stickyflow 0.8.0 → 0.9.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (63) hide show
  1. package/CHANGELOG.md +17 -0
  2. package/README.md +1 -1
  3. package/dist/binding/index.cjs +9 -9
  4. package/dist/binding/index.d.cts +4 -4
  5. package/dist/binding/index.d.ts +4 -4
  6. package/dist/binding/index.js +3 -3
  7. package/dist/{chunk-VOYX6JMW.cjs → chunk-5EY7EK5V.cjs} +797 -669
  8. package/dist/chunk-5EY7EK5V.cjs.map +1 -0
  9. package/dist/{chunk-EDOPENSE.js → chunk-7ZEC7AB4.js} +228 -46
  10. package/dist/chunk-7ZEC7AB4.js.map +1 -0
  11. package/dist/{chunk-XPM3E7NV.cjs → chunk-BL5NCXS4.cjs} +23 -23
  12. package/dist/chunk-BL5NCXS4.cjs.map +1 -0
  13. package/dist/{chunk-LFEGZJWC.js → chunk-CM35H45Z.js} +3 -3
  14. package/dist/{chunk-LFEGZJWC.js.map → chunk-CM35H45Z.js.map} +1 -1
  15. package/dist/{chunk-GLZVHUSW.js → chunk-D2266VBZ.js} +393 -5
  16. package/dist/chunk-D2266VBZ.js.map +1 -0
  17. package/dist/{chunk-CZW3ARXQ.js → chunk-IKTSCLIK.js} +5 -5
  18. package/dist/chunk-IKTSCLIK.js.map +1 -0
  19. package/dist/{chunk-FQ7GMLCM.cjs → chunk-OUWGWDJ2.cjs} +15 -15
  20. package/dist/{chunk-FQ7GMLCM.cjs.map → chunk-OUWGWDJ2.cjs.map} +1 -1
  21. package/dist/{chunk-LNW5VIEA.cjs → chunk-QL7MNEMT.cjs} +393 -4
  22. package/dist/chunk-QL7MNEMT.cjs.map +1 -0
  23. package/dist/{chunk-IR2T47NW.cjs → chunk-RUSNRDLI.cjs} +257 -75
  24. package/dist/chunk-RUSNRDLI.cjs.map +1 -0
  25. package/dist/{chunk-MAPNY7MJ.js → chunk-TH2HFMEL.js} +147 -19
  26. package/dist/chunk-TH2HFMEL.js.map +1 -0
  27. package/dist/index.cjs +36 -36
  28. package/dist/index.d.cts +5 -5
  29. package/dist/index.d.ts +5 -5
  30. package/dist/index.js +5 -5
  31. package/dist/interaction/index.cjs +232 -230
  32. package/dist/interaction/index.cjs.map +1 -1
  33. package/dist/interaction/index.d.cts +2 -2
  34. package/dist/interaction/index.d.ts +2 -2
  35. package/dist/interaction/index.js +4 -2
  36. package/dist/interaction/index.js.map +1 -1
  37. package/dist/{render-Bp2FLEzv.d.cts → render-DU4lYbRl.d.cts} +19 -11
  38. package/dist/{render-Bp2FLEzv.d.ts → render-DU4lYbRl.d.ts} +19 -11
  39. package/dist/{runtime-DIag-XBa.d.cts → runtime-DG8X3Fwf.d.cts} +2 -2
  40. package/dist/{runtime-CWIGxRcL.d.ts → runtime-kqD1RS17.d.ts} +2 -2
  41. package/dist/{runtimeTypes-C7sSLfOK.d.ts → runtimeTypes-CvjlBZds.d.cts} +7 -3
  42. package/dist/{runtimeTypes-BYODuxHk.d.cts → runtimeTypes-vRaHOIHi.d.ts} +7 -3
  43. package/dist/stickyflow-diagram.global.js +192 -40
  44. package/dist/stickyflow-diagram.global.js.map +1 -1
  45. package/dist/{types-D2w6D_wG.d.cts → types-B5jrEEcF.d.cts} +1 -1
  46. package/dist/{types-B9QM_H3R.d.ts → types-B7IkZ0w4.d.ts} +1 -1
  47. package/dist/viewer/index.cjs +9 -9
  48. package/dist/viewer/index.d.cts +4 -4
  49. package/dist/viewer/index.d.ts +4 -4
  50. package/dist/viewer/index.js +4 -4
  51. package/dist/web-component/index.cjs +6 -6
  52. package/dist/web-component/index.d.cts +2 -2
  53. package/dist/web-component/index.d.ts +2 -2
  54. package/dist/web-component/index.js +4 -4
  55. package/package.json +1 -1
  56. package/dist/chunk-CZW3ARXQ.js.map +0 -1
  57. package/dist/chunk-EDOPENSE.js.map +0 -1
  58. package/dist/chunk-GLZVHUSW.js.map +0 -1
  59. package/dist/chunk-IR2T47NW.cjs.map +0 -1
  60. package/dist/chunk-LNW5VIEA.cjs.map +0 -1
  61. package/dist/chunk-MAPNY7MJ.js.map +0 -1
  62. package/dist/chunk-VOYX6JMW.cjs.map +0 -1
  63. package/dist/chunk-XPM3E7NV.cjs.map +0 -1
@@ -1,6 +1,6 @@
1
- import { render } from './chunk-MAPNY7MJ.js';
2
- import { parseContractVersion, isContractCompatible, Emitter, resolveOwner, CHANGE_COLOR, findOwnerNode, isPrimary, linkSelectionOverlay, pathSelectionOverlay, isometricSelectionOverlay, shapeSelectionOverlay, DERIVED_HEIGHT_ROLES, quickDuplicateBubbles, isCameraGesture, linkChangeOverlay, shapeChangeOverlay, startChangeFade, REDUCED_MOTION_DURATION_MS, FLASH_DURATION_MS } from './chunk-LFEGZJWC.js';
3
- import { getComponentDescriptor, formatRollingNumber, DEFAULT_ROLLING_NUMBER_STYLE } from './chunk-GLZVHUSW.js';
1
+ import { render } from './chunk-TH2HFMEL.js';
2
+ import { parseContractVersion, isContractCompatible, Emitter, resolveOwner, CHANGE_COLOR, findOwnerNode, isPrimary, linkSelectionOverlay, pathSelectionOverlay, isometricSelectionOverlay, shapeSelectionOverlay, DERIVED_HEIGHT_ROLES, quickDuplicateBubbles, isCameraGesture, linkChangeOverlay, shapeChangeOverlay, startChangeFade, REDUCED_MOTION_DURATION_MS, FLASH_DURATION_MS } from './chunk-CM35H45Z.js';
3
+ import { getComponentDescriptor, formatRollingNumber, DEFAULT_ROLLING_NUMBER_STYLE } from './chunk-D2266VBZ.js';
4
4
 
