stimeo-ui 0.1.0-beta.2 → 0.2.0

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Files changed (70) hide show
  1. package/CHANGELOG.md +107 -0
  2. package/README.md +6 -6
  3. package/dist/controllers/auto_submit_controller.js +56 -21
  4. package/dist/controllers/auto_submit_controller.js.map +1 -1
  5. package/dist/controllers/character_counter_controller.js +52 -15
  6. package/dist/controllers/character_counter_controller.js.map +1 -1
  7. package/dist/controllers/combobox_controller.d.ts +6 -2
  8. package/dist/controllers/combobox_controller.js +64 -3
  9. package/dist/controllers/combobox_controller.js.map +1 -1
  10. package/dist/controllers/command_palette_controller.d.ts +13 -6
  11. package/dist/controllers/command_palette_controller.js +256 -39
  12. package/dist/controllers/command_palette_controller.js.map +1 -1
  13. package/dist/controllers/confirm_controller.js +107 -8
  14. package/dist/controllers/confirm_controller.js.map +1 -1
  15. package/dist/controllers/context_menu_controller.d.ts +11 -6
  16. package/dist/controllers/context_menu_controller.js +191 -13
  17. package/dist/controllers/context_menu_controller.js.map +1 -1
  18. package/dist/controllers/countdown_controller.d.ts +2 -2
  19. package/dist/controllers/countdown_controller.js +2 -2
  20. package/dist/controllers/countdown_controller.js.map +1 -1
  21. package/dist/controllers/dialog_controller.js +107 -8
  22. package/dist/controllers/dialog_controller.js.map +1 -1
  23. package/dist/controllers/dropdown_controller.d.ts +9 -6
  24. package/dist/controllers/dropdown_controller.js +139 -16
  25. package/dist/controllers/dropdown_controller.js.map +1 -1
  26. package/dist/controllers/focus_controller.js +107 -8
  27. package/dist/controllers/focus_controller.js.map +1 -1
  28. package/dist/controllers/form_validation_controller.js +2 -2
  29. package/dist/controllers/form_validation_controller.js.map +1 -1
  30. package/dist/controllers/hover_card_controller.d.ts +15 -12
  31. package/dist/controllers/hover_card_controller.js +103 -27
  32. package/dist/controllers/hover_card_controller.js.map +1 -1
  33. package/dist/controllers/intersection_controller.js.map +1 -1
  34. package/dist/controllers/lazy_frame_controller.js.map +1 -1
  35. package/dist/controllers/listbox_controller.js +1 -0
  36. package/dist/controllers/listbox_controller.js.map +1 -1
  37. package/dist/controllers/menu_controller.d.ts +18 -11
  38. package/dist/controllers/menu_controller.js +181 -8
  39. package/dist/controllers/menu_controller.js.map +1 -1
  40. package/dist/controllers/otp_controller.js +62 -22
  41. package/dist/controllers/otp_controller.js.map +1 -1
  42. package/dist/controllers/overflow_menu_controller.d.ts +3 -2
  43. package/dist/controllers/overflow_menu_controller.js.map +1 -1
  44. package/dist/controllers/pointer_drag_controller.js +3 -3
  45. package/dist/controllers/pointer_drag_controller.js.map +1 -1
  46. package/dist/controllers/popover_controller.d.ts +18 -10
  47. package/dist/controllers/popover_controller.js +118 -27
  48. package/dist/controllers/popover_controller.js.map +1 -1
  49. package/dist/controllers/scroll_area_controller.js.map +1 -1
  50. package/dist/controllers/scrollspy_controller.js.map +1 -1
  51. package/dist/controllers/sortable_controller.d.ts +2 -2
  52. package/dist/controllers/sortable_controller.js +1 -1
  53. package/dist/controllers/sortable_controller.js.map +1 -1
  54. package/dist/controllers/sticky_observer_controller.js.map +1 -1
  55. package/dist/controllers/tabs_controller.d.ts +1 -2
  56. package/dist/controllers/tabs_controller.js.map +1 -1
  57. package/dist/controllers/toast_controller.d.ts +7 -9
  58. package/dist/controllers/toast_controller.js +108 -29
  59. package/dist/controllers/toast_controller.js.map +1 -1
  60. package/dist/controllers/tooltip_controller.d.ts +15 -18
  61. package/dist/controllers/tooltip_controller.js +148 -42
  62. package/dist/controllers/tooltip_controller.js.map +1 -1
  63. package/dist/index.d.ts +44 -14
  64. package/dist/index.js +847 -349
  65. package/dist/index.js.map +1 -1
  66. package/dist/inspector/cli.js.map +1 -1
  67. package/dist/inspector/cli_bin.js.map +1 -1
  68. package/dist/inspector/examples.json +6 -6
  69. package/dist/inspector/manifest.json +16 -3
  70. package/package.json +7 -9
@@ -2,6 +2,90 @@ import { Controller } from '@hotwired/stimulus';
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  // src/controllers/tooltip_controller.ts
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+ // src/utils/escape_layer.ts
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+ var EscapeLayer = class _EscapeLayer {
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+ static #registries = /* @__PURE__ */ new WeakMap();
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+ #ownerDocument = null;
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+ /** Dismissal callback while active; `null` when inactive. */
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+ #onDismiss = null;
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+ /** Live predicate deciding whether the layer claims a press; `null` = always. */
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+ #claims = null;
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+ /**
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+ * Activates this layer at the top of its document's Escape stack, installing
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+ * the document's shared resolver listener if this is its first layer.
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+ * Re-activating an already-active layer moves it to the top.
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+ */
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+ activate(ownerDocument = document, options) {
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+ this.deactivate();
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+ let registry = _EscapeLayer.#registries.get(ownerDocument);
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+ if (!registry) {
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+ registry = _EscapeLayer.#createRegistry();
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+ _EscapeLayer.#registries.set(ownerDocument, registry);
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+ ownerDocument.addEventListener("keydown", registry.onKeydown);
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+ }
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+ registry.stack.push(this);
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+ this.#ownerDocument = ownerDocument;
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+ this.#onDismiss = options.onDismiss;
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+ this.#claims = options.claims ?? null;
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+ }
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+ /**
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+ * Removes this layer from its document's Escape stack, uninstalling the
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+ * shared listener when the stack empties. Safe to call when inactive.
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+ */
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+ deactivate() {
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+ const ownerDocument = this.#ownerDocument;
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+ if (!ownerDocument) return;
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+ const registry = _EscapeLayer.#registries.get(ownerDocument);
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+ if (registry) {
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+ const index = registry.stack.lastIndexOf(this);
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+ if (index >= 0) registry.stack.splice(index, 1);
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+ if (registry.stack.length === 0) {
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+ ownerDocument.removeEventListener("keydown", registry.onKeydown);
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+ _EscapeLayer.#registries.delete(ownerDocument);
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+ }
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+ }
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+ this.#ownerDocument = null;
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+ this.#onDismiss = null;
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+ this.#claims = null;
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+ }
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+ /**
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+ * Whether this active layer would own a press right now: it is the topmost
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+ * layer whose {@link EscapeLayerOptions.claims} passes. Exposed for tests
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+ * and diagnostics — production dismissal goes through the shared listener.
