spirewise 1.7.1 → 1.9.0

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Files changed (210) hide show
  1. package/README.md +0 -15
  2. package/bin/cli.js +63 -44
  3. package/install.sh +8 -8
  4. package/package.json +2 -4
  5. package/skills/README.md +0 -1
  6. package/skills/ai-agent-os-design-system/README.md +105 -0
  7. package/skills/ai-agent-os-design-system/SKILL.md +195 -0
  8. package/skills/ai-agent-os-design-system/accessibility-system.md +67 -0
  9. package/skills/ai-agent-os-design-system/color-system.md +102 -0
  10. package/skills/ai-agent-os-design-system/component-library.md +147 -0
  11. package/skills/ai-agent-os-design-system/design-principles.md +79 -0
  12. package/skills/ai-agent-os-design-system/example-page-structures.md +93 -0
  13. package/skills/ai-agent-os-design-system/layout-system.md +74 -0
  14. package/skills/ai-agent-os-design-system/motion-system.md +85 -0
  15. package/skills/ai-agent-os-design-system/spacing-system.md +87 -0
  16. package/skills/ai-agent-os-design-system/typography-system.md +91 -0
  17. package/skills/ai-agent-os-design-system/website-generation-rules.md +192 -0
  18. package/skills/ai-dark-futuristic-design-system/README.md +91 -0
  19. package/skills/ai-dark-futuristic-design-system/SKILL.md +179 -0
  20. package/skills/ai-dark-futuristic-design-system/accessibility-system.md +61 -0
  21. package/skills/ai-dark-futuristic-design-system/color-system.md +99 -0
  22. package/skills/ai-dark-futuristic-design-system/component-library.md +140 -0
  23. package/skills/ai-dark-futuristic-design-system/design-principles.md +66 -0
  24. package/skills/ai-dark-futuristic-design-system/example-page-structures.md +124 -0
  25. package/skills/ai-dark-futuristic-design-system/layout-system.md +85 -0
  26. package/skills/ai-dark-futuristic-design-system/motion-system.md +76 -0
  27. package/skills/ai-dark-futuristic-design-system/spacing-system.md +73 -0
  28. package/skills/ai-dark-futuristic-design-system/typography-system.md +89 -0
  29. package/skills/ai-dark-futuristic-design-system/website-generation-rules.md +220 -0
  30. package/skills/apple-premium-minimal-design-system/README.md +95 -0
  31. package/skills/apple-premium-minimal-design-system/SKILL.md +166 -0
  32. package/skills/apple-premium-minimal-design-system/accessibility-system.md +60 -0
  33. package/skills/apple-premium-minimal-design-system/color-system.md +100 -0
  34. package/skills/apple-premium-minimal-design-system/component-library.md +136 -0
  35. package/skills/apple-premium-minimal-design-system/design-principles.md +65 -0
  36. package/skills/apple-premium-minimal-design-system/example-page-structures.md +90 -0
  37. package/skills/apple-premium-minimal-design-system/layout-system.md +89 -0
  38. package/skills/apple-premium-minimal-design-system/motion-system.md +75 -0
  39. package/skills/apple-premium-minimal-design-system/spacing-system.md +73 -0
  40. package/skills/apple-premium-minimal-design-system/typography-system.md +86 -0
  41. package/skills/apple-premium-minimal-design-system/website-generation-rules.md +207 -0
  42. package/skills/bento-grid-design-system/README.md +97 -0
  43. package/skills/bento-grid-design-system/SKILL.md +185 -0
  44. package/skills/bento-grid-design-system/accessibility-system.md +54 -0
  45. package/skills/bento-grid-design-system/color-system.md +98 -0
  46. package/skills/bento-grid-design-system/component-library.md +138 -0
  47. package/skills/bento-grid-design-system/design-principles.md +72 -0
  48. package/skills/bento-grid-design-system/example-page-structures.md +91 -0
  49. package/skills/bento-grid-design-system/layout-system.md +93 -0
  50. package/skills/bento-grid-design-system/motion-system.md +81 -0
  51. package/skills/bento-grid-design-system/spacing-system.md +77 -0
  52. package/skills/bento-grid-design-system/typography-system.md +85 -0
  53. package/skills/bento-grid-design-system/website-generation-rules.md +193 -0
  54. package/skills/brutalist-tech-design-system/README.md +100 -0
  55. package/skills/brutalist-tech-design-system/SKILL.md +185 -0
  56. package/skills/brutalist-tech-design-system/accessibility-system.md +61 -0
  57. package/skills/brutalist-tech-design-system/color-system.md +101 -0
  58. package/skills/brutalist-tech-design-system/component-library.md +117 -0
  59. package/skills/brutalist-tech-design-system/design-principles.md +73 -0
  60. package/skills/brutalist-tech-design-system/example-page-structures.md +92 -0
  61. package/skills/brutalist-tech-design-system/layout-system.md +74 -0
  62. package/skills/brutalist-tech-design-system/motion-system.md +80 -0
  63. package/skills/brutalist-tech-design-system/spacing-system.md +86 -0
  64. package/skills/brutalist-tech-design-system/typography-system.md +94 -0
  65. package/skills/brutalist-tech-design-system/website-generation-rules.md +195 -0
  66. package/skills/crunchbase-profile-generator/README.md +64 -0
  67. package/skills/crunchbase-profile-generator/SKILL.md +189 -0
  68. package/skills/editorial-luxury-design-system/README.md +98 -0
  69. package/skills/editorial-luxury-design-system/SKILL.md +187 -0
  70. package/skills/editorial-luxury-design-system/accessibility-system.md +63 -0
  71. package/skills/editorial-luxury-design-system/color-system.md +95 -0
  72. package/skills/editorial-luxury-design-system/component-library.md +131 -0
  73. package/skills/editorial-luxury-design-system/design-principles.md +77 -0
  74. package/skills/editorial-luxury-design-system/example-page-structures.md +94 -0
  75. package/skills/editorial-luxury-design-system/layout-system.md +80 -0
  76. package/skills/editorial-luxury-design-system/motion-system.md +82 -0
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  78. package/skills/editorial-luxury-design-system/typography-system.md +107 -0
  79. package/skills/editorial-luxury-design-system/website-generation-rules.md +194 -0
  80. package/skills/enterprise-data-viz-design-system/README.md +98 -0
  81. package/skills/enterprise-data-viz-design-system/SKILL.md +195 -0
  82. package/skills/enterprise-data-viz-design-system/accessibility-system.md +68 -0
  83. package/skills/enterprise-data-viz-design-system/color-system.md +112 -0
  84. package/skills/enterprise-data-viz-design-system/component-library.md +142 -0
  85. package/skills/enterprise-data-viz-design-system/design-principles.md +75 -0
  86. package/skills/enterprise-data-viz-design-system/example-page-structures.md +89 -0