5
5
  // src/runtime/viewer/components/rollingNumberDom.ts
6
6
  var HTML_NAMESPACE = "http://www.w3.org/1999/xhtml";
@@ -1655,10 +1655,191 @@ var emberSlitsProgram = {
1655
1655
  fragmentSource: fragmentSource6
1656
1656
  };
1657
1657
 
1658
- // src/runtime/viewer/shaders/builtins/glassRefraction.ts
1658
+ // src/runtime/viewer/shaders/builtins/glassDots.ts
1659
1659
  var fragmentSource7 = `
1660
1660
  precision highp float;
1661
1661
 
1662
+ uniform vec2 uResolution;
1663
+ uniform float uTime;
1664
+ uniform float uSpeed;
1665
+ uniform float uIntensity;
1666
+ uniform float uDots;
1667
+ uniform float uDotSize;
1668
+ uniform float uStagger;
1669
+ uniform float uSphere;
1670
+ uniform float uAngle;
1671
+ uniform float uSpread;
1672
+ uniform float uWarp;
1673
+ uniform float uGlow;
1674
+ uniform float uRound;
1675
+ uniform float uScatter;
1676
+ uniform float uLens;
1677
+ uniform float uGrain;
1678
+ uniform vec3 uBaseColor;
1679
+ uniform vec3 uColorA;
1680
+ uniform vec3 uColorB;
1681
+ uniform vec3 uColorC;
1682
+ uniform vec3 uColorD;
1683
+ uniform vec3 uRimColor;
1684
+ varying vec2 vUv;
1685
+
1686
+ float hash(vec2 p) {
1687
+ return fract(sin(dot(p, vec2(127.1, 311.7))) * 43758.5453123);
1688
+ }
1689
+
1690
+ float noise(vec2 p) {
1691
+ vec2 i = floor(p);
1692
+ vec2 f = fract(p);
1693
+ vec2 u = f * f * (3.0 - 2.0 * f);
1694
+ return mix(mix(hash(i), hash(i + vec2(1.0, 0.0)), u.x), mix(hash(i + vec2(0.0, 1.0)), hash(i + vec2(1.0, 1.0)), u.x), u.y);
1695
+ }
1696
+
1697
+ float fbm(vec2 p) {
1698
+ return 0.5 * noise(p) + 0.25 * noise(p * 2.03 + 3.1) + 0.125 * noise(p * 4.01 + 7.7);
1699
+ }
1700
+
1701
+ vec2 turn(vec2 point, float angle) {
1702
+ float c = cos(angle);
1703
+ float s = sin(angle);
1704
+ return vec2(c * point.x - s * point.y, s * point.x + c * point.y);
1705
+ }
1706
+
1707
+ // How far the grid is stretched at a distance r from the middle; with sphere the dots follow the surface of a ball.
1708
+ float stretch(float r, float sphere) {
1709
+ float rr = clamp(r, 0.0001, 0.9999);
1710
+ return mix(1.0, asin(rr) / rr, sphere);
1711
+ }
1712
+
1713
+ // The color under the dots: an uneven cloud of color whose edge bleeds out into the dark, with a red glow around it.
1714
+ // body is how much of the cloud is there, from 1 inside to 0 far outside.
1715
+ vec3 field(vec2 q, float angle, float t, out float body, out float distance) {
1716
+ vec2 p = turn(q, -angle);
1717
+ vec2 bend = vec2(fbm(p * 2.2 + vec2(t * 0.3, 1.7)), fbm(p * 2.2 + vec2(8.3, -t * 0.25))) - 0.35;
1718
+ vec2 w = p + bend * max(uWarp, 0.0) * 0.4;
1719
+ float rr = length(w) / max(uSpread, 0.2);
1720
+ distance = rr;
