stickyflow 0.8.0 → 0.9.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +17 -0
- package/README.md +1 -1
- package/dist/binding/index.cjs +9 -9
- package/dist/binding/index.d.cts +4 -4
- package/dist/binding/index.d.ts +4 -4
- package/dist/binding/index.js +3 -3
- package/dist/{chunk-VOYX6JMW.cjs → chunk-5EY7EK5V.cjs} +797 -669
- package/dist/chunk-5EY7EK5V.cjs.map +1 -0
- package/dist/{chunk-EDOPENSE.js → chunk-7ZEC7AB4.js} +228 -46
- package/dist/chunk-7ZEC7AB4.js.map +1 -0
- package/dist/{chunk-XPM3E7NV.cjs → chunk-BL5NCXS4.cjs} +23 -23
- package/dist/chunk-BL5NCXS4.cjs.map +1 -0
- package/dist/{chunk-LFEGZJWC.js → chunk-CM35H45Z.js} +3 -3
- package/dist/{chunk-LFEGZJWC.js.map → chunk-CM35H45Z.js.map} +1 -1
- package/dist/{chunk-GLZVHUSW.js → chunk-D2266VBZ.js} +393 -5
- package/dist/chunk-D2266VBZ.js.map +1 -0
- package/dist/{chunk-CZW3ARXQ.js → chunk-IKTSCLIK.js} +5 -5
- package/dist/chunk-IKTSCLIK.js.map +1 -0
- package/dist/{chunk-FQ7GMLCM.cjs → chunk-OUWGWDJ2.cjs} +15 -15
- package/dist/{chunk-FQ7GMLCM.cjs.map → chunk-OUWGWDJ2.cjs.map} +1 -1
- package/dist/{chunk-LNW5VIEA.cjs → chunk-QL7MNEMT.cjs} +393 -4
- package/dist/chunk-QL7MNEMT.cjs.map +1 -0
- package/dist/{chunk-IR2T47NW.cjs → chunk-RUSNRDLI.cjs} +257 -75
- package/dist/chunk-RUSNRDLI.cjs.map +1 -0
- package/dist/{chunk-MAPNY7MJ.js → chunk-TH2HFMEL.js} +147 -19
- package/dist/chunk-TH2HFMEL.js.map +1 -0
- package/dist/index.cjs +36 -36
- package/dist/index.d.cts +5 -5
- package/dist/index.d.ts +5 -5
- package/dist/index.js +5 -5
- package/dist/interaction/index.cjs +232 -230
- package/dist/interaction/index.cjs.map +1 -1
- package/dist/interaction/index.d.cts +2 -2
- package/dist/interaction/index.d.ts +2 -2
- package/dist/interaction/index.js +4 -2
- package/dist/interaction/index.js.map +1 -1
- package/dist/{render-Bp2FLEzv.d.cts → render-DU4lYbRl.d.cts} +19 -11
- package/dist/{render-Bp2FLEzv.d.ts → render-DU4lYbRl.d.ts} +19 -11
- package/dist/{runtime-DIag-XBa.d.cts → runtime-DG8X3Fwf.d.cts} +2 -2
- package/dist/{runtime-CWIGxRcL.d.ts → runtime-kqD1RS17.d.ts} +2 -2
- package/dist/{runtimeTypes-C7sSLfOK.d.ts → runtimeTypes-CvjlBZds.d.cts} +7 -3
- package/dist/{runtimeTypes-BYODuxHk.d.cts → runtimeTypes-vRaHOIHi.d.ts} +7 -3
- package/dist/stickyflow-diagram.global.js +192 -40
- package/dist/stickyflow-diagram.global.js.map +1 -1
- package/dist/{types-D2w6D_wG.d.cts → types-B5jrEEcF.d.cts} +1 -1
- package/dist/{types-B9QM_H3R.d.ts → types-B7IkZ0w4.d.ts} +1 -1
- package/dist/viewer/index.cjs +9 -9
- package/dist/viewer/index.d.cts +4 -4
- package/dist/viewer/index.d.ts +4 -4
- package/dist/viewer/index.js +4 -4
- package/dist/web-component/index.cjs +6 -6
- package/dist/web-component/index.d.cts +2 -2
- package/dist/web-component/index.d.ts +2 -2
- package/dist/web-component/index.js +4 -4
- package/package.json +1 -1
- package/dist/chunk-CZW3ARXQ.js.map +0 -1
- package/dist/chunk-EDOPENSE.js.map +0 -1
- package/dist/chunk-GLZVHUSW.js.map +0 -1
- package/dist/chunk-IR2T47NW.cjs.map +0 -1
- package/dist/chunk-LNW5VIEA.cjs.map +0 -1
- package/dist/chunk-MAPNY7MJ.js.map +0 -1
- package/dist/chunk-VOYX6JMW.cjs.map +0 -1
- package/dist/chunk-XPM3E7NV.cjs.map +0 -1
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var chunk5EY7EK5V_cjs = require('./chunk-5EY7EK5V.cjs');
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var chunkOUWGWDJ2_cjs = require('./chunk-OUWGWDJ2.cjs');
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var chunkQL7MNEMT_cjs = require('./chunk-QL7MNEMT.cjs');
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// src/runtime/viewer/components/rollingNumberDom.ts
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var HTML_NAMESPACE = "http://www.w3.org/1999/xhtml";
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function componentStyle(surface) {
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function positiveInteger(value) {