  87. package/skills/enterprise-data-viz-design-system/layout-system.md +75 -0
  88. package/skills/enterprise-data-viz-design-system/motion-system.md +86 -0
  89. package/skills/enterprise-data-viz-design-system/spacing-system.md +85 -0
  90. package/skills/enterprise-data-viz-design-system/typography-system.md +100 -0
  91. package/skills/enterprise-data-viz-design-system/website-generation-rules.md +196 -0
  92. package/skills/f6s-copywriting/README.md +16 -6
  93. package/skills/f6s-copywriting/SKILL.md +162 -46
  94. package/skills/glassmorphism-design-system/README.md +98 -0
  95. package/skills/glassmorphism-design-system/SKILL.md +190 -0
  96. package/skills/glassmorphism-design-system/accessibility-system.md +62 -0
  97. package/skills/glassmorphism-design-system/color-system.md +128 -0
  98. package/skills/glassmorphism-design-system/component-library.md +120 -0
  99. package/skills/glassmorphism-design-system/design-principles.md +77 -0
  100. package/skills/glassmorphism-design-system/example-page-structures.md +92 -0
  101. package/skills/glassmorphism-design-system/layout-system.md +81 -0
  102. package/skills/glassmorphism-design-system/motion-system.md +86 -0
  103. package/skills/glassmorphism-design-system/spacing-system.md +73 -0
  104. package/skills/glassmorphism-design-system/typography-system.md +90 -0
  105. package/skills/glassmorphism-design-system/website-generation-rules.md +195 -0
  106. package/skills/linkedin-copywriting/README.md +15 -8
  107. package/skills/linkedin-copywriting/SKILL.md +129 -51
  108. package/skills/motion-storytelling-design-system/README.md +100 -0
  109. package/skills/motion-storytelling-design-system/SKILL.md +191 -0
  110. package/skills/motion-storytelling-design-system/accessibility-system.md +71 -0
  111. package/skills/motion-storytelling-design-system/color-system.md +101 -0
  112. package/skills/motion-storytelling-design-system/component-library.md +122 -0
  113. package/skills/motion-storytelling-design-system/design-principles.md +81 -0
  114. package/skills/motion-storytelling-design-system/example-page-structures.md +91 -0
  115. package/skills/motion-storytelling-design-system/layout-system.md +79 -0
  116. package/skills/motion-storytelling-design-system/motion-system.md +116 -0
  117. package/skills/motion-storytelling-design-system/spacing-system.md +83 -0
  118. package/skills/motion-storytelling-design-system/typography-system.md +89 -0
  119. package/skills/motion-storytelling-design-system/website-generation-rules.md +200 -0
  120. package/skills/nvidia-inception-idea-booster/README.md +43 -24
  121. package/skills/nvidia-inception-idea-booster/SKILL.md +260 -116
  122. package/skills/nvidia-inception-starter/README.md +6 -5
  123. package/skills/nvidia-inception-starter/SKILL.md +80 -43
  124. package/skills/nvidia-product-inventor/README.md +44 -40
  125. package/skills/nvidia-product-inventor/SKILL.md +265 -247
  126. package/skills/nvidia-startup-idea-founder/README.md +66 -26
  127. package/skills/nvidia-startup-idea-founder/SKILL.md +245 -189
  128. package/skills/product-demo-first-design-system/README.md +96 -0
  129. package/skills/product-demo-first-design-system/SKILL.md +185 -0
  130. package/skills/product-demo-first-design-system/accessibility-system.md +58 -0
  131. package/skills/product-demo-first-design-system/color-system.md +109 -0
  132. package/skills/product-demo-first-design-system/component-library.md +142 -0
  133. package/skills/product-demo-first-design-system/design-principles.md +66 -0
  134. package/skills/product-demo-first-design-system/example-page-structures.md +95 -0
  135. package/skills/product-demo-first-design-system/layout-system.md +76 -0
  136. package/skills/product-demo-first-design-system/motion-system.md +82 -0
  137. package/skills/product-demo-first-design-system/spacing-system.md +74 -0
  138. package/skills/product-demo-first-design-system/typography-system.md +87 -0
  139. package/skills/product-demo-first-design-system/website-generation-rules.md +194 -0
  140. package/skills/website-design-skills/01-proof/README.md +0 -47
  141. package/skills/website-design-skills/01-proof/SKILL.md +0 -303
  142. package/skills/website-design-skills/02-kajabi/README.md +0 -42
  143. package/skills/website-design-skills/02-kajabi/SKILL.md +0 -272
  144. package/skills/website-design-skills/03-lattice/README.md +0 -42
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  146. package/skills/website-design-skills/04-petal/README.md +0 -42
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  148. package/skills/website-design-skills/05-dropbox-sign/README.md +0 -42
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  150. package/skills/website-design-skills/06-distributional/README.md +0 -42
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  152. package/skills/website-design-skills/07-appcues/README.md +0 -42
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  154. package/skills/website-design-skills/08-memberstack/README.md +0 -42
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  158. package/skills/website-design-skills/10-slidebean/README.md +0 -42
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  160. package/skills/website-design-skills/11-formstack/README.md +0 -42
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  162. package/skills/website-design-skills/12-thalamus/README.md +0 -42
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  164. package/skills/website-design-skills/13-grow/README.md +0 -42
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  170. package/skills/website-design-skills/16-payman/README.md +0 -42
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  190. package/skills/website-design-skills/26-altitude/README.md +0 -42
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  210. package/skills/website-design-skills/README.md +0 -108
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+ # Design Principles — Glassmorphism
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+
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+ The philosophy distilled from glass-leaning references (Apple/visionOS, Stripe, Linear,
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+ Family, Arc, Vercel) and modern AI sites (OpenAI, Anthropic, Perplexity, Cursor). The
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+ guiding tension: glassmorphism is beautiful but easy to overdo — this system makes it
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+ **tasteful, legible, and performant**.