1721
+ body = 1.0 - smoothstep(0.78, 1.22, rr);
1722
+
1723
+ vec3 c = uColorB;
1724
+ c = mix(c, uColorA, smoothstep(-0.1, 0.95, dot(w, normalize(vec2(-0.6, 0.7)))) * 0.95);
1725
+ c = mix(c, uColorC, smoothstep(-0.05, 0.6, dot(w, normalize(vec2(0.7, -0.45)))) * 0.9);
1726
+ c = mix(c, uColorD, smoothstep(0.18, 0.85, dot(w, normalize(vec2(0.85, -0.55)))) * 0.97);
1727
+ float ring = smoothstep(0.8, 1.05, rr) * max(uGlow, 0.0);
1728
+ c = mix(c, uRimColor, clamp(ring, 0.0, 1.0));
1729
+ return mix(uBaseColor, c, body);
1730
+ }
1731
+
1732
+ void main() {
1733
+ float side = min(uResolution.x, uResolution.y);
1734
+ vec2 q = (vUv * uResolution - uResolution * 0.5) / (side * 0.5);
1735
+ float r = length(q);
1736
+ // On a circle the picture ends at its edge; on a rectangle the dots run on over the whole surface and may lie beyond the cloud.
1737
+ float edge = uRound > 0.5 ? 1.0 - smoothstep(0.985, 1.0, r) : 1.0;
1738
+ if (edge <= 0.0) discard;
1739
+
1740
+ float t = uTime * max(uSpeed, 0.0);
1741
+ float angle = radians(uAngle);
1742
+ float cells = max(uDots, 2.0) * 0.5;
1743
+ vec2 g = q * stretch(r, uSphere) * cells;
1744
+
1745
+ // The dot that is nearest wins, so dots that lie close cut each other along a straight line.
1746
+ float stagger = clamp(uStagger, 0.0, 1.0);
1747
+ vec2 cell = floor(g);
1748
+ float best = 1e9;
1749
+ vec2 centre = vec2(0.0);
1750
+ for (int j = -1; j <= 1; j++) {
1751
+ for (int i = -1; i <= 1; i++) {
1752
+ vec2 c = cell + vec2(float(i), float(j));
1753
+ float shift = stagger * 0.5 * mod(c.y, 2.0);
1754
+ vec2 mid = vec2(c.x + 0.5 + shift, c.y + 0.5);
1755
+ float d = length(g - mid);
1756
+ if (d < best) {
1757
+ best = d;
1758
+ centre = mid;
1759
+ }
1760
+ }
1761
+ }
1762
+
1763
+ // Where the middle of that dot lies on the screen, found by running the stretch backwards.
1764
+ vec2 gc = centre / cells;
1765
+ float gl = length(gc);
1766
+ float rc = gl;
1767
+ for (int k = 0; k < 5; k++) {
1768
+ rc = gl / stretch(rc, uSphere);
1769
+ }
1770
+ rc = clamp(rc, 0.0, 1.0);
1771
+ vec2 qc = gl > 0.0001 ? gc / gl * rc : vec2(0.0);
1772
+
1773
+ float radius = clamp(uDotSize, 0.2, 0.9);
1774
+ float aa = 1.6 / side * cells * 2.0;
1775
+ float inside = 1.0 - smoothstep(radius - aa, radius + aa, best);
1776
+
1777
+ float bodyHere;
1778
+ float bodyDot;
1779
+ float farHere;
1780
+ float farDot;
1781
+ vec3 colorHere = field(q, angle, t, bodyHere, farHere);
1782
+ field(qc, angle, t, bodyDot, farDot);
1783
+
1784
+ // Between the dots the cloud is darker, so the dots read as glass lying on it.
1785
+ vec3 gap = colorHere * mix(0.3, 0.9, bodyHere);
1786
+
1787
