo--menu-target\");\n this.#restoreAttr(item, \"role\", item.dataset.overflowOrigRole);\n this.#restoreAttr(item, \"tabindex\", item.dataset.overflowOrigTabindex);\n delete item.dataset.overflowMenuized;\n delete item.dataset.overflowOrigRole;\n delete item.dataset.overflowOrigTabindex;\n }\n\n /** Banks an item into the menu with menuitem semantics for Menu to manage. */\n #toMenu(item: HTMLElement, menu: HTMLElement): void {\n if (item.dataset.overflowMenuized === undefined) {\n item.dataset.overflowMenuized = \"true\";\n item.dataset.overflowOrigRole = item.getAttribute(\"role\") ?? \"\";\n item.dataset.overflowOrigTabindex = item.getAttribute(\"tabindex\") ?? \"\";\n item.setAttribute(\"role\", \"menuitem\");\n item.setAttribute(\"tabindex\", \"-1\");\n item.setAttribute(\"data-stimeo--menu-target\", \"item\");\n }\n menu.appendChild(item);\n }\n\n /** Re-applies a saved attribute value, or removes the attribute when it was absent. */\n #restoreAttr(item: HTMLElement, name: string, original: string | undefined): void {\n if (original === undefined || original === \"\") item.removeAttribute(name);\n else item.setAttribute(name, original);\n }\n\n #indexOf(item: HTMLElement): number {\n return this.#index.get(item) ?? 0;\n }\n\n /** Retention rank: lower keeps longer; no `data-priority` ranks lowest (drops first). */\n #rank(item: HTMLElement): number {\n const raw = item.getAttribute(\"data-priority\");\n if (raw === null) return Number.POSITIVE_INFINITY;\n const value = Number(raw);\n return Number.isNaN(value) ? Number.POSITIVE_INFINITY : value;\n }\n}\n"]}
@@ -187,6 +187,7 @@ var PointerDragController = class _PointerDragController extends Controller {
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  const handle = this.#handleFor(event.target);
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  if (!handle) return;
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  if (event.key === "Escape") {
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+ if (event.defaultPrevented || event.isComposing) return;
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  if (this.#pointer?.started) {
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  const { pointerType } = this.#pointer;
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  this.#teardownSessions();
@@ -299,9 +300,8 @@ var PointerDragController = class _PointerDragController extends Controller {
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  }
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  /**
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  * Silently tears down whatever session is live (disconnect / disabled /
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- * Escape). Composed from the two single-session teardowns so a cleanup step
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- * added to one path can never be missed on the other (the bug-shape behind
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- * the capture-release fix).
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+ * Escape). Composed from the two single-session teardowns so pointer and
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+ * keyboard cleanup cannot diverge as either path evolves.
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  */
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  #teardownSessions() {
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  this.#endPointerSession();