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return false;
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const nextValue = chunkQL7MNEMT_cjs.formatRollingNumber(value, positiveInteger(surface.getAttribute("data-sf-widget-digits")));
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}
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var Emitter2 = class extends chunkOUWGWDJ2_cjs.Emitter {
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// src/runtime/viewer/export/raster.ts
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function readComponentStyle(surface) {
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...chunkQL7MNEMT_cjs.DEFAULT_ROLLING_NUMBER_STYLE,
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function cellsOf(box, plain, fontSize = 0) {
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// src/runtime/viewer/interaction/changeFlash.ts
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const timers = /* @__PURE__ */ new Map();
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const flash = (ownerIds, color2 = chunkOUWGWDJ2_cjs.CHANGE_COLOR) => {
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const reducedMotion = window.matchMedia?.("(prefers-reduced-motion: reduce)").matches ?? false;
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const overlay = primary.getAttribute("data-sf-role") === "link" ? chunkOUWGWDJ2_cjs.linkChangeOverlay(doc, primary, id, color2) : chunkOUWGWDJ2_cjs.shapeChangeOverlay(doc, primary, id, color2);
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const duration = reducedMotion ? chunkOUWGWDJ2_cjs.REDUCED_MOTION_DURATION_MS : chunkOUWGWDJ2_cjs.FLASH_DURATION_MS;
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"ownerHover",
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owner ? { diagramId: this.#diagramId, owner, modifiers: modifiersOf(event) } : { diagramId: this.#diagramId, owner: null }
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|
+
return vec2(c * point.x - s * point.y, s * point.x + c * point.y);
|
|
1707
|
+
}
|
|
1708
|
+
|
|
1709
|
+
// How far the grid is stretched at a distance r from the middle; with sphere the dots follow the surface of a ball.
|
|
1710
|
+
float stretch(float r, float sphere) {
|
|
1711
|
+
float rr = clamp(r, 0.0001, 0.9999);
|
|
1712
|
+
return mix(1.0, asin(rr) / rr, sphere);
|
|
1713
|
+
}
|
|
1714
|
+
|
|
1715
|
+
// The color under the dots: an uneven cloud of color whose edge bleeds out into the dark, with a red glow around it.
|
|
1716
|
+
// body is how much of the cloud is there, from 1 inside to 0 far outside.
|
|
1717
|
+
vec3 field(vec2 q, float angle, float t, out float body, out float distance) {
|
|
1718
|
+
vec2 p = turn(q, -angle);
|
|
1719
|
+
vec2 bend = vec2(fbm(p * 2.2 + vec2(t * 0.3, 1.7)), fbm(p * 2.2 + vec2(8.3, -t * 0.25))) - 0.35;
|
|
1720
|
+
vec2 w = p + bend * max(uWarp, 0.0) * 0.4;
|
|
1721
|
+
float rr = length(w) / max(uSpread, 0.2);
|
|
1722
|
+
distance = rr;
|
|
1723
|
+
body = 1.0 - smoothstep(0.78, 1.22, rr);
|
|
1724
|
+
|
|
1725
|
+
vec3 c = uColorB;
|
|
1726
|
+
c = mix(c, uColorA, smoothstep(-0.1, 0.95, dot(w, normalize(vec2(-0.6, 0.7)))) * 0.95);
|
|
1727
|
+
c = mix(c, uColorC, smoothstep(-0.05, 0.6, dot(w, normalize(vec2(0.7, -0.45)))) * 0.9);
|
|
1728
|
+
c = mix(c, uColorD, smoothstep(0.18, 0.85, dot(w, normalize(vec2(0.85, -0.55)))) * 0.97);
|
|
1729
|
+
float ring = smoothstep(0.8, 1.05, rr) * max(uGlow, 0.0);
|
|
1730
|
+
c = mix(c, uRimColor, clamp(ring, 0.0, 1.0));
|
|
1731
|
+
return mix(uBaseColor, c, body);
|
|
1732
|
+
}
|
|
1733
|
+
|
|
1734
|
+
void main() {
|
|
1735
|
+
float side = min(uResolution.x, uResolution.y);
|
|
1736
|
+
vec2 q = (vUv * uResolution - uResolution * 0.5) / (side * 0.5);
|
|
1737
|
+
float r = length(q);
|
|
1738
|
+
// On a circle the picture ends at its edge; on a rectangle the dots run on over the whole surface and may lie beyond the cloud.