+ // Every dot is a lens with a gradient of its own: lighter on the side that faces the middle, dark on the side that faces out.
1788
+ // The darker side grows toward the edge of the cloud, until the dots there are nearly black.
1789
+ vec2 e = (g - centre) / max(radius, 0.001);
1790
+ vec2 outward = length(qc) > 0.0001 ? normalize(qc) : vec2(0.0, 1.0);
1791
+ vec2 outwardGrid = outward;
1792
+ float along = clamp(dot(e, outwardGrid), -1.0, 1.0);
1793
+ float edgeness = 1.0 - smoothstep(0.1, 0.9, bodyDot);
1794
+ float lens = clamp(uLens, 0.0, 1.5);
1795
+ float darken = lens * (0.1 + 0.9 * edgeness) * smoothstep(-0.55, 1.0, along);
1796
+ float lift = lens * 0.09 * (1.0 - edgeness) * (-along);
1797
+ vec3 glass = colorHere * (1.0 + lift) * (1.0 - clamp(darken, 0.0, 0.96));
1798
+
1799
+ // A dot beyond the cloud is drawn in the dark glow color when the dice fall that way, more of them close to the cloud than far from it.
1800
+ float luck = hash(centre + 17.0);
1801
+ float shown = step(luck, clamp(uScatter, 0.0, 1.0) * (1.0 - smoothstep(1.0, 2.0, farDot))) * (1.0 - bodyDot);
1802
+ vec3 outer = mix(uRimColor, mix(uColorD, uColorC, hash(centre + 5.0)), 0.35 * hash(centre + 9.0)) * (0.25 + 0.4 * hash(centre + 3.0));
1803
+ outer *= 1.0 - 0.8 * smoothstep(-0.55, 1.0, along);
1804
+ glass = mix(glass, outer, shown);
1805
+
1806
+ vec3 color = mix(gap, glass, inside);
1807
+ color *= max(uIntensity, 0.0);
1808
+ color += (hash(gl_FragCoord.xy + t) - 0.5) * max(uGrain, 0.0);
1809
+ gl_FragColor = vec4(clamp(color, 0.0, 1.0), edge);
1810
+ }
1811
+ `;
1812
+ var glassDotsProgram = {
1813
+ name: "glassDots",
1814
+ fragmentSource: fragmentSource7,
1815
+ defaultParameters: {
1816
+ speed: 0,
1817
+ intensity: 1,
1818
+ dots: 13,
1819
+ dotSize: 0.5,
1820
+ stagger: 0,
1821
+ sphere: 0,
1822
+ angle: 0,
1823
+ spread: 0.86,
1824
+ warp: 1,
1825
+ glow: 0.75,
1826
+ round: 0,
1827
+ scatter: 0.45,
1828
+ lens: 0.75,
1829
+ grain: 0.06,
1830
+ baseColor: "#121212",
1831
+ colorA: "#f4b49c",
1832
+ colorB: "#4a9c93",
1833
+ colorC: "#34559c",
1834
+ colorD: "#ec3f93",
1835
+ rimColor: "#d93a24"
1836
+ }
1837
+ };
1838
+
1839
+ // src/runtime/viewer/shaders/builtins/glassRefraction.ts
1840
+ var fragmentSource8 = `
1841
+ precision highp float;
1842
+
1662
1843
  uniform sampler2D uBackdrop;
1663
1844
  uniform vec2 uBackdropOrigin;
1664
1845
  uniform vec2 uBackdropScale;
@@ -1761,12 +1942,12 @@ void main() {
1761
1942
  `;
1762
1943
  var glassRefractionProgram = {
1763
1944
  name: "glassRefraction",
1764
- fragmentSource: fragmentSource7,
1945
+ fragmentSource: fragmentSource8,
1765
1946
  usesBackdrop: true
1766
1947
  };
1767
1948
 