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+ */
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+ get ownsEscape() {
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+ const ownerDocument = this.#ownerDocument;
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+ if (!ownerDocument) return false;
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+ const registry = _EscapeLayer.#registries.get(ownerDocument);
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+ if (!registry) return false;
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+ return _EscapeLayer.#resolveOwner(registry.stack) === this;
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+ }
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+ /** Builds a document's registry with its shared resolver listener. */
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+ static #createRegistry() {
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+ const registry = {
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+ stack: [],
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+ onKeydown: (event) => {
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+ if (event.key !== "Escape" || event.defaultPrevented || event.isComposing) return;
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+ const owner = _EscapeLayer.#resolveOwner(registry.stack);
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+ if (!owner) return;
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+ event.preventDefault();
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+ owner.#onDismiss?.();
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+ }
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+ };
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+ return registry;
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+ }
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+ /** The topmost stack layer whose claims predicate passes, or `null`. */
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+ static #resolveOwner(stack) {
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+ for (let index = stack.length - 1; index >= 0; index--) {
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+ const layer = stack[index];
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+ if (!layer) continue;
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+ if (layer.#claims && !layer.#claims()) continue;
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+ return layer;
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+ }
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+ return null;
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+ }
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+ };
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+
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  // src/utils/safe_timeout.ts
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  var TimerRegistry = class {
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  /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */
@@ -88,27 +172,39 @@ var TooltipController = class extends Controller {
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172
  hideDelay: { type: Number, default: 0 },
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  closeOnScroll: { type: Boolean, default: false }
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  };
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- static actions = ["hide", "onKeydown", "show"];
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- /** Pending show/hide timers, torn down together on disconnect. */
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+ static actions = ["hide", "show"];
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+ /** Registry whose pending timers are cancelled individually with their guard ids. */
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  #timers = new SafeTimeout();
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- /** The id of the currently pending show or hide timer, if any. */
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+ /** Escape-stack membership while shown; the shared resolver dismisses via it. */
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+ #escapeLayer = new EscapeLayer();
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+ /** The id of the currently pending show timer, if any. */
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  #pendingShow = null;
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+ /** The id of the currently pending hide timer, if any. */
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183
  #pendingHide = null;
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+ /** Whether focus or the pointer currently requires the tooltip to persist. */
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+ #focusActive = false;
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+ #pointerActive = false;
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  /** Cleanup for the dismiss-on-scroll listeners while shown, or `null`. */
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  #stopScrollDismiss = null;
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- /** Starts hidden. */
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+ /** Starts hidden with no stale timer or interaction state from a prior connection. */
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  connect() {
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+ this.#cancelShow();
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+ this.#cancelHide();
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+ this.#resetInteractionState();
101
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  this.#conceal();
102
195
  }
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- /** Clears timers and the document `Escape` / scroll listeners so nothing outlives the element. */
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+ /** Clears timers, the Escape-stack membership, and scroll listeners so nothing outlives the element. */
104
197
  disconnect() {
105
- this.#timers.clearAll();
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- document.removeEventListener("keydown", this.#onDocumentKeydown);
198
+ this.#cancelShow();
199
+ this.#cancelHide();
200
+ this.#resetInteractionState();
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+ this.#escapeLayer.deactivate();
107
202
  this.#stopScrollDismiss?.();
108
203
  this.#stopScrollDismiss = null;
109
204
  }
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- /** Shows the tooltip, after `showDelay` ms (or immediately at 0). Cancels a pending hide. */
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- show() {
205
+ /** Shows after `showDelay`, recording the focus/pointer reason supplied by an action event. */
206
+ show(event) {
207
+ this.#activateInteraction(event);
112
208
  this.#cancelHide();
113
209
  if (this.#isVisible || this.#pendingShow !== null) return;
114
210
  if (this.showDelayValue <= 0) {
@@ -120,8 +216,13 @@ var TooltipController = class extends Controller {
120
216
  this.#reveal();
121
217
  }, this.showDelayValue);
122
218
  }
123
- /** Hides the tooltip, after `hideDelay` ms (or immediately at 0). Cancels a pending show. */
124
- hide() {
219
+ /** Hides after `hideDelay` once no focus/pointer reason remains; eventless calls are explicit. */
220
+ hide(event) {
221
+ const interactionEnded = this.#deactivateInteraction(event);
222
+ if (interactionEnded && this.#hasActiveInteraction) {
223
+ this.#cancelHide();
224
+ return;
225
+ }
125
226
  this.#cancelShow();
126
227
  if (!this.#isVisible || this.#pendingHide !== null) return;
127
228
  if (this.hideDelayValue <= 0) {
@@ -133,52 +234,57 @@ var TooltipController = class extends Controller {
133
234
  this.#conceal();
134
235
  }, this.hideDelayValue);
135
236
  }
136
- /**
137
- * Dismisses the tooltip on `Escape` from the trigger. The authoritative
138
- * dismissal path is the document-level listener (added while shown) so a
139
- * hover-triggered tooltip is dismissible regardless of focus; this handler
140
- * keeps the documented `keydown->#onKeydown` binding meaningful too.