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+
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+ ## The one-sentence philosophy
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+
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+ **Frosted glass over living light, with discipline.** A vivid, gentle background provides
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+ color and depth; a *few* frosted-glass panels float above it to carry the UI — always
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+ legible, always with a fallback.
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+
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+ ## Core principles
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+
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+ 1. **One living background per page.** A soft mesh/gradient (optionally drifting) gives
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+ the page its light. It stays **low-contrast behind text** so glass panels read.
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+ 2. **Glass for surfaces, not everything.** Nav, key cards, modals, and a hero panel are
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+ glass; body text, sections, and most content sit on calm, legible surfaces. Restraint
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+ is the whole point.
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+ 3. **Legibility is non-negotiable.** Every glass panel uses a tuned tint (and a scrim
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+ where needed) so text clears **AA contrast**. If glass would hurt legibility, make the
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+ panel more opaque — never sacrifice contrast for the effect.
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+ 4. **Real glass = blur + tint + edge + shadow.** Translucency, `backdrop-filter: blur()`,
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+ a thin top highlight (1px light inner border), and a soft drop shadow together sell
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+ the material. Missing any one looks cheap.
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+ 5. **Depth through layering + light.** Z-order, shadow, and a subtle highlight create
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+ "panes of glass at different depths." Light appears to come from above.
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+ 6. **Always provide a fallback.** Where `backdrop-filter` is unsupported, or the user
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+ prefers reduced transparency, glass becomes a solid tinted surface with the same
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+ contrast. The site must never break or become unreadable.
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+ 7. **Motion is gentle light.** The mesh drifts slowly; panels catch a faint sheen on
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+ hover; parallax is subtle. Nothing strobes or distracts. Honor reduced motion.
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+ 8. **Performance matters.** `backdrop-filter` is expensive — limit how many large blurred
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+ surfaces are on screen at once; reduce/disable blur on low-power/mobile if needed.
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+ 9. **One restrained accent.** The background carries the color; the accent marks the
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+ primary action and a few highlights — don't let glass + gradient + many accents fight.
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+ 10. **Consistency over novelty.** Reuse the glass tokens/utilities and components; a
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+ coherent glass system beats scattered bespoke effects.
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+
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+ ## Visual-hierarchy laws
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+
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+ - **One H1 per page**, usually inside the hero glass panel, brightest against the backdrop.
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+ - **Contrast ladder on glass:** on-glass primary text near-white/near-black (per theme),
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+ secondary tinted, tertiary muted — all still AA on the panel's tint.
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+ - **Depth = importance:** the most important panel is the most elevated/forward (stronger
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+ shadow, slightly more opacity); supporting panels recede.
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+ - **One primary CTA per viewport** (a solid accent button, not glass — actions need to be
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+ unmistakable).
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+ - **Group with glass panels + space**, not borders between sections.
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+ - **Accent sparingly** — primary action + 1–2 highlights per section.
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+
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+ ## Restraint rules (avoid "excessive glassmorphism")
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+
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+ - **Max ~2–3 large glass surfaces visible per viewport** (e.g., nav + hero card + one
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+ feature card) — not a wall of blurred boxes.
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+ - **No glass on tiny text or long paragraphs** unless the tint guarantees AA; prefer a
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+ more opaque surface for reading.
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+ - **No busy imagery/high-contrast pattern directly behind text** — keep the backdrop soft
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+ where words sit (add a scrim if needed).
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+ - **Don't stack many blurs** (glass on glass on glass) — it muddies and tanks performance.
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+
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+ ## Reference cues (what each does well)
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+
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+ - **Apple / visionOS:** material glass with real depth, light, and impeccable legibility.
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+ - **Stripe:** vivid gradient backdrops + crisp content; glass used sparingly and cleanly.
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+ - **Linear / Arc / Family:** tasteful translucency, soft glow, premium restraint.
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+
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+ ## Do / Don't
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+
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+ **Do:** one soft living background · a few deliberate glass panels · tuned tint + highlight
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+ edge + shadow · AA-legible on-glass text · solid accent CTAs · gentle mesh/sheen motion ·
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+ robust solid fallbacks · keep performance in check.