1768
1949
  // src/runtime/viewer/shaders/builtins/glowCard.ts
1769
- var fragmentSource8 = `
1950
+ var fragmentSource9 = `
1770
1951
  precision highp float;
1771
1952
 
1772
1953
  uniform vec2 uResolution;
@@ -1872,7 +2053,7 @@ void main() {
1872
2053
  `;
1873
2054
  var glowCardProgram = {
1874
2055
  name: "glowCard",
1875
- fragmentSource: fragmentSource8,
2056
+ fragmentSource: fragmentSource9,
1876
2057
  defaultParameters: {
1877
2058
  speed: 0.12,
1878
2059
  intensity: 1,
@@ -1892,7 +2073,7 @@ var glowCardProgram = {
1892
2073
  };
1893
2074
 
1894
2075
  // src/runtime/viewer/shaders/builtins/halftoneHalo.ts
1895
- var fragmentSource9 = `
2076
+ var fragmentSource10 = `
1896
2077
  precision highp float;
1897
2078
 
1898
2079
  uniform vec2 uResolution;
@@ -1971,11 +2152,11 @@ void main() {
1971
2152
  `;
1972
2153
  var halftoneHaloProgram = {
1973
2154
  name: "halftoneHalo",
1974
- fragmentSource: fragmentSource9
2155
+ fragmentSource: fragmentSource10
1975
2156
  };
1976
2157
 
1977
2158
  // src/runtime/viewer/shaders/builtins/halo.ts
1978
- var fragmentSource10 = `
2159
+ var fragmentSource11 = `
1979
2160
  precision highp float;
1980
2161
 