141
- */
142
- onKeydown(event) {
143
- if (event.key === "Escape" && this.#isVisible) {
144
- event.preventDefault();
145
- this.#cancelShow();
146
- this.#cancelHide();
147
- this.#conceal();
148
- }
149
- }
150
- /** Reveals the content and starts watching for a dismissing `Escape`/scroll. */
237
+ /** Reveals the content and joins the Escape stack / starts the scroll watcher. */
151
238
  #reveal() {
152
239
  if (!this.hasContentTarget) return;
153
240
  this.contentTarget.hidden = false;
154
241
  this.contentTarget.setAttribute("data-state", "open");
155
- document.addEventListener("keydown", this.#onDocumentKeydown);
242
+ this.#escapeLayer.activate(document, { onDismiss: () => this.#dismiss() });
156
243
  if (this.closeOnScrollValue && !this.#stopScrollDismiss) {
157
- this.#stopScrollDismiss = observeScrollDismiss(this.element, () => {
158
- this.#cancelShow();
159
- this.#cancelHide();
160
- this.#conceal();
161
- });
244
+ this.#stopScrollDismiss = observeScrollDismiss(this.element, () => this.#dismiss());
162
245
  }
163
246
  }
164
- /** Hides the content and stops watching for `Escape`/scroll. */
247
+ /** Hides the content and leaves the Escape stack / stops the scroll watcher. */
165
248
  #conceal() {
166
- document.removeEventListener("keydown", this.#onDocumentKeydown);
249
+ this.#escapeLayer.deactivate();
167
250
  this.#stopScrollDismiss?.();
168
251
  this.#stopScrollDismiss = null;
169
252
  if (!this.hasContentTarget) return;
170
253
  this.contentTarget.hidden = true;
171
254
  this.contentTarget.setAttribute("data-state", "closed");
172
255
  }
173
- /** Document-level `Escape` watcher (active only while shown). */
174
- #onDocumentKeydown = (event) => {
175
- if (event.key === "Escape") {
176
- event.preventDefault();
177
- this.#cancelShow();
178
- this.#cancelHide();
179
- this.#conceal();
256
+ /** Cancels pending timers and conceals immediately (shared Escape / scroll path). */
257
+ #dismiss() {
258
+ this.#cancelShow();
259
+ this.#cancelHide();
260
+ this.#conceal();
261
+ }
262
+ /** Records the modality whose enter/focus event requires the tooltip to stay visible. */
263
+ #activateInteraction(event) {
264
+ if (event?.type === "mouseenter") this.#pointerActive = true;
265
+ if (event?.type === "focusin") this.#focusActive = true;
266
+ }
267
+ /** Clears a modality on leave/blur and reports whether the event represented such a change. */
268
+ #deactivateInteraction(event) {
269
+ if (event?.type === "mouseleave") {
270
+ this.#pointerActive = false;
271
+ return true;
180
272
  }
181
- };
273
+ if (event?.type === "focusout") {
274
+ this.#focusActive = false;
275
+ return true;
276
+ }
277
+ return false;
278
+ }
279
+ /** Discards interaction reasons at a lifecycle boundary. */
280
+ #resetInteractionState() {
281
+ this.#focusActive = false;
282
+ this.#pointerActive = false;
283
+ }
284
+ /** Whether focus or pointer presence still requires a persistent tooltip. */
285
+ get #hasActiveInteraction() {
286
+ return this.#focusActive || this.#pointerActive;
287
+ }
182
288
  /** Cancels any pending show timer. */
183
289
  #cancelShow() {
184
290
  if (this.#pendingShow !== null) {
@@ -1 +1 @@
1
- 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* Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","/**\n * Invokes `onScroll` when the page — or any scrollable ancestor of `element` —\n * scrolls, returning a cleanup that detaches every listener.\n *\n * `scroll` events do not bubble, and a single capture-phase listener on\n * `window`/`document` is unreliable for descendant scroll containers — so this\n * attaches a `scroll` listener directly to each scroll-parent ancestor (walking\n * `parentElement` and checking `overflow`) plus the window. That mirrors the\n * *intent* of `@floating-ui/dom`'s `autoUpdate` scroll tracking; it is a\n * deliberately simple resolver and does not cross shadow roots. This is precisely\n * the case a consumer cannot cover with `data-action` alone, which is why the\n * surface controllers own it.\n *\n * The listeners are `passive` (the handler never calls `preventDefault`), so they\n * never delay scrolling. Pass the surface's anchor/root so the relevant scroll\n * parents are found even when the floating element is portaled elsewhere.\n */\nexport function observeScrollDismiss(element: Element, onScroll: () => void): () => void {\n const targets: Array<Element | Window> = [...scrollParents(element), window];\n const handler = (): void => onScroll();\n for (const target of targets) {\n target.addEventListener(\"scroll\", handler, { passive: true });\n }\n return () => {\n for (const target of targets) target.removeEventListener(\"scroll\", handler);\n };\n}\n\n/** The scrollable ancestors of `element`, nearest first (window excluded). */\nfunction scrollParents(element: Element): Element[] {\n const parents: Element[] = [];\n let node = element.parentElement;\n while (node) {\n if (isScrollable(node)) parents.push(node);\n node = node.parentElement;\n }\n return parents;\n}\n\n/** Whether `element` is a scroll container (any axis `auto`/`scroll`/`overlay`). */\nfunction isScrollable(element: Element): boolean {\n const style = getComputedStyle(element);\n return /auto|scroll|overlay/.test(style.overflow + style.overflowX + style.overflowY);\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\nimport { observeScrollDismiss } from \"../utils/scroll_dismiss\";\n\n/**\n * Headless, accessible **tooltip** behavior.\n *\n * Markup contract (identifier: `stimeo--tooltip`):\n * <span data-controller=\"stimeo--tooltip\">\n * <button data-stimeo--tooltip-target=\"trigger\" aria-describedby=\"tip\"\n * data-action=\"mouseenter->stimeo--tooltip#show\n * mouseleave->stimeo--tooltip#hide\n * focusin->stimeo--tooltip#show\n * focusout->stimeo--tooltip#hide\n * keydown->stimeo--tooltip#onKeydown\">Save</button>\n * <span id=\"tip\" role=\"tooltip\" data-stimeo--tooltip-target=\"content\"\n * data-action=\"mouseenter->stimeo--tooltip#show\n * mouseleave->stimeo--tooltip#hide\" hidden>…</span>\n * </span>\n *\n * Implements the WAI-ARIA APG **Tooltip** pattern and WCAG 2.2 SC 1.4.13\n * (hoverable / dismissible / persistent). The tooltip never receives focus and\n * holds no interactive content — for that use `stimeo--hover-card` or\n * `stimeo--popover`. The `aria-describedby` association is declared in the\n * consumer's markup; this controller only toggles visibility.\n *\n * @remarks\n * Behavior only — placement is the consumer's CSS (static) or the opt-in\n * `stimeo-ui/positioning` module (dynamic); this controller never imports it.\n *\n * Behavior provided:\n * - Show on `mouseenter`/`focusin`, hide on `mouseleave`/`focusout`, each gated by\n * `showDelay`/`hideDelay` to prevent flicker.\n * - **Hoverable bridge**: binding show/hide on the content too means moving the\n * pointer from trigger into the tooltip cancels the pending hide, so it stays up.