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+
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+ **Don't:** glass on everything · low-contrast text on glass · busy backgrounds behind text
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+ · blur with no fallback · stacked blurs · borders between sections · rainbow gradients ·
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+ many competing accents · motion that distracts · stock "AI brain" clichés.
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+ # Example Page Structures — Glassmorphism
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+
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+ Ready-to-assemble, **glass** page blueprints. Each section names a layout (see
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+ `layout-system.md`) and components (see `component-library.md`). Every page has **one
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+ living mesh background** with a *few* tasteful, **AA-legible** glass panels floating over
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+ it. No borders between sections (separate by whitespace + backdrop + glass elevation).
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+
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+ Legend: `GH-* / F-* / P-* / C-* / Q-* / FT-*` layouts · components by name.
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+
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+ ## MANDATORY: 15+ page site map (≈20), 10+ sections/page, clean URLs
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+
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+ Always ship a **full multipage website with 15+ pages (≈20)** — never a single landing
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+ page. Every page carries **at least 10 sections (≈12)**, **no borders/dividers between
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+ sections**, pure HTML/CSS/vanilla JS, **extensionless URLs**. Required 20-page map:
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+
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+ ```
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+ / Home /customers Customers
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+ /platform Platform /case-studies Case Studies
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+ /solutions Solutions /developers Developers
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+ /products Products /docs Documentation ← + DOC-A subpages
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+ /features Features /about About
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+ /ai-agents AI Agents /careers Careers
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+ /enterprise Enterprise /blog Blog ← + article pages
24
+ /security Security /contact Contact
25
+ /pricing Pricing /partners Partners
26
+ /resources Resources /faq FAQ
27
+ ```
28
+
29
+ Each blueprint below is a **10-section** skeleton — extend toward 12, never fewer than 10.
30
+ Every page must include: **Hero (glass) · Feature Sections · Product Highlights · Trust
31
+ Signals · Testimonials · Use Cases · Statistics · Integrations · CTA · Footer.** Every page
32
+ has exactly **one `.page-bg`** living background.
33
+
34
+ ---
35
+
36
+ ## 1. Home (default)
37
+ 1. **Navbar** `.glass--nav` (glass dropdowns) — extensionless links
38
+ 2. **Hero** `GH-A` — centered `.glass--strong` panel: eyebrow · H1 · lead · **solid CTA** +
39
+ ghost · product preview in a second glass panel
40
+ 3. **Logos Section** — slim glass strip / on-backdrop logos
41
+ 4. **Feature Grid** `F-A` — 3 `.glass` feature cards
42
+ 5. **Glass Bento** `F-C` — a few varied glass tiles (one anchor)
43
+ 6. **Statistics** — metric glass tiles (count-up)
44
+ 7. **Testimonials** — featured glass quote + small quote cards
45
+ 8. **Integrations** — glass app grid + "See all" link
46
+ 9. **Pricing** `P-A` (or teaser) — glass tier cards
47
+ 10. **CTA** `C-A` glass band (solid CTA) + **Footer** `FT-A`
48
+
49
+ ## 2. Platform / Product
50
+ 1. Navbar · 2. **Hero** `GH-B` split (glass copy + glass preview) · 3. Feature `F-B`
51
+ alternating · 4. **Dashboard Preview** (glass frame) · 5. Glass Bento · 6. Code Preview
52
+ (glass) · 7. Use Cases · 8. **Statistics** · 9. Testimonials · 10. CTA + Footer
53
+
54
+ ## 3. Features / Solutions
55
+ 1. Navbar · 2. Hero (glass) · 3.–8. feature sections (`F-A`/`F-B`/`F-D` tabbed) each with a
56
+ glass card/preview · 9. Integrations · 10. CTA + Footer
57
+
58
+ ## 4. Developers / Documentation
59
+ - **Developers:** Navbar · **Hero** with glass-framed **Code/Terminal Preview** · Logos ·
60
+ Code Preview (tabbed, glass) · Feature Grid · Use Cases · Statistics · CTA · Footer (≥10).
61
+ - **Docs:** `DOC-A` three-pane (glass sidebar · prose on `glass--strong`/solid for reading ·
62
+ glass TOC); sticky glass top bar; breadcrumb; inline glass-framed code.
63
+
64
+ ## 5. Enterprise / Security
65
+ 1. Navbar · 2. Hero (outcome-led, glass) · 3. Logos · 4. Feature `F-A` · 5. **Enterprise
66
+ Section** (glass panel) · 6. **Security Section** (compliance badges, glass) · 7.
67
+ **Statistics**/ROI · 8. Testimonials (exec) · 9. CTA `C-A` (solid CTA / contact) · 10. Footer
68
+
69
+ ## 6. Pricing
70
+ 1. Navbar · 2. Hero (short + toggle) · 3. **Pricing** `P-A/P-B` glass tiers · 4. Feature
71
+ comparison · 5. **Enterprise** band · 6. Logos · 7. **Statistics** · 8. Testimonials · 9.
72
+ **FAQ** `Q-A` (glass panel) · 10. CTA + Footer
73
+
74
+ ## 7. Content pages (About, Careers, Customers, Case Studies, Blog, Partners, Resources, Contact, FAQ)
75
+ Reach **≥10 sections** by composing glass panels over the backdrop: Hero (glass) → body
76
+ sections (values, timeline, roles, customer grid, story, article list, partner tiers,
77
+ resource cards, contact form on a `glass--strong` panel) → Trust Signals → Testimonials →
78
+ Statistics → Integrations → CTA → Footer. Keep reading content on `glass--strong`/solid
79
+ surfaces for legibility.
