steamcommunity 3.46.1 → 3.47.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/classes/CConfirmation.js +37 -37
- package/classes/CEconItem.js +120 -120
- package/classes/CMarketItem.js +189 -189
- package/classes/CMarketSearchResult.js +89 -89
- package/classes/CSteamGroup.js +155 -155
- package/classes/CSteamUser.js +225 -217
- package/components/chat.js +283 -283
- package/components/confirmations.js +428 -428
- package/components/groups.js +798 -732
- package/components/help.js +64 -64
- package/components/helpers.js +128 -108
- package/components/http.js +150 -150
- package/components/inventoryhistory.js +173 -173
- package/components/market.js +387 -387
- package/components/profile.js +475 -475
- package/components/twofactor.js +152 -152
- package/components/users.js +831 -767
- package/components/webapi.js +118 -118
- package/examples/edit-group-announcement.js +118 -118
- package/package.json +9 -2
- package/resources/EChatState.js +14 -14
- package/resources/EConfirmationType.js +12 -12
- package/resources/EFriendRelationship.js +23 -23
- package/resources/EPersonaState.js +23 -23
- package/resources/EPersonaStateFlag.js +32 -32
- package/resources/EResult.js +254 -254
- package/resources/ESharedFileType.js +13 -13
- package/.editorconfig +0 -13
- package/.github/FUNDING.yml +0 -2
- package/.idea/.name +0 -1
- package/.idea/codeStyleSettings.xml +0 -13
- package/.idea/codeStyles/Project.xml +0 -15
- package/.idea/codeStyles/codeStyleConfig.xml +0 -6
- package/.idea/copyright/profiles_settings.xml +0 -3
- package/.idea/encodings.xml +0 -6
- package/.idea/inspectionProfiles/Project_Default.xml +0 -11
- package/.idea/jsLibraryMappings.xml +0 -6
- package/.idea/misc.xml +0 -6
- package/.idea/modules.xml +0 -9
- package/.idea/node-steamcommunity.iml +0 -8
- package/.idea/steamcommunity.iml +0 -10
- package/.idea/vcs.xml +0 -7
- package/.idea/watcherTasks.xml +0 -4
- package/CONTRIBUTING.md +0 -36
package/components/chat.js
CHANGED
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@@ -1,283 +1,283 @@
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var SteamCommunity = require('../index.js');
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var SteamID = require('steamid');
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SteamCommunity.ChatState = require('../resources/EChatState.js');
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SteamCommunity.PersonaState = require('../resources/EPersonaState.js');
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SteamCommunity.PersonaStateFlag = require('../resources/EPersonaStateFlag.js');
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/**
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* @deprecated No support for new Steam chat. Use steam-user instead.
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* @param {int} interval
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* @param {string} uiMode
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*/
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SteamCommunity.prototype.chatLogon = function(interval, uiMode) {
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if(this.chatState == SteamCommunity.ChatState.LoggingOn || this.chatState == SteamCommunity.ChatState.LoggedOn) {
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return;
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}
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interval = interval || 500;
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uiMode = uiMode || "web";
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this.emit('debug', 'Requesting chat WebAPI token');
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this.chatState = SteamCommunity.ChatState.LoggingOn;
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var self = this;
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this.getWebApiOauthToken(function(err, token) {
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if(err) {
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var fatal = err.message.indexOf('not authorized') != -1;
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if (!fatal) {
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self.chatState = SteamCommunity.ChatState.LogOnFailed;
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setTimeout(self.chatLogon.bind(self), 5000);
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} else {
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self.chatState = SteamCommunity.ChatState.Offline;
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}
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self.emit('chatLogOnFailed', err, fatal);
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self.emit('debug', "Cannot get oauth token: " + err.message);
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return;
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}
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self.httpRequestPost({
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"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Logon/v1",
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"form": {
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"ui_mode": uiMode,
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"access_token": token
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},
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"json": true
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}, function(err, response, body) {
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if(err || response.statusCode != 200) {
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self.chatState = SteamCommunity.ChatState.LogOnFailed;
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self.emit('chatLogOnFailed', err ? err : new Error("HTTP error " + response.statusCode), false);
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self.emit('debug', 'Error logging into webchat: ' + (err ? err.message : "HTTP error " + response.statusCode));
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setTimeout(self.chatLogon.bind(self), 5000);
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return;
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}
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if(body.error != 'OK') {
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self.chatState = SteamCommunity.ChatState.LogOnFailed;
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self.emit('chatLogOnFailed', new Error(body.error), false);
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self.emit('debug', 'Error logging into webchat: ' + body.error);
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setTimeout(self.chatLogon.bind(self), 5000);
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return;
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}
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self._chat = {
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"umqid": body.umqid,
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"message": body.message,
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"accessToken": token,
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"interval": interval,
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"uiMode": uiMode
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};
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self.chatFriends = {};
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self.chatState = SteamCommunity.ChatState.LoggedOn;
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self.emit('chatLoggedOn');
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self._chatPoll();
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}, "steamcommunity");
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});
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};
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/**
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* @deprecated No support for new Steam chat. Use steam-user instead.