\n * - **Dismissible**: while shown, `Escape` is watched at the `document` level so it\n * dismisses even when a hover (not focus) triggered it and focus is elsewhere.\n * - Visibility flips `hidden` and `data-state` (`open`/`closed`); the\n * `aria-describedby` reference is always preserved.\n * - Opt-in **dismiss on scroll** (`closeOnScroll`): while shown, scrolling a tracked\n * scroll-parent ancestor (or the window) hides the tooltip — the Radix / floating-ui\n * convention, useful for focus-triggered tooltips that a pointer-leave cannot\n * dismiss. Off by default.\n */\nexport class TooltipController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"content\"];\n static override values = {\n showDelay: { type: Number, default: 0 },\n hideDelay: { type: Number, default: 0 },\n closeOnScroll: { type: Boolean, default: false },\n };\n static actions = [\"hide\", \"onKeydown\", \"show\"] as const;\n\n declare readonly contentTarget: HTMLElement;\n declare readonly hasContentTarget: boolean;\n declare readonly showDelayValue: number;\n declare readonly hideDelayValue: number;\n declare readonly closeOnScrollValue: boolean;\n\n /** Pending show/hide timers, torn down together on disconnect. */\n readonly #timers = new SafeTimeout();\n /** The id of the currently pending show or hide timer, if any. */\n #pendingShow: number | null = null;\n #pendingHide: number | null = null;\n /** Cleanup for the dismiss-on-scroll listeners while shown, or `null`. */\n #stopScrollDismiss: (() => void) | null = null;\n\n /** Starts hidden. */\n override connect(): void {\n this.#conceal();\n }\n\n /** Clears timers and the document `Escape` / scroll listeners so nothing outlives the element. */\n override disconnect(): void {\n this.#timers.clearAll();\n document.removeEventListener(\"keydown\", this.#onDocumentKeydown);\n this.#stopScrollDismiss?.();\n this.#stopScrollDismiss = null;\n }\n\n /** Shows the tooltip, after `showDelay` ms (or immediately at 0). Cancels a pending hide. */\n show(): void {\n this.#cancelHide();\n if (this.#isVisible || this.#pendingShow !== null) return;\n if (this.showDelayValue <= 0) {\n this.#reveal();\n return;\n }\n this.#pendingShow = this.#timers.set(() => {\n this.#pendingShow = null;\n this.#reveal();\n }, this.showDelayValue);\n }\n\n /** Hides the tooltip, after `hideDelay` ms (or immediately at 0). Cancels a pending show. */\n hide(): void {\n this.#cancelShow();\n if (!this.#isVisible || this.#pendingHide !== null) return;\n if (this.hideDelayValue <= 0) {\n this.#conceal();\n return;\n }\n this.#pendingHide = this.#timers.set(() => {\n this.#pendingHide = null;\n this.#conceal();\n }, this.hideDelayValue);\n }\n\n /**\n * Dismisses the tooltip on `Escape` from the trigger. The authoritative\n * dismissal path is the document-level listener (added while shown) so a\n * hover-triggered tooltip is dismissible regardless of focus; this handler\n * keeps the documented `keydown->#onKeydown` binding meaningful too.\n */\n onKeydown(event: KeyboardEvent): void {\n if (event.key === \"Escape\" && this.#isVisible) {\n event.preventDefault();\n this.#cancelShow();\n this.#cancelHide();\n this.#conceal();\n }\n }\n\n /** Reveals the content and starts watching for a dismissing `Escape`/scroll. */\n #reveal(): void {\n if (!this.hasContentTarget) return;\n this.contentTarget.hidden = false;\n this.contentTarget.setAttribute(\"data-state\", \"open\");\n document.addEventListener(\"keydown\", this.#onDocumentKeydown);\n if (this.closeOnScrollValue && !this.#stopScrollDismiss) {\n this.#stopScrollDismiss = observeScrollDismiss(this.element, () => {\n this.#cancelShow();\n this.#cancelHide();\n this.#conceal();\n });\n }\n }\n\n /** Hides the content and stops watching for `Escape`/scroll. */\n #conceal(): void {\n // Release listeners first, unconditionally: if the content target was removed\n // from the DOM while shown, an early return would leak the document keydown\n // and scroll-dismiss listeners.\n document.removeEventListener(\"keydown\", this.#onDocumentKeydown);\n this.#stopScrollDismiss?.();\n this.#stopScrollDismiss = null;\n if (!this.hasContentTarget) return;\n this.contentTarget.hidden = true;\n this.contentTarget.setAttribute(\"data-state\", \"closed\");\n }\n\n /** Document-level `Escape` watcher (active only while shown). */\n readonly #onDocumentKeydown = (event: KeyboardEvent): void => {\n if (event.key === \"Escape\") {\n event.preventDefault();\n this.#cancelShow();\n this.#cancelHide();\n this.#conceal();\n }\n };\n\n /** Cancels any pending show timer. */\n #cancelShow(): void {\n if (this.#pendingShow !== null) {\n this.#timers.clear(this.#pendingShow);\n this.#pendingShow = null;\n }\n }\n\n /** Cancels any pending hide timer. */\n #cancelHide(): void {\n if (this.#pendingHide !== null) {\n this.#timers.clear(this.#pendingHide);\n this.#pendingHide = null;\n }\n }\n\n /** Whether the tooltip is currently shown. */\n get #isVisible(): boolean {\n return this.hasContentTarget && !this.contentTarget.hidden;\n }\n}\n"]}
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* Single resolver for layered Escape dismissal.\n *\n * Every Escape-dismissable overlay layer (modal focus traps, disclosure\n * overlays like dropdown/popover/menu, and hover-triggered transient layers)\n * registers here while it is open. One document-level listener per document\n * resolves each press to exactly one owner and invokes that layer's\n * {@link EscapeLayerOptions.onDismiss} — controllers never listen for a\n * dismissing Escape themselves.\n *\n * @remarks\n * Each document owns an activation-ordered stack. The owner of a press is the\n * **topmost layer whose {@link EscapeLayerOptions.claims} passes**; a layer\n * that declines is transparent, so a background overlay opened behind a modal\n * never blocks it. Because a layer opened from within another is necessarily\n * activated later, LIFO order is also inner-first for nested layers — no DOM\n * inspection is needed.\n *\n * The shared listener runs in the document bubble phase and honors\n * `event.defaultPrevented`, so an element-level widget handler that consumes\n * Escape first (an editor cancelling its edit, a combobox closing its list)\n * always wins over every registered layer — the deepest-first half of the\n * shared layered-Escape contract. A keydown that is part of an IME composition\n * (`event.isComposing`) cancels the composition, never a layer, and is ignored\n * here for every layer at once.\n *\n * A WeakMap keeps documents collectible; the listener is installed only while\n * a document's stack is non-empty, and controller lifecycle hooks guarantee\n * that disconnected layers never remain registered.\n */\n\n/** Behavior a layer registers when it activates. */\nexport interface EscapeLayerOptions {\n /**\n * Dismisses the layer. Called by the shared resolver when this layer owns a\n * press; the resolver has already consumed the event (`preventDefault()`),\n * so the callback only needs to close and place focus per the widget's\n * contract.