1981
2162
  uniform vec2 uResolution;
@@ -2050,11 +2231,11 @@ void main() {
2050
2231
  `;
2051
2232
  var haloProgram = {
2052
2233
  name: "halo",
2053
- fragmentSource: fragmentSource10
2234
+ fragmentSource: fragmentSource11
2054
2235
  };
2055
2236
 
2056
2237
  // src/runtime/viewer/shaders/builtins/ledMatrix.ts
2057
- var fragmentSource11 = `
2238
+ var fragmentSource12 = `
2058
2239
  precision highp float;
2059
2240
 
2060
2241
  uniform vec2 uResolution;
@@ -2170,7 +2351,7 @@ void main() {
2170
2351
  `;
2171
2352
  var ledMatrixProgram = {
2172
2353
  name: "ledMatrix",
2173
- fragmentSource: fragmentSource11,
2354
+ fragmentSource: fragmentSource12,
2174
2355
  defaultParameters: {
2175
2356
  speed: 0.25,
2176
2357
  intensity: 1,
@@ -2201,7 +2382,7 @@ var ledMatrixProgram = {
2201
2382
  };
2202
2383
 
2203
2384
  // src/runtime/viewer/shaders/builtins/lightBand.ts
2204
- var fragmentSource12 = `
2385
+ var fragmentSource13 = `
2205
2386
  precision highp float;
2206
2387
 
2207
2388
  uniform vec2 uResolution;
@@ -2261,7 +2442,7 @@ void main() {
2261
2442
  `;
2262
2443
  var lightBandProgram = {
2263
2444
  name: "lightBand",
2264
- fragmentSource: fragmentSource12,
2445
+ fragmentSource: fragmentSource13,
2265
2446
  defaultParameters: {
2266
2447
  speed: 0.3,
2267
2448
  intensity: 1,
@@ -2278,7 +2459,7 @@ var lightBandProgram = {
2278
2459
  };
2279
2460
 
2280
2461
  // src/runtime/viewer/shaders/builtins/lumenPortal.ts
2281
- var fragmentSource13 = `
2462
+ var fragmentSource14 = `
2282
2463
  precision highp float;
2283
2464
 
2284
2465
  uniform float uTime;
@@ -2336,11 +2517,11 @@ void main() {
2336
2517
  `;
2337
2518
  var lumenPortalProgram = {
2338
2519
  name: "lumenPortal",
2339
- fragmentSource: fragmentSource13
2520
+ fragmentSource: fragmentSource14
2340
2521
  };
2341
2522
 
2342
2523
  // src/runtime/viewer/shaders/builtins/lumenPortalLight.ts
2343
- var fragmentSource14 = `
2524
+ var fragmentSource15 = `
2344
2525
  precision highp float;
2345
2526
 
2346
2527
  uniform float uTime;
@@ -2399,11 +2580,11 @@ void main() {
2399
2580
  `;
2400
2581
  var lumenPortalLightProgram = {
2401
2582
  name: "lumenPortalLight",
2402
- fragmentSource: fragmentSource14
2583
+ fragmentSource: fragmentSource15
2403
2584
  };
2404
2585
 
2405
2586
  // src/runtime/viewer/shaders/builtins/orb.ts
2406
- var fragmentSource15 = `
2587
+ var fragmentSource16 = `
2407
2588
  precision highp float;
2408
2589
 
2409
2590
  uniform vec2 uResolution;
@@ -2439,11 +2620,11 @@ void main() {
2439
2620
  `;
2440
2621
  var orbProgram = {
2441
2622
  name: "orb",
2442
- fragmentSource: fragmentSource15
2623
+ fragmentSource: fragmentSource16
2443
2624
  };
2444
2625
 
2445
2626
  // src/runtime/viewer/shaders/builtins/pixelConstellation.ts
2446
- var fragmentSource16 = `
2627
+ var fragmentSource17 = `
2447
2628
  precision highp float;
2448
2629
 