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* @param {string|SteamID} recipient
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* @param {string} text
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* @param {string} [type]
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* @param {function} [callback]
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*/
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SteamCommunity.prototype.chatMessage = function(recipient, text, type, callback) {
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if(this.chatState != SteamCommunity.ChatState.LoggedOn) {
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throw new Error("Chat must be logged on before messages can be sent");
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}
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if(typeof recipient === 'string') {
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recipient = new SteamID(recipient);
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}
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if(typeof type === 'function') {
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callback = type;
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type = 'saytext';
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}
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type = type || 'saytext';
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var self = this;
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this.httpRequestPost({
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"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Message/v1",
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"form": {
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"access_token": this._chat.accessToken,
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"steamid_dst": recipient.toString(),
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"text": text,
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"type": type,
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"umqid": this._chat.umqid
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},
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"json": true
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}, function(err, response, body) {
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if(!callback) {
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return;
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}
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if (err) {
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callback(err);
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return;
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}
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if(body.error != 'OK') {
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callback(new Error(body.error));
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} else {
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callback(null);
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}
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}, "steamcommunity");
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};
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/**
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* @deprecated No support for new Steam chat. Use steam-user instead.
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*/
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SteamCommunity.prototype.chatLogoff = function() {
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var self = this;
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this.httpRequestPost({
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"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Logoff/v1",
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"form": {
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"access_token": this._chat.accessToken,
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"umqid": this._chat.umqid
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}
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}, function(err, response, body) {
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if(err || response.statusCode != 200) {
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self.emit('debug', 'Error logging off of chat: ' + (err ? err.message : "HTTP error " + response.statusCode));
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setTimeout(self.chatLogoff.bind(self), 1000);
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} else {
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self.emit('chatLoggedOff');
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clearTimeout(self._chat.timer);
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delete self._chat;
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delete self.chatFriends;
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self.chatState = SteamCommunity.ChatState.Offline;
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}
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}, "steamcommunity");
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};
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/**
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* @private
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*/
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SteamCommunity.prototype._chatPoll = function() {
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this.emit('debug', 'Doing chat poll');
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var self = this;
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this.httpRequestPost({
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"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v1",
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"form": {
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"umqid": self._chat.umqid,
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"message": self._chat.message,
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"pollid": 1,
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"sectimeout": 20,
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"secidletime": 0,
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"use_accountids": 1,
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"access_token": self._chat.accessToken
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},
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"json": true
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}, function(err, response, body) {