\n */\n onDismiss: () => void;\n /**\n * Whether the layer claims the current press. Evaluated per press, so it can\n * depend on live state (e.g. \"focus is inside me or fell to the body\"). A\n * declining layer is skipped and the next layer down is consulted; omitting\n * it means the layer always claims while active.\n */\n claims?: () => boolean;\n}\n\n/** A document's stack plus the one shared listener bound to it. */\ninterface EscapeLayerRegistry {\n stack: EscapeLayer[];\n onKeydown: (event: KeyboardEvent) => void;\n}\n\n/**\n * Claims predicate shared by the click-opened disclosure overlays (dropdown /\n * popover / navigation-menu / menu / context-menu / menubar): the layer claims\n * a press while focus is inside `element`, or after focus fell to the body —\n * a click on non-focusable overlay content blurs to `<body>`, and Escape must\n * still close the overlay (the \"body-focus rescue\"). A press made after focus\n * moved to another interactive element is declined, so closing never yanks\n * focus away from where the user deliberately went.\n */\nexport function claimsWhileFocusWithin(element: Element): () => boolean {\n return () => {\n const active = element.ownerDocument.activeElement;\n return active === null || active === element.ownerDocument.body || element.contains(active);\n };\n}\n\nexport class EscapeLayer {\n static readonly #registries = new WeakMap<Document, EscapeLayerRegistry>();\n\n #ownerDocument: Document | null = null;\n /** Dismissal callback while active; `null` when inactive. */\n #onDismiss: (() => void) | null = null;\n /** Live predicate deciding whether the layer claims a press; `null` = always. */\n #claims: (() => boolean) | null = null;\n\n /**\n * Activates this layer at the top of its document's Escape stack, installing\n * the document's shared resolver listener if this is its first layer.\n * Re-activating an already-active layer moves it to the top.\n */\n activate(ownerDocument: Document = document, options: EscapeLayerOptions): void {\n this.deactivate();\n let registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) {\n registry = EscapeLayer.#createRegistry();\n EscapeLayer.#registries.set(ownerDocument, registry);\n ownerDocument.addEventListener(\"keydown\", registry.onKeydown);\n }\n registry.stack.push(this);\n this.#ownerDocument = ownerDocument;\n this.#onDismiss = options.onDismiss;\n this.#claims = options.claims ?? null;\n }\n\n /**\n * Removes this layer from its document's Escape stack, uninstalling the\n * shared listener when the stack empties. Safe to call when inactive.\n */\n deactivate(): void {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return;\n\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (registry) {\n const index = registry.stack.lastIndexOf(this);\n if (index >= 0) registry.stack.splice(index, 1);\n if (registry.stack.length === 0) {\n ownerDocument.removeEventListener(\"keydown\", registry.onKeydown);\n EscapeLayer.#registries.delete(ownerDocument);\n }\n }\n this.#ownerDocument = null;\n this.#onDismiss = null;\n this.#claims = null;\n }\n\n /**\n * Whether this active layer would own a press right now: it is the topmost\n * layer whose {@link EscapeLayerOptions.claims} passes. Exposed for tests\n * and diagnostics — production dismissal goes through the shared listener.\n */\n get ownsEscape(): boolean {\n const ownerDocument = this.#ownerDocument;\n if (!ownerDocument) return false;\n const registry = EscapeLayer.#registries.get(ownerDocument);\n if (!registry) return false;\n return EscapeLayer.#resolveOwner(registry.stack) === this;\n }\n\n /** Builds a document's registry with its shared resolver listener. */\n static #createRegistry(): EscapeLayerRegistry {\n const registry: EscapeLayerRegistry = {\n stack: [],\n onKeydown: (event: KeyboardEvent): void => {\n if (event.key !== \"Escape\" || event.defaultPrevented || event.isComposing) return;\n const owner = EscapeLayer.#resolveOwner(registry.stack);\n if (!owner) return;\n event.preventDefault();\n owner.#onDismiss?.();\n },\n };\n return registry;\n }\n\n /** The topmost stack layer whose claims predicate passes, or `null`. */\n static #resolveOwner(stack: EscapeLayer[]): EscapeLayer | null {\n for (let index = stack.length - 1; index >= 0; index--) {\n const layer = stack[index];\n if (!layer) continue;\n if (layer.#claims && !layer.#claims()) continue;\n return layer;\n }\n return null;\n }\n}\n","/**\n * Self-cleaning timer registries shared by Stimeo controllers.\n *\n * Stimulus controllers frequently schedule `setTimeout` / `setInterval` work\n * (auto-dismiss, debouncing, polling). When the element leaves the DOM — a\n * Turbo Drive navigation, a Turbo Stream replacement, or any `disconnect()` —\n * orphaned timers keep firing against a detached controller, leaking memory and\n * mutating stale state. {@link SafeTimeout} and {@link SafeInterval} track every\n * timer they create so a single {@link TimerRegistry.clearAll | clearAll()} call\n * in `disconnect()` tears them all down.\n *\n * These are intentionally low-level primitives: they own *registration and\n * cleanup only*. Higher-level policy (pause/resume, remaining-time accounting)\n * stays in the individual controllers so per-widget semantics are not flattened\n * into a lowest-common-denominator helper.\n */\n\n/**\n * Shared registry bookkeeping for the timeout/interval variants.\n *\n * Subclasses provide the scheduling primitive ({@link schedule}) and its matching\n * canceller ({@link cancel}); this base owns the set of live ids plus the\n * per-id and bulk teardown shared by both.\n */\nabstract class TimerRegistry {\n /** Live timer ids that have not yet been cleared (or, for timeouts, fired). */\n protected readonly ids = new Set<number>();\n\n /** Schedules the underlying platform timer and returns its id. */\n protected abstract schedule(callback: () => void, delay: number): number;\n\n /** Cancels the underlying platform timer for `id`. */\n protected abstract cancel(id: number): void;\n\n /**\n * Cancels a single tracked timer.\n *\n * No-ops if the id is unknown (already cleared, fired, or never owned by this\n * registry), so callers can clear defensively without guarding.\n */\n clear(id: number): void {\n if (this.ids.delete(id)) {\n this.cancel(id);\n }\n }\n\n /**\n * Cancels every tracked timer. Call this from a controller's `disconnect()`\n * to guarantee no timer outlives the element.\n */\n clearAll(): void {\n for (const id of this.ids) {\n this.cancel(id);\n }\n this.ids.clear();\n }\n\n /** Number of timers currently tracked (pending). */\n get size(): number {\n return this.ids.size;\n }\n}\n\n/**\n * `setTimeout` wrapper that auto-forgets each timer once it fires and supports\n * bulk teardown on disconnect.\n *\n * @example\n * ```ts\n * #timers = new SafeTimeout();\n *\n * connect() {\n * this.#timers.set(() => this.dismiss(), 5000);\n * }\n *\n * disconnect() {\n * this.