2449
2630
  uniform float uTime;
@@ -2543,11 +2724,11 @@ void main() {
2543
2724
  `;
2544
2725
  var pixelConstellationProgram = {
2545
2726
  name: "pixelConstellation",
2546
- fragmentSource: fragmentSource16
2727
+ fragmentSource: fragmentSource17
2547
2728
  };
2548
2729
 
2549
2730
  // src/runtime/viewer/shaders/builtins/plasmaGauge.ts
2550
- var fragmentSource17 = `
2731
+ var fragmentSource18 = `
2551
2732
  precision highp float;
2552
2733
 
2553
2734
  uniform vec2 uResolution;
@@ -2649,12 +2830,12 @@ void main() {
2649
2830
  `;
2650
2831
  var plasmaGaugeProgram = {
2651
2832
  name: "plasmaGauge",
2652
- fragmentSource: fragmentSource17,
2833
+ fragmentSource: fragmentSource18,
2653
2834
  replacesBaseFill: true
2654
2835
  };
2655
2836
 
2656
2837
  // src/runtime/viewer/shaders/builtins/prismSlats.ts
2657
- var fragmentSource18 = `
2838
+ var fragmentSource19 = `
2658
2839
  precision highp float;
2659
2840
 
2660
2841
  uniform vec2 uResolution;
@@ -2729,11 +2910,11 @@ void main() {
2729
2910
  `;
2730
2911
  var prismSlatsProgram = {
2731
2912
  name: "prismSlats",
2732
- fragmentSource: fragmentSource18
2913
+ fragmentSource: fragmentSource19
2733
2914
  };
2734
2915
 
2735
2916
  // src/runtime/viewer/shaders/builtins/reactivePanel.ts
2736
- var fragmentSource19 = `
2917
+ var fragmentSource20 = `
2737
2918
  precision highp float;
2738
2919
 
2739
2920
  uniform float uTime;
@@ -2835,7 +3016,7 @@ void main() {
2835
3016
  `;
2836
3017
  var reactivePanelProgram = {
2837
3018
  name: "reactivePanel",
2838
- fragmentSource: fragmentSource19,
3019
+ fragmentSource: fragmentSource20,
2839
3020
  defaultParameters: {
2840
3021
  intensity: 0.5,
2841
3022
  speed: 0.18,
@@ -2858,7 +3039,7 @@ var reactivePanelProgram = {
2858
3039
  };
2859
3040
 
2860
3041
  // src/runtime/viewer/shaders/builtins/ruler.ts
2861
- var fragmentSource20 = `
3042
+ var fragmentSource21 = `
2862
3043
  precision highp float;
2863
3044
 
2864
3045
  uniform vec2 uResolution;
@@ -2963,12 +3144,12 @@ void main() {
2963
3144
  `;
2964
3145
  var rulerProgram = {
2965
3146
  name: "ruler",
2966
- fragmentSource: fragmentSource20,
3147
+ fragmentSource: fragmentSource21,
2967
3148
  replacesBaseFill: true
2968
3149
  };
2969
3150
 
2970
3151
  // src/runtime/viewer/shaders/builtins/silkFolds.ts
2971
- var fragmentSource21 = `
3152
+ var fragmentSource22 = `
2972
3153
  precision highp float;
2973
3154
 
2974
3155
  uniform vec2 uResolution;
@@ -3053,7 +3234,7 @@ void main() {
3053
3234
  `;
3054
3235
  var silkFoldsProgram = {
3055
3236
  name: "silkFolds",
3056
- fragmentSource: fragmentSource21,
3237
+ fragmentSource: fragmentSource22,
3057
3238
  defaultParameters: {
3058
3239
  speed: 0.2,
3059
3240
  intensity: 1,
@@ -3076,7 +3257,7 @@ var silkFoldsProgram = {
3076
3257
  };
3077
3258
 
3078
3259
  // src/runtime/viewer/shaders/builtins/smearOrb.ts
3079
- var fragmentSource22 = `
3260
+ var fragmentSource23 = `
3080
3261
  precision highp float;
3081
3262
 