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if (self.chatState == SteamCommunity.ChatState.Offline) {
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return;
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}
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self._chat.timer = setTimeout(self._chatPoll.bind(self), self._chat.interval);
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if(err || response.statusCode != 200) {
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self.emit('debug', 'Error in chat poll: ' + (err ? err.message : "HTTP error " + response.statusCode));
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if (err.message == "Not Logged On") {
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self._relogWebChat();
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}
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return;
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}
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if(!body || body.error != 'OK') {
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self.emit('debug', 'Error in chat poll: ' + (body && body.error ? body.error : "Malformed response"));
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if (body && body.error && body.error == "Not Logged On") {
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self._relogWebChat();
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}
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return;
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}
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self._chat.message = body.messagelast;
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(body.messages || []).forEach(function(message) {
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var sender = new SteamID();
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sender.universe = SteamID.Universe.PUBLIC;
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sender.type = SteamID.Type.INDIVIDUAL;
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sender.instance = SteamID.Instance.DESKTOP;
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sender.accountid = message.accountid_from;
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switch(message.type) {
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case 'personastate':
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self._chatUpdatePersona(sender);
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break;
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case 'saytext':
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self.emit('chatMessage', sender, message.text);
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break;
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case 'typing':
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self.emit('chatTyping', sender);
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break;
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default:
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self.emit('debug', 'Unhandled chat message type: ' + message.type);
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}
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});
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}, "steamcommunity");
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};
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/**
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* @private
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*/
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SteamCommunity.prototype._relogWebChat = function() {
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this.emit('debug', "Relogging web chat");
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clearTimeout(this._chat.timer);
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this.chatState = SteamCommunity.ChatState.Offline;
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this.chatLogon(this._chat.interval, this._chat.uiMode);
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};
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/**
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* @param {SteamID} steamID
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* @private
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*/
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SteamCommunity.prototype._chatUpdatePersona = function(steamID) {
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if (!this.chatFriends || this.chatState == SteamCommunity.ChatState.Offline) {
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return; // we no longer care
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}
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this.emit('debug', 'Updating persona data for ' + steamID);
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var self = this;
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this.httpRequest({
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"uri": "https://steamcommunity.com/chat/friendstate/" + steamID.accountid,
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"json": true
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}, function(err, response, body) {
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if (!self.chatFriends || self.chatState == SteamCommunity.ChatState.Offline) {
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return; // welp
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}
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if(err || response.statusCode != 200) {
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self.emit('debug', 'Chat update persona error: ' + (err ? err.message : "HTTP error " + response.statusCode));
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setTimeout(function() {
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self._chatUpdatePersona(steamID);
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}, 2000);
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return;
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}
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var persona = {
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"steamID": steamID,
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"personaName": body.m_strName,
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"personaState": body.m_ePersonaState,
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"personaStateFlags": body.m_nPersonaStateFlags || 0,
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"avatarHash": body.m_strAvatarHash,
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"inGame": !!body.m_bInGame,