#timers.clearAll();\n * }\n * ```\n */\nexport class SafeTimeout extends TimerRegistry {\n /**\n * Schedules `callback` after `delay` ms and returns the timer id.\n *\n * The id is removed from the registry automatically when the timeout fires,\n * so {@link TimerRegistry.size | size} reflects only still-pending timers.\n */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(() => {\n this.ids.delete(id);\n callback();\n }, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setTimeout(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearTimeout(id);\n }\n}\n\n/**\n * `setInterval` wrapper that tracks every interval for bulk teardown on\n * disconnect. Unlike {@link SafeTimeout}, intervals are retained until they are\n * explicitly cleared because they fire repeatedly.\n *\n * @example\n * ```ts\n * #intervals = new SafeInterval();\n *\n * connect() {\n * this.#intervals.set(() => this.tick(), 1000);\n * }\n *\n * disconnect() {\n * this.#intervals.clearAll();\n * }\n * ```\n */\nexport class SafeInterval extends TimerRegistry {\n /** Schedules a repeating `callback` every `delay` ms and returns the timer id. */\n set(callback: () => void, delay: number): number {\n const id = this.schedule(callback, delay);\n this.ids.add(id);\n return id;\n }\n\n protected schedule(callback: () => void, delay: number): number {\n return window.setInterval(callback, delay);\n }\n\n protected cancel(id: number): void {\n window.clearInterval(id);\n }\n}\n","/**\n * Invokes `onScroll` when the page — or any scrollable ancestor of `element` —\n * scrolls, returning a cleanup that detaches every listener.\n *\n * `scroll` events do not bubble, and a single capture-phase listener on\n * `window`/`document` is unreliable for descendant scroll containers — so this\n * attaches a `scroll` listener directly to each scroll-parent ancestor (walking\n * `parentElement` and checking `overflow`) plus the window. That mirrors the\n * *intent* of `@floating-ui/dom`'s `autoUpdate` scroll tracking; it is a\n * deliberately simple resolver and does not cross shadow roots. This is precisely\n * the case a consumer cannot cover with `data-action` alone, which is why the\n * surface controllers own it.\n *\n * The listeners are `passive` (the handler never calls `preventDefault`), so they\n * never delay scrolling. Pass the surface's anchor/root so the relevant scroll\n * parents are found even when the floating element is portaled elsewhere.\n */\nexport function observeScrollDismiss(element: Element, onScroll: () => void): () => void {\n const targets: Array<Element | Window> = [...scrollParents(element), window];\n const handler = (): void => onScroll();\n for (const target of targets) {\n target.addEventListener(\"scroll\", handler, { passive: true });\n }\n return () => {\n for (const target of targets) target.removeEventListener(\"scroll\", handler);\n };\n}\n\n/** The scrollable ancestors of `element`, nearest first (window excluded). */\nfunction scrollParents(element: Element): Element[] {\n const parents: Element[] = [];\n let node = element.parentElement;\n while (node) {\n if (isScrollable(node)) parents.push(node);\n node = node.parentElement;\n }\n return parents;\n}\n\n/** Whether `element` is a scroll container (any axis `auto`/`scroll`/`overlay`). */\nfunction isScrollable(element: Element): boolean {\n const style = getComputedStyle(element);\n return /auto|scroll|overlay/.test(style.overflow + style.overflowX + style.overflowY);\n}\n","import { Controller } from \"@hotwired/stimulus\";\nimport { EscapeLayer } from \"../utils/escape_layer\";\nimport { SafeTimeout } from \"../utils/safe_timeout\";\nimport { observeScrollDismiss } from \"../utils/scroll_dismiss\";\n\n/**\n * Headless, accessible **tooltip** behavior.\n *\n * Markup contract (identifier: `stimeo--tooltip`):\n * <span data-controller=\"stimeo--tooltip\">\n * <button data-stimeo--tooltip-target=\"trigger\" aria-describedby=\"tip\"\n * data-action=\"mouseenter->stimeo--tooltip#show\n * mouseleave->stimeo--tooltip#hide\n * focusin->stimeo--tooltip#show\n * focusout->stimeo--tooltip#hide\">Save</button>\n * <span id=\"tip\" role=\"tooltip\" data-stimeo--tooltip-target=\"content\"\n * data-action=\"mouseenter->stimeo--tooltip#show\n * mouseleave->stimeo--tooltip#hide\" hidden>…</span>\n * </span>\n *\n * Implements the WAI-ARIA APG **Tooltip** pattern and WCAG 2.2 SC 1.4.13\n * (hoverable / dismissible / persistent). The tooltip never receives focus and\n * holds no interactive content — for that use `stimeo--hover-card` or\n * `stimeo--popover`. The `aria-describedby` association is declared in the\n * consumer's markup; this controller only toggles visibility.\n *\n * @remarks\n * Behavior only — placement is the consumer's CSS (static) or the opt-in\n * `stimeo-ui/positioning` module (dynamic); this controller never imports it.\n *\n * Behavior provided:\n * - Show on `mouseenter`/`focusin`, hide on `mouseleave`/`focusout`, each gated by\n * `showDelay`/`hideDelay` to prevent flicker.\n * - **Hoverable bridge**: binding show/hide on the content too means moving the\n * pointer from trigger into the tooltip cancels the pending hide, so it stays up.\n * - **Persistent across input modalities**: focus and pointer presence are tracked\n * separately, so leaving one does not hide while the other still requires the hint.\n * - **Dismissible**: while shown, the tooltip joins the shared {@link EscapeLayer}\n * stack, so `Escape` dismisses it even when a hover (not focus) triggered it and\n * focus is elsewhere. The resolver ignores an Escape already consumed by an\n * inner handler and lets the most recently shown layer own the press, so one\n * keypress closes exactly one layer (the shared layered-Escape contract).\n * - Visibility flips `hidden` and `data-state` (`open`/`closed`); the\n * `aria-describedby` reference is always preserved.\n * - Opt-in **dismiss on scroll** (`closeOnScroll`): while shown, scrolling a tracked\n * scroll-parent ancestor (or the window) hides the tooltip — the Radix / floating-ui\n * convention, useful for focus-triggered tooltips that a pointer-leave cannot\n * dismiss. Off by default.\n */\nexport class TooltipController extends Controller<HTMLElement> {\n static override targets = [\"trigger\", \"content\"];\n static override values = {\n showDelay: { type: Number, default: 0 },\n hideDelay: { type: Number, default: 0 },\n closeOnScroll: { type: Boolean, default: false },\n };\n static actions = [\"hide\", \"show\"] as const;\n\n declare readonly contentTarget: HTMLElement;\n declare readonly hasContentTarget: boolean;\n declare readonly showDelayValue: number;\n declare readonly hideDelayValue: number;\n declare readonly closeOnScrollValue: boolean;\n\n /** Registry whose pending timers are cancelled individually with their guard ids. */\n readonly #timers = new SafeTimeout();\n /** Escape-stack membership while shown; the shared resolver dismisses via it. */\n readonly #escapeLayer = new EscapeLayer();\n /** The id of the currently pending show timer, if any. */\n #pendingShow: number | null = null;\n /** The id of the currently pending hide timer, if any. */\n #pendingHide: number | null = null;\n /** Whether focus or the pointer currently requires the tooltip to persist. */\n #focusActive = false;\n #pointerActive = false;\n /** Cleanup for the dismiss-on-scroll listeners while shown, or `null`. */\n #stopScrollDismiss: (() => void) | null = null;\n\n /** Starts hidden with no stale timer or interaction state from a prior connection. */\n override connect(): void {\n this.