|
|
1739
|
+
float edge = uRound > 0.5 ? 1.0 - smoothstep(0.985, 1.0, r) : 1.0;
|
|
1740
|
+
if (edge <= 0.0) discard;
|
|
1741
|
+
|
|
1742
|
+
float t = uTime * max(uSpeed, 0.0);
|
|
1743
|
+
float angle = radians(uAngle);
|
|
1744
|
+
float cells = max(uDots, 2.0) * 0.5;
|
|
1745
|
+
vec2 g = q * stretch(r, uSphere) * cells;
|
|
1746
|
+
|
|
1747
|
+
// The dot that is nearest wins, so dots that lie close cut each other along a straight line.
|
|
1748
|
+
float stagger = clamp(uStagger, 0.0, 1.0);
|
|
1749
|
+
vec2 cell = floor(g);
|
|
1750
|
+
float best = 1e9;
|
|
1751
|
+
vec2 centre = vec2(0.0);
|
|
1752
|
+
for (int j = -1; j <= 1; j++) {
|
|
1753
|
+
for (int i = -1; i <= 1; i++) {
|
|
1754
|
+
vec2 c = cell + vec2(float(i), float(j));
|
|
1755
|
+
float shift = stagger * 0.5 * mod(c.y, 2.0);
|
|
1756
|
+
vec2 mid = vec2(c.x + 0.5 + shift, c.y + 0.5);
|
|
1757
|
+
float d = length(g - mid);
|
|
1758
|
+
if (d < best) {
|
|
1759
|
+
best = d;
|
|
1760
|
+
centre = mid;
|
|
1761
|
+
}
|
|
1762
|
+
}
|
|
1763
|
+
}
|
|
1764
|
+
|
|
1765
|
+
// Where the middle of that dot lies on the screen, found by running the stretch backwards.
|
|
1766
|
+
vec2 gc = centre / cells;
|
|
1767
|
+
float gl = length(gc);
|
|
1768
|
+
float rc = gl;
|
|
1769
|
+
for (int k = 0; k < 5; k++) {
|
|
1770
|
+
rc = gl / stretch(rc, uSphere);
|
|
1771
|
+
}
|
|
1772
|
+
rc = clamp(rc, 0.0, 1.0);
|
|
1773
|
+
vec2 qc = gl > 0.0001 ? gc / gl * rc : vec2(0.0);
|
|
1774
|
+
|
|
1775
|
+
float radius = clamp(uDotSize, 0.2, 0.9);
|
|
1776
|
+
float aa = 1.6 / side * cells * 2.0;
|
|
1777
|
+
float inside = 1.0 - smoothstep(radius - aa, radius + aa, best);
|
|
1778
|
+
|
|
1779
|
+
float bodyHere;
|
|
1780
|
+
float bodyDot;
|
|
1781
|
+
float farHere;
|
|
1782
|
+
float farDot;
|
|
1783
|
+
vec3 colorHere = field(q, angle, t, bodyHere, farHere);
|
|
1784
|
+
field(qc, angle, t, bodyDot, farDot);
|
|
1785
|
+
|
|
1786
|
+
// Between the dots the cloud is darker, so the dots read as glass lying on it.
|
|
1787
|
+
vec3 gap = colorHere * mix(0.3, 0.9, bodyHere);
|
|
1788
|
+
|
|
1789
|
+
// Every dot is a lens with a gradient of its own: lighter on the side that faces the middle, dark on the side that faces out.
|
|
1790
|
+
// The darker side grows toward the edge of the cloud, until the dots there are nearly black.
|
|
1791
|
+
vec2 e = (g - centre) / max(radius, 0.001);
|
|
1792
|
+
vec2 outward = length(qc) > 0.0001 ? normalize(qc) : vec2(0.0, 1.0);
|
|
1793
|
+
vec2 outwardGrid = outward;
|
|
1794
|
+
float along = clamp(dot(e, outwardGrid), -1.0, 1.0);
|
|
1795
|
+
float edgeness = 1.0 - smoothstep(0.1, 0.9, bodyDot);
|
|
1796
|
+
float lens = clamp(uLens, 0.0, 1.5);
|
|
1797
|
+
float darken = lens * (0.1 + 0.9 * edgeness) * smoothstep(-0.55, 1.0, along);
|
|
1798
|
+
float lift = lens * 0.09 * (1.0 - edgeness) * (-along);
|
|
1799
|
+
vec3 glass = colorHere * (1.0 + lift) * (1.0 - clamp(darken, 0.0, 0.96));
|
|
1800
|
+
|
|
1801
|
+
// A dot beyond the cloud is drawn in the dark glow color when the dice fall that way, more of them close to the cloud than far from it.