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"inGameAppID": body.m_nInGameAppID ? parseInt(body.m_nInGameAppID, 10) : null,
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"inGameName": body.m_strInGameName || null
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};
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self.emit('chatPersonaState', steamID, persona);
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self.chatFriends[steamID.getSteamID64()] = persona;
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282
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}, "steamcommunity");
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283
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};
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1
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var SteamCommunity = require('../index.js');
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2
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var SteamID = require('steamid');
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3
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4
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SteamCommunity.ChatState = require('../resources/EChatState.js');
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SteamCommunity.PersonaState = require('../resources/EPersonaState.js');
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SteamCommunity.PersonaStateFlag = require('../resources/EPersonaStateFlag.js');
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/**
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* @deprecated No support for new Steam chat. Use steam-user instead.
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10
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* @param {int} interval
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11
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* @param {string} uiMode
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*/
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13
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SteamCommunity.prototype.chatLogon = function(interval, uiMode) {
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14
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if(this.chatState == SteamCommunity.ChatState.LoggingOn || this.chatState == SteamCommunity.ChatState.LoggedOn) {
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return;
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}
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17
|
+
|
|
18
|
+
interval = interval || 500;
|
|
19
|
+
uiMode = uiMode || "web";
|
|
20
|
+
|
|
21
|
+
this.emit('debug', 'Requesting chat WebAPI token');
|
|
22
|
+
this.chatState = SteamCommunity.ChatState.LoggingOn;
|
|
23
|
+
|
|
24
|
+
var self = this;
|
|
25
|
+
this.getWebApiOauthToken(function(err, token) {
|
|
26
|
+
if(err) {
|
|
27
|
+
var fatal = err.message.indexOf('not authorized') != -1;
|
|
28
|
+
|
|
29
|
+
if (!fatal) {
|
|
30
|
+
self.chatState = SteamCommunity.ChatState.LogOnFailed;
|
|
31
|
+
setTimeout(self.chatLogon.bind(self), 5000);
|
|
32
|
+
} else {
|
|
33
|
+
self.chatState = SteamCommunity.ChatState.Offline;
|
|
34
|
+
}
|
|
35
|
+
|
|
36
|
+
self.emit('chatLogOnFailed', err, fatal);
|
|
37
|
+
self.emit('debug', "Cannot get oauth token: " + err.message);
|
|
38
|
+
return;
|
|
39
|
+
}
|
|
40
|
+
|
|
41
|
+
self.httpRequestPost({
|
|
42
|
+
"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Logon/v1",
|
|
43
|
+
"form": {
|
|
44
|
+
"ui_mode": uiMode,
|
|
45
|
+
"access_token": token
|
|
46
|
+
},
|
|
47
|
+
"json": true
|
|
48
|
+
}, function(err, response, body) {
|
|
49
|
+
if(err || response.statusCode != 200) {
|
|
50
|
+
self.chatState = SteamCommunity.ChatState.LogOnFailed;
|
|
51
|
+
self.emit('chatLogOnFailed', err ? err : new Error("HTTP error " + response.statusCode), false);
|
|
52
|
+
self.emit('debug', 'Error logging into webchat: ' + (err ? err.message : "HTTP error " + response.statusCode));
|
|
53
|
+
setTimeout(self.chatLogon.bind(self), 5000);
|
|
54
|
+
return;
|
|
55
|
+
}
|
|
56
|
+
|
|
57
|
+
if(body.error != 'OK') {
|
|
58
|
+
self.chatState = SteamCommunity.ChatState.LogOnFailed;
|
|
59
|
+
self.emit('chatLogOnFailed', new Error(body.error), false);
|
|
60
|
+
self.emit('debug', 'Error logging into webchat: ' + body.error);
|
|
61
|
+
setTimeout(self.chatLogon.bind(self), 5000);
|
|
62
|
+
return;
|
|
63
|
+
}
|
|
64
|
+
|
|
65
|
+
self._chat = {
|
|
66
|
+
"umqid": body.umqid,
|
|
67
|
+
"message": body.message,
|
|
68
|
+
"accessToken": token,
|
|
69
|
+
"interval": interval,
|
|
70
|
+
"uiMode": uiMode
|
|
71
|
+
};
|
|
72
|
+
|
|
73
|
+
self.chatFriends = {};
|
|
74
|
+
|
|
75
|
+
self.chatState = SteamCommunity.ChatState.LoggedOn;
|
|
76
|
+
self.emit('chatLoggedOn');
|
|
77
|
+
self._chatPoll();
|
|
78
|
+
}, "steamcommunity");
|
|
79
|
+
});
|
|
80
|
+
};
|
|
81
|
+
|
|
82
|
+
/**
|
|
83
|
+
* @deprecated No support for new Steam chat. Use steam-user instead.
|
|
84
|
+
* @param {string|SteamID} recipient
|
|
85
|
+
* @param {string} text
|
|
86
|
+
* @param {string} [type]
|
|
87
|
+
* @param {function} [callback]
|
|
88
|
+
*/
|
|
89
|
+
SteamCommunity.prototype.chatMessage = function(recipient, text, type, callback) {
|
|
90
|
+
if(this.chatState != SteamCommunity.ChatState.LoggedOn) {
|
|
91
|
+
throw new Error("Chat must be logged on before messages can be sent");
|
|
92
|
+
}
|
|
93
|
+
|
|
94
|
+
if(typeof recipient === 'string') {
|
|
95
|
+
recipient = new SteamID(recipient);
|
|
96
|
+
}
|
|
97
|
+
|
|
98
|
+
if(typeof type === 'function') {
|
|
99
|
+
callback = type;
|
|
100
|
+
type = 'saytext';
|
|
101
|
+
}
|
|
102
|
+
|
|
103
|
+
type = type || 'saytext';
|
|
104
|
+
|
|
105
|
+
var self = this;
|
|
106
|
+
this.httpRequestPost({
|
|
107
|
+
"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Message/v1",
|
|
108
|
+
"form": {
|
|
109
|
+
"access_token": this._chat.accessToken,
|
|
110
|
+
"steamid_dst": recipient.toString(),
|
|
111
|
+
"text": text,
|
|
112
|
+
"type": type,
|
|
113
|
+
"umqid": this._chat.umqid
|
|
114
|
+
},
|
|
115
|
+
"json": true
|
|
116
|
+
}, function(err, response, body) {
|
|
117
|
+
if(!callback) {
|
|
118
|
+
return;
|
|
119
|
+
}
|
|
120
|
+
|
|
121
|
+
if (err) {
|
|
122
|
+
callback(err);
|
|
123
|
+
return;
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
if(body.error != 'OK') {
|
|
127
|
+
callback(new Error(body.error));
|
|
128
|
+
} else {
|
|
129
|
+
callback(null);
|
|
130
|
+
}
|
|
131
|
+
}, "steamcommunity");
|
|
132
|
+
};
|
|
133
|
+
|
|
134
|
+
/**
|
|
135
|
+
* @deprecated No support for new Steam chat. Use steam-user instead.