80
+
81
+ ---
82
+
83
+ ## Assembly notes
84
+ - **Scale is mandatory:** 15+ pages, **≥10 sections each**. Never a single/thin page.
85
+ - **One living background per page**; place a *few* deliberate glass panels — don't make
86
+ everything glass (anti-pattern).
87
+ - **Legibility first:** reading content sits on `glass--strong`/solid; center hero/text
88
+ over calmer mesh regions; ship the solid fallback.
89
+ - **No borders/dividers between sections** — whitespace + backdrop + glass elevation. One
90
+ layout + one idea per section.
91
+ - **Primary CTAs are solid** accent buttons; glass is for surfaces.
92
+ - Use real content; mark guesses `[PLACEHOLDER]`.
@@ -0,0 +1,81 @@
1
+ # Layout & Grid System — Glassmorphism
2
+
3
+ A 12-column fluid grid + canonical glass section layouts. Every page has **one living
4
+ background**; layouts place a *few* glass panels over it. **No borders between sections.**
5
+
6
+ ## Grid
7
+
8
+ ```css
9
+ :root { --grid-cols: 12; --grid-gap: clamp(16px, 2.2vw, 28px); }
10
+
11
+ .grid { display: grid; gap: var(--grid-gap);
12
+ grid-template-columns: repeat(var(--grid-cols), 1fr); }
13
+
14
+ .cols-1 { grid-template-columns: 1fr; }
15
+ .cols-2 { grid-template-columns: repeat(2, 1fr); }
16
+ .cols-3 { grid-template-columns: repeat(3, 1fr); }
17
+ .cols-4 { grid-template-columns: repeat(4, 1fr); }
18
+ .split { grid-template-columns: 1fr 1fr; }
19
+ @media (max-width: 900px){ .cols-3,.cols-4 { grid-template-columns: repeat(2,1fr); } }
20
+ @media (max-width: 820px){ .split { grid-template-columns: 1fr; } }
21
+ @media (max-width: 600px){ .cols-2,.cols-3,.cols-4 { grid-template-columns: 1fr; } }
22
+ ```
23
+
24
+ Breakpoints: `sm 480` · `md 768` · `lg 1024` · `xl 1280` · `2xl 1440`. Mobile-first;
25
+ collapse to single column by `md`.
26
+
27
+ ## The page shell (one living background)
28
+
29
+ ```css
30
+ .page-bg { position: fixed; inset: 0; z-index:-1; background: var(--bg-mesh);
31
+ background-attachment: fixed; }
32
+ .page-bg::after { content:""; position:absolute; inset:0;
33
+ background-image: var(--grain); opacity:.05; mix-blend-mode: overlay; }
34
+ /* All sections are transparent so the one backdrop shows through; glass panels float on top. */
35
+ .section { background: transparent; }
36
+ ```
37
+
38
+ ## Canonical glass section layouts
39
+
40
+ ### Hero
41
+ - **GH-A Centered glass card (default):** eyebrow → H1 → lead → CTA pair inside a large
42
+ **`.glass`/`.glass--strong` hero panel**, centered over a calmer region of the mesh; a
43
+ product preview can sit in a second glass panel below.
44
+ - **GH-B Split:** copy/CTAs in a glass panel (left), product/preview glass panel (right).
45
+ - **GH-C Floating UI:** a few small glass cards/widgets float (subtle parallax) around a
46
+ central headline — the "visionOS" look. Keep text legible (calm backdrop behind it).
47
+
48
+ ### Feature
49
+ - **F-A Glass card grid:** `.grid.cols-3` of `.glass` feature cards over the backdrop.
50
+ - **F-B Alternating rows:** copy ↔ a glass product/media panel, flipping sides.
51
+ - **F-C Glass bento:** a few varied glass tiles (one anchor) floating on the mesh.
52
+ - **F-D Tabbed:** glass tabs switch a glass preview panel.
53
+
54
+ ### Pricing / CTA / FAQ / Footer
55
+ - **P-A 3-tier glass cards** (middle highlighted with accent edge + slightly more opacity)
56
+ + monthly/annual toggle. **P-B 2-tier + enterprise** glass band.
57
+ - **C-A CTA glass band:** a centered `.glass--strong` panel with big H2 + **solid accent
58
+ CTA**. `--section-y-lg`, no border.
59
+ - **Q-A Accordion FAQ** inside a glass panel (`--container-md`); **Q-B FAQ tiles**.
60
+ - **FT-A Mega footer** on a `.glass--nav`/solid panel; **FT-B minimal**.
61
+
62
+ ### Dashboard / Docs
63
+ - **D-A Dashboard glass:** product app shell inside a glass frame, floated with shadow.
64
+ - **DOC-A Three-pane docs:** glass sidebar + prose (on a `glass--strong`/solid surface for
65
+ reading) + glass TOC; sticky glass top bar; breadcrumb.
66
+
67
+ ## Composition rules
68
+
69
+ 1. **One background, transparent sections, few glass panels.** `.section{background:
70
+ transparent; border:0}`; the fixed `.page-bg` shows through; place a *few* `.glass`
71
+ panels per section — not a wall of glass.
72
+ 2. **Separate sections by space + backdrop shift + panel elevation, NEVER borders.** No
73
+ `<hr>`/divider/`border-top`.
74
+ 3. **Keep text over calm backdrop.** Center hero/reading panels over softer mesh regions;
75
+ use `.glass--strong`/`--scrim` where the backdrop is bright behind text.
76
+ 4. **One layout + one idea per section.**
77
+ 5. **At least 10 sections per page**, **15+ pages.** Never thin.