|
|
1802
|
+
float luck = hash(centre + 17.0);
|
|
1803
|
+
float shown = step(luck, clamp(uScatter, 0.0, 1.0) * (1.0 - smoothstep(1.0, 2.0, farDot))) * (1.0 - bodyDot);
|
|
1804
|
+
vec3 outer = mix(uRimColor, mix(uColorD, uColorC, hash(centre + 5.0)), 0.35 * hash(centre + 9.0)) * (0.25 + 0.4 * hash(centre + 3.0));
|
|
1805
|
+
outer *= 1.0 - 0.8 * smoothstep(-0.55, 1.0, along);
|
|
1806
|
+
glass = mix(glass, outer, shown);
|
|
1807
|
+
|
|
1808
|
+
vec3 color = mix(gap, glass, inside);
|
|
1809
|
+
color *= max(uIntensity, 0.0);
|
|
1810
|
+
color += (hash(gl_FragCoord.xy + t) - 0.5) * max(uGrain, 0.0);
|
|
1811
|
+
gl_FragColor = vec4(clamp(color, 0.0, 1.0), edge);
|
|
1812
|
+
}
|
|
1813
|
+
`;
|
|
1814
|
+
var glassDotsProgram = {
|
|
1815
|
+
name: "glassDots",
|
|
1816
|
+
fragmentSource: fragmentSource7,
|
|
1817
|
+
defaultParameters: {
|
|
1818
|
+
speed: 0,
|
|
1819
|
+
intensity: 1,
|
|
1820
|
+
dots: 13,
|
|
1821
|
+
dotSize: 0.5,
|
|
1822
|
+
stagger: 0,
|
|
1823
|
+
sphere: 0,
|
|
1824
|
+
angle: 0,
|
|
1825
|
+
spread: 0.86,
|
|
1826
|
+
warp: 1,
|
|
1827
|
+
glow: 0.75,
|
|
1828
|
+
round: 0,
|
|
1829
|
+
scatter: 0.45,
|
|
1830
|
+
lens: 0.75,
|
|
1831
|
+
grain: 0.06,
|
|
1832
|
+
baseColor: "#121212",
|
|
1833
|
+
colorA: "#f4b49c",
|
|
1834
|
+
colorB: "#4a9c93",
|
|
1835
|
+
colorC: "#34559c",
|
|
1836
|
+
colorD: "#ec3f93",
|
|
1837
|
+
rimColor: "#d93a24"
|
|
1838
|
+
}
|
|
1839
|
+
};
|
|
1840
|
+
|
|
1841
|
+
// src/runtime/viewer/shaders/builtins/glassRefraction.ts
|
|
1842
|
+
var fragmentSource8 = `
|
|
1843
|
+
precision highp float;
|
|
1844
|
+
|
|
1664
1845
|
uniform sampler2D uBackdrop;
|
|
1665
1846
|
uniform vec2 uBackdropOrigin;
|
|
1666
1847
|
uniform vec2 uBackdropScale;
|
|
@@ -1763,12 +1944,12 @@ void main() {
|
|
|
1763
1944
|
`;
|
|
1764
1945
|
var glassRefractionProgram = {
|
|
1765
1946
|
name: "glassRefraction",
|
|
1766
|
-
fragmentSource:
|
|
1947
|
+
fragmentSource: fragmentSource8,
|
|
1767
1948
|
usesBackdrop: true
|
|
1768
1949
|
};
|
|
1769
1950
|
|
|
1770
1951
|
// src/runtime/viewer/shaders/builtins/glowCard.ts
|
|
1771
|
-
var
|
|
1952
|
+
var fragmentSource9 = `
|
|
1772
1953
|
precision highp float;
|
|
1773
1954
|
|
|
1774
1955
|
uniform vec2 uResolution;
|
|
@@ -1874,7 +2055,7 @@ void main() {
|
|
|
1874
2055
|
`;
|
|
1875
2056
|
var glowCardProgram = {
|
|
1876
2057
|
name: "glowCard",
|
|
1877
|
-
fragmentSource:
|
|
2058
|
+
fragmentSource: fragmentSource9,
|
|
1878
2059
|
defaultParameters: {
|
|
1879
2060
|
speed: 0.12,
|
|
1880
2061
|
intensity: 1,
|
|
@@ -1894,7 +2075,7 @@ var glowCardProgram = {
|
|
|
1894
2075
|
};
|
|
1895
2076
|
|
|
1896
2077
|
// src/runtime/viewer/shaders/builtins/halftoneHalo.ts
|
|
1897
|
-
var
|
|
2078
|
+
var fragmentSource10 = `
|
|
1898
2079
|
precision highp float;
|
|
1899
2080
|
|
|
1900
2081
|
uniform vec2 uResolution;
|
|
@@ -1973,11 +2154,11 @@ void main() {
|
|
|
1973
2154
|
`;
|
|
1974
2155
|
var halftoneHaloProgram = {