3082
3263
  uniform vec2 uResolution;
@@ -3152,12 +3333,12 @@ void main() {
3152
3333
  `;
3153
3334
  var smearOrbProgram = {
3154
3335
  name: "smearOrb",
3155
- fragmentSource: fragmentSource22,
3336
+ fragmentSource: fragmentSource23,
3156
3337
  replacesBaseFill: true
3157
3338
  };
3158
3339
 
3159
3340
  // src/runtime/viewer/shaders/builtins/tickScale.ts
3160
- var fragmentSource23 = `
3341
+ var fragmentSource24 = `
3161
3342
  precision highp float;
3162
3343
 
3163
3344
  uniform vec2 uResolution;
@@ -3216,12 +3397,12 @@ void main() {
3216
3397
  `;
3217
3398
  var tickScaleProgram = {
3218
3399
  name: "tickScale",
3219
- fragmentSource: fragmentSource23,
3400
+ fragmentSource: fragmentSource24,
3220
3401
  replacesBaseFill: true
3221
3402
  };
3222
3403
 
3223
3404
  // src/runtime/viewer/shaders/builtins/violetGlass.ts
3224
- var fragmentSource24 = `
3405
+ var fragmentSource25 = `
3225
3406
  precision highp float;
3226
3407
 
3227
3408
  uniform float uTime;
@@ -3301,11 +3482,11 @@ void main() {
3301
3482
  `;
3302
3483
  var violetGlassProgram = {
3303
3484
  name: "violetGlass",
3304
- fragmentSource: fragmentSource24
3485
+ fragmentSource: fragmentSource25
3305
3486
  };
3306
3487
 
3307
3488
  // src/runtime/viewer/shaders/builtins/violetGlassLight.ts
3308
- var fragmentSource25 = `
3489
+ var fragmentSource26 = `
3309
3490
  precision highp float;
3310
3491
 
3311
3492
  uniform float uTime;
@@ -3375,7 +3556,7 @@ void main() {
3375
3556
  `;
3376
3557
  var violetGlassLightProgram = {
3377
3558
  name: "violetGlassLight",
3378
- fragmentSource: fragmentSource25
3559
+ fragmentSource: fragmentSource26
3379
3560
  };
3380
3561
 
3381
3562
  // src/runtime/viewer/shaders/programs.ts
@@ -3404,7 +3585,8 @@ var builtins = [
3404
3585
  ledMatrixProgram,
3405
3586
  lightBandProgram,
3406
3587
  silkFoldsProgram,
3407
- glowCardProgram
3588
+ glowCardProgram,
3589
+ glassDotsProgram
3408
3590
  ];
3409
3591
  var programs = new Map(builtins.map((program) => [program.name, program]));
3410
3592
  function registerShaderProgram(program) {
@@ -3585,9 +3767,9 @@ function compile(gl, type, source) {
3585
3767
  }
3586
3768
  return shader;
3587
3769
  }
3588
- function linkProgram(gl, fragmentSource26) {
3770
+ function linkProgram(gl, fragmentSource27) {
3589
3771
  const vertex = compile(gl, gl.VERTEX_SHADER, VERTEX_SOURCE);
3590
- const fragment = compile(gl, gl.FRAGMENT_SHADER, fragmentSource26);
3772
+ const fragment = compile(gl, gl.FRAGMENT_SHADER, fragmentSource27);
3591
3773
  if (!vertex || !fragment) {
3592
3774
  if (vertex) {
3593
3775
  gl.deleteShader(vertex);
@@ -4531,5 +4713,5 @@ function createViewer(options) {
4531
4713
  }
4532
4714
 
4533
4715
  export { SHADER_DEFAULTS, connectInteraction, createViewer, registerShaderProgram, shaderProgram };
4534
- //# sourceMappingURL=chunk-EDOPENSE.js.map
4535
- //# sourceMappingURL=chunk-EDOPENSE.js.map
4716
+ //# sourceMappingURL=chunk-7ZEC7AB4.js.map
4717
+ //# sourceMappingURL=chunk-7ZEC7AB4.js.map