78
+ 6. **Rhythm:** Glass hero → logos/trust → glass feature grid → glass bento/tabs →
79
+ metrics → testimonials → integrations → pricing → FAQ → glass CTA band → footer.
80
+ 7. **Performance:** limit large blurred panels per viewport; the background is one fixed
81
+ layer (not re-blurred per panel beyond the panel area).
@@ -0,0 +1,86 @@
1
+ # Motion System — Glassmorphism
2
+
3
+ Motion is **gentle light**: the living background drifts slowly, glass panels catch a faint
4
+ sheen and lift on hover, and a little parallax gives depth. The page feels alive but calm.
5
+ Everything degrades under `prefers-reduced-motion` (and respects reduced transparency).
6
+
7
+ Distilled from Apple/visionOS depth + light, Stripe gradient motion, and OpenAI/Anthropic/
8
+ Perplexity/Cursor restraint.
9
+
10
+ ## Tokens
11
+
12
+ ```css
13
+ :root {
14
+ --dur-fast: 150ms; --dur-base: 260ms; --dur-slow: 420ms; --dur-slower: 700ms;
15
+ --ease-out: cubic-bezier(0.2, 1, 0.3, 1);
16
+ --ease-in-out: cubic-bezier(0.65, 0, 0.35, 1);
17
+ --mesh-drift: 26s; /* one slow background loop */
18
+ }
19
+ ```
20
+
21
+ ## Principles
22
+ 1. **Light, not motion.** The strongest "movement" is the slow mesh drift + hover sheen —
23
+ subtle, premium, never distracting.
24
+ 2. **Short + eased** for UI (150–420ms); long + linear for the background loop.
25
+ 3. **Move a little:** panel hover lift 2–4px, sheen sweep, parallax ≤ 10px.
26
+ 4. **One focal animation per viewport.** Don't animate every panel.
27
+ 5. **Cheap props only** (`transform`/`opacity`/`background-position`); avoid animating
28
+ `backdrop-filter` (expensive).
29
+
30
+ ## Patterns
31
+
32
+ - **Background drift (signature):** the mesh slowly shifts position/hue over `--mesh-drift`,
33
+ infinite + alternate, very low amplitude. Pauses for reduced motion.
34
+ - **Scroll reveal:** sections/panels start `opacity:0; translateY(18px)` → `.in` via
35
+ `IntersectionObserver`, `--dur-slow` `--ease-out`, gentle stagger. Reveal once.
36
+ - **Glass hover sheen:** on hover, a soft diagonal highlight sweeps across the panel +
37
+ shadow lift (`--glass-shadow` deepens). Use a `::after` gradient translating across.
38
+ - **Panel parallax (GH-C floating UI):** small glass cards translate a few px on scroll/
39
+ pointer for depth; desktop only; off for touch/reduced motion.
40
+ - **Pointer glow:** a faint radial light follows the cursor on a hero panel (CSS vars on
41
+ `pointermove`); subtle, desktop only.
42
+ - **Micro-interactions:** copy-button check swap, toggle slide, accordion height + chevron
43
+ rotate, tab indicator slide, count-up on metric tiles.
44
+ - **Nav on scroll:** glass tint strengthens slightly + shadow appears after ~24px.
45
+ - **Marquee (logos):** slow, linear, pausable.
46
+
47
+ ## Reduced motion / transparency (required)
48
+
49
+ ```css
50
+ @media (prefers-reduced-motion: reduce) {
51
+ *, *::before, *::after { animation-duration:.001ms !important;
52
+ animation-iteration-count:1 !important; transition-duration:.001ms !important;
53
+ scroll-behavior:auto !important; }
54
+ .page-bg { animation: none !important; } /* freeze the mesh */
55
+ }
56
+ /* reduced transparency handled in color-system: glass → solid tinted surface */
57
+ ```
58
+ Under reduced motion: freeze the mesh, show reveals/panels in final state, disable
59
+ parallax/sheen/pointer-glow/marquee, render count-ups at final value.
60
+
61
+ ## Minimal vanilla helpers
62
+
63
+ ```js
64
+ // reveal
65
+ const io = new IntersectionObserver((es)=>es.forEach((e,i)=>{ if(e.isIntersecting){
66
+ e.target.style.transitionDelay = `${Math.min(i*80,360)}ms`;
67
+ e.target.classList.add('in'); io.unobserve(e.target);} }, {threshold:.15}));
68
+ document.querySelectorAll('[data-reveal]').forEach(el=>io.observe(el));
69
+
70
+ // pointer glow on hero glass (skip if reduced motion)
71
+ if(!matchMedia('(prefers-reduced-motion: reduce)').matches){
72
+ document.querySelectorAll('.glass[data-glow]').forEach(el=>{
73
+ el.addEventListener('pointermove', e=>{ const r=el.getBoundingClientRect();
74
+ el.style.setProperty('--gx', `${e.clientX-r.left}px`);
75
+ el.style.setProperty('--gy', `${e.clientY-r.top}px`); }); });
76
+ }
77
+ ```
78
+ ```css
79
+ [data-reveal]{ opacity:0; transform: translateY(18px);
80
+ transition: opacity var(--dur-slow) var(--ease-out), transform var(--dur-slow) var(--ease-out); }
81
+ [data-reveal].in{ opacity:1; transform:none; }
82
+ .page-bg{ background-size: 160% 160%; animation: meshDrift var(--mesh-drift) ease-in-out infinite alternate; }
83
+ @keyframes meshDrift { from{ background-position: 0% 0%; } to{ background-position: 100% 100%; } }
84
+ .glass[data-glow]::after{ content:""; position:absolute; inset:0; border-radius:inherit; pointer-events:none;
85
+ background: radial-gradient(220px 220px at var(--gx) var(--gy), rgba(255,255,255,.10), transparent 60%); }
86
+ ```
@@ -0,0 +1,73 @@
1
+ # Spacing System — Glassmorphism
2
+
3
+ A strict **4-point base / 8-point rhythm**, tuned so glass panels have room to float over
4
+ the living background. Generous space + the backdrop + panel elevation separate sections —
5
+ never borders.