|
|
1975
2156
|
name: "halftoneHalo",
|
|
1976
|
-
fragmentSource:
|
|
2157
|
+
fragmentSource: fragmentSource10
|
|
1977
2158
|
};
|
|
1978
2159
|
|
|
1979
2160
|
// src/runtime/viewer/shaders/builtins/halo.ts
|
|
1980
|
-
var
|
|
2161
|
+
var fragmentSource11 = `
|
|
1981
2162
|
precision highp float;
|
|
1982
2163
|
|
|
1983
2164
|
uniform vec2 uResolution;
|
|
@@ -2052,11 +2233,11 @@ void main() {
|
|
|
2052
2233
|
`;
|
|
2053
2234
|
var haloProgram = {
|
|
2054
2235
|
name: "halo",
|
|
2055
|
-
fragmentSource:
|
|
2236
|
+
fragmentSource: fragmentSource11
|
|
2056
2237
|
};
|
|
2057
2238
|
|
|
2058
2239
|
// src/runtime/viewer/shaders/builtins/ledMatrix.ts
|
|
2059
|
-
var
|
|
2240
|
+
var fragmentSource12 = `
|
|
2060
2241
|
precision highp float;
|
|
2061
2242
|
|
|
2062
2243
|
uniform vec2 uResolution;
|
|
@@ -2172,7 +2353,7 @@ void main() {
|
|
|
2172
2353
|
`;
|
|
2173
2354
|
var ledMatrixProgram = {
|
|
2174
2355
|
name: "ledMatrix",
|
|
2175
|
-
fragmentSource:
|
|
2356
|
+
fragmentSource: fragmentSource12,
|
|
2176
2357
|
defaultParameters: {
|
|
2177
2358
|
speed: 0.25,
|
|
2178
2359
|
intensity: 1,
|
|
@@ -2203,7 +2384,7 @@ var ledMatrixProgram = {
|
|
|
2203
2384
|
};
|
|
2204
2385
|
|
|
2205
2386
|
// src/runtime/viewer/shaders/builtins/lightBand.ts
|
|
2206
|
-
var
|
|
2387
|
+
var fragmentSource13 = `
|
|
2207
2388
|
precision highp float;
|
|
2208
2389
|
|
|
2209
2390
|
uniform vec2 uResolution;
|
|
@@ -2263,7 +2444,7 @@ void main() {
|
|
|
2263
2444
|
`;
|
|
2264
2445
|
var lightBandProgram = {
|
|
2265
2446
|
name: "lightBand",
|
|
2266
|
-
fragmentSource:
|
|
2447
|
+
fragmentSource: fragmentSource13,
|
|
2267
2448
|
defaultParameters: {
|
|
2268
2449
|
speed: 0.3,
|
|
2269
2450
|
intensity: 1,
|
|
@@ -2280,7 +2461,7 @@ var lightBandProgram = {
|
|
|
2280
2461
|
};
|
|
2281
2462
|
|
|
2282
2463
|
// src/runtime/viewer/shaders/builtins/lumenPortal.ts
|
|
2283
|
-
var
|
|
2464
|
+
var fragmentSource14 = `
|
|
2284
2465
|
precision highp float;
|
|
2285
2466
|
|
|
2286
2467
|
uniform float uTime;
|
|
@@ -2338,11 +2519,11 @@ void main() {
|
|
|
2338
2519
|
`;
|
|
2339
2520
|
var lumenPortalProgram = {
|
|
2340
2521
|
name: "lumenPortal",
|
|
2341
|
-
fragmentSource:
|
|
2522
|
+
fragmentSource: fragmentSource14
|
|
2342
2523
|
};
|
|
2343
2524
|
|
|
2344
2525
|
// src/runtime/viewer/shaders/builtins/lumenPortalLight.ts
|
|
2345
|
-
var
|
|
2526
|
+
var fragmentSource15 = `
|
|
2346
2527
|
precision highp float;
|
|
2347
2528
|
|
|
2348
2529
|
uniform float uTime;
|
|
@@ -2401,11 +2582,11 @@ void main() {
|
|
|
2401
2582
|
`;
|
|
2402
2583
|
var lumenPortalLightProgram = {
|
|
2403
2584
|
name: "lumenPortalLight",
|
|
2404
|
-
fragmentSource:
|
|
2585
|
+
fragmentSource: fragmentSource15
|
|
2405
2586
|
};
|
|
2406
2587
|
|
|
2407
2588
|
// src/runtime/viewer/shaders/builtins/orb.ts
|
|
2408
|
-
var
|
|
2589
|
+
var fragmentSource16 = `
|
|
2409
2590
|
precision highp float;
|
|
2410
2591