|
|
136
|
+
*/
|
|
137
|
+
SteamCommunity.prototype.chatLogoff = function() {
|
|
138
|
+
var self = this;
|
|
139
|
+
this.httpRequestPost({
|
|
140
|
+
"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Logoff/v1",
|
|
141
|
+
"form": {
|
|
142
|
+
"access_token": this._chat.accessToken,
|
|
143
|
+
"umqid": this._chat.umqid
|
|
144
|
+
}
|
|
145
|
+
}, function(err, response, body) {
|
|
146
|
+
if(err || response.statusCode != 200) {
|
|
147
|
+
self.emit('debug', 'Error logging off of chat: ' + (err ? err.message : "HTTP error " + response.statusCode));
|
|
148
|
+
setTimeout(self.chatLogoff.bind(self), 1000);
|
|
149
|
+
} else {
|
|
150
|
+
self.emit('chatLoggedOff');
|
|
151
|
+
clearTimeout(self._chat.timer);
|
|
152
|
+
delete self._chat;
|
|
153
|
+
delete self.chatFriends;
|
|
154
|
+
self.chatState = SteamCommunity.ChatState.Offline;
|
|
155
|
+
}
|
|
156
|
+
}, "steamcommunity");
|
|
157
|
+
};
|
|
158
|
+
|
|
159
|
+
/**
|
|
160
|
+
* @private
|
|
161
|
+
*/
|
|
162
|
+
SteamCommunity.prototype._chatPoll = function() {
|
|
163
|
+
this.emit('debug', 'Doing chat poll');
|
|
164
|
+
|
|
165
|
+
var self = this;
|
|
166
|
+
this.httpRequestPost({
|
|
167
|
+
"uri": "https://api.steampowered.com/ISteamWebUserPresenceOAuth/Poll/v1",
|
|
168
|
+
"form": {
|
|
169
|
+
"umqid": self._chat.umqid,
|
|
170
|
+
"message": self._chat.message,
|
|
171
|
+
"pollid": 1,
|
|
172
|
+
"sectimeout": 20,
|
|
173
|
+
"secidletime": 0,
|
|
174
|
+
"use_accountids": 1,
|
|
175
|
+
"access_token": self._chat.accessToken
|
|
176
|
+
},
|
|
177
|
+
"json": true
|
|
178
|
+
}, function(err, response, body) {
|
|
179
|
+
if (self.chatState == SteamCommunity.ChatState.Offline) {
|
|
180
|
+
return;
|
|
181
|
+
}
|
|
182
|
+
|
|
183
|
+
self._chat.timer = setTimeout(self._chatPoll.bind(self), self._chat.interval);
|
|
184
|
+
|
|
185
|
+
if(err || response.statusCode != 200) {
|
|
186
|
+
self.emit('debug', 'Error in chat poll: ' + (err ? err.message : "HTTP error " + response.statusCode));
|
|
187
|
+
if (err.message == "Not Logged On") {
|
|
188
|
+
self._relogWebChat();
|
|
189
|
+
}
|
|
190
|
+
|
|
191
|
+
return;
|
|
192
|
+
}
|
|
193
|
+
|
|
194
|
+
if(!body || body.error != 'OK') {
|
|
195
|
+
self.emit('debug', 'Error in chat poll: ' + (body && body.error ? body.error : "Malformed response"));
|
|
196
|
+
if (body && body.error && body.error == "Not Logged On") {
|
|
197
|
+
self._relogWebChat();
|
|
198
|
+
}
|
|
199
|
+
|
|
200
|
+
return;
|
|
201
|
+
}
|
|
202
|
+
|
|
203
|
+
self._chat.message = body.messagelast;
|
|
204
|
+
|
|
205
|
+
(body.messages || []).forEach(function(message) {
|
|
206
|
+
var sender = new SteamID();
|
|
207
|
+
sender.universe = SteamID.Universe.PUBLIC;
|
|
208
|
+
sender.type = SteamID.Type.INDIVIDUAL;
|
|
209
|
+