6
+
7
+ ## Scale tokens
8
+
9
+ ```css
10
+ :root {
11
+ /* 4-pt base, 8-pt rhythm */
12
+ --space-0: 0; --space-1: 4px; --space-2: 8px; --space-3: 12px;
13
+ --space-4: 16px; --space-5: 20px; --space-6: 24px; --space-8: 32px;
14
+ --space-10: 40px; --space-12: 48px; --space-16: 64px; --space-20: 80px;
15
+ --space-24: 96px; --space-28: 112px;--space-32: 128px;--space-40: 160px;
16
+
17
+ /* Radii — glass panels use large, soft corners (light catches the edge) */
18
+ --radius-sm: 10px; --radius-md: 14px; --radius-lg: 18px;
19
+ --radius-xl: 22px; --radius-2xl: 28px; --radius-pill: 999px;
20
+
21
+ /* Containers */
22
+ --container-sm: 680px; --container-md: 820px; --container-lg: 1060px;
23
+ --container-xl: 1200px; --container-2xl: 1320px;
24
+ --gutter: clamp(20px, 5vw, 48px);
25
+
26
+ /* Section rhythm (fluid, generous so glass floats) */
27
+ --section-y: clamp(72px, 9vw, 136px);
28
+ --section-y-lg: clamp(100px, 12vw, 188px); /* hero / major sections */
29
+ --stack: clamp(16px, 2vw, 24px);
30
+ --glass-pad: clamp(20px, 2.6vw, 36px); /* padding inside a glass panel */
31
+ --glass-lift: clamp(20px, 3.5vw, 48px); /* air around a floated glass panel */
32
+ }
33
+ ```
34
+
35
+ ## Usage map
36
+
37
+ - **4-pt system** (`--space-1..6`): inside panels/components — icon↔label, button/badge
38
+ padding, list-item gaps, input padding.
39
+ - **8-pt system** (`--space-8..16`): glass-panel padding (`--glass-pad`), gaps between
40
+ panels, copy↔panel gaps, form rows, grid gaps.
41
+ - **Container widths:** standard sections `--container-lg/xl`; wide showcases
42
+ `--container-2xl`; prose/docs `--container-md`.
43
+ - **Section spacing:** `padding-block: var(--section-y)`; hero + major sections use
44
+ `--section-y-lg`. Add `--glass-lift` margin around a floated hero panel so its shadow
45
+ reads against the backdrop.
46
+ - **Panel padding:** generous `--glass-pad`; don't crowd content to the frosted edge.
47
+ - **Page spacing:** sections stack with no extra margins and **no borders/dividers** —
48
+ `--section-y` padding + the backdrop's shifts + panel elevation separate them.
49
+
50
+ ## Rules
51
+
52
+ 1. **Only use scale values.** No arbitrary `13px`/`27px`.
53
+ 2. **Give glass air.** Use `--glass-lift` so the panel's shadow + highlight read against
54
+ the mesh; cramped glass loses its depth.
55
+ 3. **Consistent panel radius/padding.** All glass panels share `--radius-xl/2xl` +
56
+ `--glass-pad` so the material reads as one system.
57
+ 4. **Whitespace + backdrop + elevation > dividers.** Separate sections this way, never lines.
58
+ 5. **Don't over-tile glass.** Spacing should leave the background visible between panels —
59
+ the contrast of glass-on-light is the effect.
60
+
61
+ ## Helpers
62
+
63
+ ```css
64
+ .container { width:100%; max-width: var(--container-xl);
65
+ margin-inline:auto; padding-inline: var(--gutter); }
66
+ .container--wide { max-width: var(--container-2xl); }
67
+ .container--narrow { max-width: var(--container-md); }
68
+ .section { padding-block: var(--section-y); border: 0; } /* never a section border */
69
+ .section--hero { padding-block: var(--section-y-lg); }
70
+ .glass { padding: var(--glass-pad); border-radius: var(--radius-xl); } /* + glass utility from color-system */
71
+ .glass-wrap { margin-block: var(--glass-lift); } /* air around a floated panel */
72
+ .stack > * + * { margin-top: var(--stack); }
73
+ ```
@@ -0,0 +1,90 @@
1
+ # Typography System — Glassmorphism
2
+
3
+ Clean, modern grotesk type tuned for **legibility on translucent surfaces**. On glass,
4
+ type needs a touch more weight/contrast than on a solid panel — these rules bake that in.
5
+ Fluid scale across breakpoints.
6
+
7
+ ## Fonts
8
+
9
+ ```css
10
+ :root {
11
+ --font-sans: "Inter", "Geist", -apple-system, BlinkMacSystemFont, "Segoe UI",
12
+ Roboto, Helvetica, Arial, sans-serif;
13
+ --font-display: var(--font-sans); /* or "Geist" for tighter display */
14
+ --font-mono: "Geist Mono", "JetBrains Mono", "SF Mono", ui-monospace, Menlo, monospace;
15
+ }
16
+ ```
17
+ Inter/Geist render crisply on blurred backdrops. Mono for code/terminal glass panels.