|
|
|
2411
2592
|
uniform vec2 uResolution;
|
|
@@ -2441,11 +2622,11 @@ void main() {
|
|
|
2441
2622
|
`;
|
|
2442
2623
|
var orbProgram = {
|
|
2443
2624
|
name: "orb",
|
|
2444
|
-
fragmentSource:
|
|
2625
|
+
fragmentSource: fragmentSource16
|
|
2445
2626
|
};
|
|
2446
2627
|
|
|
2447
2628
|
// src/runtime/viewer/shaders/builtins/pixelConstellation.ts
|
|
2448
|
-
var
|
|
2629
|
+
var fragmentSource17 = `
|
|
2449
2630
|
precision highp float;
|
|
2450
2631
|
|
|
2451
2632
|
uniform float uTime;
|
|
@@ -2545,11 +2726,11 @@ void main() {
|
|
|
2545
2726
|
`;
|
|
2546
2727
|
var pixelConstellationProgram = {
|
|
2547
2728
|
name: "pixelConstellation",
|
|
2548
|
-
fragmentSource:
|
|
2729
|
+
fragmentSource: fragmentSource17
|
|
2549
2730
|
};
|
|
2550
2731
|
|
|
2551
2732
|
// src/runtime/viewer/shaders/builtins/plasmaGauge.ts
|
|
2552
|
-
var
|
|
2733
|
+
var fragmentSource18 = `
|
|
2553
2734
|
precision highp float;
|
|
2554
2735
|
|
|
2555
2736
|
uniform vec2 uResolution;
|
|
@@ -2651,12 +2832,12 @@ void main() {
|
|
|
2651
2832
|
`;
|
|
2652
2833
|
var plasmaGaugeProgram = {
|
|
2653
2834
|
name: "plasmaGauge",
|
|
2654
|
-
fragmentSource:
|
|
2835
|
+
fragmentSource: fragmentSource18,
|
|
2655
2836
|
replacesBaseFill: true
|
|
2656
2837
|
};
|
|
2657
2838
|
|
|
2658
2839
|
// src/runtime/viewer/shaders/builtins/prismSlats.ts
|
|
2659
|
-
var
|
|
2840
|
+
var fragmentSource19 = `
|
|
2660
2841
|
precision highp float;
|
|
2661
2842
|
|
|
2662
2843
|
uniform vec2 uResolution;
|
|
@@ -2731,11 +2912,11 @@ void main() {
|
|
|
2731
2912
|
`;
|
|
2732
2913
|
var prismSlatsProgram = {
|
|
2733
2914
|
name: "prismSlats",
|
|
2734
|
-
fragmentSource:
|
|
2915
|
+
fragmentSource: fragmentSource19
|
|
2735
2916
|
};
|
|
2736
2917
|
|
|
2737
2918
|
// src/runtime/viewer/shaders/builtins/reactivePanel.ts
|
|
2738
|
-
var
|
|
2919
|
+
var fragmentSource20 = `
|
|
2739
2920
|
precision highp float;
|
|
2740
2921
|
|
|
2741
2922
|
uniform float uTime;
|
|
@@ -2837,7 +3018,7 @@ void main() {
|
|
|
2837
3018
|
`;
|
|
2838
3019
|
var reactivePanelProgram = {
|
|
2839
3020
|
name: "reactivePanel",
|
|
2840
|
-
fragmentSource:
|
|
3021
|
+
fragmentSource: fragmentSource20,
|
|
2841
3022
|
defaultParameters: {
|
|
2842
3023
|
intensity: 0.5,
|
|
2843
3024
|
speed: 0.18,
|
|
@@ -2860,7 +3041,7 @@ var reactivePanelProgram = {
|
|
|
2860
3041
|
};
|
|
2861
3042
|
|
|
2862
3043
|
// src/runtime/viewer/shaders/builtins/ruler.ts
|
|
2863
|
-
var
|
|
3044
|
+
var fragmentSource21 = `
|
|
2864
3045
|
precision highp float;
|
|
2865
3046
|
|
|
2866
3047
|
uniform vec2 uResolution;
|
|
@@ -2965,12 +3146,12 @@ void main() {
|
|
|
2965
3146
|
`;
|
|
2966
3147
|
var rulerProgram = {
|
|
2967
3148
|
name: "ruler",
|
|
2968
|
-
fragmentSource:
|
|
3149
|
+
fragmentSource: fragmentSource21,
|
|
2969
3150
|
replacesBaseFill: true
|
|
2970
3151
|
};
|
|
2971
3152
|
|
|
2972
3153
|
// src/runtime/viewer/shaders/builtins/silkFolds.ts
|
|
2973
|
-