#cancelShow();\n this.#cancelHide();\n this.#resetInteractionState();\n this.#conceal();\n }\n\n /** Clears timers, the Escape-stack membership, and scroll listeners so nothing outlives the element. */\n override disconnect(): void {\n this.#cancelShow();\n this.#cancelHide();\n this.#resetInteractionState();\n this.#escapeLayer.deactivate();\n this.#stopScrollDismiss?.();\n this.#stopScrollDismiss = null;\n }\n\n /** Shows after `showDelay`, recording the focus/pointer reason supplied by an action event. */\n show(event?: Event): void {\n this.#activateInteraction(event);\n this.#cancelHide();\n if (this.#isVisible || this.#pendingShow !== null) return;\n if (this.showDelayValue <= 0) {\n this.#reveal();\n return;\n }\n this.#pendingShow = this.#timers.set(() => {\n this.#pendingShow = null;\n this.#reveal();\n }, this.showDelayValue);\n }\n\n /** Hides after `hideDelay` once no focus/pointer reason remains; eventless calls are explicit. */\n hide(event?: Event): void {\n const interactionEnded = this.#deactivateInteraction(event);\n if (interactionEnded && this.#hasActiveInteraction) {\n this.#cancelHide();\n return;\n }\n this.#cancelShow();\n if (!this.#isVisible || this.#pendingHide !== null) return;\n if (this.hideDelayValue <= 0) {\n this.#conceal();\n return;\n }\n this.#pendingHide = this.#timers.set(() => {\n this.#pendingHide = null;\n this.#conceal();\n }, this.hideDelayValue);\n }\n\n /** Reveals the content and joins the Escape stack / starts the scroll watcher. */\n #reveal(): void {\n if (!this.hasContentTarget) return;\n this.contentTarget.hidden = false;\n this.contentTarget.setAttribute(\"data-state\", \"open\");\n // No claims predicate: a shown hover hint is dismissible regardless of\n // where focus sits (WCAG 2.2 SC 1.4.13), so it always claims while shown.\n this.#escapeLayer.activate(document, { onDismiss: () => this.#dismiss() });\n if (this.closeOnScrollValue && !this.#stopScrollDismiss) {\n this.#stopScrollDismiss = observeScrollDismiss(this.element, () => this.#dismiss());\n }\n }\n\n /** Hides the content and leaves the Escape stack / stops the scroll watcher. */\n #conceal(): void {\n // Release the layer and observers first, unconditionally: if the content\n // target was removed from the DOM while shown, an early return would leak\n // the stack entry and the scroll-dismiss listeners.\n this.#escapeLayer.deactivate();\n this.#stopScrollDismiss?.();\n this.#stopScrollDismiss = null;\n if (!this.hasContentTarget) return;\n this.contentTarget.hidden = true;\n this.contentTarget.setAttribute(\"data-state\", \"closed\");\n }\n\n /** Cancels pending timers and conceals immediately (shared Escape / scroll path). */\n #dismiss(): void {\n this.#cancelShow();\n this.#cancelHide();\n this.#conceal();\n }\n\n /** Records the modality whose enter/focus event requires the tooltip to stay visible. */\n #activateInteraction(event?: Event): void {\n if (event?.type === \"mouseenter\") this.#pointerActive = true;\n if (event?.type === \"focusin\") this.#focusActive = true;\n }\n\n /** Clears a modality on leave/blur and reports whether the event represented such a change. */\n #deactivateInteraction(event?: Event): boolean {\n if (event?.type === \"mouseleave\") {\n this.#pointerActive = false;\n return true;\n }\n if (event?.type === \"focusout\") {\n this.#focusActive = false;\n return true;\n }\n return false;\n }\n\n /** Discards interaction reasons at a lifecycle boundary. */\n #resetInteractionState(): void {\n this.#focusActive = false;\n this.#pointerActive = false;\n }\n\n /** Whether focus or pointer presence still requires a persistent tooltip. */\n get #hasActiveInteraction(): boolean {\n return this.#focusActive || this.#pointerActive;\n }\n\n /** Cancels any pending show timer. */\n #cancelShow(): void {\n if (this.#pendingShow !== null) {\n this.#timers.clear(this.#pendingShow);\n this.#pendingShow = null;\n }\n }\n\n /** Cancels any pending hide timer. */\n #cancelHide(): void {\n if (this.#pendingHide !== null) {\n this.#timers.clear(this.#pendingHide);\n this.#pendingHide = null;\n }\n }\n\n /** Whether the tooltip is currently shown. */\n get #isVisible(): boolean {\n return this.hasContentTarget && !this.contentTarget.hidden;\n }\n}\n"]}
package/dist/index.d.ts CHANGED
@@ -708,6 +708,8 @@ declare class DismissibleController extends Controller<HTMLElement> {
708
708
  closeOnEscapeValue: boolean;
709
709
  connect(): void;
710
710
  disconnect(): void;
711
+ /** Keeps the Escape listener aligned with a live `closeOnEscape` Value. */
712
+ closeOnEscapeValueChanged(): void;
711
713
  /** Dismisses the element. Bound via `data-action` (click on the close button). */
712
714
  dismiss(): void;
713
715
  }
@@ -720,12 +722,12 @@ declare class DismissibleController extends Controller<HTMLElement> {
720
722
  * <button data-stimeo--drawer-target="trigger"
721
723
  * data-action="click->stimeo--drawer#open">Open panel</button>
722
724
  * <div data-stimeo--drawer-target="overlay"
723
- * data-action="click->stimeo--drawer#closeOnBackdrop">
724
- * <aside data-stimeo--drawer-target="panel" role="dialog" aria-modal="true"
725
- * aria-labelledby="t" data-state="closed" hidden>
725
+ * data-action="click->stimeo--drawer#closeOnBackdrop" hidden>
726
+ * <div data-stimeo--drawer-target="panel" role="dialog" aria-modal="true"
727
+ * aria-labelledby="t" data-state="closed" hidden>
726
728
  * <h2 id="t">…</h2>
727
729
  * <button data-action="click->stimeo--drawer#close">Close</button>
728
- * </aside>
730
+ * </div>
729
731
  * </div>
730
732
  * </div>
731
733
  *
@@ -826,7 +828,11 @@ declare class DrawerController extends Controller<HTMLElement> {
826
828
  * - Activating the display element (`Enter`/`Space` via the `<button>`, or `F2`)
827
829
  * enters edit mode, focuses the input, and selects its text.
828
830
  * - `Enter` (single-line) or `Ctrl+Enter` / `Cmd+Enter` (multiline `<textarea>`)
829
- * saves; `Escape` cancels. Both return focus to the display element.
831
+ * saves; `Escape` cancels. Both return focus to the display element. Keys
832
+ * pressed during an IME composition act on the composition, never the edit:
833
+ * a conversion-cancelling `Escape` keeps editing and a conversion-confirming
834
+ * `Enter` never saves (lifecycle-tracked, covering events that omit
835
+ * `isComposing`).
830
836
  * - Losing focus while editing saves when `submitOnBlur` is true (the default),
831
837
  * honoring wherever focus moved; when false, editing is kept.