18
+
19
+ ## Fluid type scale (clamp)
20
+
21
+ ```css
22
+ :root {
23
+ --fs-display: clamp(2.5rem, 1.4rem + 5.2vw, 5rem); /* 40 → 80px hero */
24
+ --fs-h1: clamp(2.125rem, 1.5rem + 2.9vw, 3.5rem); /* 34 → 56px */
25
+ --fs-h2: clamp(1.625rem, 1.25rem + 1.9vw, 2.5rem);/* 26 → 40px */
26
+ --fs-h3: clamp(1.3125rem, 1.12rem + 1vw, 1.75rem);/* 21 → 28px */
27
+ --fs-h4: clamp(1.0625rem, 1rem + 0.4vw, 1.3125rem);/* 17 → 21px */
28
+ --fs-lead: clamp(1.125rem, 1.02rem + 0.55vw, 1.4375rem);/* 18 → 23px subhead */
29
+ --fs-body: 1rem; /* 16px base */
30
+ --fs-body-lg: 1.0625rem; /* 17px */
31
+ --fs-small: 0.875rem; /* 14px caption */
32
+ --fs-micro: 0.75rem; /* 12px labels/eyebrow */
33
+ }
34
+ ```
35
+
36
+ ## Roles (each: size · weight · line-height · tracking)
37
+
38
+ | Role | Size | Weight | Line-height | Tracking | Color |
39
+ |---|---|---|---|---|---|
40
+ | **Display** (hero) | `--fs-display` | 600–700 | 1.05 | -0.02em | `--text-primary` (or `--grad-text` on 1 word) |
41
+ | **H1** | `--fs-h1` | 600–700 | 1.08 | -0.02em | `--text-primary` |
42
+ | **H2** (section) | `--fs-h2` | 600 | 1.12 | -0.015em | `--text-primary` |
43
+ | **H3** | `--fs-h3` | 600 | 1.25 | -0.01em | `--text-primary` |
44
+ | **H4 / overline** | `--fs-h4` | 600 | 1.3 | 0 | `--text-primary` |
45
+ | **Eyebrow / label** | `--fs-micro` | 600 | 1.2 | 0.07em, UPPERCASE | `--accent`/`--text-muted` |
46
+ | **Lead / subhead** | `--fs-lead` | 400–500 | 1.5 | 0 | `--text-secondary` |
47
+ | **Body** | `--fs-body`/`-lg` | 400 | 1.6 | 0 | `--text-secondary` |
48
+ | **Body on glass** | `--fs-body`/`-lg` | **450–500** | 1.6 | 0 | `--text-secondary`+ |
49
+ | **Caption / meta** | `--fs-small` | 400–500 | 1.45 | 0 | `--text-muted` |
50
+ | **Button** | `--fs-body` (`0.9375rem` compact) | 600 | 1 | -0.005em | `--text-on-accent`/`--text-primary` |
51
+ | **Navigation** | `--fs-small`/`--fs-body` | 500 | 1 | 0 | `--text-secondary` → `--text-primary` |
52
+ | **Pricing amount** | `clamp(2.25rem,1.8rem+2vw,3.25rem)` | 700 | 1 | -0.02em | `--text-primary` |
53
+ | **Code (glass panel)** | `--fs-small` | 400–500 | 1.6 | 0 | mono, `--text-primary` |
54
+
55
+ ## On-glass legibility rules (the key difference)
56
+
57
+ 1. **Slightly heavier body on glass.** Bump body to ~450–500 weight on translucent panels;
58
+ thin text shimmers and loses contrast over a blurred backdrop.
59
+ 2. **Guarantee AA over the brightest backdrop region** the text can overlap; if it fails,
60
+ use `--glass-bg-strong`, add `--scrim`, or increase weight/size.
61
+ 3. **Avoid huge thin display text directly over the busiest mesh area** — center the hero
62
+ panel over a calmer region or sit it on `glass--strong`.
63
+ 4. **No gradient text on small/secondary text** (`--grad-text` only on one large hero phrase).
64
+ 5. **Don't rely on text-shadow as a contrast crutch** — fix the surface tint instead
65
+ (a subtle shadow is fine for polish, not for legibility).
66
+
67
+ ## General rules
68
+
69
+ 1. **Tighten as it grows;** body ~1.6, 0 tracking. Measure ≤ 68ch.
70
+ 2. **Weights:** body 400 (450–500 on glass), UI/emphasis 600, headings 600–700.
71
+ 3. **One display moment per page** (the hero).
72
+ 4. **Eyebrows** label sections; **numbers** use `font-variant-numeric: tabular-nums`.
73
+
74
+ ## Base CSS
75
+
76
+ ```css
77
+ body { font-family: var(--font-sans); font-size: var(--fs-body);
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+ line-height: 1.6; color: var(--text-secondary);
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+ -webkit-font-smoothing: antialiased; text-rendering: optimizeLegibility; }
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+ h1,h2,h3,h4 { color: var(--text-primary); font-family: var(--font-display);
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+ font-weight: 600; text-wrap: balance; letter-spacing: -0.02em; }
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+ h1 { font-size: var(--fs-h1); line-height: 1.08; }
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+ .eyebrow { font-size: var(--fs-micro); font-weight:600; letter-spacing:.07em;
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+ text-transform:uppercase; color: var(--accent); }
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+ .lead { font-size: var(--fs-lead); color: var(--text-secondary); max-width: 60ch; }
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+ .glass p, .glass li { font-weight: 460; } /* a touch heavier on glass for legibility */
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+ a { color: var(--accent-2); text-underline-offset: 2px; }
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+ p { max-width: 68ch; }
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+ code, pre { font-family: var(--font-mono); }
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+ ```