var
|
|
3154
|
+
var fragmentSource22 = `
|
|
2974
3155
|
precision highp float;
|
|
2975
3156
|
|
|
2976
3157
|
uniform vec2 uResolution;
|
|
@@ -3055,7 +3236,7 @@ void main() {
|
|
|
3055
3236
|
`;
|
|
3056
3237
|
var silkFoldsProgram = {
|
|
3057
3238
|
name: "silkFolds",
|
|
3058
|
-
fragmentSource:
|
|
3239
|
+
fragmentSource: fragmentSource22,
|
|
3059
3240
|
defaultParameters: {
|
|
3060
3241
|
speed: 0.2,
|
|
3061
3242
|
intensity: 1,
|
|
@@ -3078,7 +3259,7 @@ var silkFoldsProgram = {
|
|
|
3078
3259
|
};
|
|
3079
3260
|
|
|
3080
3261
|
// src/runtime/viewer/shaders/builtins/smearOrb.ts
|
|
3081
|
-
var
|
|
3262
|
+
var fragmentSource23 = `
|
|
3082
3263
|
precision highp float;
|
|
3083
3264
|
|
|
3084
3265
|
uniform vec2 uResolution;
|
|
@@ -3154,12 +3335,12 @@ void main() {
|
|
|
3154
3335
|
`;
|
|
3155
3336
|
var smearOrbProgram = {
|
|
3156
3337
|
name: "smearOrb",
|
|
3157
|
-
fragmentSource:
|
|
3338
|
+
fragmentSource: fragmentSource23,
|
|
3158
3339
|
replacesBaseFill: true
|
|
3159
3340
|
};
|
|
3160
3341
|
|
|
3161
3342
|
// src/runtime/viewer/shaders/builtins/tickScale.ts
|
|
3162
|
-
var
|
|
3343
|
+
var fragmentSource24 = `
|
|
3163
3344
|
precision highp float;
|
|
3164
3345
|
|
|
3165
3346
|
uniform vec2 uResolution;
|
|
@@ -3218,12 +3399,12 @@ void main() {
|
|
|
3218
3399
|
`;
|
|
3219
3400
|
var tickScaleProgram = {
|
|
3220
3401
|
name: "tickScale",
|
|
3221
|
-
fragmentSource:
|
|
3402
|
+
fragmentSource: fragmentSource24,
|
|
3222
3403
|
replacesBaseFill: true
|
|
3223
3404
|
};
|
|
3224
3405
|
|
|
3225
3406
|
// src/runtime/viewer/shaders/builtins/violetGlass.ts
|
|
3226
|
-
var
|
|
3407
|
+
var fragmentSource25 = `
|
|
3227
3408
|
precision highp float;
|
|
3228
3409
|
|
|
3229
3410
|
uniform float uTime;
|
|
@@ -3303,11 +3484,11 @@ void main() {
|
|
|
3303
3484
|
`;
|
|
3304
3485
|
var violetGlassProgram = {
|
|
3305
3486
|
name: "violetGlass",
|
|
3306
|
-
fragmentSource:
|
|
3487
|
+
fragmentSource: fragmentSource25
|
|
3307
3488
|
};
|
|
3308
3489
|
|
|
3309
3490
|
// src/runtime/viewer/shaders/builtins/violetGlassLight.ts
|
|
3310
|
-
var
|
|
3491
|
+
var fragmentSource26 = `
|
|
3311
3492
|
precision highp float;
|
|
3312
3493
|
|
|
3313
3494
|
uniform float uTime;
|
|
@@ -3377,7 +3558,7 @@ void main() {
|
|
|
3377
3558
|
`;
|
|
3378
3559
|
var violetGlassLightProgram = {
|
|
3379
3560
|
name: "violetGlassLight",
|
|
3380
|
-
fragmentSource:
|
|
3561
|
+
fragmentSource: fragmentSource26
|
|
3381
3562
|
};
|
|
3382
3563
|
|
|
3383
3564
|
// src/runtime/viewer/shaders/programs.ts
|
|
@@ -3406,7 +3587,8 @@ var builtins = [
|
|
|
3406
3587
|
ledMatrixProgram,
|
|
3407
3588
|
lightBandProgram,
|
|
3408
3589
|
silkFoldsProgram,
|
|
3409
|
-
glowCardProgram
|
|
3590
|
+
glowCardProgram,
|
|
3591
|
+
glassDotsProgram
|
|
3410
3592
|
];
|
|
3411
3593
|
var programs = new Map(builtins.map((program) => [program.name, program]));
|
|
3412
3594
|
function registerShaderProgram(program) {
|