832
838
  * - Saving dispatches `stimeo--editable:change` with `{ value, previous }` only
@@ -851,6 +857,12 @@ declare class EditableController extends Controller<HTMLElement> {
851
857
  submitOnBlurValue: boolean;
852
858
  /** Establishes the initial display mode (display shown, input hidden). */
853
859
  connect(): void;
860
+ /** Releases the composition listeners so nothing outlives the element. */
861
+ disconnect(): void;
862
+ /** Tracks an input added initially or after connect (e.g. a Turbo swap). */
863
+ inputTargetConnected(input: HTMLElement): void;
864
+ /** Removes composition listeners when the active input is replaced or removed. */
865
+ inputTargetDisconnected(input: HTMLElement): void;
854
866
  /** Enters edit mode: seeds the input from the display text, focuses, selects. */
855
867
  edit(): void;
856
868
  /** Adds `F2` as an editing entry point alongside the button's native activation. */
@@ -1082,7 +1094,11 @@ declare class MasonryController extends Controller<HTMLElement> {
1082
1094
  * `ArrowDown`/`Enter`/`Space` open a menu (`ArrowUp` opens it at the last item),
1083
1095
  * the arrow keys then move within the menu, and pressing `ArrowLeft`/`ArrowRight`
1084
1096
  * while a menu is open jumps to the adjacent top menu. `Escape` closes and
1085
- * returns focus to the owning top item; `Tab` and an outside click close.
1097
+ * returns focus to the owning top item — while a menu is open the menubar is a
1098
+ * layer on the shared {@link EscapeLayer} stack, claiming a press only while
1099
+ * focus is inside the controller or fell to the body, so one keypress closes
1100
+ * exactly one layer (the shared layered-Escape contract). `Tab` and an outside
1101
+ * click close.
1086
1102
  *
1087
1103
  * @remarks
1088
1104
  * Behavior only. Each top item↔menu pair is linked by `aria-controls`/`id` (not by
@@ -1101,7 +1117,7 @@ declare class MenubarController extends Controller<HTMLElement> {
1101
1117
  readonly itemTargets: HTMLElement[];
1102
1118
  /** Establishes the single tab stop and the closed baseline. */
1103
1119
  connect(): void;
1104
- /** Removes the document listener and any pending typeahead timer. */
1120
+ /** Removes the document listener, stack membership, and any pending typeahead timer. */
1105
1121
  disconnect(): void;
1106
1122
  /** Toggles a top item's menu. Bound via `data-action` (click on the top item). */
1107
1123
  toggle(event: Event): void;
@@ -1190,6 +1206,7 @@ declare class MultiSelectController extends Controller<HTMLElement> {
1190
1206
  readonly statusTarget: HTMLElement;
1191
1207
  readonly fieldsTarget: HTMLElement;
1192
1208
  readonly hasListTarget: boolean;
1209
+ readonly hasInputTarget: boolean;
1193
1210
  readonly hasTagsTarget: boolean;
1194
1211
  readonly hasTagTemplateTarget: boolean;
1195
1212
  readonly hasStatusTarget: boolean;
@@ -1202,8 +1219,12 @@ declare class MultiSelectController extends Controller<HTMLElement> {
1202
1219
  connect(): void;
1203
1220
  /** Tears down document and chip listeners on disconnect (Turbo included). */
1204
1221
  disconnect(): void;
1205
- /** Filters options by the input substring, opens, and re-seeds the active one. */
1206
- filter(): void;
1222
+ /** Tracks an input added initially or after connect. */
1223
+ inputTargetConnected(input: HTMLInputElement): void;
1224
+ /** Removes composition listeners when the active input is replaced or removed. */
1225
+ inputTargetDisconnected(input: HTMLInputElement): void;
1226
+ /** Filters confirmed input text, opens, and re-seeds the active option. */
1227
+ filter(event?: InputEvent): void;
1207
1228
  /** Opens the list and activates the first visible option when none is active. */
1208
1229
  open(): void;
1209
1230
  /** Closes the list and clears the active option. */
@@ -1244,10 +1265,14 @@ declare class MultiSelectController extends Controller<HTMLElement> {
1244
1265
  * button toggles its sub-panel (`aria-expanded` + `hidden` synced), only one panel
1245
1266
  * is open at a time, and the panel content is a plain set of links (not a
1246
1267
  * `role="menu"`). Focus is **not** trapped — `Tab` moves through the links
1247
- * naturally. `Escape` closes the open panel and returns focus to its trigger; an
1248
- * outside click or focus leaving the nav closes it. `ArrowLeft`/`ArrowRight` move
1249
- * focus between triggers without rewriting `tabindex` (they keep their natural Tab
1250
- * order). Hover open/close is opt-in via `openOnHover`.
1268
+ * naturally. `Escape` closes the open panel and returns focus to its trigger.
1269
+ * While a panel is open the nav is a layer on the shared {@link EscapeLayer}
1270
+ * stack; it claims a press only while focus is inside the nav or fell to the
1271
+ * body (a click on non-focusable panel content), so one keypress closes exactly
1272
+ * one layer (the shared layered-Escape contract). An outside click, or focus
1273
+ * leaving the nav for a known external destination, closes it. `ArrowLeft`/
1274
+ * `ArrowRight` move focus between triggers without rewriting `tabindex` (they
1275
+ * keep their natural Tab order). Hover open/close is opt-in via `openOnHover`.
1251
1276
  *
1252
1277
  * By default the hover region is each trigger and its panel. An optional
1253
1278
  * `hoverArea` target widens it: mark a wrapper that contains a trigger (e.g. the
@@ -1292,7 +1317,7 @@ declare class NavigationMenuController extends Controller<HTMLElement> {
1292
1317
  hoverDelayValue: number;
1293
1318
  /** Establishes the closed baseline and the dismissal listeners. */
1294
1319
  connect(): void;
1295
- /** Removes every listener and pending hover timer registered in {@link connect}. */
1320
+ /** Removes every listener, pending hover timer, and stack membership registered while connected. */
1296
1321
  disconnect(): void;
1297
1322
  /** Re-wires hover listeners when a target is added after connect (Turbo Streams etc.). */
1298
1323
  triggerTargetConnected(): void;
@@ -1741,6 +1766,7 @@ declare class TagsInputController extends Controller<HTMLElement> {
1741
1766
  readonly hasStatusTarget: boolean;
1742
1767
  readonly hasFieldsTarget: boolean;
1743
1768
  readonly hasTagTemplateTarget: boolean;
1769
+ readonly hasInputTarget: boolean;
1744
1770
  delimiterValue: string;
1745
1771
  maxValue: number;
1746
1772
  allowDuplicatesValue: boolean;
@@ -1749,6 +1775,10 @@ declare class TagsInputController extends Controller<HTMLElement> {
1749
1775
  connect(): void;
1750
1776
  /** Releases the delegated listeners so no handler outlives the element. */
1751
1777
  disconnect(): void;
1778
+ /** Tracks an input added initially or after connect. */
1779
+ inputTargetConnected(input: HTMLInputElement): void;
1780
+ /** Removes composition listeners when the active input is replaced or removed. */
1781
+ inputTargetDisconnected(input: HTMLInputElement): void;
1752
1782
  /** Commits on `Enter`/delimiter and deletes the last tag on empty `Backspace`. */
1753
1783
  onKeydown(event: KeyboardEvent): void;
1754
1784
  }