sender.instance = SteamID.Instance.DESKTOP;
|
|
210
|
+
sender.accountid = message.accountid_from;
|
|
211
|
+
|
|
212
|
+
switch(message.type) {
|
|
213
|
+
case 'personastate':
|
|
214
|
+
self._chatUpdatePersona(sender);
|
|
215
|
+
break;
|
|
216
|
+
|
|
217
|
+
case 'saytext':
|
|
218
|
+
self.emit('chatMessage', sender, message.text);
|
|
219
|
+
break;
|
|
220
|
+
|
|
221
|
+
case 'typing':
|
|
222
|
+
self.emit('chatTyping', sender);
|
|
223
|
+
break;
|
|
224
|
+
|
|
225
|
+
default:
|
|
226
|
+
self.emit('debug', 'Unhandled chat message type: ' + message.type);
|
|
227
|
+
}
|
|
228
|
+
});
|
|
229
|
+
}, "steamcommunity");
|
|
230
|
+
};
|
|
231
|
+
|
|
232
|
+
/**
|
|
233
|
+
* @private
|
|
234
|
+
*/
|
|
235
|
+
SteamCommunity.prototype._relogWebChat = function() {
|
|
236
|
+
this.emit('debug', "Relogging web chat");
|
|
237
|
+
clearTimeout(this._chat.timer);
|
|
238
|
+
this.chatState = SteamCommunity.ChatState.Offline;
|
|
239
|
+
this.chatLogon(this._chat.interval, this._chat.uiMode);
|
|
240
|
+
};
|
|
241
|
+
|
|
242
|
+
/**
|
|
243
|
+
* @param {SteamID} steamID
|
|
244
|
+
* @private
|
|
245
|
+
*/
|
|
246
|
+
SteamCommunity.prototype._chatUpdatePersona = function(steamID) {
|
|
247
|
+
if (!this.chatFriends || this.chatState == SteamCommunity.ChatState.Offline) {
|
|
248
|
+
return; // we no longer care
|
|
249
|
+
}
|
|
250
|
+
|
|
251
|
+
this.emit('debug', 'Updating persona data for ' + steamID);
|
|
252
|
+
var self = this;
|
|
253
|
+
this.httpRequest({
|
|
254
|
+
"uri": "https://steamcommunity.com/chat/friendstate/" + steamID.accountid,
|
|
255
|
+
"json": true
|
|
256
|
+
}, function(err, response, body) {
|
|
257
|
+
if (!self.chatFriends || self.chatState == SteamCommunity.ChatState.Offline) {
|
|
258
|
+
return; // welp
|
|
259
|
+
}
|
|
260
|
+
|
|
261
|
+
if(err || response.statusCode != 200) {
|
|
262
|
+
self.emit('debug', 'Chat update persona error: ' + (err ? err.message : "HTTP error " + response.statusCode));
|
|
263
|
+
setTimeout(function() {
|
|
264
|
+
self._chatUpdatePersona(steamID);
|
|
265
|
+
}, 2000);
|
|
266
|
+
return;
|
|
267
|
+
}
|
|
268
|
+
|
|
269
|
+
var persona = {
|
|
270
|
+
"steamID": steamID,
|
|
271
|
+
"personaName": body.m_strName,
|
|
272
|
+
"personaState": body.m_ePersonaState,
|
|
273
|
+
"personaStateFlags": body.m_nPersonaStateFlags || 0,
|
|
274
|
+
"avatarHash": body.m_strAvatarHash,
|
|
275
|
+
"inGame": !!body.m_bInGame,
|
|
276
|
+
"inGameAppID": body.m_nInGameAppID ? parseInt(body.m_nInGameAppID, 10) : null,
|
|
277
|
+
"inGameName": body.m_strInGameName || null
|
|
278
|
+
};
|
|
279
|
+
|
|
280
|
+
self.emit('chatPersonaState', steamID, persona);
|
|
281
|
+
self.chatFriends[steamID.getSteamID64()] = persona;
|
|
282
|
+
}, "steamcommunity");
|
|
283
|
+
};
|