|
@@ -3587,9 +3769,9 @@ function compile(gl, type, source) {
|
|
|
3587
3769
|
}
|
|
3588
3770
|
return shader;
|
|
3589
3771
|
}
|
|
3590
|
-
function linkProgram(gl,
|
|
3772
|
+
function linkProgram(gl, fragmentSource27) {
|
|
3591
3773
|
const vertex = compile(gl, gl.VERTEX_SHADER, VERTEX_SOURCE);
|
|
3592
|
-
const fragment = compile(gl, gl.FRAGMENT_SHADER,
|
|
3774
|
+
const fragment = compile(gl, gl.FRAGMENT_SHADER, fragmentSource27);
|
|
3593
3775
|
if (!vertex || !fragment) {
|
|
3594
3776
|
if (vertex) {
|
|
3595
3777
|
gl.deleteShader(vertex);
|
|
@@ -4150,21 +4332,21 @@ function mountShaderSurfaces(svg) {
|
|
|
4150
4332
|
|
|
4151
4333
|
// src/runtime/viewer/source.ts
|
|
4152
4334
|
function renderViewerSource(next, defaultRenderOptions) {
|
|
4153
|
-
const svg = next.svg ?? (next.source != null ?
|
|
4335
|
+
const svg = next.svg ?? (next.source != null ? chunk5EY7EK5V_cjs.render(next.source, { ...next.renderOptions ?? defaultRenderOptions, linkHitAreas: true }).svg : null);
|
|
4154
4336
|
if (svg == null) {
|
|
4155
4337
|
throw new Error("createViewer: provide either `source` (SFL) or `svg`.");
|
|
4156
4338
|
}
|
|
4157
4339
|
return svg;
|
|
4158
4340
|
}
|
|
4159
4341
|
function assertCreateViewerContract(svg) {
|
|
4160
|
-
const version =
|
|
4161
|
-
if (!
|
|
4342
|
+
const version = chunkOUWGWDJ2_cjs.parseContractVersion(svg);
|
|
4343
|
+
if (!chunkOUWGWDJ2_cjs.isContractCompatible(version)) {
|
|
4162
4344
|
throw new Error(`createViewer: incompatible DOM contract (svg=${version}). Renderer and viewer versions differ.`);
|
|
4163
4345
|
}
|
|
4164
4346
|
}
|
|
4165
4347
|
function assertViewerUpdateContract(svg) {
|
|
4166
|
-
const version =
|
|
4167
|
-
if (!
|
|
4348
|
+
const version = chunkOUWGWDJ2_cjs.parseContractVersion(svg);
|
|
4349
|
+
if (!chunkOUWGWDJ2_cjs.isContractCompatible(version)) {
|
|
4168
4350
|
throw new Error(`viewer.update: incompatible DOM contract (svg=${version}). Renderer and viewer versions differ.`);
|
|
4169
4351
|
}
|
|
4170
4352
|
}
|
|
@@ -4398,7 +4580,7 @@ function trackScales(wiring, event) {
|
|
|
4398
4580
|
}
|
|
4399
4581
|
function driveValue(wiring, id, event) {
|
|
4400
4582
|
const { runtime, svg } = wiring;
|
|
4401
|
-
const kind =
|
|
4583
|
+
const kind = chunkQL7MNEMT_cjs.getComponentDescriptor(runtime.graph.elements.get(id)?.componentType)?.interaction;
|
|
4402
4584
|
if (kind !== "slide" && kind !== "pick" && kind !== "turn" && kind !== "range") {
|
|
4403
4585
|
return;
|
|
4404
4586
|
}
|
|
@@ -4537,5 +4719,5 @@ exports.connectInteraction = connectInteraction;
|
|
|
4537
4719
|
exports.createViewer = createViewer;
|
|
4538
4720
|
exports.registerShaderProgram = registerShaderProgram;
|
|
4539
4721
|
exports.shaderProgram = shaderProgram;
|
|
4540
|
-
//# sourceMappingURL=chunk-
|
|
4541
|
-
//# sourceMappingURL=chunk-
|
|
4722
|
+
//# sourceMappingURL=chunk-RUSNRDLI.cjs.map
|
|
4723
|
+
//# sourceMappingURL=chunk-RUSNRDLI.cjs.map
|